46:10:266 EmuThread.cpp:120 I[BOOT]: Done.
46:11:506 System.cpp:321 I[BOOT]: PPSSPP v0.9.8-561-g2b50fcb Windows 64 bit
46:11:506 PSPLoaders.cpp:107 D[LOAD]: HDRemaster mode is false
46:11:506 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 0000000009540000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
46:11:522 PSPLoaders.cpp:150 I[LOAD]: ULUS10055 : Pac-Man World 3
46:11:523 PSPLoaders.cpp:189 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
46:11:523 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
46:11:523 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v0.9.8-561-g2b50fcb-windows-amd64\ppsspp\memstick/
46:11:523 FileUtil.cpp:278 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v0.9.8-561-g2b50fcb-windows-amd64\ppsspp\memstick/
46:11:523 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v0.9.8-561-g2b50fcb-windows-amd64\ppsspp\flash0/
46:11:523 FileUtil.cpp:278 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v0.9.8-561-g2b50fcb-windows-amd64\ppsspp\flash0/
46:11:523 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v0.9.8-561-g2b50fcb-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
46:11:523 FileUtil.cpp:278 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v0.9.8-561-g2b50fcb-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
46:11:550 Util\PPGeDraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
46:11:550 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
46:11:564 HLE\sceKernelModule.cpp:823 D[MODULE]: Decrypting ~PSP file
46:11:634 ELF\ElfReader.cpp:352 D[LOAD]: String section: 52
46:11:634 ELF\ElfReader.cpp:413 D[LOAD]: Relocatable module
46:11:634 ELF\ElfReader.cpp:419 D[LOAD]: 2 segments:
46:11:634 ELF\ElfReader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 003c91a8 Memsz: 003c91a8 
46:11:637 ELF\ElfReader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 003c91a8
46:11:637 ELF\ElfReader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 003c91a8 Filesz: 00000b90 Memsz: 013418f8 
46:11:648 ELF\ElfReader.cpp:445 D[LOAD]: Loadable Segment Copied to 08bcd1a8, size 013418f8
46:11:648 Util\BlockAllocator.cpp:381 I[HLE]: -----------
46:11:648 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
46:11:648 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09f0eb00 size 0170ab00 taken=1 tag=ELF
46:11:648 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09f0eb00 - 0c000000 size 020f1500 taken=0 tag=(untitled)
46:11:648 Util\BlockAllocator.cpp:387 I[HLE]: -----------
46:11:648 ELF\ElfReader.cpp:450 D[LOAD]: 53 sections:
46:11:648 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804000, size 0035dab4
46:11:648 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=000b2318) (flags=00000000)
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceUtility     Sitting at 08b61ab4, size 00000080
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceUmdUser     Sitting at 08b61b34, size 00000030
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceSasCore     Sitting at 08b61b64, size 00000098
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceAudio     Sitting at 08b61bfc, size 00000048
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceAtrac3plus     Sitting at 08b61c44, size 00000038
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceMpeg     Sitting at 08b61c7c, size 000000b8
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceRtc     Sitting at 08b61d34, size 00000008
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.scePower     Sitting at 08b61d3c, size 00000008
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetAdhocMatching     Sitting at 08b61d44, size 00000010
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNet     Sitting at 08b61d54, size 00000028
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetAdhocctl     Sitting at 08b61d7c, size 00000058
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetAdhoc     Sitting at 08b61dd4, size 00000030
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceGe_user     Sitting at 08b61e04, size 00000050
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceDisplay     Sitting at 08b61e54, size 00000030
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceCtrl     Sitting at 08b61e84, size 00000018
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceSuspendForUser     Sitting at 08b61e9c, size 00000028
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.UtilsForUser     Sitting at 08b61ec4, size 00000030
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.ThreadManForUser     Sitting at 08b61ef4, size 000000e0
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.SysMemUserForUser     Sitting at 08b61fd4, size 00000040
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.StdioForUser     Sitting at 08b62014, size 00000018
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.ModuleMgrForUser     Sitting at 08b6202c, size 00000038
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.LoadExecForUser     Sitting at 08b62064, size 00000010
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.Kernel_Library     Sitting at 08b62074, size 00000010
46:11:648 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.IoFileMgrForUser     Sitting at 08b62084, size 00000058
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08b620dc, size 00000004
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08b620e0, size 00000010
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08b620f0, size 00000004
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08b620f4, size 00000004
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08b620f8, size 000001e0
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000240) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08b622d8, size 00000004
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08b622dc, size 00000034
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000020) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08b62310, size 000001e0
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000028) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08b624f0, size 00000314
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08b62810, size 00014e80
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00007188) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08b77690, size 00055b08
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=0003b190) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08bcd198, size 00000008
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08bcd1a0, size 00000008
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .cplinit     Sitting at 08bcd1a8, size 00000028
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.cplinit     Ignoring (size=00000020) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .linkonce.d     Sitting at 08bcd1d0, size 00000b68
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.linkonce.d     Ignoring (size=00000ac0) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08bcdd40, size 01340d60
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.line     Ignoring (size=000bde88) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=000003e1) (flags=00000000)
46:11:649 ELF\ElfReader.cpp:471 D[LOAD]: Relocations:
46:11:649 ELF\ElfReader.cpp:495 D[LOAD]: .rel.text: Performing 91235 relocations on .text : offset = 003ca9e4
46:11:649 ELF\ElfReader.cpp:57 D[LOAD]: Loading 91235 relocations...
46:11:651 ELF\ElfReader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0047ccfc
46:11:651 ELF\ElfReader.cpp:57 D[LOAD]: Loading 1 relocations...
46:11:651 ELF\ElfReader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 72 relocations on .lib.stub : offset = 0047cd04
46:11:651 ELF\ElfReader.cpp:57 D[LOAD]: Loading 72 relocations...
46:11:651 ELF\ElfReader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 4 relocations on .rodata.sceModuleInfo : offset = 0047cf44
46:11:651 ELF\ElfReader.cpp:57 D[LOAD]: Loading 4 relocations...
46:11:651 ELF\ElfReader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 5 relocations on .rodata.sceResident : offset = 0047cf64
46:11:651 ELF\ElfReader.cpp:57 D[LOAD]: Loading 5 relocations...
46:11:651 ELF\ElfReader.cpp:495 D[LOAD]: .rel.rodata: Performing 3633 relocations on .rodata : offset = 0047cf8c
46:11:651 ELF\ElfReader.cpp:57 D[LOAD]: Loading 3633 relocations...
46:11:651 ELF\ElfReader.cpp:495 D[LOAD]: .rel.data: Performing 30258 relocations on .data : offset = 00484114
46:11:651 ELF\ElfReader.cpp:57 D[LOAD]: Loading 30258 relocations...
46:11:652 ELF\ElfReader.cpp:495 D[LOAD]: .rel.cplinit: Performing 4 relocations on .cplinit : offset = 004bf2a4
46:11:652 ELF\ElfReader.cpp:57 D[LOAD]: Loading 4 relocations...
46:11:652 ELF\ElfReader.cpp:495 D[LOAD]: .rel.linkonce.d: Performing 344 relocations on .linkonce.d : offset = 004bf2c4
46:11:652 ELF\ElfReader.cpp:57 D[LOAD]: Loading 344 relocations...
46:11:652 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
46:11:652 ELF\ElfReader.cpp:526 W[LOAD]: sectionToModify = -1 - ignoring relocation sector 51
46:11:652 ELF\ElfReader.cpp:528 E[LOAD]: Traditional relocations unsupported.
46:11:722 HLE\sceKernelModule.cpp:987 I[LOAD]: Module PMA: 00000000 08b620e0 08b620f8
46:11:722 HLE\sceKernelModule.cpp:1017 D[LOAD]: ===================================================
46:11:722 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08b62084
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoPollAsync : 08b62084
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoRead : 08b6208c
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoReadAsync : 08b62094
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoWrite : 08b6209c
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoLseek : 08b620a4
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoLseekAsync : 08b620ac
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoRename : 08b620b4
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoDevctl : 08b620bc
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoClose : 08b620c4
46:11:722 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoOpen : 08b620cc
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoOpenAsync : 08b620d4
46:11:723 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:723 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module Kernel_Library, stubs at 08b62074
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08b62074
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCpuResumeIntr : 08b6207c
46:11:723 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:723 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module LoadExecForUser, stubs at 08b62064
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitGame : 08b62064
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelRegisterExitCallback : 08b6206c
46:11:723 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:723 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08b6202c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLoadModule : 08b6202c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetModuleId : 08b62034
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 08b6203c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStartModule : 08b62044
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStopModule : 08b6204c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelUnloadModule : 08b62054
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSelfStopUnloadModule : 08b6205c
46:11:723 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:723 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module StdioForUser, stubs at 08b62014
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStdin : 08b62014
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStdout : 08b6201c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStderr : 08b62024
46:11:723 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:723 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08b61fd4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelMaxFreeMemSize : 08b61fd4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelTotalFreeMemSize : 08b61fdc
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08b61fe4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelFreePartitionMemory : 08b61fec
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08b61ff4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetCompiledSdkVersion : 08b61ffc
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetCompilerVersion : 08b62004
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPrintf : 08b6200c
46:11:723 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:723 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module ThreadManForUser, stubs at 08b61ef4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCheckCallback : 08b61ef4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateThread : 08b61efc
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteThread : 08b61f04
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStartThread : 08b61f0c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitThread : 08b61f14
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitDeleteThread : 08b61f1c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 08b61f24
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelChangeThreadPriority : 08b61f2c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelRotateThreadReadyQueue : 08b61f34
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetThreadId : 08b61f3c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetThreadCurrentPriority : 08b61f44
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSleepThread : 08b61f4c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWakeupThread : 08b61f54
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitThreadEnd : 08b61f5c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDelayThread : 08b61f64
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDelayThreadCB : 08b61f6c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateSema : 08b61f74
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteSema : 08b61f7c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSignalSema : 08b61f84
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitSema : 08b61f8c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateEventFlag : 08b61f94
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteEventFlag : 08b61f9c
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetEventFlag : 08b61fa4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelClearEventFlag : 08b61fac
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitEventFlag : 08b61fb4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateCallback : 08b61fbc
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteCallback : 08b61fc4
46:11:723 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetSystemTime : 08b61fcc
46:11:723 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:723 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module UtilsForUser, stubs at 08b61ec4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcClock : 08b61ec4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcTime : 08b61ecc
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcGettimeofday : 08b61ed4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08b61edc
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateAll : 08b61ee4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08b61eec
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:724 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceSuspendForUser, stubs at 08b61e9c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPowerLock : 08b61e9c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPowerUnlock : 08b61ea4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPowerTick : 08b61eac
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelVolatileMemLock : 08b61eb4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelVolatileMemUnlock : 08b61ebc
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:724 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceCtrl, stubs at 08b61e84
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08b61e84
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlSetSamplingMode : 08b61e8c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlReadBufferPositive : 08b61e94
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:724 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceDisplay, stubs at 08b61e54
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplaySetMode : 08b61e54
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayGetFramePerSec : 08b61e5c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplaySetFrameBuf : 08b61e64
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayGetVcount : 08b61e6c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayWaitVblankStart : 08b61e74
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayWaitVblankStartCB : 08b61e7c
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:724 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceGe_user, stubs at 08b61e04
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeEdramGetAddr : 08b61e04
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListEnQueue : 08b61e0c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListEnQueueHead : 08b61e14
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListUpdateStallAddr : 08b61e1c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListSync : 08b61e24
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeDrawSync : 08b61e2c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeBreak : 08b61e34
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeContinue : 08b61e3c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeSetCallback : 08b61e44
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeUnsetCallback : 08b61e4c
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:724 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08b61dd4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocInit : 08b61dd4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocTerm : 08b61ddc
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocPdpCreate : 08b61de4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocPdpSend : 08b61dec
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocPdpRecv : 08b61df4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocPdpDelete : 08b61dfc
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:724 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08b61d7c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlInit : 08b61d7c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlTerm : 08b61d84
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlConnect : 08b61d8c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlCreate : 08b61d94
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlJoin : 08b61d9c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlScan : 08b61da4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08b61dac
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08b61db4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08b61dbc
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlGetParameter : 08b61dc4
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocctlGetScanInfo : 08b61dcc
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:724 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceNet, stubs at 08b61d54
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetInit : 08b61d54
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetTerm : 08b61d5c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetEtherNtostr : 08b61d64
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetEtherStrton : 08b61d6c
46:11:724 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08b61d74
46:11:724 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:725 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 08b61d44
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocMatchingInit : 08b61d44
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceNetAdhocMatchingTerm : 08b61d4c
46:11:725 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:725 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module scePower, stubs at 08b61d3c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing scePowerRegisterCallback : 08b61d3c
46:11:725 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:725 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceRtc, stubs at 08b61d34
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 08b61d34
46:11:725 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:725 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceMpeg, stubs at 08b61c7c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryStreamOffset : 08b61c7c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryStreamSize : 08b61c84
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegInit : 08b61c8c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegFinish : 08b61c94
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryMemSize : 08b61c9c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegCreate : 08b61ca4
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegDelete : 08b61cac
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRegistStream : 08b61cb4
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegUnRegistStream : 08b61cbc
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08b61cc4
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08b61ccc
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08b61cd4
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegInitAu : 08b61cdc
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegGetAvcAu : 08b61ce4
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegGetAtracAu : 08b61cec
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegAvcDecode : 08b61cf4
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegAvcDecodeMode : 08b61cfc
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegAtracDecode : 08b61d04
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08b61d0c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferConstruct : 08b61d14
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferDestruct : 08b61d1c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferPut : 08b61d24
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08b61d2c
46:11:725 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:725 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08b61c44
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracReleaseAtracID : 08b61c44
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracSetDataAndGetID : 08b61c4c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracDecodeData : 08b61c54
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetRemainFrame : 08b61c5c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetNextDecodePosition : 08b61c64
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracResetPlayPosition : 08b61c6c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08b61c74
46:11:725 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:725 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceAudio, stubs at 08b61bfc
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputBlocking : 08b61bfc
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputPanned : 08b61c04
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08b61c0c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChReserve : 08b61c14
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChRelease : 08b61c1c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioGetChannelRestLength : 08b61c24
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioSetChannelDataLen : 08b61c2c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChangeChannelConfig : 08b61c34
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChangeChannelVolume : 08b61c3c
46:11:725 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:725 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceSasCore, stubs at 08b61b64
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasCore : 08b61b64
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasCoreWithMix : 08b61b6c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetEndFlag : 08b61b74
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVolume : 08b61b7c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetPitch : 08b61b84
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVoice : 08b61b8c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetNoise : 08b61b94
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetADSR : 08b61b9c
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetADSRmode : 08b61ba4
46:11:725 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetSL : 08b61bac
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08b61bb4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetSimpleADSR : 08b61bbc
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasInit : 08b61bc4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetKeyOff : 08b61bcc
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetKeyOn : 08b61bd4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevVON : 08b61bdc
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevEVOL : 08b61be4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevType : 08b61bec
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevParam : 08b61bf4
46:11:726 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:726 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceUmdUser, stubs at 08b61b34
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdCheckMedium : 08b61b34
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdActivate : 08b61b3c
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdDeactivate : 08b61b44
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdWaitDriveStat : 08b61b4c
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdGetErrorStat : 08b61b54
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08b61b5c
46:11:726 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:726 HLE\sceKernelModule.cpp:1037 D[LOAD]: Importing Module sceUtility, stubs at 08b61ab4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGameSharingInitStart : 08b61ab4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGameSharingShutdownStart : 08b61abc
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGameSharingUpdate : 08b61ac4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGameSharingGetStatus : 08b61acc
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataInitStart : 08b61ad4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08b61adc
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataUpdate : 08b61ae4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08b61aec
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 08b61af4
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 08b61afc
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 08b61b04
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 08b61b0c
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGetSystemParamInt : 08b61b14
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGetSystemParamString : 08b61b1c
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityLoadNetModule : 08b61b24
46:11:726 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityUnloadNetModule : 08b61b2c
46:11:726 HLE\sceKernelModule.cpp:1108 D[LOAD]: -------------------------------------------------------------
46:11:726 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named PMA, 2 funcs, 3 vars, resident 08b624c8
46:11:727 HLE\sceKernelModule.cpp:1470 I[LOAD]: Module entry: 08a10c98
46:11:893 root         N[BOOT]: EmuScreen.cpp:127 Loading E:/ISO/PSP-Pac_Man_World_3_USA.iso...
46:11:893 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1173 sceKernelSetCompiledSdkVersion(02000010)
46:11:894 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1307 sceKernelSetCompilerVersion(00030303)
46:11:894 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08a10d54, prio=20, stacksize=262144)
46:11:894 root         I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
46:11:894 root         I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
46:11:894 root         D[KERNEL]: HLE\sceKernelThread.cpp:1589 sceKernelGetThreadExitStatus(275)
46:11:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: root -> user_main (275->276, pc: 08000034->08a10d54, returned from module) +144us
46:11:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(275)
46:11:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack root
46:11:894 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
46:11:894 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
46:11:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2596 sceKernelDelayThread(100 usec)
46:11:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af6850->08000000, thread delayed) +173us
46:11:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af6850, idle) +200us
46:11:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2512 0 = sceKernelChangeCurrentThreadAttr(clear = 00000000, set = 00004000)
46:11:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2551 sceKernelChangeThreadPriority(276, 40)
46:11:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> user_main (276->276, pc: 08ab3560->08ab3560, change thread priority) +12us
46:11:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:400 sceCtrlSetSamplingMode(1)
46:11:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:369 sceCtrlSetSamplingCycle(0)
46:11:895 user_main    D[SCEGE]: HLE\sceGe.cpp:405 04000000 = sceGeEdramGetAddr
46:11:895 user_main    D[SCEGE]: HLE\sceGe.cpp:405 04000000 = sceGeEdramGetAddr
46:11:895 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 277=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
46:11:895 user_main    D[SCEGE]: HLE\sceGe.cpp:522 sceGeSetCallback(struct=0bfff5a0)
46:11:895 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:474 sceKernelRegisterSubIntrHandler(25, 1, 08b2faec, 08bf68e0)
46:11:895 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:502 sceKernelEnableSubIntr(25, 1)
46:11:895 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:474 sceKernelRegisterSubIntrHandler(25, 0, 08b2fa6c, 08bf68e0)
46:11:895 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:502 sceKernelEnableSubIntr(25, 0)
46:11:895 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08b764a8, stall=00000000, cbid=ffffffff, param=00000000)
46:11:895 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08b764a8 - stall = 00000000
46:11:895 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:11:895 user_main    D[SCEGE]: HLE\sceGe.cpp:479 sceGeListSync(dlid=35000000, mode=00000000)
46:11:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d958->08000000, GeListSync) +4us
46:11:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d958, idle) +0us
46:11:895 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:11:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 278=sceKernelCreateSema(bkCreateMutex, 00000000, 0, 1, 00000000)
46:11:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:11:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 279=sceKernelCreateSema(bkCreateMutex, 00000000, 0, 1, 00000000)
46:11:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:895 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:895 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: 
-----------------------------------------
46:11:895 user_main    D[IO]: HLE\sceIo.cpp:934 2b=sceIoWrite(1, 08bff3e4, 2b)
46:11:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +52us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:896 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Babel Execution Log, (c) 2001 Blitz Games
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:934 2a=sceIoWrite(1, 08bff3e4, 2a)
46:11:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +51us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:896 user_main    I[IO]: HLE\sceIo.cpp:863 stdout:   Babel 999.0.0 
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:934 11=sceIoWrite(1, 08bff3e4, 11)
46:11:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +22us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:896 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: -----------------------------------------
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:934 2a=sceIoWrite(1, 08bff3e4, 2a)
46:11:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +51us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2499 40 = sceKernelGetThreadCurrentPriority()
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:896 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Main thread priority = 40
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:934 1a=sceIoWrite(1, 08bff3e4, 1a)
46:11:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +34us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:896 user_main    D[SCERTC]: HLE\sceRtc.cpp:303 sceRtcGetCurrentClockLocalTime(0bfff570)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:896 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Current time is 11:46:11, 1 May 2014
46:11:896 user_main    D[IO]: HLE\sceIo.cpp:934 25=sceIoWrite(1, 08bff3e4, 25)
46:11:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +63us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 280=sceKernelCreateSema(bkCreateMutex, 00000000, 0, 1, 00000000)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:11:896 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 281=sceKernelCreateThread(name=CheckExitGame, entry=08ab2fd0, prio=6f, stacksize=4096)
46:11:896 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
46:11:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2942 282=sceKernelCreateCallback(name=PowerCallback, entry=08ab3280, callbackArg=00000000)
46:11:897 user_main    D[HLE]: HLE\scePower.cpp:131 0=scePowerRegisterCallback(0, 282)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:11:897 user_main    W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:459 Kernel: Bad object handle -1 (ffffffff)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:416 80020199=sceKernelWaitSema(-1, 1, 0)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1014 283 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 0, size= 131072, addr= 00000000)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1032 09f0eb00 = sceKernelGetBlockHeadAddr(283)
46:11:897 user_main    W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:459 Kernel: Bad object handle -1 (ffffffff)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:327 sceKernelSignalSema(-1, 1): invalid semaphore
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 284=sceKernelCreateSema(bkCreateMutex, 00000000, 0, 1, 00000000)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2942 285=sceKernelCreateCallback(name=UMDCallback, entry=08ab3068, callbackArg=00000000)
46:11:897 user_main    D[IO]: HLE\sceUmd.cpp:290 0=sceUmdRegisterUMDCallback(id=0000011d)
46:11:897 user_main    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
46:11:897 user_main    D[IO]: HLE\sceUmd.cpp:254 0=sceUmdActivate(1, disc0:)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:897 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:897 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bInstallUMDHandler: Waiting for disk to be readable ....
46:11:897 user_main    D[IO]: HLE\sceIo.cpp:934 39=sceIoWrite(1, 08bff3e4, 39)
46:11:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab2fd0, io write) +247us
46:11:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2942 286=sceKernelCreateCallback(name=ExitGame, entry=08ab2f64, callbackArg=00000000)
46:11:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3677 sceKernelRegisterExitCallback(286)
46:11:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:11:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:11:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:897 user_main    D[IO]: HLE\sceUmd.cpp:374 0=sceUmdWaitDriveStat(stat = 00000020)
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:11:897 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:11:897 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bInstallUMDHandler: Readable ....
46:11:897 user_main    D[IO]: HLE\sceIo.cpp:934 22=sceIoWrite(1, 08bff3e4, 22)
46:11:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +42us
46:11:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:11:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:11:898 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1576 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/Modules/sc_sascore.prx, 00000000)
46:11:898 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1586 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
46:11:898 user_main    D[MODULE]: HLE\sceKernelModule.cpp:823 Decrypting ~PSP file
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceSAScore with version 0102
46:11:898 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1621 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
46:11:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aafad4->08000000, module loaded) +1us
46:11:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aafad4, idle) +500us
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
46:11:898 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1576 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/Modules/audiocodec.prx, 00000000)
46:11:898 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1586 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
46:11:898 user_main    D[MODULE]: HLE\sceKernelModule.cpp:823 Decrypting ~PSP file
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceAudiocodec_Driver with version 0102
46:11:898 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1621 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
46:11:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aafad4->08000000, module loaded) +0us
46:11:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aafad4, idle) +500us
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
46:11:898 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1576 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/Modules/videocodec.prx, 00000000)
46:11:898 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1586 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
46:11:898 user_main    D[MODULE]: HLE\sceKernelModule.cpp:823 Decrypting ~PSP file
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceVideocodec_Driver with version 0101
46:11:898 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1621 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
46:11:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aafad4->08000000, module loaded) +0us
46:11:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aafad4, idle) +500us
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
46:11:898 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1576 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/Modules/mpegbase.prx, 00000000)
46:11:898 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1586 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
46:11:898 user_main    D[MODULE]: HLE\sceKernelModule.cpp:823 Decrypting ~PSP file
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceMpegbase_Driver with version 0102
46:11:898 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1621 290=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
46:11:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aafad4->08000000, module loaded) +0us
46:11:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aafad4, idle) +500us
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
46:11:898 user_main    D[UTIL]: HLE\sceUtility.cpp:641 FAKE: sceUtilityLoadNetModule(1)
46:11:898 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1576 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/Modules/libatrac3plus.prx, 00000000)
46:11:898 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1586 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
46:11:898 user_main    D[MODULE]: HLE\sceKernelModule.cpp:823 Decrypting ~PSP file
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceATRAC3plus_Library with version 0101
46:11:898 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
46:11:898 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1621 291=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
46:11:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aafad4->08000000, module loaded) +0us
46:11:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aafad4, idle) +500us
46:11:899 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
46:11:899 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1576 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/Modules/mpeg.prx, 00000000)
46:11:899 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1586 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
46:11:899 user_main    D[MODULE]: HLE\sceKernelModule.cpp:823 Decrypting ~PSP file
46:11:899 user_main    I[MODULE]: HLE\sceKernelModule.cpp:830 Loading module sceMpeg_library with version 0102
46:11:899 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
46:11:899 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1621 292=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
46:11:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aafad4->08000000, module loaded) +0us
46:11:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aafad4, idle) +500us
46:11:899 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1654 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
46:11:899 user_main    D[UTIL]: HLE\sceUtility.cpp:641 FAKE: sceUtilityLoadNetModule(2)
46:11:900 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 0
46:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +11050us
46:11:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:11:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +9us
46:11:918 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 0
46:11:920 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1
46:11:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16674us
46:11:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:11:935 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1
46:11:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:11:937 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2
46:11:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:11:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:11:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +15us
46:11:952 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2
46:11:954 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3
46:11:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16667us
46:11:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:11:968 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3
46:11:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:11:970 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4
46:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:11:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:11:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +21us
46:11:985 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4
46:11:987 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 5
46:11:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16661us
46:11:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:11:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:002 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 5
46:12:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:004 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 6
46:12:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +28us
46:12:018 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 6
46:12:020 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 7
46:12:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16655us
46:12:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:035 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 7
46:12:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:037 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 8
46:12:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +34us
46:12:052 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 8
46:12:054 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 9
46:12:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16648us
46:12:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:068 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 9
46:12:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:070 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 10
46:12:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +40us
46:12:085 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 10
46:12:088 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 11
46:12:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16642us
46:12:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:102 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 11
46:12:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:104 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 12
46:12:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +47us
46:12:118 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 12
46:12:121 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 13
46:12:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16636us
46:12:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:135 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 13
46:12:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:137 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 14
46:12:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +53us
46:12:152 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 14
46:12:154 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 15
46:12:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16629us
46:12:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:168 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 15
46:12:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:170 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 16
46:12:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +59us
46:12:185 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 16
46:12:187 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 17
46:12:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16623us
46:12:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:202 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 17
46:12:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:205 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 18
46:12:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +66us
46:12:218 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 18
46:12:221 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 19
46:12:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16617us
46:12:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:235 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 19
46:12:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:237 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 20
46:12:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +72us
46:12:252 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 20
46:12:254 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 21
46:12:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16610us
46:12:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:269 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 21
46:12:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:271 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 22
46:12:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +78us
46:12:285 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 22
46:12:287 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 23
46:12:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16604us
46:12:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:302 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 23
46:12:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:304 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 24
46:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +85us
46:12:319 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 24
46:12:321 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 25
46:12:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16598us
46:12:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:335 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 25
46:12:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:337 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 26
46:12:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +91us
46:12:352 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 26
46:12:354 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 27
46:12:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16591us
46:12:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:369 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 27
46:12:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:371 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 28
46:12:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +97us
46:12:385 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 28
46:12:387 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 29
46:12:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16585us
46:12:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:402 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 29
46:12:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:404 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 30
46:12:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +104us
46:12:419 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 30
46:12:421 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 31
46:12:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16579us
46:12:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:435 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 31
46:12:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:12:437 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 32
46:12:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:12:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 00000000
46:12:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1035 Found no FBO to display! displayFBPtr = 00000000
46:12:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +110us
46:12:452 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 32
46:12:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 293=sceKernelCreateSema(bkCreateMutex, 00000000, 0, 1, 00000000)
46:12:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=480,pixelsize=1,sync=1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:454 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:454 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Allocated 262144 byte GU display list buffer, 1048576 vert buffer for defered rendering
46:12:454 user_main    D[IO]: HLE\sceIo.cpp:934 58=sceIoWrite(1, 08bff3e4, 58)
46:12:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +3007us
46:12:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:454 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:454 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: [0x08C43390]16[0x08C63390]16
46:12:454 user_main    D[IO]: HLE\sceIo.cpp:934 1d=sceIoWrite(1, 08bff3e4, 1d)
46:12:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +37us
46:12:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:12:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2942 294=sceKernelCreateCallback(name=MemcardCallback, entry=08aaa310, callbackArg=00000000)
46:12:455 user_main    D[IO]: HLE\sceIo.cpp:1285 sceIoDevctl("fatms0:", 02415821, 0bfff5b0, 4, 00000000, 0)
46:12:455 user_main    D[IO]: HLE\sceIo.cpp:1482 sceIoDevCtl: Memstick FAT callback 294 registered, notifying immediately.
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:455 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
46:12:455 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
46:12:455 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
46:12:455 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
46:12:455 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
46:12:455 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08c00840, 256, 32, 0, 44100)
46:12:456 user_main    D[SCESAS]: HLE\sceSas.cpp:470 sceSasRevType(08c00840, 4)
46:12:456 user_main    D[SCESAS]: HLE\sceSas.cpp:494 sceSasRevVON(08c00840, 1, 0)
46:12:456 user_main    D[SCESAS]: HLE\sceSas.cpp:487 sceSasRevEVOL(08c00840, 3072, 3072)
46:12:456 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 295=sceKernelCreateThread(name=Sample thread, entry=08ad8244, prio=10, stacksize=65536)
46:12:456 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
46:12:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ad849c->08ad8244, thread started) +250us
46:12:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ad849c, sas core) +0us
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +463us
46:12:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:457 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:965 02084500 (dec 34096384)=sceKernelTotalFreeMemSize()
46:12:457 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 02080100 (dec 34078976)=sceKernelMaxFreeMemSize()
46:12:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:459 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:459 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bInitHeap: Remaining Free Memory: 34096384 bytes (32.5M)
46:12:459 user_main    D[IO]: HLE\sceIo.cpp:934 39=sceIoWrite(1, 08bff3e4, 39)
46:12:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +192us
46:12:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +47us
46:12:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +52us
46:12:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:459 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:459 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bInitHeap: Remaining Largest Free Block: 34078976 bytes (32.5M)
46:12:459 user_main    D[IO]: HLE\sceIo.cpp:934 40=sceIoWrite(1, 08bff3e4, 40)
46:12:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +158us
46:12:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +29us
46:12:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +70us
46:12:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:459 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:459 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: *WARNING* bkSetVerboseLevel: Setting level < BDVERBOSE_ASSERTS could cause problems
46:12:459 user_main    D[IO]: HLE\sceIo.cpp:934 54=sceIoWrite(1, 08bff3e4, 54)
46:12:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +98us
46:12:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +71us
46:12:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +28us
46:12:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +833us
46:12:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 296=sceKernelCreateSema(bkCreateMutex, 00000000, 0, 1, 00000000)
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:489 user_main    D[SCEGE]: HLE\sceGe.cpp:405 04000000 = sceGeEdramGetAddr
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:489 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:489 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bdOpenDisplay: Unsupported Z depth (32), defaulting to 16-bit
46:12:489 user_main    D[IO]: HLE\sceIo.cpp:934 3e=sceIoWrite(1, 08bff3e4, 3e)
46:12:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08a113d0->08b42334, io write) +477us
46:12:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:12:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:489 user_main    D[DISP]: HLE\sceDisplay.cpp:651 sceDisplaySetMode(0, 480, 272)
46:12:489 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa2578->08000000, vblank start waited) +8us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +131us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:490 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:12:490 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4585us
46:12:490 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:490 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 33
46:12:490 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 04088000 (prev: 04000000)
46:12:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa2578, idle) +3565us
46:12:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:494 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2596 sceKernelDelayThread(100 usec)
46:12:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aec004->08000000, thread delayed) +140us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aec004, idle) +200us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:494 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/allpaks.psp"
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:934 4d=sceIoWrite(1, 08bff3e4, 4d)
46:12:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +84us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:1227 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/allpaks.psp, 00000001, 000001ff)
46:12:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:494 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=4)
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:12:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:12:494 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 33
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(4, 09dd77b0, 140): deferring result
46:12:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:1096 145332224 = sceIoLseek(4, 8a99800, 0)
46:12:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +20us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:494 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(4, 09da0d50, 3280): deferring result
46:12:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +1us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +129us
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[IO]: HLE\sceIo.cpp:1096 145321984 = sceIoLseek(4, 8a97000, 0)
46:12:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +37us
46:12:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:12:495 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(4, 09d9e5b4, 270a): deferring result
46:12:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:12:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:12:495 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:495 user_main    D[IO]: HLE\sceIo.cpp:1096 145315840 = sceIoLseek(4, 8a95800, 0)
46:12:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +37us
46:12:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:12:495 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(4, 09dd6200, 11e0): deferring result
46:12:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:12:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:505 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:505 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/pspworlds.txt"
46:12:505 user_main    D[IO]: HLE\sceIo.cpp:934 4f=sceIoWrite(1, 08bff3e4, 4f)
46:12:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +12454us
46:12:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:505 user_main    D[IO]: HLE\sceIo.cpp:1227 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/pspworlds.txt, 00000001, 000001ff)
46:12:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:12:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:505 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:505 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=5)
46:12:505 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:12:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:12:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:12:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:505 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 0bffec74, 800): deferring result
46:12:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:1235 sceIoClose(5)
46:12:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2a78->08000000, file closed) +803us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2a78, idle) +100us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:506 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/version.txt"
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:934 4d=sceIoWrite(1, 08bff3e4, 4d)
46:12:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +79us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:1227 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/version.txt, 00000001, 000001ff)
46:12:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:506 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=5)
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:12:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 0bfff4b0, 80): deferring result
46:12:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +4us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:12:506 user_main    D[IO]: HLE\sceIo.cpp:1235 sceIoClose(5)
46:12:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2a78->08000000, file closed) +17us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2a78, idle) +100us
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:12:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3452 __KernelRunCallbackOnThread: Turning callback 282 into pending mipscall
46:12:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 1
46:12:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3587 sceKernelCheckCallback() - processed a callback.
46:12:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:514 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 34
46:12:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b35da4->08000000, interrupt) +635us
46:12:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b35da4, idle) +116us
46:12:514 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:514 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: PowerCallbackHandler: Callback triggered [0x10E4] count 1
46:12:514 user_main    D[IO]: HLE\sceIo.cpp:934 3a=sceIoWrite(1, 08bff3e4, 3a)
46:12:514 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
46:12:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:514 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:514 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: PowerCallbackHandler: power is off
46:12:514 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:12:515 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
46:12:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3452 __KernelRunCallbackOnThread: Turning callback 285 into pending mipscall
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3306 Making mipscall pending on thread
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3485 Left callback 282 - PowerCallback
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 2
46:12:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:515 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:515 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: UMDCallBackFunc: MEDIA IN
46:12:515 user_main    D[IO]: HLE\sceIo.cpp:934 1a=sceIoWrite(1, 08bff3e4, 1a)
46:12:515 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
46:12:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:515 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:515 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: UMDCallBackFunc: READABLE
46:12:515 user_main    D[IO]: HLE\sceIo.cpp:934 1a=sceIoWrite(1, 08bff3e4, 1a)
46:12:515 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
46:12:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3452 __KernelRunCallbackOnThread: Turning callback 294 into pending mipscall
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3306 Making mipscall pending on thread
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3485 Left callback 285 - UMDCallback
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 3
46:12:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:12:515 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:12:515 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bMemoryCardInsertRemoveCallback: Memcard inserted
46:12:515 user_main    D[IO]: HLE\sceIo.cpp:934 32=sceIoWrite(1, 08bff3e4, 32)
46:12:515 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
46:12:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3485 Left callback 294 - MemcardCallback
46:12:515 user_main    W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
46:12:515 user_main    W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
46:12:515 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +205us
46:12:515 idle0        W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
46:12:515 idle0        W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
46:12:515 idle0        W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread?
46:12:515 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 34
46:12:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7046us
46:12:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:515 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 35
46:12:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9314us
46:12:516 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:516 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:516 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:516 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:12:516 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:12:516 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:517 user_main    I[SCEGE]: GLES\Framebuffer.cpp:824 Creating FBO for 00000000 : 480 x 272 x 3
46:12:517 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
46:12:517 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 12, aligned to biggest 4
46:12:517 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


46:12:517 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


46:12:518 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
46:12:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e85c->08000000, interrupt) +21us
46:12:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e85c, left interrupt) +1us
46:12:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:518 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +138us
46:12:518 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +523us
46:12:518 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:518 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 35
46:12:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1611us
46:12:518 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:518 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:518 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:518 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:519 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:12:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6467us
46:12:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:519 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 36
46:12:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5997us
46:12:519 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:519 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:519 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:519 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:12:519 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:12:519 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:519 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:519 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:519 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 36
46:12:520 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 37
46:12:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +16661us
46:12:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:535 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 37
46:12:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +731us
46:12:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:535 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +129us
46:12:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:12:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4500us
46:12:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:535 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 38
46:12:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 04088000
46:12:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +120us
46:12:552 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:552 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:552 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:552 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:12:552 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:12:552 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:552 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:553 user_main    I[SCEGE]: GLES\Framebuffer.cpp:824 Creating FBO for 00088000 : 480 x 272 x 3
46:12:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +99us
46:12:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:12:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:12:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:553 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:12:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:12:553 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 38
46:12:554 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 39
46:12:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +16080us
46:12:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:569 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 39
46:12:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +731us
46:12:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:569 user_main    D[IO]: HLE\sceIo.cpp:1132 95272960 = sceIoLseekAsync(4, 5adc000, 0)
46:12:569 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +100us
46:12:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:12:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:569 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 40
46:12:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5851us
46:12:569 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:569 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:569 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:569 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:12:569 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:12:569 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:569 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 40
46:12:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11721us
46:12:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:571 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:12:571 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 41
46:12:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d57c->08000000, interrupt) +3015us
46:12:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:586 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 41
46:12:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d57c, idle) +731us
46:12:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:586 user_main    D[IO]: HLE\sceIo.cpp:1860 95272960 = sceIoPollAsync(4, 0bfff500)
46:12:586 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +70us
46:12:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:12:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:586 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 42
46:12:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5880us
46:12:586 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:586 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:586 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:586 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:12:586 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:12:586 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:586 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 42
46:12:587 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 43
46:12:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abde9c->08000000, interrupt) +16661us
46:12:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:604 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 43
46:12:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abde9c, idle) +731us
46:12:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:604 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
46:12:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7354us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:604 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:12:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +723us
46:12:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:604 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 44
46:12:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5912us
46:12:604 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:604 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:604 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:604 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:12:604 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:12:604 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:605 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 44
46:12:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:606 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09125320, 34800): deferring result
46:12:606 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 45
46:12:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +16661us
46:12:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, interrupts resumed) +0us
46:12:625 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9us
46:12:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:625 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 45
46:12:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:12:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:625 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 46
46:12:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6673us
46:12:625 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:625 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:625 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:625 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:12:625 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:12:625 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:625 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:625 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:625 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:625 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 46
46:12:625 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4487us
46:12:625 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:626 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:12:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:627 user_main    D[IO]: HLE\sceIo.cpp:1860 215040 = sceIoPollAsync(4, 0bfff500)
46:12:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:12:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:12:627 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 47
46:12:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08addb74->08000000, interrupt) +10249us
46:12:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:648 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 47
46:12:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08addb74, idle) +731us
46:12:648 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3us
46:12:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:12:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:648 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 48
46:12:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5948us
46:12:648 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:648 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:648 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:648 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:12:648 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:12:648 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:648 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 48
46:12:649 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 49
46:12:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16661us
46:12:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:673 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 49
46:12:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:12:673 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2052us
46:12:673 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:12:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:673 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1146us
46:12:673 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:12:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:673 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1128us
46:12:673 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:12:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:674 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +66us
46:12:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +173us
46:12:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:674 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:12:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8625us
46:12:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:674 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 50
46:12:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1556us
46:12:674 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:674 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:674 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:674 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:12:674 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:12:674 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:674 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:674 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:674 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 50
46:12:675 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 51
46:12:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16661us
46:12:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:700 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 51
46:12:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:12:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:700 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4448us
46:12:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8774us
46:12:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +24us
46:12:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +215us
46:12:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:12:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:12:701 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:12:701 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 52
46:12:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +806us
46:12:701 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:12:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:701 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 52
46:12:702 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 53
46:12:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16661us
46:12:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:729 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 53
46:12:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:12:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:12:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:12:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:732 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8950us
46:12:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:732 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 54
46:12:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7001us
46:12:732 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:732 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:732 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:732 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:12:732 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:12:732 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:732 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:732 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a2e0->08000000, interrupt) +20us
46:12:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a2e0, left interrupt) +1us
46:12:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 54
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +10315us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:733 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:12:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:12:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:12:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:12:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:735 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 55
46:12:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08addb74->08000000, interrupt) +4421us
46:12:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:761 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 55
46:12:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08addb74, idle) +731us
46:12:761 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4us
46:12:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:12:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:761 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 56
46:12:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5946us
46:12:761 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:761 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:761 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:761 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:12:761 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:12:761 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:761 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:761 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:761 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
46:12:761 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 36, aligned to biggest 4
46:12:762 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


46:12:769 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


46:12:777 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
46:12:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:777 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 56
46:12:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:779 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16600us
46:12:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:779 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 57
46:12:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +56us
46:12:794 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:794 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:794 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:794 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:12:794 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:12:794 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:794 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:794 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:794 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 57
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6694us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:795 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:12:796 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 58
46:12:796 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:827 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 58
46:12:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:828 user_main    D[IO]: HLE\sceIo.cpp:1132 118589440 = sceIoLseekAsync(4, 7118800, 0)
46:12:828 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24634us
46:12:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:828 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 59
46:12:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +87us
46:12:828 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:828 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:828 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:828 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:12:828 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:12:828 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:828 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:828 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:828 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 59
46:12:830 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 60
46:12:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:859 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 60
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +19759us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:12:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:859 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:859 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:12:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:12:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:860 user_main    D[IO]: HLE\sceIo.cpp:1860 118589440 = sceIoPollAsync(4, 0bfff500)
46:12:861 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:861 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11539us
46:12:861 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:861 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 61
46:12:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +117us
46:12:861 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:861 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:861 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:12:861 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:12:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:861 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 61
46:12:862 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 62
46:12:862 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:890 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 62
46:12:891 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +32824us
46:12:891 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:891 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +334us
46:12:891 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:891 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32us
46:12:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:891 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 63
46:12:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +148us
46:12:891 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:891 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:891 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:891 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:12:891 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:12:891 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:891 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:892 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +33us
46:12:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:892 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 63
46:12:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:892 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:12:893 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 64
46:12:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15181us
46:12:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:12:921 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 64
46:12:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:922 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0915a7c0, 40000): deferring result
46:12:922 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16504us
46:12:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:922 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 65
46:12:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +177us
46:12:922 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:922 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:922 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:922 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:12:922 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:12:922 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:922 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:922 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:922 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 65
46:12:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +12522us
46:12:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:12:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:12:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:12:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:12:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:12:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:12:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:12:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:12:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:12:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:12:924 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:12:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:12:924 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 66
46:12:924 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:12:953 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 66
46:12:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:954 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:12:954 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:954 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18703us
46:12:954 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:954 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 67
46:12:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +189us
46:12:954 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:12:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:954 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:954 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:954 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:12:954 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:12:954 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:954 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:954 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:12:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:954 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 67
46:12:955 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 68
46:12:955 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:12:984 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 68
46:12:984 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +25588us
46:12:984 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:12:985 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:12:985 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:12:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:12:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:12:985 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0919a7c0, 40000): deferring result
46:12:986 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:12:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5590us
46:12:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:12:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:12:986 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 69
46:12:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +237us
46:12:986 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:12:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:12:986 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:12:986 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:12:986 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:12:986 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:12:986 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:12:986 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:12:986 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:12:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:12:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:12:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:12:986 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 69
46:12:987 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 70
46:12:987 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:015 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 70
46:13:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:016 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:13:016 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33089us
46:13:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:016 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 71
46:13:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +251us
46:13:016 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:016 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:016 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:016 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:13:016 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:13:016 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:016 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 71
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5286us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:017 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:018 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 72
46:13:018 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:046 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 72
46:13:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:047 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091da7c0, 1800): deferring result
46:13:047 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25831us
46:13:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:047 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 73
46:13:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +297us
46:13:047 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:047 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:047 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:13:047 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:13:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:048 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 73
46:13:049 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 74
46:13:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:078 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 74
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +18353us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:078 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:079 user_main    D[IO]: HLE\sceIo.cpp:1860 6144 = sceIoPollAsync(4, 0bfff500)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:080 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12855us
46:13:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:080 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 75
46:13:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +207us
46:13:080 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:080 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:080 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:13:080 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:13:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:080 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 75
46:13:081 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 76
46:13:081 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:111 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 76
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +31418us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +329us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:113 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 77
46:13:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:113 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:113 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 77
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:116 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5293us
46:13:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:13:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:117 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 78
46:13:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1297us
46:13:117 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:117 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:117 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:117 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:13:117 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:13:117 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:117 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 78
46:13:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:118 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:118 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16270us
46:13:118 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:118 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 79
46:13:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +387us
46:13:144 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:144 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:144 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:144 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:13:144 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:13:144 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:144 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 79
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11116us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:145 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:13:146 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 80
46:13:146 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:180 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 80
46:13:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:181 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19881us
46:13:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:181 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 81
46:13:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +418us
46:13:181 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:181 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:181 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:181 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:13:181 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:13:181 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:181 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 81
46:13:182 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 82
46:13:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:213 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 82
46:13:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +24181us
46:13:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:214 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:215 user_main    D[IO]: HLE\sceIo.cpp:1132 75313152 = sceIoLseekAsync(4, 47d3000, 0)
46:13:215 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6786us
46:13:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:215 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 83
46:13:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +447us
46:13:215 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:215 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:13:215 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:13:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 83
46:13:216 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 84
46:13:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:247 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 84
46:13:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:248 user_main    D[IO]: HLE\sceIo.cpp:1860 75313152 = sceIoPollAsync(4, 0bfff500)
46:13:248 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32860us
46:13:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:248 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 85
46:13:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +479us
46:13:248 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:248 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:248 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:13:248 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:13:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:248 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 85
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3880us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:249 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:250 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 86
46:13:250 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:280 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 86
46:13:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:281 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27027us
46:13:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:281 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 87
46:13:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +508us
46:13:281 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:281 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:281 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:281 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:13:281 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:13:281 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:281 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 87
46:13:282 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 88
46:13:282 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16945us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 88
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:313 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:13:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:314 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091e17f0, 1000): deferring result
46:13:314 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13932us
46:13:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 89
46:13:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +538us
46:13:315 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:315 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:315 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:13:315 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:13:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:315 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 89
46:13:316 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 90
46:13:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:347 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 90
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +30010us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:348 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:348 user_main    D[IO]: HLE\sceIo.cpp:1860 4096 = sceIoPollAsync(4, 0bfff500)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:348 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +860us
46:13:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 91
46:13:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +545us
46:13:349 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:349 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:349 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:13:349 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:13:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:349 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 91
46:13:350 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 92
46:13:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16657us
46:13:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:13:380 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 92
46:13:381 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 93
46:13:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be53c->08000000, interrupt) +16683us
46:13:381 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 93
46:13:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be53c, idle) +731us
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:381 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +418us
46:13:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8584us
46:13:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +214us
46:13:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +25us
46:13:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:382 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:13:382 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 94
46:13:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5026us
46:13:382 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:382 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:382 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:13:382 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:13:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:382 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 94
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:388 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 95
46:13:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b146fc->08000000, interrupt) +16657us
46:13:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:413 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 95
46:13:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b146fc, idle) +731us
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:418 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:418 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:418 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:424 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2151us
46:13:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:13:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:424 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 96
46:13:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3800us
46:13:424 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:424 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:424 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:424 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:13:424 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:13:424 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:424 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:424 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:424 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 96
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6092us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:425 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:426 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:426 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7985us
46:13:426 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:426 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 97
46:13:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +655us
46:13:447 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:447 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:447 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:447 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:13:447 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:13:447 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:447 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 97
46:13:448 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 98
46:13:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:482 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 98
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:483 user_main    D[IO]: HLE\sceIo.cpp:1132 15783936 = sceIoLseekAsync(4, f0d800, 0)
46:13:483 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32785us
46:13:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:483 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 99
46:13:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +555us
46:13:483 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:483 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:484 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:484 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:13:484 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:13:484 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:484 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:484 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:484 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 99
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2474us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:484 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:485 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 100
46:13:485 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:516 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 100
46:13:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:517 user_main    D[IO]: HLE\sceIo.cpp:1860 15783936 = sceIoPollAsync(4, 0bfff500)
46:13:517 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28233us
46:13:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:517 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 101
46:13:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +707us
46:13:517 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:517 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:517 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:517 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:13:517 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:13:517 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:517 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:517 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:517 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 101
46:13:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +15539us
46:13:518 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:518 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:518 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:518 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:519 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 102
46:13:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +156us
46:13:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:13:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +84us
46:13:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:549 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 102
46:13:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:549 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:13:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:550 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15138us
46:13:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:550 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 103
46:13:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +738us
46:13:550 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:550 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:550 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:13:550 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:13:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:551 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 103
46:13:552 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 104
46:13:552 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:582 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 104
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +28604us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:583 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:583 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091f1820, 3800): deferring result
46:13:583 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2043us
46:13:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:584 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 105
46:13:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +767us
46:13:584 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:584 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:584 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:584 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:13:584 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:13:584 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:584 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:584 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:584 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 105
46:13:585 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 106
46:13:585 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:616 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 106
46:13:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:617 user_main    D[IO]: HLE\sceIo.cpp:1860 14336 = sceIoPollAsync(4, 0bfff500)
46:13:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:13:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:13:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:617 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32563us
46:13:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:617 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 107
46:13:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +776us
46:13:617 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:617 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:617 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:617 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:13:617 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:13:617 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:617 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:617 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:617 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:617 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 107
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8303us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:619 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:619 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 108
46:13:619 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:649 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 108
46:13:650 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 109
46:13:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +23112us
46:13:650 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 109
46:13:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:651 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1998us
46:13:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:13:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:651 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 110
46:13:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3952us
46:13:651 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:651 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:651 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:651 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:13:651 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:13:651 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:651 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 110
46:13:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4685us
46:13:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:652 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:652 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:652 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:656 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 111
46:13:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afdf64->08000000, interrupt) +10046us
46:13:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:683 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 111
46:13:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afdf64, idle) +731us
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:713 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8082us
46:13:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:713 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 112
46:13:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7868us
46:13:713 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:713 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:713 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:713 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:13:713 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:13:713 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:714 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 112
46:13:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:715 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15769us
46:13:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:715 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 113
46:13:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +887us
46:13:715 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:715 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:715 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:715 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:13:715 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:13:715 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:715 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 113
46:13:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1066us
46:13:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:716 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:717 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 114
46:13:717 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:749 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 114
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:750 user_main    D[IO]: HLE\sceIo.cpp:1132 75317248 = sceIoLseekAsync(4, 47d4000, 0)
46:13:750 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29559us
46:13:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:750 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 115
46:13:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +790us
46:13:750 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:750 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:750 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:750 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:13:750 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:13:750 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:750 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 115
46:13:751 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14132us
46:13:751 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:751 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:751 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:752 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:752 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 116
46:13:752 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:783 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 116
46:13:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:784 user_main    D[IO]: HLE\sceIo.cpp:1860 75317248 = sceIoPollAsync(4, 0bfff500)
46:13:784 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16339us
46:13:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:784 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 117
46:13:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +944us
46:13:784 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:784 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:784 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:784 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:13:784 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:13:784 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:784 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:784 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:784 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 117
46:13:786 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 118
46:13:786 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:816 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 118
46:13:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +27198us
46:13:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:817 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:817 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:817 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:817 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3242us
46:13:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:817 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 119
46:13:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +974us
46:13:817 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:817 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:817 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:818 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:13:818 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:13:818 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:818 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:818 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:818 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 119
46:13:819 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 120
46:13:819 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:849 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 120
46:13:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:850 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09209b40, 2800): deferring result
46:13:850 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32334us
46:13:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:850 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 121
46:13:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1006us
46:13:850 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:850 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:850 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:850 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:13:850 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:13:850 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:850 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 121
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6897us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:851 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:852 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 122
46:13:852 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:883 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 122
46:13:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:884 user_main    D[IO]: HLE\sceIo.cpp:1860 10240 = sceIoPollAsync(4, 0bfff500)
46:13:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:13:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:13:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:884 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23507us
46:13:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:884 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 123
46:13:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1011us
46:13:884 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:884 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:884 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:884 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:13:884 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:13:884 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:884 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:884 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:884 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 123
46:13:886 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 124
46:13:886 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:916 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 124
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +19962us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:13:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:13:916 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:13:917 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 125
46:13:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +11454us
46:13:917 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 125
46:13:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:13:917 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:13:917 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:13:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +851us
46:13:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:13:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:918 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 126
46:13:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5099us
46:13:918 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:918 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:13:918 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:918 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:918 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:919 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 126
46:13:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:13:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:13:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:922 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15978us
46:13:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +364us
46:13:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:13:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:13:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:13:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:13:922 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 127
46:13:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +73us
46:13:949 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:13:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:949 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:949 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:949 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:13:949 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:13:949 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:13:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +141us
46:13:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:949 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 127
46:13:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:949 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:13:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:950 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 128
46:13:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15073us
46:13:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:13:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:13:983 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 128
46:13:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:13:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:13:985 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15614us
46:13:985 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:13:985 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 129
46:13:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1067us
46:13:985 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:13:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:13:985 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:13:985 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:13:985 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:13:985 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:13:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:13:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:13:985 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 129
46:13:986 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12726us
46:13:986 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:13:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:986 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:986 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:13:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:986 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:986 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:13:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:986 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:986 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:13:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:13:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:13:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:13:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:13:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:13:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:13:987 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:13:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:13:987 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 130
46:13:987 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:014 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 130
46:14:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:015 user_main    D[IO]: HLE\sceIo.cpp:1132 15804416 = sceIoLseekAsync(4, f12800, 0)
46:14:015 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17585us
46:14:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:015 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 131
46:14:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1105us
46:14:015 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:015 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:015 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:015 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:14:015 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:14:015 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:015 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 131
46:14:016 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 132
46:14:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:047 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 132
46:14:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +25790us
46:14:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:048 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:14:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:048 user_main    D[IO]: HLE\sceIo.cpp:1860 15804416 = sceIoPollAsync(4, 0bfff500)
46:14:048 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4490us
46:14:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:048 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 133
46:14:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1135us
46:14:048 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:048 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:048 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:048 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:14:048 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:14:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:049 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 133
46:14:050 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 134
46:14:050 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:081 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 134
46:14:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:082 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32173us
46:14:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:082 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 135
46:14:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1166us
46:14:082 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:082 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:082 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:14:082 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:14:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:082 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 135
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5489us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:083 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:084 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 136
46:14:084 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:114 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 136
46:14:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:115 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 092e35d0, 40000): deferring result
46:14:115 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24731us
46:14:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:115 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 137
46:14:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1195us
46:14:115 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:115 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:115 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:14:115 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:14:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:115 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 137
46:14:116 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 138
46:14:116 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:148 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 138
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +18554us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:148 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:149 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:14:149 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11653us
46:14:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:149 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 139
46:14:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1207us
46:14:149 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:149 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:150 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:150 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:14:150 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:14:150 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:150 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:150 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:150 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 139
46:14:151 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 140
46:14:151 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:181 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 140
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +31621us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +429us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:182 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 093235d0, 2c800): deferring result
46:14:182 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32us
46:14:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +207us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:182 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 141
46:14:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +88us
46:14:182 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:182 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:182 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:182 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:14:182 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:14:182 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +126us
46:14:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:182 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:14:183 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 141
46:14:184 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 142
46:14:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16290us
46:14:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:14:214 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 142
46:14:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:215 user_main    D[IO]: HLE\sceIo.cpp:1860 182272 = sceIoPollAsync(4, 0bfff500)
46:14:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:14:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:14:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:14:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:14:215 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15419us
46:14:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:215 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 143
46:14:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1263us
46:14:215 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:215 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:14:215 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:14:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 143
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11319us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:217 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:217 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 144
46:14:217 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:246 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 144
46:14:247 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 145
46:14:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +20096us
46:14:247 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 145
46:14:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:14:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:247 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:247 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3484us
46:14:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:14:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:248 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 146
46:14:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2467us
46:14:248 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:248 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:248 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:14:248 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:14:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:248 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 146
46:14:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7700us
46:14:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:249 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:250 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 147
46:14:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +7032us
46:14:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:279 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 147
46:14:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:14:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:279 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:279 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3997us
46:14:279 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:279 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:14:279 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:279 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 148
46:14:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1954us
46:14:279 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:279 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:279 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:279 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:14:279 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:14:279 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:279 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:279 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:280 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 148
46:14:281 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 149
46:14:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be480->08000000, interrupt) +16657us
46:14:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:314 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 149
46:14:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be480, idle) +731us
46:14:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3871us
46:14:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:314 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +178us
46:14:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +61us
46:14:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:315 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:14:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8257us
46:14:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 150
46:14:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1901us
46:14:315 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:315 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:315 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:14:315 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:14:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:315 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 150
46:14:316 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 151
46:14:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16657us
46:14:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:350 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 151
46:14:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:14:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:350 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3251us
46:14:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:14:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:350 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 152
46:14:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2700us
46:14:350 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:350 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:350 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:350 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:14:350 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:14:350 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:350 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +464us
46:14:350 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 152
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:351 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:352 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 153
46:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +14268us
46:14:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:385 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 153
46:14:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:14:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:385 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5764us
46:14:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:14:386 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:386 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 154
46:14:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +187us
46:14:386 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:386 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:14:386 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:386 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 154
46:14:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13531us
46:14:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +282us
46:14:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:387 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 155
46:14:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +1640us
46:14:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:421 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 155
46:14:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
46:14:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be4d8, sas core) +0us
46:14:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1622us
46:14:421 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:422 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4661us
46:14:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:422 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 156
46:14:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9668us
46:14:422 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:422 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:422 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:422 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:14:422 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:14:422 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:422 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:422 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:422 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 156
46:14:423 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 157
46:14:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16657us
46:14:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +7us
46:14:456 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 157
46:14:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:457 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:457 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7744us
46:14:457 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2185us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:457 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:14:457 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 158
46:14:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4823us
46:14:457 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:457 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:457 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:457 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:14:457 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:14:457 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:457 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:457 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:457 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:457 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 158
46:14:459 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 159
46:14:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be520->08000000, interrupt) +16657us
46:14:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:492 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 159
46:14:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be520, idle) +731us
46:14:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:492 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3336us
46:14:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:14:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:492 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 160
46:14:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2614us
46:14:492 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:492 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:492 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:492 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:14:492 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:14:492 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:492 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:492 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:493 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 160
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6294us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:493 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:494 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 161
46:14:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +8438us
46:14:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:527 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 161
46:14:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:527 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3510us
46:14:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:14:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:527 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 162
46:14:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2441us
46:14:527 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:528 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:528 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:528 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:14:528 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:14:528 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:528 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 162
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:539 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 163
46:14:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab50a4->08000000, interrupt) +16657us
46:14:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:562 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 163
46:14:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab50a4, idle) +731us
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2986us
46:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:574 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:14:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:14:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:14:575 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:14:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8109us
46:14:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:575 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 164
46:14:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2934us
46:14:575 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:575 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:575 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:575 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:14:575 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:14:575 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:575 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:575 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:575 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 164
46:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:577 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15122us
46:14:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:577 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 165
46:14:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1534us
46:14:596 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:596 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:596 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:596 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:14:596 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:14:596 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:596 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:596 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:596 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


46:14:597 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


46:14:603 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
46:14:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 165
46:14:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15742us
46:14:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:604 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 166
46:14:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +193us
46:14:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:14:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +46us
46:14:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:629 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 166
46:14:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:629 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:633 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14224us
46:14:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:633 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 167
46:14:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1449us
46:14:633 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:633 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:633 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:14:633 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:14:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:654 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


46:14:655 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


46:14:660 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 23
46:14:662 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
}


46:14:662 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


46:14:666 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 26
46:14:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:14:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:667 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 167
46:14:668 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 168
46:14:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:668 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 168
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +28807us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:669 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:14:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:14:670 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:14:670 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: 
STATUS CHANGE: <unknown#-1> -> BGAMESAVE_SAVEYN
46:14:670 user_main    D[IO]: HLE\sceIo.cpp:934 31=sceIoWrite(1, 08bff3e4, 31)
46:14:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +864us
46:14:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:14:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:14:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:671 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +148us
46:14:671 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 169
46:14:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1495us
46:14:671 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:671 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:671 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:14:671 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:14:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +20us
46:14:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:671 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 169
46:14:672 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 170
46:14:672 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:692 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 170
46:14:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:14:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:14:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:694 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32113us
46:14:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:694 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 171
46:14:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1230us
46:14:694 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:694 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:694 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:694 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:14:694 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:14:694 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:694 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:694 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +39us
46:14:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:14:694 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 171
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8490us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:695 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:695 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:696 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 172
46:14:696 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:723 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 172
46:14:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:14:724 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:14:724 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: 
STATUS CHANGE: <unknown#-1> -> BGAMESAVE_LOADYN
46:14:724 user_main    D[IO]: HLE\sceIo.cpp:934 31=sceIoWrite(1, 08bff3e4, 31)
46:14:724 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +21104us
46:14:724 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:14:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:14:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:724 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +139us
46:14:724 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 173
46:14:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1566us
46:14:724 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:724 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:724 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:724 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:14:724 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:14:724 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:724 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:725 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +20us
46:14:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:725 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 173
46:14:726 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 174
46:14:726 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:754 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 174
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +21575us
46:14:754 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:754 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:754 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:754 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:754 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:754 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:754 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:754 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:755 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:755 user_main    D[UTIL]: Dialog\SavedataParam.cpp:1245 Name : 0019
46:14:756 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(08be7828) - LISTLOAD (4)
46:14:756 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(08be7828) : Game key (hex): 3684987C98334833898A7083B96B2E17
46:14:756 user_main    D[UTIL]: Dialog\PSPSaveDialog.cpp:134 Loading. Title: ULUS10055 Save: ULUS10055 File: OPTPMW3.BIN
46:14:756 user_main    D[UTIL]: HLE\sceUtility.cpp:138 00000000=sceUtilitySavedataInitStart(08be7828)
46:14:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:14:756 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:14:756 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: 
STATUS CHANGE: BGAMESAVE_LOADYN -> BGAMESAVE_LOADINPROGRESS
46:14:756 user_main    D[IO]: HLE\sceIo.cpp:934 3d=sceIoWrite(1, 08bff3e4, 3d)
46:14:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +8065us
46:14:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:14:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:14:756 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:756 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +139us
46:14:756 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 175
46:14:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1539us
46:14:756 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:756 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:756 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:756 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:756 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:14:756 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:14:756 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +21us
46:14:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:756 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 175
46:14:757 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 176
46:14:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16661us
46:14:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:14:786 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 176
46:14:787 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:787 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:787 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:787 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:787 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14914us
46:14:787 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:787 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 177
46:14:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1767us
46:14:787 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:787 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:787 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:787 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:787 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:14:787 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:14:787 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:787 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:787 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +21us
46:14:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:787 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 177
46:14:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1272us
46:14:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:14:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:14:788 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:14:789 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 178
46:14:789 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:817 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 178
46:14:818 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:818 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:818 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28349us
46:14:818 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:818 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 179
46:14:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1797us
46:14:818 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:818 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:818 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:818 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:818 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:14:818 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:14:818 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:818 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:818 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +21us
46:14:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:818 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 179
46:14:819 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14338us
46:14:819 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:819 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:819 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:819 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:819 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:819 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:820 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:820 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:820 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:820 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:820 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:820 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:820 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:820 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:820 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:820 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:820 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:820 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 180
46:14:820 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:848 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 180
46:14:849 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:849 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15253us
46:14:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:849 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 181
46:14:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1826us
46:14:849 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:849 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:849 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:849 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:849 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:14:849 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:14:849 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +21us
46:14:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:849 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 181
46:14:851 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 182
46:14:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16661us
46:14:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:14:879 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 182
46:14:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10742us
46:14:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:880 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:880 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:880 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2157us
46:14:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:880 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 183
46:14:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1857us
46:14:880 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:880 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:880 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:880 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:881 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:14:881 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:14:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +21us
46:14:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:881 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 183
46:14:882 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 184
46:14:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16661us
46:14:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:14:913 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 184
46:14:914 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:914 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14794us
46:14:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:914 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 185
46:14:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1888us
46:14:914 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:914 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:914 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:914 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:14:914 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:14:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +21us
46:14:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:914 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 185
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7102us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:915 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:14:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:916 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 186
46:14:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:14:946 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 186
46:14:947 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000001=sceUtilitySavedataGetStatus()
46:14:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:947 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +22400us
46:14:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:947 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 187
46:14:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1916us
46:14:947 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:14:947 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:14:947 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:14:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:947 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
46:14:947 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 20, aligned to biggest 4
46:14:947 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


46:14:947 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 28
46:14:968 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


46:14:969 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


46:14:969 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 31
46:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:14:969 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
46:14:969 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:14:969 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:14:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:969 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:14:969 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +18us
46:14:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:969 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 187
46:14:971 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 188
46:14:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:14:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +604us
46:14:980 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 188
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2902us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:14:980 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:14:980 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:14:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:14:981 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:14:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:14:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:14:981 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:14:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9304us
46:14:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:14:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:14:981 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 189
46:14:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1947us
46:14:981 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:14:981 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:14:981 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:14:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:14:982 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:14:982 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
46:14:982 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:14:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:14:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:14:982 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:14:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:14:982 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:14:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:14:982 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:14:982 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:14:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:14:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:14:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:14:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +18us
46:14:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:14:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:14:982 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 189
46:14:983 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 190
46:14:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:14:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +610us
46:15:013 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 190
46:15:014 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:014 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14092us
46:15:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1868us
46:15:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:014 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 191
46:15:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +111us
46:15:014 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:014 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:014 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:15:014 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
46:15:014 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +123us
46:15:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +175us
46:15:015 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:015 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:015 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:015 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:15:015 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:15:015 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +18us
46:15:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:15:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +45us
46:15:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:015 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 191
46:15:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:015 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:016 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 192
46:15:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:046 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 192
46:15:047 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:047 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29547us
46:15:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:047 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 193
46:15:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2005us
46:15:047 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:047 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:047 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:15:047 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
46:15:047 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:047 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:047 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:047 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:15:048 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:15:048 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +18us
46:15:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:15:048 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 193
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +12629us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:049 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:15:049 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 194
46:15:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:080 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 194
46:15:081 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:081 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16451us
46:15:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:081 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 195
46:15:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2036us
46:15:081 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:081 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:081 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:081 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:081 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:081 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:15:081 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
46:15:081 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:082 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:082 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:082 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:15:082 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:15:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a3f4->08000000, interrupt) +18us
46:15:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a3f4, left interrupt) +1us
46:15:082 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 195
46:15:083 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 196
46:15:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +629us
46:15:113 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 196
46:15:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8706us
46:15:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:114 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:114 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:114 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3340us
46:15:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:114 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 197
46:15:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2082us
46:15:114 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:114 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:115 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:15:115 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
46:15:115 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:115 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:115 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:115 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:15:115 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:15:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:115 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 197
46:15:116 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 198
46:15:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +636us
46:15:146 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 198
46:15:147 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:147 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13932us
46:15:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:147 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 199
46:15:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2114us
46:15:147 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:147 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:147 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:148 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:15:148 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
46:15:148 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:148 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:148 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:148 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:148 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:15:148 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:15:148 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:148 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 199
46:15:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5393us
46:15:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:149 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:149 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 200
46:15:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:180 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 200
46:15:181 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:181 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23582us
46:15:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:181 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 201
46:15:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2141us
46:15:181 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:181 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:181 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:182 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:15:182 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
46:15:182 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:182 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:182 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:182 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:182 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:15:182 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:15:182 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:182 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 201
46:15:183 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 202
46:15:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +648us
46:15:213 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 202
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1452us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:213 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:214 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:214 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10485us
46:15:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:214 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 203
46:15:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2172us
46:15:214 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:214 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:214 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:15:215 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
46:15:215 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:215 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:215 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:15:215 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:15:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 203
46:15:216 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 204
46:15:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +655us
46:15:246 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 204
46:15:247 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:247 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:247 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13824us
46:15:247 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +685us
46:15:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:247 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 205
46:15:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +77us
46:15:247 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:247 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:247 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:248 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:15:248 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
46:15:248 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +158us
46:15:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +141us
46:15:248 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:248 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:248 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:15:248 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:15:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +79us
46:15:248 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:248 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 205
46:15:249 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 206
46:15:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c14->08000000, interrupt) +16278us
46:15:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c14, idle) +661us
46:15:281 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 206
46:15:282 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:282 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13788us
46:15:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:282 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 207
46:15:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2233us
46:15:282 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:283 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:15:283 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
46:15:283 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:283 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:283 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:15:283 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:15:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:283 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 207
46:15:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11223us
46:15:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:285 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:15:285 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 208
46:15:285 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:313 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 208
46:15:314 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:314 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17631us
46:15:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:314 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 209
46:15:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2262us
46:15:314 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:314 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:314 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:314 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:15:315 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
46:15:315 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:315 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:315 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:315 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:15:315 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:15:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:315 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 209
46:15:316 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 210
46:15:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +674us
46:15:350 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 210
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7255us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:351 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:15:352 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:352 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:352 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4537us
46:15:352 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:352 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 211
46:15:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2291us
46:15:352 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:352 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:352 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:352 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:352 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:352 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:15:352 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
46:15:353 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:353 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:353 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:15:353 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:353 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:353 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:353 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 211
46:15:354 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 212
46:15:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3be8->08000000, interrupt) +16358us
46:15:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3be8, idle) +680us
46:15:380 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 212
46:15:381 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:381 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13680us
46:15:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:381 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 213
46:15:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2321us
46:15:381 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:381 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:382 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:15:382 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
46:15:382 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:382 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:382 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:382 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:15:382 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:15:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:382 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 213
46:15:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3987us
46:15:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:383 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:383 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 214
46:15:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:413 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 214
46:15:414 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:414 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:414 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24776us
46:15:414 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:414 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 215
46:15:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2353us
46:15:414 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:414 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:414 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:414 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:15:414 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
46:15:414 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:414 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:414 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:414 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:414 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:15:414 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:15:414 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:415 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 215
46:15:416 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 216
46:15:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +693us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3b34, sas core) +0us
46:15:447 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 216
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:447 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:448 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:448 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11686us
46:15:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:448 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 217
46:15:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2379us
46:15:448 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:448 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:448 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:449 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:15:449 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
46:15:449 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:449 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:449 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:449 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:15:449 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:15:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:449 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 217
46:15:450 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 218
46:15:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +699us
46:15:480 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 218
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13059us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:481 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +481us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:481 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:15:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:481 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:15:481 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 219
46:15:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +762us
46:15:481 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:481 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:481 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:481 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:481 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:482 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:15:482 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
46:15:482 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:482 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:482 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:482 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:482 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:15:482 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:15:482 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:482 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 219
46:15:483 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 220
46:15:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +705us
46:15:513 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 220
46:15:514 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:514 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:514 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13535us
46:15:514 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:514 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 221
46:15:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2441us
46:15:514 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:514 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:514 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:514 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:15:514 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
46:15:514 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:515 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:515 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:515 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:515 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:15:515 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:15:515 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:515 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 221
46:15:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9816us
46:15:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:516 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:516 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 222
46:15:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:547 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 222
46:15:548 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:548 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18827us
46:15:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:548 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 223
46:15:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2473us
46:15:548 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:548 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:548 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:548 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:15:548 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
46:15:548 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:548 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:548 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:548 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:548 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:15:548 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:15:548 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:549 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 223
46:15:550 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 224
46:15:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +718us
46:15:580 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 224
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5804us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:581 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:581 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:581 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5730us
46:15:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:581 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 225
46:15:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2505us
46:15:581 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:581 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:581 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:582 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:15:582 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
46:15:582 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:582 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:582 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:582 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:15:582 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:15:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:582 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 225
46:15:583 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 226
46:15:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +724us
46:15:613 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 226
46:15:614 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:614 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:614 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13420us
46:15:614 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:614 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 227
46:15:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2537us
46:15:614 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:614 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:614 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:614 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:614 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:615 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:15:615 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
46:15:615 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:615 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:615 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:615 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:15:615 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:15:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:615 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 227
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2581us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:615 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:616 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 228
46:15:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:647 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 228
46:15:648 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:648 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25966us
46:15:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:648 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 229
46:15:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2569us
46:15:648 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:648 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:648 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:648 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:15:648 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
46:15:648 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:649 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:649 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:649 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:649 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:15:649 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:15:649 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:649 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:649 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:649 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:649 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 229
46:15:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +15646us
46:15:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:650 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 230
46:15:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:680 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 230
46:15:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:15:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:15:680 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:15:681 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:681 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12871us
46:15:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:681 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 231
46:15:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2599us
46:15:681 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:681 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:681 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:682 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:15:682 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
46:15:682 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:682 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:682 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:682 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:682 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:15:682 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:15:682 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:682 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 231
46:15:683 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 232
46:15:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:714 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 232
46:15:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:15:714 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11621us
46:15:714 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:715 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +464us
46:15:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:715 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:15:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:15:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:15:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:15:715 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:15:715 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 233
46:15:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2182us
46:15:715 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:715 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:715 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:716 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:15:716 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
46:15:716 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:716 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:716 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:716 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:15:716 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:15:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:716 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 233
46:15:717 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 234
46:15:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:747 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 234
46:15:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:15:748 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:748 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13288us
46:15:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:748 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 235
46:15:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2663us
46:15:748 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:748 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:748 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:15:748 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
46:15:748 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:748 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:748 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:748 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:15:748 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:15:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:749 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:749 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 235
46:15:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8410us
46:15:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:750 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:750 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 236
46:15:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:780 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 236
46:15:781 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:781 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20017us
46:15:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:781 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 237
46:15:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2690us
46:15:781 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:781 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:781 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:15:781 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
46:15:781 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:781 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:781 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:781 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:15:782 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:15:782 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:782 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:782 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:782 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 237
46:15:783 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 238
46:15:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:814 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 238
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4384us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:814 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:815 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:815 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:815 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6920us
46:15:815 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:815 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 239
46:15:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2722us
46:15:815 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:815 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:815 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:815 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:815 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:816 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:15:816 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
46:15:816 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:816 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:816 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:816 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:816 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:15:816 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:15:816 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:816 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:816 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:816 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 239
46:15:817 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 240
46:15:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:847 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 240
46:15:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:15:848 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:848 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13198us
46:15:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:848 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 241
46:15:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2753us
46:15:848 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:848 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:848 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:15:848 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
46:15:848 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:848 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:848 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:848 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:15:848 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:15:849 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:849 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 241
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1173us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:849 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:850 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 242
46:15:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:880 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 242
46:15:881 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:881 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27163us
46:15:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:881 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 243
46:15:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2780us
46:15:881 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:881 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:881 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:15:881 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
46:15:881 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:881 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:881 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:881 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:15:881 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:15:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:882 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 243
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14238us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:883 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:883 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 244
46:15:883 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:914 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 244
46:15:915 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:915 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:915 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:915 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:915 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14068us
46:15:915 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:915 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 245
46:15:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2810us
46:15:915 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:915 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:915 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:915 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:15:915 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
46:15:915 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:916 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:916 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:916 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:916 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:15:916 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:15:916 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:916 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 245
46:15:917 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 246
46:15:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:15:947 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 246
46:15:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10215us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:948 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:948 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:948 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:948 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:948 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +970us
46:15:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:948 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 247
46:15:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2841us
46:15:948 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:948 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:948 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:949 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:15:949 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
46:15:949 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:949 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:15:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:949 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:949 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:949 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:15:949 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:15:949 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:949 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 247
46:15:950 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 248
46:15:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:15:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:15:981 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 248
46:15:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:15:982 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:15:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:15:982 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:15:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13078us
46:15:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:15:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:15:982 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 249
46:15:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2873us
46:15:982 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:15:982 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:15:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:15:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:15:982 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:15:982 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
46:15:982 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:15:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:15:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:15:982 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:15:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:15:982 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:15:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:15:982 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:15:982 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:15:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:15:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:15:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:15:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:15:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:15:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:15:983 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 249
46:15:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7003us
46:15:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:15:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:15:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:15:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:15:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:15:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:15:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:984 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:984 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:15:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:984 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:984 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:15:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:15:984 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:15:984 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:15:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:15:984 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 250
46:15:984 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:014 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 250
46:16:015 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:015 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21207us
46:16:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:015 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 251
46:16:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2906us
46:16:015 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:015 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:015 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:015 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:16:015 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
46:16:015 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:016 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:016 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:016 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:016 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:16:016 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:16:016 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:016 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 251
46:16:017 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 252
46:16:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:047 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 252
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2978us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:047 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:048 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:048 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8111us
46:16:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:048 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 253
46:16:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2937us
46:16:048 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:048 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:048 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:049 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:16:049 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
46:16:049 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:049 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:049 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:049 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:16:049 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:16:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:049 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 253
46:16:050 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 254
46:16:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:081 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 254
46:16:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:082 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:082 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12982us
46:16:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:082 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 255
46:16:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2969us
46:16:082 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:082 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:082 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:16:082 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
46:16:082 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +86us
46:16:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +213us
46:16:083 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:083 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:083 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:083 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:16:083 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:16:083 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +7us
46:16:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:083 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 255
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:083 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:084 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 256
46:16:084 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:114 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 256
46:16:115 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:115 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28353us
46:16:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:115 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 257
46:16:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2996us
46:16:115 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:115 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:115 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:16:115 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
46:16:115 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:115 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:115 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:115 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:16:115 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:16:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:116 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:116 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 257
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12832us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:117 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:117 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 258
46:16:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:147 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 258
46:16:148 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:148 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15257us
46:16:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:148 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 259
46:16:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3026us
46:16:148 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:148 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:148 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:148 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:16:148 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
46:16:148 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:148 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:148 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:148 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:148 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:16:148 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:16:148 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:149 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 259
46:16:150 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 260
46:16:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:181 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 260
46:16:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8807us
46:16:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:182 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:182 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:182 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2162us
46:16:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:182 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 261
46:16:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3057us
46:16:182 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:182 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:182 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:183 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:16:183 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
46:16:183 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:183 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:183 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:183 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:183 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:16:183 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:16:183 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:183 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 261
46:16:184 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 262
46:16:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:214 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 262
46:16:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:215 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:215 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12861us
46:16:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:215 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 263
46:16:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3090us
46:16:215 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:215 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:16:215 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
46:16:215 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:215 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:215 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:16:215 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:16:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 263
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5596us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:216 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:217 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 264
46:16:217 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:247 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 264
46:16:248 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:248 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +22398us
46:16:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:248 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 265
46:16:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3122us
46:16:248 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:248 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:248 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:16:248 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
46:16:248 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:248 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:248 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:249 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:249 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:16:249 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:16:249 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:249 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 265
46:16:250 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 266
46:16:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:281 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 266
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1571us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:281 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:16:282 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:282 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9301us
46:16:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:282 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 267
46:16:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3154us
46:16:282 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:282 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:282 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:282 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:282 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:16:283 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
46:16:283 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:283 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:283 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:16:283 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:16:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:283 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 267
46:16:284 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 268
46:16:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:314 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 268
46:16:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:315 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:315 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12765us
46:16:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1870us
46:16:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 269
46:16:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +114us
46:16:315 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:315 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:315 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:16:315 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
46:16:315 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +120us
46:16:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +179us
46:16:316 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:316 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:316 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:316 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:16:316 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:16:316 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +42us
46:16:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:316 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:316 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 269
46:16:317 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 270
46:16:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:348 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 270
46:16:349 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:349 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29544us
46:16:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 271
46:16:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3214us
46:16:349 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:349 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:350 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:16:350 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
46:16:350 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:350 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:350 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:350 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:350 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:16:350 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:16:350 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:350 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 271
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11424us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:351 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:351 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 272
46:16:351 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:381 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 272
46:16:382 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:382 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16449us
46:16:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:382 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 273
46:16:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3242us
46:16:382 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:382 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:382 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:16:382 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
46:16:382 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:382 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:382 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:382 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:16:382 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:16:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:383 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 273
46:16:384 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 274
46:16:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:414 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 274
46:16:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7401us
46:16:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:415 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:415 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:415 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3351us
46:16:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:415 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 275
46:16:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3275us
46:16:415 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:415 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:415 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:416 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:16:416 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
46:16:416 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:416 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:416 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:416 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:16:416 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:16:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:416 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 275
46:16:417 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 276
46:16:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:448 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 276
46:16:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:449 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:449 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12647us
46:16:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:449 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 277
46:16:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3304us
46:16:449 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:449 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:450 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:16:450 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
46:16:450 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:450 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:450 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:450 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:450 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:16:450 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:16:450 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:450 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 277
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4190us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:451 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:451 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:451 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 278
46:16:451 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:481 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 278
46:16:482 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:482 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23594us
46:16:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:482 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 279
46:16:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3333us
46:16:482 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:482 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:482 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:482 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:16:482 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
46:16:482 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:483 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:483 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:483 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:483 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:16:483 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:16:483 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:483 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 279
46:16:484 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 280
46:16:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:514 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 280
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +164us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:514 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:16:515 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:515 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10497us
46:16:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:515 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 281
46:16:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3364us
46:16:515 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:515 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:515 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:516 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:16:516 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
46:16:516 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:516 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:516 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:516 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:516 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:16:516 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:16:516 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:516 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 281
46:16:517 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 282
46:16:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:548 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 282
46:16:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:549 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:549 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12555us
46:16:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +674us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:549 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:16:549 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 283
46:16:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +800us
46:16:549 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:549 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:549 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:549 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:549 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:550 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:16:550 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
46:16:550 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:550 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:550 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:550 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:16:550 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:16:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:550 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 283
46:16:551 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 284
46:16:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:581 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 284
46:16:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:582 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:582 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12525us
46:16:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:582 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 285
46:16:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3426us
46:16:582 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:582 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:582 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:16:582 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
46:16:582 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:582 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:582 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:582 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:16:582 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:16:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:582 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 285
46:16:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10018us
46:16:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:584 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:584 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 286
46:16:584 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:614 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 286
46:16:615 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:615 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17638us
46:16:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:615 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 287
46:16:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3459us
46:16:615 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:615 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:615 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:16:615 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
46:16:615 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:615 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:616 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:616 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:616 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:16:616 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:16:616 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:616 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:616 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 287
46:16:617 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 288
46:16:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:648 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 288
46:16:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5993us
46:16:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:649 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:16:649 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:649 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4542us
46:16:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:649 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 289
46:16:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3490us
46:16:649 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:649 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:650 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:650 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:16:650 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
46:16:650 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:650 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:650 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:650 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:650 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:16:650 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:16:650 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:650 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 289
46:16:651 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 290
46:16:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:681 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 290
46:16:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:682 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:682 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12429us
46:16:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:682 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 291
46:16:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3522us
46:16:682 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:682 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:682 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:683 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:16:683 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
46:16:683 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:683 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:683 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:683 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:683 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:16:683 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:16:683 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:683 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:683 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:683 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 291
46:16:683 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2782us
46:16:683 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:683 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:683 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:683 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:683 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:683 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:683 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:683 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:683 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:683 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:683 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:683 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:683 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:684 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:685 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 292
46:16:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:715 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 292
46:16:716 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:716 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:716 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:716 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24779us
46:16:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:716 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 293
46:16:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3555us
46:16:716 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:716 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:716 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:16:716 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
46:16:716 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:716 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:716 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:716 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:16:716 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:16:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:717 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 293
46:16:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15849us
46:16:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:718 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 294
46:16:718 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:748 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 294
46:16:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:748 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:749 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:749 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:749 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:749 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11682us
46:16:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:749 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 295
46:16:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3586us
46:16:749 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:749 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:749 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:749 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:749 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:750 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:16:750 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
46:16:750 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:750 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:750 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:750 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:750 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:16:750 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:16:750 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:750 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 295
46:16:751 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 296
46:16:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:781 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 296
46:16:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11823us
46:16:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:782 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +478us
46:16:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:782 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:782 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:16:782 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:16:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:16:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:16:782 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:16:782 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 297
46:16:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1967us
46:16:782 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:782 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:782 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:782 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:782 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:783 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:16:783 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
46:16:783 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:783 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:783 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:783 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:783 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:16:783 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:16:783 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:783 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:783 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:783 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 297
46:16:784 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 298
46:16:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:815 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 298
46:16:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:816 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:816 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12302us
46:16:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:816 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 299
46:16:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3649us
46:16:816 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:816 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:816 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:816 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:816 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:816 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:16:816 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
46:16:816 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:816 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:817 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:817 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:817 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:16:817 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:16:817 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:817 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:817 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:817 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 299
46:16:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8612us
46:16:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:818 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:818 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 300
46:16:818 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:848 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 300
46:16:849 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:849 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18829us
46:16:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:849 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 301
46:16:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3675us
46:16:849 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:849 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:849 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:850 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:16:850 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
46:16:850 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:850 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:850 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:850 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:850 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:16:850 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:16:850 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:850 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 301
46:16:851 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 302
46:16:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:881 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 302
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4587us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:16:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:16:881 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:16:882 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:882 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5732us
46:16:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:882 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 303
46:16:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3707us
46:16:882 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:882 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:882 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:882 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:882 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:883 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:16:883 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
46:16:883 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:883 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:883 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:883 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:883 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:16:883 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:16:883 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:883 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:883 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:883 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 303
46:16:884 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 304
46:16:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:915 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 304
46:16:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:16:916 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:916 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12213us
46:16:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:916 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 305
46:16:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3738us
46:16:916 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:916 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:916 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:916 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:16:916 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
46:16:916 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:916 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:917 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:917 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:917 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:16:917 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:16:917 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:917 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:917 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:917 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 305
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1376us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:917 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:917 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:16:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:918 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 306
46:16:918 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:16:948 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 306
46:16:949 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:949 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25969us
46:16:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:949 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 307
46:16:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3771us
46:16:949 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:949 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:949 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:950 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:16:950 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
46:16:950 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:950 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:16:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:950 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:950 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:950 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:16:950 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:16:950 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:950 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:950 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:950 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 307
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14441us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:16:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:16:951 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 308
46:16:951 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:16:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:16:981 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:16:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:16:981 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 308
46:16:982 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:16:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:16:982 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:16:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12874us
46:16:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:16:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:16:982 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 309
46:16:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3801us
46:16:982 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:16:982 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:16:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:16:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:16:982 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:16:982 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
46:16:982 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:16:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:16:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:16:983 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:16:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:16:983 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:16:983 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:16:983 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:16:983 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:16:983 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:16:983 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:16:983 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:16:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:16:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:16:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:16:983 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 309
46:16:984 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 310
46:16:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:16:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:015 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 310
46:17:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:17:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10417us
46:17:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:016 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +465us
46:17:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:016 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:17:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:17:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:016 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:17:016 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 311
46:17:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3384us
46:17:016 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:016 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:016 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:017 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:17:017 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
46:17:017 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:017 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:017 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:017 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:017 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:17:017 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:17:017 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:017 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:017 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:017 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 311
46:17:018 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 312
46:17:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:17:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:048 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 312
46:17:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:17:049 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:049 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12086us
46:17:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:049 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 313
46:17:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3864us
46:17:049 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:049 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:049 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:17:049 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
46:17:049 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:049 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:049 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:049 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:17:049 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:17:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:049 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 313
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7206us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:051 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:051 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:051 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 314
46:17:051 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:082 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 314
46:17:083 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:083 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20012us
46:17:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:083 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 315
46:17:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3898us
46:17:083 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:083 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:083 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:083 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:17:083 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
46:17:083 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:083 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:083 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:083 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:083 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:17:083 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:17:083 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:084 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 315
46:17:085 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 316
46:17:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:17:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:115 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 316
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3181us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:116 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:116 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:17:116 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:116 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:116 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6916us
46:17:116 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:116 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 317
46:17:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3929us
46:17:116 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:116 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:116 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:116 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:116 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:117 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:17:117 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
46:17:117 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:117 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:117 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:117 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:117 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:17:117 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:17:117 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:117 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 317
46:17:118 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 318
46:17:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:17:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:148 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 318
46:17:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:17:149 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:149 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11990us
46:17:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:149 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 319
46:17:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3961us
46:17:149 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:149 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:149 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:149 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:17:149 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
46:17:149 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +288us
46:17:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +10us
46:17:149 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:149 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:149 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:149 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:17:149 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:17:149 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +210us
46:17:150 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:150 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 319
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:150 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:150 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:150 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:150 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:150 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:150 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:150 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:150 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:151 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 320
46:17:151 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:182 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 320
46:17:183 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:183 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27159us
46:17:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:183 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 321
46:17:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3987us
46:17:183 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:183 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:183 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:183 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:17:183 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
46:17:183 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:183 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:183 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:183 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:183 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:17:183 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:17:183 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:183 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 321
46:17:184 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13035us
46:17:184 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:184 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:184 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:184 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:184 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:185 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:185 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 322
46:17:185 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 322
46:17:216 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:216 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14063us
46:17:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:216 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 323
46:17:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4018us
46:17:216 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:216 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:216 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:216 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:17:216 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
46:17:216 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:216 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:216 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:216 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:216 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:17:216 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:17:216 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:217 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 323
46:17:218 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 324
46:17:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:17:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +51us
46:17:248 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 324
46:17:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9690us
46:17:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:249 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:249 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:249 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +966us
46:17:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:249 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 325
46:17:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4051us
46:17:249 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:249 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:249 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:250 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:17:250 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
46:17:250 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:250 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:250 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:250 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:250 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:17:250 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:17:250 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:250 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:250 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:250 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 325
46:17:251 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 326
46:17:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:17:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:282 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 326
46:17:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:17:283 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:283 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11870us
46:17:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:283 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 327
46:17:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4081us
46:17:283 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:283 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:17:283 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
46:17:283 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:283 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:283 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:17:283 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:17:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:284 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 327
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5798us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:284 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:285 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 328
46:17:285 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:315 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 328
46:17:316 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:316 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21204us
46:17:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:316 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 329
46:17:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4114us
46:17:316 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:316 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:316 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:316 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:17:316 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
46:17:316 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:317 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:317 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:317 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:317 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:17:317 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:17:317 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:317 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 329
46:17:318 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 330
46:17:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +16358us
46:17:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:348 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 330
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, idle) +731us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1774us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:348 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:349 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:349 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8106us
46:17:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 331
46:17:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4146us
46:17:349 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:349 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:350 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:17:350 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
46:17:350 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:350 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:350 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:350 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:350 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:17:350 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:17:350 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:350 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 331
46:17:351 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 332
46:17:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3be8->08000000, interrupt) +16358us
46:17:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:382 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 332
46:17:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3be8, idle) +731us
46:17:383 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:383 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11774us
46:17:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3064us
46:17:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:383 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 333
46:17:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +152us
46:17:383 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:383 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:383 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:384 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:17:384 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
46:17:384 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +83us
46:17:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +216us
46:17:384 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:384 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:384 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:384 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:17:384 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:17:384 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:384 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:384 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4us
46:17:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:384 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 333
46:17:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:384 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:17:385 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 334
46:17:385 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:415 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 334
46:17:416 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:416 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28350us
46:17:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:416 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 335
46:17:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4205us
46:17:416 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000002=sceUtilitySavedataGetStatus()
46:17:416 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=08000100, stall=0800023c, cbid=ffffffff, param=08020100)
46:17:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 08000100 - stall = 0800023c
46:17:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:416 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:17:416 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
46:17:416 user_main    D[UTIL]: HLE\sceUtility.cpp:180 00000000=sceUtilitySavedataUpdate(1)
46:17:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaccf0->08000000, savedata update) +4us
46:17:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaccf0, idle) +300us
46:17:416 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:416 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:416 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:17:416 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:17:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +18us
46:17:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:416 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 335
46:17:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11629us
46:17:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:418 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:418 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 336
46:17:418 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:449 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 336
46:17:450 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000003=sceUtilitySavedataGetStatus()
46:17:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:450 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15255us
46:17:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:450 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 337
46:17:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4232us
46:17:450 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000003=sceUtilitySavedataGetStatus()
46:17:450 user_main    D[UTIL]: HLE\sceUtility.cpp:152 00000000=sceUtilitySavedataShutdownStart()
46:17:450 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:450 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:450 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:450 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:17:450 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:17:450 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +21us
46:17:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:450 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 337
46:17:451 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 338
46:17:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16661us
46:17:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:17:482 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 338
46:17:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +8334us
46:17:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:483 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:17:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:17:483 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:17:483 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: 
STATUS CHANGE: BGAMESAVE_LOADINPROGRESS -> BGAMESAVE_LOADFAILED
46:17:483 user_main    D[IO]: HLE\sceIo.cpp:934 41=sceIoWrite(1, 08bff3e4, 41)
46:17:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +2087us
46:17:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:17:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:17:483 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:483 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:483 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:483 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +101us
46:17:483 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 339
46:17:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4135us
46:17:483 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:17:484 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:17:484 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: SHUTDOWN state missed - correcting.
46:17:484 user_main    D[IO]: HLE\sceIo.cpp:934 24=sceIoWrite(1, 08bff3e4, 24)
46:17:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +46us
46:17:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:17:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:17:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:17:484 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:17:484 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bLockVolatileMemory: Locking volatile memory for use
46:17:484 user_main    D[IO]: HLE\sceIo.cpp:934 35=sceIoWrite(1, 08bff3e4, 35)
46:17:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +63us
46:17:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:17:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:17:484 user_main    D[HLE]: HLE\scePower.cpp:319 sceKernelVolatileMemLock(0, 0bfff550, 0bfff554) - success
46:17:484 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 339
46:17:486 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 340
46:17:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16373us
46:17:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +124us
46:17:486 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 340
46:17:489 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 341
46:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16558us
46:17:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +363us
46:17:489 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 341
46:17:492 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 342
46:17:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16319us
46:17:492 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 342
46:17:492 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
46:17:492 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b36ac8, sas core) +0us
46:17:495 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 343
46:17:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:17:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +369us
46:17:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b36ac8, sas core) +0us
46:17:495 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 343
46:17:497 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 344
46:17:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16313us
46:17:497 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 344
46:17:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
46:17:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b36ac8, sas core) +0us
46:17:500 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 345
46:17:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:17:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +376us
46:17:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b36ac8, sas core) +0us
46:17:500 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 345
46:17:503 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 346
46:17:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16307us
46:17:503 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 346
46:17:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
46:17:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b36ac8, sas core) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1838us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:504 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:504 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:504 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:504 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:17:504 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:17:504 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +16us
46:17:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:504 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:504 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:504 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +275us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:504 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:17:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:504 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:505 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:505 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:505 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:17:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7629us
46:17:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:505 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 347
46:17:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3787us
46:17:515 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:462 sceCtrlReadBufferPositive(0bfff590, 1) - waiting
46:17:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1b0->08000000, ctrl buffer waited) +7us
46:17:515 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 347
46:17:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1b0, idle) +724us
46:17:515 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:515 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:515 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:17:515 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:17:515 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +12us
46:17:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:516 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 348
46:17:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +15937us
46:17:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, interrupts resumed) +0us
46:17:549 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 348
46:17:549 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:549 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:549 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:549 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2860us
46:17:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2761us
46:17:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:550 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 349
46:17:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +101us
46:17:550 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:550 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:550 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:17:550 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:17:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +19us
46:17:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:17:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +117us
46:17:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:550 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 349
46:17:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:550 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:551 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 350
46:17:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15822us
46:17:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:17:580 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 350
46:17:580 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:580 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:580 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:581 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3780us
46:17:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:581 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 351
46:17:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2901us
46:17:581 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:581 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:581 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:581 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:17:581 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:17:581 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:581 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 351
46:17:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11932us
46:17:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:583 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:583 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 352
46:17:583 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:611 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 352
46:17:611 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:611 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:611 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:611 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:611 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:611 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6469us
46:17:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:611 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 353
46:17:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2969us
46:17:611 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:611 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:611 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:611 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:17:611 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:17:611 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:612 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 353
46:17:613 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 354
46:17:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:643 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 354
46:17:643 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:643 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:643 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:643 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20294us
46:17:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4702us
46:17:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:644 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:17:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3376us
46:17:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:644 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 355
46:17:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3000us
46:17:644 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:644 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:644 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:17:644 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:17:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:644 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 355
46:17:645 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 356
46:17:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:674 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 356
46:17:674 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:674 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:674 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:674 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20263us
46:17:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:674 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 357
46:17:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3031us
46:17:674 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:674 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:674 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:674 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:17:674 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:17:674 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:674 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:674 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:675 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 357
46:17:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4695us
46:17:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:676 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:17:676 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 358
46:17:676 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:705 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 358
46:17:705 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:705 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:705 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13615us
46:17:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:705 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 359
46:17:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3059us
46:17:705 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:705 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:17:705 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:705 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:705 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:706 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 359
46:17:707 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 360
46:17:707 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:736 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 360
46:17:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +17762us
46:17:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:736 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:736 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:736 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1208us
46:17:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:737 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:737 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:17:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:17:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:737 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:17:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9550us
46:17:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:737 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 361
46:17:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3090us
46:17:737 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:737 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:737 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:17:737 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:17:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:737 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 361
46:17:738 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 362
46:17:738 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:768 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 362
46:17:768 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:768 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:768 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:768 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20174us
46:17:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +651us
46:17:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:769 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:17:769 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 363
46:17:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +547us
46:17:769 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:769 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:769 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:17:769 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:17:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:769 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 363
46:17:770 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 364
46:17:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:799 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 364
46:17:799 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:799 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:799 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:799 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20143us
46:17:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:799 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 365
46:17:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3151us
46:17:799 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:799 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:799 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:799 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:17:799 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:17:799 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:800 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 365
46:17:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10526us
46:17:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:801 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:801 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 366
46:17:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:832 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 366
46:17:832 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:832 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:832 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:832 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7665us
46:17:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:832 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 367
46:17:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3179us
46:17:832 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:832 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:832 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:832 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:17:833 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:17:833 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:833 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 367
46:17:834 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 368
46:17:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:866 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 368
46:17:866 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:866 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:866 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:866 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20084us
46:17:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3506us
46:17:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:867 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:17:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4572us
46:17:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:867 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 369
46:17:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3210us
46:17:867 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:867 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:867 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:867 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:17:867 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:17:867 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:867 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 369
46:17:868 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 370
46:17:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:899 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 370
46:17:899 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:899 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:899 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:899 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20054us
46:17:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:900 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 371
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3240us
46:17:900 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:900 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:900 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:17:900 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:17:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:900 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 371
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3289us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:17:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:17:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:17:901 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:17:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:17:901 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 372
46:17:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:932 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 372
46:17:932 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:932 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:932 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:932 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14810us
46:17:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:932 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 373
46:17:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3270us
46:17:932 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:17:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:932 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:932 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:932 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:17:932 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:17:932 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:932 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:932 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:17:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:933 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 373
46:17:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16354us
46:17:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:17:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:17:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:934 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 374
46:17:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16us
46:17:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:17:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +223us
46:17:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:966 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 374
46:17:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:17:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:17:966 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:17:966 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:966 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:966 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:966 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1716us
46:17:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:17:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:967 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 375
46:17:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3299us
46:17:967 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:17:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:17:967 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:17:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:17:967 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:17:967 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:17:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:17:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:17:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:17:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:17:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:17:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:17:967 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 375
46:17:968 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 376
46:17:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:17:999 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 376
46:17:999 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:999 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:999 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:17:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:17:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:17:999 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:17:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19963us
46:17:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:17:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9456us
46:17:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:17:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:17:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:17:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:17:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:17:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +63us
46:17:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:17:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +176us
46:18:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:000 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:000 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 377
46:18:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1953us
46:18:000 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:000 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:000 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:18:000 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:18:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:000 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 377
46:18:001 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 378
46:18:001 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:032 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 378
46:18:032 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:032 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:032 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:032 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19934us
46:18:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:032 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 379
46:18:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3361us
46:18:032 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:032 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:032 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:032 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:18:032 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:18:032 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:032 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:032 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:033 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 379
46:18:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9118us
46:18:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:034 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:18:034 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 380
46:18:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:066 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 380
46:18:066 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:066 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:066 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:066 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8861us
46:18:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:066 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 381
46:18:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3390us
46:18:066 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:066 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:066 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:066 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:18:066 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:18:066 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:066 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:066 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:067 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 381
46:18:068 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 382
46:18:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:099 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 382
46:18:099 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:099 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:099 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:099 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19874us
46:18:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2309us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:100 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5768us
46:18:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 383
46:18:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3420us
46:18:100 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:100 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:100 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:18:100 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:18:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:100 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 383
46:18:101 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 384
46:18:101 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:133 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 384
46:18:133 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:133 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:133 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:133 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19843us
46:18:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:133 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 385
46:18:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3451us
46:18:133 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:133 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:133 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:134 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:18:134 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:18:134 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:134 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 385
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1882us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:134 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:135 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 386
46:18:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:166 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 386
46:18:166 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:166 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:166 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:166 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16008us
46:18:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:166 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 387
46:18:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3479us
46:18:166 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:166 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:166 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:166 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:18:166 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:18:166 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 387
46:18:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14948us
46:18:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:168 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 388
46:18:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +220us
46:18:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:18:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +19us
46:18:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:199 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 388
46:18:199 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:199 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:199 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:199 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2911us
46:18:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:199 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 389
46:18:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3510us
46:18:199 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:199 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:199 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:18:199 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:18:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:200 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:200 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 389
46:18:201 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 390
46:18:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:233 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 390
46:18:233 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:233 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:233 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:233 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19753us
46:18:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8259us
46:18:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +59us
46:18:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +180us
46:18:234 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:234 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 391
46:18:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3360us
46:18:234 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:234 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:234 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:234 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:18:234 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:18:234 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:234 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 391
46:18:235 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 392
46:18:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:266 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 392
46:18:266 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:266 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:266 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:266 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19723us
46:18:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:266 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 393
46:18:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3572us
46:18:266 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:266 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:266 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:266 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:18:266 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:18:266 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:267 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 393
46:18:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7712us
46:18:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:268 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:18:268 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 394
46:18:268 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:299 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 394
46:18:299 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:299 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:299 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:299 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10058us
46:18:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:299 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 395
46:18:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3600us
46:18:299 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:299 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:299 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:299 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:18:299 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:18:299 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:300 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 395
46:18:301 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 396
46:18:301 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:333 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 396
46:18:333 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:333 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:333 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:333 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:333 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19663us
46:18:333 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1113us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:334 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:334 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6964us
46:18:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:334 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 397
46:18:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3631us
46:18:334 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:334 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:334 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:334 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:18:334 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:18:334 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:334 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:334 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:334 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 397
46:18:335 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 398
46:18:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16611us
46:18:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:18:366 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 398
46:18:366 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:366 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:366 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:366 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3022us
46:18:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:366 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 399
46:18:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3660us
46:18:366 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:366 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:366 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:366 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:18:366 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:18:366 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +476us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 399
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:367 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:368 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 400
46:18:368 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:399 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 400
46:18:399 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:399 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:399 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:399 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17203us
46:18:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:399 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 401
46:18:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3690us
46:18:399 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:399 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:399 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:399 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:18:400 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:18:400 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:400 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 401
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +13541us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:401 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:18:401 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 402
46:18:401 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:433 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 402
46:18:433 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:433 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:433 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:433 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4109us
46:18:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:433 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 403
46:18:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3720us
46:18:433 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:433 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:433 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:433 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:18:433 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:18:433 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:433 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:433 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:434 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 403
46:18:435 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 404
46:18:435 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:466 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 404
46:18:466 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:466 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:466 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:466 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19542us
46:18:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7063us
46:18:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:467 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1014us
46:18:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:467 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 405
46:18:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3752us
46:18:467 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:467 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:467 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:467 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:18:467 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:18:467 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:467 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 405
46:18:468 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 406
46:18:468 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:499 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 406
46:18:499 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:499 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:499 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:499 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19513us
46:18:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:499 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 407
46:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3781us
46:18:499 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:500 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:500 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:500 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:18:500 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:18:500 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:500 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:500 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:500 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 407
46:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6305us
46:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:501 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:501 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 408
46:18:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:533 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 408
46:18:533 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:533 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:533 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:533 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11254us
46:18:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:533 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 409
46:18:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3810us
46:18:533 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:533 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:533 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:18:533 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:18:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:534 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 409
46:18:535 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 410
46:18:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:566 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 410
46:18:566 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:566 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:566 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +19422us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:566 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:18:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:567 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8109us
46:18:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:567 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 411
46:18:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3841us
46:18:567 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:567 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:567 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:567 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:18:567 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:18:567 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:567 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 411
46:18:568 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 412
46:18:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:600 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 412
46:18:600 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:600 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:600 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:600 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19422us
46:18:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3012us
46:18:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:600 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 413
46:18:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +138us
46:18:601 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:601 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:601 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:601 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:18:601 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:18:601 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +30us
46:18:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:601 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 413
46:18:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:601 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:602 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 414
46:18:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15620us
46:18:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:18:633 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 414
46:18:633 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:633 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:633 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:633 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2781us
46:18:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:633 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 415
46:18:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3901us
46:18:633 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:633 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:633 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:18:633 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:18:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:634 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:634 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 415
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +12135us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:18:635 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:18:635 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 416
46:18:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:666 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 416
46:18:666 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:666 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:666 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:666 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5304us
46:18:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:666 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 417
46:18:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3931us
46:18:666 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:667 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:667 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:667 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:18:667 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:18:667 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:667 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:667 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:667 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 417
46:18:668 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 418
46:18:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:700 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 418
46:18:700 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:700 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:700 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:700 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19333us
46:18:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5866us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:701 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2211us
46:18:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:701 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 419
46:18:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3962us
46:18:701 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:701 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:701 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:18:701 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:18:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:701 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 419
46:18:702 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 420
46:18:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:733 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 420
46:18:733 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:733 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:733 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:733 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19302us
46:18:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:733 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 421
46:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3992us
46:18:733 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:733 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:733 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:18:733 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:18:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:734 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 421
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4899us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:734 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:735 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 422
46:18:735 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:766 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 422
46:18:766 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:766 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:766 user_main    D[UTIL]: HLE\sceUtility.cpp:166 00000000=sceUtilitySavedataGetStatus()
46:18:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:766 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12452us
46:18:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:767 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 423
46:18:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4019us
46:18:767 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:767 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:767 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:767 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:18:767 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:18:767 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +69us
46:18:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:767 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 423
46:18:768 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 424
46:18:768 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:800 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 424
46:18:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +17963us
46:18:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:18:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:18:800 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:18:800 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: 
STATUS CHANGE: BGAMESAVE_LOADFAILED -> BGAMESAVE_LOADCANCELED
46:18:800 user_main    D[IO]: HLE\sceIo.cpp:934 3f=sceIoWrite(1, 08bff3e4, 3f)
46:18:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08a113d0->08b42334, io write) +304us
46:18:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b42334->08ab3000, sas core) +0us
46:18:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:18:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:18:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:18:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:18:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +140us
46:18:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:801 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
46:18:801 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091d97d0, 1600, 0)
46:18:801 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:18:801 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
46:18:801 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:801 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
46:18:801 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:802 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:18:802 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:802 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +22us
46:18:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +217us
46:18:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:802 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8318us
46:18:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:802 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 425
46:18:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5026us
46:18:802 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:802 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:802 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:802 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:18:802 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:18:802 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:802 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:802 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +19us
46:18:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:18:802 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 425
46:18:803 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 426
46:18:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:833 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 426
46:18:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:18:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:833 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18309us
46:18:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2769us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:833 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:833 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 427
46:18:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +344us
46:18:834 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:834 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:834 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:18:834 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:18:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +19us
46:18:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:18:834 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 427
46:18:835 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 428
46:18:835 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:866 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 428
46:18:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:867 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:867 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:18:867 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:867 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19836us
46:18:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:867 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 429
46:18:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3508us
46:18:867 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:867 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:867 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:867 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:18:867 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:18:867 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:868 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


46:18:868 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 33
46:18:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:18:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:18:869 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 429
46:18:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10699us
46:18:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:870 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:870 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 430
46:18:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:900 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 430
46:18:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:900 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:900 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:18:900 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:900 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6752us
46:18:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:900 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 431
46:18:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3890us
46:18:900 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:900 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:900 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:18:900 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:18:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +96us
46:18:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:18:901 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 431
46:18:902 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 432
46:18:902 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:18:933 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 432
46:18:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:933 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:18:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:933 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19337us
46:18:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4428us
46:18:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:18:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:18:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:18:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:18:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:18:934 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:18:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3649us
46:18:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:934 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 433
46:18:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3930us
46:18:934 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:18:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:934 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:934 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:934 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:18:934 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:18:934 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:18:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:18:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:18:934 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 433
46:18:936 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 434
46:18:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:18:967 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 434
46:18:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:18:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:18:967 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:967 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:18:967 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:18:967 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:18:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19306us
46:18:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:18:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:18:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:18:967 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 435
46:18:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3961us
46:18:967 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:18:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:18:967 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:18:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:18:967 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:18:967 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:18:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:18:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:18:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:18:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:18:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:18:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:18:968 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 435
46:18:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3465us
46:18:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:18:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:18:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:18:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:18:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:18:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:18:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:18:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:18:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:18:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:18:969 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:18:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:18:970 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 436
46:18:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:000 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 436
46:19:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:000 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:19:000 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:19:000 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:19:000 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13887us
46:19:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:000 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 437
46:19:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3990us
46:19:000 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:000 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:000 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:19:000 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:19:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:001 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 437
46:19:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16530us
46:19:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:002 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 438
46:19:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +54us
46:19:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:19:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +186us
46:19:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:033 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 438
46:19:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1480us
46:19:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:19:033 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1019)
46:19:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3758, 3758, 3758, 3758)
46:19:033 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:19:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:19:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:034 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9553us
46:19:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:034 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 439
46:19:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4020us
46:19:034 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:034 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:034 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:19:034 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:19:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:034 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 439
46:19:035 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 440
46:19:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:067 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 440
46:19:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:067 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19214us
46:19:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +381us
46:19:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:068 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:068 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 441
46:19:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1751us
46:19:068 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:068 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:068 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:068 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:19:068 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:19:068 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:068 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 441
46:19:069 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 442
46:19:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:100 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 442
46:19:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:100 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
46:19:100 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19186us
46:19:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 443
46:19:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4082us
46:19:100 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:100 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:100 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:19:100 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:19:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:101 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 443
46:19:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9294us
46:19:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:102 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:102 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 444
46:19:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:133 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 444
46:19:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:133 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7936us
46:19:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:133 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 445
46:19:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4112us
46:19:133 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:133 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:133 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:133 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:19:133 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:19:133 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:133 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:133 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:134 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 445
46:19:135 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 446
46:19:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 446
46:19:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:167 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19123us
46:19:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3235us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:167 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4842us
46:19:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:168 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 447
46:19:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4144us
46:19:168 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:168 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:168 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:19:168 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:19:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:168 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 447
46:19:169 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 448
46:19:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:200 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 448
46:19:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:200 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19093us
46:19:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:200 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 449
46:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4174us
46:19:200 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:200 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:200 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:200 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:19:200 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:19:200 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:200 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:200 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:200 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 449
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2058us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:201 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:202 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 450
46:19:202 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:234 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 450
46:19:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:234 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15082us
46:19:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:234 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 451
46:19:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4203us
46:19:234 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:234 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:234 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:234 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:19:234 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:19:234 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:235 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 451
46:19:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +15124us
46:19:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:236 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 452
46:19:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +18us
46:19:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:19:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +222us
46:19:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:19:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:19:267 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:19:267 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 452
46:19:267 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:267 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:267 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1986us
46:19:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:267 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 453
46:19:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4233us
46:19:267 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:267 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:267 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:267 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:19:268 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:19:268 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:268 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:268 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:268 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 453
46:19:269 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 454
46:19:269 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:300 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 454
46:19:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:300 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19003us
46:19:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9185us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +94us
46:19:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +145us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:300 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:300 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 455
46:19:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3157us
46:19:301 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:301 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:301 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:301 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:19:301 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:19:301 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:301 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:301 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:301 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 455
46:19:302 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 456
46:19:302 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:334 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 456
46:19:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:334 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18973us
46:19:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:334 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 457
46:19:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4294us
46:19:334 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:334 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:334 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:334 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:19:334 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:19:334 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:334 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:334 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:335 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 457
46:19:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7888us
46:19:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:336 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:336 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 458
46:19:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:367 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 458
46:19:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:367 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9132us
46:19:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:367 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 459
46:19:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4323us
46:19:367 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:367 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:367 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:367 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:19:367 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:19:367 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:367 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:367 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:368 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 459
46:19:369 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 460
46:19:369 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:400 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 460
46:19:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:400 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18913us
46:19:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2039us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:400 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6039us
46:19:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:400 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 461
46:19:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4354us
46:19:401 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:401 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:401 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:401 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:19:401 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:19:401 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:401 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:401 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:401 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 461
46:19:402 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 462
46:19:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:434 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 462
46:19:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:434 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18883us
46:19:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:434 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 463
46:19:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4384us
46:19:434 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:434 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:434 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:434 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:19:434 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:19:434 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:435 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 463
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +652us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:435 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:436 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 464
46:19:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:467 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 464
46:19:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:467 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16278us
46:19:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:467 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 465
46:19:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4413us
46:19:467 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:467 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:467 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:467 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:19:467 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:19:467 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:468 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 465
46:19:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13717us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:469 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:469 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 466
46:19:469 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:501 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 466
46:19:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:501 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3183us
46:19:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:501 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 467
46:19:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4443us
46:19:501 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:501 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:501 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:501 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:19:501 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:19:501 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:502 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 467
46:19:503 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 468
46:19:503 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:534 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 468
46:19:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:534 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:534 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18793us
46:19:534 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7988us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:535 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +89us
46:19:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:535 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 469
46:19:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4474us
46:19:535 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:535 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:535 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:535 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:19:535 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:19:535 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:535 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 469
46:19:536 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 470
46:19:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:567 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 470
46:19:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:567 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18763us
46:19:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:567 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 471
46:19:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4504us
46:19:567 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:567 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:567 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:567 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:19:567 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:19:567 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:568 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 471
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6480us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:569 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:569 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 472
46:19:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:601 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 472
46:19:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:601 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10329us
46:19:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:601 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 473
46:19:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4533us
46:19:601 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:601 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:601 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:601 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:19:601 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:19:601 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:602 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 473
46:19:603 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 474
46:19:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:634 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 474
46:19:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:634 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18703us
46:19:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +842us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:634 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7235us
46:19:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:634 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 475
46:19:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4565us
46:19:635 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:635 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:635 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:635 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:19:635 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:19:635 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:635 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 475
46:19:636 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 476
46:19:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:667 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 476
46:19:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:667 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18673us
46:19:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3938us
46:19:667 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:667 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:667 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:667 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 477
46:19:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +176us
46:19:667 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:667 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:667 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:667 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:19:667 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:19:668 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +63us
46:19:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +32us
46:19:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +205us
46:19:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:668 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 477
46:19:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:668 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:669 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 478
46:19:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15417us
46:19:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:19:701 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 478
46:19:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:701 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2058us
46:19:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:701 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 479
46:19:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4624us
46:19:701 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:701 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:701 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:19:701 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:19:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:702 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 479
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12311us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:703 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:704 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 480
46:19:704 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:734 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 480
46:19:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:734 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4378us
46:19:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:734 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 481
46:19:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4653us
46:19:734 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:734 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:734 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:734 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:19:734 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:19:734 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:734 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:734 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:735 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 481
46:19:736 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 482
46:19:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:767 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 482
46:19:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:767 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18583us
46:19:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6791us
46:19:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:768 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1286us
46:19:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:768 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 483
46:19:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4684us
46:19:768 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:768 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:768 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:768 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:19:768 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:19:768 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:768 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:768 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:768 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 483
46:19:769 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 484
46:19:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:801 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 484
46:19:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:801 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18553us
46:19:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:801 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 485
46:19:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4714us
46:19:801 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:801 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:801 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:801 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:19:801 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:19:801 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:802 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 485
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5074us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:802 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:803 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 486
46:19:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:834 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 486
46:19:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:834 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:834 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11525us
46:19:834 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:834 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:834 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:834 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 487
46:19:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4743us
46:19:834 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:834 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:834 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:19:834 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:19:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:835 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 487
46:19:836 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 488
46:19:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:867 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 488
46:19:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +18462us
46:19:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:867 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:19:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:19:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:868 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8109us
46:19:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:868 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 489
46:19:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4774us
46:19:868 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:868 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:868 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:868 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:19:868 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:19:868 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:868 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 489
46:19:869 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 490
46:19:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:901 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 490
46:19:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:901 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18463us
46:19:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2741us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:19:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:19:901 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:19:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:19:902 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 491
46:19:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +141us
46:19:902 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:902 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:902 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:902 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:19:902 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:19:902 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:902 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:902 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:902 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 491
46:19:903 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 492
46:19:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:19:934 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 492
46:19:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:934 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18433us
46:19:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:934 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 493
46:19:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4835us
46:19:934 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:19:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:934 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:934 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:934 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:19:934 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:19:934 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:19:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:935 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 493
46:19:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10905us
46:19:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:19:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:19:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:19:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:19:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:19:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:19:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:19:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:19:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:19:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:19:936 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:19:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:19:936 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 494
46:19:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:19:968 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 494
46:19:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:19:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:19:968 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:19:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5575us
46:19:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:19:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:19:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:19:968 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 495
46:19:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4863us
46:19:968 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:19:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:19:968 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:19:968 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:19:968 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:19:968 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:19:968 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:19:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:19:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:19:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:19:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:19:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:19:969 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 495
46:19:970 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 496
46:19:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:001 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 496
46:20:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:001 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18372us
46:20:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5596us
46:20:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:002 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2482us
46:20:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:002 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 497
46:20:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4895us
46:20:002 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:002 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:002 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:002 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:20:002 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:20:002 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:002 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:002 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:002 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 497
46:20:003 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 498
46:20:003 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:034 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 498
46:20:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:034 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18342us
46:20:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:034 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 499
46:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4925us
46:20:034 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:034 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:034 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:20:034 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:20:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:035 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 499
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3668us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:035 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:036 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 500
46:20:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:068 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 500
46:20:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:068 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12721us
46:20:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:068 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 501
46:20:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4953us
46:20:068 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:068 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:068 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:068 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:20:068 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:20:068 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:069 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 501
46:20:070 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 502
46:20:070 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16733us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:101 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 502
46:20:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1518us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:101 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:20:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:101 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8349us
46:20:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:102 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 503
46:20:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4984us
46:20:102 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:102 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:102 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:20:102 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:20:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:102 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 503
46:20:103 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 504
46:20:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:134 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 504
46:20:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:134 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:134 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18252us
46:20:134 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:134 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:134 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1545us
46:20:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:135 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:135 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 505
46:20:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1548us
46:20:135 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:135 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:135 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:135 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:20:135 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:20:135 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:135 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 505
46:20:136 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 506
46:20:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:168 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 506
46:20:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:168 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18222us
46:20:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:168 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 507
46:20:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5045us
46:20:168 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:168 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:168 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:20:168 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:20:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:169 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 507
46:20:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9497us
46:20:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:170 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:170 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 508
46:20:170 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:201 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 508
46:20:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:201 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6772us
46:20:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:201 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 509
46:20:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5074us
46:20:201 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:201 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:201 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:201 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:20:201 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:20:201 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:202 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 509
46:20:203 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 510
46:20:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:234 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 510
46:20:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:234 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18162us
46:20:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4399us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:235 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:235 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3678us
46:20:235 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:235 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 511
46:20:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5105us
46:20:235 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:235 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:235 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:235 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:20:235 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:20:235 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:235 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 511
46:20:236 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 512
46:20:236 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:269 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 512
46:20:269 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:269 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:269 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18132us
46:20:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:269 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 513
46:20:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5135us
46:20:269 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:269 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:269 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:269 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:20:269 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:20:269 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:269 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:269 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:270 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 513
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2260us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:270 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:271 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 514
46:20:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:302 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 514
46:20:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:302 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13918us
46:20:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:302 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 515
46:20:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5164us
46:20:302 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:302 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:302 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:302 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:20:302 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:20:302 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:302 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:302 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:303 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 515
46:20:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15327us
46:20:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:304 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 516
46:20:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +55us
46:20:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:20:336 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 516
46:20:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1456us
46:20:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:336 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:20:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:20:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:336 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9550us
46:20:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:336 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 517
46:20:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5194us
46:20:336 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:336 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:337 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:20:337 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:20:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:337 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 517
46:20:338 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 518
46:20:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16584us
46:20:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:20:369 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 518
46:20:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:369 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1457us
46:20:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +349us
46:20:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:370 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:370 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 519
46:20:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2955us
46:20:370 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:370 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:370 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:20:370 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:20:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:370 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 519
46:20:371 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 520
46:20:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab2c8->08000000, interrupt) +16584us
46:20:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab2c8, idle) +204us
46:20:402 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 520
46:20:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:402 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1427us
46:20:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:402 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 521
46:20:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5051us
46:20:402 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:402 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:402 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:402 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:20:402 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:20:402 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:403 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 521
46:20:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8091us
46:20:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:404 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:404 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 522
46:20:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa234->08000000, interrupt) +6569us
46:20:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa234, idle) +211us
46:20:436 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 522
46:20:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:436 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1398us
46:20:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:436 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 523
46:20:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5073us
46:20:436 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:436 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:436 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:20:436 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:20:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:436 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 523
46:20:437 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 524
46:20:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd28c->08000000, interrupt) +16584us
46:20:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd28c, idle) +217us
46:20:469 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 524
46:20:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:469 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1367us
46:20:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2985us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:469 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5092us
46:20:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:470 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 525
46:20:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5098us
46:20:470 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:470 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:470 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:20:470 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:20:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:470 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 525
46:20:471 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 526
46:20:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afda28->08000000, interrupt) +16584us
46:20:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afda28, idle) +223us
46:20:502 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 526
46:20:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:502 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1337us
46:20:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:502 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 527
46:20:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5122us
46:20:502 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:502 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:502 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:502 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:20:502 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:20:502 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:503 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 527
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +854us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:503 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:504 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 528
46:20:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b230a8->08000000, interrupt) +13805us
46:20:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b230a8, idle) +230us
46:20:536 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 528
46:20:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:536 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1308us
46:20:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:536 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 529
46:20:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5144us
46:20:536 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:536 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:536 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:536 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:20:536 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:20:536 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:537 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 529
46:20:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13919us
46:20:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:538 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:538 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 530
46:20:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b24fc0->08000000, interrupt) +740us
46:20:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b24fc0, idle) +236us
46:20:569 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 530
46:20:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:569 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1278us
46:20:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:569 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 531
46:20:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5168us
46:20:569 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:569 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:569 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:569 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:20:569 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:20:569 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:569 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 531
46:20:571 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 532
46:20:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:20:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +242us
46:20:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 532
46:20:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:603 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1246us
46:20:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8910us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +129us
46:20:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +110us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:604 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:604 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 533
46:20:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4361us
46:20:604 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:604 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:604 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:604 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:20:604 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:20:604 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:604 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 533
46:20:605 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 534
46:20:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:20:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +249us
46:20:636 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 534
46:20:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:636 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1216us
46:20:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:636 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 535
46:20:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5217us
46:20:636 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:636 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:636 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:20:636 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:20:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:636 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 535
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6683us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:637 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:638 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 536
46:20:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +7977us
46:20:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +255us
46:20:669 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 536
46:20:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:669 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1188us
46:20:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:669 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 537
46:20:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5239us
46:20:669 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:669 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:669 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:669 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:20:669 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:20:669 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:669 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 537
46:20:671 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 538
46:20:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:20:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +261us
46:20:703 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 538
46:20:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:703 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1156us
46:20:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1745us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:703 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6333us
46:20:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:704 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 539
46:20:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5264us
46:20:704 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:704 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:704 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:704 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:20:704 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:20:704 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:704 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:704 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:704 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 539
46:20:705 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 540
46:20:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:20:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +268us
46:20:736 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 540
46:20:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:736 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1126us
46:20:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4834us
46:20:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:736 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 541
46:20:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +213us
46:20:736 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:736 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:736 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:736 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:20:736 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:20:736 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +27us
46:20:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +69us
46:20:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +169us
46:20:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:737 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 541
46:20:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:737 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:738 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 542
46:20:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +15212us
46:20:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +274us
46:20:769 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 542
46:20:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:769 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1097us
46:20:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:769 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 543
46:20:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5310us
46:20:769 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:769 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:769 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:20:769 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:20:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:769 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 543
46:20:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12513us
46:20:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:771 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:771 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:771 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:771 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:771 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:771 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:771 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:771 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:771 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:771 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:771 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:771 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:771 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 544
46:20:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +2146us
46:20:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +280us
46:20:803 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 544
46:20:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:803 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1068us
46:20:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:803 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 545
46:20:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5334us
46:20:803 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:803 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:803 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:803 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:20:803 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:20:803 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:804 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 545
46:20:805 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 546
46:20:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b24ef0->08000000, interrupt) +16585us
46:20:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b24ef0, idle) +287us
46:20:836 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 546
46:20:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:836 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1036us
46:20:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7669us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:836 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +409us
46:20:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:836 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 547
46:20:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5359us
46:20:836 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:836 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:836 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:837 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:20:837 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:20:837 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:837 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 547
46:20:838 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 548
46:20:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b24f6c->08000000, interrupt) +16585us
46:20:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b24f6c, idle) +293us
46:20:869 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 548
46:20:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:869 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1006us
46:20:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:869 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 549
46:20:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5383us
46:20:870 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:870 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:870 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:20:870 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:20:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:870 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 549
46:20:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5277us
46:20:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:20:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:20:871 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:20:871 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 550
46:20:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +9383us
46:20:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +299us
46:20:903 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 550
46:20:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:903 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +978us
46:20:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:903 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 551
46:20:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5405us
46:20:903 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:903 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:903 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:20:903 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:20:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:904 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 551
46:20:905 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 552
46:20:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:20:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:20:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +306us
46:20:936 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 552
46:20:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:936 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +946us
46:20:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +504us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:936 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:20:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7574us
46:20:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:937 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 553
46:20:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5430us
46:20:937 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:20:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:937 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:937 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:937 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:20:937 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:20:937 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:20:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:20:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:937 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 553
46:20:938 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 554
46:20:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:20:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:20:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +312us
46:20:970 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 554
46:20:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:20:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:20:970 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:20:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +916us
46:20:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:20:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3593us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:20:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:20:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:20:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:20:971 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 555
46:20:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +179us
46:20:971 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:20:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:20:971 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:20:971 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:20:971 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:20:971 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:20:971 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:20:971 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:20:971 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:20:971 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +60us
46:20:971 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:20:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:20:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +36us
46:20:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:20:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:20:971 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 555
46:20:972 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 556
46:20:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:20:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +318us
46:21:003 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 556
46:21:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:003 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +886us
46:21:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:003 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 557
46:21:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5477us
46:21:003 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:003 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:003 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:003 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:21:003 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:21:003 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:003 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:003 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:004 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 557
46:21:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11106us
46:21:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:005 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:21:005 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 558
46:21:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +3554us
46:21:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +325us
46:21:036 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 558
46:21:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:036 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +857us
46:21:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:036 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 559
46:21:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5500us
46:21:036 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:036 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:036 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:036 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:21:036 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:21:036 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:036 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 559
46:21:037 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 560
46:21:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +331us
46:21:070 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 560
46:21:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:070 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +826us
46:21:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6428us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:070 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1649us
46:21:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:070 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 561
46:21:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5525us
46:21:070 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:070 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:070 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:070 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:21:071 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:21:071 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:071 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 561
46:21:072 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 562
46:21:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +337us
46:21:103 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 562
46:21:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:103 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +796us
46:21:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:103 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 563
46:21:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5549us
46:21:103 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:103 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:103 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:103 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:21:103 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:21:103 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:103 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 563
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3871us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:104 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:21:105 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 564
46:21:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10789us
46:21:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +344us
46:21:136 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 564
46:21:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:136 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +767us
46:21:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:136 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 565
46:21:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5571us
46:21:136 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:136 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:136 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:136 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:21:136 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:21:136 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:137 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 565
46:21:138 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 566
46:21:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +350us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b369f8, sas core) +0us
46:21:170 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 566
46:21:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +705us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:170 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:21:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:170 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8349us
46:21:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:171 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 567
46:21:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5596us
46:21:171 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:171 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:171 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:171 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:21:171 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:21:171 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:171 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:171 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:171 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 567
46:21:172 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 568
46:21:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +356us
46:21:203 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 568
46:21:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:203 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +706us
46:21:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2352us
46:21:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:204 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:204 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 569
46:21:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1345us
46:21:204 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:204 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:204 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:204 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:21:204 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:21:204 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:204 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 569
46:21:205 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 570
46:21:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +363us
46:21:236 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 570
46:21:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:236 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +676us
46:21:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:236 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 571
46:21:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5644us
46:21:236 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:236 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:236 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:236 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:21:236 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:21:236 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:236 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:236 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:236 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 571
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9700us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:237 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:21:238 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 572
46:21:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +4960us
46:21:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +369us
46:21:270 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 572
46:21:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:270 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +647us
46:21:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:270 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 573
46:21:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5666us
46:21:270 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:270 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:270 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:21:270 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:21:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:271 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 573
46:21:272 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 574
46:21:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +375us
46:21:303 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 574
46:21:303 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:303 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:303 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +616us
46:21:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5187us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:303 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2890us
46:21:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:304 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 575
46:21:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5691us
46:21:304 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:304 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:304 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:304 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:21:304 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:21:304 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:304 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:304 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:304 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 575
46:21:305 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 576
46:21:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +382us
46:21:337 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 576
46:21:337 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:337 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:337 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +585us
46:21:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:337 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 577
46:21:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5715us
46:21:337 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:337 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:337 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:21:337 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:21:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:337 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 577
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2463us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:338 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:21:339 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 578
46:21:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e8fc->08000000, interrupt) +12196us
46:21:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e8fc, idle) +388us
46:21:370 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 578
46:21:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:370 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +557us
46:21:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:370 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 579
46:21:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5737us
46:21:370 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:370 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:370 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:21:370 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:21:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:370 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 579
46:21:372 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15530us
46:21:372 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:372 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 580
46:21:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b24c10->08000000, interrupt) +1054us
46:21:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +394us
46:21:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b24c10, sas core) +0us
46:21:403 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 580
46:21:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +495us
46:21:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:403 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:21:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:21:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:403 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:403 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:403 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8589us
46:21:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:403 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 581
46:21:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5762us
46:21:403 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:403 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:404 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:404 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:21:404 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:21:404 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:404 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:404 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:404 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 581
46:21:405 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 582
46:21:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b24f6c->08000000, interrupt) +16585us
46:21:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b24f6c, idle) +401us
46:21:437 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 582
46:21:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:437 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +495us
46:21:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1112us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:437 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:438 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 583
46:21:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2752us
46:21:438 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:438 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:438 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:438 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:21:438 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:21:438 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:438 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:438 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:438 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 583
46:21:439 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 584
46:21:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +407us
46:21:470 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 584
46:21:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:470 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +465us
46:21:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:470 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 585
46:21:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5810us
46:21:470 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:470 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:470 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:21:470 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:21:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:470 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 585
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8293us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:471 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:21:472 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 586
46:21:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +6366us
46:21:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +413us
46:21:503 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 586
46:21:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:503 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +437us
46:21:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:503 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 587
46:21:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5832us
46:21:503 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:503 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:503 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:503 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:21:503 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:21:503 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:503 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:503 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:503 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 587
46:21:505 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 588
46:21:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +420us
46:21:537 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 588
46:21:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:537 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +405us
46:21:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3947us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:537 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4131us
46:21:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:538 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 589
46:21:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5857us
46:21:538 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:538 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:538 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:538 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:21:538 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:21:538 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:538 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:538 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:538 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 589
46:21:539 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 590
46:21:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +426us
46:21:570 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 590
46:21:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:570 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +375us
46:21:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:570 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 591
46:21:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5881us
46:21:570 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:570 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:570 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:570 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:21:570 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:21:570 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:570 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 591
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1057us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:571 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:21:572 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 592
46:21:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +13603us
46:21:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +432us
46:21:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 592
46:21:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:603 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +347us
46:21:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:603 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 593
46:21:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5903us
46:21:603 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:603 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:603 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:21:603 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:21:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 593
46:21:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14122us
46:21:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:605 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 594
46:21:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +1259us
46:21:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +439us
46:21:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b369f8, sas core) +0us
46:21:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +285us
46:21:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:637 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 594
46:21:637 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:21:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:21:637 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9790us
46:21:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:637 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 595
46:21:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5927us
46:21:637 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:637 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:637 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:637 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:21:637 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:21:637 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:638 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 595
46:21:639 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 596
46:21:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +445us
46:21:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:670 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +285us
46:21:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:670 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 596
46:21:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9871us
46:21:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +128us
46:21:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +111us
46:21:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:671 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:671 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 597
46:21:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4159us
46:21:671 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:671 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:671 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:21:671 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:21:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:671 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 597
46:21:672 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 598
46:21:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +451us
46:21:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:704 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +255us
46:21:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:704 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 598
46:21:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:704 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 599
46:21:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5975us
46:21:704 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:704 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:704 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:704 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:21:704 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:21:704 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:704 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:704 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:704 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 599
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6886us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:706 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:21:706 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 600
46:21:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +7774us
46:21:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +458us
46:21:737 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:737 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:737 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +226us
46:21:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:737 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 600
46:21:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:737 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 601
46:21:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5998us
46:21:737 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:737 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:737 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:21:737 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:21:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:738 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 601
46:21:739 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 602
46:21:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +464us
46:21:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:770 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +195us
46:21:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:770 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 602
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2706us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:770 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5371us
46:21:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:771 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 603
46:21:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6023us
46:21:771 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:771 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:771 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:771 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:21:771 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:21:771 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:771 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:771 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:771 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 603
46:21:772 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 604
46:21:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16584us
46:21:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +470us
46:21:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:804 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +165us
46:21:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:804 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 604
46:21:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5795us
46:21:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:804 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 605
46:21:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +11us
46:21:804 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:804 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:804 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:804 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:21:804 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:21:804 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +130us
46:21:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:805 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 605
46:21:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:805 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:21:806 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 606
46:21:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +15010us
46:21:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +477us
46:21:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:837 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +136us
46:21:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:837 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 606
46:21:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:837 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 607
46:21:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6069us
46:21:837 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:837 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:837 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:837 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:21:837 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:21:837 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:837 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 607
46:21:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12716us
46:21:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:21:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:21:839 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:21:839 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 608
46:21:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +1944us
46:21:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +483us
46:21:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:870 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +106us
46:21:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:870 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 608
46:21:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:870 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 609
46:21:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6093us
46:21:870 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:870 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:870 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:21:870 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:21:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:870 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 609
46:21:871 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 610
46:21:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a710->08000000, interrupt) +16585us
46:21:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a710, idle) +489us
46:21:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:904 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +75us
46:21:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:904 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 610
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8630us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +168us
46:21:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +71us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:21:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:21:904 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:21:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:21:904 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 611
46:21:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5565us
46:21:904 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:905 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:905 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:905 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:21:905 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:21:905 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:905 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:905 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:905 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 611
46:21:906 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 612
46:21:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d8d8->08000000, interrupt) +16584us
46:21:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:21:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d8d8, idle) +496us
46:21:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:937 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
46:21:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:937 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 612
46:21:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:937 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 613
46:21:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6141us
46:21:937 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:21:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:937 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:937 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:937 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:21:937 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:21:937 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:21:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:937 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 613
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5480us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:21:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:21:938 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:21:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:21:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:939 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 614
46:21:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08adac10->08000000, interrupt) +9180us
46:21:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:21:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08adac10, idle) +502us
46:21:970 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16us
46:21:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:970 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 614
46:21:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:21:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:970 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 615
46:21:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6164us
46:21:970 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:21:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:21:970 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:21:970 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:21:970 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:21:970 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:21:970 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:21:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:21:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:21:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:21:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:21:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:21:970 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 615
46:21:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:21:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:21:972 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:21:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16570us
46:21:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:21:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:21:972 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 616
46:21:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +14us
46:22:004 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:004 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:004 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:22:004 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:22:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:004 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 616
46:22:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1861us
46:22:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:005 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:006 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 617
46:22:006 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:037 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 617
46:22:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:038 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:038 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29436us
46:22:038 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:038 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 618
46:22:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +45us
46:22:038 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:038 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:038 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:038 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:22:038 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:22:038 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:038 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:038 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:039 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 618
46:22:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14927us
46:22:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:040 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 619
46:22:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +214us
46:22:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:22:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +25us
46:22:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:069 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:069 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 619
46:22:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:070 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16340us
46:22:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:070 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 620
46:22:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +75us
46:22:070 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:070 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:070 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:070 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:22:071 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:22:071 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:071 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 620
46:22:072 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 621
46:22:072 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:100 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 621
46:22:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +27993us
46:22:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:101 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:101 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3244us
46:22:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:102 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 622
46:22:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +105us
46:22:102 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:102 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:102 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:22:102 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:22:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:102 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 622
46:22:103 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 623
46:22:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:131 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 623
46:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:132 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33130us
46:22:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:132 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 624
46:22:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +137us
46:22:132 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:132 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:132 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:132 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:22:132 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:22:132 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:132 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 624
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7691us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:133 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:22:134 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 625
46:22:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:162 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 625
46:22:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:163 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:163 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23486us
46:22:163 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:163 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 626
46:22:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +165us
46:22:163 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:163 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:163 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:163 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:22:163 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:22:163 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:164 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 626
46:22:165 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 627
46:22:165 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:194 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 627
46:22:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +20756us
46:22:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:195 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:196 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10391us
46:22:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:196 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 628
46:22:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +196us
46:22:196 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:196 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:196 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:196 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:22:196 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:22:196 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:196 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 628
46:22:197 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 629
46:22:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:225 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 629
46:22:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:226 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:226 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33040us
46:22:226 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:226 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 630
46:22:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +227us
46:22:226 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:226 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:226 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:226 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:22:226 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:22:226 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:226 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:226 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +455us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 630
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:227 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:228 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 631
46:22:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:256 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 631
46:22:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:257 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30632us
46:22:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:257 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 632
46:22:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +256us
46:22:257 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:257 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:257 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:257 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:22:257 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:22:257 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:258 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 632
46:22:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +13520us
46:22:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:259 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:22:259 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 633
46:22:259 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:287 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 633
46:22:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:288 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17537us
46:22:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:288 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 634
46:22:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +286us
46:22:288 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:288 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:288 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:288 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:22:288 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:22:288 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:288 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:288 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:289 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 634
46:22:290 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 635
46:22:290 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:321 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 635
46:22:321 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +26586us
46:22:321 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:321 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:321 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:321 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:321 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:322 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:322 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:322 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4440us
46:22:322 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:322 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 636
46:22:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +316us
46:22:322 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:323 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:323 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:323 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:22:323 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:22:323 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:323 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:323 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:323 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 636
46:22:324 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 637
46:22:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16584us
46:22:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:22:354 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 637
46:22:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:355 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16335us
46:22:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:355 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 638
46:22:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +347us
46:22:355 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:355 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:355 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:355 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:22:355 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:22:355 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:356 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 638
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6284us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:357 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:357 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 639
46:22:357 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:388 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 639
46:22:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:389 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:389 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24683us
46:22:389 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:389 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 640
46:22:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +376us
46:22:389 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:389 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:389 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:389 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:22:389 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:22:389 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:389 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:389 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:390 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 640
46:22:391 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 641
46:22:391 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:421 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 641
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +19350us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:421 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:422 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11587us
46:22:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:422 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 642
46:22:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +406us
46:22:422 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:422 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:422 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:423 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:22:423 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:22:423 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:423 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:423 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:423 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 642
46:22:424 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 643
46:22:424 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:454 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 643
46:22:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +32799us
46:22:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:455 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:22:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:22:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:22:455 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 644
46:22:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +228us
46:22:455 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08b2d098->08b42334, interrupts resumed) +14us
46:22:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2d098, sas core) +0us
46:22:455 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:455 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:455 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:22:455 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:22:455 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:455 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:455 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +82us
46:22:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +156us
46:22:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:456 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 644
46:22:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:456 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:22:457 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 645
46:22:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15226us
46:22:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:22:488 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 645
46:22:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:489 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16215us
46:22:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:489 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 646
46:22:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +466us
46:22:489 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:489 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:489 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:489 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:22:489 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:22:489 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:490 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 646
46:22:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +12114us
46:22:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:491 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:22:491 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 647
46:22:491 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:521 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 647
46:22:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:522 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18733us
46:22:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:522 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 648
46:22:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +496us
46:22:522 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:522 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:522 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:22:522 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:22:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:522 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 648
46:22:524 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 649
46:22:524 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:554 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 649
46:22:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +25179us
46:22:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:555 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:556 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5638us
46:22:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:556 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 650
46:22:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +526us
46:22:556 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:556 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:556 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:22:556 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:22:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:556 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 650
46:22:557 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 651
46:22:557 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:588 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 651
46:22:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:589 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32710us
46:22:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:589 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 652
46:22:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +558us
46:22:589 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:589 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:589 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:22:589 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:22:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:589 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 652
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4878us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:590 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:591 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 653
46:22:591 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:621 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 653
46:22:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:622 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25879us
46:22:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:622 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 654
46:22:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +586us
46:22:622 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:622 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:622 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:22:622 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:22:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:622 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 654
46:22:624 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 655
46:22:624 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:654 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 655
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +17942us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:654 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:22:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:656 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12784us
46:22:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:656 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 656
46:22:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +616us
46:22:656 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:656 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:656 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:656 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:22:656 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:22:656 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:656 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 656
46:22:657 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 657
46:22:657 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:688 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 657
46:22:689 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +31009us
46:22:689 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:689 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1579us
46:22:689 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:689 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:689 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:22:689 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:689 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:22:689 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:22:689 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:22:689 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:22:689 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 658
46:22:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +198us
46:22:689 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:689 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:689 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:689 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:22:689 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:22:689 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:689 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +42us
46:22:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +54us
46:22:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +185us
46:22:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:690 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 658
46:22:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:690 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:691 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 659
46:22:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15678us
46:22:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:22:721 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 659
46:22:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:722 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16005us
46:22:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:722 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 660
46:22:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +677us
46:22:722 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:722 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:722 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:722 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:22:722 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:22:722 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:722 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 660
46:22:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10706us
46:22:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:724 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:724 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 661
46:22:724 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:755 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 661
46:22:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:756 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19930us
46:22:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:756 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 662
46:22:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +706us
46:22:756 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:756 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:756 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:756 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:22:756 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:22:756 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:756 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 662
46:22:758 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 663
46:22:758 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:788 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 663
46:22:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +23773us
46:22:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:789 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:790 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6834us
46:22:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:790 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 664
46:22:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +736us
46:22:790 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:790 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:790 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:790 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:22:790 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:22:790 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:790 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 664
46:22:791 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 665
46:22:791 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:821 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 665
46:22:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:822 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32500us
46:22:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:822 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 666
46:22:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +768us
46:22:822 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:822 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:822 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:822 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:22:822 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:22:822 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +96us
46:22:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:22:822 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 666
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3471us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:823 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:824 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 667
46:22:824 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:855 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 667
46:22:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:856 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:856 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27091us
46:22:856 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:856 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 668
46:22:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +780us
46:22:856 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:856 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:856 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:22:856 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:22:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:22:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:22:857 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 668
46:22:858 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16535us
46:22:858 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:858 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 669
46:22:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +48us
46:22:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +192us
46:22:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:888 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 669
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:22:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:22:888 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:22:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:890 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:890 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13998us
46:22:890 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:890 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 670
46:22:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +808us
46:22:890 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:890 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:890 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:890 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:22:890 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:22:890 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:890 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:890 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:22:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:22:890 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 670
46:22:891 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 671
46:22:891 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:921 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 671
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +29600us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1593us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:922 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:22:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:22:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:22:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:22:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:22:922 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:22:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:22:922 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 672
46:22:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +390us
46:22:922 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:923 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:923 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:923 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:22:923 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:22:923 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:22:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:22:923 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 672
46:22:924 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 673
46:22:924 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:22:955 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 673
46:22:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:956 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:956 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32396us
46:22:956 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:956 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 674
46:22:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +870us
46:22:956 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:22:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:956 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:956 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:956 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:22:956 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:22:956 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:22:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:22:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:22:957 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 674
46:22:957 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9299us
46:22:957 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:22:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:957 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:957 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:22:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:957 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:957 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:22:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:957 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:957 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:22:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:957 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:957 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:22:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:22:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:22:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:22:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:22:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:22:958 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:22:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:22:958 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 675
46:22:958 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:22:988 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 675
46:22:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:22:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:22:989 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:22:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21144us
46:22:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:22:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:22:989 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 676
46:22:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +899us
46:22:989 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:22:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:22:989 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:22:989 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:22:989 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:22:989 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:22:989 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:22:989 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:22:989 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:22:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:22:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:22:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:22:990 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 676
46:22:991 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 677
46:22:991 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:23:022 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 677
46:23:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +22364us
46:23:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:023 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:23:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:23:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:23:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:23:023 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:23:023 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8049us
46:23:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:024 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 678
46:23:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +929us
46:23:024 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:23:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:23:024 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:23:024 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:23:024 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:23:024 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:23:024 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:23:024 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:23:024 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:23:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:23:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:23:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:23:024 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 678
46:23:025 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 679
46:23:025 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:23:055 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 679
46:23:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:23:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:23:056 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:23:056 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32306us
46:23:056 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:056 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 680
46:23:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +960us
46:23:056 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:23:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:23:056 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:23:056 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:23:056 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:23:056 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:23:056 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:23:056 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:23:056 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:23:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:23:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:23:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:23:057 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 680
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2062us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:057 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:23:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:23:058 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 681
46:23:058 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:23:088 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 681
46:23:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:23:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:23:089 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:23:089 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28290us
46:23:089 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:089 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 682
46:23:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +989us
46:23:089 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:23:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:23:089 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:23:089 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:23:089 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:23:089 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:23:089 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:23:089 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:23:089 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:23:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:23:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:23:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:23:089 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 682
46:23:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +15129us
46:23:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:091 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 683
46:23:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +12us
46:23:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:23:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:23:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +228us
46:23:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:23:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:23:122 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:23:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:23:122 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 683
46:23:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:23:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:23:123 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:23:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15194us
46:23:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:123 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 684
46:23:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1018us
46:23:123 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:23:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:23:123 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:23:123 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:23:123 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:23:123 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:23:123 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:23:123 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:23:123 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:23:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:23:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:23:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:23:124 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 684
46:23:125 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 685
46:23:125 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:23:155 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 685
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +28194us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:23:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:23:156 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:23:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:23:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:23:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:23:157 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:23:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2099us
46:23:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:157 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 686
46:23:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1048us
46:23:157 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:23:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:23:157 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:23:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:23:157 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:23:157 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:23:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:23:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:23:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:23:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +98us
46:23:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:23:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:23:157 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 686
46:23:158 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 687
46:23:158 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:23:188 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 687
46:23:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:23:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:23:189 user_main    I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
46:23:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa6884->08ab3000, mpeg init) +30784us
46:23:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6884, idle) +749us
46:23:189 user_main    D[ME]: HLE\sceMpeg.cpp:421 2203648 = sceMpegRingbufferQueryMemSize(1024)
46:23:189 user_main    D[ME]: HLE\sceMpeg.cpp:1526 65536 = sceMpegQueryMemSize()
46:23:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:189 user_main    D[ME]: HLE\sceMpeg.cpp:447 sceMpegRingbufferConstruct(0bffea10, 1024, 08c87a00, 0021a000, 08a9e208, 00000000)
46:23:189 user_main    I[ME]: HLE\sceMpeg.cpp:516 08ea1ab0=sceMpegCreate(0bffea3c, 08ea1a80, 65536, 0bffea10, 512, 0, 0)
46:23:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa6934->08000000, mpeg create) +3us
46:23:190 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 688
46:23:190 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 688
46:23:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9246us
46:23:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +474us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:190 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:23:190 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 689
46:23:190 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 689
46:23:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7604us
46:23:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6934, idle) +9753us
46:23:190 user_main    D[ME]: HLE\sceMpeg.cpp:550 sceMpegAvcDecodeMode(0bffea3c, 0bffea40)
46:23:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:23:190 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:23:190 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/Media/Namco.pmf"
46:23:190 user_main    D[IO]: HLE\sceIo.cpp:934 51=sceIoWrite(1, 08bff3e4, 51)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +82us
46:23:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:23:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:23:190 user_main    D[IO]: HLE\sceIo.cpp:1227 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/Media/Namco.pmf, 00000001, 000001ff)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:23:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +63us
46:23:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +36us
46:23:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:23:190 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:23:190 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=5)
46:23:190 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:23:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:23:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:23:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:23:191 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 0bffea54, 800): deferring result
46:23:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:23:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:23:191 user_main    D[ME]: HLE\sceMpeg.cpp:575 sceMpegQueryStreamOffset(0bffea3c, 0bffea54, 0bffea50)
46:23:191 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0xA2000
46:23:191 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 915825
46:23:191 user_main    D[IO]: HLE\sceIo.cpp:1096 2048 = sceIoLseek(5, 800, 0)
46:23:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +16us
46:23:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:23:191 user_main    D[ME]: HLE\sceMpeg.cpp:605 sceMpegQueryStreamSize(0bffea54, 0bffea4c)
46:23:191 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0xA2000
46:23:191 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 915825
46:23:191 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffea3c, 0, 0)
46:23:191 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffea3c, 1, 0)
46:23:191 user_main    D[ME]: HLE\sceMpeg.cpp:674 sceMpegMallocAvcEsBuf(0bffea3c)
46:23:191 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffea3c, 1, 0bfff25c)
46:23:191 user_main    D[ME]: HLE\sceMpeg.cpp:1332 sceMpegQueryAtracEsSize(0bffea3c, 0bfff274, 0bfff278)
46:23:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:191 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffea3c, 149625600, 0bfff27c)
46:23:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:23:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:23:192 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 690
46:23:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +5451us
46:23:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +285us
46:23:192 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 690
46:23:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:23:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:23:195 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 691
46:23:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16398us
46:23:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +20us
46:23:195 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 691
46:23:196 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:196 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1024=sceMpegRingbufferAvailableSize(0bffea10)
46:23:196 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1024)
46:23:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 4
46:23:196 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b41220, io read) +9237us
46:23:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b42334->08ab3000, sas core) +0us
46:23:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +239us
46:23:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +174us
46:23:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:197 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0xA2000
46:23:197 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 915825
46:23:203 user_main    I[ME]: HW\MediaEngine.cpp:81 FF: No accelerated colorspace conversion found from yuv420p to rgba.
46:23:204 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 32 packetsTotal: 1024
46:23:204 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:204 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +49us
46:23:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +50us
46:23:204 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 1)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +189us
46:23:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:204 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:23:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1849us
46:23:204 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:204 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 0000000a
46:23:210 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:210 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 692
46:23:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3600us
46:23:210 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:210 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 692
46:23:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2526us
46:23:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:211 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 693
46:23:211 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 04000000)
46:23:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4108us
46:23:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:222 user_main    D[ME]: HLE\sceMpeg.cpp:1357 992=sceMpegRingbufferAvailableSize(0bffea10)
46:23:222 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 992)
46:23:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 5
46:23:222 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:23:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:222 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 693
46:23:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:222 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 64 packetsTotal: 1024
46:23:222 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:222 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:222 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:23:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:222 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:222 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:223 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1952us
46:23:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3447us
46:23:223 user_main    D[ME]: HLE\sceMpeg.cpp:1357 960=sceMpegRingbufferAvailableSize(0bffea10)
46:23:223 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:23:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 6
46:23:223 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:23:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:223 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 96 packetsTotal: 1024
46:23:223 user_main    D[ME]: HLE\sceMpeg.cpp:1357 928=sceMpegRingbufferAvailableSize(0bffea10)
46:23:223 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 928)
46:23:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 7
46:23:223 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:223 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 128 packetsTotal: 1024
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1357 896=sceMpegRingbufferAvailableSize(0bffea10)
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 8
46:23:224 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 160 packetsTotal: 1024
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1357 864=sceMpegRingbufferAvailableSize(0bffea10)
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 864)
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 9
46:23:224 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 192 packetsTotal: 1024
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1357 832=sceMpegRingbufferAvailableSize(0bffea10)
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 832)
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 10
46:23:224 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 224 packetsTotal: 1024
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1357 800=sceMpegRingbufferAvailableSize(0bffea10)
46:23:224 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 800)
46:23:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 11
46:23:224 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 256 packetsTotal: 1024
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1357 768=sceMpegRingbufferAvailableSize(0bffea10)
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 768)
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 12
46:23:225 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 288 packetsTotal: 1024
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1357 736=sceMpegRingbufferAvailableSize(0bffea10)
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 736)
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 13
46:23:225 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 320 packetsTotal: 1024
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1357 704=sceMpegRingbufferAvailableSize(0bffea10)
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 704)
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 14
46:23:225 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000004
46:23:225 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 4 packetsRead: 324 packetsTotal: 1024
46:23:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +16us
46:23:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +422us
46:23:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:225 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 694
46:23:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +791us
46:23:255 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:255 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 694
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +753us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:255 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6235us
46:23:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:255 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 695
46:23:255 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7474us
46:23:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:286 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:286 user_main    D[ME]: HLE\sceMpeg.cpp:1357 700=sceMpegRingbufferAvailableSize(0bffea10)
46:23:286 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 700)
46:23:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 15
46:23:286 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:23:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:286 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 695
46:23:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:286 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:286 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:286 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:286 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:23:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:286 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1685us
46:23:286 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1314us
46:23:286 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:286 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:287 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:23:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:287 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3184us
46:23:287 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:287 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 696
46:23:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4157us
46:23:316 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:316 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 696
46:23:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5839us
46:23:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7979us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:316 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:23:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:316 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 697
46:23:316 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +645us
46:23:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:343 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 700)
46:23:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 16
46:23:343 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:23:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:343 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 697
46:23:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:343 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:343 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:343 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:343 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:23:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:343 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:343 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:343 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:23:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:344 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +13us
46:23:344 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:344 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 698
46:23:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7328us
46:23:368 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:368 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 698
46:23:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2669us
46:23:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:368 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 699
46:23:368 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4011us
46:23:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:391 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:391 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 700)
46:23:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 17
46:23:391 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:23:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:391 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 699
46:23:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:391 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:391 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:391 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:391 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:23:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:391 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:391 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:391 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:391 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2048us
46:23:391 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3351us
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +862us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:392 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:23:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:392 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 700
46:23:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +695us
46:23:411 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:411 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 700
46:23:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9302us
46:23:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:411 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 701
46:23:411 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7378us
46:23:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:430 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:430 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 700)
46:23:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 18
46:23:430 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:430 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 701
46:23:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:430 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:430 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:430 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:430 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:23:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1782us
46:23:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1217us
46:23:430 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:430 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:430 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:23:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3281us
46:23:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:431 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 702
46:23:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4061us
46:23:447 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:447 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 702
46:23:447 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5936us
46:23:447 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:447 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:447 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:23:447 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:447 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 703
46:23:447 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +744us
46:23:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:464 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 700)
46:23:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 19
46:23:464 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:464 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 703
46:23:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:464 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:464 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:464 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:464 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:23:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:464 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:464 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:465 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5315us
46:23:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +84us
46:23:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:465 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 704
46:23:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:23:480 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:480 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 704
46:23:480 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2569us
46:23:480 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:480 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:480 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:480 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 705
46:23:480 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4111us
46:23:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:497 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:497 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 700)
46:23:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 20
46:23:497 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:497 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 705
46:23:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:497 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:497 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:497 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:497 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2127us
46:23:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +151us
46:23:497 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +88us
46:23:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +11us
46:23:497 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:498 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:498 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +228us
46:23:498 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:498 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:498 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:498 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:498 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:498 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:498 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:23:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3450us
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6548us
46:23:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:498 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 706
46:23:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +794us
46:23:514 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:514 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 706
46:23:514 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9203us
46:23:514 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:514 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 707
46:23:514 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7478us
46:23:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:530 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:530 user_main    D[ME]: HLE\sceMpeg.cpp:1357 704=sceMpegRingbufferAvailableSize(0bffea10)
46:23:530 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 704)
46:23:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 21
46:23:530 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:530 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 707
46:23:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:530 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:530 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:530 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:530 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:23:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:530 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1682us
46:23:530 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1317us
46:23:530 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:530 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:531 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:23:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3181us
46:23:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:23:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:531 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 708
46:23:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +170us
46:23:547 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +67us
46:23:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:547 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 708
46:23:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:547 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:547 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4272us
46:23:547 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:547 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:547 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:547 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 709
46:23:547 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +844us
46:23:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:564 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:564 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 704)
46:23:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 22
46:23:564 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:564 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 709
46:23:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:564 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:564 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:564 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:564 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:23:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:564 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:564 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:565 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5215us
46:23:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +184us
46:23:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:565 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 710
46:23:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:23:580 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:580 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 710
46:23:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2469us
46:23:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9942us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:23:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:580 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:580 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 711
46:23:581 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2051us
46:23:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:597 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:597 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 704)
46:23:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 23
46:23:597 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:597 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 711
46:23:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:597 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:597 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:597 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:597 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:23:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:597 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:597 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:598 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1849us
46:23:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3550us
46:23:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6448us
46:23:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:598 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 712
46:23:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +894us
46:23:614 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:614 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 712
46:23:614 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9103us
46:23:614 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:614 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 713
46:23:614 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7577us
46:23:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:630 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:630 user_main    D[ME]: HLE\sceMpeg.cpp:1357 708=sceMpegRingbufferAvailableSize(0bffea10)
46:23:630 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 708)
46:23:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 24
46:23:630 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:630 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 713
46:23:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:630 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:630 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:630 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:23:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:630 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:631 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1582us
46:23:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3817us
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2556us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:631 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:23:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:631 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 714
46:23:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4261us
46:23:647 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:647 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 714
46:23:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5736us
46:23:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:647 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 715
46:23:647 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +944us
46:23:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:664 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:664 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 708)
46:23:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 25
46:23:664 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:664 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 715
46:23:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:664 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:664 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:664 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:664 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:23:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:664 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:664 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:665 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5116us
46:23:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +283us
46:23:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:665 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 716
46:23:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:23:680 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:680 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 716
46:23:680 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2370us
46:23:680 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2806us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:680 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:680 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4977us
46:23:680 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:680 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 717
46:23:680 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4310us
46:23:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:697 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:697 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 708)
46:23:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 26
46:23:697 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:697 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 717
46:23:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:697 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:697 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:697 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:697 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:23:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:698 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:698 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:698 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1749us
46:23:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3650us
46:23:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6348us
46:23:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:698 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 718
46:23:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +994us
46:23:714 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:714 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 718
46:23:714 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9003us
46:23:714 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:714 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 719
46:23:714 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7677us
46:23:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:731 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:731 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 708)
46:23:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 27
46:23:731 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:731 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 719
46:23:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:731 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:731 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:731 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:23:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:731 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:731 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +721us
46:23:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:23:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:23:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:732 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2461us
46:23:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6082us
46:23:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:732 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 720
46:23:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4360us
46:23:747 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:747 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 720
46:23:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5637us
46:23:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:747 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 721
46:23:747 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1044us
46:23:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:764 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:764 user_main    D[ME]: HLE\sceMpeg.cpp:1357 712=sceMpegRingbufferAvailableSize(0bffea10)
46:23:764 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 712)
46:23:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 28
46:23:764 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:764 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 721
46:23:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:764 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:764 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:764 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:764 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:23:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:764 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:764 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:765 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5016us
46:23:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +383us
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5285us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:765 Sample threa D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 722
46:23:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b369f8->08000000, interrupt) +136us
46:23:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b369f8, idle) +432us
46:23:781 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa74f8, blocking audio) +159us
46:23:781 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:781 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 722
46:23:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1678us
46:23:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:781 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 723
46:23:781 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4410us
46:23:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:797 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:797 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 712)
46:23:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 29
46:23:797 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:797 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 723
46:23:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:797 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:797 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:797 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:797 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:23:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:797 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:797 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:797 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:797 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1649us
46:23:797 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3750us
46:23:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6249us
46:23:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:798 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 724
46:23:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1093us
46:23:814 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:814 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 724
46:23:814 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8904us
46:23:814 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:814 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:814 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 725
46:23:814 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3458us
46:23:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:831 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 712)
46:23:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 30
46:23:831 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:831 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 725
46:23:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:831 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:831 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:831 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:831 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:23:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1383us
46:23:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1616us
46:23:831 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:831 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:831 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:23:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2882us
46:23:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:832 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 726
46:23:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4460us
46:23:847 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:847 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 726
46:23:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5537us
46:23:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:847 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 727
46:23:847 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1143us
46:23:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:864 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:864 user_main    D[ME]: HLE\sceMpeg.cpp:1357 716=sceMpegRingbufferAvailableSize(0bffea10)
46:23:864 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 716)
46:23:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 31
46:23:864 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:864 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 727
46:23:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:864 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:864 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:864 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:23:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:864 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:864 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:23:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1149us
46:23:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:23:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:23:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:865 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:865 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 728
46:23:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7076us
46:23:881 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:881 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 728
46:23:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2170us
46:23:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:881 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 729
46:23:881 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4510us
46:23:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:897 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:897 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 716)
46:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 32
46:23:897 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:897 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 729
46:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:897 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:897 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:897 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:897 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:23:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:897 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:897 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:898 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1550us
46:23:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3849us
46:23:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6149us
46:23:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:898 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 730
46:23:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1193us
46:23:914 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:914 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 730
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3769us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:914 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2817us
46:23:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:914 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 731
46:23:914 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7876us
46:23:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:931 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:931 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 716)
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 33
46:23:931 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:931 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 731
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:931 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:931 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:931 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:931 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:23:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:931 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1283us
46:23:931 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1716us
46:23:931 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:931 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:931 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:23:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:931 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2782us
46:23:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:932 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 732
46:23:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4560us
46:23:947 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:23:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:947 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 732
46:23:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5437us
46:23:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:947 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 733
46:23:947 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:23:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1243us
46:23:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:964 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:964 user_main    D[ME]: HLE\sceMpeg.cpp:1357 720=sceMpegRingbufferAvailableSize(0bffea10)
46:23:964 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 720)
46:23:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 34
46:23:964 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:964 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +85us
46:23:964 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:23:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:964 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:964 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:23:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:964 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:964 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:23:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +88us
46:23:964 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 733
46:23:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:964 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:964 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:964 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:23:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:964 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:23:965 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +35us
46:23:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:965 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:23:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3868us
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2516us
46:23:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:965 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 734
46:23:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:23:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7926us
46:23:981 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:23:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:23:981 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 734
46:23:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2071us
46:23:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:23:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:981 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 735
46:23:981 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:23:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4609us
46:23:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:23:997 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:23:997 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 720)
46:23:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 35
46:23:997 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:23:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:23:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:23:997 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 735
46:23:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:23:997 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:23:997 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:23:997 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:23:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:23:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:23:997 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:23:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:23:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:23:997 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:23:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:23:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:23:997 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:23:997 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:23:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:23:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1450us
46:23:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3949us
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3878us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:23:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:23:998 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:23:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:23:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:23:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:23:998 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 736
46:23:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:23:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1247us
46:24:014 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:014 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 736
46:24:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8750us
46:24:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:014 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 737
46:24:014 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7930us
46:24:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:031 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:031 user_main    D[ME]: HLE\sceMpeg.cpp:1357 724=sceMpegRingbufferAvailableSize(0bffea10)
46:24:031 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 724)
46:24:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 36
46:24:031 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:031 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 737
46:24:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:031 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:031 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:031 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:031 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:24:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:031 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1230us
46:24:031 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1769us
46:24:031 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:031 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:032 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2729us
46:24:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:032 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 738
46:24:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4613us
46:24:047 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:047 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 738
46:24:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5384us
46:24:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4214us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:047 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:24:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:047 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 739
46:24:047 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1297us
46:24:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:064 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 724)
46:24:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 37
46:24:064 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:064 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 739
46:24:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:064 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:064 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:064 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:064 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:24:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:064 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:064 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:064 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:064 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4763us
46:24:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +636us
46:24:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:065 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 740
46:24:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:24:081 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:081 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 740
46:24:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2017us
46:24:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:081 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 741
46:24:081 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4663us
46:24:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:097 user_main    D[ME]: HLE\sceMpeg.cpp:1357 728=sceMpegRingbufferAvailableSize(0bffea10)
46:24:097 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 728)
46:24:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 38
46:24:097 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:097 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 741
46:24:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:097 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:097 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:097 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:097 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:097 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4497us
46:24:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +15us
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +223us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:098 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:098 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:24:098 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:098 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 742
46:24:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1346us
46:24:114 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:114 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 742
46:24:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8650us
46:24:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:114 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 743
46:24:114 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8030us
46:24:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:131 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:131 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 728)
46:24:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 39
46:24:131 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:131 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 743
46:24:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:131 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:131 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:131 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:131 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:24:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1130us
46:24:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1869us
46:24:131 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:131 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:132 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2629us
46:24:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:132 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 744
46:24:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4713us
46:24:148 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:148 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 744
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2363us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:148 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:24:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:148 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 745
46:24:148 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1396us
46:24:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:164 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:164 user_main    D[ME]: HLE\sceMpeg.cpp:1357 732=sceMpegRingbufferAvailableSize(0bffea10)
46:24:164 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 732)
46:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 40
46:24:164 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:164 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 745
46:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:164 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:164 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:164 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:164 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:164 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:164 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:165 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4663us
46:24:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +736us
46:24:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:165 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 746
46:24:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:24:181 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:181 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 746
46:24:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1917us
46:24:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:24:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:181 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 747
46:24:181 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +51us
46:24:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:198 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 732)
46:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 41
46:24:198 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +120us
46:24:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:198 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 747
46:24:198 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab28e0, blocking audio) +295us
46:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:198 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:198 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:198 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:198 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:198 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:198 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:199 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1056us
46:24:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4343us
46:24:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5655us
46:24:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:199 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 748
46:24:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1446us
46:24:214 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:214 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 748
46:24:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8551us
46:24:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:214 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 749
46:24:214 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8129us
46:24:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:231 user_main    D[ME]: HLE\sceMpeg.cpp:1357 736=sceMpegRingbufferAvailableSize(0bffea10)
46:24:231 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 736)
46:24:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 42
46:24:231 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:24:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:231 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 749
46:24:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:231 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:231 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:231 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:231 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:231 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:231 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1030us
46:24:231 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4369us
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5572us
46:24:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:231 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:24:231 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:24:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:232 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:232 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:232 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:232 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:232 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:232 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:232 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:232 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:232 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:232 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 750
46:24:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2653us
46:24:248 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:248 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 750
46:24:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5184us
46:24:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:248 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 751
46:24:248 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1496us
46:24:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:264 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:264 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 736)
46:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 43
46:24:264 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:264 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 751
46:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:264 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:264 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:264 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:264 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:24:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:264 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:264 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:265 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:265 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4563us
46:24:265 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +836us
46:24:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:265 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 752
46:24:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:24:281 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:281 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 752
46:24:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1818us
46:24:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6374us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:281 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:24:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:281 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 753
46:24:281 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4863us
46:24:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:298 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:298 user_main    D[ME]: HLE\sceMpeg.cpp:1357 740=sceMpegRingbufferAvailableSize(0bffea10)
46:24:298 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 740)
46:24:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 44
46:24:298 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:24:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:298 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 753
46:24:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:298 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:298 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:298 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:298 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:24:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:298 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:298 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:299 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1196us
46:24:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4203us
46:24:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5796us
46:24:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:299 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 754
46:24:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1546us
46:24:314 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:314 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 754
46:24:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8451us
46:24:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:314 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 755
46:24:314 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8229us
46:24:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:331 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:331 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 740)
46:24:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 45
46:24:331 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:24:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:331 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 755
46:24:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:331 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:331 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:331 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:331 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:331 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +930us
46:24:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2806us
46:24:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:332 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:332 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:332 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +222us
46:24:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:332 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +16us
46:24:332 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:332 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:332 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:332 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4977us
46:24:332 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:332 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 756
46:24:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4912us
46:24:348 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:348 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 756
46:24:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5084us
46:24:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:348 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 757
46:24:348 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1596us
46:24:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:364 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:364 user_main    D[ME]: HLE\sceMpeg.cpp:1357 744=sceMpegRingbufferAvailableSize(0bffea10)
46:24:364 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 744)
46:24:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 46
46:24:364 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:24:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:364 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 757
46:24:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:364 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:364 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:364 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:364 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:24:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:364 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:364 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:365 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4463us
46:24:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +936us
46:24:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:365 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 758
46:24:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:24:381 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:381 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 758
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +956us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:24:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:381 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8545us
46:24:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:381 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 759
46:24:381 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4962us
46:24:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:398 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:398 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 744)
46:24:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 47
46:24:398 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:24:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:398 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 759
46:24:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:398 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:398 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:398 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:398 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:24:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:398 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:398 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:399 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1097us
46:24:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4302us
46:24:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5696us
46:24:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:399 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 760
46:24:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1646us
46:24:414 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:414 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 760
46:24:414 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8351us
46:24:414 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5669us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:414 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:414 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 761
46:24:414 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +442us
46:24:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:431 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:431 user_main    D[ME]: HLE\sceMpeg.cpp:1357 748=sceMpegRingbufferAvailableSize(0bffea10)
46:24:431 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 748)
46:24:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 48
46:24:431 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:24:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:431 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 761
46:24:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:431 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:431 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:431 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:431 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:24:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +830us
46:24:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2169us
46:24:431 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:431 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:432 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2329us
46:24:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:432 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 762
46:24:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5012us
46:24:448 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:448 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 762
46:24:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4985us
46:24:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:448 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 763
46:24:448 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1695us
46:24:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:464 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 748)
46:24:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 49
46:24:464 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:464 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 763
46:24:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:464 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:464 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:464 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:464 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:464 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:464 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2064us
46:24:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:465 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:465 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 764
46:24:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4060us
46:24:481 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:481 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 764
46:24:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1618us
46:24:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:481 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 765
46:24:481 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5062us
46:24:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:498 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:498 user_main    D[ME]: HLE\sceMpeg.cpp:1357 752=sceMpegRingbufferAvailableSize(0bffea10)
46:24:498 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 752)
46:24:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 50
46:24:498 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:498 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 765
46:24:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:498 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:498 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:498 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:498 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:24:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:498 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:498 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:499 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +998us
46:24:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4401us
46:24:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5597us
46:24:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:499 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 766
46:24:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1745us
46:24:515 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:515 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 766
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6785us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:24:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:24:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:515 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:515 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 767
46:24:515 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7678us
46:24:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:531 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:531 user_main    D[ME]: HLE\sceMpeg.cpp:1357 756=sceMpegRingbufferAvailableSize(0bffea10)
46:24:531 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 756)
46:24:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 51
46:24:531 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:531 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 767
46:24:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:531 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:531 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:531 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:531 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:24:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +731us
46:24:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2268us
46:24:531 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:531 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:532 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2230us
46:24:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:532 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 768
46:24:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5112us
46:24:548 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:548 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 768
46:24:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4885us
46:24:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:548 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 769
46:24:548 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1795us
46:24:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:565 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 756)
46:24:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 52
46:24:565 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:565 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 769
46:24:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:565 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:565 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:565 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:565 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:565 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2330us
46:24:565 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:566 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +852us
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1964us
46:24:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:566 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 770
46:24:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8478us
46:24:581 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:581 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 770
46:24:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1519us
46:24:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:581 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 771
46:24:581 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5162us
46:24:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:598 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:598 user_main    D[ME]: HLE\sceMpeg.cpp:1357 760=sceMpegRingbufferAvailableSize(0bffea10)
46:24:598 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 760)
46:24:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 53
46:24:598 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:598 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 771
46:24:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:598 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:598 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:598 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:598 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:24:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:598 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:598 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:599 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +898us
46:24:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4501us
46:24:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5497us
46:24:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:24:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:599 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 772
46:24:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +207us
46:24:615 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +30us
46:24:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:615 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 772
46:24:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:615 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6385us
46:24:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:615 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 773
46:24:615 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8528us
46:24:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:631 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:631 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 760)
46:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 54
46:24:631 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:631 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 773
46:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:631 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:631 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:631 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:631 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +632us
46:24:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2367us
46:24:631 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:631 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:632 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2131us
46:24:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:632 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 774
46:24:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5211us
46:24:648 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:648 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 774
46:24:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4785us
46:24:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7829us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:648 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:24:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:648 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 775
46:24:648 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1849us
46:24:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:665 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1357 764=sceMpegRingbufferAvailableSize(0bffea10)
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 764)
46:24:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 55
46:24:665 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:665 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 775
46:24:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:665 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:24:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:665 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4211us
46:24:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1188us
46:24:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:666 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 776
46:24:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:24:681 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:681 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 776
46:24:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1465us
46:24:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:681 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 777
46:24:681 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5215us
46:24:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:698 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:698 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 764)
46:24:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 56
46:24:698 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:698 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 777
46:24:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:698 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:698 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:698 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:698 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:698 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3944us
46:24:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1455us
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2759us
46:24:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:699 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:699 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:699 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:699 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:699 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:699 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:699 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:699 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:699 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:699 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:24:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:699 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 778
46:24:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1899us
46:24:715 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:715 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 778
46:24:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8098us
46:24:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:715 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 779
46:24:715 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8582us
46:24:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:732 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:732 user_main    D[ME]: HLE\sceMpeg.cpp:1357 768=sceMpegRingbufferAvailableSize(0bffea10)
46:24:732 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 768)
46:24:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 57
46:24:732 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 779
46:24:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:732 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:732 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:732 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:732 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:24:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +578us
46:24:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2421us
46:24:732 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:732 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:733 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2077us
46:24:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:733 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 780
46:24:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5265us
46:24:748 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:748 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 780
46:24:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4732us
46:24:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:748 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:24:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:748 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 781
46:24:748 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1948us
46:24:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:765 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 768)
46:24:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 58
46:24:765 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:765 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 781
46:24:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:765 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:765 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:765 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:765 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:24:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:765 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:765 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:766 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4111us
46:24:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1288us
46:24:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:766 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 782
46:24:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:24:781 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:781 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 782
46:24:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1365us
46:24:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:781 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 783
46:24:781 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5315us
46:24:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:798 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:798 user_main    D[ME]: HLE\sceMpeg.cpp:1357 772=sceMpegRingbufferAvailableSize(0bffea10)
46:24:798 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 772)
46:24:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 59
46:24:798 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:798 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 783
46:24:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:798 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:798 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:798 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:798 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:798 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:798 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +923us
46:24:798 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:798 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:799 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:799 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:799 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:799 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:799 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:799 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:799 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:799 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:24:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1554us
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8444us
46:24:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:799 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 784
46:24:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1998us
46:24:815 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:815 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 784
46:24:815 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7999us
46:24:815 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:815 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 785
46:24:815 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8682us
46:24:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:832 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:832 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 772)
46:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 60
46:24:832 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:832 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 785
46:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:832 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:832 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:832 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:832 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +478us
46:24:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2521us
46:24:832 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:832 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:833 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1977us
46:24:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:833 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 786
46:24:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +173us
46:24:848 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +64us
46:24:848 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:848 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 786
46:24:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4272us
46:24:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:848 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 787
46:24:848 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2048us
46:24:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:865 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:865 user_main    D[ME]: HLE\sceMpeg.cpp:1357 776=sceMpegRingbufferAvailableSize(0bffea10)
46:24:865 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 776)
46:24:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 61
46:24:865 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:865 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 787
46:24:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:865 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:865 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:865 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:865 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:24:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:865 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:865 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:866 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4011us
46:24:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1388us
46:24:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:866 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 788
46:24:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:24:882 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:882 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 788
46:24:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1265us
46:24:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9942us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:24:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:882 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:882 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 789
46:24:882 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3255us
46:24:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:898 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:898 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 776)
46:24:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 62
46:24:898 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:898 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 789
46:24:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:898 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:898 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:898 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:898 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:24:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:898 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:898 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:899 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +645us
46:24:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4754us
46:24:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5244us
46:24:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:899 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 790
46:24:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2098us
46:24:915 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:915 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 790
46:24:915 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7899us
46:24:915 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:915 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 791
46:24:915 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8781us
46:24:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:932 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 776)
46:24:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 63
46:24:932 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:932 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 791
46:24:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:932 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:932 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:932 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:24:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:932 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:932 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +378us
46:24:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5021us
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1352us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:933 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:24:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:933 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 792
46:24:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5465us
46:24:948 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:24:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:948 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 792
46:24:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4532us
46:24:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:24:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:948 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 793
46:24:948 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:24:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2148us
46:24:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:965 user_main    D[ME]: HLE\sceMpeg.cpp:1357 780=sceMpegRingbufferAvailableSize(0bffea10)
46:24:965 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 780)
46:24:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 64
46:24:965 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:965 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 793
46:24:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:965 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:965 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:965 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:965 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:24:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:965 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:966 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:24:966 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:24:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3912us
46:24:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1487us
46:24:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:966 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 794
46:24:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:24:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:24:982 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:24:982 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 794
46:24:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1166us
46:24:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2806us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:24:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:24:982 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:24:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4977us
46:24:982 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:982 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 795
46:24:982 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:24:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5514us
46:24:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:24:998 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:24:998 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 780)
46:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 65
46:24:998 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:24:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:24:998 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 795
46:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:24:998 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:24:998 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:24:998 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:24:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:24:998 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:24:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:24:998 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:24:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:24:998 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:24:999 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:24:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:24:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +545us
46:24:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4854us
46:24:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:24:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5144us
46:24:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:24:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:24:999 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 796
46:24:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:24:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2198us
46:25:015 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:015 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 796
46:25:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7799us
46:25:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:015 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 797
46:25:015 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8881us
46:25:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:032 user_main    D[ME]: HLE\sceMpeg.cpp:1357 784=sceMpegRingbufferAvailableSize(0bffea10)
46:25:032 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 784)
46:25:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 66
46:25:032 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:032 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +288us
46:25:032 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:032 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:032 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +126us
46:25:032 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 797
46:25:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:032 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:032 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:032 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:032 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +97us
46:25:032 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +2us
46:25:032 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:033 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +237us
46:25:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:25:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:25:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:033 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3665us
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4878us
46:25:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:033 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 798
46:25:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5564us
46:25:048 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:048 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 798
46:25:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4433us
46:25:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:048 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 799
46:25:048 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2248us
46:25:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:065 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 784)
46:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 67
46:25:065 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:065 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 799
46:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:065 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:065 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:065 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:065 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:25:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:065 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:065 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:066 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3812us
46:25:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1587us
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4081us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:066 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:066 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 800
46:25:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1044us
46:25:082 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:082 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 800
46:25:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1066us
46:25:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:082 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 801
46:25:082 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5614us
46:25:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:104 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:104 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 784)
46:25:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 68
46:25:104 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:104 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 801
46:25:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:104 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:104 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:104 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:104 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:25:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:105 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:105 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:105 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:105 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +445us
46:25:105 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4954us
46:25:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:105 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5045us
46:25:105 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:105 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 802
46:25:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2297us
46:25:115 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:115 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 802
46:25:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7700us
46:25:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:115 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:115 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 803
46:25:115 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4662us
46:25:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:132 user_main    D[ME]: HLE\sceMpeg.cpp:1357 788=sceMpegRingbufferAvailableSize(0bffea10)
46:25:132 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 788)
46:25:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 69
46:25:132 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:132 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 803
46:25:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:132 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:132 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:132 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:132 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:25:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +179us
46:25:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2820us
46:25:132 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:132 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:133 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1678us
46:25:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:133 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 804
46:25:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5664us
46:25:149 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:149 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 804
46:25:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4333us
46:25:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:149 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 805
46:25:149 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2347us
46:25:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:165 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:165 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 788)
46:25:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 70
46:25:165 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:165 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 805
46:25:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:165 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:165 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:165 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:165 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:165 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5346us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +53us
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +185us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:25:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:25:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:166 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:166 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 806
46:25:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8280us
46:25:182 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:182 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 806
46:25:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +966us
46:25:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:182 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 807
46:25:182 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5714us
46:25:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:199 user_main    D[ME]: HLE\sceMpeg.cpp:1357 792=sceMpegRingbufferAvailableSize(0bffea10)
46:25:199 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 792)
46:25:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 71
46:25:199 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 807
46:25:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:199 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:199 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:199 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:199 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:25:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:199 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:199 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:200 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +346us
46:25:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5053us
46:25:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4945us
46:25:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:200 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 808
46:25:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2397us
46:25:215 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:215 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 808
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2565us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:215 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2817us
46:25:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:215 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 809
46:25:215 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9080us
46:25:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:232 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 792)
46:25:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 72
46:25:232 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:232 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 809
46:25:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:232 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:232 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:232 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:232 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:25:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +79us
46:25:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2920us
46:25:232 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:232 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:233 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1578us
46:25:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:233 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 810
46:25:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5764us
46:25:249 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:249 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 810
46:25:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4233us
46:25:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:25:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:249 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:249 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:249 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 811
46:25:249 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +89us
46:25:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:265 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:265 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 792)
46:25:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 73
46:25:265 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +82us
46:25:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +91us
46:25:265 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 811
46:25:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:265 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:265 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:265 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:265 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:266 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:266 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +31us
46:25:266 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5072us
46:25:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1312us
46:25:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:266 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 812
46:25:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +9130us
46:25:282 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:282 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 812
46:25:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +867us
46:25:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:282 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 813
46:25:282 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5813us
46:25:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:299 user_main    D[ME]: HLE\sceMpeg.cpp:1357 796=sceMpegRingbufferAvailableSize(0bffea10)
46:25:299 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 796)
46:25:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 74
46:25:299 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:299 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 813
46:25:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:299 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:299 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:299 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:299 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:25:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:299 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:299 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:300 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +246us
46:25:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5153us
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2674us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:300 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:25:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:300 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 814
46:25:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2451us
46:25:315 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:315 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 814
46:25:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7546us
46:25:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 815
46:25:315 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9134us
46:25:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:332 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:332 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 796)
46:25:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 75
46:25:332 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:332 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 815
46:25:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:332 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:332 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:332 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:332 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:25:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:332 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +26us
46:25:332 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2973us
46:25:332 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:332 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:333 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:333 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1525us
46:25:333 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:333 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 816
46:25:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5817us
46:25:349 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:349 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 816
46:25:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4180us
46:25:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4214us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:349 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:25:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 817
46:25:349 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2501us
46:25:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:365 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:365 user_main    D[ME]: HLE\sceMpeg.cpp:1357 800=sceMpegRingbufferAvailableSize(0bffea10)
46:25:365 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 800)
46:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 76
46:25:365 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:365 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 817
46:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:365 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:365 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:365 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:365 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:25:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:365 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:365 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:366 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3559us
46:25:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1840us
46:25:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:366 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 818
46:25:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:25:382 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:382 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 818
46:25:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +813us
46:25:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:382 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 819
46:25:382 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5867us
46:25:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:399 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 800)
46:25:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 77
46:25:399 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:399 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 819
46:25:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:399 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:399 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:399 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:399 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:399 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3293us
46:25:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +18us
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +220us
46:25:400 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:400 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:25:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:400 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 820
46:25:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2550us
46:25:415 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:415 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 820
46:25:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7446us
46:25:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:415 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 821
46:25:415 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9234us
46:25:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:432 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:432 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 800)
46:25:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 78
46:25:432 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:432 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 821
46:25:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:432 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:432 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:432 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +26us
46:25:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +73us
46:25:432 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:25:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:432 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:432 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:433 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1425us
46:25:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:433 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 822
46:25:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5917us
46:25:449 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:449 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 822
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1159us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:449 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:25:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:449 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 823
46:25:449 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2600us
46:25:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:465 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:465 user_main    D[ME]: HLE\sceMpeg.cpp:1357 804=sceMpegRingbufferAvailableSize(0bffea10)
46:25:465 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 804)
46:25:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 79
46:25:465 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:465 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 823
46:25:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:465 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:465 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:465 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:465 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:25:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:465 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:465 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:466 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3459us
46:25:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1940us
46:25:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:466 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 824
46:25:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:25:482 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +713us
46:25:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:482 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 824
46:25:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:482 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:482 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 825
46:25:482 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +239us
46:25:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:499 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:499 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 804)
46:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 80
46:25:499 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:499 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 825
46:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:499 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:499 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:499 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:499 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:499 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:499 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:500 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:500 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +93us
46:25:500 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5306us
46:25:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:500 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4692us
46:25:500 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:500 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 826
46:25:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2650us
46:25:516 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:516 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 826
46:25:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7347us
46:25:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:516 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 827
46:25:516 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9333us
46:25:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:532 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:532 user_main    D[ME]: HLE\sceMpeg.cpp:1357 808=sceMpegRingbufferAvailableSize(0bffea10)
46:25:532 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 808)
46:25:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 81
46:25:532 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +598us
46:25:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +56us
46:25:532 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 827
46:25:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:532 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:532 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:532 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:532 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:533 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4368us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:25:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:533 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:533 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 828
46:25:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3857us
46:25:549 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:549 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 828
46:25:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3980us
46:25:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:549 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 829
46:25:549 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2700us
46:25:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:566 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:566 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 808)
46:25:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 82
46:25:566 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:566 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 829
46:25:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:566 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:566 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:566 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:566 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:25:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:566 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:566 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:567 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3360us
46:25:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2039us
46:25:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:567 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 830
46:25:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:25:582 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +614us
46:25:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:582 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 830
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6374us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:582 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:25:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:582 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 831
46:25:582 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6067us
46:25:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:599 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 808)
46:25:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 83
46:25:599 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:599 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 831
46:25:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:599 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:599 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:599 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:599 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:25:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:599 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +93us
46:25:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +6us
46:25:599 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:600 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4592us
46:25:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:600 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 832
46:25:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2750us
46:25:616 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:616 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 832
46:25:616 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7247us
46:25:616 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:616 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 833
46:25:616 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9433us
46:25:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:632 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:632 user_main    D[ME]: HLE\sceMpeg.cpp:1357 812=sceMpegRingbufferAvailableSize(0bffea10)
46:25:632 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 812)
46:25:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 84
46:25:632 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +498us
46:25:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +156us
46:25:632 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 833
46:25:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:632 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:632 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:632 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:632 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:632 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2533us
46:25:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:633 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +649us
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4326us
46:25:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:633 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 834
46:25:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6116us
46:25:649 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:649 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 834
46:25:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3880us
46:25:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:649 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 835
46:25:649 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2800us
46:25:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:666 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:666 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 812)
46:25:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 85
46:25:666 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:666 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 835
46:25:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:666 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:666 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:666 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:666 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:25:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:666 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:666 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:667 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3260us
46:25:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2139us
46:25:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7097us
46:25:667 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:667 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:667 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 836
46:25:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5us
46:25:682 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +232us
46:25:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:25:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:25:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:682 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 836
46:25:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:682 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8545us
46:25:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:682 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 837
46:25:682 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6166us
46:25:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:699 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 812)
46:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 86
46:25:699 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:699 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 837
46:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:699 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:699 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:699 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:699 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2993us
46:25:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +6us
46:25:699 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:699 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:700 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4493us
46:25:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:700 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 838
46:25:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2850us
46:25:716 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:716 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 838
46:25:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7147us
46:25:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5669us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:716 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:716 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 839
46:25:716 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1646us
46:25:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:732 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:732 user_main    D[ME]: HLE\sceMpeg.cpp:1357 816=sceMpegRingbufferAvailableSize(0bffea10)
46:25:732 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 816)
46:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 87
46:25:732 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +398us
46:25:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +256us
46:25:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 839
46:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:732 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:732 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:732 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:732 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:732 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:732 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:733 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1126us
46:25:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:733 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 840
46:25:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6216us
46:25:749 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:749 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 840
46:25:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3781us
46:25:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:749 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 841
46:25:749 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2899us
46:25:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:766 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:766 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 816)
46:25:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 88
46:25:766 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:766 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 841
46:25:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:766 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:766 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:766 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:766 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:767 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +860us
46:25:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:767 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:767 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 842
46:25:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5264us
46:25:782 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:782 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +414us
46:25:782 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:782 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 842
46:25:782 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:782 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:782 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 843
46:25:782 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6266us
46:25:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:799 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:799 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 816)
46:25:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 89
46:25:799 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:799 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 843
46:25:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:799 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:799 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:799 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:799 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:25:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2894us
46:25:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +105us
46:25:799 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:799 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:800 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4393us
46:25:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:800 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 844
46:25:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2949us
46:25:816 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:816 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 844
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5581us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:25:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:25:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:816 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:816 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 845
46:25:816 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8882us
46:25:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:833 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:833 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 816)
46:25:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 90
46:25:833 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +299us
46:25:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +355us
46:25:833 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 845
46:25:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:833 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:833 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:833 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:833 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:25:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:833 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:833 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:834 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:834 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1026us
46:25:834 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:834 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 846
46:25:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6316us
46:25:849 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:849 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 846
46:25:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3681us
46:25:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:849 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 847
46:25:849 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2999us
46:25:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:866 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:866 user_main    D[ME]: HLE\sceMpeg.cpp:1357 820=sceMpegRingbufferAvailableSize(0bffea10)
46:25:866 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 820)
46:25:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 91
46:25:866 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:866 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 847
46:25:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:866 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:866 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:866 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:866 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:867 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1126us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:867 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2056us
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +760us
46:25:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:867 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 848
46:25:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +9682us
46:25:883 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:883 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +315us
46:25:883 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:883 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 848
46:25:883 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:883 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:883 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 849
46:25:883 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6366us
46:25:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:899 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 820)
46:25:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 92
46:25:899 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:899 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 849
46:25:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:899 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:899 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:899 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:899 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:25:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2794us
46:25:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +205us
46:25:899 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:899 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:900 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4293us
46:25:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:25:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:25:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:900 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 850
46:25:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +211us
46:25:916 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +26us
46:25:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:25:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:916 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:25:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:25:916 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 850
46:25:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6385us
46:25:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:916 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 851
46:25:916 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9732us
46:25:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:933 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 820)
46:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 93
46:25:933 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +199us
46:25:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +455us
46:25:933 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 851
46:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:933 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:933 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:933 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:933 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:933 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:933 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:934 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:25:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +927us
46:25:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:934 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 852
46:25:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6415us
46:25:949 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:949 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 852
46:25:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3581us
46:25:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7829us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:949 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:25:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:25:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:949 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 853
46:25:949 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:25:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3053us
46:25:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:966 user_main    D[ME]: HLE\sceMpeg.cpp:1357 824=sceMpegRingbufferAvailableSize(0bffea10)
46:25:966 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 824)
46:25:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 94
46:25:966 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:966 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 853
46:25:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:966 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:966 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:966 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:25:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:25:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:25:966 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:25:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:25:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:25:966 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:25:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:966 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:25:967 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:25:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3007us
46:25:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2392us
46:25:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:967 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 854
46:25:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:25:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:25:983 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:25:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:25:983 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +261us
46:25:983 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:983 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 854
46:25:983 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:25:983 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:983 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 855
46:25:983 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:25:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6419us
46:25:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:25:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:25:999 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 824)
46:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 95
46:25:999 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:25:999 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 855
46:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:25:999 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:25:999 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:25:999 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:25:999 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:25:999 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:25:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2740us
46:25:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:25:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2659us
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:25:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1555us
46:25:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:25:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:25:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:25:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:000 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:000 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:26:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:000 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 856
46:26:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3103us
46:26:016 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:016 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 856
46:26:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6894us
46:26:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:016 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 857
46:26:016 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9786us
46:26:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:033 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 824)
46:26:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 96
46:26:033 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +145us
46:26:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +509us
46:26:033 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 857
46:26:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:033 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:033 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:033 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:033 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:26:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:033 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:033 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:034 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +873us
46:26:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:034 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 858
46:26:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6469us
46:26:049 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:049 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 858
46:26:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3528us
46:26:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:049 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:26:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:049 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 859
46:26:049 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3152us
46:26:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:066 user_main    D[ME]: HLE\sceMpeg.cpp:1357 828=sceMpegRingbufferAvailableSize(0bffea10)
46:26:066 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 828)
46:26:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 97
46:26:066 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:066 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 859
46:26:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:066 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:066 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:066 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:066 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:26:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:066 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:066 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:067 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2907us
46:26:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2492us
46:26:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:067 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 860
46:26:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:26:083 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +161us
46:26:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:083 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 860
46:26:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:083 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 861
46:26:083 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6519us
46:26:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:099 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 828)
46:26:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 98
46:26:099 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +491us
46:26:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +163us
46:26:099 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 861
46:26:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:099 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:099 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:099 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +60us
46:26:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +39us
46:26:099 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:099 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +200us
46:26:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:100 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:26:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2758us
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7240us
46:26:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 862
46:26:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3202us
46:26:116 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:116 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 862
46:26:116 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6795us
46:26:116 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:116 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 863
46:26:116 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9886us
46:26:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:133 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:133 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 828)
46:26:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 99
46:26:133 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +45us
46:26:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +609us
46:26:133 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 863
46:26:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:133 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:133 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:133 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:133 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:26:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:133 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:133 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:134 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:134 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +773us
46:26:134 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:134 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:134 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:134 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 864
46:26:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +841us
46:26:150 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:150 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 864
46:26:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3428us
46:26:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:150 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 865
46:26:150 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3252us
46:26:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:166 user_main    D[ME]: HLE\sceMpeg.cpp:1357 832=sceMpegRingbufferAvailableSize(0bffea10)
46:26:166 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 832)
46:26:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 100
46:26:166 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:166 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 865
46:26:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:166 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:166 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:166 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:166 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:26:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:166 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:166 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:167 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2807us
46:26:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2592us
46:26:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:167 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 866
46:26:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:26:183 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +61us
46:26:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:183 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 866
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9942us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:26:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:183 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:183 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 867
46:26:183 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4459us
46:26:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:199 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 832)
46:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 101
46:26:199 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 867
46:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:199 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:199 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:199 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:199 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2541us
46:26:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +458us
46:26:199 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:199 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:200 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4040us
46:26:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:200 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 868
46:26:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3302us
46:26:216 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:216 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 868
46:26:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6695us
46:26:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:216 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 869
46:26:216 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9985us
46:26:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:233 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:233 user_main    D[ME]: HLE\sceMpeg.cpp:1357 836=sceMpegRingbufferAvailableSize(0bffea10)
46:26:233 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 836)
46:26:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 102
46:26:233 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ab28e0->08ab3000, io read) +67us
46:26:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +654us
46:26:233 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 869
46:26:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:233 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:233 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:233 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:233 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:233 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +148us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:234 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:234 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1462us
46:26:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:234 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 870
46:26:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6615us
46:26:250 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:250 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 870
46:26:250 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3382us
46:26:250 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:250 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:250 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:250 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 871
46:26:250 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3298us
46:26:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:266 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 836)
46:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 103
46:26:266 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:266 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 871
46:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:266 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:266 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:266 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:266 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:26:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:266 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:266 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:267 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2761us
46:26:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2637us
46:26:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:267 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 872
46:26:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:26:283 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +16us
46:26:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:283 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 872
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2752us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:283 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5030us
46:26:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:283 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 873
46:26:283 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6665us
46:26:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:300 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:300 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 836)
46:26:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 104
46:26:300 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:300 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 873
46:26:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:300 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:300 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:300 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:300 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:26:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2495us
46:26:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +504us
46:26:300 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:300 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:301 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:301 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3994us
46:26:301 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:301 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 874
46:26:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3348us
46:26:316 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:316 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 874
46:26:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6649us
46:26:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9184us
46:26:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +95us
46:26:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:316 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 875
46:26:316 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +31us
46:26:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:333 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 836)
46:26:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 105
46:26:333 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +45us
46:26:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +129us
46:26:333 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 875
46:26:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:333 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:333 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:333 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +94us
46:26:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +5us
46:26:333 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:333 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +234us
46:26:333 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4869us
46:26:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3728us
46:26:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:334 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 876
46:26:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6715us
46:26:350 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:350 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 876
46:26:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3282us
46:26:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:350 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 877
46:26:350 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3398us
46:26:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1357 840=sceMpegRingbufferAvailableSize(0bffea10)
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 840)
46:26:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 106
46:26:366 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:366 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 877
46:26:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:366 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:26:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:366 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2662us
46:26:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2737us
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2877us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:367 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:367 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2167us
46:26:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:367 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 878
46:26:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +81us
46:26:383 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:383 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 878
46:26:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9916us
46:26:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:383 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 879
46:26:383 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6764us
46:26:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:400 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 840)
46:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 107
46:26:400 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:400 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 879
46:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:400 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:400 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:400 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:400 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:26:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2395us
46:26:400 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +604us
46:26:400 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:400 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:401 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:401 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3894us
46:26:401 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:401 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 880
46:26:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3448us
46:26:416 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:416 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 880
46:26:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6549us
46:26:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2047us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:416 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5735us
46:26:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:416 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 881
46:26:416 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +131us
46:26:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:433 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 840)
46:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 108
46:26:433 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:433 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 881
46:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:433 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:433 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:433 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:433 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:433 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:433 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:433 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +528us
46:26:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:434 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 882
46:26:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6814us
46:26:450 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:450 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 882
46:26:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3183us
46:26:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:450 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 883
46:26:450 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3497us
46:26:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:466 user_main    D[ME]: HLE\sceMpeg.cpp:1357 844=sceMpegRingbufferAvailableSize(0bffea10)
46:26:466 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 844)
46:26:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 109
46:26:466 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:466 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 883
46:26:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:466 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:466 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:466 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:466 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:466 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4142us
46:26:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +56us
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:26:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +79us
46:26:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +160us
46:26:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:467 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9303us
46:26:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:467 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 884
46:26:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +181us
46:26:483 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:483 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 884
46:26:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9816us
46:26:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:483 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 885
46:26:483 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6864us
46:26:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:500 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:500 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 844)
46:26:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 110
46:26:500 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:500 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 885
46:26:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:500 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:500 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:500 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:500 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:26:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:500 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2296us
46:26:500 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +703us
46:26:500 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:500 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:501 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3795us
46:26:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:501 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 886
46:26:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3547us
46:26:517 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:517 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 886
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1361us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:517 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2871us
46:26:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:517 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 887
46:26:517 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +231us
46:26:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:533 user_main    D[ME]: HLE\sceMpeg.cpp:1357 848=sceMpegRingbufferAvailableSize(0bffea10)
46:26:533 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 848)
46:26:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 111
46:26:533 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:533 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 887
46:26:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:533 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:533 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:533 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:533 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:26:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:533 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:533 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:534 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:534 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +428us
46:26:534 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:534 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 888
46:26:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6914us
46:26:550 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:550 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 888
46:26:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3083us
46:26:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1343us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:550 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:550 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 889
46:26:550 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +37us
46:26:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:567 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 848)
46:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 112
46:26:567 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:567 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 889
46:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:567 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:567 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:567 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:567 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:26:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:567 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:567 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:568 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2462us
46:26:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2937us
46:26:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7062us
46:26:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:568 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 890
46:26:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +280us
46:26:583 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:583 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 890
46:26:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9716us
46:26:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:583 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 891
46:26:583 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6964us
46:26:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:600 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:600 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 848)
46:26:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 113
46:26:600 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:600 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 891
46:26:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:600 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:600 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:600 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:600 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:601 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2196us
46:26:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3203us
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4571us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:601 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7us
46:26:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:601 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 892
46:26:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3647us
46:26:617 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:617 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 892
46:26:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6350us
46:26:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:617 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 893
46:26:617 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +330us
46:26:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:633 user_main    D[ME]: HLE\sceMpeg.cpp:1357 852=sceMpegRingbufferAvailableSize(0bffea10)
46:26:633 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 852)
46:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 114
46:26:633 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:633 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 893
46:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:633 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:633 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:633 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:633 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:633 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:633 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:634 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +329us
46:26:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:634 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 894
46:26:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7014us
46:26:650 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:650 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 894
46:26:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2983us
46:26:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4207us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:650 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3575us
46:26:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:650 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 895
46:26:650 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3697us
46:26:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:667 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 852)
46:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 115
46:26:667 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:667 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 895
46:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:667 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:667 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:667 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:667 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:26:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:667 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:667 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:668 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2363us
46:26:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3036us
46:26:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6962us
46:26:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:668 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 896
46:26:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +380us
46:26:683 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:683 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 896
46:26:683 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9617us
46:26:683 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:683 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 897
46:26:683 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7063us
46:26:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:700 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:700 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 852)
46:26:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 116
46:26:700 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:700 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 897
46:26:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:700 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:700 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:700 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:700 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:700 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2096us
46:26:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +639us
46:26:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:701 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +447us
46:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6696us
46:26:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:701 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 898
46:26:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3747us
46:26:717 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:717 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 898
46:26:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6250us
46:26:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:717 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 899
46:26:717 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +430us
46:26:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:733 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1357 856=sceMpegRingbufferAvailableSize(0bffea10)
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 856)
46:26:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 117
46:26:733 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:733 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 899
46:26:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:733 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:26:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:733 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +229us
46:26:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7070us
46:26:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:734 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 900
46:26:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +42us
46:26:750 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +195us
46:26:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:750 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 900
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:750 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +712us
46:26:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:750 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 901
46:26:750 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3797us
46:26:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:767 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 856)
46:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 118
46:26:767 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:767 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 901
46:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:767 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:767 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:767 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:767 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:26:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:767 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:767 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:768 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2263us
46:26:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3136us
46:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6862us
46:26:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:768 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 902
46:26:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +480us
46:26:783 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:783 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 902
46:26:783 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9517us
46:26:783 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3502us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:783 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:783 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 903
46:26:783 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1443us
46:26:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:800 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:800 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 856)
46:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 119
46:26:800 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:800 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 903
46:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:800 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:800 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:800 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:800 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1997us
46:26:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1002us
46:26:800 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:800 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:801 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3496us
46:26:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:801 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 904
46:26:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3846us
46:26:817 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:817 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 904
46:26:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6151us
46:26:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:817 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 905
46:26:817 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +530us
46:26:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:833 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:833 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 856)
46:26:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 120
46:26:833 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:833 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 905
46:26:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:833 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:833 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:833 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:833 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:833 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3164us
46:26:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +65us
46:26:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +174us
46:26:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:834 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:834 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 906
46:26:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5061us
46:26:850 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:850 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 906
46:26:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2784us
46:26:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:850 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 907
46:26:850 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3896us
46:26:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:867 user_main    D[ME]: HLE\sceMpeg.cpp:1357 860=sceMpegRingbufferAvailableSize(0bffea10)
46:26:867 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 860)
46:26:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 121
46:26:867 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:867 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 907
46:26:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:867 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:867 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:867 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:867 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:26:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:867 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:867 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:868 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2163us
46:26:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3236us
46:26:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6763us
46:26:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:868 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 908
46:26:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +579us
46:26:884 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:884 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 908
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5784us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:884 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1416us
46:26:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:884 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 909
46:26:884 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7263us
46:26:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:900 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 860)
46:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 122
46:26:900 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:900 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 909
46:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:900 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:900 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:900 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:900 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:26:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1897us
46:26:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1102us
46:26:900 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:900 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:901 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:26:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3396us
46:26:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:901 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 910
46:26:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3946us
46:26:917 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:917 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 910
46:26:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6051us
46:26:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:917 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 911
46:26:917 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +629us
46:26:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:934 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:934 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 860)
46:26:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 123
46:26:934 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:934 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 911
46:26:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:934 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:934 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:934 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:26:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:934 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:26:934 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:26:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1329us
46:26:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:26:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:935 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1853us
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:935 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3130us
46:26:935 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:935 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 912
46:26:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7313us
46:26:950 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:26:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:950 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 912
46:26:950 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2684us
46:26:950 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:950 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:26:950 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:950 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 913
46:26:950 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:26:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3996us
46:26:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:26:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:26:967 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 860)
46:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 124
46:26:967 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:26:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:26:967 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 913
46:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:26:967 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:26:967 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:26:967 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:26:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:26:967 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:26:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:26:967 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:26:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:26:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:26:967 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:26:968 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:26:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2064us
46:26:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3335us
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:26:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5893us
46:26:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +49us
46:26:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +190us
46:26:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:26:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:968 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 914
46:26:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:26:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8us
46:26:984 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:26:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:26:984 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +229us
46:26:984 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:26:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:26:984 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:26:984 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 914
46:26:984 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:26:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:26:984 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8553us
46:26:984 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:26:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:26:984 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 915
46:26:984 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:26:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:26:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7362us
46:27:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:000 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:000 user_main    D[ME]: HLE\sceMpeg.cpp:1357 864=sceMpegRingbufferAvailableSize(0bffea10)
46:27:000 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 864)
46:27:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 125
46:27:000 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:000 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 915
46:27:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:000 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:000 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:000 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:000 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:27:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1797us
46:27:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1202us
46:27:000 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:000 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:001 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:27:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3296us
46:27:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:001 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 916
46:27:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4046us
46:27:017 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:017 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 916
46:27:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5951us
46:27:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5662us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:017 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2121us
46:27:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:017 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 917
46:27:017 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +729us
46:27:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:034 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:034 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 864)
46:27:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 126
46:27:034 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:034 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 917
46:27:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:034 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:034 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:034 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:034 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:27:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:034 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:034 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:034 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5331us
46:27:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +68us
46:27:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:035 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 918
46:27:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:27:050 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:050 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 918
46:27:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2585us
46:27:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:050 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 919
46:27:050 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4096us
46:27:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:067 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:067 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 864)
46:27:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 127
46:27:067 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:067 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 919
46:27:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:067 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:067 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:067 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:067 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:067 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5064us
46:27:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +335us
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1757us
46:27:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:068 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5689us
46:27:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:068 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 920
46:27:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +779us
46:27:084 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:084 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 920
46:27:084 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9218us
46:27:084 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:084 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 921
46:27:084 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7462us
46:27:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:100 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:100 user_main    D[ME]: HLE\sceMpeg.cpp:1357 868=sceMpegRingbufferAvailableSize(0bffea10)
46:27:100 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 128
46:27:100 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:100 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 921
46:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:100 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:100 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:100 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:100 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:27:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1698us
46:27:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1301us
46:27:100 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:100 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:101 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:27:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3197us
46:27:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:101 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 922
46:27:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4145us
46:27:117 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:117 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 922
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4377us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +33us
46:27:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:27:117 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:117 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:117 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9257us
46:27:117 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:117 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 923
46:27:117 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +829us
46:27:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:134 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 129
46:27:134 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:134 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 923
46:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:134 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:134 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:134 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:134 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:134 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:134 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:135 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5231us
46:27:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +168us
46:27:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:135 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 924
46:27:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:27:150 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:150 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 924
46:27:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2485us
46:27:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:150 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 925
46:27:150 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4195us
46:27:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:167 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 130
46:27:167 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 925
46:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:167 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:167 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:167 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +22us
46:27:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +77us
46:27:167 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:167 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +162us
46:27:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:168 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2825us
46:27:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +434us
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9564us
46:27:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:168 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 926
46:27:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +879us
46:27:184 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:184 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 926
46:27:184 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9118us
46:27:184 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:184 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 927
46:27:184 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7562us
46:27:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:200 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:200 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:27:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 131
46:27:200 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:200 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 927
46:27:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:200 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:200 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:200 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:200 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:27:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1598us
46:27:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1401us
46:27:200 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:200 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:201 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3097us
46:27:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1389us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:201 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:201 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 928
46:27:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +639us
46:27:217 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:217 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 928
46:27:217 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5752us
46:27:217 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:217 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:217 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:217 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 929
46:27:217 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +928us
46:27:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:234 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:234 user_main    D[ME]: HLE\sceMpeg.cpp:1357 872=sceMpegRingbufferAvailableSize(0bffea10)
46:27:234 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 872)
46:27:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 132
46:27:234 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:234 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 929
46:27:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:234 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:234 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:234 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:234 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:27:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:234 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:234 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:235 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:235 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5131us
46:27:235 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +268us
46:27:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:235 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 930
46:27:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:27:251 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:251 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 930
46:27:251 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2385us
46:27:251 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7821us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:251 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:251 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:27:251 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:251 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 931
46:27:251 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4257us
46:27:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:267 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:267 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 872)
46:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 133
46:27:267 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:267 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 931
46:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:267 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:267 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:267 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:267 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:27:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:267 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:267 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:268 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:268 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1803us
46:27:268 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3596us
46:27:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:268 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6402us
46:27:268 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:268 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 932
46:27:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +940us
46:27:284 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:284 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 932
46:27:284 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9057us
46:27:284 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:284 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 933
46:27:284 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7623us
46:27:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:301 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:301 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 872)
46:27:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 134
46:27:301 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:301 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 933
46:27:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:301 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:301 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:301 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:301 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:301 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:301 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1536us
46:27:301 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3863us
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:301 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +351us
46:27:301 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:301 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:301 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:301 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:301 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:301 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:301 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:301 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:301 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:301 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:302 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:27:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:302 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 934
46:27:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4307us
46:27:317 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:317 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 934
46:27:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5690us
46:27:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:317 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 935
46:27:317 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +990us
46:27:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:334 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:334 user_main    D[ME]: HLE\sceMpeg.cpp:1357 876=sceMpegRingbufferAvailableSize(0bffea10)
46:27:334 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:27:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 135
46:27:334 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:334 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 935
46:27:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:334 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:334 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:334 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:334 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:27:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:334 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:334 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:335 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:335 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5070us
46:27:335 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +329us
46:27:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:335 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 936
46:27:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:27:351 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:351 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 936
46:27:351 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2324us
46:27:351 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:351 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:351 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:27:351 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:351 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 937
46:27:351 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4356us
46:27:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:367 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:367 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:27:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 136
46:27:367 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:367 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 937
46:27:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:367 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:367 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:367 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:367 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:27:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:367 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:367 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:367 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1703us
46:27:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3696us
46:27:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6302us
46:27:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:368 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 938
46:27:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1040us
46:27:384 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:384 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 938
46:27:384 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8957us
46:27:384 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7078us
46:27:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:384 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 939
46:27:384 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +164us
46:27:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:401 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:401 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:27:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 137
46:27:401 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +7us
46:27:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +166us
46:27:401 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 939
46:27:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:401 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:401 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:401 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +56us
46:27:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +42us
46:27:401 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:401 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +197us
46:27:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:402 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:27:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3962us
46:27:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6036us
46:27:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:402 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 940
46:27:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4406us
46:27:417 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:417 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 940
46:27:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5591us
46:27:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:417 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 941
46:27:417 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1090us
46:27:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:434 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 138
46:27:434 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:434 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 941
46:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:434 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:434 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:434 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:434 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:27:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:434 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:434 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:435 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4970us
46:27:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +429us
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3080us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:435 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:435 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 942
46:27:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2045us
46:27:451 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:451 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 942
46:27:451 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2224us
46:27:451 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:451 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:451 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:451 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 943
46:27:451 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4456us
46:27:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:467 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:467 user_main    D[ME]: HLE\sceMpeg.cpp:1357 880=sceMpegRingbufferAvailableSize(0bffea10)
46:27:467 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 880)
46:27:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 139
46:27:467 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:467 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 943
46:27:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:467 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:467 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:467 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:467 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:27:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:467 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:467 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:468 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:468 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1603us
46:27:468 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3796us
46:27:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:468 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6203us
46:27:468 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:468 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 944
46:27:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1139us
46:27:484 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:484 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 944
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8800us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:27:484 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:484 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:484 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 945
46:27:484 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5663us
46:27:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:501 user_main    D[ME]: HLE\sceMpeg.cpp:1357 884=sceMpegRingbufferAvailableSize(0bffea10)
46:27:501 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 884)
46:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 140
46:27:501 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:501 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 945
46:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:501 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:501 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:501 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:501 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:27:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1337us
46:27:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1662us
46:27:501 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:501 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:502 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:27:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2836us
46:27:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:502 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 946
46:27:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4506us
46:27:517 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:517 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 946
46:27:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5491us
46:27:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:517 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 947
46:27:517 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1189us
46:27:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:534 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:534 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 884)
46:27:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 141
46:27:534 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:534 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 947
46:27:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:534 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:534 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:534 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:534 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:534 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4345us
46:27:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +93us
46:27:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +145us
46:27:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:535 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:27:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:535 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 948
46:27:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7873us
46:27:551 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:551 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 948
46:27:551 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2124us
46:27:551 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:551 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:551 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:551 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 949
46:27:551 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4556us
46:27:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:567 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 884)
46:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 142
46:27:567 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:567 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 949
46:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:567 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:567 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:567 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:567 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:27:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:567 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:567 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:568 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1504us
46:27:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3895us
46:27:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6103us
46:27:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:568 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 950
46:27:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1239us
46:27:584 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:584 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 950
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1564us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:584 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4977us
46:27:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:584 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 951
46:27:584 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7922us
46:27:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:601 user_main    D[ME]: HLE\sceMpeg.cpp:1357 888=sceMpegRingbufferAvailableSize(0bffea10)
46:27:601 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 888)
46:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 143
46:27:601 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:601 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 951
46:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:601 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:601 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:601 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:601 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:27:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1237us
46:27:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1762us
46:27:601 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:601 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:602 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:27:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2736us
46:27:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:602 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 952
46:27:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4606us
46:27:618 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:618 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 952
46:27:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5391us
46:27:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9237us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:27:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:618 Sample threa D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 953
46:27:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b369f8->08000000, interrupt) +130us
46:27:618 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:634 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 953
46:27:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b369f8, idle) +731us
46:27:634 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa7898, blocking audio) +165us
46:27:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:634 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:634 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 888)
46:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 144
46:27:634 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:634 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:634 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:634 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:634 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:634 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:634 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:635 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3874us
46:27:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1525us
46:27:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:635 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 954
46:27:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6446us
46:27:651 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:651 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 954
46:27:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2025us
46:27:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:651 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 955
46:27:651 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4656us
46:27:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:668 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:668 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 888)
46:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 145
46:27:668 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:668 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 955
46:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:668 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:668 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:668 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:668 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:668 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4504us
46:27:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +895us
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4773us
46:27:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:669 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:27:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:669 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 956
46:27:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1339us
46:27:684 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:684 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 956
46:27:684 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8658us
46:27:684 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:684 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 957
46:27:684 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8022us
46:27:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:701 user_main    D[ME]: HLE\sceMpeg.cpp:1357 892=sceMpegRingbufferAvailableSize(0bffea10)
46:27:701 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 892)
46:27:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 146
46:27:701 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:701 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 957
46:27:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:701 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:701 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:701 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:701 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:27:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1138us
46:27:701 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1861us
46:27:701 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:701 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:702 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:27:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2637us
46:27:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:702 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 958
46:27:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4705us
46:27:718 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:718 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 958
46:27:718 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5292us
46:27:718 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:718 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:718 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5681us
46:27:718 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:718 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 959
46:27:718 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1389us
46:27:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:734 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 892)
46:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 147
46:27:734 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:734 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 959
46:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:734 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:734 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:734 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:734 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:27:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:734 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:734 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:735 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4671us
46:27:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +728us
46:27:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:735 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 960
46:27:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:27:751 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:751 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 960
46:27:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1925us
46:27:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:751 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 961
46:27:751 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4755us
46:27:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:768 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:768 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 892)
46:27:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 148
46:27:768 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:768 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 961
46:27:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:768 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:768 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:768 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:768 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:768 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2938us
46:27:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:27:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:27:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:769 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +244us
46:27:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9004us
46:27:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:769 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 962
46:27:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1438us
46:27:784 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:784 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 962
46:27:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8558us
46:27:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:784 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 963
46:27:784 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8122us
46:27:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:801 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 892)
46:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 149
46:27:801 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:801 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 963
46:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:801 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:801 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:801 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:801 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:27:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1038us
46:27:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1961us
46:27:801 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:801 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:802 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:27:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2537us
46:27:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:802 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 964
46:27:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4805us
46:27:818 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +157us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 964
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:818 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:818 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:818 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2817us
46:27:818 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:818 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:818 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:818 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 965
46:27:818 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1488us
46:27:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:834 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:834 user_main    D[ME]: HLE\sceMpeg.cpp:1357 896=sceMpegRingbufferAvailableSize(0bffea10)
46:27:834 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 150
46:27:834 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:834 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 965
46:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:834 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:834 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:834 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:834 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:834 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:834 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:835 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4571us
46:27:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +828us
46:27:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:835 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 966
46:27:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:27:851 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:851 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 966
46:27:851 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1825us
46:27:851 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:851 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:851 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:851 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:851 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:851 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 967
46:27:851 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1241us
46:27:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:868 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 151
46:27:868 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:868 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 967
46:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:868 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:868 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:868 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:868 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:868 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:868 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:869 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1205us
46:27:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4194us
46:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5804us
46:27:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:869 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 968
46:27:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1538us
46:27:884 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:884 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 968
46:27:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8459us
46:27:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:884 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 969
46:27:884 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8221us
46:27:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:901 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:901 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:27:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 152
46:27:901 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:901 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 969
46:27:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:901 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:901 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:901 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:27:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:901 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:902 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +938us
46:27:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4461us
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3367us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:902 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:27:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:27:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:902 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 970
46:27:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4859us
46:27:918 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:918 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 970
46:27:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5138us
46:27:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:27:918 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:918 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 971
46:27:918 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1542us
46:27:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:935 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 153
46:27:935 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:935 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 971
46:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:935 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:935 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:935 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:935 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:27:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:935 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:935 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:27:936 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:27:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4518us
46:27:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +881us
46:27:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:936 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 972
46:27:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:27:951 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:951 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 972
46:27:951 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1772us
46:27:951 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4214us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:27:951 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:27:951 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:27:951 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:27:951 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:951 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 973
46:27:951 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:27:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4909us
46:27:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:27:968 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:27:968 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 154
46:27:968 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:27:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:27:968 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 973
46:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:27:968 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:27:968 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:27:968 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:27:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:27:968 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:27:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:27:968 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:27:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:27:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:27:968 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:27:969 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:27:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:27:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1151us
46:27:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4248us
46:27:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:27:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5750us
46:27:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:969 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 974
46:27:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:27:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1592us
46:27:985 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:27:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:27:985 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 974
46:27:985 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8405us
46:27:985 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:27:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:27:985 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 975
46:27:985 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:27:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:27:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8275us
46:28:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:001 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:001 user_main    D[ME]: HLE\sceMpeg.cpp:1357 900=sceMpegRingbufferAvailableSize(0bffea10)
46:28:001 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 900)
46:28:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 155
46:28:001 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:001 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 975
46:28:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:001 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:001 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:001 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:001 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:001 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +885us
46:28:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:28:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:002 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1651us
46:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5484us
46:28:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:002 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 976
46:28:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4958us
46:28:018 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:018 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 976
46:28:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5038us
46:28:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:018 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 977
46:28:018 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1642us
46:28:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:035 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 900)
46:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 156
46:28:035 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:035 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 977
46:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:035 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:035 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:035 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:035 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:28:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:035 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:035 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:036 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4418us
46:28:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +981us
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6096us
46:28:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:036 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 978
46:28:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +45us
46:28:051 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:051 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +192us
46:28:051 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:051 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:051 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:051 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:051 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 978
46:28:051 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:051 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:28:051 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:051 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:051 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:051 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 979
46:28:051 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5008us
46:28:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:068 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 900)
46:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 157
46:28:068 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:068 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 979
46:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:068 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:068 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:068 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:068 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:28:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:068 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:068 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:068 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1051us
46:28:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4348us
46:28:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5650us
46:28:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:069 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 980
46:28:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1692us
46:28:085 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:085 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 980
46:28:085 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8305us
46:28:085 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:085 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:085 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:085 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 981
46:28:085 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2647us
46:28:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:101 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 900)
46:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 158
46:28:101 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:101 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 981
46:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:101 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:101 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:101 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:101 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +785us
46:28:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2214us
46:28:101 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:101 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:102 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2284us
46:28:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:102 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 982
46:28:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5058us
46:28:118 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:118 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 982
46:28:118 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4939us
46:28:118 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:118 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:118 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:118 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 983
46:28:118 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1741us
46:28:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:135 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:135 user_main    D[ME]: HLE\sceMpeg.cpp:1357 904=sceMpegRingbufferAvailableSize(0bffea10)
46:28:135 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 904)
46:28:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 159
46:28:135 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:135 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 983
46:28:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:135 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:135 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:135 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:135 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:135 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1960us
46:28:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:28:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:28:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:136 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:136 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 984
46:28:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6265us
46:28:151 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:151 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 984
46:28:151 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1572us
46:28:151 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:151 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:151 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:151 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 985
46:28:151 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5108us
46:28:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:168 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:168 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 904)
46:28:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 160
46:28:168 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:168 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 985
46:28:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:168 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:168 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:168 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:168 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:28:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:168 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:168 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:168 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +952us
46:28:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4447us
46:28:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5551us
46:28:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:169 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 986
46:28:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1791us
46:28:185 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:185 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 986
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4580us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:185 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:185 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:185 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:28:185 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:185 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 987
46:28:185 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8475us
46:28:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:201 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:201 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 904)
46:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 161
46:28:201 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:201 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 987
46:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:201 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:201 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:201 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:201 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +685us
46:28:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2314us
46:28:201 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:201 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:201 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2184us
46:28:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:202 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 988
46:28:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5158us
46:28:218 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:218 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 988
46:28:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4839us
46:28:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:218 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 989
46:28:218 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1841us
46:28:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:235 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 904)
46:28:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 162
46:28:235 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:235 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 989
46:28:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:235 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:235 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:235 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:235 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:235 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +125us
46:28:235 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:235 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:235 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:235 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:235 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:235 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:235 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:235 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:236 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3057us
46:28:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1918us
46:28:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:236 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 990
46:28:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8524us
46:28:252 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:252 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 990
46:28:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1472us
46:28:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:252 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 991
46:28:252 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5208us
46:28:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:268 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:268 user_main    D[ME]: HLE\sceMpeg.cpp:1357 908=sceMpegRingbufferAvailableSize(0bffea10)
46:28:268 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 908)
46:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 163
46:28:268 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:268 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 991
46:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:268 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:268 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:268 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:268 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:268 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:268 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:269 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +852us
46:28:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4547us
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4689us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:28:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:269 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:269 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:269 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:269 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 992
46:28:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +436us
46:28:285 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:285 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 992
46:28:285 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8106us
46:28:285 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:285 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 993
46:28:285 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8574us
46:28:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:302 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 908)
46:28:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 164
46:28:302 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:302 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 993
46:28:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:302 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:302 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:302 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:302 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:28:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +585us
46:28:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2414us
46:28:302 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:302 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:303 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2085us
46:28:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:303 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 994
46:28:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5258us
46:28:318 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:318 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 994
46:28:318 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4739us
46:28:318 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5669us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:318 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:318 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:28:318 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:318 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 995
46:28:318 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1941us
46:28:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:335 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 908)
46:28:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 165
46:28:335 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:335 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 995
46:28:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:335 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:335 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:335 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:335 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:28:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:335 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:335 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:335 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4119us
46:28:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1280us
46:28:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:336 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 996
46:28:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:28:352 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:352 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 996
46:28:352 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1373us
46:28:352 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:352 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:352 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:352 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 997
46:28:352 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5307us
46:28:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:368 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 908)
46:28:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 166
46:28:368 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:368 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 997
46:28:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:368 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:368 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:368 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:368 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:368 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3852us
46:28:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1547us
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +553us
46:28:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:369 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:369 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:369 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5681us
46:28:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:369 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 998
46:28:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1991us
46:28:385 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:385 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 998
46:28:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8006us
46:28:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:385 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 999
46:28:385 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8674us
46:28:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:402 user_main    D[ME]: HLE\sceMpeg.cpp:1357 912=sceMpegRingbufferAvailableSize(0bffea10)
46:28:402 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 912)
46:28:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 167
46:28:402 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:28:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:402 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 999
46:28:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:402 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:402 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:402 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:402 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:28:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +485us
46:28:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2514us
46:28:402 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:402 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:403 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1984us
46:28:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:403 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1000
46:28:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5357us
46:28:418 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:418 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1000
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3173us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:28:418 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:28:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:418 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:418 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9249us
46:28:418 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:418 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1001
46:28:418 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2040us
46:28:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:435 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 912)
46:28:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 168
46:28:435 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:28:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:435 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1001
46:28:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:435 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:435 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:435 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:435 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:28:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:435 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:435 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:435 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4019us
46:28:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1380us
46:28:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:436 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1002
46:28:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:28:452 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:452 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1002
46:28:452 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1273us
46:28:452 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:452 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:452 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:452 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4965us
46:28:452 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:452 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:452 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:452 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1003
46:28:452 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +201us
46:28:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:468 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 912)
46:28:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 169
46:28:468 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b42334, io read) +68us
46:28:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +174us
46:28:468 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1003
46:28:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:468 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:468 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:468 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +49us
46:28:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +50us
46:28:468 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:469 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +189us
46:28:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:469 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2787us
46:28:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1647us
46:28:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8352us
46:28:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:469 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1004
46:28:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2090us
46:28:485 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:485 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1004
46:28:485 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7907us
46:28:485 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:485 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1005
46:28:485 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8774us
46:28:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:502 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:502 user_main    D[ME]: HLE\sceMpeg.cpp:1357 916=sceMpegRingbufferAvailableSize(0bffea10)
46:28:502 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 916)
46:28:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 170
46:28:502 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:28:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:502 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1005
46:28:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:502 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:502 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:502 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:502 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:28:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +386us
46:28:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2613us
46:28:502 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:502 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:503 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1885us
46:28:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:503 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:503 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1006
46:28:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1843us
46:28:518 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:518 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1006
46:28:518 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4540us
46:28:518 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:518 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:518 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:518 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1007
46:28:518 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2140us
46:28:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:535 user_main    D[ME]: HLE\sceMpeg.cpp:1357 920=sceMpegRingbufferAvailableSize(0bffea10)
46:28:535 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 920)
46:28:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 171
46:28:535 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:28:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:535 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1007
46:28:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:535 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:535 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:535 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:535 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:28:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:535 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:535 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:536 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3919us
46:28:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1480us
46:28:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:536 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1008
46:28:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:28:552 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:552 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1008
46:28:552 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1173us
46:28:552 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7829us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:552 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:552 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:28:552 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:552 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1009
46:28:552 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5461us
46:28:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:568 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:568 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 920)
46:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 172
46:28:568 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:568 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1009
46:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:568 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:568 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:568 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:568 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:28:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:568 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:568 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:569 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +598us
46:28:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4801us
46:28:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5198us
46:28:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:569 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1010
46:28:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2144us
46:28:585 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:585 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1010
46:28:585 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7853us
46:28:585 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:585 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1011
46:28:585 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8827us
46:28:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:602 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 920)
46:28:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 173
46:28:602 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:602 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1011
46:28:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:602 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:602 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:602 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:602 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:602 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +332us
46:28:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:602 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4214us
46:28:602 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +131us
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +107us
46:28:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:603 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:28:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:603 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1012
46:28:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5511us
46:28:619 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:619 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1012
46:28:619 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4486us
46:28:619 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:619 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:619 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:619 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1013
46:28:619 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2194us
46:28:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:635 user_main    D[ME]: HLE\sceMpeg.cpp:1357 924=sceMpegRingbufferAvailableSize(0bffea10)
46:28:635 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 924)
46:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 174
46:28:635 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:635 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1013
46:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:635 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:635 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:635 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:635 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:28:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:635 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:635 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:636 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3866us
46:28:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1533us
46:28:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:636 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1014
46:28:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:28:652 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:652 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1014
46:28:652 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1120us
46:28:652 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:652 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:652 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:28:652 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:652 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1015
46:28:652 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5560us
46:28:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:669 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 924)
46:28:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 175
46:28:669 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:669 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1015
46:28:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:669 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:669 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:669 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:669 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:28:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:669 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:669 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:670 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +499us
46:28:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4900us
46:28:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5098us
46:28:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:670 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1016
46:28:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2244us
46:28:685 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:685 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1016
46:28:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7753us
46:28:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7078us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:685 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1017
46:28:685 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +167us
46:28:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:702 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:702 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 924)
46:28:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 176
46:28:702 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +4us
46:28:702 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +354us
46:28:702 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1017
46:28:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:702 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:702 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:702 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:702 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:28:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +233us
46:28:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2766us
46:28:702 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:702 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:703 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1732us
46:28:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:703 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1018
46:28:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5610us
46:28:719 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:719 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1018
46:28:719 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4387us
46:28:719 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:719 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:719 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:719 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1019
46:28:719 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2294us
46:28:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:735 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:735 user_main    D[ME]: HLE\sceMpeg.cpp:1357 928=sceMpegRingbufferAvailableSize(0bffea10)
46:28:735 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 928)
46:28:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 177
46:28:735 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:735 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1019
46:28:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:735 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:735 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:735 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:735 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:735 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1465us
46:28:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:28:735 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:735 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:735 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:735 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:736 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:736 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1020
46:28:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3249us
46:28:752 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:752 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1020
46:28:752 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1020us
46:28:752 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:752 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:752 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:752 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1021
46:28:752 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5660us
46:28:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:769 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 928)
46:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 178
46:28:769 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:769 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1021
46:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:769 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:769 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:769 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:769 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:28:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:769 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:769 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:769 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +399us
46:28:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5000us
46:28:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4999us
46:28:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:770 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1022
46:28:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2343us
46:28:785 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:785 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1022
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7596us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:28:785 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:785 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:785 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:785 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:785 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1023
46:28:785 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6867us
46:28:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:802 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:802 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 928)
46:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 179
46:28:802 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:802 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1023
46:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:802 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:802 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:802 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:802 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +133us
46:28:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2866us
46:28:802 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:802 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:803 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1632us
46:28:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:803 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1024
46:28:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5710us
46:28:819 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:819 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1024
46:28:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4287us
46:28:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:819 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1025
46:28:819 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2393us
46:28:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:835 user_main    D[ME]: HLE\sceMpeg.cpp:1357 932=sceMpegRingbufferAvailableSize(0bffea10)
46:28:835 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:28:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 180
46:28:835 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:28:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:835 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1025
46:28:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:835 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:835 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:835 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:835 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:835 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3141us
46:28:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:836 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +41us
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1366us
46:28:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:836 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1026
46:28:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +9077us
46:28:852 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:852 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1026
46:28:852 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +920us
46:28:852 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:852 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:852 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:852 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1027
46:28:852 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5760us
46:28:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:869 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:869 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:28:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 181
46:28:869 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:28:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:869 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1027
46:28:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:869 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:869 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:869 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:869 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:28:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:869 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:870 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:870 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +293us
46:28:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5106us
46:28:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4892us
46:28:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:870 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1028
46:28:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2443us
46:28:885 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +360us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1028
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:885 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:885 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:885 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4977us
46:28:885 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:885 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1029
46:28:885 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9126us
46:28:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:902 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:902 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:28:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 182
46:28:902 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:28:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:902 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1029
46:28:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:902 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:902 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:902 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:902 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:28:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +27us
46:28:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2972us
46:28:902 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:902 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:903 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1526us
46:28:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:903 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1030
46:28:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5810us
46:28:919 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:919 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1030
46:28:919 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4187us
46:28:919 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9237us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:28:919 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:919 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:919 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:919 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:28:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:919 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1031
46:28:919 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1038us
46:28:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:935 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:28:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 183
46:28:935 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:28:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:935 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1031
46:28:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:935 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:935 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:935 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:28:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:28:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:28:935 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:28:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:28:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:28:935 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:28:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:935 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:28:936 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:28:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3560us
46:28:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1839us
46:28:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:936 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1032
46:28:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7336us
46:28:952 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:28:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:952 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1032
46:28:952 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +821us
46:28:952 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:952 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:28:952 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:952 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1033
46:28:952 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:28:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5860us
46:28:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:28:969 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:28:969 user_main    D[ME]: HLE\sceMpeg.cpp:1357 936=sceMpegRingbufferAvailableSize(0bffea10)
46:28:969 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:28:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 184
46:28:969 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:28:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:28:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:28:969 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1033
46:28:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:28:969 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:28:969 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:28:969 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:28:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:28:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:28:969 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:28:970 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:28:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3293us
46:28:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2106us
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3563us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:28:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:28:970 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:28:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:28:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:970 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1034
46:28:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:28:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2543us
46:28:986 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:28:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:28:986 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1034
46:28:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7454us
46:28:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:28:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:28:986 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1035
46:28:986 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:28:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:28:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9226us
46:29:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:002 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 185
46:29:002 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:002 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1035
46:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:002 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:002 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:002 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +27us
46:29:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +72us
46:29:002 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:002 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:002 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:003 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1426us
46:29:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:003 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1036
46:29:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5909us
46:29:019 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:019 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1036
46:29:019 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4088us
46:29:019 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:019 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:019 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:019 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5681us
46:29:019 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:019 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1037
46:29:019 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2593us
46:29:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:036 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:036 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:29:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 186
46:29:036 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:29:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:036 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1037
46:29:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:036 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:036 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:036 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:036 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:29:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:036 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:036 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:037 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3460us
46:29:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1939us
46:29:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:037 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1038
46:29:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7336us
46:29:052 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:052 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +721us
46:29:052 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:052 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1038
46:29:052 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:052 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:052 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1039
46:29:052 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5959us
46:29:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:069 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:069 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:29:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 187
46:29:069 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:29:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:069 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1039
46:29:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:069 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:069 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:069 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:069 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:069 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1727us
46:29:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:29:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:29:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:070 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1455us
46:29:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7793us
46:29:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:070 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1040
46:29:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2642us
46:29:086 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:086 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1040
46:29:086 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7354us
46:29:086 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:086 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1041
46:29:086 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9326us
46:29:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:102 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:102 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 188
46:29:102 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:29:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +598us
46:29:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +56us
46:29:102 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1041
46:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:102 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:102 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:102 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:102 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:102 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:102 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:103 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1326us
46:29:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4965us
46:29:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:103 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1042
46:29:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +83us
46:29:119 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +154us
46:29:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:119 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1042
46:29:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:119 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2817us
46:29:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:119 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1043
46:29:119 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2692us
46:29:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1357 940=sceMpegRingbufferAvailableSize(0bffea10)
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 940)
46:29:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 189
46:29:136 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:29:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:136 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1043
46:29:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:136 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:29:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:136 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3360us
46:29:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2039us
46:29:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:137 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1044
46:29:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7335us
46:29:152 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:152 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +621us
46:29:152 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:152 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1044
46:29:152 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:152 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:152 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:152 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1045
46:29:152 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2445us
46:29:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:169 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 940)
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 190
46:29:169 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:169 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1045
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:169 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:169 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:169 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:169 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:29:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:169 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:169 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:169 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +0us
46:29:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5399us
46:29:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4599us
46:29:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:170 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1046
46:29:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2742us
46:29:186 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:186 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1046
46:29:186 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7255us
46:29:186 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:186 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1047
46:29:186 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9425us
46:29:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:202 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:202 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 940)
46:29:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 191
46:29:202 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +505us
46:29:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +149us
46:29:202 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1047
46:29:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:202 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:202 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:202 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:202 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:202 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2162us
46:29:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:203 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:29:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:203 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1048
46:29:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6063us
46:29:219 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:219 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1048
46:29:219 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3934us
46:29:219 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:219 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:219 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:219 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1049
46:29:219 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2746us
46:29:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:236 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:236 user_main    D[ME]: HLE\sceMpeg.cpp:1357 944=sceMpegRingbufferAvailableSize(0bffea10)
46:29:236 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 192
46:29:236 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:236 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1049
46:29:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:236 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:236 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:236 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:236 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:29:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:236 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:236 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:237 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3313us
46:29:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2086us
46:29:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:237 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1050
46:29:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:29:252 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +568us
46:29:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:252 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1050
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4214us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:252 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:29:252 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:252 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1051
46:29:252 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6113us
46:29:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:269 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 193
46:29:269 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:269 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1051
46:29:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:269 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:269 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:269 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:269 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:29:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:269 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +46us
46:29:269 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +53us
46:29:269 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:270 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4545us
46:29:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:270 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1052
46:29:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2796us
46:29:286 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:286 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1052
46:29:286 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7201us
46:29:286 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:286 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1053
46:29:286 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9479us
46:29:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:302 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 194
46:29:302 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +451us
46:29:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +203us
46:29:302 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1053
46:29:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:302 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:302 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:302 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:302 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:302 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +327us
46:29:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:303 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2855us
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4279us
46:29:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:303 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1054
46:29:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6162us
46:29:319 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:319 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1054
46:29:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3834us
46:29:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:319 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1055
46:29:319 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2846us
46:29:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:336 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:336 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 195
46:29:336 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:336 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1055
46:29:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:336 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:336 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:336 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:336 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:29:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:336 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:336 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:337 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3214us
46:29:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2185us
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4892us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:337 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:337 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1056
46:29:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +233us
46:29:353 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:353 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +468us
46:29:353 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:353 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1056
46:29:353 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:353 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:354 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1057
46:29:354 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6212us
46:29:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:369 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:369 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 196
46:29:369 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:369 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1057
46:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:369 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:369 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:369 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:369 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:29:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2947us
46:29:369 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +52us
46:29:369 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:369 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:370 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4446us
46:29:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:370 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1058
46:29:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2896us
46:29:386 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:386 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1058
46:29:386 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7101us
46:29:386 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:386 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:386 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1059
46:29:386 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3851us
46:29:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:403 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:403 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 197
46:29:403 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +352us
46:29:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +302us
46:29:403 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1059
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:403 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:403 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:403 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:403 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:29:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:403 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:403 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:403 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1080us
46:29:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:404 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1060
46:29:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6262us
46:29:419 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:419 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1060
46:29:419 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3735us
46:29:419 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:419 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:419 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:419 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1061
46:29:419 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2945us
46:29:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:436 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:436 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 198
46:29:436 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:436 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1061
46:29:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:436 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:436 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:436 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:436 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:436 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +756us
46:29:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:29:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:29:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:437 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:437 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1062
46:29:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7469us
46:29:453 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:453 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +368us
46:29:453 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:453 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1062
46:29:453 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:453 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:453 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1063
46:29:453 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6312us
46:29:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:469 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:469 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 199
46:29:469 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:469 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1063
46:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:469 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:469 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:469 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:469 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:29:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2848us
46:29:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +151us
46:29:469 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:469 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:470 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4347us
46:29:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:470 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1064
46:29:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2995us
46:29:486 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:486 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1064
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3376us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:486 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:486 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:486 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:29:486 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:486 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1065
46:29:486 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9679us
46:29:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:503 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:503 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:29:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 200
46:29:503 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +252us
46:29:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +402us
46:29:503 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1065
46:29:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:503 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:503 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:503 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:503 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:29:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:503 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:503 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:504 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +980us
46:29:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:504 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1066
46:29:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6362us
46:29:519 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:519 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1066
46:29:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3635us
46:29:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2806us
46:29:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:519 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1067
46:29:519 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +239us
46:29:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:536 user_main    D[ME]: HLE\sceMpeg.cpp:1357 952=sceMpegRingbufferAvailableSize(0bffea10)
46:29:536 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 201
46:29:536 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b42334, io read) +68us
46:29:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +174us
46:29:536 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1067
46:29:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:536 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:536 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:536 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +49us
46:29:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +50us
46:29:536 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:537 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +189us
46:29:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:537 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4194us
46:29:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +714us
46:29:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:537 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1068
46:29:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +9728us
46:29:553 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +268us
46:29:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:553 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1068
46:29:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:553 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1069
46:29:553 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6412us
46:29:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:569 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 202
46:29:569 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:569 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1069
46:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:569 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:569 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:569 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:569 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2748us
46:29:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +251us
46:29:569 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:569 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:570 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3485us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:29:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:570 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:570 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1070
46:29:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1640us
46:29:586 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:586 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1070
46:29:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6902us
46:29:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:586 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1071
46:29:586 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9778us
46:29:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:603 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:603 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 203
46:29:603 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +153us
46:29:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +501us
46:29:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1071
46:29:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:603 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:603 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:603 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:603 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:29:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:603 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:603 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:604 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +880us
46:29:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:604 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1072
46:29:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6462us
46:29:620 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:620 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1072
46:29:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3535us
46:29:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5669us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:620 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:29:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:620 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1073
46:29:620 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3145us
46:29:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:636 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:636 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 204
46:29:636 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:636 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1073
46:29:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:636 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:636 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:636 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:636 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:29:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:636 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:636 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:637 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2915us
46:29:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2484us
46:29:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:637 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1074
46:29:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:29:653 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:653 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +169us
46:29:653 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:653 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1074
46:29:653 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:653 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:653 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1075
46:29:653 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6511us
46:29:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:669 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 205
46:29:669 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:669 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1075
46:29:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:669 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:669 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:669 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:669 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:670 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2648us
46:29:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +169us
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +70us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:670 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5681us
46:29:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:670 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1076
46:29:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3195us
46:29:686 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:686 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1076
46:29:686 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6802us
46:29:686 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:686 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1077
46:29:686 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9878us
46:29:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:703 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:703 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 206
46:29:703 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +53us
46:29:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +601us
46:29:703 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1077
46:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:703 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:703 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:703 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:703 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:703 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:703 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:704 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +781us
46:29:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:704 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1078
46:29:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6561us
46:29:720 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:720 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1078
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1969us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:29:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:29:720 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:720 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:720 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9249us
46:29:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:720 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1079
46:29:720 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3244us
46:29:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:736 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 207
46:29:736 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:736 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1079
46:29:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:736 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:736 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:736 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:736 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:29:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:736 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:736 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:737 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2815us
46:29:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2584us
46:29:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:737 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1080
46:29:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:29:753 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:753 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +69us
46:29:753 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:753 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1080
46:29:753 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:753 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4965us
46:29:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:753 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1081
46:29:753 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +205us
46:29:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:770 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:770 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 208
46:29:770 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b42334, io read) +68us
46:29:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:770 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +119us
46:29:770 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1081
46:29:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:770 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:770 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:770 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:770 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:29:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2549us
46:29:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +450us
46:29:770 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:770 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:771 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4048us
46:29:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:771 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1082
46:29:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3294us
46:29:786 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:786 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1082
46:29:786 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6703us
46:29:786 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:786 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1083
46:29:786 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9978us
46:29:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:803 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 209
46:29:803 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ab28e0->08ab3000, io read) +68us
46:29:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +654us
46:29:803 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1083
46:29:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:803 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:803 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:803 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:803 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:803 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3827us
46:29:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1351us
46:29:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:804 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:804 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:804 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1084
46:29:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3047us
46:29:820 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:820 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1084
46:29:820 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3382us
46:29:820 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:820 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:820 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:820 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1085
46:29:820 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3298us
46:29:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:836 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 210
46:29:836 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:836 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1085
46:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:836 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:836 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:836 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:836 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:29:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:836 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:836 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:836 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2761us
46:29:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2637us
46:29:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:837 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1086
46:29:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:29:853 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:853 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +16us
46:29:853 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:853 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1086
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7782us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:853 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:853 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:853 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +0us
46:29:853 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:853 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1087
46:29:853 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6665us
46:29:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:870 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:870 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 211
46:29:870 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:870 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1087
46:29:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:870 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:870 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:870 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:870 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:29:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2495us
46:29:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +504us
46:29:870 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:870 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:871 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:871 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3994us
46:29:871 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:871 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1088
46:29:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3348us
46:29:886 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:886 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1088
46:29:886 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6649us
46:29:886 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:886 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:886 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:886 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1089
46:29:886 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +31us
46:29:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:903 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 212
46:29:903 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:903 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1089
46:29:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:903 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:903 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:903 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:29:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:903 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:903 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3343us
46:29:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:904 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa7428, blocking audio) +295us
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3567us
46:29:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:904 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1090
46:29:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6714us
46:29:920 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:920 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1090
46:29:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3282us
46:29:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:29:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:920 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1091
46:29:920 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3398us
46:29:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:936 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:936 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 213
46:29:936 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:936 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1091
46:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:936 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:936 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:936 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:936 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:29:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:29:936 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:936 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:29:937 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:29:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2662us
46:29:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2737us
46:29:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7261us
46:29:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:937 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1092
46:29:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +81us
46:29:953 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +563us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1092
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:953 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:953 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:953 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:29:953 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:953 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1093
46:29:953 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:29:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6764us
46:29:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:29:970 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:29:970 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:29:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 214
46:29:970 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:29:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:29:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:29:970 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1093
46:29:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:29:970 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:29:970 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:29:970 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:29:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:29:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:29:970 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:29:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:29:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2395us
46:29:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +604us
46:29:970 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:29:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:29:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:29:970 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:29:971 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:29:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:29:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:29:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:29:971 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3894us
46:29:971 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:971 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1094
46:29:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:29:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3448us
46:29:987 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:29:987 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1094
46:29:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6549us
46:29:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7078us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:29:987 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:29:987 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:29:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:29:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:29:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:29:987 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1095
46:29:987 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:29:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:29:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +131us
46:30:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:003 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:003 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:30:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 215
46:30:003 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:003 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1095
46:30:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:003 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:003 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:003 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:003 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:30:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:003 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:003 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:004 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +528us
46:30:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:004 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1096
46:30:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6814us
46:30:020 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:020 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1096
46:30:020 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3183us
46:30:020 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:020 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:020 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:020 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1097
46:30:020 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3497us
46:30:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:036 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:036 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:30:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 216
46:30:036 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:036 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1097
46:30:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:036 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:036 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:036 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:036 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:036 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +261us
46:30:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:30:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:037 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4272us
46:30:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:037 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1098
46:30:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +181us
46:30:053 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:053 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1098
46:30:053 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9816us
46:30:053 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:053 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1099
46:30:053 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6864us
46:30:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:070 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:070 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:30:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 217
46:30:070 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:070 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1099
46:30:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:070 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:070 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:070 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:070 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:30:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2296us
46:30:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +703us
46:30:070 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:070 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:071 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3795us
46:30:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:071 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1100
46:30:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3547us
46:30:087 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:087 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1100
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6392us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:30:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:087 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7840us
46:30:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:087 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1101
46:30:087 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +230us
46:30:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:103 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 218
46:30:103 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:103 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1101
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:103 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:103 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:103 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:103 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:30:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:103 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:103 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:103 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +428us
46:30:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:104 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1102
46:30:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6914us
46:30:120 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:120 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1102
46:30:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3083us
46:30:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:120 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1103
46:30:120 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3597us
46:30:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:137 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:137 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:30:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 219
46:30:137 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:137 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1103
46:30:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:137 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:137 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:137 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:137 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:137 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1937us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:138 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:138 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1245us
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:138 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +162us
46:30:138 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:138 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:138 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:138 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1104
46:30:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +280us
46:30:153 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:153 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1104
46:30:153 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9717us
46:30:153 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:153 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1105
46:30:153 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6964us
46:30:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:170 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1357 956=sceMpegRingbufferAvailableSize(0bffea10)
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:30:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 220
46:30:170 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:170 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1105
46:30:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:170 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2196us
46:30:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +803us
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:170 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:171 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3695us
46:30:171 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2805us
46:30:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:171 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1106
46:30:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +120us
46:30:187 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:187 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +117us
46:30:187 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:187 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:187 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:187 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:187 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:187 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1106
46:30:187 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:187 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:187 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:187 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:187 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4977us
46:30:187 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:187 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:187 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:187 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1107
46:30:187 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +330us
46:30:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:203 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 221
46:30:203 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:203 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1107
46:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:203 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:203 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:203 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:203 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:30:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:203 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:203 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:204 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +329us
46:30:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:204 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1108
46:30:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7013us
46:30:220 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:220 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1108
46:30:220 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2983us
46:30:220 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9237us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:30:220 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:220 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:220 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1109
46:30:220 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2242us
46:30:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:237 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:237 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:30:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 222
46:30:237 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:237 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1109
46:30:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:237 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:237 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:237 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:237 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:30:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:237 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:237 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:238 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2363us
46:30:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3036us
46:30:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6962us
46:30:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:238 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1110
46:30:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +380us
46:30:253 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:253 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1110
46:30:253 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9617us
46:30:253 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:253 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1111
46:30:253 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7063us
46:30:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:270 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:270 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:30:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 223
46:30:270 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:270 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1111
46:30:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:270 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:270 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:270 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:270 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:270 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2096us
46:30:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3303us
46:30:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2365us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:271 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:271 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:30:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:271 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1112
46:30:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3747us
46:30:287 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:287 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1112
46:30:287 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6250us
46:30:287 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:287 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:287 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:287 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1113
46:30:287 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +430us
46:30:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:303 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:303 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 224
46:30:303 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:303 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1113
46:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:303 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:303 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:303 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:303 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:30:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:303 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:303 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:304 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +229us
46:30:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:304 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1114
46:30:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7113us
46:30:320 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:320 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1114
46:30:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2884us
46:30:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:320 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5681us
46:30:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:320 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1115
46:30:320 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3796us
46:30:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:337 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:337 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:30:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 225
46:30:337 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:337 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1115
46:30:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:337 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:337 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:337 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:337 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:30:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:337 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:337 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:338 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2263us
46:30:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3136us
46:30:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6862us
46:30:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:338 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1116
46:30:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +480us
46:30:354 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:354 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1116
46:30:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9517us
46:30:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:354 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1117
46:30:354 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7163us
46:30:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:370 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:370 user_main    D[ME]: HLE\sceMpeg.cpp:1357 960=sceMpegRingbufferAvailableSize(0bffea10)
46:30:370 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:30:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 226
46:30:370 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:370 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1117
46:30:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:370 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:370 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:370 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:370 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:370 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +530us
46:30:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:371 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:371 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:371 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:371 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:371 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:371 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:30:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:30:371 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:371 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:371 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2652us
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6596us
46:30:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:371 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1118
46:30:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3846us
46:30:387 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:387 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1118
46:30:387 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6151us
46:30:387 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:387 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:387 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:387 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1119
46:30:387 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +530us
46:30:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:403 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:403 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 227
46:30:403 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:403 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1119
46:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:403 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:403 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:403 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:403 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:30:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:403 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:403 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:404 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +129us
46:30:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4965us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:404 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:404 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1120
46:30:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +31us
46:30:420 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:420 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1120
46:30:420 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2784us
46:30:420 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:420 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:420 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:420 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1121
46:30:420 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3896us
46:30:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:437 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1357 964=sceMpegRingbufferAvailableSize(0bffea10)
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:30:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 228
46:30:437 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:437 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1121
46:30:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:437 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:30:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:437 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2163us
46:30:438 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3236us
46:30:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:438 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6763us
46:30:438 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:438 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1122
46:30:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +579us
46:30:454 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:454 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1122
46:30:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9418us
46:30:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:454 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:454 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1123
46:30:454 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3649us
46:30:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:470 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:470 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 229
46:30:470 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:470 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1123
46:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:470 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:470 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:470 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:470 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:30:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1897us
46:30:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1102us
46:30:470 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:470 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:470 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3396us
46:30:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:471 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1124
46:30:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3946us
46:30:487 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:487 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1124
46:30:487 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6051us
46:30:487 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:487 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:487 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:487 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1125
46:30:487 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +629us
46:30:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:504 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:504 user_main    D[ME]: HLE\sceMpeg.cpp:1357 968=sceMpegRingbufferAvailableSize(0bffea10)
46:30:504 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 968)
46:30:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 230
46:30:504 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:504 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1125
46:30:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:504 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:504 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:504 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:504 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:504 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +959us
46:30:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:505 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:505 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:505 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:505 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:505 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:505 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:30:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:505 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1126
46:30:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7267us
46:30:520 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:520 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1126
46:30:520 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2730us
46:30:520 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:520 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:520 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:520 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1127
46:30:520 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3950us
46:30:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:537 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:537 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 968)
46:30:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 231
46:30:537 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:537 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1127
46:30:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:537 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:537 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:537 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:537 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:30:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:537 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:537 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:538 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2109us
46:30:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3290us
46:30:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6709us
46:30:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:538 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1128
46:30:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +633us
46:30:554 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:554 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1128
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3579us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:554 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:554 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:554 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:30:554 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:554 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1129
46:30:554 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7317us
46:30:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:570 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:570 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 968)
46:30:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 232
46:30:570 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:570 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1129
46:30:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:570 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:570 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:570 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:570 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:30:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1843us
46:30:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1156us
46:30:570 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:570 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:571 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:571 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3342us
46:30:571 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:571 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1130
46:30:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4000us
46:30:587 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:587 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1130
46:30:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5997us
46:30:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:587 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:30:587 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:587 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1131
46:30:587 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +36us
46:30:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:604 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:604 user_main    D[ME]: HLE\sceMpeg.cpp:1357 972=sceMpegRingbufferAvailableSize(0bffea10)
46:30:604 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 972)
46:30:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 233
46:30:604 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +135us
46:30:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +39us
46:30:604 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1131
46:30:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:604 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:604 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:604 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:604 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:605 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +84us
46:30:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:605 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:605 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:605 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4059us
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:605 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3076us
46:30:605 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:605 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1132
46:30:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7366us
46:30:620 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:620 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1132
46:30:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2630us
46:30:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:620 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1133
46:30:620 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4050us
46:30:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:637 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:637 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 972)
46:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 234
46:30:637 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:637 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1133
46:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:637 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:637 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:637 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:637 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:30:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:637 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:637 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:638 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:638 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2010us
46:30:638 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3389us
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3688us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:638 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:638 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:30:638 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:638 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1134
46:30:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +733us
46:30:654 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:654 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1134
46:30:654 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9264us
46:30:654 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:654 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1135
46:30:654 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7416us
46:30:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:670 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:670 user_main    D[ME]: HLE\sceMpeg.cpp:1357 976=sceMpegRingbufferAvailableSize(0bffea10)
46:30:670 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 976)
46:30:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 235
46:30:670 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:670 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1135
46:30:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:670 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:670 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:670 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:670 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:30:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1743us
46:30:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1256us
46:30:670 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:670 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:671 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3242us
46:30:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:671 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1136
46:30:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4100us
46:30:687 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:687 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1136
46:30:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5897us
46:30:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:687 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:687 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4272us
46:30:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:687 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1137
46:30:687 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +783us
46:30:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:704 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:704 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 976)
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 236
46:30:704 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:704 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1137
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:704 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:704 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:704 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:704 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:30:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:704 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:704 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:704 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5277us
46:30:704 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +122us
46:30:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:705 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1138
46:30:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:30:720 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:720 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1138
46:30:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2531us
46:30:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:720 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:720 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1139
46:30:720 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4149us
46:30:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:737 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:737 user_main    D[ME]: HLE\sceMpeg.cpp:1357 980=sceMpegRingbufferAvailableSize(0bffea10)
46:30:737 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 980)
46:30:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 237
46:30:737 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:737 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1139
46:30:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:737 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:737 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:737 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:737 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:737 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4953us
46:30:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:30:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:30:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +206us
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +32us
46:30:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:738 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:738 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:738 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:738 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:738 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:738 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:738 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:738 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:738 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:738 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7840us
46:30:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:738 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1140
46:30:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +833us
46:30:754 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:754 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1140
46:30:754 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9164us
46:30:754 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:754 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1141
46:30:754 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7516us
46:30:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:771 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:771 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 980)
46:30:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 238
46:30:771 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:771 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1141
46:30:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:771 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:771 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:771 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:771 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:30:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1644us
46:30:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1355us
46:30:771 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:771 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:772 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:30:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3143us
46:30:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:772 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1142
46:30:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4199us
46:30:787 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:787 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1142
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2172us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:787 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:787 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:30:787 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:787 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:787 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:787 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1143
46:30:787 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +883us
46:30:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:804 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:804 user_main    D[ME]: HLE\sceMpeg.cpp:1357 984=sceMpegRingbufferAvailableSize(0bffea10)
46:30:804 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:30:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 239
46:30:804 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:804 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1143
46:30:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:804 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:804 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:804 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:804 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:30:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:804 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:804 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:805 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:805 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5177us
46:30:805 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +222us
46:30:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:805 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1144
46:30:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:30:821 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:821 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1144
46:30:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2431us
46:30:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:821 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2806us
46:30:821 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:821 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:821 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:821 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:821 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:821 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:821 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:821 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:821 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:821 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:821 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:821 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:821 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:821 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1145
46:30:821 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2us
46:30:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:837 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:837 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:30:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 240
46:30:837 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +169us
46:30:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:837 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1145
46:30:837 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab28e0, blocking audio) +295us
46:30:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:837 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:837 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:837 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:837 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:30:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:837 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:837 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:838 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1760us
46:30:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3639us
46:30:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6359us
46:30:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:838 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1146
46:30:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +932us
46:30:854 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:854 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1146
46:30:854 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9065us
46:30:854 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:854 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1147
46:30:854 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7616us
46:30:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:871 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:30:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 241
46:30:871 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:871 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1147
46:30:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:871 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:871 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:871 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:871 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:871 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:871 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1544us
46:30:871 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3855us
46:30:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5381us
46:30:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:30:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:30:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:872 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:872 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1148
46:30:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2844us
46:30:887 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:887 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1148
46:30:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5698us
46:30:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:887 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1149
46:30:887 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +982us
46:30:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:904 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:904 user_main    D[ME]: HLE\sceMpeg.cpp:1357 988=sceMpegRingbufferAvailableSize(0bffea10)
46:30:904 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:30:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 242
46:30:904 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:904 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1149
46:30:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:904 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:904 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:904 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:904 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:30:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:904 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:904 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:905 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5077us
46:30:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +322us
46:30:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:905 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1150
46:30:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:30:921 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:921 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1150
46:30:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2331us
46:30:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5669us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:921 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:921 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:30:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:921 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1151
46:30:921 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4349us
46:30:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:937 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:937 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:30:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 243
46:30:937 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:937 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1151
46:30:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:937 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:937 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:937 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:30:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:30:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:30:937 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:30:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:30:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:30:937 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:30:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:937 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:30:938 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:30:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1711us
46:30:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3688us
46:30:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6310us
46:30:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:938 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1152
46:30:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1032us
46:30:954 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:954 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1152
46:30:954 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8965us
46:30:954 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:954 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1153
46:30:954 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:30:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7715us
46:30:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:30:971 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:30:971 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:30:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 244
46:30:971 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:30:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:30:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:30:971 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1153
46:30:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:30:971 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:30:971 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:30:971 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:30:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:30:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:30:971 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:30:972 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:30:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1444us
46:30:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:30:972 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:30:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +172us
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:30:972 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +67us
46:30:972 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:30:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5681us
46:30:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:972 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1154
46:30:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:30:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4399us
46:30:987 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:30:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:30:987 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1154
46:30:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5598us
46:30:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:30:987 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:30:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:30:987 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1155
46:30:987 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:30:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:30:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1082us
46:31:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:004 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:004 user_main    D[ME]: HLE\sceMpeg.cpp:1357 992=sceMpegRingbufferAvailableSize(0bffea10)
46:31:004 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 992)
46:31:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 245
46:31:004 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:004 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1155
46:31:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:004 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:004 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:004 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:004 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:31:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:004 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:004 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:005 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:005 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4978us
46:31:005 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +421us
46:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:005 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1156
46:31:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:31:021 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:021 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1156
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +765us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:31:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:31:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:021 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9249us
46:31:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:021 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1157
46:31:021 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4448us
46:31:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:038 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:038 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 992)
46:31:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 246
46:31:038 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:038 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1157
46:31:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:038 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:038 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:038 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:038 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:31:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:038 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:038 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:039 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1611us
46:31:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3788us
46:31:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6210us
46:31:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:039 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1158
46:31:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1132us
46:31:054 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:054 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1158
46:31:054 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8865us
46:31:054 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4965us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:054 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:054 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1159
46:31:054 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +633us
46:31:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:071 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:071 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 992)
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 247
46:31:071 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:071 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1159
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:071 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:071 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:071 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:071 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:31:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1345us
46:31:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1654us
46:31:071 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:071 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:071 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:072 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2844us
46:31:072 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:072 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1160
46:31:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4498us
46:31:087 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:087 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1160
46:31:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5499us
46:31:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:087 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:087 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1161
46:31:087 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1182us
46:31:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:104 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:104 user_main    D[ME]: HLE\sceMpeg.cpp:1357 996=sceMpegRingbufferAvailableSize(0bffea10)
46:31:104 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:31:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 248
46:31:104 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:104 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1161
46:31:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:104 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:104 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:104 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:104 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:104 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2577us
46:31:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:31:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:105 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:105 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1162
46:31:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4251us
46:31:121 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:121 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1162
46:31:121 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2132us
46:31:121 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:121 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:121 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:121 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1163
46:31:121 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4548us
46:31:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:138 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:31:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 249
46:31:138 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:138 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1163
46:31:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:138 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:138 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:138 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:138 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:31:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:138 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:138 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:139 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1511us
46:31:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3888us
46:31:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6111us
46:31:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:139 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1164
46:31:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1231us
46:31:154 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:154 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1164
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6595us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:154 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:154 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:154 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:31:154 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:154 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1165
46:31:154 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7869us
46:31:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:171 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:171 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:31:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 250
46:31:171 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:171 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1165
46:31:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:171 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:171 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:171 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:171 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:31:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:171 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1291us
46:31:171 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1708us
46:31:171 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:171 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:172 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2790us
46:31:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:172 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1166
46:31:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4552us
46:31:188 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:188 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1166
46:31:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5445us
46:31:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:188 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1167
46:31:188 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1235us
46:31:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:204 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:204 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1000=sceMpegRingbufferAvailableSize(0bffea10)
46:31:204 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1000)
46:31:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 251
46:31:204 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:204 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1167
46:31:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:204 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:204 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:204 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:204 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:204 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2139us
46:31:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:205 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1043us
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2524us
46:31:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:205 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1168
46:31:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7919us
46:31:221 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:221 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1168
46:31:221 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2078us
46:31:221 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:221 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:221 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:221 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1169
46:31:221 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4602us
46:31:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:238 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:238 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1000)
46:31:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 252
46:31:238 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:238 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1169
46:31:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:238 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:238 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:238 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:238 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:31:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:238 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:238 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:239 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1458us
46:31:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3941us
46:31:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6057us
46:31:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:31:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:239 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1170
46:31:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +158us
46:31:254 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:254 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +79us
46:31:254 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:254 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:254 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:254 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:254 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:254 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1170
46:31:254 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:254 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:254 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:254 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:254 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:254 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:254 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7136us
46:31:254 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:254 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1171
46:31:254 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7968us
46:31:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:271 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1000)
46:31:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 253
46:31:271 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:271 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1171
46:31:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:271 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:271 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:271 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:271 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:31:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1191us
46:31:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1808us
46:31:271 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:271 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:272 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:272 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2690us
46:31:272 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:272 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1172
46:31:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4652us
46:31:288 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:288 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1172
46:31:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5345us
46:31:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7078us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:288 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:31:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:288 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1173
46:31:288 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1335us
46:31:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:304 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:304 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1004=sceMpegRingbufferAvailableSize(0bffea10)
46:31:304 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1004)
46:31:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 254
46:31:304 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:304 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1173
46:31:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:304 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:304 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:304 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:304 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:31:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:304 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:304 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:305 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4724us
46:31:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +675us
46:31:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:305 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1174
46:31:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:31:321 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:321 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1174
46:31:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1979us
46:31:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:321 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1175
46:31:321 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4702us
46:31:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:338 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:338 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1004)
46:31:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 255
46:31:338 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:338 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1175
46:31:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:338 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:338 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:338 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:338 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:338 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4458us
46:31:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +941us
46:31:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2567us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:339 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:339 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4272us
46:31:339 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:339 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1176
46:31:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1385us
46:31:354 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:354 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1176
46:31:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8612us
46:31:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:354 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1177
46:31:354 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8068us
46:31:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:371 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:371 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1004)
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 256
46:31:371 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:371 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1177
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:371 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:371 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:371 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:371 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1091us
46:31:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1908us
46:31:371 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:371 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:371 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2590us
46:31:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:372 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1178
46:31:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4751us
46:31:388 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:388 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1178
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5188us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:31:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:388 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7840us
46:31:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:388 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1179
46:31:388 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1435us
46:31:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:405 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:405 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1004)
46:31:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 257
46:31:405 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:405 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1179
46:31:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:405 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:405 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:405 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:405 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:31:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:405 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:405 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:405 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:405 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4624us
46:31:405 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +775us
46:31:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:406 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1180
46:31:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:31:421 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:421 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1180
46:31:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1879us
46:31:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:421 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1181
46:31:421 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4801us
46:31:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:438 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:438 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1008=sceMpegRingbufferAvailableSize(0bffea10)
46:31:438 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1008)
46:31:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 258
46:31:438 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:438 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1181
46:31:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:438 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:438 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:438 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:438 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:438 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +732us
46:31:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:439 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:31:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1041us
46:31:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8957us
46:31:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:439 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1182
46:31:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1485us
46:31:455 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:455 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1182
46:31:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8512us
46:31:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:455 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1183
46:31:455 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8168us
46:31:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:471 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:471 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1008)
46:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 259
46:31:471 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:471 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1183
46:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:471 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:471 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:471 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:471 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:31:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +991us
46:31:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2008us
46:31:471 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:471 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:472 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2490us
46:31:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2806us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:472 Sample threa D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1184
46:31:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b369f8->08000000, interrupt) +124us
46:31:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:488 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1184
46:31:488 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b369f8, idle) +731us
46:31:488 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa74f8, blocking audio) +171us
46:31:488 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:488 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4243us
46:31:488 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:488 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:488 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:488 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1185
46:31:488 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1534us
46:31:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:505 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:505 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1008)
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 260
46:31:505 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:505 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1185
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:505 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:505 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:505 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:505 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:31:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:505 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:505 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:505 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4524us
46:31:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +875us
46:31:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:506 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1186
46:31:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:31:521 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:521 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1186
46:31:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1779us
46:31:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9237us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:31:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:521 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:521 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1187
46:31:521 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3446us
46:31:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:538 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:538 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1008)
46:31:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 261
46:31:538 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:31:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:538 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1187
46:31:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:538 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:538 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:538 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:538 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:31:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:538 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:538 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:539 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1158us
46:31:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4241us
46:31:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5757us
46:31:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:539 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1188
46:31:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1584us
46:31:555 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:555 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1188
46:31:555 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8413us
46:31:555 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:555 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1189
46:31:555 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8268us
46:31:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:571 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1012=sceMpegRingbufferAvailableSize(0bffea10)
46:31:571 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:31:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 262
46:31:571 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:571 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1189
46:31:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:571 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:571 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:571 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:571 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:571 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:572 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +892us
46:31:572 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4507us
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1161us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:572 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:572 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:31:572 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:572 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1190
46:31:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4951us
46:31:588 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:588 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1190
46:31:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5046us
46:31:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:588 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1191
46:31:588 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1634us
46:31:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:605 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:605 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:31:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 263
46:31:605 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:605 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1191
46:31:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:605 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:605 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:605 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:605 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:31:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:605 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:605 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:606 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:606 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4425us
46:31:606 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +974us
46:31:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:606 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1192
46:31:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:31:621 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:621 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1192
46:31:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1680us
46:31:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:621 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:621 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5681us
46:31:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:621 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1193
46:31:621 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5001us
46:31:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:638 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:638 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:31:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 264
46:31:638 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:638 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1193
46:31:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:638 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:638 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:638 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:638 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:31:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:638 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:638 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:639 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:639 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1059us
46:31:639 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4340us
46:31:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:639 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5658us
46:31:639 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:639 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1194
46:31:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1684us
46:31:655 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:655 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1194
46:31:655 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8313us
46:31:655 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:655 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1195
46:31:655 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8367us
46:31:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:671 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:671 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:31:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 265
46:31:671 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +97us
46:31:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +76us
46:31:671 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1195
46:31:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:671 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:671 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:671 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:671 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:671 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +47us
46:31:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:31:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:31:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:672 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3856us
46:31:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5392us
46:31:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:672 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1196
46:31:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5050us
46:31:688 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:688 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1196
46:31:688 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4946us
46:31:688 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:688 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:688 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:688 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1197
46:31:688 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1734us
46:31:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:705 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:705 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:31:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 266
46:31:705 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:705 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1197
46:31:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:705 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:705 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:705 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:705 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:31:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:705 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:705 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:706 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:706 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4326us
46:31:706 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1073us
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3890us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:706 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:706 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1198
46:31:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1235us
46:31:721 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:721 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1198
46:31:721 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1580us
46:31:721 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:721 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:721 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:721 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1199
46:31:721 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5100us
46:31:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:738 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:738 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 267
46:31:738 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:738 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1199
46:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:738 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:738 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:738 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:738 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:738 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:738 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:738 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +959us
46:31:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4440us
46:31:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:739 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5558us
46:31:739 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:739 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1200
46:31:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1784us
46:31:755 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:755 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1200
46:31:755 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8213us
46:31:755 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:755 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:755 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:755 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1201
46:31:755 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4853us
46:31:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:772 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:772 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:31:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 268
46:31:772 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:772 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1201
46:31:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:772 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:772 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:772 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:772 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:31:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +693us
46:31:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2306us
46:31:772 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:772 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:772 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2192us
46:31:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:773 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1202
46:31:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5150us
46:31:788 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:788 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1202
46:31:788 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4847us
46:31:788 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:788 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:788 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:788 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1203
46:31:788 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1833us
46:31:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:805 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:805 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1016=sceMpegRingbufferAvailableSize(0bffea10)
46:31:805 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:31:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 269
46:31:805 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:805 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1203
46:31:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:805 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:805 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:805 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:805 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:805 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5155us
46:31:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3us
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +235us
46:31:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:806 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:31:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:806 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1204
46:31:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8471us
46:31:821 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:821 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1204
46:31:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1526us
46:31:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:821 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1205
46:31:821 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5154us
46:31:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:838 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:838 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:31:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 270
46:31:838 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:838 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1205
46:31:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:838 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:838 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:838 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:838 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:31:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:838 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:838 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:838 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +905us
46:31:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4493us
46:31:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5505us
46:31:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:839 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1206
46:31:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1837us
46:31:855 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:855 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1206
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2375us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:855 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3568us
46:31:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:855 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1207
46:31:855 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8521us
46:31:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:872 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:872 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:31:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 271
46:31:872 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:872 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1207
46:31:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:872 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:872 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:872 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:872 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:31:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +639us
46:31:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2360us
46:31:872 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:872 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:873 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:873 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2138us
46:31:873 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:873 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1208
46:31:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5204us
46:31:888 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:888 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1208
46:31:888 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4793us
46:31:888 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:888 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:888 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +646us
46:31:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:888 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:888 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:888 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1209
46:31:888 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +39us
46:31:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:905 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:905 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:31:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 272
46:31:905 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +132us
46:31:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:905 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1209
46:31:905 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab28e0, blocking audio) +295us
46:31:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:905 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:905 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:905 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:905 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:31:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:31:905 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:905 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:906 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3919us
46:31:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1480us
46:31:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:906 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1210
46:31:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7090us
46:31:922 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:922 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1210
46:31:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1426us
46:31:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:31:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:922 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1211
46:31:922 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5254us
46:31:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:938 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:938 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:31:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 273
46:31:938 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:938 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1211
46:31:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:938 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:938 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:938 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:31:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:938 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:31:938 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3906us
46:31:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1493us
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5584us
46:31:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:31:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:31:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:31:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:31:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:939 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:31:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:939 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +704us
46:31:939 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:939 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1212
46:31:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1937us
46:31:955 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:31:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:955 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1212
46:31:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8060us
46:31:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:955 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1213
46:31:955 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:31:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8620us
46:31:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:31:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:31:972 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:31:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 274
46:31:972 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:31:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:31:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:31:972 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1213
46:31:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:31:972 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:31:972 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:31:972 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:31:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:31:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:31:972 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:31:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:31:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +539us
46:31:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2460us
46:31:972 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:31:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:31:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:31:972 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:31:973 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:31:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:31:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:31:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:31:973 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2038us
46:31:973 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:973 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1214
46:31:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:31:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5304us
46:31:988 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:31:988 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1214
46:31:988 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4693us
46:31:988 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3510us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:31:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:31:988 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:31:988 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4272us
46:31:988 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:31:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:31:988 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1215
46:31:988 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:31:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:31:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1987us
46:32:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:005 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:005 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:32:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 275
46:32:005 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:005 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1215
46:32:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:005 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:005 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:005 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:005 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:005 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:005 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:006 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4073us
46:32:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1326us
46:32:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:006 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1216
46:32:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:32:022 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:022 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1216
46:32:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1327us
46:32:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:022 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1217
46:32:022 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5353us
46:32:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:038 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:038 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:32:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 276
46:32:038 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:038 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1217
46:32:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:038 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:038 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:038 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:32:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:038 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:038 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:038 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3749us
46:32:038 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +57us
46:32:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +182us
46:32:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +209us
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +29us
46:32:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:039 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7840us
46:32:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:039 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1218
46:32:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2037us
46:32:055 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:055 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1218
46:32:055 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7960us
46:32:055 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:055 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1219
46:32:055 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8720us
46:32:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:072 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:072 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:32:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 277
46:32:072 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:072 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1219
46:32:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:072 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:072 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:072 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:072 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:32:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:072 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +440us
46:32:072 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2559us
46:32:072 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:072 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:073 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:32:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1939us
46:32:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:073 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1220
46:32:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5403us
46:32:088 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:088 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1220
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +968us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:088 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:088 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1408us
46:32:088 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:088 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:088 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:088 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1221
46:32:088 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2087us
46:32:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:105 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 278
46:32:105 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:105 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1221
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:105 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:105 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:105 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:105 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:32:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:105 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:105 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:105 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:105 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3973us
46:32:105 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1426us
46:32:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:106 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1222
46:32:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:32:122 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:122 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1222
46:32:122 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1227us
46:32:122 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:122 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:122 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2806us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:122 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:122 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1223
46:32:122 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +430us
46:32:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:139 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:139 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:32:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 279
46:32:139 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:139 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1223
46:32:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:139 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:139 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:139 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:139 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:32:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:139 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:139 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:139 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +606us
46:32:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4793us
46:32:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5206us
46:32:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:140 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1224
46:32:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2136us
46:32:155 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:155 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1224
46:32:155 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7861us
46:32:155 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:155 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1225
46:32:155 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8820us
46:32:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:172 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:172 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1020=sceMpegRingbufferAvailableSize(0bffea10)
46:32:172 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 280
46:32:172 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:172 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1225
46:32:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:172 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:172 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:172 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:32:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:172 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:172 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +340us
46:32:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5059us
46:32:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4177us
46:32:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +41us
46:32:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:32:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:173 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:173 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1226
46:32:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4048us
46:32:188 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:188 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1226
46:32:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4494us
46:32:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:188 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1227
46:32:188 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2186us
46:32:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:205 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:205 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 281
46:32:205 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:205 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1227
46:32:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:205 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:205 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:205 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:205 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:32:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:205 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:205 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:206 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:206 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3873us
46:32:206 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1526us
46:32:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:206 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1228
46:32:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:32:222 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:222 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1228
46:32:222 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1127us
46:32:222 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5669us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:222 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:222 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:222 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2113us
46:32:222 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:222 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1229
46:32:222 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5553us
46:32:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:239 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 282
46:32:239 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:239 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1229
46:32:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:239 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:239 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:239 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:239 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:32:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:239 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:239 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:240 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +507us
46:32:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4892us
46:32:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5106us
46:32:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:240 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1230
46:32:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2236us
46:32:255 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:255 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1230
46:32:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7761us
46:32:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:255 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1231
46:32:255 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8919us
46:32:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:272 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:272 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 283
46:32:272 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:272 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1231
46:32:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:272 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:272 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:272 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:32:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:272 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:272 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:272 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +240us
46:32:272 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2101us
46:32:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:273 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +840us
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4840us
46:32:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:273 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1232
46:32:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5603us
46:32:289 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:289 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1232
46:32:289 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4394us
46:32:289 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:289 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:289 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:289 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1233
46:32:289 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2286us
46:32:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:305 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:305 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 284
46:32:305 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:305 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1233
46:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:305 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:305 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:305 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:305 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:32:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:305 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:305 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:306 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:306 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3774us
46:32:306 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1625us
46:32:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6906us
46:32:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:306 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1234
46:32:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +195us
46:32:322 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +42us
46:32:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:322 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1234
46:32:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:322 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +25us
46:32:322 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +214us
46:32:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:322 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:322 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9249us
46:32:322 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:322 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1235
46:32:322 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5652us
46:32:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:339 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:339 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 285
46:32:339 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:339 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1235
46:32:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:339 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:339 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:339 user_main    W[ME]: HLE\sceMpeg.cpp:1576 Audio end reach. pts: 913460 dts: 825825
46:32:339 user_main    D[ME]: HLE\sceMpeg.cpp:1588 80618001=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:339 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:339 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:339 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3407us
46:32:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1992us
46:32:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8006us
46:32:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:340 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1236
46:32:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2336us
46:32:355 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:355 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1236
46:32:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7661us
46:32:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4965us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:355 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:355 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1237
46:32:355 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1837us
46:32:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:372 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:372 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 286
46:32:372 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:372 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1237
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:372 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:372 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:372 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:372 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +141us
46:32:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2858us
46:32:372 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:372 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:372 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1640us
46:32:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:372 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1238
46:32:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5702us
46:32:389 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:389 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1238
46:32:389 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4295us
46:32:389 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:389 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:389 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:389 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1239
46:32:389 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2386us
46:32:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:405 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:405 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 287
46:32:405 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:405 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1239
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:405 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:405 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:405 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:405 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:405 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:405 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:405 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:405 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3674us
46:32:405 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1397us
46:32:405 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:405 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +87us
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +151us
46:32:405 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:406 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:406 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1240
46:32:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5455us
46:32:422 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1240
46:32:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +928us
46:32:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:422 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1241
46:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5752us
46:32:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:439 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 288
46:32:439 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:439 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1241
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:439 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 324 packetsTotal: 1024
46:32:439 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:439 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000002, 0bfff27c, 0bfff3ec)
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:439 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:439 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000001, 0bfff25c, 0bfff294)
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:439 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:439 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +307us
46:32:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5092us
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4907us
46:32:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:439 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1242
46:32:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2435us
46:32:455 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:455 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1242
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5391us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:455 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b41220->08ab3000, blocking audio) +295us
46:32:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:455 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1243
46:32:455 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9073us
46:32:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:472 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:472 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1024=sceMpegRingbufferAvailableSize(0bffea10)
46:32:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +68us
46:32:472 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1243
46:32:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +858us
46:32:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:472 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1244
46:32:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5756us
46:32:489 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:489 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1244
46:32:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4241us
46:32:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:489 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1245
46:32:489 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08f3a440)
46:32:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2439us
46:32:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:506 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
46:32:506 user_main    D[DISP]: HLE\sceDisplay.cpp:668 - screen off
46:32:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:32:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:32:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:32:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:32:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:506 user_main    D[ME]: HLE\sceMpeg.cpp:695 sceMpegFreeAvcEsBuf(0bffea3c, 1)
46:32:506 user_main    D[IO]: HLE\sceIo.cpp:1235 sceIoClose(5)
46:32:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2a78->08000000, file closed) +8us
46:32:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2a78, idle) +100us
46:32:506 user_main    D[ME]: HLE\sceMpeg.cpp:528 sceMpegDelete(0bffea3c)
46:32:509 user_main    D[ME]: HLE\sceMpeg.cpp:1807 sceMpegRingbufferDestruct(0bffea10)
46:32:509 user_main    I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
46:32:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa79ec->08000000, mpeg finish) +0us
46:32:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa79ec, idle) +250us
46:32:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:510 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:32:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:32:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:32:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:32:510 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +176us
46:32:510 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1245
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:510 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:32:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3863us
46:32:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:510 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1246
46:32:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9123us
46:32:522 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:32:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:32:522 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:32:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:32:522 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:32:522 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:32:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:32:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:32:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:32:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa2788->08000000, interrupt) +20us
46:32:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:32:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa2788, left interrupt) +1us
46:32:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:32:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:32:522 user_main    I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
46:32:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa6884->08000000, mpeg init) +69us
46:32:522 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1246
46:32:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6884, idle) +750us
46:32:522 user_main    D[ME]: HLE\sceMpeg.cpp:421 2203648 = sceMpegRingbufferQueryMemSize(1024)
46:32:522 user_main    D[ME]: HLE\sceMpeg.cpp:1526 65536 = sceMpegQueryMemSize()
46:32:522 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:522 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:522 user_main    D[ME]: HLE\sceMpeg.cpp:447 sceMpegRingbufferConstruct(0bffea10, 1024, 08c87a00, 0021a000, 08a9e208, 00000000)
46:32:522 user_main    I[ME]: HLE\sceMpeg.cpp:516 08ea1ab0=sceMpegCreate(0bffea3c, 08ea1a80, 65536, 0bffea10, 512, 0, 0)
46:32:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa6934->08000000, mpeg create) +3us
46:32:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +30us
46:32:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:522 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1247
46:32:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:32:539 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1247
46:32:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6934, idle) +8969us
46:32:539 user_main    D[ME]: HLE\sceMpeg.cpp:550 sceMpegAvcDecodeMode(0bffea3c, 0bffea40)
46:32:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:32:539 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:32:539 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/Media/Blitz.pmf"
46:32:539 user_main    D[IO]: HLE\sceIo.cpp:934 51=sceIoWrite(1, 08bff3e4, 51)
46:32:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +82us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:32:539 user_main    D[IO]: HLE\sceIo.cpp:1227 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/Media/Blitz.pmf, 00000001, 000001ff)
46:32:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:32:539 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:32:539 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=5)
46:32:539 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:32:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:32:539 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 0bffea54, 800): deferring result
46:32:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:32:539 user_main    D[ME]: HLE\sceMpeg.cpp:575 sceMpegQueryStreamOffset(0bffea3c, 0bffea54, 0bffea50)
46:32:539 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x52000
46:32:539 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 597507
46:32:539 user_main    D[IO]: HLE\sceIo.cpp:1096 2048 = sceIoLseek(5, 800, 0)
46:32:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +16us
46:32:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:32:539 user_main    D[ME]: HLE\sceMpeg.cpp:605 sceMpegQueryStreamSize(0bffea54, 0bffea4c)
46:32:539 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x52000
46:32:539 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 597507
46:32:539 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffea3c, 0, 0)
46:32:539 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffea3c, 1, 0)
46:32:539 user_main    D[ME]: HLE\sceMpeg.cpp:674 sceMpegMallocAvcEsBuf(0bffea3c)
46:32:539 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffea3c, 1, 0bfff25c)
46:32:539 user_main    D[ME]: HLE\sceMpeg.cpp:1332 sceMpegQueryAtracEsSize(0bffea3c, 0bfff274, 0bfff278)
46:32:539 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:539 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffea3c, 149625600, 0bfff27c)
46:32:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:32:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:32:540 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1248
46:32:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +2876us
46:32:540 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1248
46:32:540 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
46:32:540 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b36ac8, sas core) +0us
46:32:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:32:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:32:542 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1249
46:32:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:32:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +336us
46:32:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b36ac8, sas core) +0us
46:32:543 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1249
46:32:544 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:544 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1024)
46:32:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 289
46:32:544 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b42334, io read) +12257us
46:32:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:544 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b42334->08ab3000, sas core) +0us
46:32:545 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +239us
46:32:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +174us
46:32:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:32:545 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x52000
46:32:545 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 597507
46:32:550 user_main    I[ME]: HW\MediaEngine.cpp:81 FF: No accelerated colorspace conversion found from yuv420p to rgba.
46:32:550 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 32 packetsTotal: 1024
46:32:550 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:550 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +49us
46:32:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +50us
46:32:550 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 1)
46:32:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +189us
46:32:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:550 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:32:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2330us
46:32:550 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:550 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000000
46:32:556 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:556 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1250
46:32:556 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1250
46:32:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3600us
46:32:556 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2526us
46:32:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5310us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:557 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2472us
46:32:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:557 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1251
46:32:557 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 04088000)
46:32:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +771us
46:32:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:557 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:557 user_main    D[ME]: HLE\sceMpeg.cpp:1357 992=sceMpegRingbufferAvailableSize(0bffea10)
46:32:557 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 992)
46:32:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 290
46:32:557 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:557 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1251
46:32:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:32:558 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 64 packetsTotal: 1024
46:32:558 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:558 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:558 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:32:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:558 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:558 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:558 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:558 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5289us
46:32:558 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +110us
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1357 964=sceMpegRingbufferAvailableSize(0bffea10)
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 291
46:32:559 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 96 packetsTotal: 1024
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1357 932=sceMpegRingbufferAvailableSize(0bffea10)
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 292
46:32:559 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 128 packetsTotal: 1024
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1357 900=sceMpegRingbufferAvailableSize(0bffea10)
46:32:559 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 900)
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 293
46:32:559 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:32:560 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 160 packetsTotal: 1024
46:32:560 user_main    D[ME]: HLE\sceMpeg.cpp:1357 868=sceMpegRingbufferAvailableSize(0bffea10)
46:32:560 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:32:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 294
46:32:560 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:32:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000004
46:32:560 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 4 packetsRead: 164 packetsTotal: 1024
46:32:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +16us
46:32:560 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1252
46:32:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4618us
46:32:579 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:579 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1252
46:32:579 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2543us
46:32:579 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:579 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:579 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:579 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1253
46:32:579 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4138us
46:32:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:602 user_main    D[ME]: HLE\sceMpeg.cpp:1357 864=sceMpegRingbufferAvailableSize(0bffea10)
46:32:602 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 864)
46:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 295
46:32:602 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:602 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1253
46:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:602 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:602 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:602 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:602 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:32:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:602 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:602 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:603 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1922us
46:32:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1742us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +53us
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +185us
46:32:603 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6040us
46:32:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:603 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1254
46:32:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +821us
46:32:624 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:624 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1254
46:32:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9176us
46:32:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:624 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1255
46:32:624 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7504us
46:32:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:647 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:647 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 864)
46:32:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 296
46:32:647 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:647 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1255
46:32:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:647 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:647 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:647 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:647 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1656us
46:32:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1343us
46:32:647 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:647 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:648 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:32:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3155us
46:32:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:648 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1256
46:32:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4187us
46:32:670 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:670 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1256
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3984us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +144us
46:32:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +95us
46:32:670 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9608us
46:32:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:670 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1257
46:32:670 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +871us
46:32:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:693 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:693 user_main    D[ME]: HLE\sceMpeg.cpp:1357 868=sceMpegRingbufferAvailableSize(0bffea10)
46:32:693 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:32:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 297
46:32:693 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:693 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1257
46:32:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:693 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:693 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:693 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:693 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:32:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:693 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:693 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:694 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5189us
46:32:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +210us
46:32:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:694 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1258
46:32:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:32:716 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:716 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1258
46:32:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2443us
46:32:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:716 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1259
46:32:716 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4237us
46:32:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:739 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:32:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 298
46:32:739 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:739 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +300us
46:32:739 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:739 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:739 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +114us
46:32:739 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1259
46:32:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:739 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:739 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:739 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:739 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:739 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +9us
46:32:739 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:739 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:739 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:739 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:739 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:739 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:739 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:740 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1253us
46:32:740 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:740 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:740 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:740 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1822us
46:32:740 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3577us
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:740 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6422us
46:32:740 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:740 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1260
46:32:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +921us
46:32:756 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:756 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1260
46:32:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9076us
46:32:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:756 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1261
46:32:756 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7604us
46:32:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:772 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:772 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 868)
46:32:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 299
46:32:772 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:772 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1261
46:32:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:772 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:772 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:772 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:772 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:32:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1556us
46:32:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1443us
46:32:772 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:772 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:773 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3055us
46:32:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1038us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:773 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:773 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1262
46:32:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1032us
46:32:789 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:789 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1262
46:32:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5710us
46:32:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:789 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1263
46:32:789 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +970us
46:32:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:806 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:806 user_main    D[ME]: HLE\sceMpeg.cpp:1357 872=sceMpegRingbufferAvailableSize(0bffea10)
46:32:806 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 872)
46:32:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 300
46:32:806 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:806 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1263
46:32:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:806 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:806 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:806 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:806 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:32:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:806 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:806 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:807 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:807 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5089us
46:32:807 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +310us
46:32:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:807 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1264
46:32:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:32:822 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:822 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1264
46:32:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2343us
46:32:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7469us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:822 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +313us
46:32:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:822 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1265
46:32:822 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4337us
46:32:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:839 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:839 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 872)
46:32:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 301
46:32:839 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:839 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1265
46:32:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:839 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:839 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:839 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:839 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:32:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:839 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:839 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:840 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1723us
46:32:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3676us
46:32:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6322us
46:32:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:840 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1266
46:32:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1020us
46:32:856 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:856 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1266
46:32:856 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8977us
46:32:856 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:856 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1267
46:32:856 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7703us
46:32:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:873 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:873 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 872)
46:32:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 302
46:32:873 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:873 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1267
46:32:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:873 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:873 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:873 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:873 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:32:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:873 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1456us
46:32:873 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1543us
46:32:873 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:873 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:874 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2258us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:874 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +924us
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2955us
46:32:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:875 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1268
46:32:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4387us
46:32:889 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:889 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1268
46:32:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5610us
46:32:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:889 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1269
46:32:889 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1070us
46:32:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:906 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:906 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 872)
46:32:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 303
46:32:906 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:906 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1269
46:32:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:906 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:906 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:906 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:906 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:32:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:906 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:906 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:907 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:907 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4990us
46:32:907 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +409us
46:32:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:907 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1270
46:32:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:32:923 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:923 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1270
46:32:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2244us
46:32:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +333us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:923 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7449us
46:32:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:923 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1271
46:32:923 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4437us
46:32:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:939 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:939 user_main    D[ME]: HLE\sceMpeg.cpp:1357 876=sceMpegRingbufferAvailableSize(0bffea10)
46:32:939 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:32:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 304
46:32:939 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:32:939 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1271
46:32:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:939 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:939 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:939 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:32:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:32:939 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:32:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:32:939 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:32:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:939 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:32:940 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:32:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1623us
46:32:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3776us
46:32:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6222us
46:32:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:940 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1272
46:32:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1120us
46:32:956 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:956 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1272
46:32:956 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8877us
46:32:956 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6765us
46:32:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:32:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:956 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1273
46:32:956 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:32:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +77us
46:32:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:32:973 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:32:973 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:32:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 305
46:32:973 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:32:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:32:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +94us
46:32:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:32:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:32:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:32:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:32:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:32:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +79us
46:32:973 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1273
46:32:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:32:973 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:32:973 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:32:973 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:32:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:32:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:32:973 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:32:974 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:32:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:32:974 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +43us
46:32:974 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:32:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:32:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1017us
46:32:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4042us
46:32:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:32:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5956us
46:32:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:974 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1274
46:32:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:32:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4486us
46:32:989 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:32:989 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1274
46:32:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5510us
46:32:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:32:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:32:989 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1275
46:32:989 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1170us
46:33:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:006 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:006 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:33:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 306
46:33:006 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:006 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1275
46:33:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:006 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:006 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:006 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:006 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:33:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:006 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:006 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:007 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:007 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4890us
46:33:007 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +509us
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2686us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:007 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:007 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1276
46:33:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2439us
46:33:023 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:023 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1276
46:33:023 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2144us
46:33:023 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:023 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:023 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:023 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1277
46:33:023 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4536us
46:33:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:039 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:039 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 307
46:33:039 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:039 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1277
46:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:039 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:039 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:039 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:039 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:039 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:039 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:040 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1523us
46:33:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3876us
46:33:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6122us
46:33:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:040 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1278
46:33:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1220us
46:33:056 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:056 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1278
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8407us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +130us
46:33:056 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +109us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:056 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:056 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:056 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:056 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1279
46:33:056 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6057us
46:33:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:073 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 876)
46:33:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 308
46:33:073 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:073 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1279
46:33:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:073 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:073 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:073 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:073 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:33:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1257us
46:33:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1742us
46:33:073 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:073 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:074 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:074 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2756us
46:33:074 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:074 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1280
46:33:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4586us
46:33:089 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:089 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1280
46:33:089 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5411us
46:33:089 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:089 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:089 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:089 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1281
46:33:089 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1269us
46:33:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:106 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:106 user_main    D[ME]: HLE\sceMpeg.cpp:1357 880=sceMpegRingbufferAvailableSize(0bffea10)
46:33:106 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 880)
46:33:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 309
46:33:106 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:106 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1281
46:33:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:106 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:106 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:106 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:106 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:106 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3951us
46:33:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +6us
46:33:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +232us
46:33:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:107 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1722us
46:33:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:107 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1282
46:33:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7953us
46:33:123 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:123 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1282
46:33:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2044us
46:33:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:123 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1283
46:33:123 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4636us
46:33:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:140 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:140 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 880)
46:33:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 310
46:33:140 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:140 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1283
46:33:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:140 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:140 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:140 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:140 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:33:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:140 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:140 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:141 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1424us
46:33:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3975us
46:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6023us
46:33:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:141 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1284
46:33:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1319us
46:33:156 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:156 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1284
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1171us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:156 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:156 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5290us
46:33:156 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:156 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1285
46:33:156 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8003us
46:33:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:173 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:173 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 880)
46:33:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 311
46:33:173 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:173 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1285
46:33:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:173 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:173 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:173 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:173 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:33:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1157us
46:33:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1842us
46:33:173 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:173 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:174 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:174 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2656us
46:33:174 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:174 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1286
46:33:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4686us
46:33:189 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:189 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1286
46:33:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5311us
46:33:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8924us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +114us
46:33:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +125us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:189 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:189 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1287
46:33:189 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +227us
46:33:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:206 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:206 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 880)
46:33:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 312
46:33:206 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:206 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1287
46:33:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:206 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:206 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:206 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:206 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:33:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:206 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:206 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:207 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4690us
46:33:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +709us
46:33:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:207 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1288
46:33:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:33:223 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:223 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1288
46:33:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1945us
46:33:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:223 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1289
46:33:223 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4736us
46:33:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:240 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:240 user_main    D[ME]: HLE\sceMpeg.cpp:1357 884=sceMpegRingbufferAvailableSize(0bffea10)
46:33:240 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 884)
46:33:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 313
46:33:240 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:240 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1289
46:33:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:240 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:240 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:240 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:240 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:240 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4424us
46:33:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +975us
46:33:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4380us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:241 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2426us
46:33:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:241 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1290
46:33:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1419us
46:33:256 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:256 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1290
46:33:256 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8578us
46:33:256 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:256 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1291
46:33:256 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8102us
46:33:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:273 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:273 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 884)
46:33:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 314
46:33:273 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:273 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1291
46:33:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:273 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:273 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:273 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:273 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:33:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1057us
46:33:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1942us
46:33:273 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:273 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:274 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:274 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2557us
46:33:274 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:274 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1292
46:33:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4786us
46:33:290 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:290 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1292
46:33:290 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5211us
46:33:290 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1788us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:290 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:290 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:290 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5994us
46:33:290 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:290 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1293
46:33:290 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1469us
46:33:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:306 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:306 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 884)
46:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 315
46:33:306 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:306 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1293
46:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:306 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:306 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:306 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:306 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:306 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:306 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:307 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:307 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4591us
46:33:307 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +808us
46:33:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:307 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1294
46:33:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:33:323 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:323 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1294
46:33:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1845us
46:33:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:323 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1295
46:33:323 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4835us
46:33:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:340 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:340 user_main    D[ME]: HLE\sceMpeg.cpp:1357 888=sceMpegRingbufferAvailableSize(0bffea10)
46:33:340 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 888)
46:33:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 316
46:33:340 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:33:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:340 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1295
46:33:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:340 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:340 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:340 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:340 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:340 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:340 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2545us
46:33:340 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:341 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +98us
46:33:341 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +141us
46:33:341 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +637us
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:341 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8924us
46:33:341 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:341 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1296
46:33:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1519us
46:33:356 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:356 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1296
46:33:356 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8478us
46:33:356 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:356 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1297
46:33:356 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8202us
46:33:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:373 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:373 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 888)
46:33:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 317
46:33:373 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:373 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1297
46:33:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:373 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:373 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:373 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:373 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:33:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:373 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +957us
46:33:373 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2042us
46:33:373 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:373 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:374 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:374 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2456us
46:33:374 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4652us
46:33:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:374 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1298
46:33:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +233us
46:33:390 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +4us
46:33:390 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:390 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:390 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:390 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:390 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1298
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:390 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:390 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:390 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:390 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:390 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3130us
46:33:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:390 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1299
46:33:391 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1568us
46:33:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:406 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:406 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 888)
46:33:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 318
46:33:406 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:406 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1299
46:33:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:406 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:406 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:406 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:406 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:33:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:406 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:406 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:407 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:407 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4490us
46:33:407 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +909us
46:33:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:407 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1300
46:33:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:33:423 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:423 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1300
46:33:423 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1745us
46:33:423 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:423 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:423 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1084us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:423 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:423 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:423 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1301
46:33:423 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1634us
46:33:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:440 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:440 user_main    D[ME]: HLE\sceMpeg.cpp:1357 892=sceMpegRingbufferAvailableSize(0bffea10)
46:33:440 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 892)
46:33:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 319
46:33:440 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:440 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1301
46:33:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:440 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:440 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:440 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:440 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:33:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:440 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:440 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:441 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:441 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1124us
46:33:441 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4275us
46:33:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:441 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5723us
46:33:441 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:441 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1302
46:33:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1618us
46:33:456 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:456 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1302
46:33:456 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8379us
46:33:456 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:456 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1303
46:33:456 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8302us
46:33:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:473 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:473 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 892)
46:33:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 320
46:33:473 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:473 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1303
46:33:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:473 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:473 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:473 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:473 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:473 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:473 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +857us
46:33:473 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4542us
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2972us
46:33:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:474 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:474 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +267us
46:33:474 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:474 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1304
46:33:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4985us
46:33:490 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:490 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1304
46:33:490 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5012us
46:33:490 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:490 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:490 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:490 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1305
46:33:490 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1668us
46:33:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:507 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:507 user_main    D[ME]: HLE\sceMpeg.cpp:1357 896=sceMpegRingbufferAvailableSize(0bffea10)
46:33:507 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:33:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 321
46:33:507 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:507 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1305
46:33:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:507 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:507 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:507 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:507 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:33:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:507 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:507 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:508 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:508 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4391us
46:33:508 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1008us
46:33:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:508 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1306
46:33:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:33:523 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:523 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1306
46:33:523 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1645us
46:33:523 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3947us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:523 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:523 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:523 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3835us
46:33:523 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:523 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1307
46:33:523 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5035us
46:33:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:540 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 896)
46:33:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 322
46:33:540 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:540 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1307
46:33:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:540 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:540 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:540 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:540 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:33:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:540 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:540 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:541 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1024us
46:33:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4375us
46:33:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5623us
46:33:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:541 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1308
46:33:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1718us
46:33:557 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:557 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1308
46:33:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8279us
46:33:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:557 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1309
46:33:557 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8401us
46:33:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:573 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:573 user_main    D[ME]: HLE\sceMpeg.cpp:1357 900=sceMpegRingbufferAvailableSize(0bffea10)
46:33:573 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 900)
46:33:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 323
46:33:573 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:573 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1309
46:33:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:573 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:573 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:573 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:573 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:574 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +758us
46:33:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +379us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:574 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2045us
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5357us
46:33:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:574 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1310
46:33:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5085us
46:33:590 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:590 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1310
46:33:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4912us
46:33:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:590 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1311
46:33:590 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1768us
46:33:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:607 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:607 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 900)
46:33:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 324
46:33:607 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:33:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:607 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1311
46:33:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:607 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:607 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:607 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:607 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:33:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:607 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:607 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:608 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:608 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4285us
46:33:608 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1114us
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5695us
46:33:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:608 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1312
46:33:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +199us
46:33:623 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:623 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +38us
46:33:623 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:623 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:623 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:623 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1312
46:33:623 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +971us
46:33:623 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:623 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:623 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:623 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1313
46:33:623 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5134us
46:33:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:640 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:640 user_main    D[ME]: HLE\sceMpeg.cpp:1357 904=sceMpegRingbufferAvailableSize(0bffea10)
46:33:640 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 904)
46:33:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 325
46:33:640 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:33:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:640 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1313
46:33:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:640 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:640 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:640 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:640 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:33:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:640 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:640 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:641 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:641 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +918us
46:33:641 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4481us
46:33:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:641 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5517us
46:33:641 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:641 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1314
46:33:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1818us
46:33:657 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:657 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1314
46:33:657 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8179us
46:33:657 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3243us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:657 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:657 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:657 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1315
46:33:657 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3041us
46:33:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:673 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 904)
46:33:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 326
46:33:673 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:33:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:673 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1315
46:33:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:673 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:673 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:673 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:673 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:33:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:673 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +652us
46:33:673 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2347us
46:33:673 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:674 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:674 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2151us
46:33:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:674 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1316
46:33:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5184us
46:33:690 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:690 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1316
46:33:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4813us
46:33:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:690 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1317
46:33:690 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1868us
46:33:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:707 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:707 user_main    D[ME]: HLE\sceMpeg.cpp:1357 908=sceMpegRingbufferAvailableSize(0bffea10)
46:33:707 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 908)
46:33:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 327
46:33:707 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:33:707 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1317
46:33:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:707 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:707 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:707 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:707 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:708 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1553us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +84us
46:33:708 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +155us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:708 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:708 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:708 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:708 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1318
46:33:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6659us
46:33:723 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:723 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1318
46:33:723 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1446us
46:33:723 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:723 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:723 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:723 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1319
46:33:723 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5234us
46:33:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:740 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:740 user_main    D[ME]: HLE\sceMpeg.cpp:1357 912=sceMpegRingbufferAvailableSize(0bffea10)
46:33:740 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 912)
46:33:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 328
46:33:740 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:33:740 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1319
46:33:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:740 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:740 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:740 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:740 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:33:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:740 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:740 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:741 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +812us
46:33:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4587us
46:33:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5411us
46:33:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:741 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1320
46:33:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1917us
46:33:757 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:757 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1320
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4187us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:757 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:757 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:757 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1676us
46:33:757 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:757 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1321
46:33:757 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8601us
46:33:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:773 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:773 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 912)
46:33:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 329
46:33:773 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:33:773 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1321
46:33:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:773 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:773 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:773 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:773 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:33:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +546us
46:33:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2453us
46:33:773 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:773 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:774 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2045us
46:33:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:774 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1322
46:33:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5284us
46:33:790 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:790 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1322
46:33:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4713us
46:33:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:790 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1323
46:33:790 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1967us
46:33:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:807 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 912)
46:33:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 330
46:33:807 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:33:807 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +489us
46:33:807 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:807 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1323
46:33:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +165us
46:33:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:807 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:807 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:807 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:807 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +58us
46:33:807 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +41us
46:33:807 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:807 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:807 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
46:33:807 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:807 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:807 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:807 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:808 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3464us
46:33:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1778us
46:33:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:808 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1324
46:33:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8651us
46:33:823 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:823 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1324
46:33:823 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1346us
46:33:823 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:823 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:823 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:823 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1325
46:33:823 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5334us
46:33:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:840 user_main    D[ME]: HLE\sceMpeg.cpp:1357 916=sceMpegRingbufferAvailableSize(0bffea10)
46:33:840 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 916)
46:33:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 331
46:33:840 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:33:840 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1325
46:33:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:840 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:840 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:840 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:840 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:33:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:840 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:840 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:841 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +712us
46:33:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4687us
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4282us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +68us
46:33:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +171us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:841 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:841 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1326
46:33:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +829us
46:33:857 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:857 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1326
46:33:857 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7980us
46:33:857 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:857 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1327
46:33:857 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8700us
46:33:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:874 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:874 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 916)
46:33:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 332
46:33:874 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:33:874 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1327
46:33:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:874 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:874 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:874 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:874 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:33:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +446us
46:33:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2553us
46:33:874 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:874 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:875 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1945us
46:33:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:875 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1328
46:33:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5384us
46:33:890 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:890 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1328
46:33:890 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4613us
46:33:890 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5402us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:890 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:890 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2380us
46:33:890 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:890 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1329
46:33:890 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2067us
46:33:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:907 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:907 user_main    D[ME]: HLE\sceMpeg.cpp:1357 920=sceMpegRingbufferAvailableSize(0bffea10)
46:33:907 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 920)
46:33:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 333
46:33:907 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:33:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:907 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1329
46:33:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:907 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:907 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:907 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:907 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:33:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:33:907 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:907 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:908 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:908 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3986us
46:33:908 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1413us
46:33:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:908 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1330
46:33:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7336us
46:33:923 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:923 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1330
46:33:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1247us
46:33:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:33:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:923 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1331
46:33:923 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5433us
46:33:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:940 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:940 user_main    D[ME]: HLE\sceMpeg.cpp:1357 924=sceMpegRingbufferAvailableSize(0bffea10)
46:33:940 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 924)
46:33:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 334
46:33:940 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:940 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1331
46:33:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:940 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:940 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:940 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:33:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:940 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:33:940 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3726us
46:33:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1673us
46:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:940 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +160us
46:33:940 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:941 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:941 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5948us
46:33:941 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:941 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1332
46:33:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2117us
46:33:957 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:33:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:957 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1332
46:33:957 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7880us
46:33:957 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:957 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1333
46:33:957 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:33:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8800us
46:33:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:33:974 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:33:974 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 924)
46:33:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 335
46:33:974 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:33:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:33:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:33:974 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1333
46:33:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:33:974 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:33:974 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:33:974 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:33:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:33:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:33:974 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:33:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:33:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +359us
46:33:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2640us
46:33:974 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:33:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:33:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:33:974 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:33:975 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:33:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:33:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:33:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:33:975 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1858us
46:33:975 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:975 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1334
46:33:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:33:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5483us
46:33:990 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:33:990 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1334
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2780us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:33:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:33:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +52us
46:33:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +187us
46:33:990 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:33:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9516us
46:33:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:33:990 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1335
46:33:990 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:33:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:33:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2167us
46:34:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:007 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:007 user_main    D[ME]: HLE\sceMpeg.cpp:1357 928=sceMpegRingbufferAvailableSize(0bffea10)
46:34:007 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 928)
46:34:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 336
46:34:007 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:007 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1335
46:34:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:007 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:007 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:007 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:007 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:34:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:007 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:007 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:008 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:008 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3892us
46:34:008 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1507us
46:34:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:008 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1336
46:34:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:34:024 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:024 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1336
46:34:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1147us
46:34:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4698us
46:34:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:024 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1337
46:34:024 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +114us
46:34:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:040 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:040 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 928)
46:34:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 337
46:34:040 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +56us
46:34:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +118us
46:34:040 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1337
46:34:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:040 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:040 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:040 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:040 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:040 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +5us
46:34:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:040 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3085us
46:34:041 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1773us
46:34:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:041 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8225us
46:34:041 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:041 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1338
46:34:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2216us
46:34:057 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:057 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1338
46:34:057 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7780us
46:34:057 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:057 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1339
46:34:057 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8900us
46:34:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:074 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:074 user_main    D[ME]: HLE\sceMpeg.cpp:1357 932=sceMpegRingbufferAvailableSize(0bffea10)
46:34:074 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:34:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 338
46:34:074 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:074 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1339
46:34:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:074 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:074 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:074 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:074 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:34:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:074 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +259us
46:34:074 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2740us
46:34:074 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:074 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:075 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1758us
46:34:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1129us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:075 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:075 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1340
46:34:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2236us
46:34:090 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:090 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1340
46:34:090 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4414us
46:34:090 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:090 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:090 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:090 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1341
46:34:090 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2266us
46:34:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:107 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:34:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 339
46:34:107 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:107 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1341
46:34:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:107 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:107 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:107 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:107 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:34:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:107 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:107 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:108 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3793us
46:34:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1606us
46:34:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:108 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1342
46:34:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:34:124 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:124 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1342
46:34:124 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1047us
46:34:124 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7561us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:124 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:124 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +221us
46:34:124 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:124 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1343
46:34:124 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5633us
46:34:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:140 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:140 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 932)
46:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 340
46:34:140 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:140 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1343
46:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:140 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:140 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:140 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:140 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:34:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:140 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:140 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:141 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +426us
46:34:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4973us
46:34:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5026us
46:34:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:141 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1344
46:34:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2316us
46:34:157 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:157 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1344
46:34:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7681us
46:34:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:157 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1345
46:34:157 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8999us
46:34:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:174 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:174 user_main    D[ME]: HLE\sceMpeg.cpp:1357 936=sceMpegRingbufferAvailableSize(0bffea10)
46:34:174 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:34:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 341
46:34:174 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:174 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1345
46:34:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:174 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:174 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:174 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:174 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:174 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:174 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +160us
46:34:174 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3993us
46:34:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +44us
46:34:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +194us
46:34:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:175 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:175 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3789us
46:34:175 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:175 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1346
46:34:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5683us
46:34:190 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:190 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1346
46:34:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4314us
46:34:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:190 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1347
46:34:190 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2366us
46:34:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:207 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:207 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 342
46:34:207 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:207 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1347
46:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:207 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:207 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:207 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:207 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:34:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:207 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:207 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:208 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:208 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3693us
46:34:208 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1706us
46:34:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:208 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1348
46:34:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:34:224 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:224 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1348
46:34:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +948us
46:34:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +425us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:224 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7357us
46:34:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:225 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1349
46:34:225 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5733us
46:34:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:240 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:240 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:34:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 343
46:34:240 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:240 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1349
46:34:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:240 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:240 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:240 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:240 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:34:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:240 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:240 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:241 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +327us
46:34:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5072us
46:34:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4926us
46:34:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:241 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1350
46:34:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2416us
46:34:257 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:257 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1350
46:34:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7581us
46:34:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6857us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:257 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:257 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:257 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1351
46:34:257 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +25us
46:34:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:274 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:274 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 936)
46:34:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 344
46:34:274 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:274 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1351
46:34:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:274 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:274 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:274 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:274 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:34:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:274 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +60us
46:34:274 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2939us
46:34:274 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:274 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:275 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:275 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1559us
46:34:275 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:275 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1352
46:34:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5782us
46:34:291 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:291 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1352
46:34:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4215us
46:34:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:291 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1353
46:34:291 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2466us
46:34:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:307 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:307 user_main    D[ME]: HLE\sceMpeg.cpp:1357 940=sceMpegRingbufferAvailableSize(0bffea10)
46:34:307 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 940)
46:34:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 345
46:34:307 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:307 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1353
46:34:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:307 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:307 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:307 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:307 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:307 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:307 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1293us
46:34:307 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3289us
46:34:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:308 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:308 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1354
46:34:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3643us
46:34:324 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:324 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1354
46:34:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +848us
46:34:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:324 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1355
46:34:324 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5832us
46:34:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:341 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:341 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 940)
46:34:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 346
46:34:341 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:341 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1355
46:34:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:341 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:341 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:341 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:341 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:34:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:341 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:341 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:342 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +227us
46:34:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5172us
46:34:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4826us
46:34:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:342 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1356
46:34:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2515us
46:34:357 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:357 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1356
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7203us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +38us
46:34:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +201us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:357 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:357 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1357
46:34:357 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7261us
46:34:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:374 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:374 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 940)
46:34:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 347
46:34:374 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:374 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1357
46:34:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:374 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:374 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:374 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:374 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +61us
46:34:374 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +38us
46:34:374 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:34:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:374 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:374 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:375 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:375 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1460us
46:34:375 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:375 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1358
46:34:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5882us
46:34:391 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:391 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1358
46:34:391 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4115us
46:34:391 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:391 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:391 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:391 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1359
46:34:391 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2565us
46:34:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:407 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:407 user_main    D[ME]: HLE\sceMpeg.cpp:1357 944=sceMpegRingbufferAvailableSize(0bffea10)
46:34:407 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:34:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 348
46:34:407 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:407 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1359
46:34:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:407 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:407 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:407 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:407 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:407 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2747us
46:34:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:408 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:408 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:408 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:408 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:408 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:408 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:408 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:408 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +435us
46:34:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1193us
46:34:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:408 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1360
46:34:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +9249us
46:34:424 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:424 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1360
46:34:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +748us
46:34:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:424 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:424 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1361
46:34:424 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5932us
46:34:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:441 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:34:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 349
46:34:441 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:441 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1361
46:34:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:441 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:441 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:441 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:441 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:34:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:441 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:441 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:442 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +128us
46:34:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5271us
46:34:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4727us
46:34:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2584us
46:34:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:442 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1362
46:34:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +30us
46:34:457 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +207us
46:34:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:457 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1362
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:457 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:457 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:457 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:457 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5198us
46:34:457 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:457 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1363
46:34:457 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9298us
46:34:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:474 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:474 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 944)
46:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 350
46:34:474 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:474 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +633us
46:34:474 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +21us
46:34:474 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1363
46:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:474 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:474 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:474 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:474 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:474 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:474 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:475 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1360us
46:34:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:475 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1364
46:34:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5982us
46:34:496 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:496 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1364
46:34:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4015us
46:34:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9016us
46:34:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +22us
46:34:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +217us
46:34:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:497 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:497 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1365
46:34:497 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1431us
46:34:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:507 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:507 user_main    D[ME]: HLE\sceMpeg.cpp:1357 948=sceMpegRingbufferAvailableSize(0bffea10)
46:34:507 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 948)
46:34:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 351
46:34:507 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:507 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1365
46:34:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:507 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:507 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:507 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:507 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:507 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:507 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:508 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:508 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3395us
46:34:508 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2004us
46:34:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:508 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1366
46:34:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:34:524 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:524 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +649us
46:34:524 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:524 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1366
46:34:524 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:524 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:524 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1367
46:34:524 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6032us
46:34:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:541 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:541 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 948)
46:34:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 352
46:34:541 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:541 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1367
46:34:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:541 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:541 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:541 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:541 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:541 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3128us
46:34:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2271us
46:34:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:541 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3176us
46:34:541 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:541 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:541 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:542 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:542 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2334us
46:34:542 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:542 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1368
46:34:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2715us
46:34:557 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:557 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1368
46:34:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7282us
46:34:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:557 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1369
46:34:557 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9398us
46:34:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:574 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:574 user_main    D[ME]: HLE\sceMpeg.cpp:1357 952=sceMpegRingbufferAvailableSize(0bffea10)
46:34:574 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 353
46:34:574 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +533us
46:34:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +121us
46:34:574 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1369
46:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:574 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:574 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:574 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:574 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:34:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:574 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:574 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:575 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1261us
46:34:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:575 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1370
46:34:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6081us
46:34:591 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:591 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1370
46:34:591 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3915us
46:34:591 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1880us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:591 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:592 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5902us
46:34:592 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:592 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1371
46:34:592 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2765us
46:34:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:608 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:608 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:34:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 354
46:34:608 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:608 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1371
46:34:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:608 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:608 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:608 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:608 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:608 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:608 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:609 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3295us
46:34:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2104us
46:34:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:609 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1372
46:34:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:34:624 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +549us
46:34:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:624 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1372
46:34:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:624 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1373
46:34:624 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6131us
46:34:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:641 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:641 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 952)
46:34:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 355
46:34:641 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:641 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1373
46:34:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:641 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:641 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:641 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:641 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:641 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1340us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6us
46:34:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +233us
46:34:642 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1842us
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7627us
46:34:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:642 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1374
46:34:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2815us
46:34:658 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:658 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1374
46:34:658 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7182us
46:34:658 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:658 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1375
46:34:658 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9498us
46:34:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:674 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:674 user_main    D[ME]: HLE\sceMpeg.cpp:1357 956=sceMpegRingbufferAvailableSize(0bffea10)
46:34:674 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 356
46:34:674 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +433us
46:34:674 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +221us
46:34:674 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1375
46:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:674 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:674 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:674 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:674 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:674 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:674 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:675 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:675 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1161us
46:34:675 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4744us
46:34:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:675 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1376
46:34:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +236us
46:34:691 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +1us
46:34:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:691 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1376
46:34:691 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:691 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3039us
46:34:691 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:691 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:691 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:691 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1377
46:34:691 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2864us
46:34:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:708 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:708 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:34:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 357
46:34:708 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:708 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1377
46:34:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:708 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:708 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:708 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:708 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:34:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:709 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:709 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:709 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:709 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3195us
46:34:709 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2204us
46:34:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:709 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1378
46:34:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:34:724 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:724 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +449us
46:34:724 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:724 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1378
46:34:724 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:724 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1175us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:724 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:724 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1379
46:34:724 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2838us
46:34:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:741 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:741 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:34:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 358
46:34:741 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:741 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1379
46:34:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:741 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:741 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:741 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:741 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:34:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2928us
46:34:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +71us
46:34:741 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:741 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:742 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:742 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4428us
46:34:742 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:742 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1380
46:34:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2914us
46:34:758 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:758 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1380
46:34:758 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7083us
46:34:758 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:758 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1381
46:34:758 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9598us
46:34:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:774 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:774 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:34:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 359
46:34:774 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:34:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +333us
46:34:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +321us
46:34:774 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1381
46:34:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:774 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:774 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:774 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:774 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:774 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:774 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1769us
46:34:774 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:774 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:774 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:774 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:774 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:774 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:774 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:775 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:775 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:775 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:775 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:775 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:775 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +175us
46:34:775 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:775 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1382
46:34:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6281us
46:34:791 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:791 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1382
46:34:791 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3716us
46:34:791 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:791 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:791 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:791 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1383
46:34:791 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2964us
46:34:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:808 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:808 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 956)
46:34:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 360
46:34:808 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:808 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1383
46:34:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:808 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:808 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:808 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:808 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:34:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:808 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:808 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:809 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:809 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3096us
46:34:809 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2303us
46:34:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:809 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1384
46:34:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:34:824 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:824 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +350us
46:34:824 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:824 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1384
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4039us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:824 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:824 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:824 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3743us
46:34:824 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:824 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1385
46:34:824 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6331us
46:34:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:841 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:841 user_main    D[ME]: HLE\sceMpeg.cpp:1357 960=sceMpegRingbufferAvailableSize(0bffea10)
46:34:841 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:34:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 361
46:34:841 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:841 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1385
46:34:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:841 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:841 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:841 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:841 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:34:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2829us
46:34:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +170us
46:34:842 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:842 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:842 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:842 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4328us
46:34:842 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:842 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1386
46:34:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3014us
46:34:858 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:858 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1386
46:34:858 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6983us
46:34:858 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:858 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1387
46:34:858 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9697us
46:34:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:874 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:874 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:34:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 362
46:34:874 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +234us
46:34:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +420us
46:34:874 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1387
46:34:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:874 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:874 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:874 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:34:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +34us
46:34:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +65us
46:34:874 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:874 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +174us
46:34:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:875 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3248us
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4062us
46:34:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:875 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1388
46:34:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6380us
46:34:891 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:891 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1388
46:34:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3616us
46:34:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:891 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1389
46:34:891 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3064us
46:34:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:908 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:908 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:34:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 363
46:34:908 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:908 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1389
46:34:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:908 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:908 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:908 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:908 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:908 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:908 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:909 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:909 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2996us
46:34:909 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2403us
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4498us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:909 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:909 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1390
46:34:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +627us
46:34:925 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:925 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +250us
46:34:925 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:925 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1390
46:34:925 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:925 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:925 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1391
46:34:925 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6430us
46:34:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:941 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:941 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 364
46:34:941 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:34:941 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1391
46:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:941 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:941 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:941 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:941 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:941 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2729us
46:34:941 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +270us
46:34:941 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:941 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:34:942 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:34:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4228us
46:34:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:942 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1392
46:34:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3114us
46:34:958 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:958 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1392
46:34:958 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6883us
46:34:958 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3335us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:34:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:34:958 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:34:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:34:958 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1393
46:34:958 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:34:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4245us
46:34:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:34:975 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:34:975 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 960)
46:34:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 365
46:34:975 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:34:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:34:975 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +134us
46:34:975 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +520us
46:34:975 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1393
46:34:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:34:975 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:34:975 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:34:975 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:34:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:34:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:34:975 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:34:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:34:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:34:975 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:34:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:34:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:34:975 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:34:976 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:34:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:34:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:34:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:34:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +862us
46:34:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:976 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1394
46:34:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:34:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6480us
46:34:991 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:34:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:34:991 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1394
46:34:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3517us
46:34:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:34:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:34:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:34:991 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1395
46:34:991 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:34:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:34:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3163us
46:35:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:008 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:008 user_main    D[ME]: HLE\sceMpeg.cpp:1357 964=sceMpegRingbufferAvailableSize(0bffea10)
46:35:008 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:35:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 366
46:35:008 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:008 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1395
46:35:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:008 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:008 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:008 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:008 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:008 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:008 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +363us
46:35:008 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:008 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +232us
46:35:009 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +7us
46:35:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:009 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:009 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1396
46:35:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7863us
46:35:025 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:025 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +150us
46:35:025 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:025 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1396
46:35:025 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:025 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:025 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1397
46:35:025 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6530us
46:35:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:041 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:041 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:35:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 367
46:35:041 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:041 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1397
46:35:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:041 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:041 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:041 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:041 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:35:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:041 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2630us
46:35:041 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +369us
46:35:041 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:041 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:042 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:042 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4129us
46:35:042 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:042 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1398
46:35:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3213us
46:35:058 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:058 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1398
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2983us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:058 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:058 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1584us
46:35:058 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:058 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1399
46:35:058 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9897us
46:35:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:075 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:075 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:35:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 368
46:35:075 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +34us
46:35:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +619us
46:35:075 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1399
46:35:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:075 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:075 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:075 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:075 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:35:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:075 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:075 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:076 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:076 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +762us
46:35:076 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:076 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1400
46:35:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6580us
46:35:091 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:091 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1400
46:35:091 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3417us
46:35:091 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:091 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:091 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2630us
46:35:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:091 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:091 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:091 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1401
46:35:091 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +152us
46:35:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:108 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:108 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:35:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 369
46:35:108 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +19us
46:35:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +154us
46:35:108 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1401
46:35:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:108 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:108 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:108 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +68us
46:35:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +30us
46:35:108 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:108 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:109 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:35:109 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:109 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:109 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4655us
46:35:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +496us
46:35:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:109 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1402
46:35:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +9946us
46:35:125 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:125 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +50us
46:35:125 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:125 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1402
46:35:125 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:125 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:125 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1403
46:35:125 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6630us
46:35:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:141 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:141 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 964)
46:35:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 370
46:35:141 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:141 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1403
46:35:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:141 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:141 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:141 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:141 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:35:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2530us
46:35:141 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +469us
46:35:141 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:141 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:142 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3092us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +216us
46:35:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +23us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:142 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:142 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1404
46:35:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2033us
46:35:158 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:158 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1404
46:35:158 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6684us
46:35:158 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:158 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1405
46:35:158 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9996us
46:35:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:175 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:175 user_main    D[ME]: HLE\sceMpeg.cpp:1357 968=sceMpegRingbufferAvailableSize(0bffea10)
46:35:175 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 968)
46:35:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 371
46:35:175 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:175 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ab28e0->08ab3000, io read) +74us
46:35:175 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +654us
46:35:175 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1405
46:35:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:175 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:175 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:175 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:175 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:175 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:175 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:176 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:176 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +727us
46:35:176 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:176 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1406
46:35:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6608us
46:35:191 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:191 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1406
46:35:191 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3389us
46:35:191 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5423us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:192 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:192 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2359us
46:35:192 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:192 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1407
46:35:192 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3292us
46:35:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:208 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:208 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 968)
46:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 372
46:35:208 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:208 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1407
46:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:208 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:208 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:208 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:208 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:208 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:208 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:209 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:209 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2761us
46:35:209 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2638us
46:35:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:209 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1408
46:35:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7336us
46:35:225 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +22us
46:35:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:225 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1408
46:35:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:225 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1409
46:35:225 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6658us
46:35:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:242 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 968)
46:35:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 373
46:35:242 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:242 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1409
46:35:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:242 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:242 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:242 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:242 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:242 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:242 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2495us
46:35:242 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1855us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +88us
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +150us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:243 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:243 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5927us
46:35:243 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:243 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1410
46:35:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3341us
46:35:258 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:258 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1410
46:35:258 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6655us
46:35:258 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:258 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:258 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:258 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1411
46:35:258 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +25us
46:35:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:275 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 968)
46:35:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 374
46:35:275 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:275 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1411
46:35:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:275 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:275 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:275 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:275 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:35:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:275 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:275 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:276 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:276 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +627us
46:35:276 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:276 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1412
46:35:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6708us
46:35:291 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:291 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1412
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1576us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +31us
46:35:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
46:35:291 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9496us
46:35:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:292 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1413
46:35:292 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3391us
46:35:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:308 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:308 user_main    D[ME]: HLE\sceMpeg.cpp:1357 972=sceMpegRingbufferAvailableSize(0bffea10)
46:35:308 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 972)
46:35:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 375
46:35:308 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:308 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1413
46:35:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:308 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:308 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:308 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:308 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:35:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:308 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:308 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:309 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2662us
46:35:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2737us
46:35:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7261us
46:35:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:309 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1414
46:35:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +75us
46:35:325 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:325 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1414
46:35:325 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9922us
46:35:325 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4718us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:325 Sample threa D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1415
46:35:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b369f8->08000000, interrupt) +118us
46:35:325 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:342 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1415
46:35:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b369f8, idle) +731us
46:35:342 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa7898, blocking audio) +177us
46:35:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:342 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 972)
46:35:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 376
46:35:342 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:342 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:342 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:342 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:342 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:35:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1486us
46:35:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1513us
46:35:342 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:342 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:343 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2985us
46:35:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:343 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1416
46:35:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3441us
46:35:358 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:358 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1416
46:35:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6556us
46:35:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:358 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1417
46:35:358 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +124us
46:35:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:375 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:375 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 972)
46:35:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 377
46:35:375 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:375 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1417
46:35:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:375 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:375 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:375 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:375 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:375 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:375 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3628us
46:35:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1150us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:376 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:376 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1418
46:35:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3440us
46:35:392 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:392 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1418
46:35:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3189us
46:35:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:392 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1419
46:35:392 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3491us
46:35:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:408 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:408 user_main    D[ME]: HLE\sceMpeg.cpp:1357 976=sceMpegRingbufferAvailableSize(0bffea10)
46:35:408 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 976)
46:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 378
46:35:408 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:408 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1419
46:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:408 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:408 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:408 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:408 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:35:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:408 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:408 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:409 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:409 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2569us
46:35:409 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2830us
46:35:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:409 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7168us
46:35:409 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:409 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1420
46:35:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +174us
46:35:425 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:425 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1420
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7405us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:425 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +200us
46:35:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:425 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1421
46:35:425 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6858us
46:35:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:442 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:442 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 976)
46:35:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 379
46:35:442 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:442 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1421
46:35:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:442 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:442 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:442 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:442 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:35:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2302us
46:35:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +697us
46:35:442 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:442 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:443 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:443 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3801us
46:35:443 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:443 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1422
46:35:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3541us
46:35:458 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:458 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1422
46:35:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6456us
46:35:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:458 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1423
46:35:458 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +224us
46:35:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:475 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:475 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 976)
46:35:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 380
46:35:475 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:475 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1423
46:35:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:475 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:475 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:475 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:475 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:476 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2950us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:476 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +232us
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:476 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3535us
46:35:476 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:476 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1424
46:35:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6907us
46:35:492 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:492 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1424
46:35:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3089us
46:35:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:492 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1425
46:35:492 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3591us
46:35:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:508 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:508 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 976)
46:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 381
46:35:508 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:508 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1425
46:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:508 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:508 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:508 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:508 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:35:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:508 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:508 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:509 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:509 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2469us
46:35:509 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2930us
46:35:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:509 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7068us
46:35:509 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:509 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1426
46:35:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +274us
46:35:525 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +169us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1426
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:525 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:525 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7336us
46:35:525 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:526 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1427
46:35:526 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6957us
46:35:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:542 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:542 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 976)
46:35:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 382
46:35:542 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:35:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:542 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1427
46:35:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:542 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:542 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:542 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:542 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:35:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:542 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2202us
46:35:542 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +797us
46:35:543 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:543 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:543 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3701us
46:35:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:543 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1428
46:35:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3641us
46:35:558 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:558 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1428
46:35:558 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6356us
46:35:558 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6878us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:558 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:558 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +904us
46:35:558 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:558 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1429
46:35:558 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +324us
46:35:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:575 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:575 user_main    D[ME]: HLE\sceMpeg.cpp:1357 980=sceMpegRingbufferAvailableSize(0bffea10)
46:35:575 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 980)
46:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 383
46:35:575 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:575 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1429
46:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:575 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:575 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:575 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:575 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:35:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:575 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:575 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:576 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:576 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +335us
46:35:576 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:576 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1430
46:35:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7007us
46:35:592 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:592 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1430
46:35:592 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2990us
46:35:592 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:592 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:592 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:592 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1431
46:35:592 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3690us
46:35:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:609 user_main    D[ME]: HLE\sceMpeg.cpp:1357 984=sceMpegRingbufferAvailableSize(0bffea10)
46:35:609 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 384
46:35:609 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:35:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:609 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1431
46:35:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:609 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:609 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:609 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:609 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:609 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +68us
46:35:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:609 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3310us
46:35:609 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:610 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4473us
46:35:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:610 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1432
46:35:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +374us
46:35:625 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:625 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1432
46:35:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9623us
46:35:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:625 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1433
46:35:625 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7057us
46:35:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:642 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 385
46:35:642 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:642 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1433
46:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:642 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:642 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:642 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:642 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2102us
46:35:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +897us
46:35:642 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:642 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:643 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3601us
46:35:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:643 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1434
46:35:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3740us
46:35:658 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:658 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1434
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5999us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +17us
46:35:658 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +222us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:658 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:658 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:658 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:658 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8041us
46:35:658 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:658 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1435
46:35:658 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +424us
46:35:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:675 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 386
46:35:675 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:35:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:675 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1435
46:35:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:675 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:675 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:675 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:675 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:35:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:675 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:675 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:676 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +235us
46:35:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:676 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1436
46:35:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7107us
46:35:692 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:692 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1436
46:35:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2890us
46:35:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:692 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1437
46:35:692 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3790us
46:35:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:709 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 387
46:35:709 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:35:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:709 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1437
46:35:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:709 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:709 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:709 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:709 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:709 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1543us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:710 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1609us
46:35:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +30us
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9969us
46:35:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:710 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1438
46:35:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +473us
46:35:725 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:725 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1438
46:35:725 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9524us
46:35:725 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:725 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1439
46:35:725 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7157us
46:35:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:742 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:742 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 388
46:35:742 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:742 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1439
46:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:742 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:742 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:742 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:742 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:742 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2003us
46:35:742 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +996us
46:35:742 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:742 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:743 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3502us
46:35:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2605us
46:35:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:743 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1440
46:35:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +33us
46:35:759 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
46:35:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:759 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1440
46:35:759 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5177us
46:35:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:759 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1441
46:35:759 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +523us
46:35:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:775 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 389
46:35:775 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:775 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1441
46:35:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:775 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:775 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:775 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:775 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:35:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:775 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:775 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:776 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:776 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +136us
46:35:776 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:776 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1442
46:35:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7206us
46:35:792 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:792 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1442
46:35:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2790us
46:35:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9037us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1us
46:35:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +238us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:792 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:792 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:792 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:792 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1443
46:35:792 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2635us
46:35:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:809 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 390
46:35:809 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:809 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1443
46:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:809 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:809 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:809 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:809 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:809 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:809 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:810 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2170us
46:35:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3229us
46:35:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6769us
46:35:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:810 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1444
46:35:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +573us
46:35:825 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:825 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1444
46:35:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9424us
46:35:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:825 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1445
46:35:825 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7256us
46:35:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:842 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:842 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 391
46:35:842 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:842 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1445
46:35:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:842 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:842 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:842 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:842 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:843 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1903us
46:35:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3496us
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1972us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:843 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2313us
46:35:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:843 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1446
46:35:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3940us
46:35:859 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:859 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1446
46:35:859 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6057us
46:35:859 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:859 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:859 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:859 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1447
46:35:859 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +623us
46:35:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:875 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:875 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 392
46:35:875 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:35:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:875 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1447
46:35:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:875 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:875 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:875 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:875 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:35:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:875 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:875 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:876 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:35:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:876 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +36us
46:35:876 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:876 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1448
46:35:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7306us
46:35:892 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:892 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1448
46:35:892 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2691us
46:35:892 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1901us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:892 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:892 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:892 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5882us
46:35:892 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:892 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1449
46:35:892 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3989us
46:35:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:909 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 393
46:35:909 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:909 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1449
46:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:909 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:909 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:909 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:909 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:909 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:909 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:910 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2064us
46:35:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3335us
46:35:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6663us
46:35:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:910 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1450
46:35:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +673us
46:35:925 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:925 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1450
46:35:925 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9324us
46:35:925 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:925 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1451
46:35:925 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7356us
46:35:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:942 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:942 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 394
46:35:942 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:942 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1451
46:35:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:942 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:942 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:942 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:35:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:942 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:35:942 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +130us
46:35:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +225us
46:35:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +14us
46:35:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:943 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3052us
46:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6396us
46:35:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:943 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1452
46:35:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4039us
46:35:959 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:35:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:959 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1452
46:35:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5958us
46:35:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:959 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1453
46:35:959 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:35:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +723us
46:35:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:35:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:35:976 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 395
46:35:976 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:35:976 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1453
46:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:35:976 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:35:976 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:35:976 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:35:976 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:35:976 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:35:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:35:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:35:976 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:35:977 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:35:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5330us
46:35:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +69us
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4694us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:35:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:35:977 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:35:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:35:977 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1454
46:35:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:35:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +424us
46:35:992 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:35:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:35:992 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1454
46:35:992 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2591us
46:35:992 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:992 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:35:992 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:35:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:35:992 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1455
46:35:992 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:35:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:35:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4089us
46:36:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:009 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:009 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 396
46:36:009 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:009 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1455
46:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:009 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:009 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:009 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:009 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:009 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:009 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:010 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1963us
46:36:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3436us
46:36:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6563us
46:36:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:010 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1456
46:36:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +772us
46:36:026 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:026 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1456
46:36:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9224us
46:36:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1196us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:026 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:026 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1457
46:36:026 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4042us
46:36:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:042 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 397
46:36:042 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:042 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1457
46:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:042 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:042 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:042 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:042 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:042 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1697us
46:36:042 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1302us
46:36:042 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:042 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:043 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3196us
46:36:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:043 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1458
46:36:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4139us
46:36:059 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:059 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1458
46:36:059 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5858us
46:36:059 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:059 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:059 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:059 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1459
46:36:059 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +822us
46:36:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:076 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:076 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:36:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 398
46:36:076 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +75us
46:36:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:076 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1459
46:36:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:076 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:076 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:076 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:076 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:076 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +558us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:077 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:077 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +154us
46:36:077 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:077 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1460
46:36:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7506us
46:36:092 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:092 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1460
46:36:092 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2491us
46:36:092 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:092 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:092 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:092 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1461
46:36:092 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4189us
46:36:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:109 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:109 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 399
46:36:109 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:36:109 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1461
46:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:109 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:109 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:109 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:109 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:109 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:109 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:110 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:110 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1857us
46:36:110 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3542us
46:36:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:110 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6456us
46:36:110 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:110 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1462
46:36:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +872us
46:36:126 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:126 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1462
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3185us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:126 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:126 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3722us
46:36:126 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:126 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1463
46:36:126 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7555us
46:36:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:142 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:142 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 400
46:36:142 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:36:142 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1463
46:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:142 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:142 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:142 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:142 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:36:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1591us
46:36:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1408us
46:36:142 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:142 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:143 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:143 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3090us
46:36:143 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:143 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1464
46:36:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4239us
46:36:159 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:159 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1464
46:36:159 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5758us
46:36:159 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:159 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:159 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:159 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +492us
46:36:159 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:159 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:159 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:159 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1465
46:36:159 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +189us
46:36:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +57us
46:36:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:36:176 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:176 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:36:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 401
46:36:176 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +24us
46:36:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +215us
46:36:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:176 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1465
46:36:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +198us
46:36:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:176 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:176 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:176 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +24us
46:36:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +75us
46:36:176 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:177 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:177 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +164us
46:36:177 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:177 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:177 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:177 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:177 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4459us
46:36:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:177 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2823us
46:36:177 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:177 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1466
46:36:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7605us
46:36:192 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:192 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1466
46:36:192 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2392us
46:36:192 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:192 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:192 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:192 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1467
46:36:192 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4289us
46:36:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:209 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 984)
46:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 402
46:36:209 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +81us
46:36:209 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1467
46:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:209 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:209 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:209 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:209 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:36:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:209 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:209 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:210 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1758us
46:36:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3641us
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3281us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:210 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +859us
46:36:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:210 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1468
46:36:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +972us
46:36:226 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:226 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1468
46:36:226 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9025us
46:36:226 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:226 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1469
46:36:226 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7655us
46:36:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:242 user_main    D[ME]: HLE\sceMpeg.cpp:1357 988=sceMpegRingbufferAvailableSize(0bffea10)
46:36:242 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 403
46:36:242 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +74us
46:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:242 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1469
46:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:242 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:242 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:242 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:242 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:242 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1498us
46:36:242 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1501us
46:36:242 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:242 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:243 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:243 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2997us
46:36:243 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:243 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1470
46:36:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4338us
46:36:259 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:259 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1470
46:36:259 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5659us
46:36:259 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3355us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:259 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:259 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4427us
46:36:259 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:259 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1471
46:36:260 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1022us
46:36:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:276 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:276 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 404
46:36:276 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:276 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1471
46:36:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:276 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:276 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:276 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:276 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:36:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:276 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:276 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:277 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:277 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5038us
46:36:277 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +361us
46:36:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:277 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1472
46:36:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:36:292 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:292 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1472
46:36:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2292us
46:36:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:292 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1473
46:36:292 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4388us
46:36:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:309 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:309 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 405
46:36:309 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:309 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1473
46:36:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:309 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:309 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:309 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:309 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:309 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4559us
46:36:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +211us
46:36:310 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +28us
46:36:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +119us
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +119us
46:36:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:310 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:310 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7995us
46:36:310 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:310 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1474
46:36:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1071us
46:36:326 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:326 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1474
46:36:326 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8925us
46:36:326 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:326 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1475
46:36:326 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7755us
46:36:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:342 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 406
46:36:342 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:342 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1475
46:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:342 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:342 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:342 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:342 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1405us
46:36:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1594us
46:36:342 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:342 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:343 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2904us
46:36:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:343 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1476
46:36:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4438us
46:36:359 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:359 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1476
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1779us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:359 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:359 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1563us
46:36:359 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:359 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:359 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:359 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1477
46:36:359 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1121us
46:36:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:376 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:376 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 407
46:36:376 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:376 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1477
46:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:376 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:376 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:376 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:376 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:376 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:376 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:377 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:377 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4938us
46:36:377 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +461us
46:36:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:377 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1478
46:36:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:36:393 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:393 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1478
46:36:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2192us
46:36:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2651us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:393 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:393 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1479
46:36:393 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +155us
46:36:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:409 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 408
46:36:409 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +16us
46:36:409 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +342us
46:36:409 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1479
46:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:409 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:409 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:409 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:409 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:409 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:409 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:410 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1572us
46:36:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3827us
46:36:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6171us
46:36:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:410 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1480
46:36:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1171us
46:36:426 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:426 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1480
46:36:426 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8826us
46:36:426 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:426 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1481
46:36:426 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7854us
46:36:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:443 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 409
46:36:443 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:443 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1481
46:36:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:443 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:443 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:443 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:443 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:443 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1305us
46:36:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4094us
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4988us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +195us
46:36:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +44us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:444 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:444 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1482
46:36:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +3237us
46:36:459 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:459 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1482
46:36:459 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5459us
46:36:459 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:459 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:459 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:459 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1483
46:36:459 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1221us
46:36:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:476 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:476 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 410
46:36:476 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:476 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1483
46:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:476 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:476 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:476 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:476 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:476 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:476 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:477 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:477 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4839us
46:36:477 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +560us
46:36:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:477 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1484
46:36:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:36:493 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:493 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1484
46:36:493 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2093us
46:36:493 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5515us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:493 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:493 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2267us
46:36:493 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:493 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1485
46:36:493 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4588us
46:36:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:509 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 411
46:36:509 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:509 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1485
46:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:509 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:509 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:509 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:509 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:509 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:509 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:510 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1472us
46:36:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3927us
46:36:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6071us
46:36:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:510 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1486
46:36:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1271us
46:36:526 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:526 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1486
46:36:526 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8726us
46:36:526 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:526 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1487
46:36:526 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7954us
46:36:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:543 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:543 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 412
46:36:543 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:543 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1487
46:36:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:543 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:543 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:543 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:543 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:543 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:544 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1206us
46:36:544 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1947us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:544 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +29us
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:544 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5805us
46:36:544 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:544 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1488
46:36:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4637us
46:36:559 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:559 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1488
46:36:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5359us
46:36:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:559 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1489
46:36:559 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1321us
46:36:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:576 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 988)
46:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 413
46:36:576 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:576 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1489
46:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:576 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:576 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:576 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:576 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:576 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:576 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:577 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4739us
46:36:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +660us
46:36:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:577 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1490
46:36:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:36:593 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +372us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1490
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +179us
46:36:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +60us
46:36:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:593 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9404us
46:36:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:593 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1491
46:36:593 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4687us
46:36:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:609 user_main    D[ME]: HLE\sceMpeg.cpp:1357 996=sceMpegRingbufferAvailableSize(0bffea10)
46:36:609 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 414
46:36:609 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:609 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1491
46:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:609 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:609 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:609 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:609 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:609 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:609 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:610 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1372us
46:36:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4027us
46:36:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5972us
46:36:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:610 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1492
46:36:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1371us
46:36:626 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:626 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1492
46:36:626 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8626us
46:36:626 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4810us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:626 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:626 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:626 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1493
46:36:626 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1026us
46:36:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:643 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:643 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 415
46:36:643 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:643 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1493
46:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:643 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:643 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:643 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:643 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1106us
46:36:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1893us
46:36:643 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:643 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:644 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2605us
46:36:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:644 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1494
46:36:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4737us
46:36:659 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:659 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1494
46:36:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5260us
46:36:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:659 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1495
46:36:659 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1420us
46:36:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:676 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:676 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 416
46:36:676 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:676 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1495
46:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:676 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:676 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:676 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:676 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:676 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2339us
46:36:677 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1242us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:677 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:677 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1496
46:36:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4644us
46:36:693 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:693 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1496
46:36:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1893us
46:36:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:693 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1497
46:36:693 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4787us
46:36:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:709 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 417
46:36:709 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:709 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1497
46:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:709 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:709 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:709 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:709 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:709 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:709 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:710 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1273us
46:36:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4126us
46:36:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5872us
46:36:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:710 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1498
46:36:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1470us
46:36:726 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:726 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1498
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6201us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:726 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +108us
46:36:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:726 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1499
46:36:726 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8153us
46:36:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:743 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 418
46:36:743 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:743 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1499
46:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:743 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:743 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:743 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:743 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1006us
46:36:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1993us
46:36:743 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:743 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:744 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2505us
46:36:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:744 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1500
46:36:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4837us
46:36:760 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:760 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1500
46:36:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5160us
46:36:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:760 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1501
46:36:760 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1520us
46:36:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:776 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:776 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 419
46:36:776 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:776 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1501
46:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:776 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:776 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:776 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:776 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:776 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1746us
46:36:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:777 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1436us
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2239us
46:36:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:777 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1502
46:36:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8203us
46:36:793 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:793 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1502
46:36:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1794us
46:36:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:793 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1503
46:36:793 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4887us
46:36:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:810 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:810 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 420
46:36:810 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:810 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1503
46:36:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:810 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:810 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:810 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:810 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:36:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:810 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:810 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:811 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1173us
46:36:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4226us
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5772us
46:36:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +538us
46:36:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:811 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1504
46:36:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +71us
46:36:826 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +166us
46:36:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:826 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1504
46:36:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:826 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:826 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7244us
46:36:826 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:826 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1505
46:36:826 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8253us
46:36:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:843 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 421
46:36:843 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:843 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1505
46:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:843 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:843 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:843 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:843 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:36:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +907us
46:36:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2092us
46:36:843 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:843 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:844 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2406us
46:36:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:844 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1506
46:36:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4936us
46:36:860 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:860 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1506
46:36:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5060us
46:36:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6970us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:860 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:860 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +813us
46:36:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:860 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1507
46:36:860 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1620us
46:36:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:876 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:876 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 422
46:36:876 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:876 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1507
46:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:876 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:876 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:876 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:876 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:876 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:876 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:877 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4440us
46:36:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +959us
46:36:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:877 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1508
46:36:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:36:893 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:893 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1508
46:36:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1694us
46:36:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:893 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1509
46:36:893 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4986us
46:36:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:910 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:910 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 423
46:36:910 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:910 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1509
46:36:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:910 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:910 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:910 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:36:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:910 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:910 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4173us
46:36:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1226us
46:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2175us
46:36:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:911 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:911 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4381us
46:36:911 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:911 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1510
46:36:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1670us
46:36:926 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:926 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1510
46:36:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8327us
46:36:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:926 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1511
46:36:926 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8353us
46:36:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:943 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:943 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 424
46:36:943 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:943 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1511
46:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:943 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:943 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:943 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:943 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +807us
46:36:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2192us
46:36:943 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:943 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:36:944 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:36:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:36:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:944 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2306us
46:36:944 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:944 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1512
46:36:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5036us
46:36:960 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:960 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1512
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4795us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +166us
46:36:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +73us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:36:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:36:960 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:36:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7949us
46:36:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:960 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1513
46:36:960 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:36:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1719us
46:36:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:36:977 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:36:977 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:36:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 425
46:36:977 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:36:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:36:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:36:977 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1513
46:36:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:36:977 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:36:977 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:36:977 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:36:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:36:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:36:977 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:36:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:36:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:36:977 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:36:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:36:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:36:977 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:36:978 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:36:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:36:978 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4340us
46:36:978 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1059us
46:36:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:36:978 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1514
46:36:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:36:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:36:993 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:36:993 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1514
46:36:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1594us
46:36:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:36:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:36:993 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1515
46:36:993 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:36:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:36:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5086us
46:37:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:010 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:010 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:37:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 426
46:37:010 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:37:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:010 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1515
46:37:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:010 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:010 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:010 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:010 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:010 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +339us
46:37:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:011 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:011 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1517us
46:37:011 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1326us
46:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:011 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8673us
46:37:011 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:011 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1516
46:37:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1769us
46:37:027 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:027 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1516
46:37:027 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8228us
46:37:027 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:027 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1517
46:37:027 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8453us
46:37:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:043 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:043 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 427
46:37:043 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:043 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1517
46:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:043 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:043 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:043 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:043 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +707us
46:37:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2292us
46:37:043 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:043 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:044 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:044 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2206us
46:37:044 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2697us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:044 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:044 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1518
46:37:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +221us
46:37:060 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:060 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1518
46:37:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4861us
46:37:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:060 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1519
46:37:060 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1819us
46:37:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:077 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:077 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:37:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 428
46:37:077 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:37:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:077 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1519
46:37:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:077 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:077 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:077 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:077 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:37:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:077 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:077 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:078 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:078 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4240us
46:37:078 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1159us
46:37:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:078 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1520
46:37:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:37:093 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:093 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1520
46:37:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1495us
46:37:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9129us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +149us
46:37:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +90us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:093 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:093 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1521
46:37:093 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3839us
46:37:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:110 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:110 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 429
46:37:110 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:110 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1521
46:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:110 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:110 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:110 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:110 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:110 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:110 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:111 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:111 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +874us
46:37:111 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4525us
46:37:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:111 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5473us
46:37:111 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:111 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1522
46:37:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1869us
46:37:127 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:127 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1522
46:37:127 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8128us
46:37:127 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:127 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1523
46:37:127 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8552us
46:37:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:143 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:37:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 430
46:37:143 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:37:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:143 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1523
46:37:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:143 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:143 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:143 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:143 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:143 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:143 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +607us
46:37:143 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4792us
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +768us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:144 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:144 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2221us
46:37:144 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:144 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1524
46:37:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5236us
46:37:160 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:160 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1524
46:37:160 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4761us
46:37:160 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:160 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:160 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:160 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1525
46:37:160 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1919us
46:37:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:177 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:177 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 996)
46:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 431
46:37:177 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +68us
46:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:177 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1525
46:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:177 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:177 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:177 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:177 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:177 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:177 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:178 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:178 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4140us
46:37:178 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1259us
46:37:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:178 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1526
46:37:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7342us
46:37:193 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:193 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1526
46:37:193 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1395us
46:37:193 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1993us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:193 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:193 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5790us
46:37:193 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:193 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1527
46:37:193 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5285us
46:37:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:210 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:210 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1000=sceMpegRingbufferAvailableSize(0bffea10)
46:37:210 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1000)
46:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 432
46:37:210 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:210 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1527
46:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:210 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:210 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:210 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:210 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:210 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:210 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:211 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +774us
46:37:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4625us
46:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5373us
46:37:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:211 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1528
46:37:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1969us
46:37:227 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:227 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1528
46:37:227 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8028us
46:37:227 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8424us
46:37:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:227 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1529
46:37:227 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +227us
46:37:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:243 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1000)
46:37:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 433
46:37:243 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b42334, io read) +67us
46:37:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +174us
46:37:243 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1529
46:37:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:243 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:243 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:243 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +49us
46:37:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +50us
46:37:243 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:243 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +189us
46:37:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:244 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:244 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +78us
46:37:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:244 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +161us
46:37:244 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:244 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:244 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4194us
46:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5107us
46:37:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:244 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1530
46:37:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5335us
46:37:260 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:260 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1530
46:37:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4662us
46:37:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:260 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1531
46:37:260 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2018us
46:37:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:277 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1004=sceMpegRingbufferAvailableSize(0bffea10)
46:37:277 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1004)
46:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 434
46:37:277 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:277 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1531
46:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:277 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:277 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:277 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:277 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:37:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:277 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:277 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:278 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:278 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4041us
46:37:278 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1358us
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3497us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:278 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:278 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1532
46:37:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1628us
46:37:293 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:293 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1532
46:37:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1295us
46:37:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:293 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1533
46:37:293 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5385us
46:37:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:310 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:310 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1008=sceMpegRingbufferAvailableSize(0bffea10)
46:37:310 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1008)
46:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 435
46:37:310 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:310 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1533
46:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:310 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:310 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:310 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:310 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:310 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:310 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:311 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +675us
46:37:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4724us
46:37:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5274us
46:37:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:311 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1534
46:37:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2068us
46:37:327 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:327 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1534
46:37:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7929us
46:37:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1288us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:327 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:327 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1535
46:37:327 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5246us
46:37:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:343 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1008)
46:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 436
46:37:343 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:343 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1535
46:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:343 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:343 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:343 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:343 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +408us
46:37:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2591us
46:37:343 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:343 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:344 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:37:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:344 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1907us
46:37:344 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:344 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1536
46:37:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5435us
46:37:360 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:360 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1536
46:37:360 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4562us
46:37:360 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:360 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:360 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:360 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1537
46:37:360 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2118us
46:37:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:377 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:377 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1008)
46:37:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 437
46:37:377 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:377 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1537
46:37:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:377 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:377 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:377 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:377 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:377 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4762us
46:37:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +156us
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +82us
46:37:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:378 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:378 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +62us
46:37:378 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:378 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1538
46:37:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8801us
46:37:394 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:394 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1538
46:37:394 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1195us
46:37:394 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:394 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:394 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:394 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1539
46:37:394 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5485us
46:37:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:410 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:410 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1012=sceMpegRingbufferAvailableSize(0bffea10)
46:37:410 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 438
46:37:410 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:410 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1539
46:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:410 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:410 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:410 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:410 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:410 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:410 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:411 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +575us
46:37:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4824us
46:37:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5174us
46:37:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:411 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1540
46:37:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2168us
46:37:427 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:427 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1540
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1981us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:427 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3630us
46:37:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:427 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1541
46:37:427 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8851us
46:37:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:444 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:444 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 439
46:37:444 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:444 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1541
46:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:444 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:444 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:444 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:444 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:37:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +308us
46:37:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2691us
46:37:444 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:444 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:445 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:37:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:445 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1808us
46:37:445 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:445 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1542
46:37:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5535us
46:37:460 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:460 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1542
46:37:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4462us
46:37:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +584us
46:37:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:460 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1543
46:37:460 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +193us
46:37:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:477 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:477 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 440
46:37:477 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b42334, io read) +67us
46:37:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:477 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +119us
46:37:477 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1543
46:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:477 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:477 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:477 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:477 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:477 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:477 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:478 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:478 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3842us
46:37:478 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1557us
46:37:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:478 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1544
46:37:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:37:494 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:494 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1544
46:37:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1096us
46:37:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:494 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1545
46:37:494 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5584us
46:37:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:510 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:510 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 441
46:37:510 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:510 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1545
46:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:510 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:510 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:510 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:510 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:510 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3575us
46:37:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1824us
46:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5191us
46:37:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:511 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:511 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +767us
46:37:511 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:511 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1546
46:37:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2268us
46:37:527 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:527 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1546
46:37:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7729us
46:37:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:527 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1547
46:37:527 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8951us
46:37:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:544 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:544 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1012)
46:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 442
46:37:544 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:544 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1547
46:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:544 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:544 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:544 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:544 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:37:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:544 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +209us
46:37:544 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2790us
46:37:544 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:544 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:545 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:37:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:545 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1708us
46:37:545 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:545 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1548
46:37:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5634us
46:37:560 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:560 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1548
46:37:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4363us
46:37:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3447us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:560 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4335us
46:37:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:560 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1549
46:37:560 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2318us
46:37:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:577 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1016=sceMpegRingbufferAvailableSize(0bffea10)
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 443
46:37:577 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:577 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1549
46:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:577 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:577 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:578 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3742us
46:37:578 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1657us
46:37:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:578 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1550
46:37:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:37:594 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:594 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1550
46:37:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +996us
46:37:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:594 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1551
46:37:594 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5684us
46:37:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:610 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:610 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 444
46:37:610 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:610 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1551
46:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:610 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:610 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:610 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:610 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:610 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3355us
46:37:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +120us
46:37:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +119us
46:37:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:611 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa7428, blocking audio) +295us
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7902us
46:37:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:611 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1552
46:37:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2367us
46:37:627 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:627 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1552
46:37:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7630us
46:37:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:627 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1553
46:37:627 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9051us
46:37:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:644 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:644 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 445
46:37:644 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:644 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1553
46:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:644 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:644 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:644 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:644 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:37:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +109us
46:37:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2890us
46:37:644 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:644 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:645 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:37:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:645 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1608us
46:37:645 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:645 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1554
46:37:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5734us
46:37:660 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +575us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1554
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:660 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:660 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1471us
46:37:660 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:660 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:660 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:660 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1555
46:37:660 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:660 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:660 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:660 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2417us
46:37:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:677 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 446
46:37:677 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:677 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1555
46:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:677 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:677 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:677 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:677 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:677 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:677 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:678 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:678 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3642us
46:37:678 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1757us
46:37:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:678 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1556
46:37:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:37:694 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:694 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1556
46:37:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +896us
46:37:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2743us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:694 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:695 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1557
46:37:695 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +823us
46:37:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:711 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:711 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 447
46:37:711 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:711 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1557
46:37:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:711 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:711 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:711 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:711 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:37:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:711 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:711 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:712 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:712 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +276us
46:37:712 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5123us
46:37:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:712 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4875us
46:37:712 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:712 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1558
46:37:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2467us
46:37:728 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:728 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1558
46:37:728 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7530us
46:37:728 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:728 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1559
46:37:728 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9150us
46:37:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:745 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:745 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 448
46:37:745 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:745 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1559
46:37:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:745 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:745 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:745 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:745 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:745 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:745 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9us
46:37:745 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5390us
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3784us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +104us
46:37:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +135us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:746 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:746 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1560
46:37:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4441us
46:37:762 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:762 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1560
46:37:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4163us
46:37:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:762 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1561
46:37:762 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2517us
46:37:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:778 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:778 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 449
46:37:778 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:778 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1561
46:37:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:778 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:778 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:778 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:778 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:37:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:778 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:778 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:779 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3543us
46:37:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1856us
46:37:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:779 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1562
46:37:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:37:795 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:795 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1562
46:37:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +797us
46:37:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5607us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:795 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2176us
46:37:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:795 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1563
46:37:795 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5883us
46:37:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:812 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 450
46:37:812 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:812 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1563
46:37:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:812 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:812 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:812 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:812 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:37:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:812 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:812 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:813 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +176us
46:37:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5223us
46:37:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4775us
46:37:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:813 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1564
46:37:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2567us
46:37:828 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:828 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1564
46:37:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7430us
46:37:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:828 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1565
46:37:828 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9250us
46:37:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:845 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:845 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 451
46:37:845 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:845 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1565
46:37:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:845 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:845 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:845 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:845 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10us
46:37:845 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +89us
46:37:845 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:846 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1949us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:846 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1233us
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:846 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4509us
46:37:846 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:846 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1566
46:37:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5933us
46:37:862 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:862 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1566
46:37:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4064us
46:37:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:862 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1567
46:37:862 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2617us
46:37:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:878 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:878 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 452
46:37:878 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:878 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1567
46:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:878 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:878 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:878 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:878 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:878 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:878 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:879 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:879 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3443us
46:37:879 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1956us
46:37:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6513us
46:37:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:879 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1568
46:37:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +108us
46:37:895 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +129us
46:37:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +87us
46:37:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:895 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1568
46:37:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +152us
46:37:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:895 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9312us
46:37:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:895 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1569
46:37:895 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5983us
46:37:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:912 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:912 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1016)
46:37:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 453
46:37:912 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:912 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1569
46:37:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:912 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:912 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:912 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:912 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:37:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:912 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:912 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:913 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +76us
46:37:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5323us
46:37:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4676us
46:37:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:913 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1570
46:37:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2666us
46:37:928 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:928 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1570
46:37:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7330us
46:37:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4902us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:928 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:37:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:928 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1571
46:37:928 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2230us
46:37:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:945 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:945 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1020=sceMpegRingbufferAvailableSize(0bffea10)
46:37:945 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 454
46:37:945 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +581us
46:37:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +73us
46:37:945 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1571
46:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:945 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:945 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:945 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:37:945 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:37:945 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:945 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:37:946 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:37:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:37:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:946 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1309us
46:37:946 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:946 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1572
46:37:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6033us
46:37:962 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:37:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:962 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1572
46:37:962 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3964us
46:37:962 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:962 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:962 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:962 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1573
46:37:962 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:37:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2716us
46:37:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:37:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:37:978 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 455
46:37:978 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:37:978 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1573
46:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:37:978 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:37:978 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:37:978 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:37:978 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:37:978 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:37:978 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1043us
46:37:979 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1334us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:37:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:37:979 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:37:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:37:979 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1574
46:37:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:37:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5848us
46:37:995 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:37:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:37:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +597us
46:37:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:995 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1574
46:37:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:37:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:37:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:37:995 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1575
46:37:995 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:37:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:37:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6083us
46:38:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:012 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:012 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:38:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 456
46:38:012 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:38:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:38:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:38:012 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1575
46:38:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:38:012 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:38:012 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:38:012 user_main    W[ME]: HLE\sceMpeg.cpp:1576 Audio end reach. pts: 587420 dts: 507507
46:38:012 user_main    D[ME]: HLE\sceMpeg.cpp:1588 80618001=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:38:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:38:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:38:012 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:38:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:38:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:38:012 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:38:012 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:38:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:38:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2977us
46:38:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2422us
46:38:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:38:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7576us
46:38:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:013 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1576
46:38:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2766us
46:38:028 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:028 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1576
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4997us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:028 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:38:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +16us
46:38:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:028 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1577
46:38:028 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:38:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9449us
46:38:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:045 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:045 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 457
46:38:045 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:38:045 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +482us
46:38:045 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +172us
46:38:045 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1577
46:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:38:045 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:38:045 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:38:045 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:38:045 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:38:045 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:38:045 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:38:046 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:38:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:38:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:38:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:38:046 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1209us
46:38:046 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:046 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1578
46:38:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6133us
46:38:062 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:38:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:062 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1578
46:38:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3864us
46:38:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:062 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1579
46:38:062 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:38:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2816us
46:38:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:078 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:078 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:38:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 458
46:38:078 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:38:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:38:078 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1579
46:38:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:38:078 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:38:078 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:38:078 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:38:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:38:078 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc44c0, 0)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +542us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:079 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:38:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:38:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +240us
46:38:079 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:38:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:38:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:38:079 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:38:079 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:38:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:38:079 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3244us
46:38:079 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2155us
46:38:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:38:079 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1580
46:38:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:38:095 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +498us
46:38:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:095 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1580
46:38:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:095 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1581
46:38:095 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:38:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6183us
46:38:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:112 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:112 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 459
46:38:112 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:38:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:38:112 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1581
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:38:112 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:38:112 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:38:112 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:38:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:38:112 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc64c0, 0)
46:38:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:38:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2977us
46:38:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +22us
46:38:112 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:38:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:38:112 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:38:112 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:38:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:38:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:38:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:38:113 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4476us
46:38:113 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +630us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:113 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:38:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:38:113 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1582
46:38:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +19us
46:38:129 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:38:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:129 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1582
46:38:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7131us
46:38:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:129 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1583
46:38:129 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:38:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9549us
46:38:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:145 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:145 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 460
46:38:145 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:38:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:38:145 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +382us
46:38:145 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +272us
46:38:145 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1583
46:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:38:145 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:38:145 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:38:145 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:38:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:38:145 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc84c0, 0)
46:38:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:38:145 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:38:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:38:145 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:38:146 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:38:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:38:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:38:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:38:146 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1110us
46:38:146 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:146 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1584
46:38:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6232us
46:38:162 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:162 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1584
46:38:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3765us
46:38:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7061us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:162 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:38:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +721us
46:38:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:162 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1585
46:38:162 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:38:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2916us
46:38:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:179 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:179 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:38:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 461
46:38:179 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:38:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:38:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:38:179 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1585
46:38:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:38:179 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:38:179 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:38:179 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea3c, 00000004, 0bfff27c, 0bfff3ec)
46:38:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:38:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:38:179 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea3c, 0bfff27c, 08fc24c0, 0)
46:38:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:38:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:38:179 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:38:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:38:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:38:179 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3cc, *buffer = 08eb23c0, *init = 00000001
46:38:180 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3cc, 0bfff298)
46:38:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:38:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3144us
46:38:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2255us
46:38:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:38:180 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1586
46:38:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7343us
46:38:195 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:38:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +398us
46:38:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:195 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1586
46:38:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:195 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1587
46:38:195 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:38:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6282us
46:38:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:212 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:212 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffea10, 32, 1020)
46:38:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 462
46:38:212 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 08c87a00, 10000): deferring result
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +67us
46:38:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:38:212 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1587
46:38:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:38:212 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 164 packetsTotal: 1024
46:38:212 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:38:212 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea3c, 00000003, 0bfff25c, 0bfff294)
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:38:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:38:212 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3d4, *buffer = 08f3a440, *init = 00000001
46:38:212 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea3c, 0bfff25c, 512, 0bfff3d4, 0bfff298)
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:38:212 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2878us
46:38:212 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2521us
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:38:212 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +971us
46:38:212 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:212 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:212 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:212 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:212 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:212 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:212 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:212 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:213 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:38:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:38:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4289us
46:38:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:213 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1588
46:38:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:38:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2965us
46:38:229 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:38:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:229 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1588
46:38:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7031us
46:38:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:229 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1589
46:38:229 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:38:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9649us
46:38:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:245 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:245 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1024=sceMpegRingbufferAvailableSize(0bffea10)
46:38:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +68us
46:38:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +282us
46:38:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:245 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1589
46:38:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:245 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1590
46:38:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6332us
46:38:262 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:38:262 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1590
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3591us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +74us
46:38:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +165us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:262 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:38:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7857us
46:38:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:262 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1591
46:38:262 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08f3a440)
46:38:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3015us
46:38:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9d0, 1)
46:38:279 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
46:38:279 user_main    D[DISP]: HLE\sceDisplay.cpp:668 - screen off
46:38:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:279 user_main    D[ME]: HLE\sceMpeg.cpp:695 sceMpegFreeAvcEsBuf(0bffea3c, 1)
46:38:279 user_main    D[IO]: HLE\sceIo.cpp:1235 sceIoClose(5)
46:38:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2a78->08000000, file closed) +8us
46:38:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2a78, idle) +100us
46:38:279 user_main    D[ME]: HLE\sceMpeg.cpp:528 sceMpegDelete(0bffea3c)
46:38:282 user_main    D[ME]: HLE\sceMpeg.cpp:1807 sceMpegRingbufferDestruct(0bffea10)
46:38:282 user_main    I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
46:38:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa79ec->08000000, mpeg finish) +0us
46:38:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa79ec, idle) +250us
46:38:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:38:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:282 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +166us
46:38:283 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1591
46:38:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6458us
46:38:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:283 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1592
46:38:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:38:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9699us
46:38:295 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:295 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:295 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:38:295 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:38:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa2788->08000000, interrupt) +20us
46:38:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa2788, left interrupt) +1us
46:38:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:295 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +258us
46:38:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +19us
46:38:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:295 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1592
46:38:296 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:296 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6357us
46:38:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:296 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1593
46:38:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +24us
46:38:312 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:312 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:312 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:312 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:38:312 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:38:312 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:312 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:312 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa26d8->08000000, interrupt) +20us
46:38:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa26d8, left interrupt) +1us
46:38:312 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +193us
46:38:312 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:312 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:312 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:312 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:312 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:312 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1593
46:38:312 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:312 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:312 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:312 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:312 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:312 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:313 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:314 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1594
46:38:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +14783us
46:38:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +703us
46:38:329 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1594
46:38:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:329 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +265us
46:38:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:329 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1595
46:38:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5713us
46:38:329 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:329 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:329 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:38:329 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:38:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa26d8->08000000, interrupt) +20us
46:38:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa26d8, left interrupt) +1us
46:38:329 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1595
46:38:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13018us
46:38:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:331 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:331 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1596
46:38:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaafa8->08000000, interrupt) +1718us
46:38:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaafa8, idle) +103us
46:38:345 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:345 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:345 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:345 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +355us
46:38:345 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:345 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1596
46:38:345 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:345 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:345 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1597
46:38:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6224us
46:38:345 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:345 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:345 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:345 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:38:345 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:38:345 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:345 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:345 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:38:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:346 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1597
46:38:347 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1598
46:38:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd1a0->08000000, interrupt) +16655us
46:38:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd1a0, idle) +716us
46:38:364 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1598
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:38:364 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/music/m_fe.psp"
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:934 50=sceIoWrite(1, 08bff3e4, 50)
46:38:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +142us
46:38:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:1227 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/music/m_fe.psp, 00000001, 000001ff)
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:38:364 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=5)
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09c98330, 140): deferring result
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:1096 2457600 = sceIoLseek(5, 258000, 0)
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +20us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09c98200, e0): deferring result
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +1us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:1096 2453504 = sceIoLseek(5, 257000, 0)
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +16us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:364 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09c98190, c): deferring result
46:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +1us
46:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:365 user_main    D[IO]: HLE\sceIo.cpp:1096 2455552 = sceIoLseek(5, 257800, 0)
46:38:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +18us
46:38:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:38:365 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09c98074, 82): deferring result
46:38:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:38:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:365 user_main    D[IO]: HLE\sceIo.cpp:1096 2451456 = sceIoLseek(5, 256800, 0)
46:38:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +23us
46:38:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:38:365 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09c97d00, 1a0): deferring result
46:38:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:38:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:38:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:38:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:366 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +267us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6969us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +235us
46:38:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +4us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:366 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:38:366 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1599
46:38:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5339us
46:38:366 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:366 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:366 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:366 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:38:366 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:38:366 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:367 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1599
46:38:368 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1600
46:38:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b01300->08000000, interrupt) +16655us
46:38:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b01300, idle) +722us
46:38:385 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1600
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:385 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +326us
46:38:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:385 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1601
46:38:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5634us
46:38:385 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:385 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:385 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:385 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:38:385 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:38:385 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:386 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1601
46:38:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5778us
46:38:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:387 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:387 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1602
46:38:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088951d4->08000000, interrupt) +8953us
46:38:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088951d4, idle) +729us
46:38:408 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1602
46:38:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:408 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +189us
46:38:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:408 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1603
46:38:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5764us
46:38:408 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:408 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:408 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:408 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:38:408 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:38:408 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:408 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:408 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:408 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1603
46:38:410 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1604
46:38:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +16655us
46:38:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:433 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1604
46:38:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +731us
46:38:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:433 user_main    D[IO]: HLE\sceIo.cpp:1132 1212416 = sceIoLseekAsync(5, 128000, 0)
46:38:433 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +157us
46:38:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1297us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:433 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:38:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6781us
46:38:433 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:434 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1605
46:38:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5793us
46:38:434 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:434 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:434 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:434 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:38:434 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:38:434 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:434 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1605
46:38:435 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1606
46:38:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16655us
46:38:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:460 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1606
46:38:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
46:38:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:460 user_main    D[IO]: HLE\sceIo.cpp:1860 1212416 = sceIoPollAsync(5, 0bfff500)
46:38:460 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +127us
46:38:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4392us
46:38:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:460 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1607
46:38:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +230us
46:38:460 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08b2d098->08b42334, interrupts resumed) +14us
46:38:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2d098, sas core) +0us
46:38:460 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:460 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:38:460 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:38:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +11us
46:38:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:461 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +226us
46:38:461 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:461 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:461 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:38:461 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1607
46:38:462 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1608
46:38:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16187us
46:38:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:489 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1608
46:38:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
46:38:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +98us
46:38:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:489 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1609
46:38:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5853us
46:38:489 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:489 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:38:489 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:38:489 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:489 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1609
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11606us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:491 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:491 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1610
46:38:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +3124us
46:38:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:521 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1610
46:38:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
46:38:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:521 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:38:521 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +69us
46:38:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:521 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:521 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1611
46:38:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5882us
46:38:521 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:521 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:521 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:521 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:38:521 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:38:521 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:521 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:521 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:522 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1611
46:38:523 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1612
46:38:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abdec4->08000000, interrupt) +16655us
46:38:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abdec4, idle) +176us
46:38:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:554 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:38:554 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1612
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9490us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:555 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:555 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11us
46:38:555 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +228us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:555 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:38:555 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1613
46:38:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5094us
46:38:555 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:555 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:38:556 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:38:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:556 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1613
46:38:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:557 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:38:557 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1614
46:38:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08add2a0->08000000, interrupt) +16655us
46:38:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:587 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1614
46:38:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08add2a0, idle) +731us
46:38:587 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7us
46:38:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:38:587 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:587 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1615
46:38:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5943us
46:38:587 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:587 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:587 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:587 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:38:587 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:38:587 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:587 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:587 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:587 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1615
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4370us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:588 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:589 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:38:589 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1616
46:38:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10361us
46:38:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:621 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1616
46:38:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
46:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9443us
46:38:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:622 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1617
46:38:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6508us
46:38:622 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:38:622 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:38:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:622 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1617
46:38:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:623 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:38:623 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:623 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16603us
46:38:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:624 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1618
46:38:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +52us
46:38:654 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:654 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:654 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:654 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:38:654 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:38:654 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:654 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:654 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:654 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1618
46:38:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +752us
46:38:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:655 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:655 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:655 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:655 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:655 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:655 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:655 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:655 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:655 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:655 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:656 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1619
46:38:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:687 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1619
46:38:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:688 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:38:688 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1620
46:38:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +30661us
46:38:688 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1620
46:38:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
46:38:689 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:689 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9380us
46:38:689 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3732us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:38:690 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:38:690 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1621
46:38:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +916us
46:38:690 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:690 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:690 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:690 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:38:690 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:38:690 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:690 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1621
46:38:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:692 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:38:692 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16543us
46:38:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:692 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1622
46:38:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +111us
46:38:719 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:719 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:719 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:719 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:38:719 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:38:719 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:719 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:719 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:719 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1622
46:38:720 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1623
46:38:720 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:752 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1623
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +26882us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:753 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:753 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:38:754 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:754 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:754 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:38:754 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1624
46:38:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +4531us
46:38:754 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1624
46:38:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
46:38:755 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:755 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9321us
46:38:755 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:755 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1625
46:38:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6630us
46:38:755 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:755 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:755 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:755 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:38:755 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:38:755 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:755 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:755 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:755 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1625
46:38:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:756 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 2d2f0): deferring result
46:38:757 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:757 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16483us
46:38:757 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:757 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1626
46:38:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +172us
46:38:783 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:783 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:783 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:783 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:38:783 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:38:783 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:783 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:783 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:783 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1626
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6581us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:784 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:784 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:785 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1627
46:38:785 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:817 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1627
46:38:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:818 user_main    D[IO]: HLE\sceIo.cpp:1860 185072 = sceIoPollAsync(5, 0bfff500)
46:38:818 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1628
46:38:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +24833us
46:38:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +250us
46:38:818 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1628
46:38:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:38:819 user_main    I[ME]: HLE\sceAtrac.cpp:1301 0=sceAtracSetDataAndGetID(0842a800, 0012d2f0)
46:38:819 user_main    W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
46:38:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +6475us
46:38:821 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
46:38:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:38:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:38:821 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 303=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
46:38:821 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=303, argSize=4, argPtr=0bfff480)
46:38:821 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ad7a54->08adb8b8, thread started) +145us
46:38:821 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(0, 0bfaea70)
46:38:822 Stream threa E[ME]: HLE\sceAtrac.cpp:632 WARNING: Remaining data in packet - we currently only decode one frame/packet
46:38:822 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:38:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
46:38:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:38:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:38:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:38:822 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +47us
46:38:822 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2252us
46:38:822 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:38:822 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:38:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb92c->08000000, thread slept) +0us
46:38:822 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1629
46:38:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7410us
46:38:822 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:822 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:822 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:822 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:38:822 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:38:822 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:822 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1629
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2964us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:823 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:824 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:824 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11535us
46:38:824 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:824 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1630
46:38:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +231us
46:38:848 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:38:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:848 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1630
46:38:849 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1631
46:38:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:881 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1631
46:38:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +32713us
46:38:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +333us
46:38:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:882 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:38:882 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:38:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:38:882 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1632
46:38:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +51us
46:38:882 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:882 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:882 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:882 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:38:882 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:38:882 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:882 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:882 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +160us
46:38:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:883 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1632
46:38:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:883 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:38:884 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1633
46:38:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15292us
46:38:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:38:913 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1633
46:38:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:914 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16394us
46:38:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:914 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1634
46:38:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +288us
46:38:914 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:915 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:38:915 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:915 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1634
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12412us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:38:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:38:916 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:38:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:38:916 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1635
46:38:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:38:944 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1635
46:38:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:945 user_main    D[IO]: HLE\sceIo.cpp:1132 118208512 = sceIoLseekAsync(4, 70bb800, 0)
46:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18685us
46:38:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:945 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1636
46:38:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +317us
46:38:945 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:38:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:945 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:38:945 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:946 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:38:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:946 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1636
46:38:947 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1637
46:38:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:38:977 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1637
46:38:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +25476us
46:38:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:38:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:38:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:38:978 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:38:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:38:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:38:979 user_main    D[IO]: HLE\sceIo.cpp:1860 118208512 = sceIoPollAsync(4, 0bfff500)
46:38:979 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:38:979 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5590us
46:38:979 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:38:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:38:979 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1638
46:38:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +347us
46:38:979 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:38:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:38:979 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:38:979 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:38:979 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:38:979 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:38:979 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:38:979 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:38:979 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:38:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:38:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:38:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:38:979 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1638
46:38:980 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1639
46:38:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:009 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1639
46:39:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:010 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32959us
46:39:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:010 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1640
46:39:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +379us
46:39:010 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:010 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:010 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:010 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:39:010 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:39:010 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:011 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1640
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5175us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:011 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:012 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1641
46:39:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:042 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1641
46:39:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:043 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09350a70, 40000): deferring result
46:39:043 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25831us
46:39:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:043 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1642
46:39:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +407us
46:39:043 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:043 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:043 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:39:043 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:39:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:044 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1642
46:39:045 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1643
46:39:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:073 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1643
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +18240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:073 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:075 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:39:075 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12753us
46:39:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:075 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1644
46:39:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +420us
46:39:075 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:075 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:075 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:075 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:39:075 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:39:075 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:075 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:075 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:075 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1644
46:39:076 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1645
46:39:076 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:107 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1645
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +31305us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +328us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:108 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09390a70, 1d000): deferring result
46:39:108 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:39:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:39:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:109 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:109 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:39:109 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1646
46:39:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +21us
46:39:109 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:109 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:109 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:109 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:39:109 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:39:109 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:109 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1646
46:39:110 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1647
46:39:110 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:138 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1647
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:139 user_main    D[IO]: HLE\sceIo.cpp:1860 118784 = sceIoPollAsync(4, 0bfff500)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:39:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32875us
46:39:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:139 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1648
46:39:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +463us
46:39:139 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:139 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:39:139 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:39:139 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:140 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:140 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:140 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1648
46:39:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11004us
46:39:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:141 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:141 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1649
46:39:141 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:171 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1649
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1650
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:39:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:39:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20581us
46:39:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:173 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1650
46:39:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:39:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:173 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1651
46:39:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6511us
46:39:173 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:173 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:39:173 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:39:173 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:173 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1651
46:39:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7386us
46:39:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:174 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:174 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:175 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:175 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6789us
46:39:175 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:175 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1652
46:39:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +555us
46:39:205 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:205 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:205 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:205 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:39:205 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:39:205 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:205 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:205 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:205 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1652
46:39:206 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1653
46:39:206 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:240 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1653
46:39:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:241 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32755us
46:39:241 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:241 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1654
46:39:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +583us
46:39:241 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:241 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:241 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:241 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:39:241 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:39:241 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:241 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:241 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:241 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1654
46:39:241 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3769us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:242 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:242 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:243 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1655
46:39:243 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:273 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1655
46:39:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:274 user_main    D[IO]: HLE\sceIo.cpp:1132 95508480 = sceIoLseekAsync(4, 5b15800, 0)
46:39:274 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:274 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27033us
46:39:274 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:274 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1656
46:39:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +612us
46:39:274 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:274 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:274 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:274 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:39:274 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:39:274 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:274 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:274 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:39:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:274 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1656
46:39:275 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1657
46:39:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16655us
46:39:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +179us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1657
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:307 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:307 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:308 user_main    D[IO]: HLE\sceIo.cpp:1860 95508480 = sceIoPollAsync(4, 0bfff500)
46:39:308 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:308 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13937us
46:39:308 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:309 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1658
46:39:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +642us
46:39:309 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:309 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:309 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:309 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:39:309 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:39:309 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:309 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:309 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:309 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1658
46:39:310 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1659
46:39:310 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:340 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1659
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +29899us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:341 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:341 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:39:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:341 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:341 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +842us
46:39:341 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:341 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1660
46:39:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +672us
46:39:341 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:341 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:342 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:342 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:39:342 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:39:342 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:342 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:342 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:342 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1660
46:39:343 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1661
46:39:343 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:373 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1661
46:39:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:374 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091e4ff0, 3000): deferring result
46:39:374 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:374 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32635us
46:39:374 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:374 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1662
46:39:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +703us
46:39:374 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:374 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:374 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:374 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:39:374 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:39:374 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:374 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:374 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:375 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1662
46:39:375 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9598us
46:39:375 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:375 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:375 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:375 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:375 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:376 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:376 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1663
46:39:376 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:407 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1663
46:39:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:408 user_main    D[IO]: HLE\sceIo.cpp:1860 12288 = sceIoPollAsync(4, 0bfff500)
46:39:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:39:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:39:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:39:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:39:408 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21106us
46:39:408 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:408 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1664
46:39:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +709us
46:39:408 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:408 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:408 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:408 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:39:408 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:39:408 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:408 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:408 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:408 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1664
46:39:409 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1665
46:39:410 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:440 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1665
46:39:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +22663us
46:39:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:441 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:441 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:441 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:441 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:441 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:441 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:441 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:441 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:441 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:441 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:441 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:442 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1666
46:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +8751us
46:39:442 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1666
46:39:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:442 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1238us
46:39:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:39:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:442 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1667
46:39:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4713us
46:39:442 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:442 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:442 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:442 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:39:442 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:39:442 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:442 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:442 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:442 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1667
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:449 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1668
46:39:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afde20->08000000, interrupt) +16655us
46:39:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:474 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1668
46:39:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afde20, idle) +731us
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5370us
46:39:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:496 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14us
46:39:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +225us
46:39:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:497 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:39:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8093us
46:39:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:497 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1669
46:39:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +565us
46:39:497 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:497 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:497 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:497 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:39:497 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:39:497 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:497 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1669
46:39:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15831us
46:39:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:498 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1670
46:39:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +824us
46:39:507 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:39:507 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:39:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:507 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1670
46:39:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15428us
46:39:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:508 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1671
46:39:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +25us
46:39:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:39:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +215us
46:39:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:542 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:542 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1671
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:39:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:543 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15321us
46:39:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:543 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1672
46:39:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +664us
46:39:543 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:543 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:543 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:543 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:39:543 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:39:543 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:544 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:544 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:544 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1672
46:39:545 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1673
46:39:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:576 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1673
46:39:576 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +28493us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:39:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:39:577 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:39:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:577 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2039us
46:39:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:577 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1674
46:39:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +881us
46:39:577 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:578 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:39:578 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:578 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1674
46:39:579 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1675
46:39:579 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:609 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1675
46:39:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:610 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32425us
46:39:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:610 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1676
46:39:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +913us
46:39:610 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:610 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:610 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:610 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:39:610 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:39:610 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:610 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:610 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:610 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1676
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8191us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:611 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:612 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1677
46:39:612 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:643 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1677
46:39:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:644 user_main    D[IO]: HLE\sceIo.cpp:1132 95715328 = sceIoLseekAsync(4, 5b48000, 0)
46:39:644 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +22280us
46:39:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:644 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1678
46:39:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +941us
46:39:645 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:645 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:39:645 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:645 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1678
46:39:646 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1679
46:39:646 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:676 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1679
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +21257us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:676 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:677 user_main    D[IO]: HLE\sceIo.cpp:1860 95715328 = sceIoPollAsync(4, 0bfff500)
46:39:677 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:677 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9185us
46:39:677 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:678 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1680
46:39:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +971us
46:39:678 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:678 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:678 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:678 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:39:678 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:39:678 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:678 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1680
46:39:679 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1681
46:39:679 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:709 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1681
46:39:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:710 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32336us
46:39:710 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:710 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1682
46:39:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1002us
46:39:710 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:710 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:710 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:710 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:39:710 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:39:710 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:710 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:710 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:711 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1682
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +955us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:711 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:712 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1683
46:39:712 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:743 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1683
46:39:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:744 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0941bed0, 40000): deferring result
46:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29427us
46:39:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:744 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1684
46:39:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1031us
46:39:744 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:39:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:744 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1684
46:39:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14020us
46:39:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:746 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:746 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1685
46:39:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:774 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1685
46:39:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:775 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:39:775 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:775 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16349us
46:39:775 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:775 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1686
46:39:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1044us
46:39:775 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:775 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:775 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:775 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:39:775 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:39:775 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:775 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:775 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:775 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1686
46:39:776 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1687
46:39:776 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:805 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1687
46:39:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +27086us
46:39:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:806 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:806 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:806 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:806 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0945bed0, 34800): deferring result
46:39:806 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3236us
46:39:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:806 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1688
46:39:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1092us
46:39:806 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:807 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:39:807 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:807 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:807 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:807 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1688
46:39:808 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1689
46:39:808 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:839 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1689
46:39:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:840 user_main    D[IO]: HLE\sceIo.cpp:1860 215040 = sceIoPollAsync(4, 0bfff500)
46:39:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:39:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:39:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:39:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:39:840 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32237us
46:39:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:840 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1690
46:39:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1101us
46:39:840 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:840 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:840 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:840 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:39:840 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:39:840 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:840 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1690
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6784us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:841 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:842 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1691
46:39:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:872 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1691
46:39:873 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1692
46:39:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +24630us
46:39:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +545us
46:39:873 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1692
46:39:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4198us
46:39:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:39:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:874 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1693
46:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1939us
46:39:874 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:874 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:39:874 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:874 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:874 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:874 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1693
46:39:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3166us
46:39:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:39:875 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:39:876 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1694
46:39:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +11564us
46:39:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:905 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1694
46:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:39:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3179us
46:39:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:39:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:905 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1695
46:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2772us
46:39:905 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:905 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:39:905 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:905 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:905 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:906 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1695
46:39:907 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1696
46:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be48c->08000000, interrupt) +16655us
46:39:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:39:941 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1696
46:39:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
46:39:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be48c, sas core) +0us
46:39:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +600us
46:39:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2888us
46:39:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:39:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:941 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +196us
46:39:941 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +43us
46:39:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:941 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:941 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:942 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:39:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8755us
46:39:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:942 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1697
46:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2265us
46:39:942 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:39:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:942 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:39:942 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:942 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:942 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:942 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1697
46:39:943 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1698
46:39:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be48c->08000000, interrupt) +16655us
46:39:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:39:976 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1698
46:39:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be48c, idle) +731us
46:39:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:39:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:39:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3297us
46:39:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8611us
46:39:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +187us
46:39:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:39:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +52us
46:39:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:39:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:39:977 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:39:977 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1699
46:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2120us
46:39:977 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:39:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:39:977 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:39:977 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:39:977 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:39:977 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:39:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:39:977 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1699
46:39:978 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1700
46:39:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:39:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:012 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1700
46:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:40:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:012 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4334us
46:40:012 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:012 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:012 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:012 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1701
46:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1616us
46:40:012 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:012 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:40:012 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:013 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:013 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:013 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1701
46:40:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8995us
46:40:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:014 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:014 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1702
46:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +5735us
46:40:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:047 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1702
46:40:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:40:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:047 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5041us
46:40:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:047 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1703
46:40:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +910us
46:40:047 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:047 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:048 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:40:048 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:40:048 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:048 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1703
46:40:049 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1704
46:40:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f8->08000000, interrupt) +16655us
46:40:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:082 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1704
46:40:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f8, idle) +731us
46:40:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:082 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3317us
46:40:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1355us
46:40:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:083 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:40:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6722us
46:40:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:083 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1705
46:40:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2634us
46:40:083 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:083 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:083 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:083 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:40:083 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:40:083 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:083 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1705
46:40:085 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1706
46:40:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:40:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:118 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1706
46:40:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:40:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:119 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5154us
46:40:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:119 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:119 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1707
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +797us
46:40:119 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:119 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:119 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:119 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:40:119 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:40:119 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:119 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:119 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:119 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1707
46:40:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1760us
46:40:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:119 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:119 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:120 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:120 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:120 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:120 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:120 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:120 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:121 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1708
46:40:121 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1708
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:156 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:156 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16793us
46:40:156 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:157 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1709
46:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2860us
46:40:157 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:40:157 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:40:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:157 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1709
46:40:158 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14825us
46:40:158 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:40:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1272us
46:40:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:166 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
46:40:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
46:40:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:166 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1710
46:40:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +76us
46:40:189 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:189 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:189 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:40:189 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:40:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +136us
46:40:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:189 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1710
46:40:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:189 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:40:190 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1711
46:40:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15557us
46:40:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:40:222 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1711
46:40:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:225 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15507us
46:40:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:225 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1712
46:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1175us
46:40:225 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:225 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:225 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:225 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:40:225 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:40:225 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:225 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1712
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11206us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:226 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:226 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:227 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:227 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1713
46:40:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:254 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1713
46:40:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:255 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18851us
46:40:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:255 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1714
46:40:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1356us
46:40:255 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:255 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:255 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:255 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:40:255 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:40:255 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:255 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:255 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:255 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1714
46:40:257 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1715
46:40:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:285 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1715
46:40:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +24273us
46:40:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:286 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:286 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:286 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:286 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:286 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:286 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:286 user_main    D[IO]: HLE\sceIo.cpp:1132 94769152 = sceIoLseekAsync(4, 5a61000, 0)
46:40:286 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:286 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5780us
46:40:286 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:286 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1716
46:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1360us
46:40:287 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:287 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:287 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:287 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:40:287 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:40:287 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:287 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:287 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:40:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:287 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1716
46:40:288 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1717
46:40:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16655us
46:40:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:40:316 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1717
46:40:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:317 user_main    D[IO]: HLE\sceIo.cpp:1860 94769152 = sceIoPollAsync(4, 0bfff500)
46:40:317 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15269us
46:40:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:317 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1718
46:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1414us
46:40:317 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:317 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:317 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:317 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:40:317 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:40:317 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:318 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1718
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3972us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:318 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:318 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:319 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1719
46:40:319 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:347 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1719
46:40:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:348 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25999us
46:40:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:348 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1720
46:40:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1443us
46:40:348 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:348 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:348 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:348 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:40:348 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:40:348 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:348 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:348 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:349 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1720
46:40:350 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1721
46:40:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +17037us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1721
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:380 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:381 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091dd7f0, 1000): deferring result
46:40:381 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12932us
46:40:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:381 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1722
46:40:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1444us
46:40:381 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:381 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:381 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:40:381 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:40:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:381 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1722
46:40:382 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1723
46:40:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:410 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1723
46:40:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +30102us
46:40:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +498us
46:40:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:411 user_main    D[IO]: HLE\sceIo.cpp:1860 4096 = sceIoPollAsync(4, 0bfff500)
46:40:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:40:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:40:412 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +56us
46:40:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +183us
46:40:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:412 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:40:412 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1724
46:40:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1054us
46:40:412 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:412 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:412 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:412 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:40:412 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:40:412 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:412 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1724
46:40:413 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1725
46:40:413 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:441 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1725
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32330us
46:40:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:442 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1726
46:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1008us
46:40:442 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:442 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:40:442 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:40:442 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:442 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:442 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:442 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1726
46:40:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9800us
46:40:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:444 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:444 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1727
46:40:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:472 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1727
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:491 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1728
46:40:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab6424->08000000, interrupt) +21613us
46:40:491 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1728
46:40:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab6424, idle) +731us
46:40:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:495 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1262us
46:40:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:495 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1729
46:40:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4689us
46:40:495 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:495 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:495 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:495 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:40:495 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:40:495 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:495 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1729
46:40:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6183us
46:40:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:496 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:497 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6992us
46:40:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:497 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1730
46:40:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1555us
46:40:506 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:506 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:506 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:506 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:40:506 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:40:506 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:506 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:506 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:506 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1730
46:40:507 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1731
46:40:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:541 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1731
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:40:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:542 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:542 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31990us
46:40:542 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:542 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1732
46:40:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1348us
46:40:542 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:542 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:542 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:542 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:40:542 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:40:542 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:542 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:542 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:543 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1732
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2564us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:543 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:40:544 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1733
46:40:544 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:575 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1733
46:40:576 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:576 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:576 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:576 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27254us
46:40:576 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:576 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1734
46:40:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1595us
46:40:576 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:576 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:576 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:576 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:40:576 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:40:576 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:576 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:576 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:577 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1734
46:40:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15629us
46:40:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:578 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1735
46:40:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +64us
46:40:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:40:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +175us
46:40:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:608 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:608 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1735
46:40:608 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:608 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:609 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14154us
46:40:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:609 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1736
46:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1631us
46:40:609 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:609 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:609 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:609 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:40:609 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:40:609 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:609 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1736
46:40:611 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1737
46:40:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:641 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1737
46:40:641 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +28696us
46:40:641 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:642 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:642 user_main    D[IO]: HLE\sceIo.cpp:1132 94785536 = sceIoLseekAsync(4, 5a65000, 0)
46:40:642 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1053us
46:40:642 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:642 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1738
46:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1665us
46:40:643 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:643 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:643 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:643 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:40:643 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:40:643 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:643 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:643 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:643 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1738
46:40:644 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1739
46:40:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:675 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1739
46:40:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:676 user_main    D[IO]: HLE\sceIo.cpp:1860 94785536 = sceIoPollAsync(4, 0bfff500)
46:40:676 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31653us
46:40:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:676 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1740
46:40:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1685us
46:40:676 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:676 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:676 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:676 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:40:676 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:40:676 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:676 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:676 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:677 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1740
46:40:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8394us
46:40:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:678 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:678 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:678 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:678 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:678 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1741
46:40:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:708 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1741
46:40:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:709 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:709 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21300us
46:40:709 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:709 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1742
46:40:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1719us
46:40:709 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:709 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:709 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:709 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:40:709 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:40:709 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:709 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:709 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:709 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1742
46:40:711 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1743
46:40:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:742 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1743
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +21459us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:742 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:743 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 094ca3f0, 40000): deferring result
46:40:743 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8196us
46:40:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:743 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1744
46:40:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1757us
46:40:743 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:743 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:743 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:743 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:40:743 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:40:743 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:743 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:744 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1744
46:40:745 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1745
46:40:745 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:775 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1745
46:40:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:776 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:40:776 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:776 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31583us
46:40:776 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:776 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1746
46:40:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1755us
46:40:776 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:776 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:776 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:776 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:40:776 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:40:776 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:776 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:776 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:777 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1746
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1158us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:777 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:40:778 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1747
46:40:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:806 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1747
46:40:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:807 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0950a3f0, 37000): deferring result
46:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:807 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28449us
46:40:807 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:807 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1748
46:40:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1806us
46:40:807 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:807 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:40:807 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:807 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:807 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:808 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1748
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14223us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:809 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:809 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1749
46:40:809 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:839 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1749
46:40:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:840 user_main    D[IO]: HLE\sceIo.cpp:1860 225280 = sceIoPollAsync(4, 0bfff500)
46:40:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:40:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:40:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:40:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15368us
46:40:840 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:840 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1750
46:40:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1822us
46:40:840 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:840 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:40:840 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:841 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1750
46:40:842 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1751
46:40:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:873 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1751
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +27288us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:40:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:40:874 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:40:875 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1752
46:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +4126us
46:40:875 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1752
46:40:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +731us
46:40:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3969us
46:40:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:875 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1753
46:40:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1982us
46:40:875 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:876 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:40:876 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:876 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:876 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:876 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1753
46:40:877 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1754
46:40:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:40:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:906 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1754
46:40:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:40:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:907 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5016us
46:40:907 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1266us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:40:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:40:907 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:40:907 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6811us
46:40:907 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:907 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1755
46:40:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +935us
46:40:907 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:907 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:40:907 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:907 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:907 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:907 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1755
46:40:909 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1756
46:40:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f8->08000000, interrupt) +16655us
46:40:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:40:942 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1756
46:40:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f8, idle) +731us
46:40:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3371us
46:40:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:942 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1757
46:40:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2580us
46:40:942 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:40:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:943 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:40:943 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:943 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:943 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:40:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:943 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1757
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3369us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:40:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:40:943 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:40:945 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1758
46:40:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +11361us
46:40:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:40:977 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1758
46:40:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:40:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:40:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:40:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3378us
46:40:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:40:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:40:977 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1759
46:40:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2573us
46:40:978 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:40:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:40:978 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:40:978 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:40:978 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:40:978 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:40:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:40:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:40:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:40:978 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1759
46:40:979 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1760
46:40:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be520->08000000, interrupt) +16655us
46:40:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:013 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1760
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be520, sas core) +0us
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +579us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1315us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1392us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +241us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9us
46:41:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +230us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:014 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:41:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9048us
46:41:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:014 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1761
46:41:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2413us
46:41:014 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:41:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:014 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1761
46:41:015 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1762
46:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:41:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:048 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1762
46:41:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:41:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3231us
46:41:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8880us
46:41:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +158us
46:41:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +81us
46:41:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:049 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:049 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:049 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:41:049 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1763
46:41:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1917us
46:41:049 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:41:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:049 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1763
46:41:050 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1764
46:41:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:41:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:083 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1764
46:41:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:41:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:094 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12658us
46:41:094 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:094 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1765
46:41:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3293us
46:41:094 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:094 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:41:094 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:094 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:094 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:094 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1765
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9198us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:095 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:41:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3465us
46:41:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:096 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1766
46:41:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2067us
46:41:119 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:119 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:41:119 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:119 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:119 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:119 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1766
46:41:120 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1767
46:41:120 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:154 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1767
46:41:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:155 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31234us
46:41:155 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:155 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1768
46:41:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2104us
46:41:155 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:155 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:41:155 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:155 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:155 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:155 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1768
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5580us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:156 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:41:157 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1769
46:41:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:188 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1769
46:41:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:189 user_main    D[IO]: HLE\sceIo.cpp:1132 94773248 = sceIoLseekAsync(4, 5a62000, 0)
46:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23715us
46:41:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:189 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1770
46:41:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2117us
46:41:189 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:41:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:190 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1770
46:41:191 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1771
46:41:191 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:219 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1771
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +18646us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:219 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:220 user_main    D[IO]: HLE\sceIo.cpp:1860 94773248 = sceIoPollAsync(4, 0bfff500)
46:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:221 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10612us
46:41:221 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:221 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1772
46:41:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2155us
46:41:221 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:221 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:41:221 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:221 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:221 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:221 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1772
46:41:222 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1773
46:41:222 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:250 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1773
46:41:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:251 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31142us
46:41:251 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +568us
46:41:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:251 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:251 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:252 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1774
46:41:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +187us
46:41:252 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:252 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:41:252 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:252 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:252 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +25us
46:41:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:252 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:252 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1774
46:41:253 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1775
46:41:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16389us
46:41:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:41:282 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1775
46:41:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:283 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08c8aa00, 3000): deferring result
46:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14469us
46:41:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:283 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1776
46:41:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2213us
46:41:283 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:41:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:41:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:284 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1776
46:41:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11409us
46:41:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:285 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:41:285 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1777
46:41:285 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:313 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1777
46:41:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:314 user_main    D[IO]: HLE\sceIo.cpp:1860 12288 = sceIoPollAsync(4, 0bfff500)
46:41:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:41:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17781us
46:41:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:314 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1778
46:41:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2223us
46:41:314 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:314 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:41:314 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:314 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1778
46:41:316 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1779
46:41:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:344 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1779
46:41:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +24476us
46:41:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:345 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:346 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6175us
46:41:346 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:346 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1780
46:41:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +762us
46:41:346 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:346 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:41:346 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:41:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:346 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1780
46:41:348 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1781
46:41:348 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:375 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1781
46:41:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:377 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ad802c->08adb92c, thread woken up) +30878us
46:41:377 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:41:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:380 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +507us
46:41:380 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:380 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +1792us
46:41:380 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:380 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:41:380 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:41:381 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1782
46:41:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +159us
46:41:381 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:41:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:383 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


46:41:389 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 35
46:41:390 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


46:41:390 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 37
46:41:391 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


46:41:391 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 39
46:41:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +93us
46:41:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:392 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1782
46:41:392 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +2045us
46:41:392 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:392 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2059us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:392 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:393 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1783
46:41:393 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:407 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1783
46:41:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25645us
46:41:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:417 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1784
46:41:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1594us
46:41:417 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:417 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:41:417 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:417 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:417 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:418 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


46:41:423 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 41
46:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +95us
46:41:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:425 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1784
46:41:426 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +11365us
46:41:426 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:426 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:41:426 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:426 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:41:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:426 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1785
46:41:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2918us
46:41:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +582us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1785
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:440 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:41:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12388us
46:41:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:442 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1786
46:41:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1787us
46:41:442 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:442 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:41:442 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:442 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:442 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +95us
46:41:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:443 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1786
46:41:444 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1787
46:41:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:473 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1787
46:41:473 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +24430us
46:41:474 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:474 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:41:474 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:474 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:41:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:41:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1189us
46:41:475 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:475 user_main    D[IO]: HLE\sceIo.cpp:1132 15783936 = sceIoLseekAsync(4, f0d800, 0)
46:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:41:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:41:475 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:475 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:475 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:475 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:475 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:475 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:475 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:475 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:41:475 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1788
46:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +162us
46:41:475 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:475 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:41:475 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:475 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:475 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +95us
46:41:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:476 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1788
46:41:477 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1789
46:41:477 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:507 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1789
46:41:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:508 user_main    D[IO]: HLE\sceIo.cpp:1860 15783936 = sceIoPollAsync(4, 0bfff500)
46:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:508 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31422us
46:41:508 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:508 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1790
46:41:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1846us
46:41:508 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:508 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:41:508 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:508 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:509 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +95us
46:41:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:509 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1790
46:41:509 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4129us
46:41:509 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:41:510 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:41:510 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:510 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:510 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:511 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1791
46:41:511 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:540 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1791
46:41:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19529us
46:41:541 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:541 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1792
46:41:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1882us
46:41:541 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:541 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:41:541 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:541 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:542 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +95us
46:41:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:542 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1792
46:41:543 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1793
46:41:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:573 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +17196us
46:41:573 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:573 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1793
46:41:573 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:41:573 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:573 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:41:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:573 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:41:573 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:573 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:574 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:575 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0955e290, 3800): deferring result
46:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6449us
46:41:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:575 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1794
46:41:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1895us
46:41:575 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:575 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:41:575 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:41:575 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:575 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:575 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +95us
46:41:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:576 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1794
46:41:577 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1795
46:41:577 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:607 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1795
46:41:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:608 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +31212us
46:41:608 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:609 user_main    D[IO]: HLE\sceIo.cpp:1860 14336 = sceIoPollAsync(4, 0bfff500)
46:41:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:41:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +56us
46:41:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:609 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1796
46:41:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2000us
46:41:609 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:609 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:41:609 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:41:609 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +89us
46:41:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:609 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +152us
46:41:609 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:609 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:41:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:609 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1796
46:41:609 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2551us
46:41:609 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:609 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:609 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:610 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:611 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1797
46:41:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:640 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1797
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:642 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1798
46:41:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +28646us
46:41:642 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1798
46:41:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:643 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +833us
46:41:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:643 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +8490us
46:41:643 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:41:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1508us
46:41:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:644 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +791us
46:41:644 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:644 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:41:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:644 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1799
46:41:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +102us
46:41:644 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:644 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:644 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:41:644 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:41:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +87us
46:41:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +48us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:644 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1799
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:644 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:644 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:644 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:646 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:646 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:646 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13423us
46:41:646 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:646 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1800
46:41:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2159us
46:41:674 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:674 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:674 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:674 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:41:674 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:41:674 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:674 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:674 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:674 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1800
46:41:675 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1801
46:41:675 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:709 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1801
46:41:709 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +23034us
46:41:710 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:710 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:41:710 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:710 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:41:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:710 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1004us
46:41:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:711 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:711 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:41:711 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:41:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:41:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:41:711 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:41:711 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1802
46:41:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1753us
46:41:711 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:711 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:711 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:711 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:41:711 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:41:711 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:711 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1802
46:41:713 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1803
46:41:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:742 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1803
46:41:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:743 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31048us
46:41:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:743 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1804
46:41:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2230us
46:41:743 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:743 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:743 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:743 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:41:743 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:41:743 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:743 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:743 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:744 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1804
46:41:744 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2732us
46:41:744 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:41:744 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:41:744 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:744 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:41:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:745 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:746 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1805
46:41:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:776 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1805
46:41:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:777 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20568us
46:41:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:777 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1806
46:41:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2249us
46:41:777 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:778 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:778 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:778 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:41:778 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:41:778 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:778 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1806
46:41:779 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +15797us
46:41:779 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:779 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1807
46:41:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +797us
46:41:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:41:809 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1807
46:41:809 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1503us
46:41:809 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:809 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:41:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:810 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:810 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:810 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:810 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:810 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:810 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:41:810 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:41:810 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:41:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:811 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7456us
46:41:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:811 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1808
46:41:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2296us
46:41:811 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:811 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:811 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:811 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:41:811 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:41:811 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:811 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:811 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:811 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1808
46:41:812 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1809
46:41:812 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:842 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1809
46:41:843 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +28862us
46:41:843 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:844 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2095us
46:41:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:844 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +204us
46:41:844 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:844 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:41:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:41:844 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1810
46:41:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2115us
46:41:844 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:844 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:844 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:844 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:41:844 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:41:844 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:844 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1810
46:41:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1301us
46:41:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:845 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:846 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1811
46:41:846 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:876 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1811
46:41:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:877 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27711us
46:41:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:877 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1812
46:41:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2341us
46:41:877 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:877 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:877 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:877 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:41:877 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:41:877 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:878 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1812
46:41:878 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +8561us
46:41:879 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:41:879 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:41:879 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:879 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:41:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:880 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:880 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1813
46:41:880 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:909 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1813
46:41:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:910 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14598us
46:41:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:910 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1814
46:41:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2390us
46:41:910 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:910 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:910 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:910 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:41:910 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:41:910 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:910 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:911 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:911 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1814
46:41:912 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1815
46:41:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:41:943 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1815
46:41:943 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +21627us
46:41:943 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:41:944 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:41:944 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:944 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:944 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:41:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:945 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1501us
46:41:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:945 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1816
46:41:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2421us
46:41:945 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:41:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:945 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:945 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:945 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:41:945 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:41:945 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:41:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:945 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1816
46:41:947 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1817
46:41:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:41:974 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1817
46:41:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:41:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:41:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:41:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:41:975 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:41:975 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30852us
46:41:975 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:41:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:41:975 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1818
46:41:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2425us
46:41:975 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:41:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:41:975 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:41:975 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:41:975 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:41:975 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:41:975 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:41:975 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:41:975 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:41:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:41:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:41:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:41:975 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1818
46:41:976 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1326us
46:41:976 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:41:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:41:976 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:41:976 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:41:976 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:41:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:41:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:41:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:41:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:41:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:976 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:976 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:41:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:41:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:41:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:41:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:977 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:41:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:41:977 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:41:977 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:41:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:41:977 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1819
46:41:977 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:007 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1819
46:42:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:008 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:008 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21743us
46:42:008 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:008 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1820
46:42:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2480us
46:42:008 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:008 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:008 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:008 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:42:008 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:42:008 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:008 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:008 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:009 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1820
46:42:010 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +14391us
46:42:010 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:010 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1821
46:42:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2203us
46:42:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:42:041 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +97us
46:42:041 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:041 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:42:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:041 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1821
46:42:041 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:42:041 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:041 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:041 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:041 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:041 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:041 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:041 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:041 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:042 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:042 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:042 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:042 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:042 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:042 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:042 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:042 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:042 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:42:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:043 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8647us
46:42:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:043 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1822
46:42:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2511us
46:42:043 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:043 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:043 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:42:043 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:42:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:043 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1822
46:42:044 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1823
46:42:044 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:074 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1823
46:42:075 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +27456us
46:42:075 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:075 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:075 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:075 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:42:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:076 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1002us
46:42:076 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2498us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:076 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1824
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +18us
46:42:076 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:076 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:42:076 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:42:076 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:076 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:076 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +133us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:076 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1824
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:076 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:077 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1825
46:42:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +14777us
46:42:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, idle) +709us
46:42:107 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1825
46:42:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:108 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13402us
46:42:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:108 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1826
46:42:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2570us
46:42:108 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:108 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:108 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:108 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:42:108 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:42:108 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:108 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:108 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:109 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1826
46:42:109 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7155us
46:42:109 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:42:110 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:42:110 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:110 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:111 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:111 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:111 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1827
46:42:111 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:141 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1827
46:42:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15793us
46:42:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:142 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1828
46:42:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2601us
46:42:142 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:142 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:42:142 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:42:143 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:143 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:143 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:143 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1828
46:42:144 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1829
46:42:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:174 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1829
46:42:174 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +20220us
46:42:174 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:174 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:175 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:175 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:175 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:175 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:42:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:176 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2722us
46:42:176 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:176 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1830
46:42:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2607us
46:42:176 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:176 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:42:176 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:42:176 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:176 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:176 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:176 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1830
46:42:178 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1831
46:42:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:207 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1831
46:42:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:208 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:208 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30617us
46:42:208 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:208 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1832
46:42:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2661us
46:42:208 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:208 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +8us
46:42:209 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:209 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:42:209 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:42:209 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:209 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:209 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +77us
46:42:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:209 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1832
46:42:209 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +2221us
46:42:209 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:209 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:42:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:42:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3500us
46:42:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:210 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:211 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1833
46:42:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:241 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1833
46:42:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:242 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +22943us
46:42:242 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:242 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1834
46:42:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2688us
46:42:242 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:242 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:42:242 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:42:242 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:242 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:242 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:242 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1834
46:42:243 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +12985us
46:42:244 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:244 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:244 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:244 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:42:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:244 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1835
46:42:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1308us
46:42:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:42:274 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1835
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2192us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:274 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:276 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9859us
46:42:276 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:276 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1836
46:42:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2706us
46:42:276 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:276 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:42:276 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:42:276 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:276 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:276 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:276 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1836
46:42:277 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1837
46:42:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16595us
46:42:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:42:307 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1837
46:42:308 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +9455us
46:42:308 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:308 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:308 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:308 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:42:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2182us
46:42:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1317us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:309 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1838
46:42:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +224us
46:42:309 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:309 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:42:309 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:42:309 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:309 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:309 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08b2d390->08b42334, interrupts resumed) +18us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2d390, sas core) +0us
46:42:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +67us
46:42:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +171us
46:42:309 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:309 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:309 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:310 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1838
46:42:311 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1839
46:42:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16183us
46:42:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:42:341 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1839
46:42:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:342 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13899us
46:42:342 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:342 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1840
46:42:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2783us
46:42:342 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:342 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:342 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:342 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:42:342 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:42:342 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:342 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:342 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:343 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1840
46:42:343 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5749us
46:42:343 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:42:343 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:42:343 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:343 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:42:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:344 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:344 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:344 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1841
46:42:344 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:374 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1841
46:42:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:375 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:375 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17006us
46:42:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:376 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1842
46:42:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2794us
46:42:376 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:376 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:42:376 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:42:376 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:376 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:376 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:376 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1842
46:42:377 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1843
46:42:377 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:408 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1843
46:42:408 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +18814us
46:42:408 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:408 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:408 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:408 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:42:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:42:409 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:42:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:410 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3903us
46:42:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:410 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1844
46:42:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2832us
46:42:410 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:410 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:410 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:410 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:42:410 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:42:410 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:410 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:410 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:410 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1844
46:42:412 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1845
46:42:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:441 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1845
46:42:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:442 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30404us
46:42:442 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:442 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +1473us
46:42:443 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:42:443 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1846
46:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1399us
46:42:443 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:443 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:42:443 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:42:443 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:443 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:443 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:443 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1846
46:42:443 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +812us
46:42:443 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:443 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:42:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:444 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:445 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1847
46:42:445 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:474 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1847
46:42:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:475 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24149us
46:42:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:475 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1848
46:42:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2888us
46:42:475 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:475 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:475 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:475 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:42:475 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:42:475 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:475 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:475 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:476 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1848
46:42:477 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11577us
46:42:477 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:42:477 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:42:477 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:477 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:42:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:477 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1849
46:42:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2717us
46:42:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:42:508 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1849
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +785us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:508 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:508 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:510 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11053us
46:42:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:510 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1850
46:42:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2919us
46:42:510 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:510 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:510 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:510 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:42:510 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:42:510 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:510 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:510 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:510 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1850
46:42:511 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1851
46:42:511 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:541 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1851
46:42:541 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +24642us
46:42:542 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:542 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:542 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:542 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:42:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3371us
46:42:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +130us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:543 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:543 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:42:543 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1852
46:42:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +910us
46:42:543 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:543 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:42:543 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:42:543 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:543 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1852
46:42:545 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1853
46:42:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:574 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1853
46:42:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:575 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30301us
46:42:575 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:575 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1854
46:42:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2977us
46:42:575 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:575 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:575 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:575 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:42:575 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:42:575 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:575 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:575 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:576 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1854
46:42:576 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +4341us
46:42:576 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:576 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:576 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:577 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:577 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:577 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:578 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1855
46:42:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:608 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1855
46:42:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:609 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18186us
46:42:609 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:609 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1856
46:42:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3022us
46:42:609 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:609 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:609 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:609 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:42:609 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:42:609 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +86us
46:42:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
46:42:610 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1856
46:42:611 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1857
46:42:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:641 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1857
46:42:641 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +17407us
46:42:641 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:641 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:641 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:641 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:42:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3500us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:642 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:642 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5082us
46:42:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:643 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1858
46:42:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3061us
46:42:643 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:643 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:42:643 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:42:643 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:643 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:643 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:643 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1858
46:42:645 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1859
46:42:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:675 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1859
46:42:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:676 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30197us
46:42:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:676 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +274us
46:42:677 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:42:677 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:42:677 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:677 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:42:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:42:677 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1860
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +506us
46:42:677 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:677 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:677 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:677 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:42:677 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:42:677 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:677 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:677 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:677 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1860
46:42:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2909us
46:42:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:678 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:678 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:678 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:678 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:678 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:678 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:679 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1861
46:42:679 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:708 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1861
46:42:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:709 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:709 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25378us
46:42:709 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:710 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1862
46:42:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3066us
46:42:710 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:710 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:42:710 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:42:710 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:710 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:710 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:710 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1862
46:42:711 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +10171us
46:42:711 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:42:711 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:42:711 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:711 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:42:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:42:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:712 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1863
46:42:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +139us
46:42:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:42:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +100us
46:42:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:741 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1863
46:42:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:741 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12237us
46:42:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:743 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1864
46:42:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3141us
46:42:743 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:743 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:42:743 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:42:743 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:743 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:743 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:743 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1864
46:42:744 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1865
46:42:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:775 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1865
46:42:775 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +23236us
46:42:776 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:776 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:776 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:776 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:42:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:42:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:42:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1053us
46:42:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:777 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:42:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:42:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:42:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:42:777 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:42:777 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1866
46:42:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1503us
46:42:777 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:777 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:777 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:777 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:42:777 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:42:777 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:777 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:777 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:778 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1866
46:42:779 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1867
46:42:779 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:808 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1867
46:42:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:809 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:809 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30070us
46:42:809 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:809 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1868
46:42:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3208us
46:42:809 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:809 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:809 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:809 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:42:809 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:42:809 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:809 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:809 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:810 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1868
46:42:810 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +2935us
46:42:810 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:810 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:810 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:810 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:42:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:811 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:811 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:812 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1869
46:42:812 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:841 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1869
46:42:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:842 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:842 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19368us
46:42:842 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:842 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1870
46:42:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3246us
46:42:842 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:842 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:842 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:842 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:42:842 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:42:842 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:843 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1870
46:42:844 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16000us
46:42:844 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:42:844 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1871
46:42:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +594us
46:42:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:42:875 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1871
46:42:875 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1705us
46:42:875 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:875 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:42:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:876 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:876 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:876 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:876 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:876 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:876 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:877 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6296us
46:42:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:877 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1872
46:42:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3253us
46:42:877 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:877 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:877 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:877 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:42:877 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:42:877 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:877 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1872
46:42:878 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1873
46:42:878 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:908 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1873
46:42:909 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +29065us
46:42:909 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:909 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:909 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +904us
46:42:909 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:910 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +1395us
46:42:910 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:910 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:42:910 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1874
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1912us
46:42:910 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:910 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:42:910 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:42:910 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:910 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:910 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:42:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:910 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1874
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1503us
46:42:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:910 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:42:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:910 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:42:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:911 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:42:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:912 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1875
46:42:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:42:942 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1875
46:42:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:42:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:42:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:42:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:42:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:944 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:944 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27186us
46:42:944 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:944 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1876
46:42:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2664us
46:42:944 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:42:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:944 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:944 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:944 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:42:944 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:42:944 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:944 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:944 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:42:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +117us
46:42:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:945 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1876
46:42:946 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +8732us
46:42:946 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:42:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:42:946 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:42:946 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:42:946 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:42:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:946 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:42:946 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:42:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:946 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:946 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:42:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:42:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:42:947 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:42:947 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1877
46:42:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:42:975 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1877
46:42:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:42:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:42:976 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:42:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13492us
46:42:976 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:42:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:42:976 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1878
46:42:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3293us
46:42:976 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:42:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:42:976 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:42:976 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:42:976 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:42:976 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:42:976 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:42:976 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:42:976 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:42:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:42:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:42:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:42:977 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1878
46:42:978 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1879
46:42:978 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:008 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1879
46:43:008 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +21797us
46:43:008 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:009 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:009 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:009 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:43:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:43:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:43:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:43:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:43:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:009 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:43:009 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1083us
46:43:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:43:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:43:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:010 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:43:010 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1880
46:43:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2877us
46:43:010 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:010 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:43:010 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:43:010 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:010 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1880
46:43:012 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1881
46:43:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:042 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1881
46:43:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29886us
46:43:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:043 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1882
46:43:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3359us
46:43:043 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:43:043 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:43:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:044 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1882
46:43:044 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +1496us
46:43:044 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:044 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:044 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:044 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:43:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:045 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:045 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:046 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1883
46:43:046 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:075 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1883
46:43:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:076 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:076 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20633us
46:43:076 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:076 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1884
46:43:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3387us
46:43:076 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:076 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:076 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:076 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:43:076 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:43:076 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:076 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:076 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:077 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1884
46:43:078 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +14561us
46:43:078 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:43:078 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1885
46:43:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2001us
46:43:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:43:108 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +299us
46:43:108 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:108 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:108 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1885
46:43:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:43:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:109 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:109 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:109 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:109 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:109 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:109 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:109 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7538us
46:43:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:109 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1886
46:43:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3417us
46:43:109 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:110 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:43:110 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:43:110 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:110 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:110 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:110 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1886
46:43:111 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1887
46:43:111 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:142 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1887
46:43:143 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +27626us
46:43:143 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:143 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2169us
46:43:143 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:143 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +130us
46:43:143 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:143 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:43:143 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1888
46:43:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3318us
46:43:143 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:143 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:144 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:144 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:43:144 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:43:144 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +62us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1888
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:144 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:145 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1889
46:43:145 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:175 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1889
46:43:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:176 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:176 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27780us
46:43:176 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:176 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1890
46:43:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3477us
46:43:176 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:176 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:176 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:176 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:43:176 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:43:176 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:176 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:176 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:176 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1890
46:43:177 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +7324us
46:43:177 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:177 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:177 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:177 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:43:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:178 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:178 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1891
46:43:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:208 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1891
46:43:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:209 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:209 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14685us
46:43:209 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:209 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1892
46:43:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3507us
46:43:209 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:209 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:209 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:209 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:43:209 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:43:209 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:209 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:209 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:210 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1892
46:43:211 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1893
46:43:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:242 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1893
46:43:242 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +20389us
46:43:242 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:43:243 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:43:243 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:243 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:243 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:243 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:244 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:244 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:244 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1589us
46:43:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:244 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1894
46:43:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3537us
46:43:244 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:244 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:244 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:244 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:43:244 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:43:244 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:244 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:244 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:244 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1894
46:43:245 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1895
46:43:245 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:275 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1895
46:43:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:276 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:276 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29675us
46:43:276 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:276 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1896
46:43:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3569us
46:43:276 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:276 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:276 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:276 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:43:276 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:43:276 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:276 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:276 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:277 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +88us
46:43:277 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:277 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1896
46:43:277 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:277 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:277 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:277 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:277 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:277 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:277 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:277 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:277 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:278 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:279 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1897
46:43:279 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:308 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1897
46:43:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:309 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21831us
46:43:309 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:309 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1898
46:43:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3597us
46:43:309 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:309 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:309 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:309 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:43:309 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:43:309 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:309 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:309 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:309 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1898
46:43:310 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +13153us
46:43:311 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:311 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:311 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:311 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:43:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:311 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1899
46:43:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1106us
46:43:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:43:342 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1899
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2396us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:342 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:342 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:343 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8734us
46:43:343 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:343 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1900
46:43:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3627us
46:43:343 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:343 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:344 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:43:344 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:43:344 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:344 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:344 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:344 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1900
46:43:345 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1901
46:43:345 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:375 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1901
46:43:375 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +26220us
46:43:376 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:376 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:376 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:376 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:43:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:376 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1064us
46:43:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2436us
46:43:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:376 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:376 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:377 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1902
46:43:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +21us
46:43:377 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:377 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:43:377 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:43:377 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:377 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:377 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +97us
46:43:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:43:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:43:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:43:377 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:43:377 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1902
46:43:378 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1903
46:43:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15983us
46:43:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:43:409 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1903
46:43:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12993us
46:43:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:410 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1904
46:43:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3689us
46:43:410 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:410 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:43:410 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:43:410 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:410 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:410 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:410 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1904
46:43:411 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +5918us
46:43:411 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:411 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:411 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:411 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:412 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:412 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1905
46:43:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:442 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1905
46:43:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:443 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:443 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15880us
46:43:443 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:443 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1906
46:43:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3717us
46:43:443 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:443 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:443 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:443 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:43:443 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:43:443 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:443 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:443 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:443 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1906
46:43:444 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1907
46:43:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:475 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1907
46:43:475 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +18983us
46:43:475 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:43:475 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:43:475 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:475 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:43:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:476 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:476 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:477 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2785us
46:43:477 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:477 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1908
46:43:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3747us
46:43:477 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:477 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:43:477 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:43:477 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:477 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:477 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:477 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1908
46:43:478 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1909
46:43:478 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:509 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1909
46:43:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29465us
46:43:510 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:510 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +2582us
46:43:510 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:43:510 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1910
46:43:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1197us
46:43:510 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:510 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:43:510 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:43:510 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:510 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:510 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:511 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1910
46:43:511 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +982us
46:43:511 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:511 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:511 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:511 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:512 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:512 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:512 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1911
46:43:512 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:542 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1911
46:43:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:543 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23027us
46:43:543 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:543 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1912
46:43:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3808us
46:43:543 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:543 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:543 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:543 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:43:543 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:43:543 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:543 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1912
46:43:544 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +11747us
46:43:544 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:545 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:545 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:545 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:545 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1913
46:43:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2512us
46:43:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:43:575 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1913
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +988us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:575 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:575 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:576 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:576 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:576 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:576 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9931us
46:43:576 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:576 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1914
46:43:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3837us
46:43:576 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:576 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:576 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:576 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:43:576 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:43:576 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:577 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:577 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:577 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1914
46:43:578 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1915
46:43:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:609 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1915
46:43:609 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +24812us
46:43:610 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:43:610 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:43:610 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:610 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:43:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:610 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2262us
46:43:610 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1239us
46:43:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:610 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:610 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:611 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:611 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:611 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:43:611 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1916
46:43:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +707us
46:43:611 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:611 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:611 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:611 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:43:611 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:43:611 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:611 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1916
46:43:612 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1917
46:43:612 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:642 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1917
46:43:643 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:43:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:643 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29355us
46:43:643 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:644 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1918
46:43:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3890us
46:43:644 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:43:644 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:43:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:644 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1918
46:43:644 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +4511us
46:43:645 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:645 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:645 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:645 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:645 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:645 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:646 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:646 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1919
46:43:646 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:675 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1919
46:43:676 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:43:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:676 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17087us
46:43:676 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:676 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1920
46:43:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3918us
46:43:676 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:676 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:676 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:676 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:43:676 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:43:676 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:676 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:676 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:676 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1920
46:43:678 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1921
46:43:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:709 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1921
46:43:709 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +17576us
46:43:709 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:709 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:709 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:709 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:710 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:710 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:710 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:43:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:711 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3990us
46:43:711 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:711 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1922
46:43:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3949us
46:43:711 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:711 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:43:711 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:43:711 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:711 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1922
46:43:712 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1923
46:43:712 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:742 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1923
46:43:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:43:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:743 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29264us
46:43:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:743 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +1377us
46:43:743 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:43:743 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:43:743 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:743 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:43:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:43:743 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1924
46:43:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +303us
46:43:743 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:743 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:43:744 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:43:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:744 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1924
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3079us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:744 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:745 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1925
46:43:745 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:776 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1925
46:43:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24222us
46:43:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:777 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1926
46:43:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4018us
46:43:777 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:777 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:43:777 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:43:777 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:777 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:777 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:777 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1926
46:43:778 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +10341us
46:43:778 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:778 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:779 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:779 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:43:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:779 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:779 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:779 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:779 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:779 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1927
46:43:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +177us
46:43:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:43:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +63us
46:43:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:809 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1927
46:43:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:809 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:810 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11127us
46:43:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:810 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1928
46:43:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4048us
46:43:810 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:810 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:810 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:810 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:43:810 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:43:810 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:810 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:810 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:811 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1928
46:43:812 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1929
46:43:812 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:842 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1929
46:43:842 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +23406us
46:43:843 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:43:843 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:43:843 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:843 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:843 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3458us
46:43:843 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +43us
46:43:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:843 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:843 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:844 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:43:844 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:43:844 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:43:844 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1930
46:43:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2114us
46:43:844 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:844 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:43:844 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:43:844 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:844 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1930
46:43:845 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1931
46:43:845 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:876 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1931
46:43:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29134us
46:43:877 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:877 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1932
46:43:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4110us
46:43:877 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:877 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:43:877 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:43:877 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:877 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1932
46:43:878 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +3104us
46:43:878 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:878 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:43:878 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:878 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:43:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:878 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:878 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:878 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:878 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:878 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:878 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:878 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:878 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:879 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:879 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:879 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:879 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1933
46:43:879 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:909 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1933
46:43:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:910 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18274us
46:43:910 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:910 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1934
46:43:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4138us
46:43:910 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:910 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:910 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:910 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:43:910 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:43:910 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:910 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:910 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:911 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1934
46:43:912 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +16170us
46:43:912 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:43:912 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1935
46:43:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +391us
46:43:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:43:942 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1935
46:43:942 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1909us
46:43:942 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:942 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:43:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:942 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:942 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:43:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:943 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:43:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:943 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:943 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:43:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:943 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5178us
46:43:943 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:943 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1936
46:43:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4168us
46:43:943 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:43:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:943 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:943 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:943 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:43:943 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:43:943 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:943 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:943 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:43:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:944 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1936
46:43:945 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1937
46:43:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:43:976 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1937
46:43:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:43:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:43:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +29044us
46:43:977 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:43:977 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +189us
46:43:977 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:43:977 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:43:977 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:43:977 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:43:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:43:977 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1938
46:43:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1710us
46:43:977 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:43:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:43:977 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:43:977 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:43:977 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:43:977 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:43:977 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:43:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:43:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:43:978 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1938
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1673us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:43:978 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:43:978 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:43:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:43:979 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1939
46:43:979 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:009 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1939
46:44:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:010 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25418us
46:44:010 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:010 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1940
46:44:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4229us
46:44:010 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:010 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:010 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:010 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:44:010 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:44:010 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:010 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1940
46:44:011 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +8933us
46:44:011 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:011 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:011 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:011 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:44:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:012 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1941
46:44:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:042 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:042 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:042 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1941
46:44:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:043 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12325us
46:44:043 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:043 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1942
46:44:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4258us
46:44:043 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:043 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:043 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:44:043 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:44:043 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:044 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1942
46:44:045 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1943
46:44:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:076 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1943
46:44:076 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +21998us
46:44:076 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:077 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:077 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:077 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:44:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:44:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1120us
46:44:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:077 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:077 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:44:077 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:44:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:077 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:077 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:078 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:078 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:078 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:44:078 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1944
46:44:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2639us
46:44:078 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:078 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:44:078 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:44:078 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:078 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:078 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:078 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1944
46:44:079 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1945
46:44:079 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:109 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1945
46:44:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:110 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:110 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28924us
46:44:110 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:110 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1946
46:44:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4320us
46:44:110 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:110 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:110 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:110 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:44:110 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:44:110 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:110 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:110 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:110 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1946
46:44:111 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +1698us
46:44:111 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:111 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:111 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:111 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:111 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:111 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:111 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:111 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:111 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:111 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:111 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:111 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:112 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:112 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1947
46:44:112 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:143 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1947
46:44:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:144 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19469us
46:44:144 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:144 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1948
46:44:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4348us
46:44:144 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:144 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:44:144 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:44:144 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:144 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1948
46:44:145 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +14764us
46:44:146 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:146 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1949
46:44:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1797us
46:44:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:44:176 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +503us
46:44:176 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:176 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:44:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:176 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1949
46:44:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:176 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:176 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:177 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:177 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:177 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:177 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:177 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:177 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:177 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:177 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:177 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6374us
46:44:177 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:177 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1950
46:44:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4378us
46:44:178 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:178 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:44:178 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:44:178 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:178 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1950
46:44:179 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1951
46:44:179 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:209 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1951
46:44:209 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +27828us
46:44:210 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:44:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:210 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1005us
46:44:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:210 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +1294us
46:44:210 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:210 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:44:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:44:210 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1952
46:44:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3115us
46:44:210 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:210 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:210 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:210 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:44:210 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:44:210 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:210 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:210 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +265us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1952
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:211 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:211 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:44:212 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1953
46:44:212 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:243 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1953
46:44:244 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:44:244 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:244 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26625us
46:44:244 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:244 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1954
46:44:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4429us
46:44:244 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:244 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:44:244 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:44:244 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:244 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:244 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:244 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1954
46:44:245 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +7527us
46:44:245 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:245 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:245 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:245 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:44:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:246 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:246 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1955
46:44:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:276 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1955
46:44:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:44:277 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:277 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:277 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:277 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13530us
46:44:277 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:277 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1956
46:44:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4459us
46:44:277 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:277 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:277 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:277 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:44:277 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:44:277 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:277 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:277 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:277 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1956
46:44:279 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1957
46:44:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16562us
46:44:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:44:309 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1957
46:44:309 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +4030us
46:44:309 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:310 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:310 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:310 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:310 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +248us
46:44:310 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:310 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:44:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +876us
46:44:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:44:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:44:311 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:44:311 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1958
46:44:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4280us
46:44:311 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:311 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:44:311 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:44:311 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:311 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:311 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:311 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1958
46:44:312 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1959
46:44:312 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:343 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1959
46:44:344 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:44:344 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:344 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:344 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28723us
46:44:344 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:344 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1960
46:44:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4522us
46:44:344 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:344 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:44:344 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:44:344 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:344 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:344 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:344 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +291us
46:44:345 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:345 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1960
46:44:345 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:345 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:345 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:44:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:345 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:345 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:346 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:346 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:346 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:346 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:44:346 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1961
46:44:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:376 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1961
46:44:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:377 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:377 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20667us
46:44:377 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:377 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1962
46:44:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4559us
46:44:377 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:377 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:377 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:377 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:44:377 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:44:377 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:377 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:377 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:378 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1962
46:44:378 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +13356us
46:44:379 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:379 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:379 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:379 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:44:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:379 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1963
46:44:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +904us
46:44:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:44:409 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1963
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2597us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:409 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:409 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:410 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:410 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:410 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7572us
46:44:410 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:410 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1964
46:44:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4588us
46:44:410 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:410 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:410 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:44:411 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:44:411 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:411 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:411 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:411 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1964
46:44:412 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1965
46:44:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:443 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1965
46:44:444 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +26421us
46:44:444 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:444 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2202us
46:44:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:444 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +97us
46:44:444 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:444 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:44:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:44:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:44:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:445 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1966
46:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +59us
46:44:445 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:445 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:44:445 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:44:445 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:445 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:445 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:445 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +60us
46:44:445 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:445 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:445 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:445 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:445 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:445 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1966
46:44:445 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:445 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:446 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1967
46:44:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15780us
46:44:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:44:476 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1967
46:44:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:477 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:477 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12032us
46:44:477 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:477 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1968
46:44:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4650us
46:44:477 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:477 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:477 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:477 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:44:477 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:44:477 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:477 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:477 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:477 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1968
46:44:478 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +6121us
46:44:478 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:478 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:478 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:478 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:44:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:479 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:479 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:479 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1969
46:44:479 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:510 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1969
46:44:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:511 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14716us
46:44:511 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:511 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1970
46:44:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4679us
46:44:511 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:511 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:44:511 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:44:511 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:511 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:511 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:512 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1970
46:44:513 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1971
46:44:513 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:543 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1971
46:44:543 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +19186us
46:44:543 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:543 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:543 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:543 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:44:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:544 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:544 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:545 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1621us
46:44:545 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:545 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1972
46:44:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4709us
46:44:545 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:545 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:44:545 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:44:545 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:545 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1972
46:44:546 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1973
46:44:546 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:576 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1973
46:44:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:577 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28504us
46:44:577 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:577 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +3746us
46:44:577 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:44:577 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1974
46:44:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +994us
46:44:577 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:577 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:577 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:577 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:44:577 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:44:577 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:577 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:577 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:577 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1974
46:44:578 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1185us
46:44:578 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:578 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3503us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:578 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:578 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:44:579 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1975
46:44:579 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:610 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1975
46:44:611 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:611 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21862us
46:44:611 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:611 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1976
46:44:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4769us
46:44:611 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:611 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:44:611 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:44:611 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:611 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1976
46:44:612 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +11950us
46:44:612 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:612 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:612 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:612 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:44:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:613 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1977
46:44:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2310us
46:44:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:44:643 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1977
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1191us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:643 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:643 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8767us
46:44:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:644 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1978
46:44:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4799us
46:44:644 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:44:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:645 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1978
46:44:646 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1979
46:44:646 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:676 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1979
46:44:676 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +25015us
46:44:677 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:677 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:677 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:677 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:44:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:677 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1096us
46:44:677 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2404us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:677 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:677 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:44:677 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1980
46:44:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +505us
46:44:678 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:678 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:44:678 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:678 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1980
46:44:679 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1981
46:44:679 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:710 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1981
46:44:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:711 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28383us
46:44:711 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:711 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1982
46:44:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4861us
46:44:711 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:711 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:44:711 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:711 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1982
46:44:712 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +4713us
46:44:712 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:712 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:712 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:712 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:44:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:713 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:713 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:44:713 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1983
46:44:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:743 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1983
46:44:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15913us
46:44:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:744 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1984
46:44:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4889us
46:44:744 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:44:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:744 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1984
46:44:746 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1985
46:44:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:777 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1985
46:44:777 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +17778us
46:44:777 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:777 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:777 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:777 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:778 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2818us
46:44:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:779 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1986
46:44:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4919us
46:44:779 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:779 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:44:779 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:779 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:779 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:779 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1986
46:44:780 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1987
46:44:780 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:810 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1987
46:44:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28293us
46:44:811 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:811 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +2550us
46:44:811 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:44:811 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:44:811 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:811 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:44:811 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1988
46:44:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +100us
46:44:811 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:811 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:44:811 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:811 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:811 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:811 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1988
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3282us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:812 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:812 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:44:813 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1989
46:44:813 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:843 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1989
46:44:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23058us
46:44:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:844 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1990
46:44:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4980us
46:44:844 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:844 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:44:844 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:844 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1990
46:44:845 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +10544us
46:44:845 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:845 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:846 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:846 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:44:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:44:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:846 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1991
46:44:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +214us
46:44:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +25us
46:44:877 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:877 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:877 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:877 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1991
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:877 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:877 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:877 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:877 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:44:877 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:44:877 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:878 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:878 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:878 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9963us
46:44:878 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:878 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1992
46:44:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5009us
46:44:878 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:878 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:44:878 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:878 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:878 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:879 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1992
46:44:880 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1993
46:44:880 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:910 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1993
46:44:910 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +23609us
46:44:911 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:911 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:911 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:911 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:44:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:911 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:911 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:911 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2292us
46:44:911 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1207us
46:44:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:911 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:911 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:912 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:912 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:912 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:912 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:912 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:912 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:44:912 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:44:912 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:44:912 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1994
46:44:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1911us
46:44:912 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:912 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:44:912 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:912 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1994
46:44:913 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1995
46:44:913 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:44:943 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1995
46:44:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:944 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28173us
46:44:944 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:944 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1996
46:44:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5071us
46:44:944 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:44:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:944 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:44:944 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:944 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:944 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:944 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1996
46:44:944 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +3307us
46:44:945 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:945 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:44:945 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:44:945 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:44:945 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:44:945 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:945 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:945 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:945 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:945 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:945 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:945 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:945 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:945 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:945 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:945 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:945 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:946 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:44:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:946 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:946 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:44:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:44:946 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:44:946 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:44:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:44:946 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1997
46:44:946 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:44:977 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1997
46:44:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:44:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:44:978 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17109us
46:44:978 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:44:978 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1998
46:44:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5099us
46:44:978 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:44:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:44:978 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:44:978 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:44:978 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:44:978 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:44:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:44:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:44:978 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1998
46:44:980 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +16372us
46:44:980 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:44:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:44:980 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 1999
46:44:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +189us
46:44:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:45:010 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 1999
46:45:010 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2112us
46:45:010 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:010 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:45:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:010 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:010 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:011 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:011 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:011 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:011 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4014us
46:45:011 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:011 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2000
46:45:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5129us
46:45:011 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:011 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:45:011 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:011 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:011 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:012 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2000
46:45:013 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2001
46:45:013 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:044 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2001
46:45:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:045 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28083us
46:45:045 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:045 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +1353us
46:45:045 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:45:045 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:45:045 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:045 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:045 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2002
46:45:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1507us
46:45:045 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:045 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:45:045 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:046 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2002
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1874us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:046 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:047 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2003
46:45:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:077 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2003
46:45:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:078 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24255us
46:45:078 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:078 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2004
46:45:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5190us
46:45:078 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:078 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:45:078 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:078 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:078 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:078 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2004
46:45:079 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +9136us
46:45:079 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:079 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:079 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:079 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:45:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:45:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:080 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2005
46:45:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:110 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:110 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:110 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:45:110 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2005
46:45:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11160us
46:45:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:112 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2006
46:45:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5220us
46:45:112 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:112 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:45:112 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:112 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:112 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:112 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2006
46:45:113 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2007
46:45:113 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:143 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2007
46:45:143 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +22201us
46:45:143 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:144 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:144 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:144 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:144 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3490us
46:45:144 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +11us
46:45:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:144 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:144 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:145 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:145 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:145 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:145 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2008
46:45:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3318us
46:45:145 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:145 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:45:145 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:145 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:145 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:145 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2008
46:45:146 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2009
46:45:146 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:177 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2009
46:45:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:178 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27963us
46:45:178 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:178 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2010
46:45:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5282us
46:45:178 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:178 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:45:178 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:178 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2010
46:45:178 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1900us
46:45:178 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:45:179 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:45:179 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:179 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:180 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:180 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:180 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2011
46:45:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:210 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2011
46:45:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18307us
46:45:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:211 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2012
46:45:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5309us
46:45:211 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:211 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:45:211 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:211 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2012
46:45:212 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +14966us
46:45:212 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:213 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2013
46:45:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1595us
46:45:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:45:244 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +706us
46:45:244 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:244 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:244 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2013
46:45:244 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:45:244 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:244 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:244 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:244 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:244 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:244 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:245 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:245 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:245 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:245 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:245 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:245 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5210us
46:45:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:245 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2014
46:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5339us
46:45:246 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:45:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:246 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2014
46:45:247 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2015
46:45:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:277 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2015
46:45:278 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:278 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:278 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27873us
46:45:278 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:278 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +157us
46:45:278 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:45:278 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:45:278 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:278 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:278 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2016
46:45:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2914us
46:45:278 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:278 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:45:278 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:278 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:278 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +468us
46:45:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:278 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2016
46:45:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:278 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:278 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:279 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:279 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:279 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:279 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:279 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:279 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:279 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:279 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:279 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:279 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:279 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:279 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:279 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:280 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2017
46:45:280 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:310 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2017
46:45:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25451us
46:45:311 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:311 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2018
46:45:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5400us
46:45:311 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:311 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:45:311 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:311 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:311 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:311 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2018
46:45:312 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +7730us
46:45:312 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:312 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:312 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:312 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:45:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:313 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:45:313 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2019
46:45:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:344 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2019
46:45:345 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:345 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:345 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12356us
46:45:345 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:345 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2020
46:45:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5430us
46:45:345 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:345 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:45:345 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:345 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:345 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:345 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2020
46:45:346 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2021
46:45:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:377 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2021
46:45:377 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +20795us
46:45:377 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:378 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:378 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:378 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:45:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:378 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1153us
46:45:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:378 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:378 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:45:378 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:45:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:378 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:378 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:379 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:379 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2022
46:45:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3811us
46:45:379 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:379 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:45:379 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:379 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:379 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:379 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2022
46:45:380 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2023
46:45:380 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:410 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2023
46:45:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27753us
46:45:411 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:411 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2024
46:45:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5492us
46:45:411 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:411 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:45:411 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:411 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:411 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:411 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +493us
46:45:412 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:45:412 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2024
46:45:412 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:45:412 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:412 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:412 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:413 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:413 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:413 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2025
46:45:413 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:444 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2025
46:45:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:445 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19502us
46:45:445 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:445 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2026
46:45:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5520us
46:45:445 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:445 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:45:445 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:445 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:445 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:445 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2026
46:45:446 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +13559us
46:45:446 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:447 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:447 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:447 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:45:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:447 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2027
46:45:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +701us
46:45:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:45:477 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2027
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2800us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:477 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:45:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:478 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6407us
46:45:478 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:478 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2028
46:45:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5550us
46:45:478 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:478 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:45:478 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:478 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:478 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:479 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2028
46:45:480 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2029
46:45:480 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:511 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2029
46:45:511 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +26624us
46:45:512 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:512 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1038us
46:45:512 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:512 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +1261us
46:45:512 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:512 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:512 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:45:512 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:512 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:512 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:512 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:512 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:512 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:512 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:512 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2030
46:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +96us
46:45:512 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:512 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:45:512 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:512 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:512 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +22us
46:45:513 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:513 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:513 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:513 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2030
46:45:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:513 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:513 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:514 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2031
46:45:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15578us
46:45:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:45:544 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2031
46:45:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:545 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11070us
46:45:545 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:545 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2032
46:45:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5611us
46:45:545 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:545 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:45:545 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:545 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2032
46:45:546 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6322us
46:45:546 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:45:546 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:45:546 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:546 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:546 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:45:546 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:547 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:547 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:547 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2033
46:45:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:577 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2033
46:45:578 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:578 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:578 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13553us
46:45:578 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:578 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2034
46:45:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5640us
46:45:578 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:578 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:45:578 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:579 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2034
46:45:580 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2035
46:45:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:611 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2035
46:45:611 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +19389us
46:45:611 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:611 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:611 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:612 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:612 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:45:612 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:612 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:612 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:612 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:612 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:612 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:612 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:612 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:612 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:612 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:612 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:612 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1147us
46:45:612 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:612 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:612 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:45:613 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:45:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:613 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:613 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2036
46:45:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5221us
46:45:613 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:613 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:613 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:613 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:45:613 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:45:613 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:613 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2036
46:45:614 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2037
46:45:614 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:644 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2037
46:45:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:645 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:645 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27542us
46:45:645 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:645 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +4910us
46:45:645 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:45:645 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2038
46:45:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +791us
46:45:645 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:645 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:645 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:645 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:45:645 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:45:645 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:645 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2038
46:45:646 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1388us
46:45:646 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:646 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:646 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:646 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:647 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2039
46:45:647 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:677 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2039
46:45:678 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:678 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:678 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:678 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20698us
46:45:678 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:678 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2040
46:45:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5731us
46:45:678 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:678 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:678 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:678 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:45:678 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:45:678 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:678 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2040
46:45:679 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +12152us
46:45:679 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:680 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:680 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:680 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:680 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2041
46:45:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2107us
46:45:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:45:711 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2041
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1394us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:711 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:711 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:45:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:712 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7603us
46:45:712 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:712 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2042
46:45:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5760us
46:45:712 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:712 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:45:712 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:45:712 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:712 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:712 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:713 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2042
46:45:714 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2043
46:45:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:744 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2043
46:45:744 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +25218us
46:45:745 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:745 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:745 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2234us
46:45:745 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:745 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +65us
46:45:745 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:745 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3502us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:746 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:746 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2044
46:45:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +302us
46:45:746 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:746 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:45:746 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:45:746 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:746 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2044
46:45:747 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2045
46:45:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:777 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2045
46:45:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:778 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:778 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27422us
46:45:778 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:778 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2046
46:45:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5823us
46:45:778 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:778 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:778 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:778 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:45:778 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:45:778 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:778 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2046
46:45:779 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4916us
46:45:779 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:45:779 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:45:779 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:779 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:45:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:779 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:45:779 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:779 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:779 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:779 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:779 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:779 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:780 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:780 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2047
46:45:780 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:811 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2047
46:45:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:812 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:812 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14749us
46:45:812 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:812 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2048
46:45:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5851us
46:45:812 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:812 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:812 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:812 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:45:812 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:45:812 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:812 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:812 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:812 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2048
46:45:813 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2049
46:45:813 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:844 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2049
46:45:844 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +17981us
46:45:844 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:844 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:844 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:844 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:45:845 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:45:845 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:45:846 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:846 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:846 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1654us
46:45:846 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:846 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2050
46:45:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5881us
46:45:846 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:846 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:45:846 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:45:846 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:846 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:846 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:846 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2050
46:45:847 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2051
46:45:847 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:878 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2051
46:45:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:879 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27332us
46:45:879 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:879 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +3714us
46:45:879 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:45:879 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2052
46:45:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2198us
46:45:879 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:879 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:45:879 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:45:879 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:879 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:879 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:880 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +101us
46:45:880 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:880 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +18us
46:45:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:880 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2052
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3485us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:880 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:881 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2053
46:45:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:911 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2053
46:45:912 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:912 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:912 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:912 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21894us
46:45:912 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:912 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2054
46:45:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5941us
46:45:912 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:912 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:912 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:912 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:45:912 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:45:912 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:912 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2054
46:45:913 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +10745us
46:45:913 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:45:913 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:45:913 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:913 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:45:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:45:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:45:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:914 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2055
46:45:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +13us
46:45:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +227us
46:45:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:944 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2055
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:45:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:45:944 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:45:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:945 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8800us
46:45:945 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:945 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2056
46:45:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5971us
46:45:945 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:45:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:945 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:945 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:945 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:45:945 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:45:945 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:45:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:946 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2056
46:45:947 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2057
46:45:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:45:978 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2057
46:45:978 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +23812us
46:45:978 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:45:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:45:979 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:45:979 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:45:979 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:45:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:45:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:45:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:45:979 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:45:979 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1129us
46:45:979 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2371us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:45:979 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:45:979 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:45:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:45:979 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2058
46:45:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1709us
46:45:980 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:45:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:45:980 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:45:980 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:45:980 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:45:980 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:45:980 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:45:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:45:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:45:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:45:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:45:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:45:980 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2058
46:45:981 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2059
46:45:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:011 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2059
46:46:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:012 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:012 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27212us
46:46:012 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:012 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2060
46:46:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6032us
46:46:012 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:012 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:012 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:012 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:46:012 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:46:012 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:46:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:46:012 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2060
46:46:013 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3510us
46:46:013 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:46:013 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:46:013 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:013 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:46:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:014 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:014 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:014 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:014 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2061
46:46:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:044 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2061
46:46:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:045 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:045 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15945us
46:46:045 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:045 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2062
46:46:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6060us
46:46:045 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:045 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:045 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:045 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:46:045 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:46:045 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:46:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:46:045 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2062
46:46:046 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2063
46:46:046 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:078 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +16575us
46:46:078 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:078 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2063
46:46:078 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:078 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:078 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:46:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:079 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:079 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:46:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:080 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2850us
46:46:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:080 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2064
46:46:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6090us
46:46:080 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:080 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:080 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:46:080 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:46:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +119us
46:46:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:46:080 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2064
46:46:081 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2065
46:46:081 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:111 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2065
46:46:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:46:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:46:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091d97d0, 1600, 0)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:112 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:112 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26674us
46:46:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:112 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +2965us
46:46:113 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:46:113 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:46:113 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:113 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:46:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:113 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2066
46:46:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1304us
46:46:113 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:113 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:113 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:113 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:46:113 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:46:113 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:113 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:113 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:46:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:46:113 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2066
46:46:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2110us
46:46:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:114 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:114 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:114 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:115 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2067
46:46:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:144 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2067
46:46:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:46:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:46:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091d97d0, 1600, 0)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:145 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:146 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24011us
46:46:146 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:146 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2068
46:46:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5232us
46:46:146 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:146 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:146 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:146 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:46:146 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:46:146 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:146 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:146 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:146 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2068
46:46:147 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9322us
46:46:147 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:46:147 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:46:147 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:147 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:46:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:148 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2069
46:46:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:178 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:178 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:178 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:178 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2069
46:46:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:179 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:179 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:179 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:179 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:179 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:179 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:179 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:179 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10801us
46:46:179 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:180 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2070
46:46:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5376us
46:46:180 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:180 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:180 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:180 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:46:180 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:46:180 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:180 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2070
46:46:181 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2071
46:46:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:211 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2071
46:46:211 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +22387us
46:46:211 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:211 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:211 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:211 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:46:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:212 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:213 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:213 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:213 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:213 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:213 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:213 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:213 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3141us
46:46:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +359us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:213 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:213 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:213 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2072
46:46:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3115us
46:46:213 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:213 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:213 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:46:214 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:46:214 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:214 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2072
46:46:215 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2073
46:46:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:245 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2073
46:46:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:246 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:246 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:246 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:246 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:246 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:246 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:246 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:246 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27810us
46:46:246 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:246 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2074
46:46:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5418us
46:46:246 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:246 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:246 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:46:246 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:46:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:247 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2074
46:46:247 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +2086us
46:46:247 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:248 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:248 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:248 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:248 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:249 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2075
46:46:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:278 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2075
46:46:278 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:278 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:279 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:279 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:279 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:279 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:279 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:279 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:279 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:279 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17944us
46:46:279 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:279 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2076
46:46:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5469us
46:46:279 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:279 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:279 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:279 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:46:279 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:46:279 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:279 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:279 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:280 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2076
46:46:281 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +15151us
46:46:281 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:46:281 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2077
46:46:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1394us
46:46:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:46:311 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2077
46:46:311 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +906us
46:46:311 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:311 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:311 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:311 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:312 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:312 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:312 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:312 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:312 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:312 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:312 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:312 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:312 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:312 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4848us
46:46:312 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:313 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2078
46:46:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5500us
46:46:313 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:313 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:313 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:313 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:46:313 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:46:313 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:313 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2078
46:46:314 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2079
46:46:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:345 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2079
46:46:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:346 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:346 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1029)
46:46:346 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 3838, 3838, 3838)
46:46:346 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:346 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:346 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:346 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:346 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27712us
46:46:346 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:346 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +504us
46:46:346 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:46:347 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:46:347 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:347 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:347 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2080
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2711us
46:46:347 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:347 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:46:347 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:46:347 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:347 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:347 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:347 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2080
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +654us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:348 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:349 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2081
46:46:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:378 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2081
46:46:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:379 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:379 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1021)
46:46:379 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3726, 3726, 3726, 3726)
46:46:379 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:379 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25096us
46:46:379 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:379 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2082
46:46:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5553us
46:46:379 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:379 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:379 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:379 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:46:379 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:46:379 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:379 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:379 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:380 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2082
46:46:380 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7916us
46:46:380 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:46:381 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:46:381 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:381 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:381 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:382 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2083
46:46:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:411 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2083
46:46:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:412 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
46:46:412 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11991us
46:46:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:412 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2084
46:46:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5592us
46:46:412 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:412 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:412 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:412 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:46:412 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:46:412 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:413 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2084
46:46:414 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2085
46:46:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:445 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2085
46:46:445 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +20981us
46:46:445 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:446 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:446 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:446 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4301us
46:46:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:446 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
46:46:446 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:446 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:46:446 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:46:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:447 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:447 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2086
46:46:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3722us
46:46:447 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:447 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:46:447 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:46:447 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:447 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2086
46:46:448 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2087
46:46:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:478 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2087
46:46:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:479 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:479 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27583us
46:46:479 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:479 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2088
46:46:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5645us
46:46:479 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:479 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:479 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:479 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:46:479 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:46:479 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:479 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:479 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:480 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2088
46:46:480 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +680us
46:46:480 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:480 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:480 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:480 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:46:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:480 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:46:480 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:480 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:480 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:481 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:481 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:481 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:481 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2089
46:46:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:511 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2089
46:46:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:512 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:512 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19134us
46:46:512 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:512 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2090
46:46:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5685us
46:46:512 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:512 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:512 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:512 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:46:512 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:46:512 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:512 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:512 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:513 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2090
46:46:514 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +13745us
46:46:514 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:46:514 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:46:514 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:514 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:46:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:514 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2091
46:46:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +499us
46:46:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:46:545 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2091
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3003us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:545 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:545 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:546 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:546 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:546 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:546 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6054us
46:46:546 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:546 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2092
46:46:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5700us
46:46:547 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:547 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:547 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:547 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:46:547 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:46:547 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:547 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2092
46:46:548 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2093
46:46:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:578 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2093
46:46:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:579 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +27459us
46:46:579 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:579 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:579 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:46:579 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:580 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2269us
46:46:580 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:580 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2854us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:580 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2094
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +134us
46:46:580 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:580 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:580 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:580 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:46:580 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:46:580 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +105us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bc4->08000000, interrupt) +30us
46:46:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bc4, left interrupt) +1us
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +208us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:580 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2094
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:580 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:580 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:580 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:582 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2095
46:46:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15375us
46:46:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:46:612 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2095
46:46:613 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:613 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:613 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:613 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:613 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:613 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10905us
46:46:613 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:613 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2096
46:46:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5776us
46:46:613 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:613 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:613 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:613 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:46:613 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:46:613 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:614 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2096
46:46:614 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +6509us
46:46:614 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:615 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:615 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:615 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:615 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:615 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:616 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2097
46:46:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:645 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2097
46:46:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:646 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:646 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:646 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:646 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13199us
46:46:646 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:646 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2098
46:46:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5792us
46:46:646 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:646 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:646 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:646 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:46:646 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:46:646 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:646 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:646 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:646 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2098
46:46:648 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2099
46:46:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:678 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2099
46:46:678 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +19575us
46:46:678 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:678 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:678 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:678 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:46:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:679 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:46:679 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:679 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:46:679 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:46:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:679 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1739us
46:46:679 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:679 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:679 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:46:680 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:46:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:680 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:680 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2100
46:46:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4428us
46:46:680 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:680 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:680 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:680 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:46:680 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:46:680 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:680 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2100
46:46:681 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2101
46:46:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:712 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2101
46:46:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:713 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27366us
46:46:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:713 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +5272us
46:46:713 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:46:713 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2102
46:46:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +589us
46:46:713 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:713 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:713 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:46:714 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:46:714 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:714 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2102
46:46:714 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1574us
46:46:714 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:714 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:714 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:46:714 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:714 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:714 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:714 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:714 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:714 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:714 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:714 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:715 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:715 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2103
46:46:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:745 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2103
46:46:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:746 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20345us
46:46:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:746 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2104
46:46:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5881us
46:46:746 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:746 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:746 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:746 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:46:746 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:46:746 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:746 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2104
46:46:747 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +12339us
46:46:748 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:46:748 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:46:748 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:748 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:46:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:748 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2105
46:46:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1906us
46:46:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:46:778 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2105
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1597us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:778 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:780 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:780 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7233us
46:46:780 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:780 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2106
46:46:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5928us
46:46:780 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:780 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:780 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:780 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:46:780 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:46:780 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:780 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:780 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:780 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2106
46:46:781 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2107
46:46:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:812 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2107
46:46:812 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +25404us
46:46:813 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:813 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1871us
46:46:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:813 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +428us
46:46:813 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:813 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:46:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3502us
46:46:813 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:813 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:46:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:46:814 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:814 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2108
46:46:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +99us
46:46:814 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:814 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:814 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:814 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:46:814 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:46:814 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:814 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2108
46:46:815 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2109
46:46:815 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:845 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2109
46:46:846 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:846 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:846 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:846 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:846 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:846 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27252us
46:46:846 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:846 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2110
46:46:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5976us
46:46:846 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:846 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:846 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:846 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:46:846 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:46:846 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:846 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:846 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:847 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2110
46:46:847 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +5103us
46:46:847 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:847 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:847 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:847 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:848 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:848 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:849 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2111
46:46:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:879 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2111
46:46:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:880 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14380us
46:46:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:880 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2112
46:46:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6017us
46:46:880 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:880 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:880 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:880 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:46:880 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:46:880 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:880 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:880 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:881 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2112
46:46:882 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2113
46:46:882 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:912 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2113
46:46:912 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +18167us
46:46:912 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:46:912 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:46:912 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:912 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:46:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:46:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1733us
46:46:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:46:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:914 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:46:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:46:914 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:46:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:46:914 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2114
46:46:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5839us
46:46:914 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:914 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:914 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:46:914 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:46:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:914 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2114
46:46:915 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2115
46:46:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:46:945 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2115
46:46:946 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:946 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:946 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:946 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:946 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:946 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27171us
46:46:946 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:946 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +4061us
46:46:946 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:46:946 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2116
46:46:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1995us
46:46:946 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:46:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:946 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:946 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:946 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:46:946 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:46:946 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:946 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:946 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:46:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:947 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +166us
46:46:947 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:947 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:947 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2116
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3504us
46:46:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:947 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:46:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:947 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:46:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:46:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:46:948 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:46:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:948 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2117
46:46:948 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:46:979 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2117
46:46:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:46:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:46:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:46:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:46:980 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:46:980 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21526us
46:46:980 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:46:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:46:980 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2118
46:46:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6106us
46:46:980 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:46:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:46:980 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:46:980 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:46:980 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:46:980 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:46:980 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:46:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:46:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:46:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:46:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:46:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:46:981 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2118
46:46:981 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +10931us
46:46:982 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:46:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:46:982 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:46:982 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:46:982 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:46:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:46:982 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2119
46:46:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3312us
46:46:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +189us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2119
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:012 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:012 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:013 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8434us
46:47:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:013 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2120
46:47:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6134us
46:47:014 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:014 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:014 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:47:014 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:47:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:014 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2120
46:47:015 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2121
46:47:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:045 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2121
46:47:045 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +23998us
46:47:046 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:046 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +3055us
46:47:046 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:046 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:47:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:046 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:046 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:47:046 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2715us
46:47:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:046 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:046 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:047 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:047 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2122
46:47:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1506us
46:47:047 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:047 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:047 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:47:047 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:47:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:047 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2122
46:47:048 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2123
46:47:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:079 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2123
46:47:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:080 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +27031us
46:47:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:080 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2124
46:47:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6197us
46:47:080 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:080 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:080 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:47:080 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:47:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:081 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2124
46:47:081 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +3696us
46:47:081 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:081 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:081 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:081 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:47:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:082 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:082 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2125
46:47:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:112 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2125
46:47:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:113 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:113 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15576us
46:47:113 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:113 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2126
46:47:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6227us
46:47:113 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:113 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:113 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:113 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:47:113 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:47:113 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:114 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2126
46:47:115 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2127
46:47:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:145 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16761us
46:47:145 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:47:145 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2127
46:47:145 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:47:145 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:145 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:47:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:146 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:146 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:147 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2507us
46:47:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:147 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2128
46:47:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6231us
46:47:147 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:147 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:147 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:147 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:47:147 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:47:147 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:147 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2128
46:47:148 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2129
46:47:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:179 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2129
46:47:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:180 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26941us
46:47:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:180 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +2884us
46:47:180 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:47:180 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:47:180 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:180 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:47:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:180 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2130
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1102us
46:47:181 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:181 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:181 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:181 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:47:181 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:47:181 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:181 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2130
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2263us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:182 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:182 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2131
46:47:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:212 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2131
46:47:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:213 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +22728us
46:47:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:213 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2132
46:47:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6312us
46:47:213 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:213 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:213 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:213 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:47:213 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:47:213 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:213 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:213 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:214 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2132
46:47:214 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +9525us
46:47:214 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:215 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:215 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:215 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:215 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2133
46:47:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:245 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:245 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:245 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:245 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:245 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2133
46:47:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:246 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:246 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9645us
46:47:246 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:246 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2134
46:47:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6329us
46:47:246 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:246 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:246 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:47:246 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:47:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:247 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2134
46:47:248 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2135
46:47:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:279 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2135
46:47:279 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +22590us
46:47:280 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:47:280 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:47:280 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:280 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:47:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:280 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:280 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:280 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:280 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:280 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:280 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1973us
46:47:280 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1529us
46:47:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:281 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:281 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2136
46:47:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2913us
46:47:281 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:281 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:281 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:281 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:47:281 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:47:281 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:281 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2136
46:47:282 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2137
46:47:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16545us
46:47:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:47:312 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2137
46:47:313 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:313 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:313 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:313 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:313 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:313 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10281us
46:47:313 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:313 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2138
46:47:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6402us
46:47:313 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:313 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:313 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:313 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:47:313 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:47:313 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:313 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2138
46:47:314 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +2289us
46:47:314 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:314 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:314 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:314 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:47:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:315 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:315 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2139
46:47:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:346 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2139
46:47:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:347 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:347 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:347 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:347 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:347 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16795us
46:47:347 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:347 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2140
46:47:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6416us
46:47:347 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:347 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:347 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:347 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:47:347 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:47:347 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:347 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:347 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +136us
46:47:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:47:347 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2140
46:47:349 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +15354us
46:47:349 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:349 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2141
46:47:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1191us
46:47:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:47:379 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2141
46:47:379 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1110us
46:47:379 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:379 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:47:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:47:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:379 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:379 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:380 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:380 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:380 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:380 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:380 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:380 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:380 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:380 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:47:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:47:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:381 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3242us
46:47:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:381 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2142
46:47:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6902us
46:47:381 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:381 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:381 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:47:381 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:47:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:381 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2142
46:47:383 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2143
46:47:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:412 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2143
46:47:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:413 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:413 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26255us
46:47:413 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:413 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +2194us
46:47:413 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:47:413 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:47:413 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:413 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:47:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:414 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2144
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2508us
46:47:414 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:414 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:414 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:414 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:47:414 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:47:414 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:414 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2144
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +887us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:414 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:414 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:415 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2145
46:47:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:446 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2145
46:47:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 093a9780, 13072, 0)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2473, 2473, 2473, 2473)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:447 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:447 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:447 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23440us
46:47:447 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:447 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2146
46:47:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7006us
46:47:447 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:448 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:47:448 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:47:448 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:448 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2146
46:47:449 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +8149us
46:47:449 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:449 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:449 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:449 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:47:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:450 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:450 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2147
46:47:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:479 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2147
46:47:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:480 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:480 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:480 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:480 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:480 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:480 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10330us
46:47:480 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:480 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2148
46:47:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7050us
46:47:480 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:480 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:480 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:480 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:47:480 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:47:480 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:480 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:480 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:481 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2148
46:47:482 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2149
46:47:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:512 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2149
46:47:512 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +21214us
46:47:512 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:47:513 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:47:513 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:513 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:47:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:513 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:513 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:513 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:513 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:513 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2652us
46:47:513 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +849us
46:47:513 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:513 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:513 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:513 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:514 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:514 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2150
46:47:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4319us
46:47:514 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:514 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:514 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:514 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:47:514 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:47:514 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:514 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2150
46:47:515 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2151
46:47:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:546 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2151
46:47:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:547 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:547 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:547 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:547 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:547 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26158us
46:47:547 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:547 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2152
46:47:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7100us
46:47:547 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:547 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:547 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:547 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:47:547 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:47:547 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:547 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2152
46:47:548 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +913us
46:47:548 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:548 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:548 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:548 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:47:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:549 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:549 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2153
46:47:549 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:579 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2153
46:47:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:580 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:580 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:580 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:580 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17466us
46:47:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:580 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2154
46:47:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7151us
46:47:580 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:580 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:580 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:580 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:47:580 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:47:580 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:581 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2154
46:47:582 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +13978us
46:47:582 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:582 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:582 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:582 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:47:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:582 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2155
46:47:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +295us
46:47:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:47:613 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2155
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3205us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:613 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:613 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:614 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:614 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:614 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:614 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:614 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4378us
46:47:614 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:614 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2156
46:47:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7173us
46:47:614 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:614 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:614 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:614 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:47:614 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:47:614 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:614 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:615 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2156
46:47:616 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2157
46:47:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:646 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2157
46:47:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:647 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:647 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:647 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:647 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26058us
46:47:647 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:647 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +984us
46:47:647 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:47:647 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:47:647 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:647 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:47:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:647 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:47:647 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:647 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:647 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:648 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2158
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +171us
46:47:648 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:648 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:648 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:648 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:47:648 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:47:648 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +69us
46:47:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +36us
46:47:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +202us
46:47:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:648 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2158
46:47:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:648 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:649 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2159
46:47:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15171us
46:47:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:47:679 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2159
46:47:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:680 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:680 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:680 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:680 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:680 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9440us
46:47:680 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:680 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2160
46:47:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7242us
46:47:680 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:680 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:680 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:680 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:47:680 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:47:680 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:680 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2160
46:47:681 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +6742us
46:47:681 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:681 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:681 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:681 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:47:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:682 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:682 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:682 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2161
46:47:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:713 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2161
46:47:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:714 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:714 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:714 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:714 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:714 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11525us
46:47:714 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:714 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2162
46:47:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7262us
46:47:714 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:714 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:714 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:714 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:47:714 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:47:714 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:714 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2162
46:47:716 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2163
46:47:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:746 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2163
46:47:746 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +19807us
46:47:746 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:746 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:746 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:746 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:47:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:747 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3827us
46:47:747 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:747 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:747 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:747 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:747 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:47:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:747 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:47:747 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:747 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:748 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:748 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2164
46:47:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5401us
46:47:748 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:748 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:748 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:47:748 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:47:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:748 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2164
46:47:749 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2165
46:47:749 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:779 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2165
46:47:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:780 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:780 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:780 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:780 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:780 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25925us
46:47:780 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:780 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +6946us
46:47:780 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:47:780 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2166
46:47:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +386us
46:47:780 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:780 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:781 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:47:781 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:47:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:781 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2166
46:47:781 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1807us
46:47:781 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:781 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:47:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:47:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:782 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:783 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2167
46:47:783 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:813 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2167
46:47:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:814 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:814 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:814 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:814 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:814 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18664us
46:47:814 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:814 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2168
46:47:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7359us
46:47:814 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:814 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:814 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:814 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:47:814 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:47:814 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:814 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2168
46:47:815 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +12572us
46:47:816 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:816 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:816 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:816 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:47:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:816 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2169
46:47:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1701us
46:47:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:47:846 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2169
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1799us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:846 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:846 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:847 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:847 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:847 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:847 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5590us
46:47:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:847 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2170
46:47:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7367us
46:47:847 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:847 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:848 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:47:848 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:47:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:848 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2170
46:47:849 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2171
46:47:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:879 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2171
46:47:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:880 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +25803us
46:47:880 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:880 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:880 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:880 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:880 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:47:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:880 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2266us
46:47:880 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:880 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:47:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3336us
46:47:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:880 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:880 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:881 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:881 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2172
46:47:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +137us
46:47:881 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:881 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:881 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:47:881 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:47:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:881 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +102us
46:47:881 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:47:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3us
46:47:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:881 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2172
46:47:882 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2173
46:47:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16575us
46:47:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:47:913 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2173
46:47:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:914 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:914 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:914 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:914 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9228us
46:47:914 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:914 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2174
46:47:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7454us
46:47:914 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:914 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:914 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:47:914 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:47:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:914 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2174
46:47:915 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +5336us
46:47:915 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:915 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:915 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:915 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:47:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:915 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:915 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:47:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:916 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:916 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:47:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:916 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2175
46:47:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:47:946 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2175
46:47:946 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:947 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:947 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:947 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:947 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12736us
46:47:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:947 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2176
46:47:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7459us
46:47:947 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:47:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:947 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:947 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:947 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:47:947 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:47:947 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:47:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:947 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2176
46:47:949 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2177
46:47:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:47:980 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2177
46:47:980 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +18401us
46:47:980 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:47:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:47:980 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:47:980 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:47:980 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:47:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:47:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:47:981 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:47:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:47:981 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:47:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:47:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:47:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:47:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1267us
46:47:981 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:47:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:47:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:47:981 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:981 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:47:981 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:47:981 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:47:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:47:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:47:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:47:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:47:981 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:47:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:47:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:47:982 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:47:982 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2178
46:47:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6104us
46:47:982 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:47:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:47:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:47:982 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:47:982 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:47:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:47:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:47:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:47:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:47:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:47:982 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2178
46:47:983 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2179
46:47:983 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:013 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2179
46:48:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:014 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:014 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:014 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:014 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25714us
46:48:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:014 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +5750us
46:48:014 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:48:014 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2180
46:48:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1793us
46:48:014 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:014 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:014 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:48:014 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:48:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:015 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +399us
46:48:015 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:015 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:015 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2180
46:48:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3503us
46:48:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:016 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:016 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2181
46:48:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:046 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2181
46:48:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:047 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:047 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:047 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:047 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19884us
46:48:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:047 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2182
46:48:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7546us
46:48:047 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:047 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:047 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:48:047 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:48:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:047 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2182
46:48:048 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +11164us
46:48:048 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:049 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:049 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:049 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:48:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:049 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2183
46:48:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3109us
46:48:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +392us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2183
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:080 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:080 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:081 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:081 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:081 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:081 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6768us
46:48:081 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:081 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2184
46:48:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7597us
46:48:082 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:48:082 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:48:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:082 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2184
46:48:083 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2185
46:48:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:113 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2185
46:48:114 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +24230us
46:48:114 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:114 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:114 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:114 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:114 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1394us
46:48:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:115 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +905us
46:48:115 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:115 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:115 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:115 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2186
46:48:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1303us
46:48:115 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:115 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:115 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:48:115 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:48:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:115 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2186
46:48:117 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2187
46:48:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:146 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2187
46:48:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:147 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:147 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:147 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:147 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25609us
46:48:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:147 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2188
46:48:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7649us
46:48:147 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:147 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:147 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:147 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:48:147 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:48:147 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:147 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2188
46:48:148 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +3929us
46:48:148 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:148 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:148 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:148 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:48:148 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:148 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:149 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:149 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:149 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2189
46:48:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:180 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2189
46:48:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:181 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:181 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:181 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:181 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13918us
46:48:181 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:181 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2190
46:48:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7683us
46:48:181 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:181 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:181 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:181 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:48:181 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:48:181 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:181 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2190
46:48:182 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2191
46:48:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:213 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +16995us
46:48:213 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:213 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2191
46:48:213 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:213 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:213 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:48:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:48:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:214 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:214 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1260us
46:48:215 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:215 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:215 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:215 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:215 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:48:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:215 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:48:215 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:215 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2192
46:48:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7516us
46:48:215 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:215 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:48:215 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:48:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2192
46:48:216 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2193
46:48:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:246 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2193
46:48:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:247 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:247 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:247 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:247 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:247 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25518us
46:48:247 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:247 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +4540us
46:48:247 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:48:247 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:48:247 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:247 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:48:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:247 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2194
46:48:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +899us
46:48:247 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:247 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:247 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:247 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:48:247 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:48:247 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:248 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2194
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2496us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:248 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:248 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:249 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2195
46:48:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:280 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2195
46:48:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:281 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:281 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:281 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:281 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21062us
46:48:281 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:281 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2196
46:48:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7776us
46:48:281 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:281 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:281 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:281 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:48:281 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:48:281 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:281 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2196
46:48:282 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +9758us
46:48:282 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:283 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:283 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:283 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:48:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:283 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2197
46:48:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:313 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:313 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2197
46:48:313 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:313 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:313 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:314 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:314 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:314 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:314 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7958us
46:48:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:314 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2198
46:48:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7813us
46:48:314 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:314 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:314 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:314 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:48:314 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:48:314 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:314 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2198
46:48:316 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2199
46:48:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:347 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2199
46:48:347 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +22823us
46:48:347 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:348 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2574us
46:48:348 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:348 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:48:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:348 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:348 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:348 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:348 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:48:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3194us
46:48:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:349 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2200
46:48:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2710us
46:48:349 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:48:349 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:48:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:349 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2200
46:48:350 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2201
46:48:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:380 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2201
46:48:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:381 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:381 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:381 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:381 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25452us
46:48:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:381 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2202
46:48:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7806us
46:48:381 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:381 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:381 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:48:381 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:48:381 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +105us
46:48:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:381 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2202
46:48:382 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +2522us
46:48:382 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:382 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:382 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:382 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:48:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:48:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:382 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:382 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:383 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:383 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2203
46:48:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:413 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2203
46:48:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:48:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:48:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:414 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:414 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:414 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:414 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:414 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14758us
46:48:414 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:414 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2204
46:48:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8250us
46:48:414 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:414 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:414 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:414 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:48:414 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:48:414 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:414 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2204
46:48:416 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +15606us
46:48:416 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:416 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2205
46:48:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +988us
46:48:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:48:447 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2205
46:48:447 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1313us
46:48:447 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:447 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:48:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:447 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:447 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:448 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:448 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:448 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:448 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:448 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:448 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:448 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:448 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:448 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:448 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:448 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:448 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:448 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:448 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:448 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:448 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1660us
46:48:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:449 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2206
46:48:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8283us
46:48:449 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:449 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:449 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:48:449 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:48:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:449 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2206
46:48:450 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2207
46:48:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:480 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2207
46:48:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:481 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:481 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2048)
46:48:481 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1911, 1911, 1911, 1911)
46:48:481 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24955us
46:48:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:481 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +3716us
46:48:481 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:48:481 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:48:481 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:481 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:48:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:481 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2208
46:48:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2306us
46:48:481 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:481 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:481 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:481 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:48:481 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:48:482 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:482 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2208
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1110us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:482 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:483 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2209
46:48:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:513 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2209
46:48:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:514 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:514 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21896us
46:48:514 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:514 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2210
46:48:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8347us
46:48:514 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:514 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:514 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:514 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:48:514 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:48:514 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:514 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2210
46:48:515 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +8372us
46:48:515 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:515 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:515 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:515 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:48:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:516 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:516 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2211
46:48:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:547 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2211
46:48:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:548 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
46:48:548 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8822us
46:48:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:548 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2212
46:48:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8355us
46:48:548 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:548 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:548 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:548 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:48:548 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:48:548 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:548 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2212
46:48:550 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2213
46:48:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:580 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2213
46:48:580 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +21437us
46:48:580 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:581 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:581 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:581 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:581 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1128us
46:48:581 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2372us
46:48:581 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:581 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:581 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:581 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:581 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:581 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:581 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:581 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:582 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:582 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2214
46:48:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4117us
46:48:582 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:582 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:582 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:48:582 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:48:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:582 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2214
46:48:583 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2215
46:48:583 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:614 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2215
46:48:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:615 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24839us
46:48:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:615 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2216
46:48:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8439us
46:48:615 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:615 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:615 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:48:615 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:48:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:615 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2216
46:48:615 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +1135us
46:48:615 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:616 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:616 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:616 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:616 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:616 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:617 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2217
46:48:617 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:647 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2217
46:48:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:648 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15952us
46:48:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:648 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2218
46:48:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8462us
46:48:648 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:648 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:648 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:648 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:48:648 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:48:648 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:648 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2218
46:48:649 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +14200us
46:48:650 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:650 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:650 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:650 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:48:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:650 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2219
46:48:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +93us
46:48:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:48:680 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2219
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3408us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:680 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:680 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:681 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:681 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:681 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2841us
46:48:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:681 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2220
46:48:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8508us
46:48:681 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:681 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:681 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:681 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:48:681 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:48:681 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:682 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2220
46:48:683 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2221
46:48:683 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:714 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2221
46:48:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:715 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24737us
46:48:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:715 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +2527us
46:48:715 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:48:715 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:48:715 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:715 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:48:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:715 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2222
46:48:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +209us
46:48:715 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:715 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:715 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:715 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:48:715 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:48:715 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +32us
46:48:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +54us
46:48:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +184us
46:48:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:716 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2222
46:48:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:716 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:717 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2223
46:48:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +14967us
46:48:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, idle) +519us
46:48:747 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2223
46:48:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:748 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7613us
46:48:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:748 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2224
46:48:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8550us
46:48:748 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:748 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:748 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:48:748 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:48:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:748 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2224
46:48:749 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +6964us
46:48:749 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:749 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:749 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:749 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:48:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:48:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:750 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:750 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:750 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:750 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2225
46:48:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:780 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2225
46:48:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:781 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9981us
46:48:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:781 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2226
46:48:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8604us
46:48:781 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:781 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:781 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:48:781 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:48:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:781 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2226
46:48:782 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2227
46:48:782 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:814 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2227
46:48:814 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +20029us
46:48:814 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:815 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:815 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:815 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:48:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:815 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:815 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2309us
46:48:815 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1191us
46:48:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:816 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:816 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2228
46:48:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5523us
46:48:816 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:816 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:48:816 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:48:816 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:816 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:816 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:816 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2228
46:48:817 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2229
46:48:817 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:847 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2229
46:48:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:848 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24634us
46:48:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:848 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +8460us
46:48:848 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:48:848 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2230
46:48:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +183us
46:48:848 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:848 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:848 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:48:848 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:48:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:848 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2230
46:48:849 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2028us
46:48:849 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:849 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3504us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:849 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:850 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2231
46:48:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:880 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2231
46:48:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:881 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17129us
46:48:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:881 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2232
46:48:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8691us
46:48:881 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:881 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:881 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:48:881 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:48:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:881 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2232
46:48:882 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +12794us
46:48:882 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:883 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:883 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:883 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:48:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:883 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2233
46:48:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1499us
46:48:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:48:914 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2233
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2002us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:914 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:48:914 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:915 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:915 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:915 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:915 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:915 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:915 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4030us
46:48:915 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:915 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2234
46:48:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8725us
46:48:915 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:915 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:915 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:915 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:48:915 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:48:915 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:916 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2234
46:48:917 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2235
46:48:917 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:48:947 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2235
46:48:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:948 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:948 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:948 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24545us
46:48:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:948 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +1312us
46:48:948 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:48:948 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:48:948 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:948 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:48:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:48:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:948 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:48:948 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:48:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:48:948 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2236
46:48:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +175us
46:48:949 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:48:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:949 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:949 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:949 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:48:949 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:48:949 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:48:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +65us
46:48:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:48:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:48:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +20us
46:48:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +217us
46:48:949 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:48:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:949 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2236
46:48:950 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2237
46:48:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16377us
46:48:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:48:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:48:980 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2237
46:48:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:48:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:48:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:48:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:48:981 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:48:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7897us
46:48:981 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:48:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:48:981 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2238
46:48:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8785us
46:48:981 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:48:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:48:981 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:48:981 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:48:981 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:48:981 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:48:981 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:48:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:48:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:48:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:48:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:48:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:48:981 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2238
46:48:982 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +5558us
46:48:982 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:48:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:48:982 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:48:982 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:48:982 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:48:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:48:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:48:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:48:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:48:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:48:983 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:48:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:48:983 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2239
46:48:983 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:014 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2239
46:49:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:015 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11177us
46:49:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:015 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2240
46:49:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8814us
46:49:015 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:015 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:015 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:015 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:49:015 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:49:015 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:015 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2240
46:49:016 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2241
46:49:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:047 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2241
46:49:047 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +18623us
46:49:047 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:49:047 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:49:047 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:047 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:49:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3505us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:048 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14us
46:49:048 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +225us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:048 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:048 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2242
46:49:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6925us
46:49:049 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:049 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:049 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:49:049 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:49:049 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:049 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2242
46:49:050 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2243
46:49:050 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:081 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2243
46:49:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:082 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24408us
46:49:082 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:082 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +7279us
46:49:082 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:49:082 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2244
46:49:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1590us
46:49:082 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:082 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:082 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:49:082 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:49:082 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:083 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +622us
46:49:083 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:083 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:083 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2244
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:083 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:49:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:084 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2245
46:49:084 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:114 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2245
46:49:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:115 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18322us
46:49:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:115 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2246
46:49:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8906us
46:49:115 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:115 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:115 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:49:115 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:49:115 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:115 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2246
46:49:116 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +11387us
46:49:116 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:49:117 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:49:117 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:117 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:49:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:117 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2247
46:49:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2906us
46:49:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +594us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2247
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:147 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:49:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:148 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5245us
46:49:148 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:148 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2248
46:49:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8918us
46:49:148 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:148 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:148 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:148 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:49:148 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:49:148 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:149 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2248
46:49:150 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2249
46:49:150 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:181 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2249
46:49:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:182 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24318us
46:49:182 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:182 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +133us
46:49:182 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:49:182 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:49:182 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:182 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3503us
46:49:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:183 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:183 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:183 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:183 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2250
46:49:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1101us
46:49:183 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:183 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:183 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:183 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:49:183 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:49:183 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:183 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2250
46:49:184 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2251
46:49:184 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:214 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2251
46:49:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:215 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24280us
46:49:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:215 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2252
46:49:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8998us
46:49:215 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:215 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:215 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:49:215 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:49:215 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2252
46:49:215 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4150us
46:49:216 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:49:216 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:49:216 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:216 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:217 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:217 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:217 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2253
46:49:217 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:247 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2253
46:49:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:248 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12388us
46:49:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:248 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2254
46:49:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9011us
46:49:248 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:248 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:248 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:49:248 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:49:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:248 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2254
46:49:250 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2255
46:49:250 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:281 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +17217us
46:49:281 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:49:281 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2255
46:49:281 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:49:281 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:281 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:49:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
46:49:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +938us
46:49:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:282 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:49:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:49:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:283 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:283 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:283 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:49:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:283 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2256
46:49:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7637us
46:49:283 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:283 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:283 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:49:283 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:49:283 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:283 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2256
46:49:284 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2257
46:49:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16595us
46:49:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:49:314 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2257
46:49:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:315 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7595us
46:49:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:315 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +6090us
46:49:315 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:49:315 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:49:315 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:315 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:49:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2258
46:49:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +696us
46:49:315 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:315 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:315 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:49:315 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:49:315 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:316 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2258
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2719us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:316 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:316 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:317 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2259
46:49:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:348 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2259
46:49:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:349 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19534us
46:49:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2260
46:49:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9100us
46:49:349 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:349 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:349 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:49:349 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:49:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:349 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2260
46:49:350 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +9980us
46:49:350 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:49:350 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
46:49:350 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:350 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:49:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:49:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:351 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:351 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:351 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2261
46:49:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +88us
46:49:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +151us
46:49:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c50, sas core) +0us
46:49:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:381 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2261
46:49:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:381 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:381 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:381 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:49:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:382 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6392us
46:49:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:382 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2262
46:49:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9177us
46:49:382 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:382 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:382 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:49:382 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:49:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +84us
46:49:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:49:382 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2262
46:49:384 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2263
46:49:384 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:414 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2263
46:49:414 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +23047us
46:49:415 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:49:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:415 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1043us
46:49:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:415 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +1256us
46:49:415 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:415 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3502us
46:49:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:416 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:416 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2264
46:49:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2507us
46:49:416 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:416 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:416 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:49:416 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:49:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:416 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2264
46:49:417 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2265
46:49:417 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:448 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2265
46:49:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:449 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +24089us
46:49:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:449 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2266
46:49:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9189us
46:49:449 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:449 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:449 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:49:449 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:49:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:449 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2266
46:49:449 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2744us
46:49:450 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:49:450 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:49:450 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:450 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:49:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:450 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:450 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:451 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:451 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:451 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:451 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:451 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:451 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:451 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:451 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:49:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:451 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2267
46:49:451 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:481 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2267
46:49:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:482 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13561us
46:49:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:482 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2268
46:49:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9244us
46:49:482 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:482 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:482 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:482 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:49:482 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:49:482 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:482 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2268
46:49:483 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +15809us
46:49:484 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:49:484 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2269
46:49:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +785us
46:49:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:49:514 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2269
46:49:514 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +1515us
46:49:514 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:514 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:49:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3501us
46:49:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:514 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:514 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:49:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:49:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +924us
46:49:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:515 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30us
46:49:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +209us
46:49:515 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:515 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2270
46:49:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9057us
46:49:515 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:515 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:515 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:515 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:49:515 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:49:515 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:516 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2270
46:49:517 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2271
46:49:517 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:548 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2271
46:49:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:549 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +23990us
46:49:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:549 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +4883us
46:49:549 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb9a0->08000000, atrac decode data) +0us
46:49:549 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2300us
46:49:549 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:549 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8f200)
46:49:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:549 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2272
46:49:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2103us
46:49:549 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:549 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:549 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:549 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:49:549 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:49:549 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:549 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:549 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:550 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2272
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1313us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:550 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:550 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:49:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:551 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2273
46:49:551 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:581 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2273
46:49:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:582 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20705us
46:49:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:582 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2274
46:49:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9335us
46:49:582 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:582 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:582 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:49:582 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:49:582 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:582 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2274
46:49:583 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +8573us
46:49:583 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c91200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
46:49:583 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
46:49:583 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:583 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c91200)
46:49:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
46:49:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:49:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:49:584 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:49:584 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2275
46:49:584 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:614 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2275
46:49:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:615 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7610us
46:49:615 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:615 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2276
46:49:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9366us
46:49:615 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:49:615 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:615 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:49:615 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:49:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +86us
46:49:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:49:615 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2276
46:49:616 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2277
46:49:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:648 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2277
46:49:648 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ab3bac->08b41220, interrupts resumed) +21640us
46:49:648 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8d200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:49:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:650 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2182us
46:49:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:650 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +117us
46:49:650 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:49:650 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09c8d200)
46:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3501us
46:49:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:651 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:651 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2278
46:49:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3914us
46:49:651 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:651 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:49:651 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +19us
46:49:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:49:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:651 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +106us
46:49:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +416us
46:49:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:651 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2278
46:49:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:49:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:651 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2279
46:49:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6138us
46:49:681 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:49:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:49:681 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:681 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:681 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:49:681 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:49:681 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:49:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +19us
46:49:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:49:687 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2279
46:49:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:49:687 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:49:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +769us
46:49:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3070us
46:49:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:49:687 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:687 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2280
46:49:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:49:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2822us
46:49:715 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:49:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:49:715 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:49:715 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:49:715 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:49:715 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:49:715 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:49:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:49:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2d274->08000000, interrupt) +19us
46:49:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:49:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2d274, left interrupt) +1us
46:49:715 user_main    I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa6884->08000000, mpeg init) +8us
46:49:715 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2280
46:49:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6884, idle) +750us
46:49:715 user_main    D[ME]: HLE\sceMpeg.cpp:421 2203648 = sceMpegRingbufferQueryMemSize(1024)
46:49:715 user_main    D[ME]: HLE\sceMpeg.cpp:1526 65536 = sceMpegQueryMemSize()
46:49:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:715 user_main    D[ME]: HLE\sceMpeg.cpp:447 sceMpegRingbufferConstruct(0bffe9f0, 1024, 08c87a00, 0021a000, 08a9e208, 00000000)
46:49:715 user_main    I[ME]: HLE\sceMpeg.cpp:516 08ea1ab0=sceMpegCreate(0bffea1c, 08ea1a80, 65536, 0bffe9f0, 512, 0, 0)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa6934->08000000, mpeg create) +3us
46:49:715 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08b41220, idle) +641us
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (303->272, pc: 08adb92c->08000000, thread slept) +0us
46:49:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5752us
46:49:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +51us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:715 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:49:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:715 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2281
46:49:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:49:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8027us
46:49:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:746 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2281
46:49:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:49:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6934, idle) +2605us
46:49:746 user_main    D[ME]: HLE\sceMpeg.cpp:550 sceMpegAvcDecodeMode(0bffea1c, 0bffea20)
46:49:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:49:746 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:49:746 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/Media/PMW3_CS1_sub.pmf"
46:49:746 user_main    D[IO]: HLE\sceIo.cpp:934 58=sceIoWrite(1, 08bff3e4, 58)
46:49:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +86us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:49:746 user_main    D[IO]: HLE\sceIo.cpp:1227 6=sceIoOpen(disc0:/PSP_GAME/USRDIR/Media/PMW3_CS1_sub.pmf, 00000001, 000001ff)
46:49:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:49:746 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:49:746 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=6)
46:49:746 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:49:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:49:746 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 0bffea34, 800): deferring result
46:49:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:49:746 user_main    D[ME]: HLE\sceMpeg.cpp:575 sceMpegQueryStreamOffset(0bffea1c, 0bffea34, 0bffea30)
46:49:746 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x98D800
46:49:746 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 11768667
46:49:746 user_main    D[IO]: HLE\sceIo.cpp:1096 2048 = sceIoLseek(6, 800, 0)
46:49:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +16us
46:49:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:49:746 user_main    D[ME]: HLE\sceMpeg.cpp:605 sceMpegQueryStreamSize(0bffea34, 0bffea2c)
46:49:746 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x98D800
46:49:746 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 11768667
46:49:746 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffea1c, 0, 0)
46:49:746 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffea1c, 1, 0)
46:49:746 user_main    D[ME]: HLE\sceMpeg.cpp:674 sceMpegMallocAvcEsBuf(0bffea1c)
46:49:746 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffea1c, 1, 0bfff23c)
46:49:746 user_main    D[ME]: HLE\sceMpeg.cpp:1332 sceMpegQueryAtracEsSize(0bffea1c, 0bfff254, 0bfff258)
46:49:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:746 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffea1c, 149625600, 0bfff25c)
46:49:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:747 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2282
46:49:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +2934us
46:49:747 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2282
46:49:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:49:749 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:49:749 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:49:749 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2283
46:49:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +15951us
46:49:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +709us
46:49:749 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2283
46:49:751 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:751 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 1024)
46:49:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 463
46:49:751 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:751 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b41220, io read) +12156us
46:49:751 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b42334->08ab3000, sas core) +0us
46:49:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:751 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +239us
46:49:751 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:751 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:751 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +174us
46:49:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:752 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x98D800
46:49:752 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 11768667
46:49:760 user_main    I[ME]: HW\MediaEngine.cpp:81 FF: No accelerated colorspace conversion found from yuv420p to rgba.
46:49:761 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 32 packetsTotal: 1024
46:49:761 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:49:761 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:49:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +49us
46:49:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +50us
46:49:761 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc24c0, 1)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:49:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +189us
46:49:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:761 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:49:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1849us
46:49:761 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:49:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:49:761 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2284
46:49:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:49:761 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3ac, *buffer = 08eb23c0, *init = 00000000
46:49:767 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3ac, 0bfff278)
46:49:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:49:767 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2284
46:49:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3600us
46:49:767 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:49:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:49:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2526us
46:49:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:49:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:767 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2285
46:49:767 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 04000000)
46:49:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +500us
46:49:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:49:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:775 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1000=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:775 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 1000)
46:49:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 464
46:49:775 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:49:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:775 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 64 packetsTotal: 1024
46:49:775 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:49:775 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:49:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:49:775 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2285
46:49:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:49:775 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc44c0, 0)
46:49:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:49:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:49:776 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:49:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:49:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:49:776 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3b4, *buffer = 08f3a440, *init = 00000001
46:49:776 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3b4, 0bfff278)
46:49:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:49:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:49:776 user_main    D[ME]: HLE\sceMpeg.cpp:1357 968=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:776 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 968)
46:49:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 465
46:49:776 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:49:776 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +203us
46:49:776 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +451us
46:49:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:777 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 96 packetsTotal: 1024
46:49:777 user_main    D[ME]: HLE\sceMpeg.cpp:1357 936=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:777 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 936)
46:49:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 466
46:49:777 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:777 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 128 packetsTotal: 1024
46:49:777 user_main    D[ME]: HLE\sceMpeg.cpp:1357 904=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:777 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 904)
46:49:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 467
46:49:777 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:778 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 160 packetsTotal: 1024
46:49:778 user_main    D[ME]: HLE\sceMpeg.cpp:1357 872=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:778 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 872)
46:49:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 468
46:49:778 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:778 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 192 packetsTotal: 1024
46:49:778 user_main    D[ME]: HLE\sceMpeg.cpp:1357 840=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:778 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 840)
46:49:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 469
46:49:778 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:779 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 224 packetsTotal: 1024
46:49:779 user_main    D[ME]: HLE\sceMpeg.cpp:1357 808=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:779 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 808)
46:49:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 470
46:49:779 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:780 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 256 packetsTotal: 1024
46:49:780 user_main    D[ME]: HLE\sceMpeg.cpp:1357 776=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:780 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 776)
46:49:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 471
46:49:780 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:780 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 288 packetsTotal: 1024
46:49:780 user_main    D[ME]: HLE\sceMpeg.cpp:1357 744=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:780 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 744)
46:49:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 472
46:49:780 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:781 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 320 packetsTotal: 1024
46:49:781 user_main    D[ME]: HLE\sceMpeg.cpp:1357 712=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:781 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 712)
46:49:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 473
46:49:781 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:781 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 352 packetsTotal: 1024
46:49:781 user_main    D[ME]: HLE\sceMpeg.cpp:1357 680=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:781 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 680)
46:49:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 474
46:49:781 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:782 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 384 packetsTotal: 1024
46:49:782 user_main    D[ME]: HLE\sceMpeg.cpp:1357 648=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:782 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 648)
46:49:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 475
46:49:782 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:782 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +570us
46:49:782 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:782 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2286
46:49:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +84us
46:49:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:808 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 416 packetsTotal: 1024
46:49:808 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +18us
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +137us
46:49:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:808 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2286
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:808 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:49:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +605us
46:49:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:49:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:808 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2287
46:49:808 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:49:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3867us
46:49:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:49:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:840 user_main    D[ME]: HLE\sceMpeg.cpp:1357 616=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:840 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 616)
46:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 476
46:49:840 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:840 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 448 packetsTotal: 1024
46:49:840 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:49:840 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:49:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:49:840 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2287
46:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:49:840 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc64c0, 0)
46:49:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:49:840 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:49:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:49:840 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3ac, *buffer = 08eb23c0, *init = 00000001
46:49:841 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3ac, 0bfff278)
46:49:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:49:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2247us
46:49:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3152us
46:49:841 user_main    D[ME]: HLE\sceMpeg.cpp:1357 588=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:841 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 588)
46:49:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 477
46:49:841 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:49:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:841 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 480 packetsTotal: 1024
46:49:841 user_main    D[ME]: HLE\sceMpeg.cpp:1357 556=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:841 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 556)
46:49:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 478
46:49:841 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 512 packetsTotal: 1024
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1357 524=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 524)
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 479
46:49:842 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 544 packetsTotal: 1024
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1357 492=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 492)
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 480
46:49:842 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 576 packetsTotal: 1024
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1357 460=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 460)
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 481
46:49:842 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 608 packetsTotal: 1024
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1357 428=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:842 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 428)
46:49:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 482
46:49:842 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 640 packetsTotal: 1024
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1357 396=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 396)
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 483
46:49:843 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 672 packetsTotal: 1024
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1357 364=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 364)
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 484
46:49:843 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 704 packetsTotal: 1024
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1357 332=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 332)
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 485
46:49:843 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 736 packetsTotal: 1024
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1357 300=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:843 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 300)
46:49:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 486
46:49:844 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:844 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 768 packetsTotal: 1024
46:49:844 user_main    D[ME]: HLE\sceMpeg.cpp:1357 268=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:844 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 268)
46:49:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 487
46:49:844 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +26us
46:49:844 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:844 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2288
46:49:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +628us
46:49:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:869 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 800 packetsTotal: 1024
46:49:869 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +18us
46:49:869 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2288
46:49:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9353us
46:49:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3609us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:869 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:49:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:49:869 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2289
46:49:869 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:49:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1407us
46:49:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:49:896 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:896 user_main    D[ME]: HLE\sceMpeg.cpp:1357 236=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:896 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 236)
46:49:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 488
46:49:896 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:49:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:896 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 832 packetsTotal: 1024
46:49:896 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:49:896 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:49:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:49:896 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2289
46:49:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:49:896 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc84c0, 0)
46:49:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:49:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1980us
46:49:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1019us
46:49:896 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:49:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:49:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:49:896 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3b4, *buffer = 08f3a440, *init = 00000001
46:49:897 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3b4, 0bfff278)
46:49:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:49:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:49:897 user_main    D[ME]: HLE\sceMpeg.cpp:1357 204=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:897 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 204)
46:49:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 489
46:49:897 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:49:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:897 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 864 packetsTotal: 1024
46:49:897 user_main    D[ME]: HLE\sceMpeg.cpp:1357 172=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:897 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 172)
46:49:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 490
46:49:897 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 896 packetsTotal: 1024
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1357 140=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 140)
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 491
46:49:898 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 928 packetsTotal: 1024
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1357 108=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 108)
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 492
46:49:898 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 960 packetsTotal: 1024
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1357 76=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 76)
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 493
46:49:898 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 992 packetsTotal: 1024
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1357 44=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:898 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 44)
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 494
46:49:898 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 10000): deferring result
46:49:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +65us
46:49:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +589us
46:49:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:49:899 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 1024 packetsTotal: 1024
46:49:899 user_main    D[ME]: HLE\sceMpeg.cpp:1357 12=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:899 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 12)
46:49:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 495
46:49:899 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 6000): deferring result
46:49:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:49:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +245us
46:49:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 0000000c
46:49:899 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 12 packetsRead: 1036 packetsTotal: 1024
46:49:899 user_main    D[ME]: HLE\sceMpeg.cpp:1357 0=sceMpegRingbufferAvailableSize(0bffe9f0)
46:49:899 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2290
46:49:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +3061us
46:49:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +1us
46:49:921 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:49:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:49:921 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2290
46:49:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6074us
46:49:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:49:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:921 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2291
46:49:921 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:49:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +600us
46:49:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:49:944 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:944 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:49:944 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:49:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:49:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:49:944 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc24c0, 0)
46:49:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:49:944 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2291
46:49:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:49:944 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:49:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:49:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:49:944 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3ac, *buffer = 08eb23c0, *init = 00000001
46:49:945 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3ac, 0bfff278)
46:49:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:49:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:49:945 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2292
46:49:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +8072us
46:49:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:49:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aa74ac, sas core) +0us
46:49:967 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:49:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:49:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +237us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:967 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2292
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:49:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:49:967 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:49:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7785us
46:49:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:967 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2293
46:49:967 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:49:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6668us
46:49:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:49:990 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:49:990 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:49:990 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:49:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:49:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:49:990 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc44c0, 0)
46:49:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:49:990 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2293
46:49:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:49:990 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:49:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:49:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:49:990 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3b4, *buffer = 08f3a440, *init = 00000001
46:49:991 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3b4, 0bfff278)
46:49:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:49:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +117us
46:49:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:49:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:49:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5282us
46:49:991 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2294
46:49:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +8072us
46:49:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:49:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +15us
46:50:006 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:50:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:006 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2294
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5801us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:006 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:50:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1981us
46:50:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:006 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2295
46:50:006 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:50:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6662us
46:50:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:023 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:023 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:023 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:50:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:50:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:50:023 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc64c0, 0)
46:50:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:50:023 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2295
46:50:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:50:023 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:50:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:50:023 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3ac, *buffer = 08eb23c0, *init = 00000001
46:50:023 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3ac, 0bfff278)
46:50:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:023 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +123us
46:50:023 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5276us
46:50:024 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2296
46:50:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +8072us
46:50:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +21us
46:50:040 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:50:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:040 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2296
46:50:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:040 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2297
46:50:040 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:50:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6656us
46:50:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:057 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:057 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:057 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:50:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:50:057 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc84c0, 0)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:50:057 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2297
46:50:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2090us
46:50:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +188us
46:50:057 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:50:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +51us
46:50:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +48us
46:50:057 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3b4, *buffer = 08f3a440, *init = 00000001
46:50:058 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3b4, 0bfff278)
46:50:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:058 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +129us
46:50:058 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +61us
46:50:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:058 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:50:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:50:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4192us
46:50:058 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2298
46:50:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +8072us
46:50:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +28us
46:50:073 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:50:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:073 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2298
46:50:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:073 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2299
46:50:073 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:50:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6649us
46:50:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:090 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:090 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:090 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:50:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:50:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:50:090 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc24c0, 0)
46:50:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:50:090 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2299
46:50:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:50:090 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:50:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:50:090 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3ac, *buffer = 08eb23c0, *init = 00000001
46:50:090 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3ac, 0bfff278)
46:50:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:090 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +135us
46:50:091 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5264us
46:50:091 user_main    D[ME]: HLE\sceMpeg.cpp:1357 4=sceMpegRingbufferAvailableSize(0bffe9f0)
46:50:091 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 4)
46:50:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 496
46:50:091 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 2000): deferring result
46:50:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:50:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:50:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000004
46:50:091 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 4 packetsRead: 1040 packetsTotal: 1024
46:50:091 user_main    D[ME]: HLE\sceMpeg.cpp:1357 0=sceMpegRingbufferAvailableSize(0bffe9f0)
46:50:091 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2300
46:50:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +7959us
46:50:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +36us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aa74ac, sas core) +0us
46:50:107 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:50:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +237us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:107 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2300
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:107 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:107 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:107 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:50:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7785us
46:50:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:107 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2301
46:50:107 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:50:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6643us
46:50:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:123 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:123 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:123 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:50:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:50:123 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc44c0, 0)
46:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:50:123 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2301
46:50:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:50:123 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:50:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:50:123 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3b4, *buffer = 08f3a440, *init = 00000001
46:50:123 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3b4, 0bfff278)
46:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +142us
46:50:123 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5257us
46:50:124 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2302
46:50:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +8072us
46:50:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +40us
46:50:140 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:50:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:140 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2302
46:50:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1605us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:140 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:50:140 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2303
46:50:140 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:50:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2814us
46:50:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:157 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:157 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:157 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:50:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:50:157 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc64c0, 0)
46:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:50:157 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2303
46:50:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:50:157 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:50:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:50:157 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3ac, *buffer = 08eb23c0, *init = 00000001
46:50:157 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3ac, 0bfff278)
46:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +148us
46:50:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5251us
46:50:157 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2304
46:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +8072us
46:50:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +47us
46:50:173 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:50:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:173 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2304
46:50:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:173 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:173 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2305
46:50:173 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:50:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6630us
46:50:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:190 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:190 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:190 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +13us
46:50:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:50:190 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3b4, *buffer = 08f3a440, *init = 00000001
46:50:190 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3b4, 0bfff278)
46:50:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:190 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2305
46:50:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3254us
46:50:190 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2145us
46:50:190 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2306
46:50:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +11176us
46:50:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +49us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aa74ac, sas core) +0us
46:50:207 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:50:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +237us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:207 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2306
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:207 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:50:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7785us
46:50:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:207 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2307
46:50:207 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:50:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6624us
46:50:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:223 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:223 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:223 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:50:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:50:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:50:223 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc84c0, 0)
46:50:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:50:223 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2307
46:50:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:50:223 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:50:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:50:223 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3ac, *buffer = 08eb23c0, *init = 00000001
46:50:224 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3ac, 0bfff278)
46:50:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +161us
46:50:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5238us
46:50:224 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2308
46:50:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +8072us
46:50:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +59us
46:50:240 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:50:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:240 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2308
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4350us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:240 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:50:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3432us
46:50:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:240 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2309
46:50:240 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:50:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6618us
46:50:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:257 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:257 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:50:257 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffea1c, 00000006, 0bfff25c, 0bfff3cc)
46:50:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +13us
46:50:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:50:257 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffea1c, 0bfff25c, 08fc24c0, 0)
46:50:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:50:257 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2309
46:50:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:50:257 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffea1c, 00000005, 0bfff23c, 0bfff274)
46:50:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:50:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:50:257 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff3b4, *buffer = 08f3a440, *init = 00000001
46:50:258 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffea1c, 0bfff23c, 512, 0bfff3b4, 0bfff278)
46:50:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:50:258 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +167us
46:50:258 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5232us
46:50:258 user_main    D[ME]: HLE\sceMpeg.cpp:1357 4=sceMpegRingbufferAvailableSize(0bffe9f0)
46:50:258 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe9f0, 32, 4)
46:50:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 497
46:50:258 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 08c87a00, 2000): deferring result
46:50:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:50:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:50:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000004
46:50:258 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 4 packetsRead: 1044 packetsTotal: 1024
46:50:258 user_main    D[ME]: HLE\sceMpeg.cpp:1357 0=sceMpegRingbufferAvailableSize(0bffe9f0)
46:50:258 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2310
46:50:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74ac->08000000, interrupt) +7959us
46:50:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:50:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74ac, idle) +68us
46:50:273 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:50:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa7898->08ab3000, vblank start waited) +2us
46:50:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:273 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2310
46:50:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:273 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2311
46:50:273 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:50:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6611us
46:50:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe9b0, 1)
46:50:290 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
46:50:290 user_main    D[DISP]: HLE\sceDisplay.cpp:668 - screen off
46:50:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:290 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:290 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:290 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:290 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:290 user_main    D[ME]: HLE\sceMpeg.cpp:695 sceMpegFreeAvcEsBuf(0bffea1c, 1)
46:50:290 user_main    D[IO]: HLE\sceIo.cpp:1235 sceIoClose(6)
46:50:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2a78->08000000, file closed) +10us
46:50:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2a78, idle) +100us
46:50:290 user_main    D[ME]: HLE\sceMpeg.cpp:528 sceMpegDelete(0bffea1c)
46:50:293 user_main    D[ME]: HLE\sceMpeg.cpp:1807 sceMpegRingbufferDestruct(0bffe9f0)
46:50:294 user_main    I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
46:50:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa79ec->08000000, mpeg finish) +0us
46:50:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa79ec, idle) +250us
46:50:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:50:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:294 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +266us
46:50:294 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2311
46:50:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +170us
46:50:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:295 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:50:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +668us
46:50:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:295 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2312
46:50:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:50:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3295us
46:50:307 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:307 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:307 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:307 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:50:307 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:50:307 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:307 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:307 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:307 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +236us
46:50:307 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2312
46:50:307 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6442us
46:50:307 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:307 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2313
46:50:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9978us
46:50:324 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:324 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:324 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:324 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:50:324 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:50:324 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:324 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:324 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:324 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2313
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13837us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:325 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:325 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2314
46:50:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +895us
46:50:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +81us
46:50:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +231us
46:50:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:340 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2314
46:50:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:340 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2315
46:50:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6369us
46:50:340 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:340 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:50:340 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:340 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:340 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:340 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2315
46:50:341 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2316
46:50:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +16657us
46:50:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +88us
46:50:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:357 user_main    D[IO]: HLE\sceIo.cpp:1132 94785536 = sceIoLseekAsync(4, 5a65000, 0)
46:50:357 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +200us
46:50:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:357 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2316
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9956us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +43us
46:50:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +196us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:357 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:357 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:50:357 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2317
46:50:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4516us
46:50:357 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:357 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:357 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:358 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:50:358 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:50:358 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:358 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:358 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:358 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2317
46:50:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:359 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2318
46:50:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08adae00->08000000, interrupt) +16657us
46:50:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08adae00, idle) +94us
46:50:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:376 user_main    D[IO]: HLE\sceIo.cpp:1860 94785536 = sceIoPollAsync(4, 0bfff3d0)
46:50:376 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +169us
46:50:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:376 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2318
46:50:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:376 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:376 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2319
46:50:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6418us
46:50:376 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:376 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:376 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:376 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:50:376 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:50:376 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:376 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:376 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:376 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2319
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6601us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:377 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:377 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:378 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:378 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:378 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:378 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:378 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2320
46:50:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97d64->08000000, interrupt) +8131us
46:50:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97d64, idle) +100us
46:50:397 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +141us
46:50:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:397 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2320
46:50:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:397 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2321
46:50:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6440us
46:50:397 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:397 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:397 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:50:397 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:50:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:397 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2321
46:50:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:398 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2322
46:50:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9fbe8->08000000, interrupt) +16657us
46:50:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9fbe8, idle) +107us
46:50:419 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 094ca3f0, 40000): deferring result
46:50:419 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:419 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +110us
46:50:419 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:419 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2322
46:50:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2791us
46:50:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:420 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:50:420 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5286us
46:50:420 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:420 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2323
46:50:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6465us
46:50:420 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:420 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:420 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:420 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:50:420 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:50:420 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:420 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:420 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:420 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2323
46:50:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:421 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2324
46:50:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16657us
46:50:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +113us
46:50:444 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff3d0)
46:50:444 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +97us
46:50:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:444 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2324
46:50:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5863us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:444 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2325
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +128us
46:50:444 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:444 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:444 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:444 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:50:444 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:50:444 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +85us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:444 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2325
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:444 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:446 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2326
46:50:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a9ac->08000000, interrupt) +15368us
46:50:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a9ac, idle) +119us
46:50:472 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0950a3f0, 37000): deferring result
46:50:472 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +50us
46:50:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:472 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2326
46:50:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:472 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:472 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2327
46:50:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6512us
46:50:472 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:472 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:472 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:472 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:50:472 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:50:472 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:472 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:472 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:472 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2327
46:50:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12431us
46:50:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:474 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:474 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:474 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:474 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2328
46:50:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +2301us
46:50:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +126us
46:50:501 user_main    D[IO]: HLE\sceIo.cpp:1860 225280 = sceIoPollAsync(4, 0bfff3d0)
46:50:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:50:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:50:501 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +43us
46:50:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:501 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2328
46:50:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:501 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2329
46:50:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6513us
46:50:501 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:501 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:501 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:501 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:50:501 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:50:501 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:501 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2329
46:50:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:502 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2330
46:50:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16657us
46:50:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +132us
46:50:532 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2330
46:50:532 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5818us
46:50:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2887us
46:50:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:533 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:50:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5191us
46:50:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:533 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2331
46:50:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +731us
46:50:533 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:533 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:533 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:50:533 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:50:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:533 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2331
46:50:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:534 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2332
46:50:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16657us
46:50:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +138us
46:50:565 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2332
46:50:566 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6868us
46:50:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:566 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2333
46:50:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9676us
46:50:566 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:566 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:566 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:566 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:50:566 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:50:566 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:566 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:566 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:566 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2333
46:50:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5195us
46:50:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:566 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:566 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:567 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:568 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2334
46:50:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +9537us
46:50:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +145us
46:50:599 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2334
46:50:600 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5235us
46:50:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:600 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2335
46:50:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1302us
46:50:600 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:600 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:600 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:600 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:50:600 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:50:600 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:600 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2335
46:50:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:601 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2336
46:50:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16657us
46:50:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +151us
46:50:632 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2336
46:50:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2446us
46:50:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1323us
46:50:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1307us
46:50:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:633 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +145us
46:50:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +94us
46:50:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:633 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:633 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:633 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:50:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8704us
46:50:633 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:633 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2337
46:50:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1308us
46:50:633 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:633 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:633 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:50:633 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:50:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:633 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2337
46:50:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:635 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2338
46:50:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16657us
46:50:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +157us
46:50:665 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2338
46:50:665 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5390us
46:50:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9119us
46:50:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +160us
46:50:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +79us
46:50:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:666 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:50:666 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2339
46:50:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +93us
46:50:666 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:666 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:666 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:666 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:50:666 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:50:666 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:666 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:666 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:666 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2339
46:50:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:667 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2340
46:50:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be514->08000000, interrupt) +16657us
46:50:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be514, idle) +164us
46:50:699 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2340
46:50:699 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5092us
46:50:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:699 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2341
46:50:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1426us
46:50:699 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:699 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:699 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:699 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:50:699 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:50:699 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:700 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2341
46:50:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11023us
46:50:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:701 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:701 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2342
46:50:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +3709us
46:50:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +170us
46:50:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2342
46:50:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:50:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:50:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:733 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6040us
46:50:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:50:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:733 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2343
46:50:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +472us
46:50:733 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:733 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:733 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:50:733 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:50:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:733 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2343
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:735 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2344
46:50:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08adf708->08000000, interrupt) +16657us
46:50:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08adf708, idle) +176us
46:50:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2344
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:50:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8093us
46:50:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +151us
46:50:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +88us
46:50:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:774 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:774 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:774 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:774 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:50:774 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:50:774 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:50:774 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2345
46:50:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6490us
46:50:774 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:774 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:774 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:774 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:50:774 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:50:774 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:774 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:774 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:774 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2345
46:50:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:775 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:775 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16410us
46:50:775 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:775 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2346
46:50:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +246us
46:50:799 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:799 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:799 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:799 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:50:799 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:50:799 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:799 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2346
46:50:800 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2347
46:50:800 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:832 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2347
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +20471us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:833 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:833 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10666us
46:50:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:833 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2348
46:50:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +277us
46:50:834 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:834 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:834 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:50:834 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:50:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:834 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2348
46:50:835 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2349
46:50:835 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:864 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2349
46:50:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:865 user_main    D[IO]: HLE\sceIo.cpp:1132 94773248 = sceIoLseekAsync(4, 5a62000, 0)
46:50:865 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33031us
46:50:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:865 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2350
46:50:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +308us
46:50:865 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:865 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:865 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:865 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:50:865 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:50:865 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +169us
46:50:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:865 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2350
46:50:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:866 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:867 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2351
46:50:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:895 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2351
46:50:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:896 user_main    D[IO]: HLE\sceIo.cpp:1860 94773248 = sceIoPollAsync(4, 0bfff3d0)
46:50:896 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30908us
46:50:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:896 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2352
46:50:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +337us
46:50:896 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:896 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:896 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:50:896 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:50:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:896 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2352
46:50:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13235us
46:50:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:898 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:898 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2353
46:50:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:926 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2353
46:50:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:927 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:927 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17813us
46:50:927 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:927 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2354
46:50:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +368us
46:50:927 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:927 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:927 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:927 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:50:927 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:50:927 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:927 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:927 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:927 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2354
46:50:929 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2355
46:50:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:50:957 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2355
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +26301us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:50:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:50:958 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:50:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:959 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08c8aa00, 3000): deferring result
46:50:959 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4716us
46:50:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:959 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2356
46:50:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +397us
46:50:959 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:50:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:959 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:959 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:959 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:50:959 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:50:959 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:50:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:959 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2356
46:50:960 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2357
46:50:960 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:50:989 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2357
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:50:990 user_main    D[IO]: HLE\sceIo.cpp:1860 12288 = sceIoPollAsync(4, 0bfff3d0)
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:50:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:50:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32934us
46:50:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:50:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:50:990 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2358
46:50:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +406us
46:50:990 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:50:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:50:990 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:50:990 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:50:990 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:50:990 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:50:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:50:991 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2358
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6000us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:50:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:50:991 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:50:992 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2359
46:50:992 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:020 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2359
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:021 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2360
46:51:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +25415us
46:51:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +227us
46:51:021 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2360
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +724us
46:51:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:51:021 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:021 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2361
46:51:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5731us
46:51:021 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:021 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:51:021 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:021 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:021 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:51:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:022 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2361
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2381us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:022 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12204us
46:51:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:024 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2362
46:51:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +147us
46:51:051 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:051 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:51:051 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:051 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:051 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:51:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:051 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2362
46:51:052 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2363
46:51:052 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:085 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2363
46:51:086 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +32130us
46:51:086 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:086 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:086 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:086 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +313us
46:51:086 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:086 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +145us
46:51:086 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:086 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +94us
46:51:086 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:086 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:086 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:086 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2364
46:51:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +175us
46:51:086 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff460, 1)
46:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:087 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:51:087 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:087 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:087 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +24us
46:51:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +39us
46:51:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:087 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:087 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2364
46:51:087 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:087 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:088 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2365
46:51:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15896us
46:51:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:51:118 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2365
46:51:119 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->303, pc: 08ad802c->08adb92c, thread woken up) +15903us
46:51:119 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09c8f200, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:51:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
46:51:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(303, 00000000)
46:51:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +44us
46:51:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:120 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2366
46:51:120 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2366
46:51:120 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->303, pc: 08000000->08adb9a0, idle) +2255us
46:51:120 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(0, 0bfaea40)
46:51:120 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 00000000)
46:51:120 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(0)
46:51:120 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (303->276, pc: 08adbb74->088886f8, thread exited) +0us
46:51:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(303)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
46:51:120 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
46:51:120 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
46:51:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:121 user_main    D[IO]: HLE\sceIo.cpp:1235 sceIoClose(5)
46:51:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2a78->08000000, file closed) +130us
46:51:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2a78, idle) +100us
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:51:136 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:51:136 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: *WARNING* bkSetVerboseLevel: Setting level < BDVERBOSE_ASSERTS could cause problems
46:51:136 user_main    D[IO]: HLE\sceIo.cpp:934 54=sceIoWrite(1, 08bff3e4, 54)
46:51:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +1269us
46:51:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:965 02084500 (dec 34096384)=sceKernelTotalFreeMemSize()
46:51:141 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 02080100 (dec 34078976)=sceKernelMaxFreeMemSize()
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:51:141 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:51:141 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: World delete: Remaining Free Memory: 34096384 bytes (32.5M)
46:51:141 user_main    D[IO]: HLE\sceIo.cpp:934 3c=sceIoWrite(1, 08bff3e4, 3c)
46:51:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +537us
46:51:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:51:141 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:51:141 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: World delete: Remaining Largest Free Block: 34078976 bytes (32.5M)
46:51:141 user_main    D[IO]: HLE\sceIo.cpp:934 43=sceIoWrite(1, 08bff3e4, 43)
46:51:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +161us
46:51:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:51:160 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:51:160 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: *WARNING* bkSetVerboseLevel: Setting level < BDVERBOSE_ASSERTS could cause problems
46:51:160 user_main    D[IO]: HLE\sceIo.cpp:934 54=sceIoWrite(1, 08bff3e4, 54)
46:51:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +1121us
46:51:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:965 02084500 (dec 34096384)=sceKernelTotalFreeMemSize()
46:51:160 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 02080100 (dec 34078976)=sceKernelMaxFreeMemSize()
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:51:160 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:51:160 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: World delete: Remaining Free Memory: 34096384 bytes (32.5M)
46:51:160 user_main    D[IO]: HLE\sceIo.cpp:934 3c=sceIoWrite(1, 08bff3e4, 3c)
46:51:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +202us
46:51:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:51:160 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:51:160 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: World delete: Remaining Largest Free Block: 34078976 bytes (32.5M)
46:51:160 user_main    D[IO]: HLE\sceIo.cpp:934 43=sceIoWrite(1, 08bff3e4, 43)
46:51:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +161us
46:51:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3592us
46:51:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2455us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:198 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:51:198 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2367
46:51:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2907us
46:51:198 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:198 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:51:198 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +90us
46:51:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:51:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2367
46:51:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15944us
46:51:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:200 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2368
46:51:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +646us
46:51:200 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:200 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:51:201 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:201 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2368
46:51:202 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2369
46:51:202 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:202 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2369
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +24892us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:203 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:208 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2370
46:51:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab568c->08000000, interrupt) +6521us
46:51:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab568c, idle) +259us
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2370
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:51:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +945us
46:51:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:51:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:211 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2371
46:51:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5478us
46:51:211 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:211 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:51:211 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:212 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2371
46:51:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15952us
46:51:213 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:213 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2372
46:51:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +703us
46:51:220 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:220 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:51:220 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:220 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:220 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:220 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2372
46:51:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4590us
46:51:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:220 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:220 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:221 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:221 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:221 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:221 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:221 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:221 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:221 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:221 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:221 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:221 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:221 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:221 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:221 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:221 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:222 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2373
46:51:222 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:256 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2373
46:51:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26089us
46:51:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:257 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2374
46:51:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +734us
46:51:257 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:257 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:51:257 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:257 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2374
46:51:258 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2375
46:51:258 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:289 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2375
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +17657us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:289 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:290 user_main    D[IO]: HLE\sceIo.cpp:1132 48316416 = sceIoLseekAsync(4, 2e14000, 0)
46:51:290 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:290 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12992us
46:51:290 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:290 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2376
46:51:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +764us
46:51:290 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:290 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:291 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:291 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:51:291 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:51:291 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:291 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:291 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:291 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2376
46:51:292 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2377
46:51:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:322 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2377
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +30722us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:323 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +345us
46:51:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:323 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:323 user_main    D[IO]: HLE\sceIo.cpp:1860 48316416 = sceIoPollAsync(4, 0bfff500)
46:51:323 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32us
46:51:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +207us
46:51:323 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:51:323 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2378
46:51:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +586us
46:51:323 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:323 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:323 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:323 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:51:323 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:51:323 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:323 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:323 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:324 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2378
46:51:325 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2379
46:51:325 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:354 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2379
46:51:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:355 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32513us
46:51:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:355 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2380
46:51:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +825us
46:51:355 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:355 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:355 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:355 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:51:355 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:51:355 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:355 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2380
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10421us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:356 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:357 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2381
46:51:357 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:387 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2381
46:51:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:388 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091f37f0, 4800): deferring result
46:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20139us
46:51:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:388 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2382
46:51:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +854us
46:51:388 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:388 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:51:388 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:388 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:388 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:388 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2382
46:51:389 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2383
46:51:389 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:420 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2383
46:51:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +23486us
46:51:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:421 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:421 user_main    D[IO]: HLE\sceIo.cpp:1860 18432 = sceIoPollAsync(4, 0bfff500)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:51:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7066us
46:51:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:421 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2384
46:51:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +861us
46:51:421 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:421 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:51:421 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:422 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2384
46:51:423 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2385
46:51:423 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:452 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2385
46:51:453 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2386
46:51:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be48c->08000000, interrupt) +33339us
46:51:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be48c, idle) +309us
46:51:453 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2386
46:51:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3096us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +108us
46:51:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +131us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:454 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:454 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:454 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:51:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8186us
46:51:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:454 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2387
46:51:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3168us
46:51:454 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:454 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:51:454 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:454 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:454 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:454 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2387
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:459 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2388
46:51:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aadf54->08000000, interrupt) +16655us
46:51:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aadf54, idle) +316us
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2388
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:512 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:526 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2389
46:51:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08894e50->08000000, interrupt) +16367us
46:51:526 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2389
46:51:526 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
46:51:526 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08894e50, sas core) +0us
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:527 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +172us
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +67us
46:51:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:527 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8251us
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:527 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2390
46:51:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5779us
46:51:527 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:527 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:527 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:527 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:51:527 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:51:527 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:527 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:527 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:527 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +170us
46:51:527 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2390
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4022us
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:51:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:527 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2391
46:51:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2462us
46:51:528 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:528 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:528 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:528 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:51:528 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:51:528 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:528 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2391
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12632us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:529 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:529 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:529 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2392
46:51:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae9754->08000000, interrupt) +2098us
46:51:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae9754, idle) +328us
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:51:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:556 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +316us
46:51:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:556 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2392
46:51:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:51:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:556 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2393
46:51:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6038us
46:51:556 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:556 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:556 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:51:556 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:51:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:557 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2393
46:51:558 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2394
46:51:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97d40->08000000, interrupt) +16655us
46:51:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97d40, idle) +335us
46:51:591 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:591 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:591 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:591 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +139us
46:51:591 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:591 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2394
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8566us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +232us
46:51:591 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +7us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:591 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:51:591 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2395
46:51:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5720us
46:51:591 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:592 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:592 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:592 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:51:592 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:51:592 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:592 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:592 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:592 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2395
46:51:593 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2396
46:51:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36a18->08000000, interrupt) +16655us
46:51:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36a18, idle) +341us
46:51:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:627 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +109us
46:51:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:627 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2396
46:51:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:51:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:627 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2397
46:51:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6232us
46:51:627 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:627 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:627 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:627 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:51:627 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:51:627 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:627 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:627 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:627 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:627 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2397
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5396us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:628 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:629 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2398
46:51:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +9335us
46:51:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +347us
46:51:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:662 user_main    D[IO]: HLE\sceIo.cpp:1132 48609280 = sceIoLseekAsync(4, 2e5b800, 0)
46:51:662 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +80us
46:51:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:662 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2398
46:51:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:51:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:662 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2399
46:51:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6254us
46:51:662 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:662 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:662 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:662 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:51:662 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:51:662 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:662 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:662 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:662 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2399
46:51:663 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2400
46:51:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e8cc->08000000, interrupt) +16655us
46:51:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e8cc, idle) +354us
46:51:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:698 user_main    D[IO]: HLE\sceIo.cpp:1860 48609280 = sceIoPollAsync(4, 0bfff500)
46:51:698 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +48us
46:51:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:698 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2400
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1401us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:698 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:51:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6676us
46:51:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:698 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2401
46:51:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6280us
46:51:698 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:698 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:698 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:698 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:51:698 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:51:698 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:698 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:698 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:698 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2401
46:51:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:700 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2402
46:51:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abbeb4->08000000, interrupt) +16655us
46:51:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abbeb4, idle) +360us
46:51:733 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19us
46:51:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:733 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2402
46:51:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:51:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4490us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:733 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2403
46:51:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +131us
46:51:733 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:733 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:733 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:51:733 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:51:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:51:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +81us
46:51:733 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:734 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2403
46:51:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:735 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091e27f0, 8000): deferring result
46:51:735 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16563us
46:51:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:735 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2404
46:51:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +10us
46:51:769 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:51:769 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:51:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:769 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2404
46:51:770 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2405
46:51:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:802 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2405
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +27909us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:803 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:803 user_main    D[IO]: HLE\sceIo.cpp:1860 32768 = sceIoPollAsync(4, 0bfff500)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:51:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:51:804 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3486us
46:51:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:804 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2406
46:51:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +18us
46:51:804 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:804 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:804 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:804 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:51:804 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:51:804 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:804 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2406
46:51:805 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2407
46:51:805 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:831 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2407
46:51:832 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2408
46:51:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be480->08000000, interrupt) +33339us
46:51:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be480, idle) +379us
46:51:832 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2408
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:51:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:833 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3436us
46:51:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3818us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:51:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:51:833 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:51:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4260us
46:51:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:833 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2409
46:51:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2866us
46:51:833 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:833 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:833 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:833 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:51:833 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:51:833 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:833 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2409
46:51:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:835 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16558us
46:51:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:835 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2410
46:51:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +97us
46:51:862 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:862 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:862 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:862 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:51:862 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:51:862 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:862 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:862 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:862 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2410
46:51:863 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2411
46:51:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:896 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2411
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +20672us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:896 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:897 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10613us
46:51:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:897 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2412
46:51:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +128us
46:51:897 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:897 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:897 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:897 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:51:897 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:51:898 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:898 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2412
46:51:899 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2413
46:51:899 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:927 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2413
46:51:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:928 user_main    D[IO]: HLE\sceIo.cpp:1132 48443392 = sceIoLseekAsync(4, 2e33000, 0)
46:51:928 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33179us
46:51:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:928 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2414
46:51:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +159us
46:51:928 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:928 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:928 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:928 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:51:928 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:51:928 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +371us
46:51:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:51:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:51:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:928 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2414
46:51:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:51:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:51:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:928 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:928 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:51:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:929 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:929 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:51:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:929 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:929 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:51:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:929 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:929 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:51:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:51:929 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:51:929 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:51:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:51:930 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2415
46:51:930 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:51:958 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2415
46:51:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:959 user_main    D[IO]: HLE\sceIo.cpp:1860 48443392 = sceIoPollAsync(4, 0bfff500)
46:51:959 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30855us
46:51:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:959 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2416
46:51:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +188us
46:51:959 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:51:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:959 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:959 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:959 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:51:959 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:51:959 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:51:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:959 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2416
46:51:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13436us
46:51:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:51:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:51:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:51:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:51:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:51:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:51:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:51:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:51:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:51:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:51:961 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:51:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:51:961 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2417
46:51:961 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:51:990 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2417
46:51:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:51:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:51:991 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:51:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17760us
46:51:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:51:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:51:991 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2418
46:51:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +218us
46:51:991 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:51:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:51:991 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:51:991 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:51:991 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:51:991 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:51:991 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:51:991 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:51:991 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:51:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:51:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:51:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:51:991 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2418
46:51:993 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2419
46:51:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:021 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2419
46:52:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +26503us
46:52:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:021 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:021 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:022 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:022 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:022 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:022 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09291e00, 28800): deferring result
46:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4663us
46:52:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:022 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2420
46:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +247us
46:52:022 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:022 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:52:022 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:023 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:023 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:023 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2420
46:52:024 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2421
46:52:024 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:052 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2421
46:52:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:053 user_main    D[IO]: HLE\sceIo.cpp:1860 165888 = sceIoPollAsync(4, 0bfff500)
46:52:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:52:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:52:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:52:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:053 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33082us
46:52:053 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:053 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2422
46:52:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +256us
46:52:053 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:053 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:52:053 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:52:053 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:053 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:053 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:053 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2422
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6201us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:054 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:054 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:055 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2423
46:52:055 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:086 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2423
46:52:087 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2424
46:52:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be48c->08000000, interrupt) +25213us
46:52:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be48c, idle) +430us
46:52:087 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2424
46:52:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:088 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6858us
46:52:088 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:088 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2425
46:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9394us
46:52:088 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:088 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:52:088 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:088 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:088 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:088 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2425
46:52:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2582us
46:52:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:088 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:088 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:089 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:089 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:089 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:089 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:089 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:089 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:089 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:089 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:089 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:089 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:089 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:52:090 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2426
46:52:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be480->08000000, interrupt) +12148us
46:52:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be480, idle) +436us
46:52:119 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2426
46:52:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5102us
46:52:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:52:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:120 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2427
46:52:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1144us
46:52:120 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:120 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:52:120 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:52:120 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:120 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:120 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:120 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2427
46:52:121 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15647us
46:52:121 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:121 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:121 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:121 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +245us
46:52:121 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:121 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2428
46:52:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +521us
46:52:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +442us
46:52:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be4d8, sas core) +0us
46:52:152 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2428
46:52:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2033us
46:52:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2360us
46:52:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:152 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:152 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +156us
46:52:152 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +83us
46:52:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:152 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:152 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:153 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:153 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:52:153 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9436us
46:52:153 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:153 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2429
46:52:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1689us
46:52:153 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:153 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:52:153 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:52:153 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:153 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:153 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:153 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2429
46:52:154 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2430
46:52:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be468->08000000, interrupt) +16655us
46:52:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be468, idle) +449us
46:52:188 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2430
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:188 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3791us
46:52:188 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:188 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7816us
46:52:188 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:189 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:189 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:52:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +262us
46:52:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:189 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2431
46:52:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2442us
46:52:189 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:52:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:189 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2431
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:193 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2432
46:52:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a00->08000000, interrupt) +16655us
46:52:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a00, idle) +455us
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:223 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2432
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:238 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5159us
46:52:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:52:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:238 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2433
46:52:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1068us
46:52:238 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:238 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:238 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:238 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:52:238 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:52:238 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:238 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:238 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:238 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2433
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8412us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:240 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:240 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:52:240 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:52:240 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/music/m_ep.psp"
46:52:240 user_main    D[IO]: HLE\sceIo.cpp:934 50=sceIoWrite(1, 08bff3e4, 50)
46:52:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +5847us
46:52:240 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:52:240 user_main    D[IO]: HLE\sceIo.cpp:1227 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/music/m_ep.psp, 00000001, 000001ff)
46:52:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:52:240 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:52:240 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=5)
46:52:240 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:52:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:52:240 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09cb2d50, 140): deferring result
46:52:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:52:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:52:240 user_main    D[IO]: HLE\sceIo.cpp:1096 4282368 = sceIoLseek(5, 415800, 0)
46:52:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +20us
46:52:241 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2434
46:52:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:259 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09cb2ba0, 160): deferring result
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +1us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:52:259 user_main    D[IO]: HLE\sceIo.cpp:1096 4278272 = sceIoLseek(5, 414800, 0)
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +16us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:259 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09cb2b30, c): deferring result
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +1us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:259 user_main    D[IO]: HLE\sceIo.cpp:1096 4280320 = sceIoLseek(5, 415000, 0)
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +18us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:52:259 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09cb29d4, d6): deferring result
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:259 user_main    D[IO]: HLE\sceIo.cpp:1096 4276224 = sceIoLseek(5, 414000, 0)
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +21us
46:52:259 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2434
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:52:259 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(5, 09cb2400, 320): deferring result
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:52:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:259 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +245us
46:52:259 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8428us
46:52:259 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:259 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2435
46:52:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7154us
46:52:259 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:260 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:260 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:260 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:52:260 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:52:260 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:260 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:260 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:260 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2435
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16343us
46:52:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:261 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2436
46:52:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +312us
46:52:294 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:294 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:294 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:294 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:52:294 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:52:294 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:294 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2436
46:52:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4793us
46:52:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:295 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:52:295 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2437
46:52:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:330 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2437
46:52:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:331 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +26149us
46:52:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:331 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2438
46:52:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +471us
46:52:331 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:331 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:331 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:331 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:52:331 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:52:331 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:331 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2438
46:52:332 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2439
46:52:332 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:363 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2439
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +17858us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:363 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:363 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:364 user_main    D[IO]: HLE\sceIo.cpp:1132 1511424 = sceIoLseekAsync(5, 171000, 0)
46:52:364 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13054us
46:52:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:364 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2440
46:52:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +500us
46:52:364 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:364 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:364 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:52:364 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:52:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:365 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:365 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2440
46:52:366 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2441
46:52:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:396 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2441
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +30925us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +404us
46:52:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:397 user_main    D[IO]: HLE\sceIo.cpp:1860 1511424 = sceIoPollAsync(5, 0bfff500)
46:52:397 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:52:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:52:397 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:52:397 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2442
46:52:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +324us
46:52:397 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:397 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:397 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:52:397 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:52:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:398 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:398 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:398 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2442
46:52:399 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2443
46:52:399 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:428 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2443
46:52:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:429 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32776us
46:52:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:429 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2444
46:52:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +562us
46:52:429 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:429 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:429 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:429 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:52:429 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:52:429 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:429 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:429 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:429 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2444
46:52:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10624us
46:52:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:431 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:431 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:431 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:431 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:431 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:431 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2445
46:52:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:459 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2445
46:52:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:460 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:460 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20199us
46:52:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:460 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2446
46:52:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +590us
46:52:460 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:460 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:460 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:52:460 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:52:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:461 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2446
46:52:462 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2447
46:52:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:490 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2447
46:52:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +23689us
46:52:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:490 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:490 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:491 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:491 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:491 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2448
46:52:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +7725us
46:52:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +506us
46:52:491 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2448
46:52:492 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8843us
46:52:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:492 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2449
46:52:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7333us
46:52:493 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:493 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:493 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:493 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:52:493 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:52:493 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:493 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:493 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:493 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2449
46:52:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:494 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:494 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16005us
46:52:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:494 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2450
46:52:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +650us
46:52:521 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:521 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:521 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:521 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:52:521 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:52:521 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:521 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:521 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:521 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2450
46:52:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3387us
46:52:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:521 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:521 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:522 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:522 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:522 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:522 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:52:522 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2451
46:52:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:555 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2451
46:52:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:556 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:556 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2452
46:52:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +28026us
46:52:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +518us
46:52:556 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2452
46:52:557 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8783us
46:52:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:557 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7177us
46:52:557 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:557 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2453
46:52:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +203us
46:52:557 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:557 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:557 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:557 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:52:557 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:52:557 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:557 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:557 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:557 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +9us
46:52:557 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:557 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:557 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:558 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2453
46:52:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:558 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:559 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:559 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14253us
46:52:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:559 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2454
46:52:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +709us
46:52:586 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:586 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:586 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:586 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:52:586 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:52:586 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:586 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2454
46:52:587 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2455
46:52:587 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:621 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2455
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +29517us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:622 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:622 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:623 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:623 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2456
46:52:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +1896us
46:52:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +531us
46:52:623 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2456
46:52:624 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8722us
46:52:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:624 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2457
46:52:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7428us
46:52:624 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:624 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:624 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:624 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:52:624 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:52:624 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:624 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:624 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:624 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2457
46:52:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:625 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:625 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15885us
46:52:625 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:626 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2458
46:52:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +770us
46:52:655 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:655 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:655 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:655 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:52:655 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:52:655 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:655 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:655 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:655 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2458
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9216us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:656 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:52:656 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2459
46:52:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:690 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2459
46:52:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:691 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:691 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2460
46:52:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +22198us
46:52:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +544us
46:52:691 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2460
46:52:692 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8662us
46:52:692 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:692 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2461
46:52:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7476us
46:52:692 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:692 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:692 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:692 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:52:692 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:52:692 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:692 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:692 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:692 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2461
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5599us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:693 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:52:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:694 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:694 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8303us
46:52:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:694 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2462
46:52:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +829us
46:52:724 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:724 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:724 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:724 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:52:724 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:52:724 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:724 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:724 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:52:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:724 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2462
46:52:725 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2463
46:52:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16655us
46:52:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:52:759 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2463
46:52:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:760 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:760 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2464
46:52:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16683us
46:52:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +556us
46:52:760 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2464
46:52:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8595us
46:52:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:761 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11us
46:52:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +228us
46:52:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:761 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:761 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:762 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:52:762 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2465
46:52:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5609us
46:52:762 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:762 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:762 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:52:762 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:52:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:762 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2465
46:52:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:763 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:763 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:763 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15770us
46:52:763 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:763 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2466
46:52:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +884us
46:52:793 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:793 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:793 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:52:793 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:52:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:793 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2466
46:52:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15046us
46:52:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:794 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2467
46:52:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +166us
46:52:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:52:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +73us
46:52:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:826 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:826 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2467
46:52:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:827 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:827 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2468
46:52:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16367us
46:52:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +569us
46:52:827 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2468
46:52:828 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8548us
46:52:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:829 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2469
46:52:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7564us
46:52:829 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:829 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:829 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:829 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:52:829 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:52:829 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:829 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:829 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:829 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2469
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11427us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:52:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:52:830 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:52:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:831 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:831 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2360us
46:52:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:831 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2470
46:52:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +943us
46:52:859 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:859 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:859 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:859 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:52:859 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:52:859 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:859 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:859 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:859 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2470
46:52:860 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2471
46:52:860 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:893 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2471
46:52:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:894 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:894 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2472
46:52:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +33339us
46:52:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +582us
46:52:894 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2472
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8481us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:895 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11us
46:52:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +228us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:52:896 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:52:896 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:52:896 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2473
46:52:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5697us
46:52:896 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:896 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:896 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:52:896 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:52:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:896 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2473
46:52:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:897 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:897 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15656us
46:52:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:897 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2474
46:52:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +998us
46:52:926 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:926 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:926 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:926 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:52:926 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:52:926 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:926 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:926 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:926 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2474
46:52:927 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2475
46:52:927 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:52:959 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2475
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +20875us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:959 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:959 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:52:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:960 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:52:960 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2476
46:52:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10539us
46:52:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +594us
46:52:960 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2476
46:52:961 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:961 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8434us
46:52:961 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:962 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2477
46:52:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7653us
46:52:962 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:52:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:962 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:962 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:962 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:52:962 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:52:962 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:52:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:962 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2477
46:52:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:52:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:52:963 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:52:963 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:52:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15596us
46:52:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:52:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:52:963 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2478
46:52:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1059us
46:52:993 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:52:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:52:993 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:52:993 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:52:993 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:52:993 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:52:993 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:52:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:52:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:52:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:52:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +574us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2478
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:52:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:52:993 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:52:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:52:994 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2479
46:52:994 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:026 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2479
46:53:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:027 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:53:027 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2480
46:53:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +30840us
46:53:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +607us
46:53:027 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2480
46:53:028 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8374us
46:53:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4684us
46:53:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:029 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:53:029 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2481
46:53:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1095us
46:53:029 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:029 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:029 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:029 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:53:029 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:53:029 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:029 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2481
46:53:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:030 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 40000): deferring result
46:53:030 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:030 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15536us
46:53:030 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:030 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2482
46:53:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1118us
46:53:059 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:059 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:059 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:059 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:53:059 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:53:059 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:059 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:059 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:059 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2482
46:53:060 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2483
46:53:060 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:093 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2483
46:53:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +26705us
46:53:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:094 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:094 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(5, 0bfff500)
46:53:094 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2484
46:53:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +4708us
46:53:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +620us
46:53:094 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2484
46:53:096 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8314us
46:53:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:096 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2485
46:53:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7748us
46:53:096 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:096 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:096 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:096 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:53:096 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:53:096 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:096 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:096 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:096 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2485
46:53:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:097 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(5, 08c01d60, 20d20): deferring result
46:53:097 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15476us
46:53:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:097 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2486
46:53:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1179us
46:53:126 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:126 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:126 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:126 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:53:126 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:53:126 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:126 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:126 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:126 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2486
46:53:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6402us
46:53:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:127 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:127 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:127 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:127 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:127 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:127 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:127 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:127 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:127 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:127 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:127 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:127 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:127 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2487
46:53:127 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:160 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2487
46:53:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:161 user_main    D[IO]: HLE\sceIo.cpp:1860 134432 = sceIoPollAsync(5, 0bfff500)
46:53:161 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2488
46:53:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +25011us
46:53:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +632us
46:53:161 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2488
46:53:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:53:162 user_main    I[ME]: HLE\sceAtrac.cpp:1301 0=sceAtracSetDataAndGetID(0842a800, 002a0d20)
46:53:162 user_main    W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
46:53:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +3644us
46:53:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
46:53:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:166 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 306=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
46:53:166 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=306, argSize=4, argPtr=0bfff480)
46:53:166 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ad7a54->08adb8b8, thread started) +145us
46:53:166 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(0, 0bfaea70)
46:53:167 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
46:53:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
46:53:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:53:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:53:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:53:167 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +47us
46:53:167 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2252us
46:53:167 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
46:53:167 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
46:53:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb92c->08000000, thread slept) +0us
46:53:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7453us
46:53:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:167 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2489
46:53:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2406us
46:53:167 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:167 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:167 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:167 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:53:167 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:53:167 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:167 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:167 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2489
46:53:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2785us
46:53:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:168 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:169 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10707us
46:53:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:169 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2490
46:53:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1238us
46:53:193 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:193 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:193 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:193 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:53:193 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:53:193 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:193 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:193 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:193 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2490
46:53:194 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2491
46:53:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:226 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2491
46:53:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:227 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:227 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32073us
46:53:227 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +460us
46:53:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:227 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2492
46:53:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +84us
46:53:227 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:227 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:227 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:227 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:53:227 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:53:227 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +127us
46:53:227 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:227 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:228 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2492
46:53:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:228 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:229 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2493
46:53:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +15566us
46:53:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:53:260 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2493
46:53:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15387us
46:53:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:261 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2494
46:53:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1294us
46:53:261 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:261 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:261 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:53:261 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:53:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:261 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2494
46:53:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +12232us
46:53:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:263 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:53:263 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2495
46:53:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:291 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2495
46:53:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:292 user_main    D[IO]: HLE\sceIo.cpp:1132 117635072 = sceIoLseekAsync(4, 702f800, 0)
46:53:292 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17857us
46:53:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:292 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2496
46:53:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1324us
46:53:292 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:292 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:292 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:292 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:53:292 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:53:292 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:292 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2496
46:53:294 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2497
46:53:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:324 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2497
46:53:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +25298us
46:53:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:325 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:325 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:325 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:325 user_main    D[IO]: HLE\sceIo.cpp:1860 117635072 = sceIoPollAsync(4, 0bfff500)
46:53:325 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:325 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4762us
46:53:325 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:325 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2498
46:53:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1354us
46:53:325 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:325 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:325 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:325 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:53:325 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:53:325 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:326 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:326 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:326 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2498
46:53:327 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2499
46:53:327 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:356 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2499
46:53:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:357 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31953us
46:53:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:357 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2500
46:53:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1385us
46:53:357 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:357 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:357 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:357 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:53:357 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:53:357 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:357 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:357 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:357 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2500
46:53:357 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4996us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:358 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:359 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2501
46:53:359 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:389 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2501
46:53:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:390 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 092bb7a0, 40000): deferring result
46:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25003us
46:53:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:390 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2502
46:53:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1414us
46:53:390 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:390 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:53:390 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:390 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:390 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:390 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2502
46:53:392 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2503
46:53:392 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:420 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2503
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +18061us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:420 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:420 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:53:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:421 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11926us
46:53:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:421 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2504
46:53:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1426us
46:53:421 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:421 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:53:421 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:53:421 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:422 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2504
46:53:423 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2505
46:53:423 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:454 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2505
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +31128us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:455 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 092fb7a0, 40000): deferring result
46:53:455 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13us
46:53:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +226us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:455 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:53:455 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2506
46:53:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +288us
46:53:455 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:455 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:455 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:455 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:53:455 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:53:455 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:455 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:455 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:456 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2506
46:53:457 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2507
46:53:457 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:485 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2507
46:53:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:486 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:53:486 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:486 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31850us
46:53:486 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:486 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2508
46:53:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1488us
46:53:486 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:486 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:486 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:486 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:53:486 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:53:486 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:486 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:486 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:486 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2508
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10825us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:487 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:487 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:488 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2509
46:53:488 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:518 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2509
46:53:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:519 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0933b7a0, c000): deferring result
46:53:519 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19053us
46:53:519 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:519 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2510
46:53:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1535us
46:53:519 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:519 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:519 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:519 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:53:519 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:53:519 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:519 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:519 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:519 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2510
46:53:520 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2511
46:53:520 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:552 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2511
46:53:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +23891us
46:53:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:553 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:553 user_main    D[IO]: HLE\sceIo.cpp:1860 49152 = sceIoPollAsync(4, 0bfff500)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:53:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:53:553 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6034us
46:53:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:553 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2512
46:53:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1488us
46:53:554 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:554 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:53:554 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:53:554 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:554 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:554 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:554 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2512
46:53:555 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2513
46:53:555 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:585 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2513
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:588 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2514
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:588 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2514
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:53:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:588 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34885us
46:53:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2070us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:588 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:588 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:53:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6008us
46:53:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:588 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2515
46:53:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5136us
46:53:589 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:589 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:589 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:53:589 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:53:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:589 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2515
46:53:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15030us
46:53:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:590 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2516
46:53:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1624us
46:53:618 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:618 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:618 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:618 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:53:618 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:53:618 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:618 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:618 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:618 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2516
46:53:619 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16655us
46:53:619 Sample threa D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2517
46:53:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42304->08000000, interrupt) +0us
46:53:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:654 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2517
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42304, idle) +731us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:654 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:654 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:53:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:655 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:655 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12370us
46:53:655 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:655 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2518
46:53:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1657us
46:53:655 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:655 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:655 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:655 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:53:655 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:53:655 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:656 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2518
46:53:657 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2519
46:53:657 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:687 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2519
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +29720us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:688 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:688 user_main    D[IO]: HLE\sceIo.cpp:1132 95508480 = sceIoLseekAsync(4, 5b15800, 0)
46:53:688 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08b2d390->08b42334, interrupts resumed) +247us
46:53:688 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08b2d390, blocking audio) +0us
46:53:688 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:688 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1us
46:53:688 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:688 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2520
46:53:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1685us
46:53:688 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:689 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:689 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:689 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:53:689 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:53:689 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:689 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:689 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:689 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2520
46:53:690 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2521
46:53:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:721 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2521
46:53:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:722 user_main    D[IO]: HLE\sceIo.cpp:1860 95508480 = sceIoPollAsync(4, 0bfff500)
46:53:722 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31621us
46:53:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:722 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2522
46:53:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1717us
46:53:722 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:722 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:722 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:722 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:53:722 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:53:722 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:53:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:722 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2522
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9419us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:723 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:724 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2523
46:53:724 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:754 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2523
46:53:755 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:755 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:755 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:755 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20249us
46:53:755 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:755 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2524
46:53:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1745us
46:53:755 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:755 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:755 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:755 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:53:755 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:53:755 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:755 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:755 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:755 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2524
46:53:756 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2525
46:53:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:787 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2525
46:53:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +22484us
46:53:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:787 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:787 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:788 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:53:788 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:53:788 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:53:788 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:788 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:788 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 091f3820, 3000): deferring result
46:53:789 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7154us
46:53:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:789 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2526
46:53:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1775us
46:53:789 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:789 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:789 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:789 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:53:789 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:53:789 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:789 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:789 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:789 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2526
46:53:790 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2527
46:53:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:821 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2527
46:53:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:822 user_main    D[IO]: HLE\sceIo.cpp:1860 12288 = sceIoPollAsync(4, 0bfff500)
46:53:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:53:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:53:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:53:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:53:822 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31554us
46:53:822 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:822 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2528
46:53:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1784us
46:53:822 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:822 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:822 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:822 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:53:822 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:53:822 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:822 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2528
46:53:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2182us
46:53:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:822 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:822 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:823 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:823 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:823 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:824 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2529
46:53:824 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:854 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2529
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:53:855 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2530
46:53:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +29231us
46:53:855 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2530
46:53:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:855 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +157us
46:53:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:53:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4387us
46:53:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:53:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:53:856 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2531
46:53:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +206us
46:53:856 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:856 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:856 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:53:856 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:53:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +6us
46:53:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:856 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:856 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2531
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:864 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2532
46:53:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b14544->08000000, interrupt) +16168us
46:53:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:887 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2532
46:53:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b14544, idle) +731us
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:897 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4185us
46:53:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:53:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:897 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2533
46:53:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1765us
46:53:897 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:897 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:897 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:897 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:53:897 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:53:898 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:898 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2533
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11630us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:899 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:899 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1204us
46:53:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:899 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2534
46:53:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1896us
46:53:921 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:921 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:53:921 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:53:921 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:921 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:921 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:921 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2534
46:53:922 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2535
46:53:922 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:53:956 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2535
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:53:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:957 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31667us
46:53:957 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:957 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2536
46:53:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1671us
46:53:957 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:53:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:957 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:53:957 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:957 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:957 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:53:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:957 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2536
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8013us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:53:958 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:53:958 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:53:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:53:959 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2537
46:53:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:53:989 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2537
46:53:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:53:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:53:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +21451us
46:53:990 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:53:990 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2538
46:53:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1949us
46:53:990 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:53:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:53:990 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:53:990 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:53:990 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:53:990 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:53:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:53:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:53:990 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2538
46:53:991 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2539
46:53:991 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:023 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2539
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +21078us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:024 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:54:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:024 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8357us
46:54:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:024 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2540
46:54:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1979us
46:54:024 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:024 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:024 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:024 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:54:024 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:54:024 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:024 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:024 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:025 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2540
46:54:026 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2541
46:54:026 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:056 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2541
46:54:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:057 user_main    D[IO]: HLE\sceIo.cpp:1132 95715328 = sceIoLseekAsync(4, 5b48000, 0)
46:54:057 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:057 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31328us
46:54:057 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:057 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2542
46:54:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2010us
46:54:057 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:057 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:057 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:057 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:54:057 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:54:057 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:057 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:057 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:057 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2542
46:54:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +776us
46:54:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:057 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:057 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:058 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:059 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2543
46:54:059 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:090 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2543
46:54:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:091 user_main    D[IO]: HLE\sceIo.cpp:1860 95715328 = sceIoPollAsync(4, 0bfff500)
46:54:091 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:091 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28598us
46:54:091 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:091 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2544
46:54:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2039us
46:54:091 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:091 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:091 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:091 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:54:091 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:54:091 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:091 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:091 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:091 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2544
46:54:092 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13842us
46:54:092 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:092 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:092 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:092 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:092 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:092 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:092 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:092 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:093 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:093 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2545
46:54:093 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:123 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2545
46:54:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:124 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:124 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15502us
46:54:124 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:124 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2546
46:54:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2069us
46:54:124 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:124 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:124 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:124 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:54:124 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:54:124 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:124 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:124 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:124 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2546
46:54:125 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2547
46:54:125 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:156 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2547
46:54:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +26906us
46:54:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:156 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:156 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:157 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:157 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:157 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:157 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:157 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:157 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:157 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:157 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:157 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:157 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:157 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:157 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:54:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:157 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 093b5c00, 40000): deferring result
46:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2408us
46:54:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:157 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2548
46:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2099us
46:54:157 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:54:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:158 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2548
46:54:159 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2549
46:54:159 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:188 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2549
46:54:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:189 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:54:189 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31225us
46:54:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:189 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2550
46:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2113us
46:54:189 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:189 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:189 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:54:189 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:54:189 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:189 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2550
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6605us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:190 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:190 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:191 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2551
46:54:191 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:219 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2551
46:54:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:220 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 093f5c00, 34800): deferring result
46:54:220 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:220 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +22649us
46:54:220 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:220 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2552
46:54:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2159us
46:54:220 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:220 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:220 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:220 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:54:220 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:54:220 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:220 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:220 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:220 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2552
46:54:222 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2553
46:54:222 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:252 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2553
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +19670us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:252 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:252 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:253 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:253 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:253 user_main    D[IO]: HLE\sceIo.cpp:1860 215040 = sceIoPollAsync(4, 0bfff500)
46:54:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:54:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:54:253 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:253 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9576us
46:54:253 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:253 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2554
46:54:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2166us
46:54:253 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:254 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:254 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:254 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:54:254 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:54:254 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:254 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:254 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:254 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2554
46:54:255 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2555
46:54:255 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:286 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2555
46:54:287 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +32863us
46:54:287 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:287 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2556
46:54:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +475us
46:54:287 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2556
46:54:287 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
46:54:287 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be474, sas core) +0us
46:54:287 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1356us
46:54:287 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1606us
46:54:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +166us
46:54:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +73us
46:54:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:288 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:288 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:288 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:54:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8965us
46:54:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:288 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2557
46:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2821us
46:54:288 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:288 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:54:288 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:54:288 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:288 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:288 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:288 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2557
46:54:290 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2558
46:54:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:54:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:319 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2558
46:54:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:54:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:319 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2110us
46:54:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9620us
46:54:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +139us
46:54:319 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +100us
46:54:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:320 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:320 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:320 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:54:320 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2559
46:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2299us
46:54:320 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:320 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:320 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:320 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:54:320 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:54:320 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:320 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:320 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:320 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2559
46:54:321 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2560
46:54:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +16655us
46:54:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:354 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2560
46:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +731us
46:54:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:354 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2618us
46:54:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:54:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:354 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2561
46:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3333us
46:54:354 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:354 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:354 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:354 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:54:354 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:54:354 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:354 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2561
46:54:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8816us
46:54:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:356 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:356 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:356 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:356 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2562
46:54:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be514->08000000, interrupt) +5914us
46:54:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:390 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2562
46:54:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be514, idle) +731us
46:54:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:390 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2232us
46:54:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:54:390 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:390 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2563
46:54:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3719us
46:54:390 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:390 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:390 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:390 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:54:390 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:54:390 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:390 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:390 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:390 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2563
46:54:392 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2564
46:54:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:54:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:425 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2564
46:54:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:54:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:425 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3267us
46:54:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1227us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:426 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:54:426 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6851us
46:54:426 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:426 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2565
46:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2684us
46:54:426 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:426 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:426 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:426 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:54:426 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:54:426 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:426 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:426 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:426 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2565
46:54:427 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2566
46:54:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:54:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +215us
46:54:461 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2566
46:54:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:461 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:461 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3972us
46:54:461 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:461 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:54:461 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:461 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2567
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2494us
46:54:462 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:462 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:462 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:54:462 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:54:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:462 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2567
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1582us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:462 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:462 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:463 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2568
46:54:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +13149us
46:54:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:496 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2568
46:54:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:54:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:496 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2251us
46:54:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:54:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:496 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2569
46:54:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3700us
46:54:496 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:496 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:496 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:496 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:54:496 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:54:496 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:496 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2569
46:54:498 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16442us
46:54:498 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:498 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2570
46:54:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +213us
46:54:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +26us
46:54:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be4d8, sas core) +0us
46:54:532 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2570
46:54:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1670us
46:54:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2249us
46:54:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:532 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +166us
46:54:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +73us
46:54:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:533 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:54:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8965us
46:54:533 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:533 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2571
46:54:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2569us
46:54:533 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:533 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:533 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:54:533 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:54:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:533 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2571
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:535 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2572
46:54:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:567 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2572
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:568 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19412us
46:54:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8298us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +20us
46:54:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +219us
46:54:568 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:54:568 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2573
46:54:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3705us
46:54:568 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:568 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:568 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:568 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:54:568 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:54:568 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:568 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2573
46:54:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:54:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:574 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15093us
46:54:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:574 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2574
46:54:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1561us
46:54:603 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:603 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:603 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:54:603 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:54:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2574
46:54:604 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2575
46:54:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:636 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2575
46:54:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +24093us
46:54:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:637 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:637 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5075us
46:54:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:637 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2576
46:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2245us
46:54:637 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:637 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:637 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:637 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:54:637 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:54:637 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:638 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:638 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2576
46:54:639 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2577
46:54:639 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:667 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2577
46:54:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:668 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30909us
46:54:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:668 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2578
46:54:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2429us
46:54:668 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:668 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:668 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:668 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:54:668 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:54:668 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:668 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2578
46:54:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3793us
46:54:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:669 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:670 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2579
46:54:670 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:699 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2579
46:54:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:700 user_main    D[IO]: HLE\sceIo.cpp:1132 11040768 = sceIoLseekAsync(4, a87800, 0)
46:54:700 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25189us
46:54:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:700 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2580
46:54:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2431us
46:54:700 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:700 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:700 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:700 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:54:700 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:54:700 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:700 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:700 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:701 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2580
46:54:702 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2581
46:54:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16858us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2581
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:730 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:731 user_main    D[IO]: HLE\sceIo.cpp:1860 11040768 = sceIoPollAsync(4, 0bfff500)
46:54:731 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12072us
46:54:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:731 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2582
46:54:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2483us
46:54:731 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:731 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:731 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:731 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:54:731 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:54:731 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:54:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2582
46:54:733 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2583
46:54:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +16655us
46:54:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:54:761 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2583
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +13267us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +386us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:762 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32us
46:54:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +207us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:762 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:762 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:762 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:54:762 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2584
46:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1346us
46:54:762 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:762 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:762 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:54:762 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:54:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:763 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2584
46:54:764 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2585
46:54:764 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:792 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2585
46:54:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:793 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09472920, 19000): deferring result
46:54:793 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +30818us
46:54:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:793 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2586
46:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2520us
46:54:793 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:793 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:793 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:54:793 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:54:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:793 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2586
46:54:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9622us
46:54:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:794 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:794 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:795 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:795 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2587
46:54:795 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:824 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2587
46:54:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:825 user_main    D[IO]: HLE\sceIo.cpp:1860 102400 = sceIoPollAsync(4, 0bfff500)
46:54:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:54:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:54:825 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19243us
46:54:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:825 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2588
46:54:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2549us
46:54:825 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:825 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:825 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:825 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:54:825 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:54:825 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:825 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:825 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:826 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2588
46:54:827 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2589
46:54:827 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:855 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2589
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +22687us
46:54:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:54:856 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:54:856 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2590
46:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +8727us
46:54:856 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2590
46:54:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:54:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:857 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:857 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1669us
46:54:857 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:857 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:54:857 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:857 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2591
46:54:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4281us
46:54:857 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:857 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:857 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:857 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:54:857 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:54:857 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:857 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:857 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:857 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2591
46:54:859 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2592
46:54:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:54:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:886 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2592
46:54:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:54:886 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4601us
46:54:886 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:54:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:54:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:887 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +201us
46:54:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +38us
46:54:887 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:887 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:887 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:887 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:887 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:887 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:887 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:887 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:887 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:54:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8280us
46:54:887 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:887 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2593
46:54:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1148us
46:54:887 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:54:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:887 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:887 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:887 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:54:887 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:54:887 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:887 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:887 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:887 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2593
46:54:889 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2594
46:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:54:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:54:922 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2594
46:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:54:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:54:922 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:54:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1202us
46:54:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:54:922 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:54:922 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3544us
46:54:922 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:54:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:54:923 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2595
46:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3us
46:54:923 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:54:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:54:923 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:54:923 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:54:923 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:54:923 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:54:923 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:54:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:54:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:54:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +208us
46:54:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:54:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:54:923 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:54:923 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2595
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:939 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2596
46:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b1025c->08000000, interrupt) +15965us
46:54:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:54:957 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2596
46:54:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b1025c, idle) +731us
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:54:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:015 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2597
46:55:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afde68->08000000, interrupt) +15951us
46:55:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afde68, idle) +252us
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2597
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2598
46:55:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afdf7c->08000000, interrupt) +16430us
46:55:074 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +363us
46:55:074 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08afdf7c, sas core) +0us
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2598
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:081 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:113 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +14489us
46:55:124 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2599
46:55:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088c1bd4->08000000, interrupt) +1830us
46:55:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +258us
46:55:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088c1bd4, sas core) +0us
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2599
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:148 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:170 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2600
46:55:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3f60->08000000, interrupt) +16424us
46:55:170 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2600
46:55:170 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
46:55:170 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3f60, sas core) +0us
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:190 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:55:192 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:55:192 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/Speech/Spch_ep.psp"
46:55:192 user_main    D[IO]: HLE\sceIo.cpp:934 54=sceIoWrite(1, 08bff3e4, 54)
46:55:192 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08a113d0->08b42334, io write) +8727us
46:55:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:193 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b42334->08ab3000, sas core) +0us
46:55:193 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:1227 6=sceIoOpen(disc0:/PSP_GAME/USRDIR/Speech/Spch_ep.psp, 00000001, 000001ff)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +100us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:55:193 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=6)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:55:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08a113d0->08b42334, io write) +44us
46:55:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 09accf00, 140): deferring result
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:1096 1712128 = sceIoLseek(6, 1a2000, 0)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +20us
46:55:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +19us
46:55:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +80us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 09acc4d0, 9e0): deferring result
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +2us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:1096 1705984 = sceIoLseek(6, 1a0800, 0)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +16us
46:55:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +40us
46:55:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +59us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 09ba1af0, c): deferring result
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +3us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:1096 1708032 = sceIoLseek(6, 1a1000, 0)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +23us
46:55:193 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +53us
46:55:193 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:193 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +46us
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 09acbbb4, 8b8): deferring result
46:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:193 user_main    D[IO]: HLE\sceIo.cpp:1096 1697792 = sceIoLseek(6, 19e800, 0)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +24us
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +68us
46:55:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +30us
46:55:194 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(6, 09ac9b00, 1ca0): deferring result
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:55:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:55:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +445us
46:55:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:194 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +14us
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +225us
46:55:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:194 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:194 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2601
46:55:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4000us
46:55:194 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:194 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:194 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:55:194 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:55:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +26us
46:55:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
46:55:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:195 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +400us
46:55:195 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2601
46:55:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2347us
46:55:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:195 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2602
46:55:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3907us
46:55:195 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:195 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:195 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:195 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:55:195 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:55:195 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:195 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2602
46:55:196 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2603
46:55:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae9798->08000000, interrupt) +16655us
46:55:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae9798, idle) +271us
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:197 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2603
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:55:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:197 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +705us
46:55:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5098us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:197 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2979us
46:55:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:197 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2604
46:55:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5706us
46:55:197 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:197 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:197 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:197 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:55:197 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:55:197 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:198 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2604
46:55:199 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2605
46:55:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd18c->08000000, interrupt) +16655us
46:55:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd18c, idle) +277us
46:55:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:201 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +364us
46:55:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:201 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2605
46:55:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:201 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2606
46:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6040us
46:55:201 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:201 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:201 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:201 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:55:201 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:55:201 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:201 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2606
46:55:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2431us
46:55:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:202 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:203 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2607
46:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 089909a0->08000000, interrupt) +12300us
46:55:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->089909a0, idle) +284us
46:55:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:203 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +357us
46:55:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:203 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2607
46:55:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:203 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2608
46:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6041us
46:55:203 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:203 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:203 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:203 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:55:203 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:55:203 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:204 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2608
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +15495us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:205 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2609
46:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0c8b8->08000000, interrupt) +197us
46:55:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +42us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b0c8b8, sas core) +0us
46:55:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +270us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:205 user_main    D[IO]: HLE\sceIo.cpp:1132 14589952 = sceIoLseekAsync(4, dea000, 0)
46:55:205 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:55:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:55:205 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:205 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2609
46:55:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:205 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9553us
46:55:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:205 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2610
46:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6335us
46:55:205 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:205 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:205 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:205 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:55:205 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:55:205 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:206 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:206 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:206 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2610
46:55:207 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2611
46:55:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f4b4->08000000, interrupt) +16655us
46:55:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0f4b4, idle) +296us
46:55:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:216 user_main    D[IO]: HLE\sceIo.cpp:1860 14589952 = sceIoPollAsync(4, 0bfff500)
46:55:216 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +272us
46:55:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:216 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2611
46:55:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1335us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:216 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:216 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:216 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2612
46:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2856us
46:55:216 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:216 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:216 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:216 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:55:216 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:55:216 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:216 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2612
46:55:218 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2613
46:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af2088->08000000, interrupt) +16655us
46:55:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af2088, idle) +303us
46:55:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:218 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +242us
46:55:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:218 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2613
46:55:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:218 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:218 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2614
46:55:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6137us
46:55:218 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:218 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:218 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:218 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:55:218 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:55:218 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:218 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:218 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:218 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2614
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8259us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:219 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:220 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2615
46:55:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b35800->08000000, interrupt) +6471us
46:55:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b35800, idle) +309us
46:55:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:225 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 095f7b40, 40000): deferring result
46:55:225 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +214us
46:55:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:225 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2615
46:55:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:225 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:225 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2616
46:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6159us
46:55:225 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:225 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:225 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:225 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:55:225 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:55:225 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:226 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2616
46:55:227 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2617
46:55:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08896394->08000000, interrupt) +16655us
46:55:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08896394, idle) +315us
46:55:256 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:256 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:256 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:256 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +200us
46:55:256 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:256 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2617
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4152us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:256 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:256 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:256 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3925us
46:55:256 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:256 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2618
46:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6166us
46:55:256 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:256 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:55:256 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:55:256 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:256 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:257 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2618
46:55:258 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2619
46:55:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d3a0->08000000, interrupt) +16655us
46:55:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d3a0, idle) +322us
46:55:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:288 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09637b40, 40000): deferring result
46:55:288 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +152us
46:55:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:288 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2619
46:55:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:288 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:288 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2620
46:55:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6208us
46:55:288 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:288 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:288 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:288 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:55:289 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:55:289 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:289 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:289 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:289 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2620
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1023us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:289 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:289 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:291 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2621
46:55:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97d40->08000000, interrupt) +13708us
46:55:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97d40, idle) +328us
46:55:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:321 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:55:321 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +141us
46:55:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:321 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2621
46:55:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:321 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:321 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2622
46:55:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6213us
46:55:321 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:321 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:321 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:321 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:55:321 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:55:321 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:321 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:321 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:321 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2622
46:55:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14088us
46:55:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:322 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:322 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:323 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:323 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:323 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:323 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2623
46:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9c87c->08000000, interrupt) +642us
46:55:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9c87c, idle) +334us
46:55:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:354 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09677b40, 40000): deferring result
46:55:354 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +115us
46:55:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:354 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2623
46:55:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:354 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2624
46:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6233us
46:55:354 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:354 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:354 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:354 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:55:354 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:55:354 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:355 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2624
46:55:356 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2625
46:55:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16655us
46:55:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +341us
46:55:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:388 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:55:388 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +79us
46:55:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:388 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2625
46:55:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:388 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +77us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:388 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:388 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:388 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2626
46:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4263us
46:55:388 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:388 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:388 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:388 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:55:388 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:55:388 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:388 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:388 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:388 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2626
46:55:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:390 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2627
46:55:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af4aa0->08000000, interrupt) +16655us
46:55:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af4aa0, idle) +347us
46:55:421 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 096b7b40, 40000): deferring result
46:55:421 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
46:55:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:421 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2627
46:55:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:421 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:421 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2628
46:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6304us
46:55:421 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:421 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:421 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:421 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:55:421 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:55:421 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:421 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2628
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6853us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:422 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:422 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:423 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:55:423 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2629
46:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab18c4->08000000, interrupt) +7883us
46:55:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab18c4, idle) +347us
46:55:454 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13us
46:55:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:454 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2629
46:55:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:454 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:454 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2630
46:55:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6316us
46:55:454 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:454 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:454 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:454 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:55:454 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:55:454 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:454 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:454 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:454 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2630
46:55:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:455 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 096f7b40, 1e800): deferring result
46:55:456 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:456 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16625us
46:55:456 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:456 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2631
46:55:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +30us
46:55:488 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:488 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:488 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:488 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:55:488 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:55:488 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:488 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:488 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:488 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2631
46:55:488 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3234us
46:55:488 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:488 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:488 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:488 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:489 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:489 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:489 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:490 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2632
46:55:490 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:521 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2632
46:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:522 user_main    D[IO]: HLE\sceIo.cpp:1860 124928 = sceIoPollAsync(4, 0bfff500)
46:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:55:522 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +28141us
46:55:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:522 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2633
46:55:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +39us
46:55:522 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:522 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:522 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:55:522 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:55:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:522 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2633
46:55:524 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16301us
46:55:524 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:524 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:524 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:524 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2634
46:55:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +114us
46:55:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
46:55:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +126us
46:55:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:552 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2634
46:55:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:55:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:55:552 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:55:553 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2635
46:55:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be480->08000000, interrupt) +15113us
46:55:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be480, idle) +372us
46:55:553 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2635
46:55:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:554 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:554 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6295us
46:55:554 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:554 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:554 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:554 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2636
46:55:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +14us
46:55:554 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:554 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:554 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:554 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:55:554 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:55:554 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:554 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:554 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:555 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2636
46:55:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12682us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:556 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:556 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2637
46:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +2048us
46:55:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +379us
46:55:584 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2637
46:55:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:584 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5463us
46:55:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:584 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2638
46:55:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +840us
46:55:584 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:585 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:585 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:585 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:55:585 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:55:585 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:585 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:585 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:585 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2638
46:55:586 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2639
46:55:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f8->08000000, interrupt) +16655us
46:55:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f8, idle) +385us
46:55:617 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2639
46:55:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:618 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5146us
46:55:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3559us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:618 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4518us
46:55:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:618 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2640
46:55:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1151us
46:55:618 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:618 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:618 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:618 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:55:618 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:55:618 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:618 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:618 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:618 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2640
46:55:620 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2641
46:55:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:55:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +391us
46:55:650 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2641
46:55:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:650 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4801us
46:55:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:650 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2642
46:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1489us
46:55:650 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:650 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:650 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:650 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:55:650 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:55:651 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:651 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2642
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5445us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:652 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:652 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2643
46:55:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +9285us
46:55:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +398us
46:55:684 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2643
46:55:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:684 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:684 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6431us
46:55:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:685 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2644
46:55:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9853us
46:55:685 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:685 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:685 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:685 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:55:685 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:55:685 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:685 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2644
46:55:686 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2645
46:55:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be520->08000000, interrupt) +16655us
46:55:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be520, idle) +404us
46:55:717 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2645
46:55:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2318us
46:55:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2293us
46:55:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:717 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:717 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:717 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +219us
46:55:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +20us
46:55:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:718 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:718 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:718 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:718 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8538us
46:55:718 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:718 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2646
46:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1446us
46:55:718 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:718 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:718 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:718 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:718 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:55:718 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:55:718 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:718 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:718 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:55:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:718 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2646
46:55:719 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2647
46:55:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +16655us
46:55:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +410us
46:55:751 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2647
46:55:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:751 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5554us
46:55:751 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:751 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8955us
46:55:751 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:751 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:751 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:752 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +83us
46:55:752 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +156us
46:55:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:752 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:752 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2648
46:55:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +81us
46:55:752 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:752 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:752 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:752 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:55:752 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:55:752 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:752 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:752 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:752 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +132us
46:55:752 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:752 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2648
46:55:753 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2649
46:55:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16523us
46:55:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +417us
46:55:784 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2649
46:55:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:784 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5244us
46:55:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:784 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2650
46:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1021us
46:55:784 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:784 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:785 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:785 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
46:55:785 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
46:55:785 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:785 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:785 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:785 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2650
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11276us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:786 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:786 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:786 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2651
46:55:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +3455us
46:55:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +423us
46:55:819 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2651
46:55:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:819 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5110us
46:55:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:819 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:819 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2652
46:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1149us
46:55:819 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:819 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:819 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:819 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
46:55:819 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
46:55:819 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:819 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:819 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:820 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2652
46:55:821 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2653
46:55:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +16655us
46:55:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +429us
46:55:855 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2653
46:55:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:855 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4907us
46:55:855 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2347us
46:55:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:855 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:855 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:856 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:856 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:856 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:856 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5730us
46:55:856 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:856 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2654
46:55:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1346us
46:55:856 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:856 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:856 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
46:55:856 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
46:55:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:856 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2654
46:55:857 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2655
46:55:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be520->08000000, interrupt) +16655us
46:55:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be520, idle) +436us
46:55:888 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2655
46:55:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:889 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5575us
46:55:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:55:889 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:889 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2656
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +671us
46:55:889 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:889 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:889 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:889 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
46:55:889 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
46:55:889 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:889 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:889 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:889 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2656
46:55:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4039us
46:55:889 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:889 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:889 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:889 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:889 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:889 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:55:890 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:55:891 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2657
46:55:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +10691us
46:55:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +442us
46:55:922 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2657
46:55:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:923 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6445us
46:55:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:923 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2658
46:55:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9795us
46:55:923 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:923 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:923 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:923 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
46:55:923 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
46:55:923 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:923 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2658
46:55:924 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2659
46:55:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:55:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:55:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +448us
46:55:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:55:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be4d8, sas core) +0us
46:55:955 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2659
46:55:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2039us
46:55:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:55:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2489us
46:55:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:55:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:55:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:955 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +219us
46:55:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +20us
46:55:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:956 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:956 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8778us
46:55:956 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:956 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2660
46:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1485us
46:55:956 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:55:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:956 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:956 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:956 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
46:55:956 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
46:55:956 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:956 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2660
46:55:957 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2661
46:55:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f8->08000000, interrupt) +16655us
46:55:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:55:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f8, idle) +455us
46:55:988 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2661
46:55:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:55:988 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:55:988 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:55:988 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4426us
46:55:988 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8632us
46:55:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:989 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:989 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:989 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +166us
46:55:989 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:55:989 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +73us
46:55:989 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:989 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:989 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:55:989 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:55:989 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:55:989 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2662
46:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1247us
46:55:989 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:55:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:55:989 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:55:989 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:55:989 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
46:55:989 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
46:55:989 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:55:989 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:55:989 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:55:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:55:989 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2662
46:55:990 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2663
46:55:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:55:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +461us
46:56:022 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2663
46:56:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:022 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4987us
46:56:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:022 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:022 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2664
46:56:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1234us
46:56:022 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:022 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:022 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:022 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
46:56:022 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
46:56:022 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:022 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:022 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:023 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2664
46:56:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9870us
46:56:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:024 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:024 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2665
46:56:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be520->08000000, interrupt) +4861us
46:56:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be520, idle) +467us
46:56:055 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2665
46:56:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:055 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:055 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: HeapStats:
46:56:055 user_main    D[IO]: HLE\sceIo.cpp:934 b=sceIoWrite(1, 08bff3e4, b)
46:56:055 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a113d0->08ab3000, io write) +4724us
46:56:055 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +99us
46:56:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:055 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:055 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Heap Size          : 19332 Kb
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:934 1e=sceIoWrite(1, 08bff3e4, 1e)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +37us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:056 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: #Blocks used/free  : 5183 / 63
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:934 1f=sceIoWrite(1, 08bff3e4, 1f)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +40us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:056 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: #Memory used/free  : 15104 Kb / 4227 Kb (78146348268sed)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:934 39=sceIoWrite(1, 08bff3e4, 39)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +64us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:056 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Largest free block : 3789 Kb (3880640 bytes)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:934 2d=sceIoWrite(1, 08bff3e4, 2d)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +53us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:056 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Fragmentation      : 1
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:934 17=sceIoWrite(1, 08bff3e4, 17)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +34us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:056 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: Peak memory used   : 15104 Kb
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:934 1e=sceIoWrite(1, 08bff3e4, 1e)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +37us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:056 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: SysAlloc           : NO
46:56:056 user_main    D[IO]: HLE\sceIo.cpp:934 18=sceIoWrite(1, 08bff3e4, 18)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +31us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:056 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:056 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +219us
46:56:056 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8683us
46:56:056 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:057 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2666
46:56:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1490us
46:56:057 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:057 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:057 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:057 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
46:56:057 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
46:56:057 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:057 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:057 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:057 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2666
46:56:058 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2667
46:56:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:56:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +474us
46:56:088 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2667
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12420us
46:56:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +282us
46:56:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2994us
46:56:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2668
46:56:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b3cad4->08000000, interrupt) +510us
46:56:100 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2668
46:56:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
46:56:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b3cad4, sas core) +0us
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1082us
46:56:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +253us
46:56:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +251us
46:56:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:102 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:56:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:108 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11860us
46:56:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:108 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2669
46:56:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2020us
46:56:108 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:108 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:108 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:108 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
46:56:108 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
46:56:108 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:109 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +390us
46:56:109 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2669
46:56:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7560us
46:56:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:109 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2670
46:56:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8704us
46:56:122 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:122 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:122 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:122 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
46:56:122 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
46:56:122 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:122 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:122 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:122 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2670
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2633us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:122 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:122 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:123 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:123 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:123 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2671
46:56:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af5a0c->08000000, interrupt) +12097us
46:56:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af5a0c, idle) +486us
46:56:157 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2671
46:56:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:157 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +480us
46:56:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:157 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:157 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2672
46:56:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5715us
46:56:157 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:157 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:157 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
46:56:157 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
46:56:157 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:158 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2672
46:56:159 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15698us
46:56:159 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:159 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:159 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:159 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:159 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:159 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:159 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:159 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2673
46:56:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd280->08000000, interrupt) +235us
46:56:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +4us
46:56:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08afd280, sas core) +0us
46:56:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +394us
46:56:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:191 user_main    D[IO]: HLE\sceIo.cpp:1132 48857088 = sceIoLseekAsync(4, 2e98000, 0)
46:56:191 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:191 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
46:56:191 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
46:56:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:191 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2673
46:56:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:191 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:191 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:191 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:191 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9313us
46:56:191 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:191 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2674
46:56:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6249us
46:56:191 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:192 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:192 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:192 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
46:56:192 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
46:56:192 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:192 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:192 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:192 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2674
46:56:193 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2675
46:56:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b27318->08000000, interrupt) +16655us
46:56:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b27318, idle) +499us
46:56:224 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2675
46:56:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:224 user_main    D[IO]: HLE\sceIo.cpp:1860 48857088 = sceIoPollAsync(4, 0bfff500)
46:56:224 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +397us
46:56:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:224 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1210us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:224 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:224 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2676
46:56:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2654us
46:56:224 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:224 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:224 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:224 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
46:56:224 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
46:56:225 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:225 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2676
46:56:226 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2677
46:56:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b27214->08000000, interrupt) +16655us
46:56:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b27214, idle) +505us
46:56:257 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2677
46:56:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:257 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +367us
46:56:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:257 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:257 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2678
46:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5809us
46:56:257 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:257 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:257 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:257 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
46:56:257 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
46:56:257 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:257 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2678
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8462us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:258 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:258 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:259 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2679
46:56:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08968800->08000000, interrupt) +6268us
46:56:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08968800, idle) +512us
46:56:291 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2679
46:56:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:291 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 0947d930, 1800): deferring result
46:56:291 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +339us
46:56:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:291 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2680
46:56:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5832us
46:56:291 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:291 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:291 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:291 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
46:56:291 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
46:56:291 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:291 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:291 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:291 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2680
46:56:293 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2681
46:56:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d30->08000000, interrupt) +16655us
46:56:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d30, idle) +518us
46:56:324 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2681
46:56:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:324 user_main    D[IO]: HLE\sceIo.cpp:1860 6144 = sceIoPollAsync(4, 0bfff500)
46:56:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:56:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:56:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:56:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:56:324 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +330us
46:56:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4022us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:324 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:324 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4055us
46:56:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:324 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2682
46:56:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5834us
46:56:325 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:325 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:325 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:325 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
46:56:325 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
46:56:325 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:325 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:325 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:325 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2682
46:56:326 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2683
46:56:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a44924->08000000, interrupt) +16655us
46:56:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a44924, idle) +524us
46:56:357 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2683
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:357 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1943us
46:56:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:357 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:358 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2684
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4214us
46:56:358 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:358 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:358 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:358 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
46:56:358 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
46:56:358 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:358 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:358 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:56:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:358 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2684
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1225us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:358 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:360 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2685
46:56:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b12c74->08000000, interrupt) +13505us
46:56:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b12c74, idle) +38us
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:391 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:394 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2685
46:56:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:399 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5160us
46:56:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:400 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2686
46:56:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1484us
46:56:400 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:400 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:400 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:400 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
46:56:400 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
46:56:400 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:400 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=1 NW=8 IDX=0 MC=1
46:56:400 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 36, aligned to biggest 4
46:56:401 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


46:56:408 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 39
46:56:408 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=1 NW=8 IDX=0 MC=1
46:56:408 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 36, aligned to biggest 4
46:56:409 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = (u_texmtx * vec4(normal, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


46:56:410 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


46:56:416 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 46
46:56:421 user_main    D[G3D]: GLES\ShaderManager.cpp:73
46:56:427 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 48 fs 41
46:56:427 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
46:56:427 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 36, aligned to biggest 4
46:56:428 user_main    D[G3D]: GLES\ShaderManager.cpp:73
46:56:429 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = textureProj(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


46:56:435 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 51
46:56:440 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


46:56:440 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 53 fs 39
46:56:440 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = (u_texmtx * vec4(normal, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


46:56:441 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 55 fs 46
46:56:441 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
46:56:441 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 16, aligned to biggest 4
46:56:444 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 23
46:56:445 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2686
46:56:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1508us
46:56:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12809us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:446 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:446 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:447 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2687
46:56:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08986fcc->08000000, interrupt) +438us
46:56:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08986fcc, idle) +537us
46:56:448 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2687
46:56:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:449 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1382us
46:56:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:449 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2688
46:56:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4763us
46:56:449 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:449 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:449 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
46:56:449 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
46:56:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:450 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2688
46:56:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1514us
46:56:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:56:451 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2689
46:56:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afda4c->08000000, interrupt) +15166us
46:56:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afda4c, idle) +543us
46:56:455 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2689
46:56:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:455 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1254us
46:56:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8902us
46:56:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:455 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:455 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +136us
46:56:455 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +103us
46:56:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:456 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:456 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:456 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:456 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2690
46:56:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4060us
46:56:456 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:456 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:456 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:456 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
46:56:456 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
46:56:456 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:456 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:456 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:456 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2690
46:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1516us
46:56:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:458 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2691
46:56:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef7f8->08000000, interrupt) +15165us
46:56:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef7f8, idle) +550us
46:56:489 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2691
46:56:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:489 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1201us
46:56:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:489 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:489 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2692
46:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4931us
46:56:489 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:489 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:489 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:489 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
46:56:489 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
46:56:489 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:490 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2692
46:56:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1516us
46:56:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5565us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:491 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:491 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:492 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2693
46:56:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +7675us
46:56:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef704, idle) +556us
46:56:522 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2693
46:56:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:522 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1174us
46:56:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:522 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:522 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2694
46:56:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4952us
46:56:522 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:522 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:522 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
46:56:522 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
46:56:522 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:523 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2694
46:56:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1516us
46:56:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:525 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2695
46:56:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef910->08000000, interrupt) +15165us
46:56:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef910, idle) +562us
46:56:555 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2695
46:56:555 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:555 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:555 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:555 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1142us
46:56:555 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1759us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:555 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:555 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:556 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:556 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6318us
46:56:556 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:556 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2696
46:56:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4978us
46:56:556 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:556 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:556 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
46:56:556 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
46:56:556 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:557 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2696
46:56:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1516us
46:56:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:558 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2697
46:56:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef910->08000000, interrupt) +15165us
46:56:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef910, idle) +569us
46:56:589 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2697
46:56:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:589 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1112us
46:56:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4848us
46:56:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:589 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2698
46:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +152us
46:56:589 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:589 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:589 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
46:56:589 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
46:56:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +87us
46:56:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:590 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2698
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +225us
46:56:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +13us
46:56:590 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:590 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:590 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:592 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2699
46:56:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef718->08000000, interrupt) +14911us
46:56:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef718, idle) +575us
46:56:622 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2699
46:56:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:622 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +996us
46:56:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:622 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2700
46:56:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5111us
46:56:622 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:622 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:622 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
46:56:622 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
46:56:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:623 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2700
46:56:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1510us
46:56:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11400us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:625 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:625 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2701
46:56:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0a328->08000000, interrupt) +1846us
46:56:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0a328, idle) +111us
46:56:656 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2701
46:56:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:656 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1119us
46:56:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:656 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2702
46:56:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5452us
46:56:657 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:657 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:657 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:657 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
46:56:657 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
46:56:657 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:657 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:657 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:657 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2702
46:56:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1510us
46:56:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:659 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2703
46:56:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +15171us
46:56:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef704, idle) +588us
46:56:689 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2703
46:56:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:689 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:689 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1008us
46:56:689 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:689 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7697us
46:56:689 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:690 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +381us
46:56:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:690 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2704
46:56:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5086us
46:56:690 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:690 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:690 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:690 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
46:56:690 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
46:56:690 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:691 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2704
46:56:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1510us
46:56:691 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:692 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2705
46:56:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +15171us
46:56:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +594us
46:56:722 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2705
46:56:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:722 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +951us
46:56:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:722 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:722 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2706
46:56:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5137us
46:56:722 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:722 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:722 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:722 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
46:56:722 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
46:56:722 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:723 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2706
46:56:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1510us
46:56:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4164us
46:56:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:723 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:723 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:724 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:724 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:724 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:725 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2707
46:56:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d31c->08000000, interrupt) +9082us
46:56:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d31c, idle) +600us
46:56:756 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2707
46:56:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:756 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +902us
46:56:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:756 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:756 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2708
46:56:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5180us
46:56:756 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:756 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:756 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:756 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
46:56:756 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
46:56:756 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:757 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2708
46:56:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1510us
46:56:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:758 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2709
46:56:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0fabc->08000000, interrupt) +15171us
46:56:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0fabc, idle) +607us
46:56:789 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2709
46:56:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:789 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +872us
46:56:789 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +578us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:789 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:789 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7499us
46:56:790 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:790 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2710
46:56:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5203us
46:56:790 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:790 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:790 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:790 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
46:56:790 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
46:56:790 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:790 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2710
46:56:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1510us
46:56:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:56:792 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2711
46:56:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3f74->08000000, interrupt) +15171us
46:56:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3f74, idle) +613us
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2711
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:822 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:826 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:826 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1540us
46:56:826 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:827 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:827 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2969us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:827 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2712
46:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +118us
46:56:827 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:827 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:827 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:827 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
46:56:827 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
46:56:827 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:827 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:827 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2df54->08000000, interrupt) +21us
46:56:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2df54, left interrupt) +1us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +99us
46:56:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
46:56:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
46:56:827 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
46:56:827 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2712
46:56:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:829 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:829 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16242us
46:56:829 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:829 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2713
46:56:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +77us
46:56:856 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:56:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:856 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:856 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
46:56:856 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
46:56:856 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:56:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2df54->08000000, interrupt) +21us
46:56:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2df54, left interrupt) +1us
46:56:856 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2713
46:56:857 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2714
46:56:857 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:56:889 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2714
46:56:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +28166us
46:56:889 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:889 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:56:890 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:56:890 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:56:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2715
46:56:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab43cc->08000000, interrupt) +3253us
46:56:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab43cc, idle) +626us
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2715
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:56:901 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:56:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +688us
46:56:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:901 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2716
46:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5368us
46:56:901 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:56:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:56:901 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:56:901 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:56:901 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
46:56:901 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
46:56:901 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:56:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:56:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2df54->08000000, interrupt) +21us
46:56:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2df54, left interrupt) +1us
46:56:901 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2716
46:56:902 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:902 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:902 user_main    I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
46:56:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08aa6884->08ab3000, mpeg init) +16423us
46:56:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:903 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2717
46:56:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6884, idle) +749us
46:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:421 2203648 = sceMpegRingbufferQueryMemSize(1024)
46:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1526 65536 = sceMpegQueryMemSize()
46:56:920 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:920 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:447 sceMpegRingbufferConstruct(0bffe980, 1024, 08c87a00, 0021a000, 08a9e208, 00000000)
46:56:920 user_main    I[ME]: HLE\sceMpeg.cpp:516 08ea1ab0=sceMpegCreate(0bffe9ac, 08ea1a80, 65536, 0bffe980, 512, 0, 0)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa6934->08000000, mpeg create) +3us
46:56:920 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2717
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7371us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:920 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +193us
46:56:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:920 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +46us
46:56:920 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:920 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2718
46:56:920 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2718
46:56:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9953us
46:56:920 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa6934, idle) +9753us
46:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:550 sceMpegAvcDecodeMode(0bffe9ac, 0bffe9b0)
46:56:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:920 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:920 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: Attempting to load: "disc0:/PSP_GAME/USRDIR/Media/PMW3_CSEP_sub.pmf"
46:56:920 user_main    D[IO]: HLE\sceIo.cpp:934 59=sceIoWrite(1, 08bff3e4, 59)
46:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +87us
46:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:921 user_main    D[IO]: HLE\sceIo.cpp:1227 7=sceIoOpen(disc0:/PSP_GAME/USRDIR/Media/PMW3_CSEP_sub.pmf, 00000001, 000001ff)
46:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2820->08000000, file opened) +0us
46:56:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +58us
46:56:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2820, idle) +41us
46:56:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
46:56:921 user_main    D[IO]: HLE\sceIo.cpp:579 1=sceKernelStdout()
46:56:921 user_main    I[IO]: HLE\sceIo.cpp:863 stdout: bkOpenFileReadOnly: success (fp=7)
46:56:921 user_main    D[IO]: HLE\sceIo.cpp:934 23=sceIoWrite(1, 08bff3e4, 23)
46:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a113d0->08000000, io write) +44us
46:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a113d0, idle) +100us
46:56:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
46:56:921 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 0bffe9c4, 800): deferring result
46:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +0us
46:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +100us
46:56:921 user_main    D[ME]: HLE\sceMpeg.cpp:575 sceMpegQueryStreamOffset(0bffe9ac, 0bffe9c4, 0bffe9c0)
46:56:921 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x176800
46:56:921 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 1813722
46:56:921 user_main    D[IO]: HLE\sceIo.cpp:1096 2048 = sceIoLseek(7, 800, 0)
46:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab295c->08000000, io seek) +16us
46:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab295c, idle) +100us
46:56:921 user_main    D[ME]: HLE\sceMpeg.cpp:605 sceMpegQueryStreamSize(0bffe9c4, 0bffe9bc)
46:56:921 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x176800
46:56:921 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 1813722
46:56:921 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffe9ac, 0, 0)
46:56:921 user_main    I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(0bffe9ac, 1, 0)
46:56:921 user_main    D[ME]: HLE\sceMpeg.cpp:674 sceMpegMallocAvcEsBuf(0bffe9ac)
46:56:921 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffe9ac, 1, 0bfff1cc)
46:56:921 user_main    D[ME]: HLE\sceMpeg.cpp:1332 sceMpegQueryAtracEsSize(0bffe9ac, 0bfff1e4, 0bfff1e8)
46:56:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:921 user_main    D[ME]: HLE\sceMpeg.cpp:1294 sceMpegInitAu(0bffe9ac, 149625600, 0bfff1ec)
46:56:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:922 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2719
46:56:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +3201us
46:56:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +638us
46:56:922 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2719
46:56:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:56:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:56:924 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2720
46:56:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b36ac8->08000000, interrupt) +16044us
46:56:924 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2720
46:56:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b36ac8, idle) +731us
46:56:926 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:926 user_main    D[ME]: HLE\sceMpeg.cpp:1357 1024=sceMpegRingbufferAvailableSize(0bffe980)
46:56:926 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 1024)
46:56:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 498
46:56:926 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:926 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab28e0->08b41220, io read) +11801us
46:56:926 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:56:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> CheckExitGame (295->281, pc: 08b42334->08ab3000, sas core) +0us
46:56:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:926 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +239us
46:56:926 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:56:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:926 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:926 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:56:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +174us
46:56:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:926 user_main    I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x176800
46:56:926 user_main    I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 1813722
46:56:931 user_main    I[ME]: HW\MediaEngine.cpp:81 FF: No accelerated colorspace conversion found from yuv420p to rgba.
46:56:932 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 32 packetsTotal: 1024
46:56:932 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:56:932 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:56:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +49us
46:56:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +50us
46:56:932 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 1)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:56:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +189us
46:56:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:932 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:56:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1849us
46:56:932 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:56:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:56:932 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 3f7ff3b9
46:56:937 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:56:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:56:937 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2721
46:56:937 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2721
46:56:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3600us
46:56:938 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:56:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:56:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2526us
46:56:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:56:938 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:938 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2722
46:56:938 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 04000000)
46:56:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:56:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:56:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +833us
46:56:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:56:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1357 992=sceMpegRingbufferAvailableSize(0bffe980)
46:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 992)
46:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 499
46:56:954 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 64 packetsTotal: 1024
46:56:954 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:56:954 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2722
46:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:56:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5281us
46:56:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +118us
46:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1357 960=sceMpegRingbufferAvailableSize(0bffe980)
46:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 960)
46:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 500
46:56:955 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 96 packetsTotal: 1024
46:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1357 928=sceMpegRingbufferAvailableSize(0bffe980)
46:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 928)
46:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 501
46:56:955 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 128 packetsTotal: 1024
46:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1357 896=sceMpegRingbufferAvailableSize(0bffe980)
46:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 896)
46:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 502
46:56:956 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 160 packetsTotal: 1024
46:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1357 864=sceMpegRingbufferAvailableSize(0bffe980)
46:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 864)
46:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 503
46:56:956 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:957 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 192 packetsTotal: 1024
46:56:957 user_main    D[ME]: HLE\sceMpeg.cpp:1357 832=sceMpegRingbufferAvailableSize(0bffe980)
46:56:957 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 832)
46:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 504
46:56:957 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 224 packetsTotal: 1024
46:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1357 800=sceMpegRingbufferAvailableSize(0bffe980)
46:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 800)
46:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 505
46:56:958 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 256 packetsTotal: 1024
46:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1357 768=sceMpegRingbufferAvailableSize(0bffe980)
46:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 768)
46:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 506
46:56:958 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 288 packetsTotal: 1024
46:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1357 736=sceMpegRingbufferAvailableSize(0bffe980)
46:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 736)
46:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 507
46:56:959 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 320 packetsTotal: 1024
46:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1357 704=sceMpegRingbufferAvailableSize(0bffe980)
46:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 704)
46:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 508
46:56:959 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:960 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 352 packetsTotal: 1024
46:56:960 user_main    D[ME]: HLE\sceMpeg.cpp:1357 672=sceMpegRingbufferAvailableSize(0bffe980)
46:56:960 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 672)
46:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 509
46:56:960 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:961 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 384 packetsTotal: 1024
46:56:961 user_main    D[ME]: HLE\sceMpeg.cpp:1357 640=sceMpegRingbufferAvailableSize(0bffe980)
46:56:961 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 640)
46:56:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 510
46:56:961 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:56:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:56:961 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2723
46:56:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:56:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:56:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:56:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:56:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 416 packetsTotal: 1024
46:56:993 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +18us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +555us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2723
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:56:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:56:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +150us
46:56:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +89us
46:56:993 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:56:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9615us
46:56:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:56:993 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2724
46:56:993 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:56:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:56:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:56:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4199us
46:57:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:031 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1357 608=sceMpegRingbufferAvailableSize(0bffe980)
46:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 608)
46:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 511
46:57:031 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 448 packetsTotal: 1024
46:57:031 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:031 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2724
46:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:57:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1914us
46:57:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3485us
46:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1357 576=sceMpegRingbufferAvailableSize(0bffe980)
46:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 576)
46:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 512
46:57:032 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +10us
46:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 480 packetsTotal: 1024
46:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1357 544=sceMpegRingbufferAvailableSize(0bffe980)
46:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 544)
46:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 513
46:57:032 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 512 packetsTotal: 1024
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1357 512=sceMpegRingbufferAvailableSize(0bffe980)
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 512)
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 514
46:57:033 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 544 packetsTotal: 1024
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1357 480=sceMpegRingbufferAvailableSize(0bffe980)
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 480)
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 515
46:57:033 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 576 packetsTotal: 1024
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1357 448=sceMpegRingbufferAvailableSize(0bffe980)
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 448)
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 516
46:57:033 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 608 packetsTotal: 1024
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1357 416=sceMpegRingbufferAvailableSize(0bffe980)
46:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 416)
46:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 517
46:57:033 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 640 packetsTotal: 1024
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1357 384=sceMpegRingbufferAvailableSize(0bffe980)
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 384)
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 518
46:57:034 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 672 packetsTotal: 1024
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1357 352=sceMpegRingbufferAvailableSize(0bffe980)
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 352)
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 519
46:57:034 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 704 packetsTotal: 1024
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1357 320=sceMpegRingbufferAvailableSize(0bffe980)
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 320)
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 520
46:57:034 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000020
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 32 packetsRead: 736 packetsTotal: 1024
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1357 288=sceMpegRingbufferAvailableSize(0bffe980)
46:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 288)
46:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 521
46:57:034 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +26us
46:57:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +375us
46:57:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +279us
46:57:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 0000000d
46:57:035 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 13 packetsRead: 749 packetsTotal: 1024
46:57:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +16us
46:57:035 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2725
46:57:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +586us
46:57:066 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:066 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2725
46:57:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9114us
46:57:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4599us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:066 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:066 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2726
46:57:066 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +749us
46:57:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:100 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1357 275=sceMpegRingbufferAvailableSize(0bffe980)
46:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 522
46:57:100 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:100 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:100 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2726
46:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1648us
46:57:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1351us
46:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:101 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3147us
46:57:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:101 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2727
46:57:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4249us
46:57:131 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:131 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2727
46:57:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5748us
46:57:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:131 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2728
46:57:131 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +932us
46:57:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:160 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 523
46:57:160 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:160 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:160 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2728
46:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:57:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:161 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5181us
46:57:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +218us
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +812us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:161 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:161 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:161 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2729
46:57:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4367us
46:57:189 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:189 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2729
46:57:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2381us
46:57:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:189 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:189 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2730
46:57:189 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4299us
46:57:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:214 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:214 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 524
46:57:214 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:214 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:214 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:214 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:214 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2730
46:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:214 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:214 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:214 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:215 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1815us
46:57:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3584us
46:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6414us
46:57:215 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:215 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2731
46:57:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +982us
46:57:231 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:231 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2731
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6478us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:232 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:232 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +319us
46:57:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:232 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2732
46:57:232 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7666us
46:57:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:248 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 525
46:57:248 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:248 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:248 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2732
46:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1548us
46:57:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1451us
46:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:57:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3047us
46:57:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:249 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2733
46:57:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4349us
46:57:264 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:264 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2733
46:57:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5648us
46:57:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:264 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2734
46:57:264 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1032us
46:57:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:281 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:281 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 526
46:57:281 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:281 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:281 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:281 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:281 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2734
46:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:281 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2077us
46:57:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +201us
46:57:281 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:281 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +38us
46:57:281 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +61us
46:57:281 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +178us
46:57:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:282 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:282 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:282 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3887us
46:57:282 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +317us
46:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:282 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2735
46:57:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:57:298 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:298 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2735
46:57:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2281us
46:57:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:298 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2736
46:57:298 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4399us
46:57:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 527
46:57:314 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:314 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:314 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2736
46:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1715us
46:57:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3684us
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6314us
46:57:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +327us
46:57:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2737
46:57:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +34us
46:57:331 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
46:57:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:331 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2737
46:57:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:331 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7455us
46:57:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:331 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2738
46:57:331 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7765us
46:57:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:348 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 528
46:57:348 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:348 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:348 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2738
46:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1448us
46:57:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1550us
46:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:349 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2948us
46:57:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2739
46:57:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4449us
46:57:365 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:365 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2739
46:57:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5548us
46:57:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6759us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:365 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1023us
46:57:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:365 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2740
46:57:365 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1132us
46:57:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 529
46:57:381 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:381 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:381 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2740
46:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4982us
46:57:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +417us
46:57:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:382 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2741
46:57:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:57:398 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:398 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2741
46:57:398 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2182us
46:57:398 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:398 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:398 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:398 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2742
46:57:398 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4498us
46:57:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:415 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 530
46:57:415 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:415 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:57:415 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2742
46:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4715us
46:57:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +684us
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2506us
46:57:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:415 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:415 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:416 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:416 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:416 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4592us
46:57:416 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:416 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2743
46:57:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1182us
46:57:431 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:431 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2743
46:57:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8815us
46:57:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:431 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2744
46:57:431 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7865us
46:57:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:448 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 531
46:57:448 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:448 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:448 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2744
46:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1349us
46:57:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1650us
46:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:449 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2848us
46:57:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:449 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2745
46:57:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4548us
46:57:465 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:465 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2745
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5072us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +136us
46:57:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +103us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:465 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8160us
46:57:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:465 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2746
46:57:465 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1231us
46:57:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 532
46:57:481 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:481 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:481 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2746
46:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:481 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4882us
46:57:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +517us
46:57:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:482 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2747
46:57:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:57:498 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:498 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2747
46:57:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2082us
46:57:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:498 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2748
46:57:498 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4598us
46:57:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:515 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 533
46:57:515 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:515 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:57:515 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2748
46:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +670us
46:57:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:516 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:516 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1728us
46:57:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +783us
46:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9215us
46:57:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:516 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2749
46:57:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1281us
46:57:531 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:531 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2749
46:57:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8716us
46:57:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:531 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2750
46:57:531 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +7965us
46:57:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 275)
46:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 534
46:57:548 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:548 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:548 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2750
46:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1249us
46:57:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +1750us
46:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2748us
46:57:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2486us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:549 Sample threa D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2751
46:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b369f8->08000000, interrupt) +240us
46:57:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:565 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2751
46:57:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b369f8, idle) +731us
46:57:565 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa74f8, blocking audio) +55us
46:57:565 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4562us
46:57:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:565 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2752
46:57:565 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1331us
46:57:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:581 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1357 279=sceMpegRingbufferAvailableSize(0bffe980)
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 279)
46:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 535
46:57:581 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:581 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:581 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2752
46:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4782us
46:57:582 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +617us
46:57:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:582 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2753
46:57:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:57:598 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:598 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2753
46:57:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1982us
46:57:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8918us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +120us
46:57:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +119us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:598 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:598 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2754
46:57:598 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +3562us
46:57:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:615 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:615 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 279)
46:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 536
46:57:615 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:615 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:615 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:615 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:615 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2754
46:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:615 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:615 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:615 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:616 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:616 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1416us
46:57:616 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3983us
46:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:616 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6015us
46:57:616 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:616 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2755
46:57:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1381us
46:57:631 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:631 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2755
46:57:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8616us
46:57:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:631 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2756
46:57:631 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8064us
46:57:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:648 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:648 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 279)
46:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 537
46:57:648 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:648 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:648 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:648 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:57:648 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2756
46:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:648 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:648 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1149us
46:57:648 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4250us
46:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1099us
46:57:648 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:648 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:649 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:649 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2432us
46:57:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:649 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2757
46:57:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4748us
46:57:665 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:665 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2757
46:57:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5249us
46:57:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:665 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2758
46:57:665 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1431us
46:57:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:682 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1357 283=sceMpegRingbufferAvailableSize(0bffe980)
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 283)
46:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 538
46:57:682 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:682 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:682 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2758
46:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:683 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4683us
46:57:683 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +716us
46:57:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:683 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2759
46:57:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:57:698 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:698 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2759
46:57:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1883us
46:57:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1782us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:698 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6001us
46:57:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:698 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2760
46:57:698 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4797us
46:57:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 283)
46:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 539
46:57:715 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:715 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:715 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2760
46:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1316us
46:57:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4083us
46:57:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5915us
46:57:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:716 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2761
46:57:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1481us
46:57:732 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:732 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2761
46:57:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8516us
46:57:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:732 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2762
46:57:732 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8164us
46:57:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:748 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1357 287=sceMpegRingbufferAvailableSize(0bffe980)
46:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 287)
46:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 540
46:57:748 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +35us
46:57:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +138us
46:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:748 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:57:748 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2762
46:57:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +84us
46:57:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +15us
46:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +224us
46:57:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:749 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +104us
46:57:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:749 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +135us
46:57:749 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +3918us
46:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5649us
46:57:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:749 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2763
46:57:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4847us
46:57:765 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:765 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2763
46:57:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5150us
46:57:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:765 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2764
46:57:765 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1531us
46:57:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:782 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1357 291=sceMpegRingbufferAvailableSize(0bffe980)
46:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 291)
46:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 541
46:57:782 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:782 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:782 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2764
46:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:783 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:783 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4583us
46:57:783 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +816us
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3828us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:783 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:783 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:783 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2765
46:57:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1351us
46:57:798 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:798 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2765
46:57:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1783us
46:57:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:798 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2766
46:57:798 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4897us
46:57:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:815 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1357 295=sceMpegRingbufferAvailableSize(0bffe980)
46:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 295)
46:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 542
46:57:815 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:815 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:815 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2766
46:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:816 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1216us
46:57:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4182us
46:57:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5816us
46:57:816 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:816 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2767
46:57:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1580us
46:57:832 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:832 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2767
46:57:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8417us
46:57:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1077us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:832 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:832 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2768
46:57:832 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4969us
46:57:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:848 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1357 299=sceMpegRingbufferAvailableSize(0bffe980)
46:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 299)
46:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 543
46:57:848 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:848 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:848 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2768
46:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +950us
46:57:848 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2049us
46:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:849 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:57:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2449us
46:57:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:849 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2769
46:57:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4947us
46:57:865 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:865 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2769
46:57:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5050us
46:57:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:865 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2770
46:57:865 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1630us
46:57:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:882 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1357 303=sceMpegRingbufferAvailableSize(0bffe980)
46:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 303)
46:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 544
46:57:882 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:882 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:57:882 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2770
46:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5093us
46:57:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +66us
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +173us
46:57:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:882 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:882 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:883 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:883 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +273us
46:57:883 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:883 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2771
46:57:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +8314us
46:57:898 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:898 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2771
46:57:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1683us
46:57:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:898 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2772
46:57:898 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4997us
46:57:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:915 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1357 307=sceMpegRingbufferAvailableSize(0bffe980)
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 307)
46:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 545
46:57:915 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:915 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:915 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2772
46:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1117us
46:57:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4282us
46:57:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5716us
46:57:916 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:916 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2773
46:57:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1680us
46:57:932 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:932 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2773
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2258us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:932 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:57:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3841us
46:57:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:932 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2774
46:57:932 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8363us
46:57:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:948 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1357 311=sceMpegRingbufferAvailableSize(0bffe980)
46:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 311)
46:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 546
46:57:948 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:948 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:948 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2774
46:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +850us
46:57:948 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2149us
46:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:57:949 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:57:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:57:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2349us
46:57:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:949 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2775
46:57:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5047us
46:57:965 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:965 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2775
46:57:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4950us
46:57:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +373us
46:57:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:965 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:965 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:965 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2776
46:57:965 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:57:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +156us
46:57:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:57:982 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1357 315=sceMpegRingbufferAvailableSize(0bffe980)
46:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 315)
46:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 547
46:57:982 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:57:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +69us
46:57:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:57:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:57:982 Sample threa D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2776
46:57:982 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab28e0, blocking audio) +295us
46:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:57:982 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:57:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:57:983 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4193us
46:57:983 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1206us
46:57:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:57:983 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2777
46:57:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7206us
46:57:998 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:57:998 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2777
46:57:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1584us
46:57:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:57:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:57:998 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2778
46:57:998 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:57:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:57:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5096us
46:58:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:015 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:015 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 315)
46:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 548
46:58:015 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:015 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:015 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:015 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:015 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2778
46:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:015 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:015 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4117us
46:58:015 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1282us
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5522us
46:58:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:015 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:015 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:016 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:016 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:016 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +978us
46:58:016 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:016 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2779
46:58:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1780us
46:58:032 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:032 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2779
46:58:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8217us
46:58:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:032 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2780
46:58:032 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8463us
46:58:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:049 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:049 user_main    D[ME]: HLE\sceMpeg.cpp:1357 319=sceMpegRingbufferAvailableSize(0bffe980)
46:58:049 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 319)
46:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 549
46:58:049 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:049 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:049 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:049 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:049 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2780
46:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:049 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +751us
46:58:049 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2248us
46:58:049 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:049 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:050 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2250us
46:58:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:050 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2781
46:58:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5146us
46:58:065 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:065 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2781
46:58:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4851us
46:58:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3236us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:065 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4546us
46:58:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:065 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2782
46:58:065 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1830us
46:58:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:082 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1357 323=sceMpegRingbufferAvailableSize(0bffe980)
46:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 323)
46:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 550
46:58:082 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:082 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:082 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2782
46:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:083 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4284us
46:58:083 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1115us
46:58:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:083 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2783
46:58:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:58:099 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:099 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2783
46:58:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1484us
46:58:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:099 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2784
46:58:099 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5196us
46:58:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:115 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:115 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 323)
46:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 551
46:58:115 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:115 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:115 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:115 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:115 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2784
46:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:115 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:115 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3686us
46:58:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +90us
46:58:115 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +149us
46:58:115 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:115 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:116 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:116 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:116 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:116 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:116 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:116 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:116 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:116 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:116 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +31us
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:116 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +207us
46:58:116 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:116 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8114us
46:58:116 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:116 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2785
46:58:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1879us
46:58:132 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:132 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2785
46:58:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8117us
46:58:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:132 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2786
46:58:132 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8563us
46:58:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:149 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1357 327=sceMpegRingbufferAvailableSize(0bffe980)
46:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 327)
46:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 552
46:58:149 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:149 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:149 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2786
46:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +651us
46:58:149 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2348us
46:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2150us
46:58:150 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:150 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2787
46:58:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5246us
46:58:165 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:165 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2787
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +852us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:165 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1682us
46:58:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:165 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2788
46:58:165 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1929us
46:58:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:182 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1357 331=sceMpegRingbufferAvailableSize(0bffe980)
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 331)
46:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 553
46:58:182 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:182 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:182 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2788
46:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4184us
46:58:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1215us
46:58:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:183 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2789
46:58:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:58:199 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:199 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2789
46:58:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1384us
46:58:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2532us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:199 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:199 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2790
46:58:199 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +546us
46:58:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:215 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 331)
46:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 554
46:58:215 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:215 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:215 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2790
46:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +818us
46:58:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4581us
46:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5417us
46:58:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:216 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2791
46:58:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1979us
46:58:232 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:232 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2791
46:58:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8018us
46:58:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:232 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2792
46:58:232 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8662us
46:58:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:249 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1357 335=sceMpegRingbufferAvailableSize(0bffe980)
46:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 335)
46:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 555
46:58:249 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:249 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:249 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2792
46:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +551us
46:58:249 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4848us
46:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4115us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +74us
46:58:250 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +165us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:250 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:250 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:250 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:250 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2793
46:58:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +4164us
46:58:265 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:265 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2793
46:58:265 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4651us
46:58:265 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:265 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:265 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:265 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2794
46:58:265 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2029us
46:58:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 335)
46:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 556
46:58:282 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:282 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:282 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2794
46:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:58:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:283 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4085us
46:58:283 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1314us
46:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:283 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2795
46:58:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:58:299 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:299 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2795
46:58:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1285us
46:58:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5396us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:299 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2386us
46:58:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:299 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2796
46:58:299 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5396us
46:58:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:315 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1357 339=sceMpegRingbufferAvailableSize(0bffe980)
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 339)
46:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 557
46:58:315 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:315 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:315 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2796
46:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +718us
46:58:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4681us
46:58:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5317us
46:58:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:316 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2797
46:58:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2079us
46:58:332 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:332 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2797
46:58:332 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7918us
46:58:332 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:332 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2798
46:58:332 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8762us
46:58:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:349 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1357 343=sceMpegRingbufferAvailableSize(0bffe980)
46:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 343)
46:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 558
46:58:349 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:349 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:349 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2798
46:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +452us
46:58:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1828us
46:58:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:349 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:349 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:350 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:350 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:350 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:350 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:350 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:350 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +902us
46:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5051us
46:58:350 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:350 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2799
46:58:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5445us
46:58:366 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:366 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2799
46:58:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4552us
46:58:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:366 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:366 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2800
46:58:366 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2129us
46:58:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:382 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 343)
46:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 559
46:58:382 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:382 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:382 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2800
46:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3985us
46:58:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1414us
46:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6844us
46:58:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:383 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2801
46:58:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +71us
46:58:399 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +165us
46:58:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:399 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2801
46:58:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +58us
46:58:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +181us
46:58:399 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9523us
46:58:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:399 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2802
46:58:399 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5495us
46:58:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1357 347=sceMpegRingbufferAvailableSize(0bffe980)
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 347)
46:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 560
46:58:416 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:416 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:416 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2802
46:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +618us
46:58:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4781us
46:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5218us
46:58:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:417 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2803
46:58:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2178us
46:58:432 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:432 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2803
46:58:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7818us
46:58:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4691us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:432 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:432 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2804
46:58:432 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +1953us
46:58:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:449 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 347)
46:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 561
46:58:449 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:449 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:449 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2804
46:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +352us
46:58:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2647us
46:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:450 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1851us
46:58:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:450 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2805
46:58:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5545us
46:58:466 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:466 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2805
46:58:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4452us
46:58:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:466 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:466 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2806
46:58:466 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2228us
46:58:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:482 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1357 351=sceMpegRingbufferAvailableSize(0bffe980)
46:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 351)
46:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 562
46:58:482 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:482 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:482 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2806
46:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1585us
46:58:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1123us
46:58:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:483 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:483 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2807
46:58:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5571us
46:58:499 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:499 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2807
46:58:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1085us
46:58:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:499 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2808
46:58:499 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5595us
46:58:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:516 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 351)
46:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 563
46:58:516 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:516 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:516 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2808
46:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:58:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:517 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +519us
46:58:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4880us
46:58:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5118us
46:58:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:517 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2809
46:58:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2278us
46:58:532 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:532 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2809
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5274us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:532 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +227us
46:58:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:532 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2810
46:58:532 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +8961us
46:58:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1357 355=sceMpegRingbufferAvailableSize(0bffe980)
46:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 355)
46:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 564
46:58:549 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:549 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:549 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2810
46:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +252us
46:58:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2747us
46:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:550 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1751us
46:58:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:550 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2811
46:58:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5645us
46:58:566 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:566 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2811
46:58:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4352us
46:58:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:566 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2812
46:58:566 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2328us
46:58:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:582 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 355)
46:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 565
46:58:582 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:582 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:582 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2812
46:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +873us
46:58:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:583 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2309us
46:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1485us
46:58:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:583 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2813
46:58:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +9011us
46:58:599 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:599 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2813
46:58:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +986us
46:58:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:599 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2814
46:58:599 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5695us
46:58:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1357 359=sceMpegRingbufferAvailableSize(0bffe980)
46:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 359)
46:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 566
46:58:616 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:616 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:616 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2814
46:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +419us
46:58:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +4980us
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5018us
46:58:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +419us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:617 Sample threa D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2815
46:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b369f8->08000000, interrupt) +37us
46:58:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:632 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2815
46:58:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b369f8, idle) +731us
46:58:632 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa74f8, blocking audio) +257us
46:58:632 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6630us
46:58:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:632 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2816
46:58:632 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9061us
46:58:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:649 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 359)
46:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 567
46:58:649 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:649 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:649 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2816
46:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +153us
46:58:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2846us
46:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:650 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1652us
46:58:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:650 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2817
46:58:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5744us
46:58:666 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:666 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2817
46:58:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4252us
46:58:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6851us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:666 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +932us
46:58:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:666 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2818
46:58:666 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2428us
46:58:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:683 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1357 363=sceMpegRingbufferAvailableSize(0bffe980)
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 363)
46:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 568
46:58:683 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:683 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:683 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2818
46:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:683 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:684 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3686us
46:58:684 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1713us
46:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:684 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2819
46:58:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:58:699 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:699 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2819
46:58:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +886us
46:58:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:699 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2820
46:58:699 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5794us
46:58:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:716 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 363)
46:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 569
46:58:716 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:716 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:716 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2820
46:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3419us
46:58:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1979us
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1302us
46:58:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:717 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4500us
46:58:717 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:717 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2821
46:58:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2478us
46:58:733 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:733 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2821
46:58:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7519us
46:58:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:733 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2822
46:58:733 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9161us
46:58:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:749 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 363)
46:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 570
46:58:749 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:749 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:749 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2822
46:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +53us
46:58:749 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +2946us
46:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:750 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1552us
46:58:750 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:750 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2823
46:58:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +5844us
46:58:766 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:766 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2823
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3868us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +44us
46:58:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +195us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:766 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8068us
46:58:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:766 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2824
46:58:766 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2527us
46:58:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:783 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1357 367=sceMpegRingbufferAvailableSize(0bffe980)
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 367)
46:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 571
46:58:783 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:783 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:783 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2824
46:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3586us
46:58:784 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1813us
46:58:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:784 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2825
46:58:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:58:799 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:799 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2825
46:58:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +786us
46:58:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:799 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2826
46:58:799 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +5894us
46:58:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:816 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:816 user_main    D[ME]: HLE\sceMpeg.cpp:1357 371=sceMpegRingbufferAvailableSize(0bffe980)
46:58:816 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 371)
46:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 572
46:58:816 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +238us
46:58:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +176us
46:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:816 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:816 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:816 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:816 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2826
46:58:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +47us
46:58:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +52us
46:58:816 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:816 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +187us
46:58:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:816 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:816 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:817 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:817 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:817 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1636us
46:58:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2079us
46:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7919us
46:58:817 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:817 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2827
46:58:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2577us
46:58:833 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:833 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2827
46:58:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7420us
46:58:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:833 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2828
46:58:833 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9261us
46:58:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:849 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 371)
46:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 573
46:58:849 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:849 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:849 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2828
46:58:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +53us
46:58:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +46us
46:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:850 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1452us
46:58:850 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2578us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:850 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:850 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2829
46:58:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +1148us
46:58:866 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:866 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2829
46:58:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4053us
46:58:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:866 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2830
46:58:866 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2627us
46:58:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:883 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 371)
46:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 574
46:58:883 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:883 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:883 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2830
46:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:884 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3487us
46:58:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +1912us
46:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:884 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2831
46:58:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:58:899 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +687us
46:58:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:899 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2831
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9010us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +28us
46:58:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +211us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:899 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:899 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2832
46:58:899 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +4766us
46:58:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:916 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1357 375=sceMpegRingbufferAvailableSize(0bffe980)
46:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 375)
46:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 575
46:58:916 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:916 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:916 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2832
46:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc84c0, 0)
46:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:917 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +120us
46:58:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5279us
46:58:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4719us
46:58:917 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:917 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2833
46:58:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2677us
46:58:933 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:933 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2833
46:58:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7320us
46:58:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:933 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2834
46:58:933 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +9360us
46:58:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:949 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 375)
46:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 576
46:58:949 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +625us
46:58:949 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +29us
46:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:949 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:58:949 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2834
46:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5296us
46:58:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +103us
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +135us
46:58:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:950 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:950 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:950 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:950 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:950 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:950 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:950 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:950 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:950 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2340us
46:58:950 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:950 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2835
46:58:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6043us
46:58:966 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:58:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:966 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2835
46:58:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3953us
46:58:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:58:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:966 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2836
46:58:966 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:58:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2727us
46:58:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:58:983 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1357 379=sceMpegRingbufferAvailableSize(0bffe980)
46:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 379)
46:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 577
46:58:983 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:58:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:58:983 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:58:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:58:983 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2836
46:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc24c0, 0)
46:58:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:58:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:58:984 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:58:984 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3387us
46:58:984 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2012us
46:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:58:984 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2837
46:58:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:58:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +7397us
46:58:999 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:58:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +587us
46:58:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:999 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2837
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1874us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:58:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:58:999 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:58:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5909us
46:58:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:58:999 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2838
46:58:999 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:58:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:58:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6093us
46:59:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:59:016 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 379)
46:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 578
46:59:016 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:59:016 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:59:016 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2838
46:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc44c0, 0)
46:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:59:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +20us
46:59:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5379us
46:59:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:59:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4619us
46:59:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:017 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2839
46:59:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2777us
46:59:033 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:59:033 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2839
46:59:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7220us
46:59:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8305us
46:59:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:033 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2840
46:59:033 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:59:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +193us
46:59:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:59:050 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:050 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 379)
46:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 579
46:59:050 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:59:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +32us
46:59:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:050 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +12us
46:59:050 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +129us
46:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:59:050 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:59:050 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:59:050 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +16us
46:59:050 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2840
46:59:050 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +81us
46:59:050 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bee740)
46:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08aa73c0, blocking audio) +295us
46:59:050 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff33c, *buffer = 08eb23c0, *init = 00000001
46:59:051 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff33c, 0bfff208)
46:59:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:59:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +5400us
46:59:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:59:051 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4076us
46:59:051 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:051 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2841
46:59:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +6143us
46:59:066 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08eb23c0,linesize=512,pixelsize=3,sync=1)
46:59:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:59:066 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2841
46:59:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3854us
46:59:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:066 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2842
46:59:066 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08eb23c0 (prev: 08f3a440)
46:59:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +2826us
46:59:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:59:083 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1357 383=sceMpegRingbufferAvailableSize(0bffe980)
46:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1398 sceMpegRingbufferPut(0bffe980, 32, 383)
46:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3331 Executing mipscall 580
46:59:083 user_main    D[IO]: HLE\sceIo.cpp:813 sceIoRead(7, 08c87a00, 10000): deferring result
46:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab28e0->08000000, io read) +13us
46:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab28e0, idle) +655us
46:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3378 __KernelReturnFromMipsCall(), returned 00000000
46:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1389 packetAdded: 0 packetsRead: 749 packetsTotal: 1024
46:59:083 user_main    D[DISP]: HLE\sceDisplay.cpp:871 59.940060=sceDisplayGetFramePerSec()
46:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1588 0=sceMpegGetAtracAu(0bffe9ac, 00000008, 0bfff1ec, 0bfff35c)
46:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7308->08000000, mpeg get atrac) +16us
46:59:083 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2842
46:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7308, idle) +100us
46:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1762 sceMpegAtracDecode(0bffe9ac, 0bfff1ec, 08fc64c0, 0)
46:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7374->08000000, mpeg atrac decode) +0us
46:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7374, idle) +3000us
46:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1503 0=sceMpegGetAvcAu(0bffe9ac, 00000007, 0bfff1cc, 0bfff204)
46:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa73c0->08000000, mpeg get avc) +0us
46:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa73c0, idle) +100us
46:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1059 video: bufferAddr = 0bfff344, *buffer = 08f3a440, *init = 00000001
46:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1106 sceMpegAvcDecode(0bffe9ac, 0bfff1cc, 512, 0bfff344, 0bfff208)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7428->08000000, mpeg decode) +0us
46:59:084 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3287us
46:59:084 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7428, idle) +2112us
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa74f8->08000000, vblank start waited) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2624us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:084 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:084 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00007f80, 00007f80, 08bec740)
46:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +295us
46:59:084 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2843
46:59:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08eb23c0
46:59:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa74f8, idle) +2555us
46:59:100 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=08f3a440,linesize=512,pixelsize=3,sync=1)
46:59:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa7898->08000000, vblank start waited) +2us
46:59:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +487us
46:59:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:100 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2843
46:59:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2844
46:59:100 idle0        D[DISP]: HLE\sceDisplay.cpp:566 Setting latched framebuffer 08f3a440 (prev: 08eb23c0)
46:59:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa7898, idle) +6193us
46:59:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bffe940, 1)
46:59:116 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
46:59:116 user_main    D[DISP]: HLE\sceDisplay.cpp:668 - screen off
46:59:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:116 user_main    D[ME]: HLE\sceMpeg.cpp:695 sceMpegFreeAvcEsBuf(0bffe9ac, 1)
46:59:116 user_main    D[IO]: HLE\sceIo.cpp:1235 sceIoClose(7)
46:59:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab2a78->08000000, file closed) +10us
46:59:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab2a78, idle) +100us
46:59:116 user_main    D[ME]: HLE\sceMpeg.cpp:528 sceMpegDelete(0bffe9ac)
46:59:119 user_main    D[ME]: HLE\sceMpeg.cpp:1807 sceMpegRingbufferDestruct(0bffe980)
46:59:119 user_main    I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
46:59:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa79ec->08000000, mpeg finish) +0us
46:59:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa79ec, idle) +250us
46:59:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:119 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:120 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +310us
46:59:120 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2844
46:59:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3134us
46:59:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:120 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:120 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2845
46:59:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:595 Finding no FBO matching address 08f3a440
46:59:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2876us
46:59:133 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:133 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:133 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:133 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
46:59:133 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
46:59:133 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:133 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:133 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0930afb0, 1536, 0)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3164, 2280, 3164, 2280)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:134 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 481, 337, 481, 337)
46:59:134 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +699us
46:59:134 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2845
46:59:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6396us
46:59:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1169us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:135 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:135 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2846
46:59:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6468us
46:59:150 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:150 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:150 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:150 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
46:59:150 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
46:59:150 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:150 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:150 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:150 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2846
46:59:151 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2847
46:59:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +16655us
46:59:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:166 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2847
46:59:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +731us
46:59:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:166 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:166 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 835, 594, 835, 594)
46:59:166 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +667us
46:59:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:166 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2848
46:59:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5284us
46:59:166 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:166 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:166 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:166 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
46:59:166 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
46:59:166 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2848
46:59:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4648us
46:59:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:168 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:168 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2849
46:59:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab4ec->08000000, interrupt) +10082us
46:59:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:183 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2849
46:59:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab4ec, idle) +731us
46:59:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:183 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:183 user_main    D[IO]: HLE\sceIo.cpp:1132 14589952 = sceIoLseekAsync(4, dea000, 0)
46:59:183 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:183 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 803, 578, 803, 578)
46:59:183 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +638us
46:59:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:183 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:183 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2850
46:59:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5312us
46:59:183 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:183 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:184 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:184 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
46:59:184 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
46:59:184 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:184 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:184 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:184 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2850
46:59:185 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2851
46:59:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +16655us
46:59:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:202 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2851
46:59:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +731us
46:59:202 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +569us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:202 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:202 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:202 user_main    D[IO]: HLE\sceIo.cpp:1860 14589952 = sceIoPollAsync(4, 0bfff500)
46:59:202 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:202 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 738, 530, 738, 530)
46:59:202 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
46:59:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:202 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8116us
46:59:202 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:202 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2852
46:59:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5344us
46:59:203 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:203 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:203 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:203 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
46:59:203 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
46:59:203 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:203 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2852
46:59:204 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2853
46:59:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +16655us
46:59:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:223 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2853
46:59:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +731us
46:59:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:223 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:223 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:223 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 690, 497, 690, 497)
46:59:223 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +571us
46:59:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:223 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2818us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:223 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:223 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:223 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2854
46:59:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +639us
46:59:224 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:224 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:224 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:224 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
46:59:224 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
46:59:224 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:224 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:224 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:224 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2854
46:59:225 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2855
46:59:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af253c->08000000, interrupt) +16655us
46:59:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:245 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2855
46:59:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af253c, idle) +731us
46:59:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:245 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:245 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 095f7b40, 40000): deferring result
46:59:245 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:245 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 465, 642, 465)
46:59:245 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +540us
46:59:245 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:246 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:246 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:246 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2856
46:59:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5411us
46:59:246 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:246 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:246 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
46:59:246 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
46:59:246 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:246 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2856
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10477us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:247 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:248 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2857
46:59:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40dac->08000000, interrupt) +4254us
46:59:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:270 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2857
46:59:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40dac, idle) +731us
46:59:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:270 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:59:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 594, 417, 594, 417)
46:59:270 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +529us
46:59:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:271 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2858
46:59:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5422us
46:59:271 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:271 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:271 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:271 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
46:59:271 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
46:59:271 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:271 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2858
46:59:272 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2859
46:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a44e6c->08000000, interrupt) +16655us
46:59:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:298 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2859
46:59:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a44e6c, idle) +731us
46:59:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:298 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:298 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09637b40, 40000): deferring result
46:59:298 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:298 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 385, 546, 385)
46:59:298 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +478us
46:59:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5675us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:299 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2402us
46:59:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:299 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2860
46:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5473us
46:59:299 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:299 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:299 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:299 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
46:59:299 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
46:59:299 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:299 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2860
46:59:301 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2861
46:59:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a44fe4->08000000, interrupt) +16655us
46:59:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:327 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2861
46:59:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a44fe4, idle) +731us
46:59:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:327 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:327 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:59:327 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:327 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 497, 353, 497, 353)
46:59:327 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +485us
46:59:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:327 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2862
46:59:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5465us
46:59:328 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:328 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:328 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
46:59:328 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
46:59:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:328 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2862
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:329 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:329 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:330 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2863
46:59:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088b74fc->08000000, interrupt) +11490us
46:59:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:358 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2863
46:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b74fc, idle) +731us
46:59:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:358 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:358 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09677b40, 40000): deferring result
46:59:358 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:358 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 337, 465, 337)
46:59:358 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +420us
46:59:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:358 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:358 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2864
46:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5531us
46:59:358 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:358 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:358 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:358 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
46:59:359 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
46:59:359 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:359 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:359 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:359 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2864
46:59:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16305us
46:59:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +295us
46:59:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:360 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2865
46:59:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef910->08000000, interrupt) +54us
46:59:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +185us
46:59:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aef910, sas core) +0us
46:59:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +351us
46:59:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:392 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:392 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:59:392 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:392 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 449, 321, 449, 321)
46:59:392 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +55us
46:59:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:392 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2865
46:59:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +184us
46:59:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:392 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:392 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:392 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8854us
46:59:392 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:392 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2866
46:59:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6090us
46:59:392 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:392 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:392 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:392 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
46:59:392 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
46:59:392 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:392 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:392 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:393 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2866
46:59:394 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2867
46:59:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef718->08000000, interrupt) +16655us
46:59:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:425 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2867
46:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef718, idle) +731us
46:59:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:425 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:425 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 096b7b40, 40000): deferring result
46:59:425 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:425 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 417, 289, 417, 289)
46:59:425 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +358us
46:59:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:425 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1625us
46:59:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:425 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:425 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:426 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:426 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:426 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:426 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:426 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:426 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:426 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2868
46:59:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2046us
46:59:426 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:426 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:426 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:426 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
46:59:426 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
46:59:426 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:426 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:426 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:426 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2868
46:59:427 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2869
46:59:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef910->08000000, interrupt) +16655us
46:59:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:458 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2869
46:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef910, idle) +731us
46:59:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:458 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:458 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
46:59:458 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:458 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 401, 289, 401, 289)
46:59:458 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +346us
46:59:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:458 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:458 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2870
46:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5605us
46:59:458 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:458 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:458 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:458 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
46:59:458 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
46:59:458 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:458 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:458 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:458 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2870
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9070us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:460 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:460 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2871
46:59:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef718->08000000, interrupt) +5660us
46:59:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:492 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2871
46:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef718, idle) +731us
46:59:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:492 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:492 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 096f7b40, 1e800): deferring result
46:59:492 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:492 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 369, 257, 369, 257)
46:59:492 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +299us
46:59:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:492 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:492 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2872
46:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5651us
46:59:492 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:492 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:492 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:492 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
46:59:492 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
46:59:492 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:492 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:492 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:492 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2872
46:59:494 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2873
46:59:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +16655us
46:59:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:525 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2873
46:59:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +731us
46:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:525 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:525 user_main    D[IO]: HLE\sceIo.cpp:1860 124928 = sceIoPollAsync(4, 0bfff500)
46:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
46:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
46:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
46:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
46:59:525 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:525 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 353, 240, 353, 240)
46:59:525 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:525 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +291us
46:59:525 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4456us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:525 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:525 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3621us
46:59:525 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:525 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2874
46:59:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5660us
46:59:525 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:525 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:526 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:526 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
46:59:526 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
46:59:526 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:526 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:526 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:526 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2874
46:59:527 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2875
46:59:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b02124->08000000, interrupt) +16655us
46:59:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:558 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2875
46:59:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b02124, idle) +731us
46:59:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:559 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:559 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:559 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 321, 224, 321, 224)
46:59:559 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6625us
46:59:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:559 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2876
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9326us
46:59:559 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:559 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:559 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:559 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
46:59:559 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
46:59:559 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:559 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:559 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:559 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2876
46:59:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1834us
46:59:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:560 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:561 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2877
46:59:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08950f58->08000000, interrupt) +12896us
46:59:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:592 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2877
46:59:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08950f58, idle) +731us
46:59:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:592 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:592 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:592 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 305, 208, 305, 208)
46:59:593 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5812us
46:59:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:593 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:593 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2878
46:59:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +139us
46:59:593 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:593 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:593 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:593 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
46:59:593 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
46:59:593 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:593 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:593 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:593 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:593 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2878
46:59:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14899us
46:59:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +289us
46:59:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:595 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2879
46:59:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +263us
46:59:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:625 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2879
46:59:625 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
46:59:625 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be474, sas core) +0us
46:59:625 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1711us
46:59:625 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:625 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:626 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:626 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 289, 208, 289, 208)
46:59:626 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:626 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3744us
46:59:626 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:626 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:626 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:626 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2880
46:59:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +495us
46:59:626 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:626 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:626 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:626 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
46:59:626 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
46:59:626 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:626 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:626 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:626 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2880
46:59:627 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2881
46:59:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:59:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:658 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2881
46:59:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:59:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:659 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:659 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:659 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 257, 176, 257, 176)
46:59:659 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5131us
46:59:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5446us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:659 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2632us
46:59:659 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:659 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2882
46:59:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +820us
46:59:659 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:659 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:659 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:659 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
46:59:659 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
46:59:659 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:659 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:659 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:659 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2882
46:59:661 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2883
46:59:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:59:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:692 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2883
46:59:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:59:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:693 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:693 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:693 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 240, 160, 240, 160)
46:59:693 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6760us
46:59:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:693 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2884
46:59:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9191us
46:59:693 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:693 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:693 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:693 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
46:59:693 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
46:59:693 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:693 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:693 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:693 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2884
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7663us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:694 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:694 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:695 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2885
46:59:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f8->08000000, interrupt) +7068us
46:59:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:725 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2885
46:59:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f8, idle) +731us
46:59:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:725 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:725 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:725 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 208, 144, 208, 144)
46:59:725 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:725 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5163us
46:59:725 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:725 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:725 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:726 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2886
46:59:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +788us
46:59:726 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:726 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:726 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:726 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
46:59:726 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
46:59:726 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:726 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:726 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:726 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2886
46:59:727 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2887
46:59:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +16655us
46:59:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:759 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2887
46:59:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +731us
46:59:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5658us
46:59:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:760 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:760 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:760 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 192, 128, 192, 128)
46:59:760 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +227us
46:59:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +12us
46:59:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:760 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8305us
46:59:760 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:760 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2888
46:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +65us
46:59:760 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:760 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:760 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:760 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
46:59:760 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
46:59:760 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:760 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:760 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:761 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2888
46:59:762 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2889
46:59:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:59:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:792 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2889
46:59:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:59:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:792 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:792 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:792 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 176, 112, 176, 112)
46:59:792 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5576us
46:59:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:792 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:792 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2890
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +375us
46:59:793 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:793 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:793 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
46:59:793 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
46:59:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +428us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2890
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:793 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:793 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:795 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2891
46:59:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +14303us
46:59:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:825 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2891
46:59:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:59:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:825 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:825 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:825 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 144, 96, 144, 96)
46:59:825 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5442us
46:59:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:825 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:825 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2892
46:59:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +508us
46:59:826 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:826 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:826 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:826 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
46:59:826 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
46:59:826 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:826 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:826 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
46:59:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:826 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2892
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13493us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:827 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
46:59:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
46:59:828 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2893
46:59:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +1237us
46:59:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:859 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2893
46:59:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:59:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:860 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:860 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:860 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 128, 80, 128, 80)
46:59:860 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5272us
46:59:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:860 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2894
46:59:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +678us
46:59:860 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:860 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:860 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:860 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
46:59:860 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
46:59:860 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:860 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:860 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:860 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2894
46:59:861 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2895
46:59:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:59:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:892 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2895
46:59:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:59:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:892 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:892 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:892 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 96, 64, 96, 64)
46:59:892 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:892 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5884us
46:59:892 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3285us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:893 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4792us
46:59:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:893 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2896
46:59:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +66us
46:59:893 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:893 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:893 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:893 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
46:59:893 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
46:59:893 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:893 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:893 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:893 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2896
46:59:895 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2897
46:59:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:59:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:925 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2897
46:59:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
46:59:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:926 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:926 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:926 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 80, 48, 80, 48)
46:59:926 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6774us
46:59:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:926 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2898
46:59:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9177us
46:59:926 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:926 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:926 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:926 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
46:59:926 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
46:59:926 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:926 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:926 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:926 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2898
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6257us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:927 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
46:59:927 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
46:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
46:59:928 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2899
46:59:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be480->08000000, interrupt) +8474us
46:59:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
46:59:959 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2899
46:59:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be480, idle) +731us
46:59:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:959 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:959 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:959 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 64, 32, 64, 32)
46:59:959 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5080us
46:59:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:959 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
46:59:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:960 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2900
46:59:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +871us
46:59:960 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
46:59:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:960 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:960 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:960 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
46:59:960 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
46:59:960 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:960 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:960 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
46:59:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:960 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2900
46:59:961 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2901
46:59:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
46:59:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
46:59:992 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2901
46:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
46:59:992 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2852us
46:59:992 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
46:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:992 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1677us
46:59:992 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
46:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
46:59:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
46:59:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
46:59:992 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
46:59:992 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
46:59:992 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 32, 16, 32, 16)
46:59:992 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
46:59:992 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +227us
46:59:992 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:992 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +12us
46:59:992 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
46:59:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:992 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
46:59:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
46:59:993 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
46:59:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8546us
46:59:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
46:59:993 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2902
46:59:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1193us
46:59:993 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
46:59:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
46:59:993 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
46:59:993 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
46:59:993 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
46:59:993 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
46:59:993 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
46:59:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
46:59:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
46:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
46:59:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
46:59:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
46:59:993 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2902
46:59:995 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2903
46:59:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
46:59:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:025 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2903
47:00:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
47:00:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:025 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:025 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:025 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 0, 16, 0)
47:00:025 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:025 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5318us
47:00:025 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:025 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9681us
47:00:025 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:025 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:025 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +77us
47:00:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +162us
47:00:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:026 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2904
47:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +231us
47:00:026 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +8us
47:00:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:026 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:026 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:026 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:00:026 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:00:026 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:026 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:026 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +17us
47:00:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +222us
47:00:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:026 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2904
47:00:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:026 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:028 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2905
47:00:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +15711us
47:00:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:059 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2905
47:00:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
47:00:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:060 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:060 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:060 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:060 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4855us
47:00:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:060 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:060 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2906
47:00:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1096us
47:00:060 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:060 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:060 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:060 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:00:060 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:00:060 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:060 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:060 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:061 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2906
47:00:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12087us
47:00:061 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:062 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:062 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2907
47:00:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +2643us
47:00:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:092 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2907
47:00:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2908
47:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b35700->08000000, interrupt) +15951us
47:00:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b35700, idle) +511us
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2908
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:00:111 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:00:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:112 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:112 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:112 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:112 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14527us
47:00:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:112 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2909
47:00:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1644us
47:00:112 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:112 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:112 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:112 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:00:112 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:00:112 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:112 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:112 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:112 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:112 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:112 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:112 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +684us
47:00:112 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2909
47:00:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7643us
47:00:112 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +139us
47:00:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:113 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:113 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:113 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:113 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2910
47:00:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6266us
47:00:126 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:126 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:126 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:126 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:00:126 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:00:126 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:126 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:126 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:126 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2910
47:00:127 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2911
47:00:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +16655us
47:00:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:161 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2911
47:00:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +731us
47:00:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:161 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:161 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:161 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:161 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +661us
47:00:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:161 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2912
47:00:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5290us
47:00:161 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:161 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:161 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:00:161 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:00:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:161 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2912
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4850us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:162 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:163 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2913
47:00:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaafa8->08000000, interrupt) +9880us
47:00:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:194 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2913
47:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaafa8, idle) +731us
47:00:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:194 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:194 user_main    D[IO]: HLE\sceIo.cpp:1132 11433984 = sceIoLseekAsync(4, ae7800, 0)
47:00:194 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:194 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +632us
47:00:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:194 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2914
47:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5319us
47:00:194 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:00:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:195 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2914
47:00:196 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2915
47:00:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd28c->08000000, interrupt) +16655us
47:00:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:228 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2915
47:00:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd28c, idle) +731us
47:00:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +563us
47:00:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:228 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:228 user_main    D[IO]: HLE\sceIo.cpp:1860 11433984 = sceIoPollAsync(4, 0bfff500)
47:00:228 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:228 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:00:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
47:00:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:229 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:229 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:229 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:229 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:229 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:229 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:229 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8116us
47:00:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:229 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2916
47:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5350us
47:00:229 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:00:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:229 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2916
47:00:230 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2917
47:00:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b272bc->08000000, interrupt) +16655us
47:00:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:261 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2917
47:00:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b272bc, idle) +731us
47:00:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:261 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +570us
47:00:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3022us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:262 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:262 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2918
47:00:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +436us
47:00:262 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:262 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:262 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:262 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:00:262 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:00:262 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:262 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2918
47:00:263 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2919
47:00:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 089686c8->08000000, interrupt) +16655us
47:00:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:294 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2919
47:00:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->089686c8, idle) +731us
47:00:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:294 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:294 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08cf3a00, 40000): deferring result
47:00:294 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:294 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +541us
47:00:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:295 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2920
47:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5410us
47:00:295 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:00:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:295 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2920
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10679us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:296 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:297 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2921
47:00:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a301b0->08000000, interrupt) +4051us
47:00:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:328 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2921
47:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a301b0, idle) +731us
47:00:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:328 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:328 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
47:00:328 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:328 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +530us
47:00:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:328 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2922
47:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5421us
47:00:328 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:00:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:328 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2922
47:00:330 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2923
47:00:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +16655us
47:00:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:361 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2923
47:00:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d84, idle) +731us
47:00:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:361 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:361 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08d33a00, 38800): deferring result
47:00:361 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:361 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +481us
47:00:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5875us
47:00:361 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:361 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:362 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2202us
47:00:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:362 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2924
47:00:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5470us
47:00:362 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:362 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:00:362 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:362 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2924
47:00:364 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2925
47:00:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abb8e8->08000000, interrupt) +16655us
47:00:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:395 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2925
47:00:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abb8e8, idle) +731us
47:00:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:395 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:395 user_main    D[IO]: HLE\sceIo.cpp:1860 231424 = sceIoPollAsync(4, 0bfff500)
47:00:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:00:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:00:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:00:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:00:395 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:395 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +493us
47:00:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:395 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2926
47:00:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5458us
47:00:395 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:396 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:00:396 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:396 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2926
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3443us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:396 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:397 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2927
47:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a6f7c->08000000, interrupt) +11288us
47:00:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:426 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2927
47:00:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a6f7c, idle) +731us
47:00:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:427 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:427 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:427 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:427 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5830us
47:00:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:427 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2928
47:00:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +121us
47:00:427 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:427 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:427 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:427 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:00:427 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:00:427 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:427 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:427 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:427 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2928
47:00:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16599us
47:00:428 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:428 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2929
47:00:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +55us
47:00:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +184us
47:00:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aef704, sas core) +0us
47:00:459 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2929
47:00:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1967us
47:00:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:459 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2060us
47:00:459 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1893us
47:00:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:460 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:460 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:460 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:460 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +227us
47:00:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +12us
47:00:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:460 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:460 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:460 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9266us
47:00:460 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:460 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2930
47:00:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +350us
47:00:460 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:460 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:460 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:00:460 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:00:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:461 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:461 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:461 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2930
47:00:462 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2931
47:00:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef718->08000000, interrupt) +16655us
47:00:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:493 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2931
47:00:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef718, idle) +731us
47:00:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:494 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:00:494 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 170)
47:00:494 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:00:494 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6593us
47:00:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5593us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:494 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:494 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2932
47:00:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1843us
47:00:494 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:494 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:494 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:494 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:00:494 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:00:495 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:495 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2932
47:00:496 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2933
47:00:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +16655us
47:00:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:526 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2933
47:00:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef704, idle) +731us
47:00:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:527 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
47:00:527 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5821us
47:00:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:527 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:527 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2934
47:00:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +130us
47:00:527 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:527 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:527 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:527 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:00:527 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:00:527 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:527 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:527 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:527 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2934
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9273us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:528 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:528 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:529 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2935
47:00:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +5457us
47:00:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:559 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2935
47:00:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef704, idle) +731us
47:00:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7319us
47:00:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:560 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2936
47:00:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8632us
47:00:560 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:560 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:00:560 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:560 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:560 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:560 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:560 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2936
47:00:562 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2937
47:00:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd28c->08000000, interrupt) +16655us
47:00:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:593 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2937
47:00:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd28c, idle) +731us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7024us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:594 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +223us
47:00:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +16us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:594 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:594 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2938
47:00:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7006us
47:00:594 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:594 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:594 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:594 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:00:594 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:00:594 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:594 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:594 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:595 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2938
47:00:596 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2939
47:00:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f454->08000000, interrupt) +16655us
47:00:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:626 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2939
47:00:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0f454, idle) +731us
47:00:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:627 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7409us
47:00:627 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:627 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2940
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8541us
47:00:627 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:627 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:627 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:627 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:00:627 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:00:627 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:627 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:627 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:627 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:627 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2940
47:00:627 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2037us
47:00:627 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:627 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:627 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:627 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:627 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:627 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:627 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:627 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:627 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:627 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:627 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:627 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:627 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:628 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:628 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:628 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:629 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2941
47:00:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +12694us
47:00:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:659 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2941
47:00:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +731us
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:00:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11027us
47:00:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:670 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2942
47:00:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4923us
47:00:670 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:670 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:00:670 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:670 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:670 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:670 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2942
47:00:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +15102us
47:00:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:672 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2943
47:00:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d7c->08000000, interrupt) +591us
47:00:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:693 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2943
47:00:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
47:00:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a40d7c, sas core) +0us
47:00:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +450us
47:00:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:693 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:00:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
47:00:693 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:693 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:693 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9553us
47:00:693 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:693 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2944
47:00:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5466us
47:00:693 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:693 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:693 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:693 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:00:693 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:00:693 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:693 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:693 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:694 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2944
47:00:695 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2945
47:00:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +16655us
47:00:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:726 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2945
47:00:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +731us
47:00:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:726 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +453us
47:00:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +326us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:726 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:726 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:726 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2946
47:00:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3250us
47:00:726 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:726 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:727 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:727 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:00:727 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:00:727 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:727 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:727 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:727 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2946
47:00:728 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2947
47:00:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aadf38->08000000, interrupt) +16655us
47:00:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:759 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2947
47:00:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aadf38, idle) +731us
47:00:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:759 user_main    D[IO]: HLE\sceIo.cpp:1132 11927552 = sceIoLseekAsync(4, b60000, 0)
47:00:759 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +424us
47:00:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:759 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:759 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2948
47:00:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5527us
47:00:759 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:759 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:759 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:759 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:00:759 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:00:759 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:759 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:759 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:759 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2948
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7865us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:760 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:760 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:761 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2949
47:00:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef6b4->08000000, interrupt) +6865us
47:00:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:793 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2949
47:00:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef6b4, idle) +731us
47:00:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:793 user_main    D[IO]: HLE\sceIo.cpp:1860 11927552 = sceIoPollAsync(4, 0bfff500)
47:00:793 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +395us
47:00:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:793 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2950
47:00:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5556us
47:00:793 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:793 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:793 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:00:793 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:00:793 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:793 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2950
47:00:795 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2951
47:00:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef910->08000000, interrupt) +16655us
47:00:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:826 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2951
47:00:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef910, idle) +731us
47:00:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:826 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:826 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +363us
47:00:826 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3180us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:826 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:826 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4898us
47:00:827 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:827 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2952
47:00:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5588us
47:00:827 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:827 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:827 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:827 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:00:827 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:00:827 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:827 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:827 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
47:00:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:827 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2952
47:00:828 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2953
47:00:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +16655us
47:00:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:860 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2953
47:00:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef704, idle) +731us
47:00:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:860 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08e8e230, 40000): deferring result
47:00:860 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +333us
47:00:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:861 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:861 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:861 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2954
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5617us
47:00:861 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:861 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:861 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:00:861 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:00:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +631us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:861 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2954
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:861 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:861 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:862 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:863 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2955
47:00:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef718->08000000, interrupt) +14100us
47:00:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:893 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2955
47:00:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef718, idle) +731us
47:00:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:893 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
47:00:893 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +323us
47:00:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:893 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:893 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2956
47:00:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5628us
47:00:893 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:893 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:893 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:893 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:00:893 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:00:893 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:893 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:893 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:893 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2956
47:00:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13696us
47:00:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:895 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:895 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:895 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:895 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2957
47:00:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef910->08000000, interrupt) +1035us
47:00:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:926 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2957
47:00:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef910, idle) +731us
47:00:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:926 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08ece230, 40000): deferring result
47:00:926 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +294us
47:00:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:926 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:926 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2958
47:00:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5657us
47:00:926 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:926 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:926 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:927 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:00:927 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:00:927 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:927 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:927 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:927 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2958
47:00:928 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2959
47:00:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd33c->08000000, interrupt) +16655us
47:00:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:00:960 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2959
47:00:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd33c, idle) +731us
47:00:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:960 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
47:00:960 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +261us
47:00:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9111us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +167us
47:00:960 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +72us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:00:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:00:960 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:00:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:00:960 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2960
47:00:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4656us
47:00:960 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:00:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:960 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:960 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:960 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:00:960 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:00:960 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:960 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:960 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:00:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:961 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2960
47:00:962 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2961
47:00:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 0895ed14->08000000, interrupt) +16655us
47:00:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:00:993 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2961
47:00:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->0895ed14, idle) +731us
47:00:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:00:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:00:993 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08f0e230, 1a000): deferring result
47:00:993 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:00:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +213us
47:00:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:00:993 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:00:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:00:993 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2962
47:00:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5738us
47:00:993 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:00:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:00:993 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:00:993 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:00:993 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:00:993 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:00:993 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:00:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:00:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:00:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:00:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:00:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:00:993 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2962
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6459us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:00:994 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:00:994 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:00:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:00:995 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2963
47:00:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f8e0->08000000, interrupt) +8271us
47:00:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:026 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2963
47:01:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0f8e0, idle) +731us
47:01:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:026 user_main    D[IO]: HLE\sceIo.cpp:1860 106496 = sceIoPollAsync(4, 0bfff500)
47:01:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:01:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:01:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:01:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:01:026 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +208us
47:01:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:026 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2964
47:01:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5743us
47:01:026 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:026 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:026 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:026 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:01:026 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:01:026 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:026 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:026 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:026 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2964
47:01:028 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2965
47:01:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
47:01:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:060 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2965
47:01:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
47:01:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2600us
47:01:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1629us
47:01:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:060 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +223us
47:01:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +16us
47:01:061 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:061 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:061 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:061 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:061 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:061 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:061 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:061 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8542us
47:01:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:061 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2966
47:01:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1497us
47:01:061 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:061 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:01:061 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:061 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:061 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:061 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2966
47:01:063 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2967
47:01:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
47:01:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:093 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2967
47:01:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +731us
47:01:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:093 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4751us
47:01:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:093 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +450us
47:01:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:093 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:093 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:094 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2968
47:01:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +28us
47:01:094 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:094 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:094 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:094 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:01:094 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:01:094 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:094 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:094 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +184us
47:01:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:094 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2968
47:01:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:094 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:094 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:094 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:01:096 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2969
47:01:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +15508us
47:01:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:126 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2969
47:01:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
47:01:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:126 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5436us
47:01:126 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:126 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:126 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:127 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2970
47:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +515us
47:01:127 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:127 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:01:127 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:127 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:127 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:127 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2970
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12288us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:128 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:129 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2971
47:01:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +2442us
47:01:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:160 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2971
47:01:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
47:01:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5375us
47:01:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:161 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2972
47:01:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +575us
47:01:161 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:01:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:161 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2972
47:01:162 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2973
47:01:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
47:01:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:193 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2973
47:01:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +731us
47:01:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6228us
47:01:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1737us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:194 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:194 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2974
47:01:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6063us
47:01:194 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:01:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:195 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2974
47:01:196 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2975
47:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f8->08000000, interrupt) +16655us
47:01:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:227 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2975
47:01:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f8, idle) +731us
47:01:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:227 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5117us
47:01:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:228 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2976
47:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +834us
47:01:228 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:228 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:01:228 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:228 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2976
47:01:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5053us
47:01:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:229 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:229 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:229 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:229 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:229 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:229 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:229 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:230 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2977
47:01:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +9677us
47:01:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +4us
47:01:260 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2977
47:01:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6701us
47:01:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:261 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2978
47:01:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9977us
47:01:261 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:261 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:261 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:01:261 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:01:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:261 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2978
47:01:263 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2979
47:01:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
47:01:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +11us
47:01:293 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2979
47:01:293 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2269us
47:01:293 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:293 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2544us
47:01:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +223us
47:01:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +16us
47:01:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:294 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8542us
47:01:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:294 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2980
47:01:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1633us
47:01:294 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:294 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:01:294 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:294 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2980
47:01:296 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2981
47:01:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
47:01:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +17us
47:01:327 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2981
47:01:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5078us
47:01:327 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9431us
47:01:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +87us
47:01:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +152us
47:01:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:328 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:328 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:328 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:328 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2982
47:01:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +234us
47:01:328 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:01:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:328 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2982
47:01:330 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2983
47:01:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f8->08000000, interrupt) +16655us
47:01:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f8, idle) +23us
47:01:360 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2983
47:01:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6065us
47:01:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:361 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2984
47:01:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +593us
47:01:361 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:361 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:01:361 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:361 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:361 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:361 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2984
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10882us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:362 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:363 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2985
47:01:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4f0->08000000, interrupt) +3848us
47:01:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4f0, idle) +30us
47:01:393 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2985
47:01:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5110us
47:01:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:393 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:393 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2986
47:01:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1543us
47:01:394 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:394 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:01:394 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:394 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:394 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:394 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2986
47:01:395 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2987
47:01:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
47:01:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +36us
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:427 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2987
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:01:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5482us
47:01:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:431 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1772us
47:01:431 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:431 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:431 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:431 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:432 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:432 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:432 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6306us
47:01:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:432 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2988
47:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1164us
47:01:432 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:01:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:432 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2988
47:01:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16470us
47:01:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:434 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2989
47:01:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +185us
47:01:460 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:01:460 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:460 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2989
47:01:461 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2990
47:01:461 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:494 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2990
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +20330us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:494 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10849us
47:01:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:496 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2991
47:01:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +234us
47:01:496 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:496 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:01:496 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:496 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2991
47:01:497 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2992
47:01:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:525 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2992
47:01:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:526 user_main    D[IO]: HLE\sceIo.cpp:1132 10573824 = sceIoLseekAsync(4, a15800, 0)
47:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:526 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33072us
47:01:526 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:526 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2993
47:01:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +266us
47:01:526 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:526 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:01:526 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:526 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:526 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:526 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +28us
47:01:526 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:526 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:527 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2993
47:01:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:527 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:527 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:01:528 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2994
47:01:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:556 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2994
47:01:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:557 user_main    D[IO]: HLE\sceIo.cpp:1860 10573824 = sceIoPollAsync(4, 0bfff500)
47:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31091us
47:01:557 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:557 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2995
47:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +294us
47:01:557 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:557 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:01:557 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:557 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:557 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:558 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2995
47:01:558 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13093us
47:01:558 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:559 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:559 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2996
47:01:559 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:587 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2996
47:01:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17995us
47:01:588 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:588 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2997
47:01:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +325us
47:01:588 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:01:589 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:589 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2997
47:01:590 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2998
47:01:590 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:619 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2998
47:01:619 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +26158us
47:01:619 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:619 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:619 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:619 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:619 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:619 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:619 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:620 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:620 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:620 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:621 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 08fd4260, 40000): deferring result
47:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4900us
47:01:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:621 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 2999
47:01:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +354us
47:01:621 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:621 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:01:621 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:621 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:621 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:621 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 2999
47:01:622 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3000
47:01:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:650 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3000
47:01:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:651 user_main    D[IO]: HLE\sceIo.cpp:1860 262144 = sceIoPollAsync(4, 0bfff500)
47:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32970us
47:01:651 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:651 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3001
47:01:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +368us
47:01:651 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:651 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:01:651 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:652 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3001
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5857us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:652 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:01:653 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3002
47:01:653 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:681 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3002
47:01:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:682 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(4, 09014260, e800): deferring result
47:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +25142us
47:01:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:682 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3003
47:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +414us
47:01:682 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:682 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:01:683 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:683 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:683 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:683 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3003
47:01:684 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3004
47:01:684 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:712 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3004
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +18924us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:712 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:712 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:714 user_main    D[IO]: HLE\sceIo.cpp:1860 59392 = sceIoPollAsync(4, 0bfff500)
47:01:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:01:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:01:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:01:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:01:714 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:714 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12087us
47:01:714 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:714 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3005
47:01:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +402us
47:01:714 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:714 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:714 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:714 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:01:714 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:01:714 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:714 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3005
47:01:715 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3006
47:01:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:744 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3006
47:01:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +32415us
47:01:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:745 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3007
47:01:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +923us
47:01:745 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +99us
47:01:745 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088be474, sas core) +0us
47:01:745 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3007
47:01:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1547us
47:01:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1371us
47:01:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1491us
47:01:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +223us
47:01:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +16us
47:01:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:746 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:746 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:746 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9262us
47:01:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:746 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3008
47:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1948us
47:01:746 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:746 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:01:747 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:747 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3008
47:01:748 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3009
47:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
47:01:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +106us
47:01:777 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3009
47:01:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5129us
47:01:777 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6478us
47:01:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:777 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:777 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:778 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:778 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:778 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:778 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1599us
47:01:778 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:778 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3010
47:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1447us
47:01:778 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:778 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:01:778 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:778 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3010
47:01:780 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3011
47:01:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be474->08000000, interrupt) +16655us
47:01:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be474, idle) +112us
47:01:812 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3011
47:01:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6503us
47:01:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:813 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3012
47:01:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +67us
47:01:813 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:813 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:01:813 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:813 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:813 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +26us
47:01:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:813 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3012
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +8068us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:01:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:01:814 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:01:815 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3013
47:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +6662us
47:01:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +118us
47:01:848 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3013
47:01:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6470us
47:01:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:849 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:849 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3014
47:01:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +94us
47:01:849 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:849 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:01:849 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:849 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3014
47:01:851 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3015
47:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088be4d8->08000000, interrupt) +16655us
47:01:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088be4d8, idle) +125us
47:01:883 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3015
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(278, 1, 0)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(278, 1) (count: 0 -> 1)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:01:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:883 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5347us
47:01:883 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +285us
47:01:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +471us
47:01:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:01:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:01:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:884 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:01:884 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:01:884 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8590us
47:01:884 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:884 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3016
47:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +421us
47:01:884 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:884 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:01:884 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:884 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:884 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +25us
47:01:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:885 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3016
47:01:887 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3017
47:01:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9c194->08000000, interrupt) +16655us
47:01:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9c194, idle) +131us
47:01:920 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3017
47:01:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1006us
47:01:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:01:921 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:921 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3018
47:01:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5545us
47:01:921 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:921 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:01:921 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:921 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:921 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:923 user_main    D[G3D]: GLES\ShaderManager.cpp:73
47:01:931 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 58 fs 35
47:01:932 user_main    D[G3D]: GLES\ShaderManager.cpp:73
47:01:932 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 60 fs 35
47:01:935 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


47:01:939 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 62
47:01:944 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * 2.0;
  fragColor0 = v;
}


47:01:948 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 64
47:01:949 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3018
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +861us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:949 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2238us
47:01:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:953 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3019
47:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +11657us
47:01:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:01:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +124us
47:01:954 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3019
47:01:955 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ad802c->08adb92c, thread woken up) +4845us
47:01:955 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:01:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:01:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:962 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +3742us
47:01:962 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:01:962 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:01:962 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:01:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:01:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 092bbfb0, 58608, 1)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:01:962 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:962 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:01:962 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:962 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2260us
47:01:962 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:01:962 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:962 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3020
47:01:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5668us
47:01:962 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:01:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:962 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:01:962 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:01:963 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 58 fs 39
47:01:964 user_main    D[G3D]: GLES\ShaderManager.cpp:73
47:01:972 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 67 fs 46
47:01:975 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 60 fs 39
47:01:976 user_main    D[G3D]: GLES\ShaderManager.cpp:73
47:01:976 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 70 fs 46
47:01:980 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3020
47:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5356us
47:01:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:01:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8568us
47:01:981 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:981 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:981 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:981 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:982 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:01:982 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:983 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +892us
47:01:983 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:01:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:984 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3021
47:01:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afc9e0->08000000, interrupt) +901us
47:01:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:01:990 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +144us
47:01:990 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:01:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08afc9e0, sas core) +0us
47:01:990 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3021
47:01:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:01:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2879us
47:01:991 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:01:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:01:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:01:991 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:01:991 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:01:991 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:01:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:01:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:991 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:01:991 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:01:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9793us
47:01:991 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:01:991 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3022
47:01:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3625us
47:01:992 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:01:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:01:992 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:01:992 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:01:992 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:01:992 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:01:993 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor0.a = u_stencilReplaceValue;
}


47:01:998 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 72
47:01:999 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3022
47:01:999 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3775us
47:01:999 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0d0c->08000000, interrupt) +1516us
47:01:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0d0c, left interrupt) +1us
47:01:999 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +782us
47:01:999 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:01:999 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:001 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3023
47:02:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd480->08000000, interrupt) +10606us
47:02:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd480, idle) +150us
47:02:025 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3023
47:02:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:026 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:026 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:026 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2903us
47:02:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7253us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:026 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:026 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +825us
47:02:026 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:026 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3024
47:02:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3629us
47:02:026 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:026 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:02:026 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:027 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:027 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:028 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3024
47:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5296us
47:02:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:030 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3025
47:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a7311c->08000000, interrupt) +11385us
47:02:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:061 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +156us
47:02:061 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a7311c, atrac decode data) +0us
47:02:061 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3025
47:02:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:062 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2781us
47:02:062 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:062 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:02:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:062 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:062 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:062 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:02:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:062 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3026
47:02:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3710us
47:02:062 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:062 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:02:062 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:062 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:062 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:063 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3026
47:02:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cf4->08000000, interrupt) +5297us
47:02:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cf4, left interrupt) +1us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1390us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:064 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:02:066 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3027
47:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a8a270->08000000, interrupt) +8068us
47:02:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a8a270, idle) +163us
47:02:094 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3027
47:02:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:095 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:095 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:095 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2807us
47:02:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:095 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +251us
47:02:095 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:095 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:02:095 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:095 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:095 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3028
47:02:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1160us
47:02:095 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:095 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:02:095 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:096 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3028
47:02:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5299us
47:02:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:098 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3029
47:02:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a924c4->08000000, interrupt) +11382us
47:02:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a924c4, idle) +169us
47:02:127 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3029
47:02:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:128 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:128 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:128 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:128 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2716us
47:02:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +185us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:128 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7893us
47:02:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:128 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3030
47:02:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3796us
47:02:128 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:128 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:128 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:128 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:02:128 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:02:128 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:128 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:128 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:130 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3030
47:02:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5302us
47:02:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:130 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4300us
47:02:130 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:02:131 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:02:131 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:131 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:02:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:132 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3031
47:02:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a92544->08000000, interrupt) +4777us
47:02:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a92544, idle) +175us
47:02:161 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3031
47:02:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:162 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:162 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:162 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:162 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2713us
47:02:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3247us
47:02:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:162 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:162 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:162 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3032
47:02:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +65us
47:02:162 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:162 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:162 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:162 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:02:162 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:02:162 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:162 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:162 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +174us
47:02:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:164 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3032
47:02:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:164 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:02:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c90->08000000, interrupt) +3925us
47:02:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c90, left interrupt) +1us
47:02:166 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3033
47:02:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a89fb0->08000000, interrupt) +11378us
47:02:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a89fb0, idle) +181us
47:02:194 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3033
47:02:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:195 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:195 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:195 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:195 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2590us
47:02:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:195 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3213us
47:02:195 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:195 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:02:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:02:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4485us
47:02:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:195 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3034
47:02:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3911us
47:02:195 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:195 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:195 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:195 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:02:195 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:02:195 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:197 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3034
47:02:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5305us
47:02:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:197 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7212us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:198 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:02:199 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3035
47:02:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +2239us
47:02:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +188us
47:02:228 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3035
47:02:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:229 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:229 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:229 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2582us
47:02:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:229 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3036
47:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3912us
47:02:229 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:02:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:230 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3036
47:02:230 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2369us
47:02:230 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:231 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:02:231 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:231 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +635us
47:02:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:02:232 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3037
47:02:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a73030->08000000, interrupt) +11374us
47:02:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a73030, idle) +194us
47:02:261 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3037
47:02:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:262 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:262 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:262 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2585us
47:02:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6120us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:262 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1958us
47:02:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:262 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3038
47:02:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3902us
47:02:262 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:262 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:02:262 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:264 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3038
47:02:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5302us
47:02:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:265 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3039
47:02:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a915c0->08000000, interrupt) +11379us
47:02:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:294 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +201us
47:02:294 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a915c0, atrac decode data) +0us
47:02:294 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3039
47:02:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:295 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2501us
47:02:295 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:295 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:02:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:295 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:295 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:295 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:02:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:295 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3040
47:02:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3946us
47:02:295 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:02:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:297 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3040
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5283us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +19us
47:02:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +219us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:297 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:02:299 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3041
47:02:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a44c44->08000000, interrupt) +9474us
47:02:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a44c44, idle) +207us
47:02:328 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3041
47:02:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:329 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:329 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:329 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2504us
47:02:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:329 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +9103us
47:02:329 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +896us
47:02:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:329 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1403us
47:02:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:329 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3042
47:02:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2567us
47:02:329 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:02:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:331 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3042
47:02:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5305us
47:02:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:332 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3043
47:02:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a8914->08000000, interrupt) +11376us
47:02:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a8914, idle) +213us
47:02:361 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3043
47:02:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2440us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:362 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:362 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:362 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:02:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:362 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8112us
47:02:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:362 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3044
47:02:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3995us
47:02:362 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:362 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:02:362 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:363 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3044
47:02:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5306us
47:02:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:02:364 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2890us
47:02:364 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:02:364 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:02:364 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:364 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:02:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:366 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3045
47:02:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abb398->08000000, interrupt) +6184us
47:02:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abb398, idle) +220us
47:02:394 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3045
47:02:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:395 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:395 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:395 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2441us
47:02:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2068us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:395 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:395 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3046
47:02:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +31us
47:02:395 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:395 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:02:395 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:397 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3046
47:02:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5308us
47:02:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:02:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:02:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:02:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:401 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3047
47:02:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a604d0->08000000, interrupt) +11373us
47:02:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a604d0, idle) +226us
47:02:428 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:428 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3047
47:02:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:430 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:430 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:430 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2733us
47:02:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:430 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1619us
47:02:430 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:430 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:02:430 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:430 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6079us
47:02:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:431 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3048
47:02:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3723us
47:02:431 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:431 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:02:431 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:434 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = (u_texmtx * vec4(normal, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


47:02:440 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 74 fs 46
47:02:447 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 48 fs 23
47:02:448 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3048
47:02:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6271us
47:02:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4840us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:449 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:449 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:02:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:452 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:452 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3049
47:02:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af213c->08000000, interrupt) +3646us
47:02:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af213c, idle) +232us
47:02:461 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3049
47:02:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:462 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:462 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:462 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:462 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1913us
47:02:462 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:462 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:462 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:462 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3050
47:02:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4537us
47:02:462 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:02:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:464 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3050
47:02:464 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +962us
47:02:465 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:02:465 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:02:465 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:465 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:02:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2999us
47:02:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:02:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:467 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3051
47:02:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af223c->08000000, interrupt) +10419us
47:02:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af223c, idle) +239us
47:02:494 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3051
47:02:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:494 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:494 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:494 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2155us
47:02:494 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5099us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:495 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2979us
47:02:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:495 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3052
47:02:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4288us
47:02:495 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:495 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:02:495 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:496 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3052
47:02:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +6272us
47:02:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, left interrupt) +1us
47:02:497 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7752us
47:02:498 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:02:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:499 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:499 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3053
47:02:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0fe64->08000000, interrupt) +2655us
47:02:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:528 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +245us
47:02:528 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:528 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:02:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08b0fe64, blocking audio) +0us
47:02:528 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3053
47:02:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:528 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:528 user_main    D[IO]: HLE\sceIo.cpp:1132 573440 = sceIoLseekAsync(6, 8c000, 0)
47:02:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2214us
47:02:529 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:529 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:529 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:529 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3054
47:02:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4222us
47:02:529 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:529 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:02:529 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:530 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3054
47:02:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3876us
47:02:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:531 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:02:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +473us
47:02:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:533 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3055
47:02:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0fa9c->08000000, interrupt) +10407us
47:02:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0fa9c, idle) +251us
47:02:561 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3055
47:02:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:561 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:561 user_main    D[IO]: HLE\sceIo.cpp:1860 573440 = sceIoPollAsync(6, 0bfff500)
47:02:561 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:561 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:561 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2136us
47:02:561 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:561 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8020us
47:02:562 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:562 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1978us
47:02:562 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:562 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +321us
47:02:562 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:562 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:562 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3056
47:02:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3973us
47:02:562 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:562 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:02:562 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:562 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:562 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:563 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3056
47:02:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6273us
47:02:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:02:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:565 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3057
47:02:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af228c->08000000, interrupt) +10407us
47:02:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +258us
47:02:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08af228c, sas core) +0us
47:02:594 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3057
47:02:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2071us
47:02:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:595 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:595 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:595 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:595 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:595 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:02:595 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:02:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:595 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:595 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:595 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:595 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:02:595 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:595 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3058
47:02:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4319us
47:02:595 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:595 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:595 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:595 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:02:595 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:02:595 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:595 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:595 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:597 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3058
47:02:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6273us
47:02:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:02:597 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +515us
47:02:597 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:597 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:02:597 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:598 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:02:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:599 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3059
47:02:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abbf28->08000000, interrupt) +7590us
47:02:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abbf28, idle) +264us
47:02:628 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3059
47:02:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:628 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:629 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, c998): deferring result
47:02:629 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2055)
47:02:629 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:629 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2086us
47:02:629 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:629 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:629 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +972us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:629 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:629 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3060
47:02:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1438us
47:02:629 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:629 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:02:629 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:629 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:629 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:631 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3060
47:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +6274us
47:02:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:02:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:632 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:02:632 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:02:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:633 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3061
47:02:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af22e0->08000000, interrupt) +10407us
47:02:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af22e0, idle) +270us
47:02:661 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3061
47:02:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:661 user_main    D[IO]: HLE\sceIo.cpp:1860 51608 = sceIoPollAsync(6, 0bfff500)
47:02:662 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3906us
47:02:662 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:662 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 0000c998)
47:02:662 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:02:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +3us
47:02:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:02:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:02:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:02:662 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 309=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:02:662 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=309, argSize=4, argPtr=0bfff480)
47:02:662 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ad7a54->08adb8b8, thread started) +147us
47:02:662 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:02:662 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09abe960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:02:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:02:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +12us
47:02:663 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2036us
47:02:663 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:663 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:663 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +251us
47:02:663 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:663 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09abe960)
47:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb92c->08000000, thread slept) +0us
47:02:663 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7452us
47:02:663 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:663 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3062
47:02:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2501us
47:02:663 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:663 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:02:663 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:663 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:663 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:664 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3062
47:02:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +6274us
47:02:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3429us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:665 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:667 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ad802c->08adb92c, thread woken up) +4693us
47:02:667 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac0960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:02:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:02:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:02:667 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3063
47:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af228c->08000000, interrupt) +359us
47:02:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af228c, idle) +277us
47:02:695 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3063
47:02:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:696 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +3317us
47:02:696 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:696 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac0960)
47:02:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:696 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:696 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:02:696 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:696 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:696 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:696 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2611us
47:02:696 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:696 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3064
47:02:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +444us
47:02:696 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:696 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:696 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:696 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:02:696 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:02:696 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:696 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:696 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:698 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform vec4 u_alphacolorref;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = u_stencilReplaceValue;
}


47:02:698 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 77
47:02:699 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3064
47:02:699 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1856us
47:02:699 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:699 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:02:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:699 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +600us
47:02:699 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac2960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:699 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:02:699 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:699 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac2960)
47:02:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1586us
47:02:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:701 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3065
47:02:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abe07c->08000000, interrupt) +10335us
47:02:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abe07c, idle) +283us
47:02:728 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3065
47:02:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:728 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3132us
47:02:728 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2671us
47:02:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:729 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:729 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5406us
47:02:729 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:729 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3066
47:02:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3267us
47:02:729 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:729 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:02:729 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:729 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:729 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:731 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3066
47:02:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:02:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:732 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6274us
47:02:732 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:02:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:733 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:733 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3067
47:02:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +4061us
47:02:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:761 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +289us
47:02:761 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:761 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:02:761 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> Stream thread (306->309, pc: 08b41220->08b41220, blocking audio) +0us
47:02:761 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09abe960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08a9d2ec, atrac decode data) +0us
47:02:761 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3067
47:02:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:762 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +2995us
47:02:762 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:762 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09abe960)
47:02:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:02:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:762 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3068
47:02:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3365us
47:02:762 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:02:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:764 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3068
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2470us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:02:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:02:765 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:02:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1950us
47:02:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:766 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:766 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3069
47:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abe0ac->08000000, interrupt) +10337us
47:02:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abe0ac, idle) +296us
47:02:795 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3069
47:02:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3081us
47:02:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:796 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5624us
47:02:796 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:796 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:02:796 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:796 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:796 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +601us
47:02:796 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac0960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:796 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1473us
47:02:796 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:796 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +826us
47:02:796 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:796 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac0960)
47:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:796 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3070
47:02:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2478us
47:02:796 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:796 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:02:796 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:796 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:796 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:798 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3070
47:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:02:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:800 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:800 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3071
47:02:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9c858->08000000, interrupt) +10336us
47:02:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:828 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +302us
47:02:828 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a9c858, sas core) +0us
47:02:828 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3071
47:02:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:828 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2983us
47:02:828 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:828 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:02:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:828 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:02:828 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:831 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8350us
47:02:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:831 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3072
47:02:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3365us
47:02:831 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:831 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:02:831 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:832 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3072
47:02:832 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5384us
47:02:833 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:02:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +960us
47:02:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1338us
47:02:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:02:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +600us
47:02:833 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac2960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:02:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac2960)
47:02:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:834 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:835 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3073
47:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e2d4->08000000, interrupt) +6094us
47:02:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e2d4, idle) +308us
47:02:861 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3073
47:02:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2981us
47:02:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8626us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +173us
47:02:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +66us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:862 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:862 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3074
47:02:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2844us
47:02:862 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:862 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:02:862 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:862 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:862 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:863 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3074
47:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:02:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:865 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:866 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3075
47:02:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a15b64->08000000, interrupt) +10336us
47:02:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a15b64, idle) +315us
47:02:895 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3075
47:02:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:895 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2919us
47:02:896 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:02:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:896 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +1402us
47:02:896 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09abe960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:896 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +865us
47:02:896 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:896 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:896 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +1433us
47:02:896 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:896 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09abe960)
47:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6297us
47:02:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:896 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3076
47:02:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3417us
47:02:896 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:02:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:898 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3076
47:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:02:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1952us
47:02:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:899 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:900 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3077
47:02:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +6459us
47:02:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +321us
47:02:928 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3077
47:02:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:929 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2908us
47:02:929 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:929 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:929 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:929 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1601us
47:02:929 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:02:929 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3078
47:02:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1851us
47:02:929 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:929 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:02:929 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:930 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +450us
47:02:930 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:930 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:02:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:931 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3078
47:02:931 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +600us
47:02:931 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac0960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:931 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:02:931 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:931 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac0960)
47:02:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2992us
47:02:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:933 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3079
47:02:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +10335us
47:02:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:02:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +327us
47:02:962 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3079
47:02:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2895us
47:02:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1457us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:02:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:02:963 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:02:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6620us
47:02:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:963 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3080
47:02:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3460us
47:02:963 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:02:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:963 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:02:963 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:963 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:963 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:02:965 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3080
47:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:02:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:966 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4867us
47:02:966 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:02:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:966 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:02:966 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:02:966 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:02:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:966 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +600us
47:02:966 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac2960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:02:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:02:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:968 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3081
47:02:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1201c->08000000, interrupt) +2566us
47:02:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:02:995 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +334us
47:02:995 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:02:995 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac2960)
47:02:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08a1201c, blocking audio) +0us
47:02:995 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3081
47:02:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:02:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:02:995 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:02:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2854us
47:02:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:02:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:02:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:02:995 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3082
47:02:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3494us
47:02:995 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:02:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:02:995 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:02:996 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:02:996 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:02:996 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:02:996 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:02:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:02:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:02:997 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3082
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1062us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:02:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:02:997 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:02:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:02:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3357us
47:02:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:02:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:02:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:02:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:02:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:02:999 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3083
47:02:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d3e8->08000000, interrupt) +10337us
47:02:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d3e8, idle) +340us
47:03:028 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3083
47:03:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2817us
47:03:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:028 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4437us
47:03:029 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:029 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:029 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +601us
47:03:029 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09abe960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:029 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +2300us
47:03:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09abe960)
47:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:029 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +359us
47:03:029 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:029 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3084
47:03:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3525us
47:03:029 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:029 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:03:029 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:030 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3084
47:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:03:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:032 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7878us
47:03:032 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:033 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3085
47:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abf198->08000000, interrupt) +2458us
47:03:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +346us
47:03:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08abf198, sas core) +0us
47:03:062 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3085
47:03:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2901us
47:03:062 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:03:062 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:062 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:03:063 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:063 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:063 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:063 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:063 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:063 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:063 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:063 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:063 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:063 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:063 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:063 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8590us
47:03:063 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:063 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3086
47:03:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3402us
47:03:063 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:063 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:03:063 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:064 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3086
47:03:064 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3978us
47:03:065 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:03:065 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:03:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +66us
47:03:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:065 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +533us
47:03:065 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac0960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:065 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac0960)
47:03:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:067 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:067 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:067 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3087
47:03:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2f284->08000000, interrupt) +7501us
47:03:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2f284, idle) +353us
47:03:095 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3087
47:03:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2316us
47:03:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7840us
47:03:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:095 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:095 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:096 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +237us
47:03:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:096 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3088
47:03:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4013us
47:03:096 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:096 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:03:096 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:096 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:096 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:097 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3088
47:03:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6329us
47:03:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:099 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3089
47:03:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae49d0->08000000, interrupt) +10352us
47:03:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:128 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +359us
47:03:128 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ae49d0, atrac decode data) +0us
47:03:128 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3089
47:03:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:128 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2700us
47:03:129 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:129 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:03:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:03:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:129 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +168us
47:03:129 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac2960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:129 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +2300us
47:03:129 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:129 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac2960)
47:03:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7530us
47:03:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:129 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3090
47:03:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3590us
47:03:129 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:129 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:03:129 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:129 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:129 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:131 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3090
47:03:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +6344us
47:03:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, left interrupt) +1us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +546us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:132 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:133 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:133 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:134 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3091
47:03:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9c8fc->08000000, interrupt) +7865us
47:03:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9c8fc, idle) +365us
47:03:162 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3091
47:03:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2723us
47:03:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:162 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +335us
47:03:163 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:163 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:163 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:163 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:163 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +601us
47:03:163 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09abe960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:163 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3092
47:03:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +356us
47:03:163 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:163 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:03:163 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:164 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3092
47:03:165 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +1944us
47:03:165 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:165 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09abe960)
47:03:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4400us
47:03:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:167 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3093
47:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a15c78->08000000, interrupt) +10336us
47:03:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a15c78, idle) +372us
47:03:195 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3093
47:03:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2672us
47:03:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +229us
47:03:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:196 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7849us
47:03:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:196 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3094
47:03:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3638us
47:03:196 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:196 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:03:196 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:197 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3094
47:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:03:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:198 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3461us
47:03:198 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:198 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:198 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:198 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:198 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +599us
47:03:198 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac0960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:200 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:200 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:200 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3095
47:03:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b13580->08000000, interrupt) +3974us
47:03:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:228 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +378us
47:03:228 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:228 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac0960)
47:03:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08b13580, blocking audio) +0us
47:03:228 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3095
47:03:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2660us
47:03:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3300us
47:03:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:229 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3096
47:03:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +103us
47:03:229 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:03:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +137us
47:03:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:230 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3096
47:03:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:230 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +4763us
47:03:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:03:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:232 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3097
47:03:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a17020->08000000, interrupt) +10337us
47:03:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a17020, idle) +384us
47:03:262 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3097
47:03:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:262 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2613us
47:03:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:262 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3190us
47:03:262 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:263 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:263 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:263 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:03:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:263 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +601us
47:03:263 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac2960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:263 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +2300us
47:03:263 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:263 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac2960)
47:03:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:263 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1606us
47:03:263 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:263 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3098
47:03:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3684us
47:03:263 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:263 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:263 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:263 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:03:263 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:03:263 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:264 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3098
47:03:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:03:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6375us
47:03:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:266 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +319us
47:03:266 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:267 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3099
47:03:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1ff28->08000000, interrupt) +2679us
47:03:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +391us
47:03:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a1ff28, sas core) +0us
47:03:295 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3099
47:03:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2556us
47:03:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:03:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:03:295 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9791us
47:03:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:295 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3100
47:03:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3703us
47:03:296 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:296 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:03:296 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:297 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3100
47:03:297 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2571us
47:03:297 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:297 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:297 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:297 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:297 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +600us
47:03:298 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09abe960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +871us
47:03:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:298 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +1428us
47:03:298 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:298 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09abe960)
47:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:300 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3101
47:03:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b1a954->08000000, interrupt) +8907us
47:03:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b1a954, idle) +397us
47:03:329 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3101
47:03:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:329 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2606us
47:03:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:329 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6099us
47:03:329 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:329 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:329 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:329 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:329 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:329 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:329 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:329 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:329 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:330 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:330 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1979us
47:03:330 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:330 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3102
47:03:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3678us
47:03:330 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:330 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:03:330 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:331 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3102
47:03:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:03:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:333 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3103
47:03:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a18324->08000000, interrupt) +10336us
47:03:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:362 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +403us
47:03:362 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a18324, atrac decode data) +0us
47:03:362 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3103
47:03:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:362 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08b41220, interrupts resumed) +2500us
47:03:363 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac0960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:363 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> Stream thread (309->306, pc: 08adb9a0->08adb9a0, atrac decode data) +0us
47:03:363 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:363 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:363 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:03:363 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:363 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08adb9a0, idle) +2268us
47:03:363 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:363 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac0960)
47:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:363 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7731us
47:03:363 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:363 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3104
47:03:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3746us
47:03:363 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:363 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:03:363 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:363 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:363 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:364 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3104
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5485us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +138us
47:03:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +100us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:365 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:367 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:367 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:367 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3105
47:03:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9bb74->08000000, interrupt) +9273us
47:03:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9bb74, idle) +410us
47:03:395 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3105
47:03:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2515us
47:03:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:395 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +9092us
47:03:396 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:396 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +907us
47:03:396 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:396 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1392us
47:03:396 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:396 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:396 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +601us
47:03:396 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ac2960, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:396 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3106
47:03:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1762us
47:03:396 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:396 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:03:396 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:397 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->309, pc: 08ab3bac->08adb9a0, interrupts resumed) +538us
47:03:397 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:397 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ac2960)
47:03:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:397 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3106
47:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5806us
47:03:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(309, 00000000)
47:03:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +9305us
47:03:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:400 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3107
47:03:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:429 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3107
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2898us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:429 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5179us
47:03:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:429 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3108
47:03:429 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3108
47:03:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:429 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6114us
47:03:430 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:430 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:430 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:430 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:430 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +601us
47:03:430 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:03:430 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (309->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +982us
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3109
47:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3109
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9330us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +188us
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +51us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:430 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3110
47:03:430 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:430 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3110
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8747us
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3111
47:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3111
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:430 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2546us
47:03:431 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:431 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:431 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:431 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:431 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->309, pc: 08000000->08b41220, idle) +601us
47:03:431 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:03:431 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (309->276, pc: 08adbb74->088886f8, thread exited) +0us
47:03:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(309)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:03:431 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:03:431 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 092bbfb0, 58608, 1)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:432 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +2186us
47:03:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2364us
47:03:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:432 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3112
47:03:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4447us
47:03:432 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:03:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:434 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3112
47:03:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f580->08000000, interrupt) +2880us
47:03:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0f580, left interrupt) +1us
47:03:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:435 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +1250us
47:03:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1419us
47:03:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5762us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:435 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2316us
47:03:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:436 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3113
47:03:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1130us
47:03:462 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:03:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:463 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3113
47:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c90->08000000, interrupt) +2886us
47:03:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c90, left interrupt) +1us
47:03:464 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3114
47:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +13795us
47:03:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:495 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3114
47:03:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +731us
47:03:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:496 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3956us
47:03:496 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:496 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:496 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:496 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:03:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:497 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2265us
47:03:497 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:497 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7733us
47:03:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:497 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3115
47:03:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1960us
47:03:497 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:497 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:497 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:497 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:03:497 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:03:497 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:498 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3115
47:03:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2887us
47:03:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:498 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4807us
47:03:498 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:498 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:498 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:499 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:500 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3116
47:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa2c8->08000000, interrupt) +7062us
47:03:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:527 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3116
47:03:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa2c8, idle) +731us
47:03:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:528 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:528 user_main    D[IO]: HLE\sceIo.cpp:1132 1597440 = sceIoLseekAsync(6, 186000, 0)
47:03:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3999us
47:03:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:528 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +9498us
47:03:528 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +500us
47:03:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:529 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1799us
47:03:529 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:529 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:529 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3117
47:03:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +153us
47:03:529 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:529 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:03:529 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:530 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3117
47:03:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2889us
47:03:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:531 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3118
47:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +13792us
47:03:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:558 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3118
47:03:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +731us
47:03:558 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:558 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:558 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:558 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:558 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:558 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:559 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:559 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3889us
47:03:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:559 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:559 user_main    D[IO]: HLE\sceIo.cpp:1860 1597440 = sceIoPollAsync(6, 0bfff500)
47:03:559 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:559 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:559 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:03:559 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:03:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:559 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:559 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:560 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:560 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:560 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8113us
47:03:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:560 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3119
47:03:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2027us
47:03:560 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:560 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:03:560 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:560 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:560 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:561 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3119
47:03:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2889us
47:03:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:562 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +7721us
47:03:562 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:562 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:562 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:562 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:563 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3120
47:03:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd164->08000000, interrupt) +3768us
47:03:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:589 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3120
47:03:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd164, idle) +731us
47:03:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:589 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:589 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:590 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:590 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:590 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3898us
47:03:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:590 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:590 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3121
47:03:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2053us
47:03:590 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:590 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:03:590 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:590 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:590 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +462us
47:03:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:591 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3121
47:03:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:592 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:592 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:592 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:592 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +503us
47:03:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:593 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3122
47:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aad768->08000000, interrupt) +13792us
47:03:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:620 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3122
47:03:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aad768, idle) +731us
47:03:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:621 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:621 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:621 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:621 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, 5708): deferring result
47:03:621 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:621 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3874us
47:03:621 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:621 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2387us
47:03:622 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:622 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:622 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:622 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5312us
47:03:622 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:622 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3123
47:03:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2077us
47:03:622 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:622 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:622 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:03:622 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:03:622 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:623 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3123
47:03:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2889us
47:03:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10635us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:624 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:624 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:625 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3124
47:03:625 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:652 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3124
47:03:652 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:652 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:653 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:653 user_main    D[IO]: HLE\sceIo.cpp:1860 22280 = sceIoPollAsync(6, 0bfff500)
47:03:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:653 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 00005708)
47:03:653 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:03:653 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +5883us
47:03:653 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:03:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:654 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 310=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:03:654 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=310, argSize=4, argPtr=0bfff480)
47:03:654 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ad7a54->08adb8b8, thread started) +147us
47:03:654 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:03:654 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:03:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:03:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:03:654 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:654 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:654 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +14us
47:03:654 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +2285us
47:03:654 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:654 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:03:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08adb92c->08000000, thread slept) +0us
47:03:654 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7452us
47:03:654 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:654 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3125
47:03:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2031us
47:03:654 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:654 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:654 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:654 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:03:654 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:03:654 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:654 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:654 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:655 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3125
47:03:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2889us
47:03:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:655 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +485us
47:03:656 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:656 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:656 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:656 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:657 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3126
47:03:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +11004us
47:03:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:683 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3126
47:03:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +731us
47:03:683 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:683 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:684 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ad802c->08adb92c, thread woken up) +1598us
47:03:684 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:03:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:685 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:685 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:685 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1638us
47:03:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:685 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +661us
47:03:685 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:685 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5278us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:685 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:685 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2138us
47:03:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:685 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3127
47:03:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2714us
47:03:685 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:685 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:03:685 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:686 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3127
47:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:03:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:687 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +534us
47:03:687 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:687 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:687 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:687 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:03:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:688 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10757us
47:03:688 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:688 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3128
47:03:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd27c->08000000, interrupt) +240us
47:03:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:714 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3128
47:03:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd27c, idle) +731us
47:03:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:715 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +3227us
47:03:715 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:715 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:715 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:715 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:715 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:715 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:03:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:716 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3129
47:03:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2689us
47:03:716 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:03:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:716 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3129
47:03:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:03:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3443us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:717 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:717 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:718 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +8378us
47:03:718 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:718 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3130
47:03:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae49f8->08000000, interrupt) +89us
47:03:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:746 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3130
47:03:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae49f8, idle) +731us
47:03:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:747 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:747 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08adb9a0, interrupts resumed) +3503us
47:03:747 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:747 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:03:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:747 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:747 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:747 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:03:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:747 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8552us
47:03:747 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1446us
47:03:748 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:748 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +853us
47:03:748 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:748 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:03:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:748 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3131
47:03:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1559us
47:03:748 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:03:748 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:749 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3131
47:03:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:03:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:750 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3132
47:03:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd1e4->08000000, interrupt) +13835us
47:03:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:779 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3132
47:03:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd1e4, idle) +731us
47:03:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3487us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:780 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:780 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:780 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:780 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:03:780 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:780 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:780 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:780 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:780 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08b41220, idle) +6688us
47:03:781 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1424us
47:03:781 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:781 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +875us
47:03:781 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:781 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:781 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3133
47:03:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1553us
47:03:781 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:03:781 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:782 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3133
47:03:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:03:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:783 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6357us
47:03:783 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:783 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:783 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:783 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:784 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3134
47:03:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d08->08000000, interrupt) +5176us
47:03:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:812 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3134
47:03:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d08, idle) +731us
47:03:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:813 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:813 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:813 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3478us
47:03:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:813 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1527us
47:03:813 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:813 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:813 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:813 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:813 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3135
47:03:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +225us
47:03:813 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:813 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08b2d274->08b42334, interrupts resumed) +14us
47:03:813 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2d274, sas core) +0us
47:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:813 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:03:814 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:03:814 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:814 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +241us
47:03:814 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:815 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3135
47:03:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:815 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:815 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:815 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1868us
47:03:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:815 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +6363us
47:03:815 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:816 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:03:816 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:816 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:03:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:816 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3136
47:03:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +5169us
47:03:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:846 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3136
47:03:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d84, idle) +731us
47:03:846 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:846 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:847 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:847 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:847 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3447us
47:03:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:847 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1408us
47:03:847 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:847 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:847 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:847 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6291us
47:03:847 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:847 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3137
47:03:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2504us
47:03:847 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:03:848 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:849 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3137
47:03:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:03:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:849 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9273us
47:03:849 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:850 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:850 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:850 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3138
47:03:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a73078->08000000, interrupt) +2637us
47:03:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:879 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3138
47:03:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a73078, idle) +731us
47:03:879 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:879 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:880 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:880 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:880 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:880 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3533us
47:03:880 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:880 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08b41220, idle) +1328us
47:03:881 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:881 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +2300us
47:03:881 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:881 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:03:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6370us
47:03:881 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:881 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3139
47:03:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2418us
47:03:881 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:881 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:881 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:03:881 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:03:881 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:882 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3139
47:03:882 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1970us
47:03:882 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +875us
47:03:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:883 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1424us
47:03:883 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:883 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:03:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:884 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3140
47:03:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d63c->08000000, interrupt) +12411us
47:03:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:912 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3140
47:03:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d63c, idle) +731us
47:03:912 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:913 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:913 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:913 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:913 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:913 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2957us
47:03:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4812us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:03:913 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:03:913 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3266us
47:03:913 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:913 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3141
47:03:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2994us
47:03:913 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:913 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:914 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:03:914 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:03:914 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:914 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3141
47:03:915 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +1976us
47:03:915 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +859us
47:03:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:915 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08adb9a0, interrupts resumed) +1440us
47:03:915 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:915 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:03:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:916 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10756us
47:03:916 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:916 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3142
47:03:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08891d30->08000000, interrupt) +1648us
47:03:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:03:946 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +651us
47:03:946 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:946 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:03:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08891d30, blocking audio) +0us
47:03:946 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3142
47:03:946 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:947 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:947 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:947 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:947 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:947 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3320us
47:03:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:03:947 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:947 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3143
47:03:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2710us
47:03:947 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:03:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:947 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:947 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:947 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:03:947 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:03:947 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:03:948 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3143
47:03:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:03:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2037us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:03:949 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:03:949 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:03:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:03:950 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +8232us
47:03:950 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:03:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:950 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3144
47:03:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +1641us
47:03:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:03:979 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +658us
47:03:979 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:03:979 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:03:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08b369f8, blocking audio) +0us
47:03:979 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3144
47:03:979 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:979 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:03:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:03:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:03:980 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:03:980 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:03:980 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:03:980 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:03:980 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3344us
47:03:980 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:980 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7413us
47:03:980 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:03:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:03:980 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:03:980 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:03:980 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:03:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:03:980 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +285us
47:03:980 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:03:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:03:980 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3145
47:03:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2680us
47:03:980 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:03:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:03:980 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:03:980 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:03:980 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:03:980 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:03:980 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:03:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:03:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:03:982 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3145
47:03:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:03:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:03:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:03:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:03:983 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3146
47:03:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +13835us
47:03:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:012 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3146
47:04:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:04:012 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:013 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3273us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:013 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:013 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:013 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:013 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:04:013 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:013 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:013 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:013 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:014 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08b41220, idle) +5495us
47:04:014 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:014 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +2300us
47:04:014 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:014 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:04:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +316us
47:04:014 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:014 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3147
47:04:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2643us
47:04:014 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:014 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:014 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:04:014 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:04:014 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:015 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3147
47:04:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:04:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:015 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4951us
47:04:016 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:016 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:016 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:016 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:017 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:017 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3148
47:04:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +6582us
47:04:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:046 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3148
47:04:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:04:046 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:047 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:047 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:047 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:047 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:047 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3293us
47:04:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:047 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +305us
47:04:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:047 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:047 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:048 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:048 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:048 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:048 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3149
47:04:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +430us
47:04:048 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:048 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:048 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:048 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:04:048 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:04:048 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:049 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3149
47:04:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:04:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:049 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +4957us
47:04:049 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:050 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:050 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:050 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:050 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3150
47:04:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +6576us
47:04:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:079 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3150
47:04:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:04:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:080 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:080 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:080 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:080 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3244us
47:04:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:080 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +203us
47:04:080 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:080 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:080 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:080 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7495us
47:04:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:080 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3151
47:04:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2706us
47:04:080 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:080 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:080 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:04:080 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:04:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:081 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3151
47:04:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:04:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7865us
47:04:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:083 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:083 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:083 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:083 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3152
47:04:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a122bc->08000000, interrupt) +4045us
47:04:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:113 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3152
47:04:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a122bc, idle) +731us
47:04:113 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:113 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:114 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:114 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:114 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:114 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3215us
47:04:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:114 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08b41220, idle) +239us
47:04:114 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:114 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +2300us
47:04:114 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:114 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:04:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7460us
47:04:114 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:114 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3153
47:04:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2736us
47:04:114 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:114 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:114 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:114 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:04:114 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:04:114 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:115 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +562us
47:04:115 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:116 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3153
47:04:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2283us
47:04:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:116 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +14us
47:04:116 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:116 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:117 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3154
47:04:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abc410->08000000, interrupt) +13820us
47:04:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abc410, idle) +20us
47:04:146 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3154
47:04:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:147 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:147 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:147 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:147 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3184us
47:04:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3889us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:147 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:147 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4189us
47:04:147 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:147 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3155
47:04:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3477us
47:04:147 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:147 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:147 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:147 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:04:147 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:04:147 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:148 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +568us
47:04:148 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:148 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3155
47:04:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2277us
47:04:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:149 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +20us
47:04:149 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:149 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:04:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:04:150 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10759us
47:04:150 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:150 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:150 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:150 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:150 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3156
47:04:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abbc60->08000000, interrupt) +752us
47:04:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:179 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3156
47:04:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abbc60, idle) +731us
47:04:179 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:179 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:180 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:180 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:180 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:180 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:180 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3154us
47:04:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:180 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:180 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3157
47:04:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2797us
47:04:180 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:180 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:180 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:180 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:04:180 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:04:180 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:181 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3157
47:04:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:04:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +629us
47:04:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:182 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:182 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:182 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:182 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +8233us
47:04:182 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:183 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:183 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:183 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:183 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3158
47:04:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a5c10->08000000, interrupt) +746us
47:04:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:213 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3158
47:04:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a5c10, idle) +731us
47:04:213 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:213 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:214 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:214 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:214 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:214 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3123us
47:04:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:214 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6154us
47:04:214 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:214 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:214 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:214 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1544us
47:04:214 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:214 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3159
47:04:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2828us
47:04:214 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:214 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:214 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:214 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:04:214 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:04:214 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:215 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3159
47:04:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:04:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:217 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3160
47:04:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08986ec4->08000000, interrupt) +13835us
47:04:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:246 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3160
47:04:246 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:04:246 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08986ec4, sas core) +0us
47:04:246 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:246 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3057us
47:04:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:247 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:247 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:247 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:247 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:247 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:04:247 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:04:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:247 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:247 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:247 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:247 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08b41220, idle) +4545us
47:04:247 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:247 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08adb9a0, idle) +2300us
47:04:248 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:248 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:04:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1506us
47:04:248 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:248 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3161
47:04:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2860us
47:04:248 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:248 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:248 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:04:248 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:04:248 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:249 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3161
47:04:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:04:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:249 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3545us
47:04:249 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:249 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:249 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:249 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:251 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3162
47:04:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b26ce0->08000000, interrupt) +7988us
47:04:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:279 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3162
47:04:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b26ce0, idle) +731us
47:04:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:280 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:280 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:280 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:280 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:280 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:280 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:280 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3069us
47:04:280 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9123us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +155us
47:04:280 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +84us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:280 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:280 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:280 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:280 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3163
47:04:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1837us
47:04:280 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:280 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:280 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:280 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:04:280 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:04:280 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:281 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3163
47:04:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2845us
47:04:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:282 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08b41220, interrupts resumed) +3551us
47:04:282 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:282 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->310, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:282 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:282 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:04:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:283 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3164
47:04:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1f590->08000000, interrupt) +7982us
47:04:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:313 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3164
47:04:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a1f590, idle) +731us
47:04:313 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:313 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(310, 00000000)
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1507us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:314 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +534us
47:04:314 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:314 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:314 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:314 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7164us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:314 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3165
47:04:314 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3165
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3750us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:314 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:314 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4328us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:314 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3166
47:04:314 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3166
47:04:314 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08b41220, idle) +3907us
47:04:314 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:04:314 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:04:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (310->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6092us
47:04:314 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:315 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6966us
47:04:315 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3167
47:04:315 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3167
47:04:315 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:315 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:315 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +733us
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:315 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3168
47:04:315 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3168
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +182us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:315 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:315 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7896us
47:04:315 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:315 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->310, pc: 08000000->08b41220, idle) +339us
47:04:315 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:04:315 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:04:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (310->276, pc: 08adbb74->088886f8, thread exited) +0us
47:04:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(310)
47:04:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:04:315 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:04:315 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:04:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:316 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3169
47:04:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa4714->08000000, interrupt) +838us
47:04:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa4714, idle) +612us
47:04:316 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3169
47:04:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:317 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:317 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:317 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:317 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +1451us
47:04:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6758us
47:04:317 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:317 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3398us
47:04:317 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:317 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:317 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:317 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:317 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3170
47:04:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2161us
47:04:317 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:317 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:317 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:317 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:04:317 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:04:317 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:319 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3170
47:04:319 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:319 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a731b8->08000000, interrupt) +3459us
47:04:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a731b8, left interrupt) +1us
47:04:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:320 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:320 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:320 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:320 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +726us
47:04:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:320 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:320 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3171
47:04:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2494us
47:04:346 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:346 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:346 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:346 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:04:346 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:04:346 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:347 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3171
47:04:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2070us
47:04:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:347 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:347 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +165us
47:04:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:04:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +73us
47:04:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:348 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:348 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:348 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:349 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3172
47:04:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +12688us
47:04:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:380 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3172
47:04:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +731us
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:380 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:381 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:381 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:381 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:381 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3744us
47:04:381 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:381 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4126us
47:04:381 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:381 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:381 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:382 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3572us
47:04:382 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:382 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3173
47:04:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2207us
47:04:382 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:382 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:382 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:04:382 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:04:382 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:383 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3173
47:04:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3439us
47:04:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11695us
47:04:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:384 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:384 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:385 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:385 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:385 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3174
47:04:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab6c4->08000000, interrupt) +104us
47:04:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:411 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +135us
47:04:411 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aab6c4, sas core) +0us
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:411 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3174
47:04:412 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:412 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:412 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3681us
47:04:412 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:412 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:412 user_main    D[IO]: HLE\sceIo.cpp:1132 397312 = sceIoLseekAsync(6, 61000, 0)
47:04:412 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:412 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:412 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:04:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:412 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:413 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3175
47:04:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2830us
47:04:413 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:413 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:413 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:413 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:04:413 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:04:413 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:413 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:413 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:414 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3175
47:04:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3439us
47:04:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:414 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1544us
47:04:414 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:415 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:415 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:415 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:415 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3176
47:04:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd28c->08000000, interrupt) +9396us
47:04:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:442 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3176
47:04:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd28c, idle) +731us
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:443 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:443 user_main    D[IO]: HLE\sceIo.cpp:1860 397312 = sceIoPollAsync(6, 0bfff500)
47:04:443 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:443 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:443 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:443 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3742us
47:04:443 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7043us
47:04:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:443 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:443 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:444 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:444 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:444 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1034us
47:04:444 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:444 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3177
47:04:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2209us
47:04:444 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:444 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:444 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:444 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:04:444 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:04:444 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:445 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3177
47:04:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3440us
47:04:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:446 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3178
47:04:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b271f8->08000000, interrupt) +13240us
47:04:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:473 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3178
47:04:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b271f8, idle) +731us
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:474 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:474 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:474 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3653us
47:04:474 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:474 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:474 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:474 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:474 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:474 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:04:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:475 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2265us
47:04:475 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:475 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7734us
47:04:475 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:475 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3179
47:04:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2264us
47:04:475 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:475 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:475 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:475 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:04:475 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:04:475 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:475 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:475 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:476 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3179
47:04:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3440us
47:04:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4457us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:477 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:477 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:478 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3180
47:04:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd18c->08000000, interrupt) +6859us
47:04:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:505 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3180
47:04:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd18c, idle) +731us
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:506 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:506 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, 3f88): deferring result
47:04:506 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:506 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:506 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:506 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3693us
47:04:506 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:506 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:506 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:506 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7us
47:04:507 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:507 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3181
47:04:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2250us
47:04:507 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:507 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:507 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:04:507 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:04:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:508 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +50us
47:04:508 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:508 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:508 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3181
47:04:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cd4->08000000, interrupt) +3390us
47:04:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cd4, left interrupt) +1us
47:04:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:509 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:509 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3182
47:04:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae9338->08000000, interrupt) +13240us
47:04:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:536 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3182
47:04:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae9338, idle) +731us
47:04:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3595us
47:04:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:537 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:537 user_main    D[IO]: HLE\sceIo.cpp:1860 16264 = sceIoPollAsync(6, 0bfff500)
47:04:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +624us
47:04:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:537 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 00003f88)
47:04:537 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:04:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +3us
47:04:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:04:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:538 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 311=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:04:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ad7998->08b42334, thread created) +147us
47:04:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ad7998, sas core) +0us
47:04:538 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=311, argSize=4, argPtr=0bfff480)
47:04:538 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->311, pc: 08ad7a54->08adb8b8, thread started) +0us
47:04:538 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:04:538 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:04:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:04:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:04:538 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:538 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:538 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +14us
47:04:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +225us
47:04:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:538 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:538 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->311, pc: 08000000->08adb9a0, idle) +859us
47:04:538 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:538 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (311->272, pc: 08adb92c->08000000, thread slept) +0us
47:04:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7451us
47:04:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:539 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3183
47:04:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1727us
47:04:539 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:539 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:04:539 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:539 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:539 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:540 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3183
47:04:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3442us
47:04:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:540 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +7371us
47:04:541 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:541 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:541 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:541 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:542 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3184
47:04:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +3565us
47:04:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:567 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3184
47:04:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +731us
47:04:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:567 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->311, pc: 08ad802c->08adb92c, thread woken up) +1533us
47:04:567 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:04:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:568 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:568 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:568 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:568 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1827us
47:04:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:568 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->311, pc: 08000000->08adb9a0, idle) +472us
47:04:568 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:568 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:04:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (311->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9526us
47:04:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:568 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3185
47:04:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2590us
47:04:568 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:568 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:568 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:568 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:04:568 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:04:569 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +664us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3185
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:570 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +838us
47:04:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:04:570 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->311, pc: 08ab3bac->08b41220, interrupts resumed) +136us
47:04:570 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:571 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->311, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:571 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:571 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:04:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:572 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3186
47:04:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd27c->08000000, interrupt) +10815us
47:04:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd27c, idle) +168us
47:04:599 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3186
47:04:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:600 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:600 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:600 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3286us
47:04:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:600 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3741us
47:04:600 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:600 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:600 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:600 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3957us
47:04:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:600 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3187
47:04:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3228us
47:04:600 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:600 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:600 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:600 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:04:600 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:04:600 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:602 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3187
47:04:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3427us
47:04:602 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10301us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:603 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:604 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3188
47:04:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1f640->08000000, interrupt) +1029us
47:04:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:630 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3188
47:04:630 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->311, pc: 08000000->08b41220, idle) +731us
47:04:630 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08adb9a0->08a1f640, atrac decode data) +0us
47:04:631 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:631 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:631 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->311, pc: 08ab3bac->08adb9a0, interrupts resumed) +3223us
47:04:631 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:631 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:04:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:631 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:631 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:631 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:631 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:04:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:631 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3189
47:04:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2692us
47:04:631 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:631 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:631 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:631 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:04:631 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:04:631 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:631 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:631 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:633 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3189
47:04:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3427us
47:04:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:633 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +150us
47:04:633 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:633 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:633 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:633 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:634 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3190
47:04:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a9788->08000000, interrupt) +10802us
47:04:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:663 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3190
47:04:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a9788, idle) +731us
47:04:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:664 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:664 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:664 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:664 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:664 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:664 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3228us
47:04:664 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6150us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:664 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:664 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:665 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:665 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->311, pc: 08000000->08b41220, idle) +980us
47:04:665 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (311->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +947us
47:04:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:665 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->311, pc: 08000000->08adb9a0, idle) +1352us
47:04:665 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:665 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:04:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (311->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:665 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3191
47:04:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1369us
47:04:665 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:665 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:665 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:665 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:04:665 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:04:665 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:665 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:665 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:666 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3191
47:04:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3427us
47:04:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:668 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3192
47:04:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0d24->08000000, interrupt) +13254us
47:04:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:697 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3192
47:04:697 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:04:697 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08af0d24, atrac decode data) +0us
47:04:698 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:698 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:698 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +3164us
47:04:698 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:698 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:698 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:698 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:698 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:698 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:04:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:698 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3193
47:04:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2752us
47:04:698 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:698 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:698 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:698 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:04:698 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:04:698 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:700 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3193
47:04:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3427us
47:04:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3064us
47:04:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:701 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:701 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->311, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +977us
47:04:701 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:04:701 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->311, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:04:701 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:701 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:04:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:702 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3194
47:04:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a30214->08000000, interrupt) +4986us
47:04:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:730 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3194
47:04:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a30214, idle) +731us
47:04:730 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:730 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(311, 00000000)
47:04:730 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1400us
47:04:730 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:730 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:730 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:730 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +893us
47:04:731 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:731 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:731 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:731 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:731 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3195
47:04:731 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3195
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6806us
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:731 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3196
47:04:731 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3196
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4109us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:731 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:731 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:731 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->311, pc: 08000000->08b41220, idle) +980us
47:04:731 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:04:731 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (311->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2988us
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:731 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3197
47:04:731 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3197
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:731 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7325us
47:04:732 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:732 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:732 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:732 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +374us
47:04:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:732 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3198
47:04:732 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3198
47:04:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +540us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3199
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3199
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:732 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:732 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:732 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->311, pc: 08000000->08b41220, idle) +980us
47:04:732 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:04:732 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:04:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (311->276, pc: 08adbb74->088886f8, thread exited) +0us
47:04:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(311)
47:04:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:04:732 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:04:732 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:04:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:733 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:734 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:734 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:734 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +1182us
47:04:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5374us
47:04:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:734 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3200
47:04:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7967us
47:04:734 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:734 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:734 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:734 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:04:734 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:04:734 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:734 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:734 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:735 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3200
47:04:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +2819us
47:04:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, left interrupt) +1us
47:04:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:736 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:736 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:736 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:736 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3292, 3405, 3292, 3405)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:737 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:737 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +538us
47:04:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:737 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2429us
47:04:737 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:737 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:737 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:737 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5269us
47:04:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:737 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3201
47:04:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3323us
47:04:763 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:763 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:763 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:763 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:04:763 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:04:763 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:763 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:763 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:764 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3201
47:04:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2832us
47:04:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9488us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:765 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:765 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3202
47:04:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +2436us
47:04:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +241us
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:797 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3202
47:04:798 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:798 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:798 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:04:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:798 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3081us
47:04:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:798 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3203
47:04:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3359us
47:04:798 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:798 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:798 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:798 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:04:798 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:04:798 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:799 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3203
47:04:799 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2173us
47:04:800 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +659us
47:04:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:800 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1638us
47:04:800 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:800 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:04:801 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3204
47:04:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa234->08000000, interrupt) +12209us
47:04:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:828 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3204
47:04:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa234, idle) +731us
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:829 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:04:829 user_main    D[IO]: HLE\sceIo.cpp:1132 884736 = sceIoLseekAsync(6, d8000, 0)
47:04:829 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:829 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:829 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:829 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:829 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:829 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3052us
47:04:829 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4920us
47:04:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:829 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:829 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:830 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:830 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:830 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:830 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3157us
47:04:830 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:830 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3205
47:04:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2899us
47:04:830 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:830 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:830 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:830 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:04:830 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:04:830 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:830 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:830 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:831 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3205
47:04:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2832us
47:04:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:832 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +12404us
47:04:832 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:832 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3206
47:04:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd18c->08000000, interrupt) +1444us
47:04:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd18c, idle) +4us
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:859 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3206
47:04:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:860 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +3042us
47:04:860 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:860 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:860 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:04:860 user_main    D[IO]: HLE\sceIo.cpp:1860 884736 = sceIoPollAsync(6, 0bfff500)
47:04:860 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:860 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:860 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:860 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:860 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:04:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:04:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:860 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3207
47:04:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3599us
47:04:860 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:860 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:860 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:860 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:04:860 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:04:860 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:860 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:860 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:862 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3207
47:04:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2835us
47:04:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2250us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:863 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:863 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:863 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3208
47:04:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b32e98->08000000, interrupt) +9671us
47:04:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b32e98, idle) +10us
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:890 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3208
47:04:891 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:891 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:891 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:04:891 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:891 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:891 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:891 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:891 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3014us
47:04:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:891 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8593us
47:04:891 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1406us
47:04:891 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:891 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +893us
47:04:891 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:891 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:04:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:892 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3209
47:04:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2763us
47:04:892 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:892 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:892 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:892 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:04:892 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:04:892 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:892 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:892 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:893 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3209
47:04:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2835us
47:04:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:894 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3210
47:04:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b02164->08000000, interrupt) +13846us
47:04:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b02164, idle) +17us
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:922 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3210
47:04:922 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:923 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2952us
47:04:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:04:923 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, 8608): deferring result
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918e5d0, 3952, 0)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3292, 3405, 3292, 3405)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:04:923 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:04:923 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:04:923 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +194us
47:04:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:923 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:923 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:924 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:924 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:924 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:924 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8123us
47:04:924 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:924 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3211
47:04:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3668us
47:04:924 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:924 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:924 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:924 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:04:924 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:04:924 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:924 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:924 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:925 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3211
47:04:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2835us
47:04:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:926 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5164us
47:04:926 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:926 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:04:926 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:926 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:04:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:927 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3212
47:04:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088b04d8->08000000, interrupt) +6379us
47:04:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:04:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b04d8, idle) +23us
47:04:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:953 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3212
47:04:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:954 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:04:954 user_main    D[IO]: HLE\sceIo.cpp:1860 34312 = sceIoPollAsync(6, 0bfff500)
47:04:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:954 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 00008608)
47:04:954 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:04:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +4222us
47:04:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:04:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:955 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 312=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:04:955 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=312, argSize=4, argPtr=0bfff480)
47:04:955 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->312, pc: 08ad7a54->08adb8b8, thread started) +147us
47:04:955 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:04:955 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (312->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:04:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:04:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:04:955 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:955 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:955 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:955 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:955 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:04:955 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:04:955 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +18us
47:04:955 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->312, pc: 08000000->08adb9a0, idle) +2281us
47:04:955 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:955 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (312->272, pc: 08adb92c->08000000, thread slept) +0us
47:04:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7452us
47:04:955 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +287us
47:04:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:04:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:955 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:955 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:04:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:956 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:04:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:04:956 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:04:956 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:04:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:956 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3213
47:04:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +228us
47:04:956 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:04:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:956 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:04:956 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:04:957 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3213
47:04:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2836us
47:04:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:958 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3214
47:04:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ad959c->08000000, interrupt) +13844us
47:04:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:04:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad959c, idle) +29us
47:04:984 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3214
47:04:985 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:985 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:04:985 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->312, pc: 08ad802c->08adb92c, thread woken up) +1593us
47:04:985 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (312->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:04:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:04:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:04:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:04:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:04:985 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:04:985 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:04:985 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:04:985 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1048)
47:04:985 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 658, 626, 658)
47:04:985 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:04:985 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:04:985 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:04:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2104us
47:04:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:986 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->312, pc: 08000000->08adb9a0, idle) +195us
47:04:986 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:986 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:04:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (312->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:986 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +459us
47:04:986 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:04:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:04:986 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:04:986 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:04:986 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:04:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:04:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7044us
47:04:986 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:04:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:04:986 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3215
47:04:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2955us
47:04:986 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:04:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:04:986 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:04:986 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:04:986 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:04:986 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:04:986 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:04:986 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:04:986 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:04:987 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3215
47:04:987 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->312, pc: 08ab3bac->08b41220, interrupts resumed) +2210us
47:04:987 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:04:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (312->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:04:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +667us
47:04:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:04:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:04:987 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->312, pc: 08ab3bac->08adb9a0, interrupts resumed) +1632us
47:04:987 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:04:988 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (312->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6404us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:988 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:988 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:04:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:04:989 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:04:989 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:04:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:04:989 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3216
47:04:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af2088->08000000, interrupt) +3842us
47:04:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af2088, idle) +36us
47:05:016 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3216
47:05:017 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:017 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(312, 00000000)
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1841us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:017 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3217
47:05:017 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3217
47:05:017 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5570us
47:05:017 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:017 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:017 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:017 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2128us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:017 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->312, pc: 08000000->08b41220, idle) +80us
47:05:017 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:05:017 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (312->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:017 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3218
47:05:017 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3218
47:05:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8705us
47:05:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:017 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:017 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:017 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +12us
47:05:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:018 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +227us
47:05:018 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:018 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:018 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:018 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:018 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:018 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3219
47:05:018 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3219
47:05:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9291us
47:05:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:018 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2002us
47:05:018 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:018 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:018 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:018 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:018 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3220
47:05:018 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3220
47:05:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5696us
47:05:018 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:018 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->312, pc: 08000000->08b41220, idle) +6512us
47:05:018 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:05:018 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (312->276, pc: 08adbb74->088886f8, thread exited) +0us
47:05:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(312)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:05:018 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:05:018 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:020 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:020 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:020 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:020 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:020 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:020 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +3189us
47:05:020 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +297us
47:05:020 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:020 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3221
47:05:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1539us
47:05:020 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:020 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:020 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:020 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:05:020 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:05:020 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:020 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:020 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:022 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3221
47:05:023 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:023 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:023 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5304us
47:05:023 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:023 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:023 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:023 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:023 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:023 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:023 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:024 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2da90->08000000, GeDrawSync) +37us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
47:05:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2da90, left interrupt) +47us
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +1us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +191us
47:05:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:024 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:024 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:024 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1234us
47:05:024 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:024 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3222
47:05:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8222us
47:05:047 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:047 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:047 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:05:047 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:05:047 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:048 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3222
47:05:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6320us
47:05:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:049 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3890us
47:05:049 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:049 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:05:049 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:050 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:05:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:050 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3223
47:05:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab23c->08000000, interrupt) +4168us
47:05:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:078 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3223
47:05:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab23c, idle) +731us
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:080 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:080 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:080 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:080 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:080 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:080 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5130us
47:05:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:080 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:080 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3224
47:05:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +821us
47:05:080 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:080 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:080 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:05:080 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:05:080 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:081 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +62us
47:05:081 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:081 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:081 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:081 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:081 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:082 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3224
47:05:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:082 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:082 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:082 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cd4->08000000, interrupt) +4334us
47:05:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cd4, left interrupt) +1us
47:05:083 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3225
47:05:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +10360us
47:05:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:107 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3225
47:05:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +731us
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:108 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:108 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:108 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:108 user_main    D[IO]: HLE\sceIo.cpp:1132 749568 = sceIoLseekAsync(6, b7000, 0)
47:05:108 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:108 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:108 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:108 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:109 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5178us
47:05:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:109 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +684us
47:05:109 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:109 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:109 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:109 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7014us
47:05:109 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:109 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3226
47:05:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +773us
47:05:109 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:109 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:109 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:109 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:05:109 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:05:109 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:111 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3226
47:05:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6322us
47:05:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6803us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:112 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:112 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:113 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3227
47:05:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afda28->08000000, interrupt) +1631us
47:05:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:137 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3227
47:05:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afda28, idle) +731us
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:138 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:138 user_main    D[IO]: HLE\sceIo.cpp:1860 749568 = sceIoPollAsync(6, 0bfff500)
47:05:138 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:139 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:139 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:139 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5101us
47:05:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:139 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3228
47:05:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +850us
47:05:139 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:139 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:05:139 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:139 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:139 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:140 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3228
47:05:140 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2976us
47:05:141 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:141 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:05:141 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:141 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1042us
47:05:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:142 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3229
47:05:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0c834->08000000, interrupt) +10360us
47:05:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:166 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3229
47:05:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0c834, idle) +731us
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:167 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:167 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:167 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:167 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:167 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:167 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5070us
47:05:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3706us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:168 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4371us
47:05:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:168 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3230
47:05:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +881us
47:05:168 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:168 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:168 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:05:168 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:05:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:170 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3230
47:05:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6322us
47:05:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:05:171 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9718us
47:05:171 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:171 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3231
47:05:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b272bc->08000000, interrupt) +641us
47:05:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:195 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3231
47:05:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b272bc, idle) +731us
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:196 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:196 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:197 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +5026us
47:05:197 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:197 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:05:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:197 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:197 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, c240): deferring result
47:05:197 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:197 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:197 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:197 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:197 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:05:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:197 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3232
47:05:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +888us
47:05:197 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:197 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:197 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:197 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:05:197 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:05:197 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3232
47:05:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5890us
47:05:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +189us
47:05:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +49us
47:05:199 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:200 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:201 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3233
47:05:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088b1398->08000000, interrupt) +8867us
47:05:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:224 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3233
47:05:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b1398, idle) +731us
47:05:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:225 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:225 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:225 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:225 user_main    D[IO]: HLE\sceIo.cpp:1860 49728 = sceIoPollAsync(6, 0bfff500)
47:05:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:226 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 0000c240)
47:05:226 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:05:226 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +6787us
47:05:226 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:05:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:226 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 313=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:05:226 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=313, argSize=4, argPtr=0bfff480)
47:05:226 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ad7a54->08adb8b8, thread started) +147us
47:05:226 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:05:226 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:05:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:05:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:05:226 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:226 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:226 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:226 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:226 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +16us
47:05:226 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->313, pc: 08000000->08adb9a0, idle) +2283us
47:05:226 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:226 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:05:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (313->272, pc: 08adb92c->08000000, thread slept) +0us
47:05:226 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2356us
47:05:227 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:227 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:227 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:227 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:227 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3234
47:05:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1959us
47:05:227 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:227 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:227 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:227 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:05:227 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:05:227 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:229 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3234
47:05:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6322us
47:05:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:230 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3235
47:05:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +10359us
47:05:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, interrupts resumed) +0us
47:05:253 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3235
47:05:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:254 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ad802c->08adb92c, thread woken up) +1790us
47:05:254 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:05:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3625us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:255 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> Stream thread (295->313, pc: 08b42334->08adb9a0, sas core) +0us
47:05:255 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:255 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:05:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:255 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:255 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:255 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:255 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:255 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:255 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:05:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:255 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:255 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:255 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8115us
47:05:255 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:255 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3236
47:05:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1229us
47:05:255 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:256 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:05:256 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:256 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:256 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:257 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3236
47:05:258 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3bac->08b41220, interrupts resumed) +5904us
47:05:258 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +440us
47:05:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:258 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1858us
47:05:258 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:258 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:05:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:258 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +600us
47:05:258 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:05:259 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:05:259 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:259 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:259 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3237
47:05:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 089e2fd4->08000000, interrupt) +5576us
47:05:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:283 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3237
47:05:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->089e2fd4, idle) +731us
47:05:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:284 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:284 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:284 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:284 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:284 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:284 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:284 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5223us
47:05:284 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:284 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9383us
47:05:284 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:285 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +135us
47:05:285 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +104us
47:05:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:285 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:285 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:285 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3238
47:05:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +144us
47:05:285 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:285 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:285 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:285 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:05:285 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:05:285 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:285 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:285 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:286 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +96us
47:05:286 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:286 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:286 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:286 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:286 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:287 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3238
47:05:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5767us
47:05:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:288 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3239
47:05:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a9760->08000000, interrupt) +10336us
47:05:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:314 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3239
47:05:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a9760, idle) +731us
47:05:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:315 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:315 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3bac->08b41220, interrupts resumed) +5158us
47:05:315 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:315 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> Stream thread (313->306, pc: 08adb9a0->08b41220, atrac decode data) +0us
47:05:316 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:316 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:316 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:316 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:316 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:316 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:316 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:05:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:316 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->313, pc: 08000000->08adb9a0, idle) +2263us
47:05:316 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:316 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:05:316 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> Stream thread (313->306, pc: 08b41220->08adb9a0, blocking audio) +0us
47:05:316 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:316 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:05:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7735us
47:05:316 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:316 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3240
47:05:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +756us
47:05:316 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:316 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:316 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:316 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:05:316 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:05:316 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:318 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3240
47:05:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:05:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5374us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:319 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:319 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:320 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3241
47:05:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a9760->08000000, interrupt) +3037us
47:05:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:347 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3241
47:05:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a9760, idle) +731us
47:05:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:348 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:348 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:348 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:348 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:348 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:348 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5202us
47:05:348 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:348 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->313, pc: 08000000->08b41220, idle) +9416us
47:05:349 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (313->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +582us
47:05:349 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:349 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3242
47:05:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +749us
47:05:349 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:349 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:349 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:05:349 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:05:349 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:351 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3242
47:05:351 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +968us
47:05:351 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:351 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:05:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:351 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +602us
47:05:351 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:351 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:05:351 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:351 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2472us
47:05:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:353 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3243
47:05:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0d80->08000000, interrupt) +10335us
47:05:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:381 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3243
47:05:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af0d80, idle) +731us
47:05:382 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:382 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:382 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:05:382 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:382 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:383 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1106)
47:05:383 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 674, 642, 674)
47:05:383 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5153us
47:05:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2216us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:383 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:383 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5861us
47:05:383 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:383 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3244
47:05:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +798us
47:05:383 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:383 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:383 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:383 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:05:383 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:05:383 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:385 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3244
47:05:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:05:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:386 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3bac->08b41220, interrupts resumed) +5386us
47:05:386 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:386 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:05:386 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:386 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:05:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:386 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +600us
47:05:386 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:387 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3245
47:05:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08975368->08000000, interrupt) +2046us
47:05:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:414 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +253us
47:05:414 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:414 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08975368, blocking audio) +0us
47:05:414 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3245
47:05:414 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:414 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:415 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:415 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:415 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:415 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5112us
47:05:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:415 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:415 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3246
47:05:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1317us
47:05:415 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:415 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:415 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:415 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:05:416 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:05:416 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:417 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3246
47:05:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4484us
47:05:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:417 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:417 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:418 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +175us
47:05:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:418 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +63us
47:05:418 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:419 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3247
47:05:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +10274us
47:05:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:447 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3247
47:05:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d84, idle) +731us
47:05:447 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:447 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:448 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:448 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:448 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:448 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:448 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5107us
47:05:448 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:448 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->313, pc: 08000000->08b41220, idle) +2275us
47:05:449 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (313->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:449 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->313, pc: 08000000->08adb9a0, idle) +2300us
47:05:449 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:449 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:05:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (313->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:449 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +601us
47:05:449 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:449 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:449 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:449 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:05:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2521us
47:05:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:449 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3248
47:05:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +844us
47:05:449 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:05:449 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:451 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3248
47:05:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:05:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:452 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3249
47:05:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a73188->08000000, interrupt) +10336us
47:05:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:481 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3249
47:05:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a73188, idle) +731us
47:05:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4935us
47:05:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:482 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:482 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:482 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:482 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:05:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:05:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:483 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8112us
47:05:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:483 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3250
47:05:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +981us
47:05:483 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:483 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:483 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:483 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:05:483 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:05:483 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:484 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3250
47:05:485 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3bac->08b41220, interrupts resumed) +4498us
47:05:485 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1846us
47:05:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:485 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +451us
47:05:485 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:485 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:05:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:485 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +600us
47:05:485 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:05:486 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:05:486 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:486 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:486 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3251
47:05:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +6982us
47:05:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:514 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3251
47:05:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d84, idle) +731us
47:05:514 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:514 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:515 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:515 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:515 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:515 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4929us
47:05:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8270us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:515 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +47us
47:05:515 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +192us
47:05:516 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:516 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3252
47:05:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +830us
47:05:516 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:516 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:516 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:516 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:05:516 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:05:516 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:517 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3252
47:05:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6344us
47:05:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:519 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3253
47:05:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1dfdc->08000000, interrupt) +10336us
47:05:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:547 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3253
47:05:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a1dfdc, idle) +731us
47:05:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(313, 00000000)
47:05:548 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->313, pc: 088886f8->08b41220, thread wait end) +1445us
47:05:548 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:05:548 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:05:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> CheckExitGame (313->281, pc: 08b41220->08ab3000, blocking audio) +0us
47:05:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:548 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1603us
47:05:548 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:548 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:548 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:548 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6096us
47:05:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:548 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3254
47:05:548 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3254
47:05:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:548 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4819us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:548 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:548 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:549 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:549 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3259us
47:05:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:549 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3255
47:05:549 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3255
47:05:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:549 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:549 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->313, pc: 08000000->08b41220, idle) +5132us
47:05:549 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:05:549 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (313->276, pc: 08adbb74->088886f8, thread exited) +0us
47:05:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(313)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:05:549 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:05:549 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:550 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:550 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:550 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +2290us
47:05:550 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3256
47:05:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +448us
47:05:550 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:05:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:552 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:552 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:552 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:552 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:552 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:552 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +206us
47:05:552 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:552 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3256
47:05:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f580->08000000, interrupt) +2677us
47:05:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:553 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, left interrupt) +1us
47:05:553 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:553 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:05:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08b0f580, blocking audio) +0us
47:05:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:553 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:553 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:553 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:553 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1298us
47:05:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:553 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:553 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3257
47:05:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2498us
47:05:581 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:581 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:581 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:581 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:05:581 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:05:581 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:582 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3257
47:05:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2889us
47:05:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3804us
47:05:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:582 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:582 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:583 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:583 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3258
47:05:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +8062us
47:05:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +169us
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:618 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3258
47:05:619 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:619 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:619 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:619 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:619 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:619 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:619 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3981us
47:05:619 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:619 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +9077us
47:05:620 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +921us
47:05:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:620 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1377us
47:05:620 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:620 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:620 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3259
47:05:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1154us
47:05:620 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:620 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:620 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:620 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:05:620 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:05:620 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:620 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:620 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:621 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3259
47:05:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2889us
47:05:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:622 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3260
47:05:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +13791us
47:05:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +175us
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:654 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3260
47:05:655 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:655 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:655 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3952us
47:05:655 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:655 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:655 user_main    D[IO]: HLE\sceIo.cpp:1132 1085440 = sceIoLseekAsync(6, 109000, 0)
47:05:655 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:655 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:655 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:655 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:05:655 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:655 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:05:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:656 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:656 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:656 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8113us
47:05:656 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:656 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3261
47:05:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2520us
47:05:656 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:656 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:656 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:656 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:05:656 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:05:656 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:657 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3261
47:05:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2889us
47:05:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:658 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6719us
47:05:658 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:05:658 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:05:658 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:658 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:659 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3262
47:05:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +4771us
47:05:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +181us
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:689 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3262
47:05:690 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:690 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:690 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:690 user_main    D[IO]: HLE\sceIo.cpp:1860 1085440 = sceIoPollAsync(6, 0bfff500)
47:05:690 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:690 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:690 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4016us
47:05:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:690 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1944us
47:05:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:690 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:690 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:690 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3263
47:05:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +59us
47:05:691 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:691 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:05:691 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:691 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:691 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:692 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +180us
47:05:692 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:692 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:692 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:692 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:692 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:692 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3263
47:05:692 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:692 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:692 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:692 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:692 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:692 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1508us
47:05:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:05:693 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3264
47:05:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b331d8->08000000, interrupt) +13789us
47:05:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b331d8, idle) +188us
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:725 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3264
47:05:726 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:726 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:726 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:726 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:726 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:726 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3962us
47:05:726 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:726 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1840us
47:05:727 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:727 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:727 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:727 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:05:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:727 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5858us
47:05:727 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:727 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3265
47:05:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2532us
47:05:727 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:727 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:727 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:727 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:05:727 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:05:727 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:727 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:727 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:728 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3265
47:05:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2892us
47:05:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9630us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:729 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:730 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3266
47:05:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f498->08000000, interrupt) +2233us
47:05:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0f498, idle) +194us
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:760 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3266
47:05:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:761 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:761 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, af28): deferring result
47:05:761 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:761 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3051, 3164, 3051, 3164)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:762 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:762 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3922us
47:05:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:762 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3267
47:05:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2566us
47:05:762 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:762 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:762 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:05:762 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:05:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:763 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3267
47:05:763 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2374us
47:05:763 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:05:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +518us
47:05:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:763 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1780us
47:05:763 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:763 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:765 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3268
47:05:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b326b4->08000000, interrupt) +12008us
47:05:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b326b4, idle) +200us
47:05:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:795 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3268
47:05:795 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:795 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:796 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:05:796 user_main    D[IO]: HLE\sceIo.cpp:1860 44840 = sceIoPollAsync(6, 0bfff500)
47:05:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:796 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 0000af28)
47:05:796 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:05:797 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +5489us
47:05:797 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:05:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:797 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 314=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:05:797 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=314, argSize=4, argPtr=0bfff480)
47:05:797 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ad7a54->08adb8b8, thread started) +147us
47:05:797 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:05:797 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:05:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:05:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:05:797 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:797 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:797 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:797 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:797 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +16us
47:05:797 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08adb9a0, idle) +2283us
47:05:797 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:797 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (314->272, pc: 08adb92c->08000000, thread slept) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +668us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:798 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:798 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4862us
47:05:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:798 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3269
47:05:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +992us
47:05:798 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:798 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:798 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:798 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:05:798 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:05:798 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:799 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3269
47:05:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2892us
47:05:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:800 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +12546us
47:05:800 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:801 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3270
47:05:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +1242us
47:05:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +207us
47:05:831 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3270
47:05:832 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:832 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:832 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1580us
47:05:832 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:832 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:832 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ad802c->08adb92c, thread woken up) +0us
47:05:832 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:05:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:05:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:05:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0930afb0, 1536, 0)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2666, 3790, 2666, 3790)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:05:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 337, 481, 337, 481)
47:05:833 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2209us
47:05:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08adb9a0, idle) +90us
47:05:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:05:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (314->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9909us
47:05:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:833 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3271
47:05:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2684us
47:05:833 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:833 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:833 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:833 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:05:833 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:05:833 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:834 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3271
47:05:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:05:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:834 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ab3bac->08b41220, interrupts resumed) +957us
47:05:835 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1449us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ab3bac->08adb9a0, interrupts resumed) +128us
47:05:835 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:835 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +111us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:835 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:05:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:05:835 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:836 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3272
47:05:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +9469us
47:05:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +213us
47:05:866 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3272
47:05:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:05:867 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 546, 787, 546, 787)
47:05:867 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3865us
47:05:867 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:867 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7742us
47:05:867 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2256us
47:05:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:868 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +43us
47:05:868 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:868 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:05:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:868 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3273
47:05:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2561us
47:05:868 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:868 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:868 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:868 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:05:868 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:05:868 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:869 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3273
47:05:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:05:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:871 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3274
47:05:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 089d22a8->08000000, interrupt) +13801us
47:05:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:898 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08b41220, idle) +219us
47:05:898 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08adb9a0->089d22a8, atrac decode data) +0us
47:05:898 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3274
47:05:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4067us
47:05:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:899 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> Stream thread (295->314, pc: 08b42334->08adb9a0, sas core) +0us
47:05:899 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:899 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:05:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:05:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 546, 787, 546, 787)
47:05:899 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:05:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +199us
47:05:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:900 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8118us
47:05:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:900 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3275
47:05:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2355us
47:05:900 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:900 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:900 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:05:900 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:05:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:901 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3275
47:05:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:05:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:902 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5322us
47:05:902 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:05:902 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:05:902 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:902 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:05:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:903 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3276
47:05:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0924->08000000, interrupt) +6177us
47:05:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af0924, idle) +226us
47:05:931 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3276
47:05:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:05:932 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 754, 530, 754)
47:05:932 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4078us
47:05:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:932 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08b41220, idle) +8980us
47:05:932 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (314->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1019us
47:05:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +431us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08adb9a0, idle) +128us
47:05:933 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:933 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (314->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +111us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:05:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:05:933 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:05:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:933 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3277
47:05:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +25us
47:05:933 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:933 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:933 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:933 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:05:933 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:05:933 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:05:934 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3277
47:05:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:05:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:936 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3278
47:05:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a239a8->08000000, interrupt) +13801us
47:05:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:05:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a239a8, idle) +232us
47:05:964 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3278
47:05:964 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:05:965 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 481, 690, 481, 690)
47:05:965 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4071us
47:05:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:965 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +281us
47:05:966 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:05:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:05:966 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:05:966 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:05:966 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:05:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:05:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7418us
47:05:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:966 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3279
47:05:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2379us
47:05:966 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:05:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:966 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:966 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:966 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:05:966 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:05:966 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:966 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:966 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:05:967 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3279
47:05:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:05:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:05:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:05:967 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ab3bac->08b41220, interrupts resumed) +6785us
47:05:968 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1451us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ab3bac->08adb9a0, interrupts resumed) +127us
47:05:968 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:05:968 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +112us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:05:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:05:968 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:05:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:05:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:05:969 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3280
47:05:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40cf0->08000000, interrupt) +3639us
47:05:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:05:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40cf0, idle) +238us
47:05:998 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3280
47:05:998 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:998 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:05:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:05:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1163)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 642, 610, 642)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:05:999 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 449, 642, 449, 642)
47:05:999 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:05:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4020us
47:05:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:05:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:05:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:05:999 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3281
47:05:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2423us
47:05:999 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:05:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:05:999 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:05:999 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:05:999 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:05:999 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:05:999 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:05:999 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:05:999 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:000 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3281
47:06:000 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +968us
47:06:001 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:06:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1912us
47:06:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:001 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +386us
47:06:001 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:001 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:002 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3282
47:06:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72c78->08000000, interrupt) +13414us
47:06:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72c78, idle) +245us
47:06:031 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3282
47:06:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:032 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:06:032 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:06:032 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:06:032 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:06:032 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:032 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 417, 594, 417, 594)
47:06:032 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3987us
47:06:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:032 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08b41220, idle) +1816us
47:06:032 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (314->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:032 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1450us
47:06:032 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08adb9a0, idle) +128us
47:06:033 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:033 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (314->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +111us
47:06:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:033 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:033 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:033 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4810us
47:06:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:033 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3283
47:06:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2450us
47:06:033 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:033 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:033 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:033 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:06:033 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:06:033 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:034 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3283
47:06:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:06:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:035 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11151us
47:06:035 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:036 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2434us
47:06:036 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:036 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:036 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3284
47:06:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +214us
47:06:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d84, idle) +251us
47:06:064 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3284
47:06:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:065 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:065 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:065 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:06:065 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:06:065 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:065 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:065 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 385, 562, 385, 562)
47:06:065 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3967us
47:06:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:065 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3285
47:06:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2464us
47:06:065 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:065 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:065 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:065 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:06:065 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:06:065 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:065 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:065 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:066 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3285
47:06:066 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ab3bac->08b41220, interrupts resumed) +2431us
47:06:067 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +449us
47:06:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1000us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->314, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +127us
47:06:067 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:067 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +112us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:067 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:069 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3286
47:06:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a14830->08000000, interrupt) +10875us
47:06:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a14830, idle) +257us
47:06:098 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3286
47:06:098 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(314, 00000000)
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1854us
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:099 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8302us
47:06:099 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1696us
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:099 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +603us
47:06:099 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:099 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:099 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3287
47:06:099 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3287
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9396us
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:099 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08b41220, idle) +67us
47:06:099 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:06:099 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (314->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:099 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3288
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1450us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3288
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:099 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:099 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:100 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6559us
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3289
47:06:100 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3289
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:100 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4734us
47:06:100 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:100 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:06:100 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:100 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2964us
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3290
47:06:100 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3290
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:100 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->314, pc: 08000000->08b41220, idle) +6499us
47:06:100 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:06:100 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (314->276, pc: 08adbb74->088886f8, thread exited) +0us
47:06:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(314)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:06:100 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:06:100 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3327us
47:06:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:102 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:102 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:102 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:06:102 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:06:102 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:102 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 433, 369, 433, 369)
47:06:102 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +37us
47:06:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +134us
47:06:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +67us
47:06:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:102 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3291
47:06:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +36us
47:06:102 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:102 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:102 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:06:102 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:06:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +206us
47:06:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:104 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3291
47:06:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4988us
47:06:106 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:106 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:106 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:106 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:06:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:06:106 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 353, 289, 353, 289)
47:06:106 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2da90->08000000, GeDrawSync) +36us
47:06:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2da90, left interrupt) +1092us
47:06:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +1us
47:06:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2370us
47:06:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:106 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3292
47:06:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7987us
47:06:131 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:131 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:131 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:06:131 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:06:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:132 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3292
47:06:133 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3179us
47:06:133 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:06:133 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:06:133 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:133 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +845us
47:06:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:134 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3293
47:06:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab2c8->08000000, interrupt) +10355us
47:06:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:165 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3293
47:06:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab2c8, idle) +731us
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:167 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:167 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:167 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:06:167 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:06:167 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:167 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 337, 289, 337, 289)
47:06:167 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5151us
47:06:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3828us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:167 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4250us
47:06:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:167 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3294
47:06:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +800us
47:06:167 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:167 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:167 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:167 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:06:167 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:06:167 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:167 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:167 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:169 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3294
47:06:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6329us
47:06:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:170 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9913us
47:06:170 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:06:170 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3295
47:06:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaafa8->08000000, interrupt) +438us
47:06:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:196 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3295
47:06:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaafa8, idle) +731us
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:197 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +5124us
47:06:197 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:197 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:198 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:198 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:198 user_main    D[IO]: HLE\sceIo.cpp:1132 413696 = sceIoLseekAsync(6, 65000, 0)
47:06:198 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 2123)
47:06:198 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:06:198 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:198 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 321, 273, 321, 273)
47:06:198 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:06:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:198 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3296
47:06:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +789us
47:06:198 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:198 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:198 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:198 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:06:198 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:06:198 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3296
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6093us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +235us
47:06:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:200 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:201 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3297
47:06:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afda34->08000000, interrupt) +8664us
47:06:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:227 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3297
47:06:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afda34, idle) +731us
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:227 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:227 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:06:228 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:228 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:229 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:06:229 user_main    D[IO]: HLE\sceIo.cpp:1860 413696 = sceIoPollAsync(6, 0bfff500)
47:06:229 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:229 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 305, 257, 305, 257)
47:06:229 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5139us
47:06:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:229 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6754us
47:06:229 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:229 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:06:229 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:229 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +944us
47:06:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:229 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3298
47:06:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +811us
47:06:229 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:229 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:229 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:06:229 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:06:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:231 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3298
47:06:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6331us
47:06:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:233 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3299
47:06:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0c8b8->08000000, interrupt) +10350us
47:06:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:258 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3299
47:06:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0c8b8, idle) +731us
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:259 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5052us
47:06:259 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:260 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:260 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:260 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 289, 240, 289, 240)
47:06:260 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:06:260 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:260 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:260 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:260 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:260 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:260 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:260 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:260 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:260 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8114us
47:06:260 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:260 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3300
47:06:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +864us
47:06:260 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:260 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:260 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:260 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:06:260 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:06:260 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:260 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:260 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:262 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3300
47:06:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6331us
47:06:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:263 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2675us
47:06:263 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:263 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:06:263 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:263 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:264 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3301
47:06:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f488->08000000, interrupt) +5372us
47:06:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:290 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3301
47:06:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0f488, idle) +731us
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:291 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:291 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:292 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:292 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, ee50): deferring result
47:06:292 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:292 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 257, 208, 257, 208)
47:06:292 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5060us
47:06:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9748us
47:06:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +11us
47:06:292 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +228us
47:06:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:292 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3302
47:06:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +181us
47:06:292 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:292 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:292 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:292 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:06:292 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:06:292 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +59us
47:06:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:294 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:294 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3302
47:06:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:294 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5550us
47:06:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:295 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3303
47:06:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b326b4->08000000, interrupt) +10349us
47:06:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:321 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3303
47:06:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b326b4, idle) +731us
47:06:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:321 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:321 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:322 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5008us
47:06:322 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:322 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:322 user_main    D[IO]: HLE\sceIo.cpp:1860 61008 = sceIoPollAsync(6, 0bfff500)
47:06:323 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:323 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 0000ee50)
47:06:323 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:06:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +2241us
47:06:323 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:323 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +58us
47:06:323 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:323 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +41us
47:06:323 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:323 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:323 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 315=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:06:323 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=315, argSize=4, argPtr=0bfff480)
47:06:323 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ad7a54->08adb8b8, thread started) +147us
47:06:323 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:06:323 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:06:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:06:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:06:324 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:324 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 257, 208, 257, 208)
47:06:324 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +14us
47:06:324 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->315, pc: 08000000->08adb9a0, idle) +2285us
47:06:324 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:324 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:06:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (315->272, pc: 08adb92c->08000000, thread slept) +0us
47:06:324 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3304
47:06:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6153us
47:06:324 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:324 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:324 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:324 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:06:324 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:06:324 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:324 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:324 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:326 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3304
47:06:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6331us
47:06:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5590us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:327 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:327 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:327 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3305
47:06:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ad959c->08000000, interrupt) +2836us
47:06:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:352 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3305
47:06:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad959c, idle) +731us
47:06:352 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:352 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:352 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ad802c->08adb92c, thread woken up) +1754us
47:06:353 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:06:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:353 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ab3bac->08adb9a0, interrupts resumed) +3963us
47:06:353 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:354 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:06:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:354 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:354 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:354 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 240, 192, 240, 192)
47:06:354 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:354 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:354 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3306
47:06:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +197us
47:06:354 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:354 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:354 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:354 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:06:354 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:06:354 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:355 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3306
47:06:355 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1773us
47:06:356 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:06:356 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:06:356 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:356 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:356 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ab3bac->08b41220, interrupts resumed) +2051us
47:06:356 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +241us
47:06:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:356 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ab3bac->08adb9a0, interrupts resumed) +2056us
47:06:356 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:356 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:06:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:357 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3307
47:06:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd28c->08000000, interrupt) +8256us
47:06:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:384 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3307
47:06:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd28c, idle) +731us
47:06:384 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:384 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:385 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:385 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:385 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 208, 176, 208, 176)
47:06:385 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5451us
47:06:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:385 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2121us
47:06:385 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:386 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:386 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:386 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5956us
47:06:386 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:386 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3308
47:06:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +500us
47:06:386 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:386 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:386 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:386 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:06:386 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:06:386 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:388 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3308
47:06:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6368us
47:06:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:389 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +8467us
47:06:389 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:389 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:389 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3309
47:06:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd2a4->08000000, interrupt) +1844us
47:06:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:415 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +455us
47:06:415 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:415 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08afd2a4, blocking audio) +0us
47:06:415 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3309
47:06:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:416 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ab3bac->08b41220, interrupts resumed) +5435us
47:06:416 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:417 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:417 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:417 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 192, 160, 192, 160)
47:06:417 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:417 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->315, pc: 08000000->08adb9a0, idle) +2264us
47:06:417 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:417 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:06:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (315->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7734us
47:06:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:417 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3310
47:06:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +756us
47:06:417 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:417 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:417 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:417 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:06:417 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:06:417 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:417 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:417 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:419 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3310
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4687us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:06:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +237us
47:06:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1us
47:06:419 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:419 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:419 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:421 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3311
47:06:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd1a0->08000000, interrupt) +10070us
47:06:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:448 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3311
47:06:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd1a0, idle) +731us
47:06:449 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:449 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:449 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:449 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:449 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 176, 144, 176, 144)
47:06:449 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5418us
47:06:449 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:449 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5069us
47:06:450 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:450 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:06:450 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:450 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:450 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->315, pc: 08000000->08b41220, idle) +2052us
47:06:450 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (315->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +577us
47:06:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:450 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3312
47:06:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +533us
47:06:450 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:450 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:450 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:450 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:06:450 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:06:450 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:452 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3312
47:06:452 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1190us
47:06:452 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:452 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:06:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:06:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0ce4->08000000, interrupt) +5177us
47:06:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0ce4, left interrupt) +1us
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:454 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3313
47:06:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd18c->08000000, interrupt) +10313us
47:06:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:481 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3313
47:06:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd18c, idle) +731us
47:06:482 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:482 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5357us
47:06:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:482 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:482 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:482 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 160, 128, 160, 128)
47:06:482 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:482 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:06:482 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:482 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:483 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:483 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:483 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8113us
47:06:483 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:483 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3314
47:06:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +558us
47:06:483 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:483 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:483 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:483 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:06:483 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:06:483 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:484 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3314
47:06:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6368us
47:06:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:485 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1231us
47:06:485 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:485 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:06:485 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:485 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:486 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2050us
47:06:486 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:06:486 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->315, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:06:486 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:486 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:486 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:486 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3315
47:06:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +2427us
47:06:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:515 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3315
47:06:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d84, idle) +731us
47:06:516 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:516 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:516 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:516 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:516 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 144, 112, 144, 112)
47:06:516 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5358us
47:06:516 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:516 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8044us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:517 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:517 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +34us
47:06:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:517 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3316
47:06:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +593us
47:06:517 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:517 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:517 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:517 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:06:517 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:06:517 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:517 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:517 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:518 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3316
47:06:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6368us
47:06:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:520 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3317
47:06:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72cfc->08000000, interrupt) +10312us
47:06:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:548 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3317
47:06:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72cfc, idle) +731us
47:06:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:549 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5319us
47:06:550 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:550 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:550 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:550 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 128, 96, 128, 96)
47:06:550 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:550 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->315, pc: 08000000->08b41220, idle) +2249us
47:06:550 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (315->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:550 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +14us
47:06:550 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:550 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:550 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->315, pc: 08000000->08adb9a0, idle) +2284us
47:06:550 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:550 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:06:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (315->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5449us
47:06:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:550 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3318
47:06:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +596us
47:06:550 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:550 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:550 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:06:550 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:06:550 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:552 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3318
47:06:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6368us
47:06:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4146us
47:06:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:552 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:552 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:553 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:553 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:553 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:554 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3319
47:06:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a7329c->08000000, interrupt) +4242us
47:06:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:582 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3319
47:06:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a7329c, idle) +731us
47:06:583 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:583 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(315, 00000000)
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1424us
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:583 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3320
47:06:583 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4892us
47:06:583 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:583 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3320
47:06:583 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:06:583 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:583 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:583 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->315, pc: 08000000->08b41220, idle) +2052us
47:06:583 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:06:583 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (315->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +754us
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:583 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:583 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3321
47:06:583 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3321
47:06:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8108us
47:06:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:583 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:583 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +210us
47:06:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +29us
47:06:584 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:584 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3322
47:06:584 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3322
47:06:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9970us
47:06:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:584 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1324us
47:06:584 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:584 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:06:584 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:584 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:584 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3323
47:06:584 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3323
47:06:584 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->315, pc: 08000000->08b41220, idle) +2052us
47:06:584 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:06:584 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (315->276, pc: 08adbb74->088886f8, thread exited) +0us
47:06:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(315)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:06:584 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:06:584 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:586 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:586 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:586 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 48, 80, 48, 80)
47:06:586 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +2777us
47:06:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1544us
47:06:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:586 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:586 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3324
47:06:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1260us
47:06:586 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:586 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:586 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:586 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:06:586 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:06:586 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:588 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3324
47:06:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b24ef0->08000000, interrupt) +2908us
47:06:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b24ef0, left interrupt) +1us
47:06:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1431us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:589 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:589 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:589 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 48, 80, 48, 80)
47:06:589 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +35us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:589 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:589 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:589 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2476us
47:06:589 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:589 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3325
47:06:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7943us
47:06:615 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:615 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:615 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:06:615 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:06:615 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:616 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3325
47:06:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2912us
47:06:616 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:617 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6900us
47:06:617 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:617 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:06:617 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:617 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:617 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3326
47:06:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab2c8->08000000, interrupt) +4567us
47:06:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab2c8, idle) +384us
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:648 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3326
47:06:649 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:649 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:649 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:649 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:649 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 32, 64, 32, 64)
47:06:649 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4313us
47:06:649 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:650 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1647us
47:06:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:650 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:650 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:650 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3327
47:06:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +97us
47:06:650 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:650 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:650 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:650 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:06:650 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:06:650 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +143us
47:06:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:651 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3327
47:06:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:652 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:652 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:652 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1327us
47:06:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:653 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3328
47:06:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab6c4->08000000, interrupt) +13766us
47:06:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab6c4, idle) +390us
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:680 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3328
47:06:681 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:681 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:681 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:681 user_main    D[IO]: HLE\sceIo.cpp:1132 1130496 = sceIoLseekAsync(6, 114000, 0)
47:06:681 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:681 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 16, 32, 16, 32)
47:06:681 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4323us
47:06:681 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:681 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1480us
47:06:681 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:682 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:06:682 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:682 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6218us
47:06:682 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:682 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3329
47:06:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1969us
47:06:682 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:682 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:682 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:682 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:06:682 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:06:682 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:683 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3329
47:06:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2914us
47:06:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9811us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:684 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:684 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:684 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3330
47:06:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afda28->08000000, interrupt) +2030us
47:06:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afda28, idle) +397us
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:711 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3330
47:06:712 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:712 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:712 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:712 user_main    D[IO]: HLE\sceIo.cpp:1860 1130496 = sceIoPollAsync(6, 0bfff500)
47:06:712 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:712 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 16, 0, 16)
47:06:712 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4279us
47:06:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:713 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:713 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3331
47:06:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2006us
47:06:713 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:713 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:713 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:713 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:06:713 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:06:713 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:714 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3331
47:06:714 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2577us
47:06:714 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +337us
47:06:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:06:714 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1962us
47:06:715 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:715 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:715 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3332
47:06:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b271f8->08000000, interrupt) +11804us
47:06:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b271f8, idle) +403us
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:742 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3332
47:06:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:743 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:743 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:743 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:743 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4245us
47:06:743 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4460us
47:06:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:743 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:743 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:744 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:744 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:744 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3617us
47:06:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:744 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3333
47:06:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2034us
47:06:744 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:744 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:744 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:06:744 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:06:744 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:745 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3333
47:06:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2915us
47:06:745 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:06:746 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +12725us
47:06:747 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:747 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3334
47:06:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aadf5c->08000000, interrupt) +1040us
47:06:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aadf5c, idle) +409us
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:773 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3334
47:06:774 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:774 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:774 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4186us
47:06:774 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:774 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:774 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:774 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, 121b8): deferring result
47:06:774 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:774 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:774 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:06:774 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:775 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3335
47:06:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2050us
47:06:775 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:775 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:775 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:775 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:06:775 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:06:775 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:775 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:775 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:776 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3335
47:06:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2916us
47:06:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2573us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:776 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:776 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:777 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3336
47:06:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af24f4->08000000, interrupt) +9267us
47:06:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af24f4, idle) +416us
47:06:805 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3336
47:06:806 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:806 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:806 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:806 user_main    D[IO]: HLE\sceIo.cpp:1860 74168 = sceIoPollAsync(6, 0bfff500)
47:06:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:807 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 000121b8)
47:06:807 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:06:807 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +6867us
47:06:807 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:06:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:807 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 316=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:06:807 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=316, argSize=4, argPtr=0bfff480)
47:06:807 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ad7a54->08adb8b8, thread started) +147us
47:06:807 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:06:807 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:06:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:06:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:06:807 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:807 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:807 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +14us
47:06:807 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->316, pc: 08000000->08adb9a0, idle) +2285us
47:06:807 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:807 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:06:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (316->272, pc: 08adb92c->08000000, thread slept) +0us
47:06:808 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2192us
47:06:808 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:808 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:06:808 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:808 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:808 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3337
47:06:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2358us
47:06:808 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:808 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:808 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:808 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:06:808 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:06:808 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:808 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:808 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:809 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3337
47:06:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2916us
47:06:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:810 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3338
47:06:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aeda38->08000000, interrupt) +13765us
47:06:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aeda38, idle) +422us
47:06:836 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3338
47:06:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1526us
47:06:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:836 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ad802c->08adb92c, thread woken up) +0us
47:06:837 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:06:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:06:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:06:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +2911us
47:06:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:837 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> Stream thread (295->316, pc: 08b42334->08adb9a0, sas core) +0us
47:06:837 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:837 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:06:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:837 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:837 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:837 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:837 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:06:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:838 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8354us
47:06:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:838 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3339
47:06:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1786us
47:06:838 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:838 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:838 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:838 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:06:838 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:06:838 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:838 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:838 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:839 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3339
47:06:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cf4->08000000, interrupt) +2924us
47:06:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cf4, left interrupt) +1us
47:06:839 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08b41220, interrupts resumed) +2579us
47:06:840 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:840 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:06:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:06:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:840 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +599us
47:06:840 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:840 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:06:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:841 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3340
47:06:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af08cc->08000000, interrupt) +5974us
47:06:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af08cc, idle) +428us
47:06:867 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3340
47:06:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:868 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:868 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:868 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:868 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4807us
47:06:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9702us
47:06:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +56us
47:06:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +183us
47:06:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:869 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:869 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3341
47:06:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +63us
47:06:869 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:869 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:869 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:869 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:06:869 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:06:869 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +177us
47:06:870 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:870 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3341
47:06:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +2746us
47:06:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:871 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3342
47:06:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd204->08000000, interrupt) +13757us
47:06:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd204, idle) +435us
47:06:899 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3342
47:06:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:900 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08b41220, interrupts resumed) +4715us
47:06:900 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:900 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> Stream thread (316->306, pc: 08adb9a0->08b41220, atrac decode data) +0us
47:06:900 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:900 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:900 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:900 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:900 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:06:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:901 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->316, pc: 08000000->08adb9a0, idle) +2264us
47:06:901 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:901 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:06:901 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> Stream thread (316->306, pc: 08b41220->08adb9a0, blocking audio) +0us
47:06:901 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:901 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:06:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7734us
47:06:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:901 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3343
47:06:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1496us
47:06:901 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:901 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:901 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:901 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:06:901 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:06:901 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:902 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3343
47:06:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2925us
47:06:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8394us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:06:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:06:903 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:06:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:904 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3344
47:06:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af08a8->08000000, interrupt) +3437us
47:06:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af08a8, idle) +441us
47:06:932 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3344
47:06:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:933 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:933 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:933 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4725us
47:06:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:933 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->316, pc: 08000000->08b41220, idle) +9784us
47:06:933 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (316->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:06:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +215us
47:06:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:933 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3345
47:06:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1516us
47:06:933 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:06:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:933 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:933 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:933 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:06:933 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:06:933 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:06:935 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08adb9a0, interrupts resumed) +568us
47:06:935 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:935 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:06:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:935 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3345
47:06:935 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +602us
47:06:935 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1752us
47:06:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:935 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +546us
47:06:935 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:935 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:06:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:937 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3346
47:06:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088d2190->08000000, interrupt) +13209us
47:06:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:06:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d2190, idle) +447us
47:06:965 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3346
47:06:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:06:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:06:966 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:06:966 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:06:966 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:06:966 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:06:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4688us
47:06:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2566us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:06:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:06:966 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:06:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5512us
47:06:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:06:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:06:967 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3347
47:06:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1546us
47:06:967 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:06:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:06:967 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:06:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:06:967 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:06:967 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:06:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:06:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:06:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:06:968 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3347
47:06:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2925us
47:06:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:06:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:06:968 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08b41220, interrupts resumed) +8406us
47:06:969 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:06:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:969 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:06:969 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:06:969 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:06:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:06:969 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +600us
47:06:969 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:06:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:06:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:06:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:06:970 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3348
47:06:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +2446us
47:06:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:06:999 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +454us
47:06:999 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:06:999 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:06:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08a40d84, blocking audio) +0us
47:06:999 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3348
47:06:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:06:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:000 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:07:000 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:07:000 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:07:000 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4726us
47:07:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:000 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:000 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3349
47:07:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1501us
47:07:000 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:000 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:000 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:07:000 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:07:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:001 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3349
47:07:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2925us
47:07:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1158us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:002 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:003 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3350
47:07:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72da4->08000000, interrupt) +10673us
47:07:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72da4, idle) +460us
47:07:032 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3350
47:07:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:07:033 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:07:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:07:033 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4678us
47:07:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:033 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->316, pc: 08000000->08b41220, idle) +2576us
47:07:033 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (316->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:033 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->316, pc: 08000000->08adb9a0, idle) +2300us
47:07:033 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:033 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:07:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (316->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:033 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +601us
47:07:034 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:034 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:07:034 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:034 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2221us
47:07:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:034 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3351
47:07:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1543us
47:07:034 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:034 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:034 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:07:034 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:07:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:035 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3351
47:07:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2925us
47:07:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:036 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3352
47:07:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a44eec->08000000, interrupt) +13755us
47:07:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +466us
47:07:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a44eec, sas core) +0us
47:07:065 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3352
47:07:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4612us
47:07:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:066 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:07:066 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:07:066 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:07:066 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:07:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:07:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:066 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8354us
47:07:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:066 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3353
47:07:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1568us
47:07:067 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:067 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:067 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:067 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:07:067 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:07:067 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:067 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3353
47:07:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2925us
47:07:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:068 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08b41220, interrupts resumed) +1171us
47:07:068 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:068 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->316, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:068 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:068 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:07:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:068 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +599us
47:07:068 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:069 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:069 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:069 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:070 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3354
47:07:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1dea0->08000000, interrupt) +7380us
47:07:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a1dea0, idle) +473us
47:07:099 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3354
47:07:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:100 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(316, 00000000)
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1854us
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1204us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:100 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3355
47:07:100 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3355
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6874us
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3356
47:07:100 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->316, pc: 08000000->08b41220, idle) +1518us
47:07:100 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:07:100 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (316->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:100 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3356
47:07:100 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2901us
47:07:100 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:101 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:07:101 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:101 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3279us
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:101 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3357
47:07:101 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3357
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7636us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:101 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +442us
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:101 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3358
47:07:101 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3358
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:101 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:101 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->316, pc: 08000000->08b41220, idle) +7950us
47:07:101 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:07:101 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (316->276, pc: 08adbb74->088886f8, thread exited) +0us
47:07:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(316)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:07:101 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:07:101 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:104 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3359
47:07:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +3138us
47:07:104 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3359
47:07:104 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:07:104 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08b369f8, atrac decode data) +0us
47:07:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:104 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:07:104 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 165)
47:07:104 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 0, 0, 0, 0)
47:07:104 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +713us
47:07:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:104 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1586us
47:07:104 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:104 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8412us
47:07:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:104 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3360
47:07:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5238us
47:07:104 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:104 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:104 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:104 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:07:105 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:07:105 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:105 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:105 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:107 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3360
47:07:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2f898->08000000, interrupt) +3538us
47:07:107 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2f898, left interrupt) +1us
47:07:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:108 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:07:108 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1844us
47:07:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +910us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:108 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:108 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7167us
47:07:108 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:108 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3361
47:07:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1298us
47:07:132 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:132 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:132 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:132 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:07:132 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:07:132 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:133 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3361
47:07:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3517us
47:07:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:134 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9311us
47:07:134 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:134 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:134 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:134 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:134 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3362
47:07:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab2c8->08000000, interrupt) +1551us
47:07:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab2c8, idle) +498us
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:166 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3362
47:07:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:167 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
47:07:167 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5035us
47:07:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:167 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:167 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3363
47:07:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1149us
47:07:167 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:168 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:168 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:07:168 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:07:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:169 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3363
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2679us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +116us
47:07:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +121us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:169 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:170 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3364
47:07:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa2c8->08000000, interrupt) +12079us
47:07:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa2c8, idle) +504us
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:197 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3364
47:07:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:199 user_main    D[IO]: HLE\sceIo.cpp:1132 679936 = sceIoLseekAsync(6, a6000, 0)
47:07:199 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5050us
47:07:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:199 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3655us
47:07:199 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:199 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:07:199 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:199 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4043us
47:07:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:199 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3365
47:07:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1128us
47:07:199 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:199 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:199 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:07:199 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:07:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:201 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3365
47:07:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bc4->08000000, interrupt) +3519us
47:07:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bc4, left interrupt) +1us
47:07:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12223us
47:07:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:202 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3366
47:07:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd1a0->08000000, interrupt) +216us
47:07:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:228 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +23us
47:07:228 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08afd1a0, sas core) +0us
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:228 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3366
47:07:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:229 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4945us
47:07:229 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:229 user_main    D[IO]: HLE\sceIo.cpp:1860 679936 = sceIoPollAsync(6, 0bfff500)
47:07:230 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:230 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:07:230 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:07:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:230 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:230 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9311us
47:07:230 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:230 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3367
47:07:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1682us
47:07:230 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:230 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:230 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:230 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:07:230 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:07:230 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:230 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:230 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:231 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3367
47:07:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bc4->08000000, interrupt) +3519us
47:07:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bc4, left interrupt) +1us
47:07:232 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2073us
47:07:232 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:232 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:232 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:232 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:233 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3368
47:07:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2734c->08000000, interrupt) +8787us
47:07:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2734c, idle) +517us
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:259 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3368
47:07:260 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:260 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4974us
47:07:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6633us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:261 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1445us
47:07:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:261 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3369
47:07:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1190us
47:07:261 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:261 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:261 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:07:261 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:07:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:262 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3369
47:07:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3520us
47:07:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:264 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3370
47:07:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f454->08000000, interrupt) +13161us
47:07:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0f454, idle) +523us
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:291 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3370
47:07:292 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:292 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:292 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4908us
47:07:293 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:293 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, 10ea0): deferring result
47:07:293 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +32us
47:07:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:293 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2267us
47:07:293 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:293 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7731us
47:07:293 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:293 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3371
47:07:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1218us
47:07:293 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:293 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:293 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:293 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:07:293 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:07:293 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:293 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:293 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:294 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3371
47:07:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3520us
47:07:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4985us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:295 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:295 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:296 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3372
47:07:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aad760->08000000, interrupt) +6250us
47:07:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aad760, idle) +530us
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:322 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3372
47:07:323 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:323 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:324 user_main    D[IO]: HLE\sceIo.cpp:1860 69280 = sceIoPollAsync(6, 0bfff500)
47:07:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:324 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 00010ea0)
47:07:324 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:07:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +7421us
47:07:324 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:07:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:324 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 317=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:07:324 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=317, argSize=4, argPtr=0bfff480)
47:07:324 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ad7a54->08adb8b8, thread started) +147us
47:07:324 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:07:325 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:07:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:07:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:07:325 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +12us
47:07:325 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->317, pc: 08000000->08adb9a0, idle) +2287us
47:07:325 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:325 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:07:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (317->272, pc: 08adb92c->08000000, thread slept) +0us
47:07:325 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4540us
47:07:325 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:325 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3373
47:07:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1642us
47:07:325 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:325 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:325 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:325 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:07:325 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:07:325 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:325 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:325 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:326 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +658us
47:07:326 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:326 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:326 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3373
47:07:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2861us
47:07:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:328 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3374
47:07:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2f458->08000000, interrupt) +13160us
47:07:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2f458, idle) +536us
47:07:353 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3374
47:07:354 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:354 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:354 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ad802c->08adb92c, thread woken up) +1578us
47:07:354 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:07:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3148us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:355 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> Stream thread (295->317, pc: 08b42334->08adb9a0, sas core) +0us
47:07:355 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:355 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:07:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:355 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:07:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +207us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:355 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:355 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:355 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8110us
47:07:355 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:355 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3375
47:07:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1387us
47:07:355 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:355 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:355 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:355 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:07:355 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:07:355 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:356 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3375
47:07:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3506us
47:07:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:357 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08b41220, interrupts resumed) +2110us
47:07:357 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:357 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:357 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:357 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:07:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:357 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3501us
47:07:358 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:358 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:358 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:358 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:358 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3376
47:07:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +2958us
47:07:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +542us
47:07:384 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3376
47:07:385 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:385 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:385 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4615us
47:07:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:385 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:385 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3377
47:07:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1525us
47:07:385 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:385 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:385 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:385 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:07:385 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:07:385 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:385 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:385 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:387 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3377
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1271us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:387 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:387 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +310us
47:07:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:389 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3378
47:07:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a11de8->08000000, interrupt) +13174us
47:07:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a11de8, idle) +549us
47:07:416 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3378
47:07:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:417 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08b41220, interrupts resumed) +4525us
47:07:417 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:417 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:07:417 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:417 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->317, pc: 08000000->08adb9a0, idle) +2268us
47:07:417 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:417 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:07:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (317->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:417 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +429us
47:07:418 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:418 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:07:418 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:418 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:418 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5001us
47:07:418 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:418 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3379
47:07:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1576us
47:07:418 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:418 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:418 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:418 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:07:418 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:07:418 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:418 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:418 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:419 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3379
47:07:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3506us
47:07:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10829us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:421 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:421 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:421 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3380
47:07:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd27c->08000000, interrupt) +420us
47:07:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd27c, idle) +555us
47:07:449 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3380
47:07:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:450 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4531us
47:07:450 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:450 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->317, pc: 08000000->08b41220, idle) +9978us
47:07:451 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (317->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:451 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +21us
47:07:451 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:451 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3381
47:07:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1596us
47:07:451 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:451 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:451 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:451 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:07:451 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:07:451 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:451 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:451 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:452 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08adb9a0, interrupts resumed) +682us
47:07:452 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:452 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:07:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:452 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3381
47:07:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2824us
47:07:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:452 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +677us
47:07:453 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:453 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:453 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:453 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:454 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3382
47:07:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd1ec->08000000, interrupt) +10194us
47:07:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd1ec, idle) +561us
47:07:483 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3382
47:07:484 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:484 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:484 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:484 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4495us
47:07:484 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5661us
47:07:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:484 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:484 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:485 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:485 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:485 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:485 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:485 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:485 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:485 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:485 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:485 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:485 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:485 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:485 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:485 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:485 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:485 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2416us
47:07:485 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:485 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3383
47:07:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1626us
47:07:485 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:485 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:485 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:485 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:07:485 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:07:485 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:485 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:485 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:486 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3383
47:07:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3506us
47:07:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:487 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08b41220, interrupts resumed) +7939us
47:07:487 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:488 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:488 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:488 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:488 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3384
47:07:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0ba4->08000000, interrupt) +2933us
47:07:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:516 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +568us
47:07:516 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08af0ba4, atrac decode data) +0us
47:07:516 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3384
47:07:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:517 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4435us
47:07:517 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:517 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:517 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:07:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:517 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:518 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:518 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3385
47:07:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1647us
47:07:518 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:518 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:518 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:518 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:07:518 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:07:518 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:518 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:518 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:519 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3385
47:07:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3506us
47:07:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3593us
47:07:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:519 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:519 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:520 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:520 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:520 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:520 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:520 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:520 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:520 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:520 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:520 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:520 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:520 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:520 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:520 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:521 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3386
47:07:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72e88->08000000, interrupt) +7657us
47:07:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72e88, idle) +574us
47:07:549 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3386
47:07:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:550 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4441us
47:07:550 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:550 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->317, pc: 08000000->08b41220, idle) +2813us
47:07:550 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (317->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:550 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->317, pc: 08000000->08adb9a0, idle) +2300us
47:07:550 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:550 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:07:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (317->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:550 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3503us
47:07:551 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:551 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1382us
47:07:551 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:551 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +917us
47:07:551 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:551 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:551 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3387
47:07:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +749us
47:07:551 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:551 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:551 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:551 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:07:551 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:07:551 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:551 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:551 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:552 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3387
47:07:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3506us
47:07:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:554 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3388
47:07:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d50->08000000, interrupt) +13174us
47:07:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d50, idle) +580us
47:07:583 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3388
47:07:583 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:583 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4374us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:584 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:584 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:07:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:584 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:584 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:584 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:584 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8110us
47:07:585 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:585 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3389
47:07:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1696us
47:07:585 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:585 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:585 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:585 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:07:585 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:07:585 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:585 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:585 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:586 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3389
47:07:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3506us
47:07:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:586 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08b41220, interrupts resumed) +703us
47:07:586 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:586 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->317, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:586 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:586 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:07:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:587 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3503us
47:07:587 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:587 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:587 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:587 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:588 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3390
47:07:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a73030->08000000, interrupt) +4364us
47:07:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a73030, idle) +587us
47:07:616 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3390
47:07:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(317, 00000000)
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1366us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4594us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3391
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3391
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:617 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:617 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3483us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:617 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3392
47:07:617 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->317, pc: 08000000->08b41220, idle) +2006us
47:07:617 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:07:617 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (317->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:617 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3392
47:07:617 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5803us
47:07:617 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2189us
47:07:617 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:617 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +110us
47:07:617 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:617 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:618 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3393
47:07:618 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3393
47:07:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9888us
47:07:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1026us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:618 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:618 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:618 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3394
47:07:618 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3394
47:07:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7052us
47:07:618 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:618 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->317, pc: 08000000->08b41220, idle) +8438us
47:07:618 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:07:618 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (317->276, pc: 08adbb74->088886f8, thread exited) +0us
47:07:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(317)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:07:618 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:07:618 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:620 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2651us
47:07:620 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:620 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3395
47:07:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +372us
47:07:620 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:620 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:620 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:620 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:07:620 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:07:620 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:620 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:620 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:622 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3395
47:07:623 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:623 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72f58->08000000, interrupt) +2900us
47:07:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:623 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, left interrupt) +1us
47:07:623 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a72f58, atrac decode data) +0us
47:07:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:623 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:07:623 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0930afb0, 1536, 0)
47:07:623 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:623 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:07:623 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 128, 1782, 128, 1782)
47:07:623 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:07:623 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:624 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 240, 16, 240)
47:07:624 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +1675us
47:07:624 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +624us
47:07:624 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:624 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4424us
47:07:624 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:624 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3396
47:07:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7056us
47:07:649 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:649 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:649 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:649 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:07:649 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:07:649 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:649 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:649 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:650 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3396
47:07:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2912us
47:07:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6399us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:651 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:651 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:652 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3397
47:07:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +5445us
47:07:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:683 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3397
47:07:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +731us
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:684 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:684 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:684 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 401, 16, 401)
47:07:684 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:684 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4322us
47:07:684 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:685 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:685 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +790us
47:07:685 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:685 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3398
47:07:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +838us
47:07:685 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:685 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:685 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:685 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:07:685 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:07:685 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:686 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3398
47:07:686 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1462us
47:07:686 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:686 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1448us
47:07:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:687 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3399
47:07:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aab6e8->08000000, interrupt) +13770us
47:07:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:714 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3399
47:07:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aab6e8, idle) +731us
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:715 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:715 user_main    D[IO]: HLE\sceIo.cpp:1132 1386496 = sceIoLseekAsync(6, 152800, 0)
47:07:715 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:715 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 401, 16, 401)
47:07:715 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4288us
47:07:715 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +674us
47:07:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:715 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:715 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:716 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:716 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:716 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7404us
47:07:716 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:716 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3400
47:07:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1663us
47:07:716 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:07:716 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:717 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3400
47:07:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2912us
47:07:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:718 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9313us
47:07:718 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:718 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:718 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:718 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:719 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3401
47:07:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afd284->08000000, interrupt) +2153us
47:07:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afd284, idle) +432us
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:745 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3401
47:07:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:746 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:746 user_main    D[IO]: HLE\sceIo.cpp:1860 1386496 = sceIoPollAsync(6, 0bfff500)
47:07:746 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:746 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 385, 16, 385)
47:07:746 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4293us
47:07:746 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:07:747 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:747 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3402
47:07:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1957us
47:07:747 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:747 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:747 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:747 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:07:747 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:07:747 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:748 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3402
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2076us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +112us
47:07:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +126us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:748 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:748 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:748 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:749 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3403
47:07:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b32e98->08000000, interrupt) +12682us
47:07:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:777 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3403
47:07:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b32e98, idle) +731us
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:778 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:778 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:778 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:778 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:778 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 369, 16, 369)
47:07:778 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:778 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4231us
47:07:778 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:778 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3645us
47:07:779 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:779 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:07:779 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:779 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4053us
47:07:779 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:779 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3404
47:07:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1719us
47:07:779 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:779 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:779 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:779 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:07:779 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:07:779 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:779 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:779 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:780 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3404
47:07:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2910us
47:07:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12229us
47:07:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:781 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:781 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:781 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3405
47:07:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088c2fd4->08000000, interrupt) +338us
47:07:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:808 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3405
47:07:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
47:07:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088c2fd4, sas core) +0us
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4165us
47:07:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:809 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:809 user_main    D[IO]: HLE\sceIo.cpp:847 sceIoReadAsync(6, 08c01d60, 8a70): deferring result
47:07:809 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:809 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 337, 16, 337)
47:07:809 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:809 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:07:809 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:810 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:07:810 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9795us
47:07:810 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:810 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3406
47:07:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1750us
47:07:810 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:810 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:810 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:810 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:07:810 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:07:810 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:810 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:810 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:811 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3406
47:07:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2910us
47:07:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:811 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2079us
47:07:811 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:812 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:812 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:812 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:813 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3407
47:07:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b32e98->08000000, interrupt) +9390us
47:07:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:839 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3407
47:07:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b32e98, idle) +731us
47:07:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:839 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:839 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:840 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:840 user_main    D[IO]: HLE\sceIo.cpp:1860 35440 = sceIoPollAsync(6, 0bfff500)
47:07:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:840 user_main    I[ME]: HLE\sceAtrac.cpp:1301 1=sceAtracSetDataAndGetID(08400000, 00008a70)
47:07:840 user_main    W[ME]: HLE\sceAtrac.cpp:1189 This is an atrac3+ mono audio
47:07:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08ad7914->08ab3000, atrac set data) +5484us
47:07:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad7914, idle) +99us
47:07:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:841 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 318=sceKernelCreateThread(name=Stream thread, entry=08adb8b8, prio=11, stacksize=65536)
47:07:841 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=318, argSize=4, argPtr=0bfff480)
47:07:841 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->318, pc: 08ad7a54->08adb8b8, thread started) +147us
47:07:841 Stream threa D[ME]: HLE\sceAtrac.cpp:919 sceAtracGetRemainFrame(1, 0bf9ea70)
47:07:841 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08adb9a0->08ad7a54, atrac decode data) +0us
47:07:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(284, 1, 0)
47:07:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(284, 1) (count: 0 -> 1)
47:07:841 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:841 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 321, 16, 321)
47:07:841 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +14us
47:07:841 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->318, pc: 08000000->08adb9a0, idle) +2285us
47:07:841 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:841 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (318->272, pc: 08adb92c->08000000, thread slept) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2759us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:841 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:841 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2771us
47:07:842 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:842 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3408
47:07:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +467us
47:07:842 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:842 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:842 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:842 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:07:842 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:07:842 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:843 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3408
47:07:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2912us
47:07:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:844 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3409
47:07:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ad94d0->08000000, interrupt) +13769us
47:07:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:870 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3409
47:07:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ad94d0, idle) +731us
47:07:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:871 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1588us
47:07:871 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:871 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->318, pc: 08ad802c->08adb92c, thread woken up) +0us
47:07:871 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08adb9a0->08ad802c, atrac decode data) +0us
47:07:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:07:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:07:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:872 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:872 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:872 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 289, 16, 289)
47:07:872 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2187us
47:07:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:872 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +112us
47:07:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:07:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:872 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->318, pc: 08000000->08adb9a0, idle) +0us
47:07:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:07:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (318->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9886us
47:07:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:872 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3410
47:07:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2175us
47:07:872 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:872 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:872 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:872 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:07:872 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:07:872 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:872 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:872 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:873 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3410
47:07:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:07:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:874 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->318, pc: 08ab3bac->08b41220, interrupts resumed) +2122us
47:07:874 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:874 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->318, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:874 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:874 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +599us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:875 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:875 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3411
47:07:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aeda30->08000000, interrupt) +6852us
47:07:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:902 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3411
47:07:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aeda30, idle) +731us
47:07:902 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:902 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:903 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 257, 16, 257)
47:07:903 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3906us
47:07:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:903 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +9800us
47:07:903 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +199us
47:07:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:903 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3412
47:07:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2045us
47:07:903 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:903 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:903 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:07:903 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:07:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:904 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +56us
47:07:905 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:905 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:07:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:905 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3412
47:07:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +2822us
47:07:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:906 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3413
47:07:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a22824->08000000, interrupt) +13802us
47:07:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:07:933 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3413
47:07:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a22824, idle) +731us
47:07:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:934 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3807us
47:07:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:07:934 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> Stream thread (295->318, pc: 08b42334->08b41220, sas core) +0us
47:07:934 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab6880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:934 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:934 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:934 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 240, 16, 240)
47:07:934 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:07:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:07:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:07:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:07:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:07:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:07:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:07:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:07:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:07:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:07:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:07:935 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:07:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:935 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->318, pc: 08000000->08adb9a0, idle) +378us
47:07:935 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:935 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab6880)
47:07:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (318->272, pc: 08b41220->08000000, blocking audio) +0us
47:07:935 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7734us
47:07:935 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:935 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3414
47:07:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2109us
47:07:935 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:07:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:935 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:935 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:935 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:07:935 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:07:935 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:935 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:935 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:07:936 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3414
47:07:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:07:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:07:937 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +7939us
47:07:937 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:07:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:07:937 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:07:937 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:07:937 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:07:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:938 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3415
47:07:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a90f28->08000000, interrupt) +3559us
47:07:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:07:966 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3415
47:07:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a90f28, idle) +731us
47:07:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:07:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:07:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:07:967 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:07:967 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:07:967 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 224, 16, 224)
47:07:967 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:07:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4111us
47:07:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:967 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->318, pc: 08000000->08b41220, idle) +9607us
47:07:967 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09ab8880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (318->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:07:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +391us
47:07:967 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:07:967 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3416
47:07:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1840us
47:07:967 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:07:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:07:967 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:07:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:07:967 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:07:967 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:07:967 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:07:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:07:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:07:969 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->318, pc: 08ab3bac->08adb9a0, interrupts resumed) +68us
47:07:969 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:07:969 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09ab8880)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +602us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3416
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:07:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:07:969 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:07:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +285us
47:07:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:07:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:07:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:07:971 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3417
47:07:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0cec->08000000, interrupt) +13800us
47:07:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af0cec, idle) +506us
47:08:000 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3417
47:08:000 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:001 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:001 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:001 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:001 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 208, 16, 208)
47:08:001 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4041us
47:08:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:001 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2654us
47:08:001 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:001 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:08:001 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:001 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5044us
47:08:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:001 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3418
47:08:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2135us
47:08:002 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:002 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:002 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:002 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:08:002 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:08:002 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:002 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:002 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:003 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3418
47:08:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:08:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:004 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->318, pc: 08ab3bac->08b41220, interrupts resumed) +7951us
47:08:004 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(1, 09aba880, 0bf9ea74[00000800], 0bf9ea78[00000000], 0bf9ea70[-1])
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:004 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->318, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:004 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
47:08:004 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 09aba880)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +599us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:004 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:005 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3419
47:08:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40cb4->08000000, interrupt) +1024us
47:08:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:033 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3419
47:08:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40cb4, idle) +731us
47:08:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:034 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:034 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:034 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 208, 16, 208)
47:08:034 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4007us
47:08:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:034 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3420
47:08:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1944us
47:08:034 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:034 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:034 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:08:034 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:08:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:035 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3420
47:08:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2880us
47:08:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:035 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +703us
47:08:036 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:036 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:036 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:036 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:08:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:037 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3421
47:08:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d50->08000000, interrupt) +10796us
47:08:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:066 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3421
47:08:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d50, idle) +731us
47:08:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd(318, 00000000)
47:08:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 088886f8->08ab3000, thread wait end) +1903us
47:08:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:066 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->318, pc: 08000000->08b41220, idle) +4580us
47:08:066 Stream threa D[ME]: HLE\sceAtrac.cpp:871 sceAtracGetNextDecodePosition(1, 0bf9ea40)
47:08:066 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00007f00, 00007f00, 00000000)
47:08:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (318->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2901us
47:08:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:067 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +596us
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:067 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3422
47:08:067 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3422
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:067 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +697us
47:08:067 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:067 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3423
47:08:067 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3423
47:08:067 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:08:067 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:067 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7001us
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:067 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3424
47:08:067 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3424
47:08:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:068 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->318, pc: 08000000->08b41220, idle) +1011us
47:08:068 Stream threa I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(1)
47:08:068 Stream threa I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (318->276, pc: 08adbb74->088886f8, thread exited) +0us
47:08:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2400 sceKernelDeleteThread(318)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack Stream thread
47:08:068 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
47:08:068 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4381us
47:08:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:070 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:070 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:070 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 176, 0, 176, 0)
47:08:070 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9a0fc->08000000, vblank start waited) +35us
47:08:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:08:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:071 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:071 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:071 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:071 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:071 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:071 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:071 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:071 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:071 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:071 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2684us
47:08:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:071 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3425
47:08:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4098us
47:08:071 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:071 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:071 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:071 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:08:071 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:08:071 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:073 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3425
47:08:074 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a10->08000000, interrupt) +5082us
47:08:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a10, left interrupt) +1us
47:08:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:075 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:075 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:075 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 160, 0, 160, 0)
47:08:075 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1206us
47:08:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:075 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6740us
47:08:075 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:075 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:08:075 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:075 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +958us
47:08:075 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:075 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3426
47:08:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +392us
47:08:100 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:100 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:100 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:08:100 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:08:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:101 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3426
47:08:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5091us
47:08:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:103 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3427
47:08:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aaa1e8->08000000, interrupt) +11590us
47:08:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:139 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3427
47:08:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aaa1e8, idle) +731us
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:141 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:141 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4842us
47:08:141 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:141 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:141 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:141 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 144, 0, 144, 0)
47:08:141 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:141 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:08:141 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:08:142 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:142 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:08:142 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3790, 3790, 3790, 3790)
47:08:142 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:08:142 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:142 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:142 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +43us
47:08:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +196us
47:08:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:142 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8122us
47:08:142 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:142 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3428
47:08:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1066us
47:08:142 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:142 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:142 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:142 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:08:142 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:08:142 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:142 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:142 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:144 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3428
47:08:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5091us
47:08:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:144 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4320us
47:08:144 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:145 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:145 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:145 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:08:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:145 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3429
47:08:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa8930->08000000, interrupt) +4967us
47:08:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:177 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3429
47:08:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa8930, idle) +731us
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:178 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:179 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:179 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:179 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 144, 0, 144, 0)
47:08:179 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:179 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:179 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:179 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4850us
47:08:179 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:179 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:179 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +364us
47:08:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:179 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:179 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:179 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3430
47:08:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +16us
47:08:179 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:179 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:179 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:179 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:08:179 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:08:179 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:179 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:179 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +224us
47:08:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:181 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3430
47:08:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:181 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:181 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:181 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c14->08000000, interrupt) +3905us
47:08:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c14, left interrupt) +1us
47:08:182 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3431
47:08:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aff808->08000000, interrupt) +11589us
47:08:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:214 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3431
47:08:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aff808, idle) +731us
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:215 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:216 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:216 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:216 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 128, 0, 128, 0)
47:08:216 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:216 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4852us
47:08:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:216 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +211us
47:08:216 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:216 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:08:216 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:216 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:08:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7487us
47:08:216 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:216 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3432
47:08:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1099us
47:08:216 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:216 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:08:216 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:218 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3432
47:08:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5093us
47:08:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7233us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:219 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:219 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:220 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3433
47:08:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b32c20->08000000, interrupt) +2430us
47:08:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b32c20, idle) +579us
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:252 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3433
47:08:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:254 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:254 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:254 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 128, 0, 128, 0)
47:08:254 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:254 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:254 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:254 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4833us
47:08:254 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:254 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:254 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:254 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3434
47:08:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1270us
47:08:254 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:254 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:254 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:254 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:08:254 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:08:254 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:254 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:254 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:255 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3434
47:08:256 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2178us
47:08:256 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:256 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:256 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:256 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +612us
47:08:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:257 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3435
47:08:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9ddb8->08000000, interrupt) +11587us
47:08:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9ddb8, idle) +4us
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:290 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3435
47:08:290 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:291 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:291 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:291 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 112, 0, 112, 0)
47:08:291 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:291 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:291 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4950us
47:08:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3754us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:291 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:291 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4323us
47:08:291 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:292 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3436
47:08:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1728us
47:08:292 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:292 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:292 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:292 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:08:292 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:08:292 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:293 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3436
47:08:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5094us
47:08:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:294 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10147us
47:08:294 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:295 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3437
47:08:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a735cc->08000000, interrupt) +1438us
47:08:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a735cc, idle) +10us
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:327 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3437
47:08:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:329 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4964us
47:08:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:08:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:329 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:329 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:329 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 96, 0, 96, 0)
47:08:329 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:329 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:329 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:08:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:329 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3438
47:08:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1670us
47:08:329 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:329 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:329 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:08:329 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:08:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:331 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3438
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5093us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +91us
47:08:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +146us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:331 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:332 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3439
47:08:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72e1c->08000000, interrupt) +9665us
47:08:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72e1c, idle) +16us
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:365 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3439
47:08:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 96, 0, 96, 0)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091b5fd0, 768, 0)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 980)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3951, 3951, 3951, 3951)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 980)
47:08:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 722, 722, 722, 722)
47:08:367 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5048us
47:08:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:367 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6559us
47:08:368 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:368 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:08:368 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:368 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:08:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1140us
47:08:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:368 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3440
47:08:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1617us
47:08:368 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:368 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:368 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:368 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:08:368 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:08:368 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:368 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:368 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:369 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3440
47:08:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5231us
47:08:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:370 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3441
47:08:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40cb4->08000000, interrupt) +11450us
47:08:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40cb4, idle) +23us
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:402 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3441
47:08:403 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:404 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4995us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:404 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:404 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:08:404 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:404 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 80, 0, 80, 0)
47:08:404 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:404 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:404 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 980)
47:08:404 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 722, 722, 722, 722)
47:08:404 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:08:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +200us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:404 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8117us
47:08:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:404 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3442
47:08:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1625us
47:08:405 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:405 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:405 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:405 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:08:405 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:08:405 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:405 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:405 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:406 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3442
47:08:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5309us
47:08:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:407 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2696us
47:08:407 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:407 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:407 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:407 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:408 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3443
47:08:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72f38->08000000, interrupt) +6373us
47:08:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72f38, idle) +29us
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:433 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3443
47:08:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:435 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:08:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 64, 0, 64, 0)
47:08:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1092)
47:08:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 819, 819, 819, 819)
47:08:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 980)
47:08:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 722, 722, 722, 722)
47:08:435 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5145us
47:08:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9364us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +154us
47:08:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +85us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:435 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:436 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3444
47:08:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +222us
47:08:436 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:436 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:436 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:08:436 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:08:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:437 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3444
47:08:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5486us
47:08:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:08:438 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3445
47:08:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d50->08000000, interrupt) +11194us
47:08:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d50, idle) +35us
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:467 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3445
47:08:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:469 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5069us
47:08:469 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:469 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:08:469 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:469 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 64, 0, 64, 0)
47:08:469 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 980)
47:08:469 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 722, 722, 722, 722)
47:08:469 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:08:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:469 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2262us
47:08:469 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:469 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:08:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7736us
47:08:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:469 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3446
47:08:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1540us
47:08:469 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:469 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:469 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:469 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:08:469 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:08:469 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:469 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:469 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:471 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3446
47:08:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5486us
47:08:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5433us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:472 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:472 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3447
47:08:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40dd0->08000000, interrupt) +3836us
47:08:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40dd0, idle) +42us
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:500 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3447
47:08:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 48, 0, 48, 0)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3630, 3630, 3630, 3630)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:502 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5079us
47:08:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:502 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3448
47:08:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1561us
47:08:502 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:502 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:502 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:502 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:08:502 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:08:502 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:504 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3448
47:08:504 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +771us
47:08:504 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:504 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:504 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:504 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:08:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2412us
47:08:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:505 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3449
47:08:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d84->08000000, interrupt) +11195us
47:08:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d84, idle) +48us
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:533 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3449
47:08:534 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:535 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 48, 0, 48, 0)
47:08:535 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:535 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5032us
47:08:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2222us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:535 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5856us
47:08:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:535 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3450
47:08:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1601us
47:08:535 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:536 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:536 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:536 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:08:536 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:08:536 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:537 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3450
47:08:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5507us
47:08:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:538 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8326us
47:08:538 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:538 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:538 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:538 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:539 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3451
47:08:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a730a4->08000000, interrupt) +544us
47:08:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a730a4, idle) +54us
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:568 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3451
47:08:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:569 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 32, 0, 32, 0)
47:08:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:569 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5080us
47:08:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:569 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3452
47:08:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1547us
47:08:570 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:570 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:570 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:570 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:08:570 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:08:570 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:571 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3452
47:08:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3685us
47:08:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +138us
47:08:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +100us
47:08:572 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:08:573 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3453
47:08:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72cfc->08000000, interrupt) +11073us
47:08:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72cfc, idle) +61us
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:600 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3453
47:08:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 32, 0, 32, 0)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3598, 3598, 3598, 3598)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 091d2ad0, 2688, 0)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 3774, 3774, 3774, 3774)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 091ba1d0, 1792, 0)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1513)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 3774, 3774, 3774, 3774)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1513)
47:08:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 931, 931, 931, 931)
47:08:602 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4871us
47:08:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:602 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5285us
47:08:602 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:602 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:08:602 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:602 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:08:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2414us
47:08:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:603 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3454
47:08:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1750us
47:08:603 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:603 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:603 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:08:603 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:08:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:604 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3454
47:08:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5507us
47:08:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:606 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3455
47:08:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72df0->08000000, interrupt) +11173us
47:08:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +67us
47:08:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a72df0, sas core) +0us
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:634 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3455
47:08:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4734us
47:08:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 0, 16, 0)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1513)
47:08:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 931, 931, 931, 931)
47:08:636 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +44us
47:08:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +195us
47:08:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:636 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8362us
47:08:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:636 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3456
47:08:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1836us
47:08:636 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:636 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:636 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:08:636 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:08:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:638 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3456
47:08:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c14->08000000, interrupt) +5441us
47:08:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c14, left interrupt) +1us
47:08:638 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1158us
47:08:639 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:639 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:639 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:639 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:08:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:640 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3457
47:08:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d30->08000000, interrupt) +7779us
47:08:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d30, idle) +73us
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:667 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3457
47:08:668 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 0, 16, 0)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:668 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1513)
47:08:669 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 931, 931, 931, 931)
47:08:669 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4813us
47:08:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8245us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +73us
47:08:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +166us
47:08:669 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:669 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3458
47:08:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1628us
47:08:669 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:669 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:669 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:669 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:08:669 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:08:669 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:671 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3458
47:08:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5443us
47:08:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:672 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3459
47:08:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08966940->08000000, interrupt) +11238us
47:08:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966940, idle) +80us
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:700 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3459
47:08:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:702 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4792us
47:08:702 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1513)
47:08:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 931, 931, 931, 931)
47:08:702 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +44us
47:08:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:702 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2255us
47:08:702 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:702 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7743us
47:08:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:702 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3460
47:08:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1766us
47:08:702 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:702 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:702 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:702 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:08:702 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:08:702 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:704 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3460
47:08:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5395us
47:08:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4118us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:705 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:706 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3461
47:08:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abbc60->08000000, interrupt) +5243us
47:08:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abbc60, idle) +86us
47:08:734 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3461
47:08:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1513)
47:08:735 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 931, 931, 931, 931)
47:08:735 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4711us
47:08:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:735 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:735 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1249us
47:08:736 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:736 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3462
47:08:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +635us
47:08:736 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:736 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:736 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:736 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:08:736 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:08:736 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:737 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3462
47:08:738 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1665us
47:08:738 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:738 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:08:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:08:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3610us
47:08:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:739 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3463
47:08:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b12cb4->08000000, interrupt) +11405us
47:08:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b12cb4, idle) +92us
47:08:767 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3463
47:08:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1144)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 771, 771, 771, 771)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1513)
47:08:768 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 931, 931, 931, 931)
47:08:768 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4655us
47:08:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1148us
47:08:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:769 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6929us
47:08:769 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:769 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3464
47:08:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1935us
47:08:769 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:769 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:769 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:08:769 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:08:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:770 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3464
47:08:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5219us
47:08:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:771 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +7209us
47:08:771 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:772 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:08:772 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:772 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:772 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3465
47:08:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0b34->08000000, interrupt) +1950us
47:08:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af0b34, idle) +99us
47:08:800 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3465
47:08:800 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:801 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe2=sceSasGetEndFlag(08c00840)
47:08:801 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:801 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:801 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:801 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:801 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:801 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:801 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4608us
47:08:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:801 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:801 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3466
47:08:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1975us
47:08:801 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:801 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:801 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:801 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:08:801 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:08:801 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:803 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3466
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2279us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:803 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1006us
47:08:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:805 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3467
47:08:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0ca8->08000000, interrupt) +11471us
47:08:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af0ca8, idle) +105us
47:08:834 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3467
47:08:834 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 803, 803, 803, 803)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:08:835 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:08:835 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4576us
47:08:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:835 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4129us
47:08:836 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:836 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:08:836 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:836 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3569us
47:08:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:836 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3468
47:08:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2001us
47:08:836 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:836 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:836 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:836 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:08:836 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:08:836 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:837 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3468
47:08:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5209us
47:08:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10133us
47:08:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:08:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +746us
47:08:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:839 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3469
47:08:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a90f20->08000000, interrupt) +111us
47:08:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a90f20, idle) +111us
47:08:867 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3469
47:08:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4539us
47:08:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:08:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:868 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:08:868 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:868 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:868 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:868 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:868 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:08:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
47:08:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:869 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:869 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9077us
47:08:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:869 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3470
47:08:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1994us
47:08:869 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:869 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:869 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:869 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:08:869 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:08:869 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:870 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3470
47:08:871 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5193us
47:08:871 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +15us
47:08:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:08:871 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2283us
47:08:871 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:871 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:08:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:872 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3471
47:08:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a301ec->08000000, interrupt) +9188us
47:08:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a301ec, idle) +118us
47:08:900 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3471
47:08:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:901 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:08:901 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:901 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:901 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:08:901 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:901 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:901 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4470us
47:08:901 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7137us
47:08:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:08:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:08:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:08:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:08:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:08:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:08:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:08:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:902 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:08:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:08:902 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:08:902 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:08:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +941us
47:08:902 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:902 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3472
47:08:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2094us
47:08:902 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:902 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:902 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:902 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:08:902 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:08:902 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:902 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:902 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:903 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3472
47:08:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5210us
47:08:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:905 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3473
47:08:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72c78->08000000, interrupt) +11471us
47:08:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:08:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72c78, idle) +124us
47:08:934 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3473
47:08:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:935 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4356us
47:08:935 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:08:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:936 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:08:936 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:936 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:936 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1208)
47:08:936 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1301, 1301, 1301, 1301)
47:08:936 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:08:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:936 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2262us
47:08:936 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:936 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:08:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:08:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7737us
47:08:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:936 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3474
47:08:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2164us
47:08:936 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:08:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:936 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:936 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:936 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:08:936 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:08:936 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:08:937 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3474
47:08:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5210us
47:08:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2896us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:08:938 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:08:938 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:08:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:939 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3475
47:08:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d50->08000000, interrupt) +6650us
47:08:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:08:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d50, idle) +130us
47:08:967 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3475
47:08:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:08:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:08:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918e5d0, 3952, 0)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3276, 3276, 3276, 3276)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:08:968 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:08:968 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:08:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4496us
47:08:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:08:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:08:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:08:968 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +13us
47:08:969 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:08:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:08:969 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3476
47:08:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2042us
47:08:969 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:08:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:08:969 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:08:969 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:08:969 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:08:969 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:08:969 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:08:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:08:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:08:970 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +258us
47:08:970 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:08:970 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:08:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:08:970 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3476
47:08:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4951us
47:08:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:08:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:08:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:08:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:08:972 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3477
47:08:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d50->08000000, interrupt) +11471us
47:08:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d50, idle) +137us
47:09:001 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3477
47:09:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4364us
47:09:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:002 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:002 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:09:002 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:09:002 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:002 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:002 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:002 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:09:002 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +200us
47:09:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:003 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8118us
47:09:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:003 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3478
47:09:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2142us
47:09:003 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:003 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:003 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:003 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:09:003 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:09:003 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:003 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:003 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:005 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3478
47:09:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5211us
47:09:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:005 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5810us
47:09:006 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:09:006 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:09:006 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:006 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:007 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3479
47:09:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a40d50->08000000, interrupt) +3357us
47:09:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a40d50, idle) +143us
47:09:034 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3479
47:09:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:035 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:035 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:09:035 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:09:035 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:035 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:035 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4406us
47:09:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:035 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3480
47:09:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2133us
47:09:035 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:035 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:035 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:035 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:09:035 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:09:035 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:037 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3480
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +873us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:037 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2471us
47:09:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:039 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3481
47:09:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abd810->08000000, interrupt) +11412us
47:09:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abd810, idle) +149us
47:09:067 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3481
47:09:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:068 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:068 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:09:068 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:09:068 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:068 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:068 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:068 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4470us
47:09:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:069 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2784us
47:09:069 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:069 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:09:069 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:069 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:09:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4915us
47:09:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:069 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3482
47:09:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2062us
47:09:069 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:069 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:069 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:069 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:09:069 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:09:069 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:071 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3482
47:09:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5398us
47:09:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8538us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +734us
47:09:073 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:073 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3483
47:09:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a730b4->08000000, interrupt) +325us
47:09:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a730b4, idle) +156us
47:09:101 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3483
47:09:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:102 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:102 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:09:102 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:09:102 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:102 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:102 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4490us
47:09:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:102 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:102 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3484
47:09:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2036us
47:09:102 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:102 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:102 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:09:102 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:09:102 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:104 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3484
47:09:104 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3787us
47:09:104 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:09:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1711us
47:09:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:09:104 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +587us
47:09:104 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:104 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:09:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:106 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3485
47:09:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10594us
47:09:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +162us
47:09:134 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3485
47:09:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:135 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:135 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:09:135 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:09:135 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:135 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:135 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4420us
47:09:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5736us
47:09:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:135 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:136 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:136 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:136 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2342us
47:09:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:136 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3486
47:09:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2099us
47:09:136 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:136 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:136 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:136 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:09:136 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:09:136 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:137 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3486
47:09:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5498us
47:09:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:139 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3487
47:09:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +11182us
47:09:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:167 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +168us
47:09:167 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08b369f8, atrac decode data) +0us
47:09:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3487
47:09:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:168 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4277us
47:09:168 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:168 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:09:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:168 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:169 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:09:169 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:09:169 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:169 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:169 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:09:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:169 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3488
47:09:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2199us
47:09:169 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:169 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:169 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:169 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:09:169 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:09:169 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:170 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3488
47:09:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5498us
47:09:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1201us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:171 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:172 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3489
47:09:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +8056us
47:09:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +175us
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:202 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3489
47:09:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:203 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:203 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 153)
47:09:203 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:09:203 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:203 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091b4cd0, 1344, 0)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3501, 3485, 3501, 3485)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:204 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 514, 530, 514)
47:09:204 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4557us
47:09:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:204 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8501us
47:09:204 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1498us
47:09:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:204 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +801us
47:09:204 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:204 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:09:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:204 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3490
47:09:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1148us
47:09:204 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:204 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:204 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:204 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:09:204 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:09:204 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:206 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3490
47:09:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5459us
47:09:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:207 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3491
47:09:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +11221us
47:09:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +181us
47:09:234 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3491
47:09:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5784us
47:09:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:236 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:09:236 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:237 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:237 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:237 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 514, 530, 514)
47:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:09:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
47:09:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:237 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8115us
47:09:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:237 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3492
47:09:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +680us
47:09:237 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:237 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:09:237 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:239 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3492
47:09:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5217us
47:09:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:239 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4397us
47:09:240 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:09:240 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:09:240 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:240 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:09:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:241 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3493
47:09:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +4765us
47:09:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +187us
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:268 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3493
47:09:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:09:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:09:270 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:09:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 514, 530, 514)
47:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5530us
47:09:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +430us
47:09:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:270 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3494
47:09:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +53us
47:09:270 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:09:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +186us
47:09:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:272 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3494
47:09:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:272 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:09:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3776us
47:09:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:274 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3495
47:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +11515us
47:09:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +194us
47:09:301 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3495
47:09:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:302 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:302 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:302 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:302 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 514, 530, 514)
47:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5321us
47:09:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:302 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +482us
47:09:303 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:303 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:09:303 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:303 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7217us
47:09:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:303 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3496
47:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1167us
47:09:303 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:303 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:09:303 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:304 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3496
47:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5161us
47:09:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:305 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7368us
47:09:305 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:305 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:305 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:305 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:305 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:305 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:305 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:305 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:305 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:306 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:307 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3497
47:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a18a30->08000000, interrupt) +2227us
47:09:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a18a30, idle) +200us
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:335 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3497
47:09:336 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:336 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:09:336 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5cd0, 640, 0)
47:09:336 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 968)
47:09:336 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:09:336 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2987, 2987, 2987, 2987)
47:09:336 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:09:336 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 968)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 594, 594, 594, 594)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 514, 530, 514)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 091ba9d0, 2576, 0)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 3565, 3565, 3565, 3565)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:337 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:337 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4966us
47:09:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:337 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3498
47:09:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1516us
47:09:337 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:337 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:337 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:09:337 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:09:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:338 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3498
47:09:338 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2381us
47:09:339 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:09:339 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:09:339 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:339 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:09:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +453us
47:09:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:340 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3499
47:09:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1f590->08000000, interrupt) +11543us
47:09:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a1f590, idle) +206us
47:09:368 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3499
47:09:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 968)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 594, 594, 594, 594)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 514, 530, 514)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 0918ddd0, 1920, 0)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 2987, 2987, 2987, 2987)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 5)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 5, 0918ddd0, 1920, 0)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 5, 15, 40000000, 00000000, 00000000, 10000000)
47:09:369 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2987, 2987, 2987, 2987)
47:09:370 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 5)
47:09:370 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:370 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:370 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4494us
47:09:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4211us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:370 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3866us
47:09:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:370 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3500
47:09:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1982us
47:09:370 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:370 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:370 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:09:370 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:09:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:372 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3500
47:09:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5021us
47:09:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:373 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10424us
47:09:373 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:374 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3501
47:09:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08986d40->08000000, interrupt) +1236us
47:09:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08986d40, idle) +213us
47:09:401 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3501
47:09:401 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:402 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4325us
47:09:402 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:402 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:09:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 968)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 594, 594, 594, 594)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 940)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 530, 514, 530, 514)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:402 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +44us
47:09:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:402 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3502
47:09:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2099us
47:09:402 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:402 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:402 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:402 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:09:402 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:09:402 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:404 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3502
47:09:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5021us
47:09:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +272us
47:09:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:405 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:405 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:406 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3503
47:09:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a5c48->08000000, interrupt) +9464us
47:09:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a5c48, idle) +219us
47:09:434 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3503
47:09:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 968)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 594, 594, 594, 594)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:435 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:435 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4406us
47:09:435 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:435 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7201us
47:09:436 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:436 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:09:436 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:436 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:09:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +498us
47:09:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:436 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3504
47:09:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2056us
47:09:436 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:436 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:436 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:09:436 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:09:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:438 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3504
47:09:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5007us
47:09:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:439 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3505
47:09:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2734c->08000000, interrupt) +11674us
47:09:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2734c, idle) +225us
47:09:468 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3505
47:09:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:469 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4383us
47:09:469 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:469 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:469 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +42us
47:09:469 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +197us
47:09:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:470 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8121us
47:09:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:470 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3506
47:09:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2030us
47:09:470 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:470 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:470 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:09:470 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:09:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:471 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3506
47:09:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4980us
47:09:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:472 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3228us
47:09:472 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:09:472 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:09:472 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:472 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:474 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3507
47:09:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 089909b8->08000000, interrupt) +6171us
47:09:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->089909b8, idle) +232us
47:09:501 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3507
47:09:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc5=sceSasGetEndFlag(08c00840)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1182)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 610, 610, 610)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:502 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4240us
47:09:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +269us
47:09:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:503 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:503 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3508
47:09:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +19us
47:09:503 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:503 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:503 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:503 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:09:503 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:09:503 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:503 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:503 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:504 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3508
47:09:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4723us
47:09:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:506 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3509
47:09:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b15e1c->08000000, interrupt) +11958us
47:09:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b15e1c, idle) +238us
47:09:534 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3509
47:09:534 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:535 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4160us
47:09:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:535 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +192us
47:09:535 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:535 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:09:535 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:535 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:09:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7506us
47:09:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:535 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3510
47:09:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2284us
47:09:535 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:535 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:535 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:535 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:09:535 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:09:535 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:536 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3510
47:09:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4725us
47:09:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6398us
47:09:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:538 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:539 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3511
47:09:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08890d48->08000000, interrupt) +3634us
47:09:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08890d48, idle) +244us
47:09:568 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3511
47:09:568 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 876)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3662, 3662, 3662, 3662)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 876)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1108, 1108, 1108, 1108)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc6=sceSasGetEndFlag(08c00840)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc6=sceSasGetEndFlag(08c00840)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091b4cd0, 1344, 0)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3630, 3501, 3630, 3501)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 754, 722, 754, 722)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:569 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:569 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4740us
47:09:569 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:570 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3512
47:09:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1698us
47:09:570 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:570 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:570 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:570 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:09:570 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:09:570 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:571 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3512
47:09:571 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +974us
47:09:571 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:09:571 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:09:571 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:571 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:09:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1404us
47:09:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:573 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3513
47:09:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abc410->08000000, interrupt) +12002us
47:09:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abc410, idle) +251us
47:09:601 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3513
47:09:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 876)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1108, 1108, 1108, 1108)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 754, 722, 754, 722)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:602 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:602 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4515us
47:09:602 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:602 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2739us
47:09:602 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:602 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:602 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:602 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:603 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5338us
47:09:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:603 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3514
47:09:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1916us
47:09:603 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:603 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:603 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:09:603 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:09:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:604 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3514
47:09:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4548us
47:09:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:605 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9489us
47:09:605 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:606 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3515
47:09:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a17840->08000000, interrupt) +2643us
47:09:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:634 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +257us
47:09:634 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:634 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:09:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08a17840, blocking audio) +0us
47:09:634 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3515
47:09:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 876)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1108, 1108, 1108, 1108)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 754, 722, 754, 722)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:635 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4664us
47:09:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:635 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3516
47:09:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1761us
47:09:635 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:635 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:636 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:09:636 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:09:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:637 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3516
47:09:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3888us
47:09:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +179us
47:09:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +60us
47:09:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:638 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:639 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3517
47:09:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a177d8->08000000, interrupt) +10870us
47:09:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a177d8, idle) +263us
47:09:668 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3517
47:09:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 876)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1108, 1108, 1108, 1108)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 754, 722, 754, 722)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 958)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 754, 754, 754, 754)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1022)
47:09:669 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 706, 706, 706, 706)
47:09:669 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4651us
47:09:669 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:669 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5505us
47:09:670 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:670 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:09:670 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:670 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:09:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2194us
47:09:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:670 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3518
47:09:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1767us
47:09:670 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:670 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:670 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:670 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:09:670 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:09:670 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:670 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:670 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:671 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3518
47:09:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4548us
47:09:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:673 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3519
47:09:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a17860->08000000, interrupt) +12133us
47:09:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:701 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +270us
47:09:701 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a17860, sas core) +0us
47:09:701 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3519
47:09:702 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4337us
47:09:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 876)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1108, 1108, 1108, 1108)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2955, 2955, 2955, 2955)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 754, 722, 754, 722)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:702 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +47us
47:09:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +192us
47:09:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:703 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:703 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:703 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8365us
47:09:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:703 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3520
47:09:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2028us
47:09:703 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:703 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:703 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:703 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:09:703 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:09:703 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:704 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3520
47:09:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cf4->08000000, interrupt) +4594us
47:09:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cf4, left interrupt) +1us
47:09:705 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2206us
47:09:705 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:09:705 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:09:705 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:705 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:09:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:706 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3521
47:09:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a177a0->08000000, interrupt) +7578us
47:09:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a177a0, idle) +276us
47:09:735 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3521
47:09:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 754, 722, 754, 722)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:09:736 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:09:736 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4608us
47:09:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8450us
47:09:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +108us
47:09:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +131us
47:09:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:737 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:737 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3522
47:09:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1426us
47:09:737 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:737 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:737 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:09:737 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:09:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:738 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3522
47:09:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4630us
47:09:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:740 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3523
47:09:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a17840->08000000, interrupt) +12050us
47:09:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a17840, idle) +282us
47:09:768 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3523
47:09:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:769 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4580us
47:09:770 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:09:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:770 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:09:770 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:770 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:770 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 926)
47:09:770 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 754, 722, 754, 722)
47:09:770 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:770 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:770 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:09:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:770 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2259us
47:09:770 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:770 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:09:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7740us
47:09:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:770 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3524
47:09:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1779us
47:09:770 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:770 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:770 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:770 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:09:770 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:09:770 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:771 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3524
47:09:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cf4->08000000, interrupt) +4630us
47:09:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cf4, left interrupt) +1us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5085us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:09:773 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:773 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3525
47:09:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a177a0->08000000, interrupt) +5041us
47:09:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a177a0, idle) +289us
47:09:801 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3525
47:09:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:802 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:802 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:802 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:802 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:802 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4599us
47:09:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:802 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1361us
47:09:802 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:802 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3526
47:09:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +432us
47:09:802 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:802 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:802 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:802 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:09:803 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:09:803 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:804 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3526
47:09:804 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1868us
47:09:804 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:804 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:09:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2840us
47:09:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:805 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3527
47:09:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a17840->08000000, interrupt) +11972us
47:09:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a17840, idle) +295us
47:09:835 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3527
47:09:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:836 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:836 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:836 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:09:836 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:09:836 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:836 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:836 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4300us
47:09:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1503us
47:09:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:837 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6574us
47:09:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:837 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3528
47:09:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2087us
47:09:837 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:837 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:837 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:837 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:09:837 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:09:837 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:838 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3528
47:09:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4708us
47:09:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:839 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7922us
47:09:840 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:09:840 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:09:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:840 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:841 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3529
47:09:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a177a0->08000000, interrupt) +1749us
47:09:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a177a0, idle) +301us
47:09:868 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3529
47:09:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5cd0, 640, 0)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 833)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3630, 3630, 3630, 3630)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 833)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:869 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:869 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4294us
47:09:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:09:869 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:869 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3530
47:09:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2087us
47:09:869 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:869 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:870 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:09:870 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:09:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:871 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3530
47:09:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2482us
47:09:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:872 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:09:872 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:09:872 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:09:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +301us
47:09:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:874 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3531
47:09:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b271f8->08000000, interrupt) +11973us
47:09:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b271f8, idle) +308us
47:09:902 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3531
47:09:902 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 833)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2875, 2875, 2875, 2875)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 714)
47:09:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:09:903 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4188us
47:09:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:903 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4517us
47:09:904 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:09:904 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:09:904 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:904 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:09:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3181us
47:09:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:904 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3532
47:09:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2186us
47:09:904 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:904 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:904 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:904 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:09:904 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:09:904 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:904 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:904 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:905 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3532
47:09:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4780us
47:09:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:907 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10866us
47:09:907 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:09:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:907 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3533
47:09:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +1034us
47:09:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:09:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +314us
47:09:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:09:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b369f8, sas core) +0us
47:09:935 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3533
47:09:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:09:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3604us
47:09:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:09:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:09:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:936 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 833)
47:09:936 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:09:936 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:936 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:936 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:09:936 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:09:936 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:09:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +201us
47:09:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:936 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8597us
47:09:936 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:936 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3534
47:09:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2725us
47:09:936 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:09:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:936 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:936 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:936 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:09:936 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:09:936 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:09:937 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3534
47:09:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4777us
47:09:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:09:938 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +617us
47:09:938 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:09:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:09:938 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:09:938 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:09:938 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:09:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:940 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3535
47:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9104c->08000000, interrupt) +8984us
47:09:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:09:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9104c, idle) +320us
47:09:968 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3535
47:09:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:09:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:09:969 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 833)
47:09:969 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:09:969 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:09:969 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:09:969 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:09:969 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:09:969 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:09:969 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:09:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3600us
47:09:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8007us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:09:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:09:969 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:09:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +71us
47:09:969 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:09:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:09:969 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3536
47:09:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2761us
47:09:969 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:09:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:09:969 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:09:969 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:09:969 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:09:969 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:09:969 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:09:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:09:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:09:970 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3536
47:09:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4779us
47:09:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:09:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:09:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:09:972 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3537
47:09:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a17738->08000000, interrupt) +11902us
47:09:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a17738, idle) +327us
47:10:002 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3537
47:10:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:003 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4313us
47:10:003 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:003 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 999)
47:10:003 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 771, 771, 771, 771)
47:10:003 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:10:003 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:10:003 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:10:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:003 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2263us
47:10:003 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:003 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7735us
47:10:003 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:003 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3538
47:10:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2006us
47:10:003 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:004 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:004 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:10:004 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:10:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:005 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3538
47:10:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4804us
47:10:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3504us
47:10:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:005 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:005 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:006 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:007 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3539
47:10:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a9f14->08000000, interrupt) +6447us
47:10:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a9f14, idle) +333us
47:10:035 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3539
47:10:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:036 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(08c00840)
47:10:036 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:10:036 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:10:036 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3592us
47:10:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:036 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:036 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +917us
47:10:036 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:036 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3540
47:10:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1839us
47:10:036 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:036 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:036 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:036 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:10:036 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:10:036 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:037 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +462us
47:10:037 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:037 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:10:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:037 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3540
47:10:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4342us
47:10:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:039 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3541
47:10:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a92048->08000000, interrupt) +11876us
47:10:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a92048, idle) +339us
47:10:068 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3541
47:10:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:069 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(08c00840)
47:10:069 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:10:069 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:10:069 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3588us
47:10:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +764us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:069 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:069 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7313us
47:10:069 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:069 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3542
47:10:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2755us
47:10:069 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:069 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:069 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:069 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:10:069 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:10:069 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:070 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3542
47:10:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4943us
47:10:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:071 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6281us
47:10:071 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:072 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:10:072 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:072 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:073 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3543
47:10:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9104c->08000000, interrupt) +3155us
47:10:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9104c, idle) +346us
47:10:102 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3543
47:10:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 923)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3565, 3565, 3565, 3565)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 923)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:10:103 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:10:103 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3687us
47:10:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:103 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3544
47:10:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2649us
47:10:103 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:103 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:103 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:103 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:10:103 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:10:103 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:104 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3544
47:10:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1074us
47:10:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:104 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:104 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:105 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1945us
47:10:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:107 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3545
47:10:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a924c4->08000000, interrupt) +11737us
47:10:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a924c4, idle) +352us
47:10:135 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3545
47:10:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:136 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 923)
47:10:136 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:10:136 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:10:136 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:10:136 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3667us
47:10:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:136 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3587us
47:10:136 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:136 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:10:136 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:136 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4112us
47:10:136 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:136 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3546
47:10:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2662us
47:10:136 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:136 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:136 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:136 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:10:136 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:10:136 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:138 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3546
47:10:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5004us
47:10:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9133us
47:10:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +579us
47:10:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:140 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3547
47:10:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088b90f0->08000000, interrupt) +1241us
47:10:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +358us
47:10:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->088b90f0, sas core) +0us
47:10:168 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3547
47:10:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3589us
47:10:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:169 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 923)
47:10:169 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:10:169 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:10:169 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:10:169 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:10:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:10:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:169 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9555us
47:10:169 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:169 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3548
47:10:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2699us
47:10:169 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:169 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:169 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:169 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:10:169 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:10:169 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:170 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3548
47:10:171 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3990us
47:10:171 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:10:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1215us
47:10:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:171 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1083us
47:10:171 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:171 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:10:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:173 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3549
47:10:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a7312c->08000000, interrupt) +10391us
47:10:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a7312c, idle) +365us
47:10:202 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3549
47:10:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:203 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 923)
47:10:203 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 867, 867, 867, 867)
47:10:203 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 939)
47:10:203 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 690, 690, 690, 690)
47:10:203 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3686us
47:10:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6470us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:203 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1608us
47:10:203 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:203 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3550
47:10:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2631us
47:10:203 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:203 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:203 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:203 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:10:203 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:10:203 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:205 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3550
47:10:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5234us
47:10:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:207 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3551
47:10:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9100c->08000000, interrupt) +11447us
47:10:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:235 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +371us
47:10:235 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a9100c, atrac decode data) +0us
47:10:235 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3551
47:10:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:236 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +3605us
47:10:236 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:236 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:10:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:236 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:10:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:236 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:236 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3552
47:10:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2674us
47:10:236 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:236 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:236 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:236 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:10:236 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:10:236 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:236 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:236 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:238 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3552
47:10:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5246us
47:10:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:10:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1657us
47:10:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:239 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:240 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3553
47:10:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a924c4->08000000, interrupt) +7853us
47:10:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a924c4, idle) +377us
47:10:269 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3553
47:10:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
47:10:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
47:10:270 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3619us
47:10:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:270 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +9439us
47:10:270 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +560us
47:10:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:270 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1739us
47:10:270 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:270 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:270 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3554
47:10:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +945us
47:10:270 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:270 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:270 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:10:270 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:10:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:272 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3554
47:10:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5247us
47:10:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:274 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3555
47:10:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9126c->08000000, interrupt) +11433us
47:10:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9126c, idle) +384us
47:10:302 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3555
47:10:303 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3589us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:303 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:303 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:10:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:303 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8110us
47:10:303 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:303 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3556
47:10:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2677us
47:10:303 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:303 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:303 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:303 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:10:303 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:10:303 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:305 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3556
47:10:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5246us
47:10:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:10:306 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4571us
47:10:306 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:306 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:10:306 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:306 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:10:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:307 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3557
47:10:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a90f9c->08000000, interrupt) +4561us
47:10:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a90f9c, idle) +390us
47:10:335 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3557
47:10:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:336 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3623us
47:10:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2337us
47:10:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:336 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3558
47:10:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +91us
47:10:336 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:336 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:336 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:336 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:10:336 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:10:336 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +149us
47:10:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:338 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3558
47:10:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:338 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3653us
47:10:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:340 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3559
47:10:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9100c->08000000, interrupt) +11435us
47:10:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9100c, idle) +396us
47:10:369 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3559
47:10:369 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:370 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3642us
47:10:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:370 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2161us
47:10:370 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:370 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:10:370 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:370 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:10:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5537us
47:10:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:370 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3560
47:10:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2644us
47:10:370 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:371 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:371 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:371 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:10:371 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:10:371 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:371 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:371 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:372 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3560
47:10:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5246us
47:10:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7486us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:373 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:375 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3561
47:10:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a617a0->08000000, interrupt) +2024us
47:10:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a617a0, idle) +403us
47:10:402 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3561
47:10:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918ddd0, 1920, 0)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2602, 2602, 2602, 2602)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:403 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:403 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3707us
47:10:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:403 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:403 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3562
47:10:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2572us
47:10:403 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:403 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:403 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:403 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:10:403 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:10:403 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:403 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:403 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:405 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3562
47:10:405 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2583us
47:10:405 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:405 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:10:405 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:405 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +479us
47:10:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:407 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3563
47:10:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a92758->08000000, interrupt) +11317us
47:10:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a92758, idle) +409us
47:10:435 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3563
47:10:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:436 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:436 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:436 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3665us
47:10:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5040us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:436 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:436 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3037us
47:10:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:436 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3564
47:10:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2608us
47:10:436 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:436 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:436 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:10:436 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:10:436 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:438 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3564
47:10:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5363us
47:10:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:440 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3565
47:10:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a924c4->08000000, interrupt) +11318us
47:10:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:469 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +415us
47:10:469 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a924c4, atrac decode data) +0us
47:10:469 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3565
47:10:469 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:470 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +3620us
47:10:470 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:470 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:10:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:470 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:470 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:470 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:10:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:470 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3566
47:10:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2612us
47:10:470 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:470 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:470 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:10:470 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:10:470 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:472 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3566
47:10:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cf4->08000000, interrupt) +5363us
47:10:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cf4, left interrupt) +1us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +132us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:473 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:475 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3567
47:10:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abbc60->08000000, interrupt) +9261us
47:10:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abbc60, idle) +422us
47:10:502 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3567
47:10:502 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:503 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:503 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:503 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3575us
47:10:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:503 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8032us
47:10:503 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1967us
47:10:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:503 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +332us
47:10:503 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:503 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:10:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:503 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3568
47:10:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2352us
47:10:503 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:503 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:503 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:504 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:10:504 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:10:504 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:505 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3568
47:10:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5365us
47:10:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:507 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3569
47:10:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a6f258->08000000, interrupt) +11316us
47:10:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a6f258, idle) +428us
47:10:535 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3569
47:10:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3434us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:536 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:536 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:536 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:10:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:536 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8112us
47:10:536 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:536 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3570
47:10:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2786us
47:10:536 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:536 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:536 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:536 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:10:536 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:10:536 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:538 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3570
47:10:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5365us
47:10:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:538 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3046us
47:10:539 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:539 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:10:539 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:539 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:540 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3571
47:10:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a604d0->08000000, interrupt) +5967us
47:10:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a604d0, idle) +434us
47:10:569 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3571
47:10:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:570 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:570 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:570 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3510us
47:10:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +999us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:570 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:570 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3572
47:10:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +57us
47:10:570 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:570 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:571 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:571 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:10:571 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:10:571 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:571 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:571 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +183us
47:10:572 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:572 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3572
47:10:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +5246us
47:10:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:10:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:574 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3573
47:10:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 088a8900->08000000, interrupt) +11251us
47:10:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->088a8900, idle) +441us
47:10:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:602 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3573
47:10:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091b5fd0, 768, 0)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 834)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3501, 3485, 3501, 3485)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 834)
47:10:603 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1044, 1028, 1044, 1028)
47:10:603 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3404us
47:10:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:603 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +948us
47:10:603 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:603 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:10:603 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:603 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:10:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6750us
47:10:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:603 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3574
47:10:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2837us
47:10:603 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:603 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:603 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:10:603 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:10:603 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:605 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3574
47:10:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5431us
47:10:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5894us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:607 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:608 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3575
47:10:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a44b68->08000000, interrupt) +3430us
47:10:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a44b68, idle) +447us
47:10:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:635 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3575
47:10:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 834)
47:10:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1044, 1028, 1044, 1028)
47:10:636 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3430us
47:10:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:636 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3576
47:10:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2805us
47:10:636 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:636 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:636 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:10:636 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:10:636 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:638 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3576
47:10:638 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1177us
47:10:638 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:638 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:10:638 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:639 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:10:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2008us
47:10:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:640 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3577
47:10:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b020f8->08000000, interrupt) +11194us
47:10:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b020f8, idle) +453us
47:10:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:669 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3577
47:10:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:670 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:670 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:670 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 834)
47:10:670 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1044, 1028, 1044, 1028)
47:10:670 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3525us
47:10:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3729us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:670 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:670 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4348us
47:10:670 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:670 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3578
47:10:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2704us
47:10:670 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:671 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:671 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:10:671 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:10:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:672 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3578
47:10:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5728us
47:10:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:673 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8512us
47:10:673 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:674 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3579
47:10:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0f488->08000000, interrupt) +2440us
47:10:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:702 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +460us
47:10:702 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:702 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08b0f488, blocking audio) +0us
47:10:702 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:702 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3579
47:10:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:703 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 975)
47:10:703 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 658, 658, 658)
47:10:703 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 834)
47:10:703 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1044, 1028, 1044, 1028)
47:10:703 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3504us
47:10:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:703 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3580
47:10:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2718us
47:10:703 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:703 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:703 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:703 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:10:703 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:10:703 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:704 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3580
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4091us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +184us
47:10:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +54us
47:10:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:705 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:707 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3581
47:10:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08897744->08000000, interrupt) +10667us
47:10:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08897744, idle) +466us
47:10:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:736 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3581
47:10:737 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:737 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 834)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1044, 1028, 1044, 1028)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(08c00840)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(08c00840)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2489, 2473, 2489, 2473)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:737 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:737 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3471us
47:10:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:737 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6685us
47:10:737 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:737 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:10:737 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:738 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:10:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1014us
47:10:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:738 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3582
47:10:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2744us
47:10:738 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:738 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:738 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:738 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:10:738 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:10:738 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:738 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:738 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:739 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3582
47:10:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5682us
47:10:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:742 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3583
47:10:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef718->08000000, interrupt) +10999us
47:10:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +472us
47:10:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aef718, sas core) +0us
47:10:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:769 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3583
47:10:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3422us
47:10:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:770 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:770 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:770 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:10:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:10:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:770 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:10:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:770 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3584
47:10:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2753us
47:10:770 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:770 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:770 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:770 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:10:770 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:10:770 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:772 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3584
47:10:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5775us
47:10:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:10:773 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1228us
47:10:773 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:773 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:10:773 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:773 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:10:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:775 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3585
47:10:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0a354->08000000, interrupt) +7375us
47:10:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0a354, idle) +479us
47:10:802 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:802 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3585
47:10:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:803 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:10:803 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:803 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:803 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3438us
47:10:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9620us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +139us
47:10:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +100us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:803 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:803 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3586
47:10:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1223us
47:10:803 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:803 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:803 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:803 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:10:803 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:10:803 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:805 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3586
47:10:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5743us
47:10:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:807 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3587
47:10:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef910->08000000, interrupt) +10937us
47:10:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef910, idle) +485us
47:10:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:836 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3587
47:10:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:837 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3415us
47:10:837 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:837 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:837 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:837 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:10:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:837 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2266us
47:10:837 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:837 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7733us
47:10:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:837 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3588
47:10:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2748us
47:10:837 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:837 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:837 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:837 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:10:837 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:10:837 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:839 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3588
47:10:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6156us
47:10:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3761us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:840 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:840 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:841 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:842 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3589
47:10:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +4838us
47:10:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef704, idle) +491us
47:10:869 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:869 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3589
47:10:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:870 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:870 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:870 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3420us
47:10:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:870 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2539us
47:10:870 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:870 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3590
47:10:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +230us
47:10:870 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:870 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:870 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:10:870 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:10:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:872 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3590
47:10:872 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2070us
47:10:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:10:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4098us
47:10:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:874 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3591
47:10:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef704->08000000, interrupt) +10512us
47:10:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aef704, idle) +498us
47:10:902 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:902 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3591
47:10:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5cd0, 640, 0)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 925)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3485, 3485, 3485, 3485)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 925)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 819, 819, 819, 819)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:903 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3453us
47:10:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2350us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:10:903 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:10:903 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5728us
47:10:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:903 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3592
47:10:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2731us
47:10:903 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:903 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:903 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:10:903 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:10:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:905 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3592
47:10:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6167us
47:10:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:10:906 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6667us
47:10:906 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:907 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3593
47:10:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aef698->08000000, interrupt) +3846us
47:10:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:10:936 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +504us
47:10:936 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:936 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:10:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08aef698, blocking audio) +0us
47:10:936 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:936 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3593
47:10:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 925)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 819, 819, 819, 819)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2521, 2505, 2521, 2505)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:937 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:937 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3404us
47:10:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:10:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:937 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3594
47:10:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2773us
47:10:937 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:10:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:937 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:937 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:937 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:10:937 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:10:937 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:10:939 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3594
47:10:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2685us
47:10:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:10:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:10:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:10:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:10:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:10:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:10:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:940 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:10:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:940 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:940 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:10:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:10:940 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:10:940 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:10:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:10:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1557us
47:10:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:942 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3595
47:10:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08afc9e0->08000000, interrupt) +10514us
47:10:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:10:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08afc9e0, idle) +510us
47:10:969 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:10:969 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3595
47:10:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:10:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:10:970 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 925)
47:10:970 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 819, 819, 819, 819)
47:10:970 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:10:970 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:10:970 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:10:970 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:10:970 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:10:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3359us
47:10:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:970 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5346us
47:10:970 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:10:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:10:970 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:10:970 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:10:970 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:10:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:10:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2353us
47:10:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:10:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:10:970 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3596
47:10:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2812us
47:10:970 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:10:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:10:970 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:10:970 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:10:970 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:10:970 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:10:970 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:10:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:10:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:10:972 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3596
47:10:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +6165us
47:10:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:10:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:10:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:10:974 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3597
47:10:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af00f8->08000000, interrupt) +10515us
47:10:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +517us
47:11:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08af00f8, sas core) +0us
47:11:003 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:003 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3597
47:11:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3287us
47:11:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 925)
47:11:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 819, 819, 819, 819)
47:11:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:11:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:11:004 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:11:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
47:11:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:004 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8356us
47:11:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:004 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3598
47:11:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2840us
47:11:004 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:004 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:004 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:11:004 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:11:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:006 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3598
47:11:006 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5599us
47:11:006 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +564us
47:11:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:006 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1734us
47:11:006 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:006 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:11:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:008 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:008 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3599
47:11:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b195ec->08000000, interrupt) +8781us
47:11:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b195ec, idle) +523us
47:11:036 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3599
47:11:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:037 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:037 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:037 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:11:037 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:11:037 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3244us
47:11:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8363us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +195us
47:11:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +44us
47:11:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:037 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:037 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3600
47:11:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2630us
47:11:037 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:037 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:037 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:037 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:11:037 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:11:037 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:037 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:037 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:039 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3600
47:11:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6128us
47:11:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:041 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:041 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3601
47:11:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af22b4->08000000, interrupt) +10553us
47:11:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af22b4, idle) +529us
47:11:069 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3601
47:11:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:069 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3154us
47:11:070 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:070 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:11:070 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:070 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:070 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 922)
47:11:070 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 562, 578, 562)
47:11:070 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:11:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:070 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2262us
47:11:070 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:070 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:11:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7737us
47:11:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:070 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3602
47:11:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2960us
47:11:070 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:070 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:070 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:070 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:11:070 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:11:070 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:070 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:070 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:072 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3602
47:11:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6086us
47:11:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2425us
47:11:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:072 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:072 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:073 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:074 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:074 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3603
47:11:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0fa90->08000000, interrupt) +6244us
47:11:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0fa90, idle) +536us
47:11:103 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3603
47:11:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:103 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:103 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:103 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3191us
47:11:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:103 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:104 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1318us
47:11:104 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:104 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3604
47:11:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1636us
47:11:104 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:104 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:104 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:104 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:11:104 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:11:104 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:104 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:104 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:105 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +664us
47:11:106 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:106 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:11:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:106 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3604
47:11:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5420us
47:11:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:108 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:108 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3605
47:11:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af22b4->08000000, interrupt) +10596us
47:11:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af22b4, idle) +542us
47:11:136 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3605
47:11:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 824)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3517, 3517, 3517, 3517)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 824)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 931, 931, 931)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:137 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:11:137 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3115us
47:11:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1237us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:137 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:137 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6840us
47:11:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:137 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3606
47:11:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3025us
47:11:137 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:137 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:137 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:137 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:11:137 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:11:137 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:137 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:137 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:139 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3606
47:11:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6084us
47:11:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:140 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5342us
47:11:140 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:140 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:11:140 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:140 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:141 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:141 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3607
47:11:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af22b4->08000000, interrupt) +2952us
47:11:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af22b4, idle) +548us
47:11:169 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3607
47:11:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:169 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 824)
47:11:170 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 931, 931, 931)
47:11:170 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:170 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:170 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3066us
47:11:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:170 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3608
47:11:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3067us
47:11:170 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:170 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:170 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:170 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:11:170 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:11:170 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:170 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:170 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:171 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3608
47:11:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1277us
47:11:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:171 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:171 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:172 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2855us
47:11:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:174 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:174 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3609
47:11:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b0fb14->08000000, interrupt) +10623us
47:11:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b0fb14, idle) +555us
47:11:203 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3609
47:11:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:203 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 824)
47:11:203 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 931, 931, 931)
47:11:203 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:203 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:203 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3091us
47:11:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:204 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4163us
47:11:204 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:204 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:11:204 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:204 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:11:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3535us
47:11:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:204 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3610
47:11:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3036us
47:11:204 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:204 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:204 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:204 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:11:204 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:11:204 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:206 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3610
47:11:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6060us
47:11:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:207 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8402us
47:11:207 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:208 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:208 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3611
47:11:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae8be4->08000000, interrupt) +2218us
47:11:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +561us
47:11:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ae8be4, sas core) +0us
47:11:236 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3611
47:11:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3034us
47:11:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:237 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 824)
47:11:237 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 931, 931, 931)
47:11:237 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:237 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:237 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:11:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:11:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:237 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8594us
47:11:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:237 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3612
47:11:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3050us
47:11:237 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:237 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:237 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:237 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:11:237 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:11:237 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:239 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3612
47:11:239 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4193us
47:11:240 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1867us
47:11:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:240 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +432us
47:11:240 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:240 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:11:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:242 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3613
47:11:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae10e8->08000000, interrupt) +10187us
47:11:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae10e8, idle) +567us
47:11:269 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3613
47:11:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 824)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 931, 931, 931)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 903)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 562, 546, 562, 546)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2714, 2714, 2714, 2714)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:270 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +3030us
47:11:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7126us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:270 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:270 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +952us
47:11:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:270 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3614
47:11:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3084us
47:11:270 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:270 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:270 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:11:270 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:11:270 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:272 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3614
47:11:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6060us
47:11:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:274 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:275 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3615
47:11:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abe138->08000000, interrupt) +10620us
47:11:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:303 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +574us
47:11:303 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08abe138, atrac decode data) +0us
47:11:303 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3615
47:11:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:304 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2807us
47:11:304 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:304 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:11:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:304 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:304 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:304 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:11:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:304 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3616
47:11:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3267us
47:11:304 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:304 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:304 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:304 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:11:304 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:11:304 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:304 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:304 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:305 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3616
47:11:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6048us
47:11:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1057us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:306 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:306 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:308 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:308 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3617
47:11:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abe07c->08000000, interrupt) +7651us
47:11:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abe07c, idle) +580us
47:11:336 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3617
47:11:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:337 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:11:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:11:337 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:337 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:337 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2844us
47:11:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:337 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +214us
47:11:337 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:337 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:11:337 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:337 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:11:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:337 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3618
47:11:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +743us
47:11:337 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:337 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:337 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:11:337 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:11:337 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:339 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3618
47:11:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6048us
47:11:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:341 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:341 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3619
47:11:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08abe158->08000000, interrupt) +10632us
47:11:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08abe158, idle) +586us
47:11:369 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3619
47:11:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:370 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:370 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:370 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2845us
47:11:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +56us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:370 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:370 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8021us
47:11:370 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:370 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3620
47:11:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3251us
47:11:370 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:370 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:370 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:11:370 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:11:370 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:372 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3620
47:11:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +5608us
47:11:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:11:372 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4412us
47:11:373 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:373 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:11:373 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:373 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:374 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:374 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3621
47:11:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a15b3c->08000000, interrupt) +4358us
47:11:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a15b3c, idle) +593us
47:11:403 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3621
47:11:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:403 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:404 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:404 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2679us
47:11:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3281us
47:11:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:404 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3622
47:11:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +128us
47:11:404 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:404 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:404 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:404 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:11:404 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:11:404 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:404 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:404 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +111us
47:11:405 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:405 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:405 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:405 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:405 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3622
47:11:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:406 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3809us
47:11:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:408 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:408 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3623
47:11:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e2d4->08000000, interrupt) +11076us
47:11:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e2d4, idle) +3us
47:11:436 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3623
47:11:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:436 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:436 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:436 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2723us
47:11:436 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:436 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3676us
47:11:437 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:437 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:11:437 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:437 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:11:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4022us
47:11:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:437 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3624
47:11:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3956us
47:11:437 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:437 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:437 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:437 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:11:437 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:11:437 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:437 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:437 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:438 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3624
47:11:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5605us
47:11:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7329us
47:11:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:440 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +588us
47:11:440 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:441 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3625
47:11:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e49c->08000000, interrupt) +2436us
47:11:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +605us
47:11:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2e49c, sas core) +0us
47:11:470 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3625
47:11:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1544us
47:11:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0930afb0, 1536, 0)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3678, 2264, 3678, 2264)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 690, 417, 690, 417)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:470 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:470 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +42us
47:11:470 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +197us
47:11:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:470 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9561us
47:11:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:471 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3626
47:11:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4490us
47:11:471 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:471 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:471 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:471 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:11:471 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:11:471 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:471 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:471 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:472 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3626
47:11:472 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2785us
47:11:472 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:472 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:11:472 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:472 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +375us
47:11:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:474 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:475 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3627
47:11:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +11218us
47:11:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +612us
47:11:503 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3627
47:11:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:503 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:11:503 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:503 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1028, 626, 1028, 626)
47:11:503 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:503 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:503 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1484us
47:11:503 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7221us
47:11:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:504 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:504 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:504 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +857us
47:11:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:504 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3628
47:11:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4586us
47:11:504 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:504 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:504 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:504 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:11:504 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:11:504 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:505 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3628
47:11:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5449us
47:11:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:507 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:508 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3629
47:11:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9c8fc->08000000, interrupt) +11232us
47:11:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:536 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +618us
47:11:536 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a9c8fc, atrac decode data) +0us
47:11:536 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3629
47:11:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:537 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:11:537 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:537 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1156, 706, 1156, 706)
47:11:537 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:537 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:537 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1446us
47:11:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:537 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +853us
47:11:537 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:537 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:11:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9146us
47:11:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:537 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3630
47:11:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4617us
47:11:537 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:537 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:537 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:537 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:11:537 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:11:537 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:537 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:537 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:538 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3630
47:11:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5449us
47:11:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +249us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:539 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:539 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:541 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:541 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3631
47:11:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08af0f10->08000000, interrupt) +9058us
47:11:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08af0f10, idle) +624us
47:11:570 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3631
47:11:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:570 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:11:570 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:570 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1108, 674, 1108, 674)
47:11:570 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:570 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:570 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1432us
47:11:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:570 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:570 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +175us
47:11:571 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:571 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:11:571 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:571 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:11:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:571 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3632
47:11:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2149us
47:11:571 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:571 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:571 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:571 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:11:571 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:11:571 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:571 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:571 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:572 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3632
47:11:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5450us
47:11:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:574 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:575 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3633
47:11:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2f184->08000000, interrupt) +11230us
47:11:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2f184, idle) +631us
47:11:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3633
47:11:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:603 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:11:603 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:603 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1060, 642, 1060, 642)
47:11:603 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 914)
47:11:603 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 642, 642, 642, 642)
47:11:603 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1400us
47:11:603 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +50us
47:11:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:603 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:603 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:604 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8028us
47:11:604 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:604 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3634
47:11:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4651us
47:11:604 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:604 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:604 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:604 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:11:604 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:11:604 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:605 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3634
47:11:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5450us
47:11:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:11:606 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3163us
47:11:606 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:606 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:11:606 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:606 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:11:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:608 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:608 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3635
47:11:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa2ebc->08000000, interrupt) +5765us
47:11:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa2ebc, idle) +637us
47:11:636 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3635
47:11:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:636 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:636 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:636 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 995, 594, 995, 594)
47:11:636 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1404us
47:11:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:636 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3105us
47:11:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:637 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:637 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:637 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3636
47:11:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +94us
47:11:637 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:637 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:637 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:637 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:11:637 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:11:637 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +146us
47:11:638 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:638 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:638 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:638 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3636
47:11:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5064us
47:11:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:641 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:641 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3637
47:11:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +11230us
47:11:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +643us
47:11:670 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3637
47:11:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:670 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:670 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:670 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 819, 947, 819)
47:11:671 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:671 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +2057us
47:11:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:671 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2295us
47:11:671 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:671 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:11:671 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:671 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:11:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5403us
47:11:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:671 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3638
47:11:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3982us
47:11:671 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:671 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:671 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:11:671 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:11:671 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:673 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3638
47:11:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6515us
47:11:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5013us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:674 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:674 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:674 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:676 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3639
47:11:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a203b8->08000000, interrupt) +3228us
47:11:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a203b8, idle) +77us
47:11:703 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3639
47:11:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:703 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:703 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:703 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 658, 562, 658, 562)
47:11:703 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1096us
47:11:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:703 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:703 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3640
47:11:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5509us
47:11:703 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:703 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:703 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:703 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:11:703 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:11:703 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:706 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3640
47:11:706 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1379us
47:11:706 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:706 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:11:706 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:706 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:11:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2810us
47:11:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:708 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:708 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3641
47:11:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a12cd0->08000000, interrupt) +10189us
47:11:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a12cd0, idle) +656us
47:11:736 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3641
47:11:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:736 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:736 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:736 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 610, 530, 610, 530)
47:11:736 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1473us
47:11:736 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5781us
47:11:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:736 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:736 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:737 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:737 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:737 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2296us
47:11:737 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:737 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3642
47:11:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4553us
47:11:737 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:737 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:737 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:11:737 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:11:737 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:739 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3642
47:11:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6513us
47:11:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:741 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:741 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3643
47:11:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d31c->08000000, interrupt) +10168us
47:11:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:770 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +662us
47:11:770 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a9d31c, atrac decode data) +0us
47:11:770 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3643
47:11:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:770 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:770 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:770 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 578, 497, 578, 497)
47:11:770 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1468us
47:11:770 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:770 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +831us
47:11:770 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:771 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:11:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9168us
47:11:771 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:771 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3644
47:11:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4551us
47:11:771 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:771 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:771 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:771 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:11:771 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:11:771 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:771 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:771 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:772 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3644
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4294us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:773 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +294us
47:11:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:775 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3645
47:11:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d414->08000000, interrupt) +10168us
47:11:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d414, idle) +669us
47:11:803 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3645
47:11:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:803 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:803 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:803 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 530, 449, 530, 449)
47:11:803 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1432us
47:11:803 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:803 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8724us
47:11:804 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1275us
47:11:804 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:804 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1024us
47:11:804 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:804 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:11:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:804 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3646
47:11:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3556us
47:11:804 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:804 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:804 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:804 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:11:804 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:11:804 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:805 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3646
47:11:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6513us
47:11:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:808 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3647
47:11:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a2039c->08000000, interrupt) +10168us
47:11:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +675us
47:11:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a2039c, sas core) +0us
47:11:837 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3647
47:11:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1368us
47:11:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:837 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:837 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:837 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 497, 433, 497, 433)
47:11:837 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:11:837 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:837 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:11:837 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:838 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:11:838 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:838 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3648
47:11:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4603us
47:11:838 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:838 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:838 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:838 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:11:838 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:11:838 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:838 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:838 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:840 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3648
47:11:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +6513us
47:11:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, left interrupt) +1us
47:11:840 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +693us
47:11:840 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:840 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:11:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:840 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:11:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:842 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:842 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3649
47:11:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b13334->08000000, interrupt) +7172us
47:11:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b13334, idle) +681us
47:11:870 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3649
47:11:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:870 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:870 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:870 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 481, 417, 481, 417)
47:11:870 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1440us
47:11:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1618us
47:11:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:871 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:871 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:871 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:871 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3650
47:11:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1020us
47:11:871 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:871 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:871 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:871 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:11:871 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:11:871 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:871 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:871 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:872 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3650
47:11:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:11:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:874 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:875 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3651
47:11:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1662c->08000000, interrupt) +10167us
47:11:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a1662c, idle) +688us
47:11:903 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3651
47:11:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:903 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:903 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:903 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 401, 465, 401)
47:11:903 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1421us
47:11:903 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:903 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1479us
47:11:903 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:903 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:11:903 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:904 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:11:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6219us
47:11:904 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:904 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3652
47:11:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4573us
47:11:904 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:904 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:904 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:904 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:11:904 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:11:904 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:904 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:904 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:905 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3652
47:11:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:11:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3606us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:11:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:11:906 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:11:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:908 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:908 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3653
47:11:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b1aaac->08000000, interrupt) +4636us
47:11:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:11:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b1aaac, idle) +694us
47:11:937 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3653
47:11:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:937 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:937 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:937 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 433, 369, 433, 369)
47:11:937 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1433us
47:11:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:11:937 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:937 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4527us
47:11:938 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:11:938 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3654
47:11:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +27us
47:11:938 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:11:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:938 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:938 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:938 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:11:938 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:11:938 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:938 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:938 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:11:939 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3654
47:11:939 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2273us
47:11:939 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:11:939 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:11:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:11:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +4239us
47:11:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, left interrupt) +1us
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:941 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:942 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3655
47:11:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +10168us
47:11:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:11:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +150us
47:11:970 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3655
47:11:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:11:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:11:970 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:11:970 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:11:970 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 433, 369, 433, 369)
47:11:970 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:11:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1483us
47:11:970 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4870us
47:11:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:11:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:971 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:11:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:971 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:971 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:11:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:11:971 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:11:971 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:11:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:11:971 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3207us
47:11:971 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:11:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:11:971 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3656
47:11:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5048us
47:11:971 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:11:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:11:971 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:11:971 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:11:971 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:11:971 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:11:971 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:11:971 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:11:971 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:11:972 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3656
47:11:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:11:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:11:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:11:973 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6522us
47:11:973 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:11:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:11:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:11:975 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:11:975 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3657
47:11:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a1ffd8->08000000, interrupt) +3644us
47:11:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:004 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +707us
47:12:004 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:004 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08a1ffd8, blocking audio) +0us
47:12:004 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3657
47:12:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:004 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 401, 337, 401, 337)
47:12:004 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1446us
47:12:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:004 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3658
47:12:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4528us
47:12:004 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:004 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:004 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:12:004 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:12:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:006 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3658
47:12:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2887us
47:12:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:007 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1702us
47:12:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:009 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:12:009 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3659
47:12:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2f97c->08000000, interrupt) +10167us
47:12:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2f97c, idle) +713us
47:12:037 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3659
47:12:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:037 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:037 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:037 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 401, 337, 401, 337)
47:12:037 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1410us
47:12:037 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:037 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7295us
47:12:037 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:038 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:038 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:038 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:12:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:038 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +403us
47:12:038 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:038 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3660
47:12:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4559us
47:12:038 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:038 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:038 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:038 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:12:038 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:12:038 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:038 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:038 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:039 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3660
47:12:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:040 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:041 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:12:042 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3661
47:12:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e49c->08000000, interrupt) +10167us
47:12:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +719us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2e49c, sas core) +0us
47:12:070 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3661
47:12:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1343us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:070 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:070 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:070 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 369, 321, 369, 321)
47:12:070 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:12:070 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:071 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:071 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:12:071 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:071 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3662
47:12:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4584us
47:12:071 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:071 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:071 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:071 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:12:071 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:12:071 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:072 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3662
47:12:073 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5802us
47:12:073 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +711us
47:12:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:073 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1586us
47:12:073 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:073 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:12:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:12:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:075 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3663
47:12:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a2016c->08000000, interrupt) +8580us
47:12:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a2016c, idle) +726us
47:12:104 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3663
47:12:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:104 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:104 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:104 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 353, 305, 353, 305)
47:12:104 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1349us
47:12:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:104 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +258us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:105 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:105 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:105 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3664
47:12:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2427us
47:12:105 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:105 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:105 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:105 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:12:105 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:12:105 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:105 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:105 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:106 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3664
47:12:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:107 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:109 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3665
47:12:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a40->08000000, interrupt) +10167us
47:12:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:137 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3665
47:12:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a40, idle) +731us
47:12:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:137 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:137 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:137 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 289, 337, 289)
47:12:137 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1336us
47:12:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:137 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +114us
47:12:137 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:137 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:137 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:137 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7584us
47:12:137 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:138 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3666
47:12:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4614us
47:12:138 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:138 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:138 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:138 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:12:138 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:12:138 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:138 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:138 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:139 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3666
47:12:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2200us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:140 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:142 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3667
47:12:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa2ebc->08000000, interrupt) +6042us
47:12:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:170 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3667
47:12:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa2ebc, idle) +731us
47:12:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:170 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:170 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:170 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 321, 273, 321, 273)
47:12:170 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1377us
47:12:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:170 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:170 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3140us
47:12:171 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:171 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3668
47:12:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1434us
47:12:171 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:171 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:171 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:171 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:12:171 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:12:171 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:171 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:171 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:172 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3668
47:12:172 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +865us
47:12:172 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:172 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:12:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:12:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5648us
47:12:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:175 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3669
47:12:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa0bb0->08000000, interrupt) +10167us
47:12:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:204 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3669
47:12:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa0bb0, idle) +731us
47:12:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:204 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:204 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:204 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 305, 257, 305, 257)
47:12:204 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1314us
47:12:204 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3051us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:204 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:204 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:205 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:205 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5026us
47:12:205 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:205 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3670
47:12:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4637us
47:12:205 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:205 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:205 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:205 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:12:205 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:12:205 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:205 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:205 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:206 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3670
47:12:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:207 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5115us
47:12:207 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:209 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3671
47:12:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +5051us
47:12:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:237 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +224us
47:12:237 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:237 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:12:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08a9d2ec, blocking audio) +0us
47:12:237 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3671
47:12:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:237 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:237 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:237 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 289, 240, 289, 240)
47:12:237 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1284us
47:12:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:237 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:237 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3672
47:12:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5174us
47:12:237 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:237 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:237 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:237 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:12:237 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:12:237 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:239 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3672
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1480us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:239 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3109us
47:12:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:242 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3673
47:12:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9dd0c->08000000, interrupt) +10167us
47:12:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:270 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3673
47:12:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9dd0c, idle) +731us
47:12:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:270 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:270 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 273, 224, 273, 224)
47:12:270 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1237us
47:12:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:270 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6043us
47:12:270 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:270 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:270 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:270 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:270 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1655us
47:12:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:271 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3674
47:12:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4713us
47:12:271 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:271 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:271 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:271 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:12:271 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:12:271 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:272 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3674
47:12:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:275 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3675
47:12:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9c4c8->08000000, interrupt) +10167us
47:12:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:304 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3675
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a9c4c8, sas core) +0us
47:12:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1162us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:304 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:304 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:304 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 257, 208, 257, 208)
47:12:304 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:12:304 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:304 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:304 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:305 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:305 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:12:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:305 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3676
47:12:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4753us
47:12:305 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:305 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:305 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:305 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:12:305 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:12:305 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:305 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:305 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:306 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3676
47:12:306 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4396us
47:12:307 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2118us
47:12:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:307 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +180us
47:12:307 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:307 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:12:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:12:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:309 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3677
47:12:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9dcfc->08000000, interrupt) +9986us
47:12:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:337 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3677
47:12:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9dcfc, idle) +731us
47:12:337 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:337 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:337 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:337 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 240, 208, 240, 208)
47:12:337 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1164us
47:12:337 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9031us
47:12:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:337 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:337 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7us
47:12:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +232us
47:12:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:338 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:338 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3678
47:12:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3834us
47:12:338 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:338 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:338 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:338 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:12:338 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:12:338 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:338 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:338 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:340 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3678
47:12:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:342 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3679
47:12:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9ad7c->08000000, interrupt) +10167us
47:12:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:371 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3679
47:12:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9ad7c, idle) +730us
47:12:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:371 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1098us
47:12:371 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:371 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:371 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:371 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 224, 192, 224, 192)
47:12:371 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:12:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:371 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2265us
47:12:371 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:371 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:12:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7734us
47:12:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:372 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3680
47:12:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4818us
47:12:372 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:372 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:372 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:372 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:12:372 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:12:372 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:372 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:372 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:373 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3680
47:12:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +794us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:374 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:376 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3681
47:12:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97d8c->08000000, interrupt) +7448us
47:12:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:404 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3681
47:12:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97d8c, idle) +731us
47:12:404 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:404 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:404 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:404 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:404 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 208, 176, 208, 176)
47:12:404 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1104us
47:12:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:404 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:404 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2005us
47:12:404 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:404 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:404 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:404 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:405 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3682
47:12:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +540us
47:12:405 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:405 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:405 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:405 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:12:405 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:12:405 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:405 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:405 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:407 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3682
47:12:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:410 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3683
47:12:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2f458->08000000, interrupt) +10167us
47:12:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:437 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3683
47:12:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2f458, idle) +731us
47:12:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:437 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:437 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:437 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 176, 144, 176, 144)
47:12:437 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1109us
47:12:437 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1850us
47:12:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:437 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:437 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:438 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:438 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6227us
47:12:438 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:438 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3684
47:12:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4842us
47:12:438 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:438 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:438 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:438 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:12:438 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:12:438 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:438 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:438 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:439 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3684
47:12:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:440 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3709us
47:12:440 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:441 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:12:441 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:441 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:442 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3685
47:12:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9e000->08000000, interrupt) +4156us
47:12:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:471 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3685
47:12:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9e000, idle) +731us
47:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:471 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:471 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:471 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 176, 144, 176, 144)
47:12:471 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1049us
47:12:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:471 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3686
47:12:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4902us
47:12:471 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:471 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:471 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:471 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:12:471 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:12:471 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:471 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:471 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +74us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3686
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:473 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:473 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4516us
47:12:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:476 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3687
47:12:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9dd5c->08000000, interrupt) +10167us
47:12:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9dd5c, idle) +298us
47:12:504 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3687
47:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:504 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:504 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:504 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 144, 112, 144, 112)
47:12:504 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1031us
47:12:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:504 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5276us
47:12:504 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:504 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:504 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:504 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:12:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:504 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2423us
47:12:505 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:505 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3688
47:12:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5353us
47:12:505 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:505 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:505 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:505 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:12:505 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:12:505 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:505 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:505 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:506 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3688
47:12:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6514us
47:12:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:509 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3689
47:12:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa3fac->08000000, interrupt) +10167us
47:12:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:537 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3689
47:12:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:12:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aa3fac, sas core) +0us
47:12:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +935us
47:12:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:537 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:537 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:537 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 144, 112, 144, 112)
47:12:537 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:12:537 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:12:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:538 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:538 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:538 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:12:538 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:538 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3690
47:12:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4980us
47:12:538 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:538 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:538 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:538 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:12:538 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:12:538 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:538 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:538 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:539 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3690
47:12:539 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2988us
47:12:540 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:540 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:12:540 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:540 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1223us
47:12:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:541 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:542 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3691
47:12:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa3ef8->08000000, interrupt) +10167us
47:12:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:571 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3691
47:12:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa3ef8, idle) +731us
47:12:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:571 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:571 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:571 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 112, 96, 112, 96)
47:12:571 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:571 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +941us
47:12:571 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7848us
47:12:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:571 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:571 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:572 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:572 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:572 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:572 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +230us
47:12:572 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:572 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3692
47:12:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5010us
47:12:572 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:572 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:572 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:572 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:12:572 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:12:572 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:572 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:572 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:573 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3692
47:12:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +6513us
47:12:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, left interrupt) +1us
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:576 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3693
47:12:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa3d74->08000000, interrupt) +10168us
47:12:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:604 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3693
47:12:604 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:12:604 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08aa3d74, atrac decode data) +0us
47:12:605 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:605 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:605 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:605 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:605 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 96, 80, 96, 80)
47:12:605 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:605 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +930us
47:12:605 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:605 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1369us
47:12:605 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:605 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:12:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:605 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8630us
47:12:605 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:605 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3694
47:12:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5020us
47:12:605 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:605 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:605 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:605 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:12:605 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:12:605 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:605 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:605 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:606 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3694
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5902us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +129us
47:12:607 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +109us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:607 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:607 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:607 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:609 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3695
47:12:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa42a0->08000000, interrupt) +8855us
47:12:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:637 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3695
47:12:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa42a0, idle) +731us
47:12:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:637 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:637 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:637 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 80, 64, 80, 64)
47:12:637 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +931us
47:12:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:637 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:637 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +772us
47:12:638 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:638 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:638 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:638 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:12:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:638 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3696
47:12:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1947us
47:12:638 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:638 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:638 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:638 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:12:638 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:12:638 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:638 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:638 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:639 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3696
47:12:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +6513us
47:12:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, left interrupt) +1us
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:642 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3697
47:12:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10168us
47:12:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:671 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3697
47:12:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:12:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:671 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:671 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:671 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 64, 48, 64, 48)
47:12:671 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +895us
47:12:671 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +658us
47:12:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:671 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:671 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:672 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7420us
47:12:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:672 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3698
47:12:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5056us
47:12:672 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:672 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:672 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:672 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:12:672 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:12:672 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:672 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:672 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:673 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3698
47:12:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +6513us
47:12:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, left interrupt) +1us
47:12:674 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2304us
47:12:674 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:674 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:12:674 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:674 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:676 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3699
47:12:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +5562us
47:12:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:705 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3699
47:12:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:12:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:705 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:705 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:705 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 48, 32, 48, 32)
47:12:705 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +901us
47:12:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3717us
47:12:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:706 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:706 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:706 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3700
47:12:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +132us
47:12:706 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:706 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:706 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:706 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:12:706 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:12:706 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:707 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +108us
47:12:707 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:707 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:707 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:707 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:707 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:12:707 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3700
47:12:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5923us
47:12:708 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:710 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3701
47:12:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e85c->08000000, interrupt) +10168us
47:12:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:738 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3701
47:12:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e85c, idle) +731us
47:12:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:738 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:738 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 32, 16, 32, 16)
47:12:738 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +834us
47:12:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:738 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3633us
47:12:738 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:739 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:739 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:739 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:12:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:739 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4066us
47:12:739 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:739 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3702
47:12:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5116us
47:12:739 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:739 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:739 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:739 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:12:739 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:12:739 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:739 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:739 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:740 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3702
47:12:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +6513us
47:12:741 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, left interrupt) +1us
47:12:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5218us
47:12:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:742 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +256us
47:12:742 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:743 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3703
47:12:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e8cc->08000000, interrupt) +3971us
47:12:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +371us
47:12:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2e8cc, sas core) +0us
47:12:772 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3703
47:12:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +791us
47:12:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:772 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:772 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:772 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 0, 16, 0)
47:12:772 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:12:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:12:772 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:772 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:772 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9554us
47:12:772 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:772 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3704
47:12:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5484us
47:12:772 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:772 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:773 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:773 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:12:773 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:12:773 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:773 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:773 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:774 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3704
47:12:774 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1582us
47:12:774 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:12:774 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:12:774 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:775 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2629us
47:12:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:777 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3705
47:12:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9dfe4->08000000, interrupt) +10168us
47:12:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:805 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3705
47:12:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9dfe4, idle) +731us
47:12:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:805 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:805 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:805 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:12:805 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:805 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +775us
47:12:805 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6607us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:805 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:805 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:805 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1471us
47:12:805 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:805 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3706
47:12:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5176us
47:12:805 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:806 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:806 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:806 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:12:806 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:12:806 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:806 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:806 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:807 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3706
47:12:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +6513us
47:12:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, left interrupt) +1us
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:810 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3707
47:12:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa42e4->08000000, interrupt) +10168us
47:12:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:839 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3707
47:12:839 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:12:839 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08aa42e4, atrac decode data) +0us
47:12:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:839 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:839 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:839 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:12:839 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +732us
47:12:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:839 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1567us
47:12:839 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:839 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8432us
47:12:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:839 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3708
47:12:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5218us
47:12:839 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:839 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:840 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:840 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:12:840 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:12:840 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:841 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3708
47:12:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4496us
47:12:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:841 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:841 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:842 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:842 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:842 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:842 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:842 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:842 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:842 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:842 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:842 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:12:842 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +91us
47:12:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:844 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3709
47:12:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9dfe4->08000000, interrupt) +10168us
47:12:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:872 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3709
47:12:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9dfe4, idle) +731us
47:12:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:872 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:872 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:872 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:12:872 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +682us
47:12:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:872 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +9614us
47:12:872 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +385us
47:12:872 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:872 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1914us
47:12:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:872 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:12:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:872 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3710
47:12:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3353us
47:12:872 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:872 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:872 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:872 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:12:873 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:12:873 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:873 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:873 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:874 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3710
47:12:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6513us
47:12:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:877 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3711
47:12:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9e000->08000000, interrupt) +10168us
47:12:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:905 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3711
47:12:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9e000, idle) +731us
47:12:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +619us
47:12:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:12:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:905 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:905 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:905 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:12:905 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:12:905 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:12:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:906 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:906 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:906 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8113us
47:12:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:906 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3712
47:12:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5296us
47:12:906 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:906 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:906 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:906 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:12:906 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:12:906 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:906 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:906 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:907 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3712
47:12:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6513us
47:12:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:908 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +896us
47:12:908 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:12:908 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:12:908 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:908 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:910 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3713
47:12:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +6971us
47:12:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:12:939 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3713
47:12:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:12:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:939 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:939 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:939 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:12:939 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:939 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +618us
47:12:939 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:939 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:12:939 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2593us
47:12:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:939 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:12:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:939 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:940 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:12:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:12:940 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:12:940 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:12:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:940 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3714
47:12:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +818us
47:12:940 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:12:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:940 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:940 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:940 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:12:940 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:12:940 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:940 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:940 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:12:941 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3714
47:12:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6513us
47:12:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:944 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3715
47:12:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10168us
47:12:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:12:972 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3715
47:12:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:12:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:12:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:12:972 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:12:972 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:12:972 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:12:972 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:12:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +623us
47:12:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:972 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2437us
47:12:972 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:12:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:12:972 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:12:972 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:12:972 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:12:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:12:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5261us
47:12:972 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:12:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:12:972 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3716
47:12:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5328us
47:12:972 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:12:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:12:973 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:12:973 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:12:973 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:12:973 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:12:973 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:12:973 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:12:973 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:12:974 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3716
47:12:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6513us
47:12:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3810us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:12:975 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:12:975 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:12:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:12:975 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:12:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:12:977 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3717
47:12:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a979d4->08000000, interrupt) +4433us
47:12:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:005 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3717
47:13:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a979d4, idle) +731us
47:13:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:005 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:005 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:005 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:005 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:005 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +535us
47:13:005 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:005 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:005 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:005 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3718
47:13:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5415us
47:13:005 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:005 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:005 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:005 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:13:005 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:13:005 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:005 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:005 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:007 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +174us
47:13:007 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:13:007 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3718
47:13:007 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:13:007 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:007 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4038us
47:13:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:010 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3719
47:13:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b28290->08000000, interrupt) +10167us
47:13:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b28290, idle) +445us
47:13:039 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3719
47:13:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:039 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:039 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:039 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:039 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +505us
47:13:039 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5756us
47:13:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:039 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:039 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:040 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:040 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:040 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2321us
47:13:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:040 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3720
47:13:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5732us
47:13:040 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:040 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:040 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:040 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:13:040 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:13:040 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:040 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:040 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:041 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3720
47:13:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6513us
47:13:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:045 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3721
47:13:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e160->08000000, interrupt) +10168us
47:13:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:072 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3721
47:13:072 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:13:072 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08b2e160, atrac decode data) +0us
47:13:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:073 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:073 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:073 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:073 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1917us
47:13:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:073 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +382us
47:13:073 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:073 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:13:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9617us
47:13:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:073 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3722
47:13:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4034us
47:13:073 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:073 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:073 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:073 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:13:073 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:13:073 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:073 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:073 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:075 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3722
47:13:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3090us
47:13:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:075 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:075 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:076 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:076 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:076 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1514us
47:13:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:078 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3723
47:13:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a979d4->08000000, interrupt) +10152us
47:13:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:106 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3723
47:13:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a979d4, idle) +731us
47:13:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:106 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:106 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:106 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +555us
47:13:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:106 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +8334us
47:13:106 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1664us
47:13:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:106 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +635us
47:13:107 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:107 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:13:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:107 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3724
47:13:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4760us
47:13:107 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:107 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:107 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:107 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:13:107 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:13:107 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:107 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:107 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:108 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3724
47:13:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6503us
47:13:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:111 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3725
47:13:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9dfe4->08000000, interrupt) +10177us
47:13:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:139 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3725
47:13:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:13:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a9dfe4, sas core) +0us
47:13:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1031us
47:13:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:139 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:139 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:139 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:139 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:13:139 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:13:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:139 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:139 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:140 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:140 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:140 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:13:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:140 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3726
47:13:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4884us
47:13:140 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:140 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:140 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:140 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:13:140 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:13:140 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:140 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:140 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:142 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3726
47:13:142 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6005us
47:13:142 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:13:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +524us
47:13:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:143 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1774us
47:13:143 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:143 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:145 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3727
47:13:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9dd5c->08000000, interrupt) +8377us
47:13:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:172 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3727
47:13:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9dd5c, idle) +731us
47:13:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:172 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:172 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:172 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:172 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1057us
47:13:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:172 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +747us
47:13:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:172 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:172 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:173 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:173 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:173 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:173 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3728
47:13:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2224us
47:13:173 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:173 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:173 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:173 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:13:173 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:13:173 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:174 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3728
47:13:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:177 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3729
47:13:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9ddb8->08000000, interrupt) +10152us
47:13:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:206 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3729
47:13:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9ddb8, idle) +731us
47:13:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:206 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:206 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:206 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:206 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:206 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1046us
47:13:206 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:206 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +608us
47:13:207 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:207 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:13:207 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:207 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:13:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7091us
47:13:207 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:207 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3730
47:13:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4905us
47:13:207 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:207 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:207 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:207 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:13:207 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:13:207 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:207 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:207 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:208 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3730
47:13:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2388us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:209 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:209 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:211 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3731
47:13:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa4284->08000000, interrupt) +5839us
47:13:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:239 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3731
47:13:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa4284, idle) +731us
47:13:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:239 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:239 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:239 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:239 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +1018us
47:13:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:239 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:239 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3701us
47:13:240 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:240 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3732
47:13:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1231us
47:13:240 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:240 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:240 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:240 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:13:240 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:13:240 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:240 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:240 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:242 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3732
47:13:242 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1068us
47:13:242 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:242 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:13:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5460us
47:13:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:244 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3733
47:13:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa3ef8->08000000, interrupt) +10151us
47:13:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:272 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3733
47:13:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08aa3ef8, idle) +731us
47:13:272 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:272 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:272 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:272 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:272 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:272 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:272 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +968us
47:13:272 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3601us
47:13:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:272 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:272 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:273 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:273 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:273 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4477us
47:13:273 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:273 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3734
47:13:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4983us
47:13:273 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:273 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:273 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:273 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:13:273 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:13:273 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:273 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:273 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:274 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3734
47:13:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:275 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5302us
47:13:275 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:13:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:277 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3735
47:13:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa3fac->08000000, interrupt) +4849us
47:13:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:306 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +519us
47:13:306 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:306 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08aa3fac, blocking audio) +0us
47:13:306 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3735
47:13:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:306 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:306 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:306 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:306 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:306 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +937us
47:13:306 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:306 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:306 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:306 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3736
47:13:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5225us
47:13:306 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:306 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:306 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:306 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:13:306 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:13:306 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:306 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:306 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:308 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3736
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1683us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:308 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:308 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:13:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2921us
47:13:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:311 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3737
47:13:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10152us
47:13:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:339 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3737
47:13:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:13:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:339 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:339 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:339 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:339 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:339 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +907us
47:13:339 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:339 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6576us
47:13:339 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:340 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:13:340 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:340 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:13:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1123us
47:13:340 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:340 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3738
47:13:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5043us
47:13:340 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:340 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:340 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:340 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:13:340 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:13:340 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:340 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:340 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:341 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3738
47:13:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:344 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3739
47:13:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10152us
47:13:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:372 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3739
47:13:372 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:13:372 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b369f8, sas core) +0us
47:13:372 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:372 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +847us
47:13:372 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:372 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:372 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:372 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 129)
47:13:372 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:13:372 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:13:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:372 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +204us
47:13:372 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:372 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:372 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:372 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:372 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:372 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:372 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:373 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:373 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8353us
47:13:373 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:373 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3740
47:13:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5069us
47:13:373 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:373 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:373 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:373 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:13:373 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:13:373 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:373 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:373 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:374 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3740
47:13:374 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4598us
47:13:375 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:13:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1930us
47:13:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:375 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +368us
47:13:375 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:375 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:13:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:377 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3741
47:13:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +9783us
47:13:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:406 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3741
47:13:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d2ec, idle) +731us
47:13:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:406 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:406 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:406 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +843us
47:13:406 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9555us
47:13:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:406 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +204us
47:13:406 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +35us
47:13:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:406 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:406 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:407 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:407 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:407 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:407 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3742
47:13:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3631us
47:13:407 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:407 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:407 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:407 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:13:407 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:13:407 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:407 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:407 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:408 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3742
47:13:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:411 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3743
47:13:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b1abe0->08000000, interrupt) +10152us
47:13:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:439 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3743
47:13:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b1abe0, idle) +731us
47:13:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:439 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +806us
47:13:439 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:13:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:439 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
47:13:439 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:13:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:439 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2266us
47:13:440 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:440 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:440 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7733us
47:13:440 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:440 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3744
47:13:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5111us
47:13:440 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:440 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:440 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:440 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:13:440 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:13:440 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:440 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:440 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:441 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3744
47:13:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +981us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:442 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:442 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:445 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3745
47:13:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e8cc->08000000, interrupt) +7246us
47:13:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:473 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3745
47:13:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e8cc, idle) +731us
47:13:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:473 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:473 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +865us
47:13:473 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:473 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:473 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:473 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2447us
47:13:473 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:473 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:13:473 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:473 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:13:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:473 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3746
47:13:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +337us
47:13:473 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:474 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:474 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:474 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:13:474 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:13:474 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:474 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:474 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:475 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3746
47:13:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:478 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3747
47:13:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a00->08000000, interrupt) +10152us
47:13:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:506 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3747
47:13:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a00, idle) +731us
47:13:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:506 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:506 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +838us
47:13:506 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:506 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2324us
47:13:506 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:506 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:506 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:506 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:506 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:506 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:506 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:506 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:506 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:506 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:506 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:506 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:506 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:507 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:507 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:507 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:507 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:507 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +5753us
47:13:507 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:507 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3748
47:13:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5113us
47:13:507 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:507 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:507 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:13:507 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:13:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:508 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3748
47:13:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:509 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3896us
47:13:509 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:511 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3749
47:13:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a00->08000000, interrupt) +6255us
47:13:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:539 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3749
47:13:539 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +731us
47:13:539 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:539 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:13:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08a97a00, blocking audio) +0us
47:13:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:539 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +783us
47:13:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:539 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:539 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3750
47:13:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5168us
47:13:539 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:539 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:539 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:539 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:13:539 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:13:539 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:539 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:539 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:541 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +276us
47:13:541 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:541 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:541 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:541 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3750
47:13:541 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:541 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:541 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:542 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:542 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:542 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:13:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4327us
47:13:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:544 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3751
47:13:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b134a0->08000000, interrupt) +10152us
47:13:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b134a0, idle) +592us
47:13:573 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3751
47:13:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:573 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:573 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +754us
47:13:573 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:573 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5461us
47:13:573 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:573 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:13:573 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:573 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2237us
47:13:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:574 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3752
47:13:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5336us
47:13:574 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:574 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:574 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:574 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:13:574 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:13:574 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:574 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:574 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:576 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3752
47:13:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:579 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3753
47:13:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08aa5ab0->08000000, interrupt) +10152us
47:13:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:606 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3753
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08aa5ab0, sas core) +0us
47:13:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +673us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:606 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:606 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:13:606 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:606 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:606 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:606 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:606 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8350us
47:13:607 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:607 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3754
47:13:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5246us
47:13:607 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:607 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:607 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:607 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:13:607 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:13:607 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:607 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:607 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:608 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3754
47:13:608 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3191us
47:13:609 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:13:609 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:13:609 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:609 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:13:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1037us
47:13:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:611 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3755
47:13:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10151us
47:13:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:639 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3755
47:13:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:13:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:639 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:639 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +679us
47:13:639 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8312us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:639 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:639 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:640 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6us
47:13:640 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +233us
47:13:640 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:640 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3756
47:13:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5038us
47:13:640 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:640 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:640 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:640 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:13:640 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:13:640 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:640 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:640 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:641 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3756
47:13:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:644 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3757
47:13:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08916ef0->08000000, interrupt) +10152us
47:13:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:673 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3757
47:13:673 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:13:673 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08916ef0, atrac decode data) +0us
47:13:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:673 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:673 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +669us
47:13:673 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:673 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1630us
47:13:673 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:673 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:13:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:673 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8368us
47:13:673 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:673 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3758
47:13:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5282us
47:13:673 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:673 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:673 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:673 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:13:673 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:13:673 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:673 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:673 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:675 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3758
47:13:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6105us
47:13:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:675 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:675 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +183us
47:13:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +55us
47:13:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:676 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:676 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:676 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:678 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3759
47:13:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a10->08000000, interrupt) +8652us
47:13:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:706 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3759
47:13:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a10, idle) +731us
47:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:706 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:706 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +631us
47:13:706 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:706 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:706 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:706 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1275us
47:13:706 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:706 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:13:706 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:706 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:706 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3760
47:13:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1744us
47:13:706 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:706 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:706 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:706 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:13:706 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:13:706 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:708 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3760
47:13:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:708 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:711 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3761
47:13:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a20->08000000, interrupt) +10152us
47:13:711 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:740 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3761
47:13:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a20, idle) +731us
47:13:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:740 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:740 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +599us
47:13:740 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1156us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:740 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6922us
47:13:741 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:741 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3762
47:13:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5352us
47:13:741 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:741 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:741 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:741 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:13:741 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:13:741 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:741 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:741 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:742 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3762
47:13:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:743 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2489us
47:13:743 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:13:743 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:13:743 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:743 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:13:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:745 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3763
47:13:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a00->08000000, interrupt) +5360us
47:13:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:773 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3763
47:13:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a00, idle) +731us
47:13:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:773 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +589us
47:13:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:773 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4231us
47:13:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:773 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:773 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:773 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3764
47:13:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +169us
47:13:773 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:773 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:773 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:773 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:13:773 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:13:773 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:773 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:773 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +71us
47:13:775 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:775 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:775 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:775 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3764
47:13:775 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:13:775 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5736us
47:13:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:777 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:13:778 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3765
47:13:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a30->08000000, interrupt) +10151us
47:13:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:806 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3765
47:13:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a97a30, idle) +731us
47:13:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:806 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +544us
47:13:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:806 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4125us
47:13:806 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:806 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:13:806 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:806 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:13:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +3573us
47:13:806 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:806 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3766
47:13:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5407us
47:13:806 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:806 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:806 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:806 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:13:806 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:13:806 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:806 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:806 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:808 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3766
47:13:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:809 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5583us
47:13:809 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:810 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:13:811 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3767
47:13:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a73158->08000000, interrupt) +4568us
47:13:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +666us
47:13:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a73158, sas core) +0us
47:13:839 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3767
47:13:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +491us
47:13:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:13:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:839 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:13:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:13:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:839 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:839 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:839 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8590us
47:13:839 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:839 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3768
47:13:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5493us
47:13:839 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:839 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:839 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:839 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:13:839 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:13:839 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:839 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:839 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:841 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3768
47:13:841 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1785us
47:13:841 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:13:841 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:13:841 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:842 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c90->08000000, interrupt) +2442us
47:13:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c90, left interrupt) +1us
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:844 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:13:844 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3769
47:13:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d900->08000000, interrupt) +10153us
47:13:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:873 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3769
47:13:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d900, idle) +731us
47:13:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918ddd0, 1920, 0)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1525, 1461, 1525, 1461)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:13:873 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:13:873 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:873 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +584us
47:13:873 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:873 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7000us
47:13:873 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:873 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:873 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:873 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:873 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:873 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:873 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:873 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:873 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:873 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:873 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:874 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:874 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:874 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1078us
47:13:874 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:874 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3770
47:13:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5366us
47:13:874 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:874 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:874 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:874 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:13:874 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:13:874 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:874 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:874 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:875 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3770
47:13:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6529us
47:13:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:878 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:13:878 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3771
47:13:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10152us
47:13:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:906 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3771
47:13:906 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:13:906 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08b369f8, atrac decode data) +0us
47:13:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:906 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:13:906 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:13:906 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +313us
47:13:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:906 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1986us
47:13:906 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:906 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:13:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8013us
47:13:906 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:906 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3772
47:13:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5637us
47:13:906 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:906 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:906 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:906 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:13:906 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:13:907 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:907 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:907 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:908 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3772
47:13:908 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4699us
47:13:908 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:13:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:908 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:908 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:13:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:908 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:908 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:13:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:908 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:13:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:13:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:13:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:13:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:13:909 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:13:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:13:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +145us
47:13:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:909 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +93us
47:13:909 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:13:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:911 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:13:911 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3773
47:13:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10058us
47:13:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:13:940 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3773
47:13:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:13:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:940 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:13:940 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:13:940 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +326us
47:13:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:13:940 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:940 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +173us
47:13:940 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:13:940 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:13:941 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:941 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:13:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:941 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3774
47:13:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3151us
47:13:941 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:13:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:941 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:941 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:941 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:13:941 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:13:941 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:941 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:941 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:13:942 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3774
47:13:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6487us
47:13:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:944 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:13:945 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3775
47:13:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10194us
47:13:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:13:973 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3775
47:13:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:13:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:13:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0930afb0, 1536, 0)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 787, 273, 787, 273)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:13:973 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 144, 48, 144, 48)
47:13:973 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:13:973 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +294us
47:13:973 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +54us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:13:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:973 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:973 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:13:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:13:974 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:13:974 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:13:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:13:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8024us
47:13:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:13:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:13:974 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3776
47:13:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5656us
47:13:974 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:13:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:13:974 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:13:974 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:13:974 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:13:974 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:13:974 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:13:974 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:13:974 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:13:975 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3776
47:13:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6487us
47:13:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:13:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:13:976 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1125us
47:13:976 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:13:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:13:976 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:13:976 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:13:976 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:13:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:13:977 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:13:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:13:978 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3777
47:13:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +6766us
47:13:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:006 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3777
47:14:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:006 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:14:006 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:14:006 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:14:006 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:006 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 208, 64, 208, 64)
47:14:006 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +163us
47:14:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:14:006 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3250us
47:14:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:006 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:006 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:007 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:007 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:007 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:007 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3778
47:14:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +615us
47:14:007 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:007 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:007 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:007 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:14:007 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:14:007 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:007 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:007 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:008 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3778
47:14:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6487us
47:14:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:011 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:011 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3779
47:14:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b25348->08000000, interrupt) +10194us
47:14:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:040 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3779
47:14:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b25348, idle) +731us
47:14:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:040 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:14:040 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:14:040 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:14:040 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:040 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 257, 80, 257, 80)
47:14:040 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +170us
47:14:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:040 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3093us
47:14:040 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:040 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:14:040 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:040 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:14:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4606us
47:14:040 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:040 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3780
47:14:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5781us
47:14:040 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:040 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:040 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:041 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:14:041 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:14:041 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:041 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:041 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:043 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3780
47:14:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6443us
47:14:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:043 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4083us
47:14:043 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:043 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:043 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:043 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:043 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:044 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +653us
47:14:044 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:045 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:046 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3781
47:14:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +4779us
47:14:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:073 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3781
47:14:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +731us
47:14:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b369f8, sas core) +0us
47:14:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 240, 80, 240, 80)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091b5fd0, 768, 0)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 807)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3132, 3003, 3132, 3003)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 807)
47:14:073 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 706, 674, 706, 674)
47:14:073 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +137us
47:14:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +102us
47:14:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:073 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:073 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:073 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +9417us
47:14:073 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:073 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3782
47:14:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5813us
47:14:073 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:074 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:074 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:074 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:14:074 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:14:074 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:074 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:074 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:076 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +377us
47:14:076 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:076 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3782
47:14:076 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:14:076 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:076 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:14:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3764us
47:14:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:078 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:079 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3783
47:14:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10237us
47:14:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:106 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3783
47:14:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:106 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:106 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:14:106 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:14:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:14:106 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 240, 80, 240, 80)
47:14:106 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 807)
47:14:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 706, 674, 706, 674)
47:14:106 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +106us
47:14:106 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6072us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:106 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:106 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:107 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2006us
47:14:107 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:107 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3784
47:14:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5845us
47:14:107 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:107 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:107 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:107 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:14:107 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:14:107 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:107 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:107 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:108 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3784
47:14:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6445us
47:14:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:110 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:111 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3785
47:14:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d2ec->08000000, interrupt) +10236us
47:14:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:140 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3785
47:14:140 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:14:140 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a9d2ec, atrac decode data) +0us
47:14:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:140 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:14:140 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:14:140 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:14:140 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:140 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 240, 80, 240, 80)
47:14:140 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 807)
47:14:140 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 706, 674, 706, 674)
47:14:140 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +49us
47:14:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:140 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2250us
47:14:140 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:140 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:14:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7749us
47:14:140 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:140 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3786
47:14:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5901us
47:14:140 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:140 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:140 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:140 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:14:140 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:14:140 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:140 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:140 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:142 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3786
47:14:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3292us
47:14:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:142 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:142 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:143 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:143 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:143 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:143 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:143 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:143 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1216us
47:14:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:145 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:145 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:145 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:14:145 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 998)
47:14:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 321, 337, 321)
47:14:145 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 224, 64, 224, 64)
47:14:145 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 807)
47:14:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 706, 674, 706, 674)
47:14:145 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:145 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10244us
47:14:145 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:146 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3787
47:14:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4us
47:14:173 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:173 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:173 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:173 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:14:173 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:14:173 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:175 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3787
47:14:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6433us
47:14:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:175 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3390us
47:14:176 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:176 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:14:176 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:176 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:14:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:176 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3788
47:14:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4556us
47:14:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:14:207 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3788
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16643us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 224, 64, 224, 64)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 807)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 706, 674, 706, 674)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 0918ddd0, 1920, 0)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1542, 1477, 1542, 1477)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:14:210 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3789
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +38us
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +201us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3b34, sas core) +0us
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:210 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:210 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8us
47:14:210 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +231us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:210 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3789
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:210 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:210 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:211 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8327us
47:14:211 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:211 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3790
47:14:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6473us
47:14:211 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:211 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:211 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:211 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:14:211 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:14:211 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:212 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3790
47:14:213 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6207us
47:14:213 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:14:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +223us
47:14:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:14:213 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2074us
47:14:213 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:213 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:14:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:215 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:215 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3791
47:14:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +8174us
47:14:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:238 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3791
47:14:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 208, 64, 208, 64)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b4cd0, 1344, 0)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2907, 3003, 2907, 3003)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:238 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:238 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +198us
47:14:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:14:238 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1809us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:238 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:238 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:239 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:239 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:239 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3792
47:14:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2022us
47:14:239 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:239 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:239 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:239 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:14:239 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:14:239 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:239 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:239 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:240 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3792
47:14:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6392us
47:14:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:243 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3793
47:14:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72ee8->08000000, interrupt) +10288us
47:14:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:271 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3793
47:14:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a72ee8, idle) +731us
47:14:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 208, 64, 208, 64)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:271 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:271 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +643us
47:14:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:271 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1214us
47:14:271 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:271 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:14:271 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:271 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:14:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6485us
47:14:271 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:271 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3794
47:14:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5308us
47:14:271 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:271 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:272 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:272 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:14:272 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:14:272 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:272 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:272 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:273 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3794
47:14:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6391us
47:14:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2729us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:274 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:274 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:276 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:277 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3795
47:14:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d544->08000000, interrupt) +5636us
47:14:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:305 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3795
47:14:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d544, idle) +731us
47:14:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:305 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:305 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:305 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 192, 64, 192, 64)
47:14:305 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:305 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:305 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:305 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:305 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +861us
47:14:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:14:305 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:305 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4061us
47:14:305 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:305 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3796
47:14:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1028us
47:14:305 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:305 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:305 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:305 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:14:305 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:14:305 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:305 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:306 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:307 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3796
47:14:307 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1271us
47:14:307 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:307 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:14:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5118us
47:14:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:309 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:310 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3797
47:14:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10291us
47:14:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:338 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3797
47:14:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:338 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:338 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:338 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:338 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:338 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 192, 64, 192, 64)
47:14:338 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:338 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:338 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:338 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:338 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +833us
47:14:338 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3938us
47:14:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:338 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:338 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:339 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:339 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:339 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:339 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4139us
47:14:339 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:339 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3798
47:14:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5118us
47:14:339 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:339 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:339 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:339 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:14:339 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:14:339 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:339 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:339 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:340 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3798
47:14:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6389us
47:14:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:343 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3799
47:14:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a72cfc->08000000, interrupt) +10292us
47:14:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:371 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3799
47:14:371 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:14:371 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08a72cfc, atrac decode data) +0us
47:14:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091b5cd0, 640, 0)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3148, 3035, 3148, 3035)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 706, 738, 706)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 48, 176, 48)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:371 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:371 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +651us
47:14:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:371 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +1648us
47:14:371 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:371 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:14:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:371 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8350us
47:14:372 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:372 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3800
47:14:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5300us
47:14:372 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:372 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:372 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:372 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:14:372 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:14:372 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:372 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:372 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:373 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3800
47:14:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1886us
47:14:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:373 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:373 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:374 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:374 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:374 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2544us
47:14:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:376 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:376 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3801
47:14:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10326us
47:14:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:405 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3801
47:14:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:405 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:405 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 706, 738, 706)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 48, 176, 48)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 0918ddd0, 1920, 0)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1654, 1606, 1654, 1606)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:405 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:405 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:405 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +815us
47:14:405 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:405 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6871us
47:14:405 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:405 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:14:405 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:406 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:14:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:406 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +827us
47:14:406 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:406 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3802
47:14:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5136us
47:14:406 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:406 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:406 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:406 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:14:406 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:14:406 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:406 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:406 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:407 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3802
47:14:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6355us
47:14:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:410 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3803
47:14:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a97a00->08000000, interrupt) +10326us
47:14:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:438 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3803
47:14:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:14:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08a97a00, sas core) +0us
47:14:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +683us
47:14:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 706, 738, 706)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 48, 176, 48)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:438 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:438 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:438 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +43us
47:14:438 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +196us
47:14:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:438 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:438 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:439 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:439 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:439 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8362us
47:14:439 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:439 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3804
47:14:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5224us
47:14:439 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:439 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:439 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:439 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:14:439 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:14:439 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:439 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:439 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:440 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3804
47:14:441 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4800us
47:14:441 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1551us
47:14:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:14:441 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +748us
47:14:441 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:441 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:14:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:443 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3805
47:14:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b1ac34->08000000, interrupt) +9580us
47:14:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:471 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3805
47:14:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b1ac34, idle) +731us
47:14:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 706, 738, 706)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 48, 176, 48)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 915)
47:14:471 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 674, 642, 674)
47:14:471 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +692us
47:14:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +9908us
47:14:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +91us
47:14:471 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +148us
47:14:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:471 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:471 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:472 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:472 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:472 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:472 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3806
47:14:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3428us
47:14:472 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:472 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:472 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:472 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:14:472 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:14:472 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:472 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:472 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:473 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3806
47:14:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6343us
47:14:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:475 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:476 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3807
47:14:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08a9d31c->08000000, interrupt) +10338us
47:14:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:507 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3807
47:14:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9d31c, idle) +731us
47:14:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:507 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe5=sceSasGetEndFlag(08c00840)
47:14:507 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:507 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 48, 176, 48)
47:14:507 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:507 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:507 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 925)
47:14:507 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 321, 337, 321)
47:14:507 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:507 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +335us
47:14:507 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:507 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +115us
47:14:507 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:507 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:14:507 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:507 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:14:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:507 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7584us
47:14:507 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:507 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3808
47:14:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5616us
47:14:507 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:507 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:507 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:14:507 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:14:507 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:509 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3808
47:14:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6281us
47:14:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1431us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:510 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:510 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:512 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:512 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3809
47:14:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2e8cc->08000000, interrupt) +7044us
47:14:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:540 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3809
47:14:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b2e8cc, idle) +731us
47:14:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:540 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffed=sceSasGetEndFlag(08c00840)
47:14:540 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffed=sceSasGetEndFlag(08c00840)
47:14:540 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:540 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 192, 48, 192, 48)
47:14:540 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:540 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:540 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffed=sceSasGetEndFlag(08c00840)
47:14:540 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:540 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +287us
47:14:540 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:540 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:14:540 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:540 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3228us
47:14:540 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:540 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:14:540 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:540 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:14:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:540 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3810
47:14:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +135us
47:14:540 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:540 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:540 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:540 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:14:540 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:14:540 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:540 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:540 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:542 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3810
47:14:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6279us
47:14:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:545 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:545 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3811
47:14:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b24f6c->08000000, interrupt) +10401us
47:14:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:574 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3811
47:14:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b24f6c, idle) +731us
47:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:574 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffed=sceSasGetEndFlag(08c00840)
47:14:574 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:574 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 48, 176, 48)
47:14:574 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:574 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:574 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffed=sceSasGetEndFlag(08c00840)
47:14:574 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +178us
47:14:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3187us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:574 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:574 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +4891us
47:14:574 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:574 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3812
47:14:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5773us
47:14:574 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:574 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:574 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:574 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:14:574 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:14:574 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:574 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:574 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:576 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3812
47:14:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6311us
47:14:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:577 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4317us
47:14:577 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:578 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:578 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:578 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:578 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:578 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:578 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:579 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +5765us
47:14:579 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:579 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:14:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffed=sceSasGetEndFlag(08c00840)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 903)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3308, 3244, 3308, 3244)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 903)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 931, 947, 931)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 192, 48, 192, 48)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:579 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:580 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:14:580 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:580 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3813
47:14:580 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +240us
47:14:607 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:607 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:607 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:607 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:14:607 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:14:607 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:607 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:607 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:608 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3813
47:14:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6311us
47:14:608 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:609 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3814
47:14:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10849us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3814
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:640 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:640 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:643 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:643 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3815
47:14:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +14279us
47:14:643 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3815
47:14:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffec=sceSasGetEndFlag(08c00840)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 903)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 931, 947, 931)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 32, 176, 32)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffec=sceSasGetEndFlag(08c00840)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffec=sceSasGetEndFlag(08c00840)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091b4cd0, 1344, 0)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3084, 3276, 3084, 3276)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:644 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 658, 610, 658)
47:14:644 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +241us
47:14:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:644 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6038us
47:14:644 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:644 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:14:644 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:644 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:14:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +1661us
47:14:644 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:644 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3816
47:14:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5710us
47:14:644 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:644 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:644 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:14:644 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:14:644 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:646 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3816
47:14:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6248us
47:14:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:648 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:649 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3817
47:14:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10432us
47:14:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:672 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3817
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +731us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b369f8, sas core) +0us
47:14:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 903)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 931, 947, 931)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 192, 48, 192, 48)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:672 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 658, 610, 658)
47:14:672 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +70us
47:14:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +169us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:672 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:672 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:672 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +8149us
47:14:672 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:673 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3818
47:14:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5880us
47:14:673 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:673 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:673 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:673 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:14:673 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:14:673 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:673 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:673 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:674 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3818
47:14:674 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3394us
47:14:675 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:675 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:14:675 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:675 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:14:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +511us
47:14:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:14:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:677 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3819
47:14:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b251c8->08000000, interrupt) +10473us
47:14:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:705 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3819
47:14:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b251c8, idle) +731us
47:14:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 903)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 931, 947, 931)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 32, 176, 32)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 934)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 385, 369, 385, 369)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:705 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 658, 610, 658)
47:14:705 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +274us
47:14:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +8920us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +118us
47:14:705 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +121us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:705 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:705 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:705 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:705 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3820
47:14:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4835us
47:14:705 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:705 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:705 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:705 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:14:706 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:14:706 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:707 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3820
47:14:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6104us
47:14:707 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:710 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3821
47:14:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b2f06c->08000000, interrupt) +10577us
47:14:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:738 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3821
47:14:738 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +731us
47:14:738 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08b2f06c, atrac decode data) +0us
47:14:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe9=sceSasGetEndFlag(08c00840)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 903)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 931, 947, 931)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 32, 176, 32)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 658, 610, 658)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe9=sceSasGetEndFlag(08c00840)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe9=sceSasGetEndFlag(08c00840)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe9=sceSasGetEndFlag(08c00840)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 0918ddd0, 1920, 0)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 2329, 2248, 2329, 2248)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:738 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:738 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +206us
47:14:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:738 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2093us
47:14:738 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:738 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:14:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +7906us
47:14:738 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:738 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3822
47:14:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5744us
47:14:738 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:738 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:739 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:739 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:14:739 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:14:739 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:739 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:739 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:740 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3822
47:14:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +6071us
47:14:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +235us
47:14:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:740 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:740 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:741 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:741 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:741 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 176, 32, 176, 32)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 658, 610, 658)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:744 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:744 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8360us
47:14:744 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:744 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3823
47:14:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +89us
47:14:772 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:772 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:772 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:772 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:14:772 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:14:772 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:772 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:772 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:773 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3823
47:14:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6045us
47:14:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:14:774 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6794us
47:14:774 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:774 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:14:774 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:774 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:14:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:775 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3824
47:14:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1539us
47:14:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:14:805 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3824
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:808 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3825
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +16682us
47:14:808 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3825
47:14:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:808 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:14:808 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:808 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 160, 16, 160, 16)
47:14:808 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:808 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 658, 610, 658)
47:14:808 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:808 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:808 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +120us
47:14:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1837us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:808 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:808 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +6240us
47:14:808 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:808 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3826
47:14:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5831us
47:14:808 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:809 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:809 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:809 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:14:809 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:14:809 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:809 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:809 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:810 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3826
47:14:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6045us
47:14:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:14:811 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3175us
47:14:811 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:813 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3827
47:14:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +7459us
47:14:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:836 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3827
47:14:836 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +731us
47:14:836 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:836 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:14:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08b369f8, blocking audio) +0us
47:14:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 160, 16, 160, 16)
47:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 924)
47:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 658, 610, 658)
47:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +128us
47:14:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +10000us
47:14:836 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4895us
47:14:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:836 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:14:836 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:836 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3828
47:14:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +207us
47:14:836 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:836 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:14:836 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +33us
47:14:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:838 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3828
47:14:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:838 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:838 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:838 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5050us
47:14:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:841 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3829
47:14:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b369f8->08000000, interrupt) +10635us
47:14:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:870 idle0        D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3829
47:14:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b369f8, idle) +731us
47:14:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:870 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff1=sceSasGetEndFlag(08c00840)
47:14:870 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:870 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 144, 16, 144, 16)
47:14:870 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:870 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:870 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +74us
47:14:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:870 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4798us
47:14:870 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:14:870 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:14:870 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:870 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:14:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:14:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> CheckExitGame (272->281, pc: 08000000->08ab3000, idle) +2900us
47:14:870 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:870 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3830
47:14:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5876us
47:14:870 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:870 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:870 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:14:870 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:14:870 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:872 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3830
47:14:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5993us
47:14:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:874 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10322us
47:14:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:14:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5cd0, 640, 0)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 862)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3517, 3308, 3517, 3308)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 862)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 883, 947, 883)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 144, 16, 144, 16)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:875 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:875 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +47us
47:14:875 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:875 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +192us
47:14:875 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:14:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:14:875 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3831
47:14:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +125us
47:14:903 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:14:903 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:904 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +114us
47:14:904 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:14:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:14:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:14:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:14:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:14:905 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3831
47:14:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:14:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:14:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:14:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:14:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:14:905 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:14:905 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:14:905 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:14:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3952us
47:14:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:906 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3832
47:14:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11171us
47:14:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:14:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:14:938 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3832
47:14:938 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1986us
47:14:938 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:938 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:14:938 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:938 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:14:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:940 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 862)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 883, 947, 883)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 144, 0, 144, 0)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2618, 2361, 2618, 2361)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 091b4cd0, 1344, 0)
47:14:941 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:14:942 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:14:942 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 3373, 3212, 3373, 3212)
47:14:942 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:14:942 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:14:942 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:14:942 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:942 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:942 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12042us
47:14:942 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:942 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3833
47:14:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +352us
47:14:942 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:14:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:942 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:942 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:942 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:14:942 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:14:942 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:942 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:942 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:14:943 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3833
47:14:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5489us
47:14:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3028us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:14:944 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:14:944 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:14:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:14:945 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3834
47:14:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:14:970 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3834
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:14:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:14:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:14:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:14:973 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +22280us
47:14:973 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:14:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:14:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:14:973 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:14:973 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 862)
47:14:973 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 883, 947, 883)
47:14:973 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:14:973 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 128, 0, 128, 0)
47:14:973 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:14:974 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:14:974 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:14:974 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:14:974 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:14:974 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:14:974 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:14:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +43us
47:14:974 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:14:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:14:974 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3835
47:14:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +598us
47:14:974 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:14:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:14:974 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:14:974 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:14:974 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:14:974 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:14:974 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:14:974 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:14:974 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:14:975 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3835
47:14:975 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1659us
47:14:975 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:14:975 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:14:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:14:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3796us
47:14:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:14:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:14:977 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3836
47:14:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11226us
47:14:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:001 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3836
47:15:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4902us
47:15:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:001 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:001 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:002 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:002 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:002 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:003 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe1=sceSasGetEndFlag(08c00840)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 862)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 883, 947, 883)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 128, 0, 128, 0)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:15:004 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:15:004 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8852us
47:15:004 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:004 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3837
47:15:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1003us
47:15:004 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:004 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:004 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:15:004 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:15:004 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:006 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3837
47:15:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +5454us
47:15:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:15:007 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5978us
47:15:007 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:007 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:007 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:007 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:007 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3838
47:15:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2947us
47:15:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:032 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3838
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:034 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe1=sceSasGetEndFlag(08c00840)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 112, 0, 112, 0)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:15:034 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:15:035 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15616us
47:15:035 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:035 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3839
47:15:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1066us
47:15:035 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:035 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:035 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:035 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:15:035 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:15:035 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:036 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3839
47:15:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1283us
47:15:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:036 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:036 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:037 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:037 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:037 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2245us
47:15:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:038 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3840
47:15:038 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:064 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3840
47:15:064 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +19044us
47:15:064 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:065 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe1=sceSasGetEndFlag(08c00840)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe1=sceSasGetEndFlag(08c00840)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 96, 0, 96, 0)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 888)
47:15:067 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 594, 562, 594, 562)
47:15:067 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5463us
47:15:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:067 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3841
47:15:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1101us
47:15:067 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:067 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:067 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:067 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:15:067 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:15:067 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:069 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3841
47:15:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5431us
47:15:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8917us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:070 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:070 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:070 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3842
47:15:070 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:097 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3842
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:099 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe9=sceSasGetEndFlag(08c00840)
47:15:099 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:099 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 96, 0, 96, 0)
47:15:099 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:099 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:099 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:15:099 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:15:099 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15962us
47:15:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:100 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3843
47:15:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1128us
47:15:100 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:100 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:100 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:15:100 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:15:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:101 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3843
47:15:101 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4199us
47:15:102 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1180us
47:15:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:102 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1119us
47:15:102 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:102 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:15:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:103 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3844
47:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10182us
47:15:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:128 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3844
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:129 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10979us
47:15:129 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4513us
47:15:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe9=sceSasGetEndFlag(08c00840)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 905)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3598, 3228, 3598, 3228)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 905)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 803, 899, 803)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 80, 0, 80, 0)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:15:131 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:15:131 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +49us
47:15:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +190us
47:15:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:131 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3845
47:15:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +229us
47:15:131 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08b2d098->08b42334, interrupts resumed) +14us
47:15:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08b2d098, sas core) +0us
47:15:131 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:131 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:15:131 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:15:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +241us
47:15:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:133 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:133 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3845
47:15:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4831us
47:15:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:134 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3846
47:15:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11353us
47:15:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:160 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +579us
47:15:160 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:160 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3846
47:15:160 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:160 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:160 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:162 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 905)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 803, 899, 803)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 64, 0, 64, 0)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 921)
47:15:163 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 642, 610, 642, 610)
47:15:163 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:163 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12567us
47:15:163 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:163 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3847
47:15:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1232us
47:15:163 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:163 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:163 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:163 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:15:163 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:15:163 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:165 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3847
47:15:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5279us
47:15:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1832us
47:15:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:166 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:166 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3848
47:15:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:191 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3848
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:193 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +22926us
47:15:194 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:194 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:194 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 905)
47:15:194 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 803, 899, 803)
47:15:194 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:194 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 64, 0, 64, 0)
47:15:194 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:194 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:194 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:15:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:194 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3849
47:15:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1362us
47:15:194 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:194 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:194 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:15:194 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:15:194 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:195 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3849
47:15:195 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +899us
47:15:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:15:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4152us
47:15:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:196 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3850
47:15:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11630us
47:15:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:224 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3850
47:15:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3496us
47:15:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:224 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:224 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:225 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:225 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:225 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:225 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:226 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 905)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 803, 899, 803)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 48, 0, 48, 0)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 610, 546, 610, 546)
47:15:227 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:227 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:227 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9826us
47:15:227 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:227 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3851
47:15:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1435us
47:15:227 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:227 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:227 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:227 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:15:227 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:15:227 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:229 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3851
47:15:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4992us
47:15:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:229 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5033us
47:15:230 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:230 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:230 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:230 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:15:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:230 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3852
47:15:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4353us
47:15:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:258 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3852
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:260 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 905)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 803, 899, 803)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 48, 0, 48, 0)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 0918ddd0, 1920, 0)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 2923, 2232, 2923, 2232)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15160us
47:15:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1399us
47:15:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:261 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3853
47:15:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +122us
47:15:261 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:261 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:261 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:15:261 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:15:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +117us
47:15:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:263 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3853
47:15:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:263 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3189us
47:15:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:264 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3854
47:15:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +11690us
47:15:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, idle) +341us
47:15:291 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3854
47:15:291 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6069us
47:15:291 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:291 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:292 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:292 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:293 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:294 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:294 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:294 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 32, 0, 32, 0)
47:15:294 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:294 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:294 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:294 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6400us
47:15:294 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:294 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3855
47:15:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1570us
47:15:294 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:294 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:294 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:294 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:15:294 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:15:294 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:295 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3855
47:15:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4989us
47:15:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7951us
47:15:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:296 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:296 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:297 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:297 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:297 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:297 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3856
47:15:297 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:324 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3856
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:326 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:326 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:326 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:326 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:326 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 32, 0, 32, 0)
47:15:326 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:326 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:326 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:326 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16898us
47:15:326 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:326 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3857
47:15:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1600us
47:15:327 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:327 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:327 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:327 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:15:327 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:15:327 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:327 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:327 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:328 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3857
47:15:328 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2791us
47:15:328 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2197us
47:15:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:329 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +100us
47:15:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:15:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:15:329 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3858
47:15:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11591us
47:15:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:358 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3858
47:15:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9324us
47:15:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:358 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:358 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:359 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +726us
47:15:359 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:360 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4237us
47:15:361 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:361 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:361 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:361 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 16, 0, 16, 0)
47:15:361 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:361 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:361 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:15:361 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
47:15:361 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:361 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:361 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:15:361 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3859
47:15:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +951us
47:15:361 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:361 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:361 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:361 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:15:361 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:15:361 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:361 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:361 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:362 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3859
47:15:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4976us
47:15:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:15:364 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10879us
47:15:364 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:364 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3860
47:15:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +826us
47:15:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:391 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3860
47:15:391 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1475us
47:15:391 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:391 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:15:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:393 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:394 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:394 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:394 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:394 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:394 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:394 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:394 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13348us
47:15:394 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:394 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3861
47:15:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1858us
47:15:394 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:394 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:394 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:394 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:15:394 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:15:394 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:394 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:394 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:395 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3861
47:15:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4746us
47:15:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +958us
47:15:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:395 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:395 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:396 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:396 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:396 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:396 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3862
47:15:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:424 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3862
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:426 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:426 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +23846us
47:15:427 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5cd0, 640, 0)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 872)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3646, 3244, 3646, 3244)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 872)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 787, 899, 787)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:427 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:427 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:15:427 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:427 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3863
47:15:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1843us
47:15:427 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:427 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:427 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:427 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:15:427 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:15:427 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:427 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:427 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:428 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +412us
47:15:428 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:428 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:428 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3863
47:15:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4334us
47:15:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:430 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3864
47:15:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11935us
47:15:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:458 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3864
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2088us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:458 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:458 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:460 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 872)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 787, 899, 787)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2907, 2377, 2907, 2377)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:461 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:461 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:461 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10784us
47:15:461 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:461 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3865
47:15:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1886us
47:15:461 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:461 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:461 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:461 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:15:461 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:15:461 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:461 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:461 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:462 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3865
47:15:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4746us
47:15:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:463 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3874us
47:15:463 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:464 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:464 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:464 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:15:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:464 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3866
47:15:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5759us
47:15:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:491 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3866
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:493 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 872)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 787, 899, 787)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:493 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:493 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:493 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14675us
47:15:493 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:493 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +477us
47:15:493 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:494 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:494 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:494 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3867
47:15:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +88us
47:15:494 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:494 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:494 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:494 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:15:494 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:15:494 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:494 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:494 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +152us
47:15:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:495 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:495 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3867
47:15:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4293us
47:15:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:497 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3868
47:15:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11995us
47:15:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:525 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3868
47:15:525 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5004us
47:15:525 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:525 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:525 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:525 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:15:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:527 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 872)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 787, 899, 787)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:528 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7345us
47:15:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:528 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3869
47:15:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2031us
47:15:528 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:528 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:528 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:528 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:15:528 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:15:528 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:529 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3869
47:15:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4686us
47:15:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6848us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:530 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:530 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:531 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3870
47:15:531 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:558 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3870
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:560 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:15:560 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:560 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:560 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:560 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:560 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1023)
47:15:560 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 706, 530, 706, 530)
47:15:560 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17881us
47:15:560 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:560 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3871
47:15:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2024us
47:15:560 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:561 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:561 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:561 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:15:561 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:15:561 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:561 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:561 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:562 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3871
47:15:562 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1385us
47:15:562 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:562 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:562 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:562 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1000us
47:15:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:15:563 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3872
47:15:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11993us
47:15:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:591 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3872
47:15:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7918us
47:15:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:591 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:591 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:592 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:592 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:592 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:592 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:592 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:593 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:594 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:15:594 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:15:594 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:594 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:594 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:594 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:594 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4723us
47:15:594 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:594 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3873
47:15:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2115us
47:15:594 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:594 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:594 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:594 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:15:594 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:15:594 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:594 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:594 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:595 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3873
47:15:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4686us
47:15:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:596 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9762us
47:15:596 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:596 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3874
47:15:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2232us
47:15:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:625 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +69us
47:15:625 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:625 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:15:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:625 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3874
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:627 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:15:627 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:627 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:627 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:627 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:627 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:15:628 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:628 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14483us
47:15:628 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:628 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3875
47:15:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2129us
47:15:628 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:628 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:628 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:628 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:15:628 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:15:628 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:628 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:628 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:629 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3875
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4300us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +147us
47:15:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +91us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:629 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:629 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:630 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:630 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3876
47:15:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:658 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3876
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:660 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:660 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +24960us
47:15:660 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:660 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:15:660 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:15:660 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:15:660 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 789)
47:15:660 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3598, 3373, 3598, 3373)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 789)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 835, 899, 835)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:661 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:661 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:661 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:15:661 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:661 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3877
47:15:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2135us
47:15:661 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:661 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:661 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:661 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:15:661 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:15:661 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:661 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:661 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:662 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +119us
47:15:662 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:662 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:15:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:662 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3877
47:15:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4568us
47:15:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:15:663 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3878
47:15:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11993us
47:15:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +682us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3878
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:691 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:691 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:693 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:694 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:694 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 789)
47:15:694 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 835, 899, 835)
47:15:694 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:694 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:694 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:694 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:694 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11907us
47:15:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:694 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3879
47:15:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2168us
47:15:694 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:694 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:694 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:694 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:15:694 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:15:694 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:694 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:694 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:695 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3879
47:15:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4689us
47:15:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:696 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2523us
47:15:696 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:696 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:696 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:696 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:697 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3880
47:15:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +7167us
47:15:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:725 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3880
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:727 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:727 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14424us
47:15:727 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:727 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:727 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 789)
47:15:727 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 835, 899, 835)
47:15:727 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:727 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:727 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:727 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:727 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:727 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:15:727 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:727 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +200us
47:15:727 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:728 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:15:728 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3881
47:15:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +337us
47:15:728 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:728 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:728 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:728 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:15:728 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:15:728 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:728 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:728 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:729 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3881
47:15:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4690us
47:15:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:730 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3882
47:15:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11990us
47:15:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:758 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3882
47:15:758 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3596us
47:15:758 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:758 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:758 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:758 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:15:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:760 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:761 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:761 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 789)
47:15:761 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 835, 899, 835)
47:15:761 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:761 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:761 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 942)
47:15:761 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 754, 610, 754, 610)
47:15:761 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8530us
47:15:761 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:761 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3883
47:15:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2253us
47:15:761 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:761 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:761 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:761 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:15:761 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:15:761 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:761 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:761 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:762 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3883
47:15:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4690us
47:15:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:763 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5436us
47:15:763 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:763 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:763 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:763 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:763 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:763 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:763 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:763 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:763 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:763 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:763 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:763 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:763 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:764 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:764 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3884
47:15:764 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:791 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3884
47:15:791 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 789)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 835, 899, 835)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 0918ddd0, 1920, 0)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 2730, 2570, 2730, 2570)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:793 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:15:793 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19049us
47:15:793 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:793 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2241us
47:15:794 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:15:794 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3885
47:15:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +21us
47:15:794 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:794 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:794 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:794 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:15:794 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:15:794 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:794 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:794 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:795 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3885
47:15:795 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2279us
47:15:795 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:795 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:15:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2409us
47:15:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:796 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3886
47:15:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11992us
47:15:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:825 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3886
47:15:825 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6510us
47:15:825 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:825 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:825 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:825 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:825 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:825 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:825 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:825 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:825 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:825 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:825 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:825 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:825 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:826 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:826 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:826 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:15:826 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:15:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:15:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:15:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:15:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:15:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:15:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:15:827 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:828 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:828 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:828 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:828 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:828 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:828 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:15:828 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6728us
47:15:828 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:828 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3887
47:15:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1518us
47:15:828 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:828 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:828 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:828 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:15:828 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:15:828 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:828 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:828 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:829 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3887
47:15:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +4689us
47:15:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:15:830 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8353us
47:15:831 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:831 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:831 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:831 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:831 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3888
47:15:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1336us
47:15:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:858 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3888
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:860 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:860 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:860 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:860 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:860 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:860 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:15:860 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14468us
47:15:860 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:860 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3889
47:15:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2213us
47:15:860 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:860 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:861 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:15:861 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:15:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:862 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3889
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2893us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cf4->08000000, interrupt) +114us
47:15:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cf4, left interrupt) +1us
47:15:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +124us
47:15:862 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:863 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3890
47:15:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:892 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3890
47:15:892 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +21291us
47:15:893 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:894 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:895 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4977us
47:15:895 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:895 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:15:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:895 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:895 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:895 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:15:895 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:15:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:895 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3891
47:15:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2241us
47:15:895 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:895 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:895 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:895 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:15:895 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:15:895 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:895 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:895 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:896 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3891
47:15:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4692us
47:15:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11265us
47:15:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:897 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3892
47:15:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2us
47:15:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:925 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +237us
47:15:925 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:925 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:925 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:925 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:925 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:925 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3892
47:15:925 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:925 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:925 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:925 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:927 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:927 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:927 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:927 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:927 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:15:927 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13245us
47:15:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:928 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3893
47:15:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2237us
47:15:928 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:928 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:928 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:928 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:15:928 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:15:928 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:929 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3893
47:15:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4753us
47:15:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:15:929 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1053us
47:15:929 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:930 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:930 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:930 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:15:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:930 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3894
47:15:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +8573us
47:15:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:15:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:15:958 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3894
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:960 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14517us
47:15:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:15:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5cd0, 640, 0)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 864)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3517, 3389, 3517, 3389)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 864)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 851, 819, 851, 819)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:960 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:15:960 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:961 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:15:961 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +194us
47:15:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:15:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:15:961 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:15:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:15:961 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3895
47:15:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +244us
47:15:961 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:15:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:961 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:961 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:961 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:15:961 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:15:961 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:961 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:961 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:15:962 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3895
47:15:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4956us
47:15:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:964 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3896
47:15:964 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:15:992 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3896
47:15:992 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +13915us
47:15:992 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:15:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:15:992 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:15:992 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:15:992 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:15:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:15:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:15:994 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:15:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:15:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 864)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 851, 819, 851, 819)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2553, 2361, 2553, 2361)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:15:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:15:995 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:15:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10043us
47:15:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:15:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:15:995 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3897
47:15:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2147us
47:15:995 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:15:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:15:995 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:15:995 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:15:995 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:15:995 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:15:995 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:15:995 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:15:995 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:15:997 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3897
47:15:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4983us
47:15:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:15:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:15:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3737us
47:15:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:15:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:15:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:15:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:15:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:15:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:15:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:15:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:15:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:15:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:15:998 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:15:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:15:998 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3898
47:15:998 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:025 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3898
47:16:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:026 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 864)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 851, 819, 851, 819)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:16:027 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:16:027 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:027 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20479us
47:16:027 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:027 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +811us
47:16:028 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:16:028 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3899
47:16:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1428us
47:16:028 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:028 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:028 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:028 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:16:028 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:16:028 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:028 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:028 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:029 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3899
47:16:029 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +871us
47:16:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:16:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +4125us
47:16:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:16:030 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3900
47:16:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11684us
47:16:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:058 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3900
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5104us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:058 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:058 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:059 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:059 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:060 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(08c00840)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 864)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 851, 819, 851, 819)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 117)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 0, 0, 0, 0)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:16:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:16:061 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7395us
47:16:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:061 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3901
47:16:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2258us
47:16:061 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:061 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:061 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:061 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:16:061 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:16:061 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:061 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:061 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:062 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3901
47:16:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5435us
47:16:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:063 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6199us
47:16:063 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:064 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:064 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:064 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:16:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:064 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3902
47:16:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2744us
47:16:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:092 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3902
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:094 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:094 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:094 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:094 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 979)
47:16:094 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 722, 674, 722, 674)
47:16:094 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:094 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14564us
47:16:094 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:094 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3903
47:16:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2118us
47:16:094 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:094 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:095 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:095 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:16:095 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:16:095 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:096 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3903
47:16:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1486us
47:16:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:097 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2182us
47:16:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:098 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3904
47:16:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:125 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3904
47:16:125 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +19107us
47:16:125 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:128 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +6372us
47:16:128 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:128 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:16:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:128 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:16:128 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:128 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:128 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:16:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:128 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3905
47:16:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2254us
47:16:128 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:128 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:128 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:128 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:16:128 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:16:128 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:128 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:128 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:129 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3905
47:16:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c30->08000000, interrupt) +5592us
47:16:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c30, left interrupt) +1us
47:16:130 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8957us
47:16:130 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:130 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:130 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:130 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:131 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:131 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3906
47:16:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:158 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3906
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:160 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:160 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:160 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:160 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:16:160 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:160 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14643us
47:16:160 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:160 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3907
47:16:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2247us
47:16:161 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:161 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:161 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:16:161 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:16:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:162 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3907
47:16:162 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4402us
47:16:163 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1215us
47:16:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:163 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1082us
47:16:163 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:163 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:16:164 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3908
47:16:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +9980us
47:16:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:192 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3908
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14372us
47:16:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 894)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3501, 3051, 3501, 3051)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 894)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1060, 915, 1060, 915)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:194 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:194 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:194 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +41us
47:16:195 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
47:16:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:195 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:195 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3909
47:16:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +388us
47:16:195 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:195 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:195 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:195 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:16:195 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:16:195 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:197 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3909
47:16:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5620us
47:16:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:198 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3910
47:16:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:225 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3910
47:16:225 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +11845us
47:16:225 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:225 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:225 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:225 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:16:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:228 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 894)
47:16:228 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1060, 915, 1060, 915)
47:16:228 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:228 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:228 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11280us
47:16:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:228 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3911
47:16:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2316us
47:16:228 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:228 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:228 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:228 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:16:228 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:16:228 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:229 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3911
47:16:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5620us
47:16:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1694us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:230 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:230 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:231 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:231 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3912
47:16:231 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:258 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3912
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:260 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:260 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +21742us
47:16:261 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 894)
47:16:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1060, 915, 1060, 915)
47:16:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +35us
47:16:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:261 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2264us
47:16:261 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:261 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:16:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:261 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3913
47:16:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +82us
47:16:261 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:261 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:261 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:16:261 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:16:261 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:262 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3913
47:16:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5560us
47:16:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:264 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3914
47:16:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:292 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3914
47:16:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14819us
47:16:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:292 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:292 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:293 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:293 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:293 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:293 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:295 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 894)
47:16:295 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1060, 915, 1060, 915)
47:16:295 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 982)
47:16:295 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 626, 674, 626)
47:16:295 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8665us
47:16:295 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:295 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3915
47:16:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2395us
47:16:295 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:295 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:295 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:16:295 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:16:295 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:296 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3915
47:16:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5570us
47:16:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:16:297 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4658us
47:16:297 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:298 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:298 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:298 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:298 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3916
47:16:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4150us
47:16:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:325 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3916
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:327 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 894)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1060, 915, 1060, 915)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2537, 1959, 2537, 1959)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:328 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:328 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14299us
47:16:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:328 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3917
47:16:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2383us
47:16:328 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:328 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:328 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:16:328 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:16:328 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +80us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3917
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:330 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3643us
47:16:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:331 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3918
47:16:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:359 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3918
47:16:359 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +17646us
47:16:360 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:360 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:360 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:360 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:362 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:362 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:362 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(08c00840)
47:16:362 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5423us
47:16:362 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:362 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3919
47:16:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2345us
47:16:362 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:362 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:362 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:362 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:16:362 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:16:362 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:363 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3919
47:16:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5718us
47:16:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:364 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7425us
47:16:364 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:365 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:365 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3920
47:16:365 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:392 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3920
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:394 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(08c00840)
47:16:394 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:395 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:395 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15712us
47:16:395 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:395 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3921
47:16:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2584us
47:16:395 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:395 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:395 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:395 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:16:395 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:16:395 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:395 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:395 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:396 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3921
47:16:396 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2994us
47:16:397 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:397 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:397 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:397 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:16:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c00->08000000, interrupt) +272us
47:16:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c00, left interrupt) +1us
47:16:398 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3922
47:16:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11113us
47:16:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:425 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3922
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:426 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9811us
47:16:426 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4186us
47:16:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:428 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:428 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:428 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:428 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:16:428 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
47:16:428 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:428 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:428 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:428 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:428 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:428 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:428 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:428 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:428 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3923
47:16:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1003us
47:16:428 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:428 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:428 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:428 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:16:428 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:16:428 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:428 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:428 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:429 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3923
47:16:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5516us
47:16:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:16:431 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10541us
47:16:431 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:431 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3924
47:16:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +623us
47:16:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:459 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3924
47:16:459 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1678us
47:16:459 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:459 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:461 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:462 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:462 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:462 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:462 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12289us
47:16:462 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:462 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3925
47:16:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2715us
47:16:462 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:462 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:462 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:16:462 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:16:462 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:463 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3925
47:16:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b61f34->08000000, interrupt) +5473us
47:16:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b61f34, left interrupt) +1us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +433us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:464 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:16:465 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3926
47:16:465 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:492 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3926
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:494 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:494 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +22708us
47:16:495 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5cd0, 640, 0)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 924)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3501, 2907, 3501, 2907)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 924)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 771, 931, 771)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:495 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:495 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +41us
47:16:495 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:495 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2258us
47:16:495 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:495 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:16:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:495 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3927
47:16:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +523us
47:16:495 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:495 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:495 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:495 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:16:495 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:16:495 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:497 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3927
47:16:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5368us
47:16:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:498 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3928
47:16:498 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:525 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3928
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13605us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:525 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:525 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:526 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:527 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 924)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 771, 931, 771)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2553, 1911, 2553, 1911)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:528 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9589us
47:16:528 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:528 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3929
47:16:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2877us
47:16:528 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:528 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:528 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:529 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:16:529 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:16:529 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:530 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3929
47:16:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5326us
47:16:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:530 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3497us
47:16:531 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:531 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:531 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:531 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:16:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:531 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3930
47:16:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5556us
47:16:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:559 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3930
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:561 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:561 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 924)
47:16:561 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 771, 931, 771)
47:16:561 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:561 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:561 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:561 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:561 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:561 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13724us
47:16:561 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:561 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1631us
47:16:562 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:562 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:562 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:562 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:562 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:562 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:562 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:562 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:562 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:562 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:562 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:562 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3931
47:16:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +126us
47:16:562 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:562 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:562 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:562 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:16:562 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:16:562 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:562 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:562 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +114us
47:16:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:564 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:564 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:16:564 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3931
47:16:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0ce4->08000000, interrupt) +4660us
47:16:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0ce4, left interrupt) +1us
47:16:565 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3932
47:16:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11425us
47:16:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:592 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3932
47:16:592 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5205us
47:16:592 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:593 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:593 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:593 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:594 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:595 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 924)
47:16:595 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 931, 771, 931, 771)
47:16:595 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:595 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:595 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:595 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:595 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:595 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6149us
47:16:595 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:595 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3933
47:16:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3026us
47:16:595 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:595 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:595 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:595 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:16:595 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:16:595 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:595 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:595 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:596 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3933
47:16:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5191us
47:16:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:597 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6546us
47:16:597 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:597 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:597 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:597 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:597 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:598 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:598 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3934
47:16:598 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:626 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3934
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:628 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:628 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:628 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:628 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:628 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:628 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:628 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16291us
47:16:628 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:628 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3935
47:16:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3411us
47:16:628 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:628 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:629 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:629 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:16:629 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:16:629 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:629 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:629 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:630 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3935
47:16:630 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1588us
47:16:630 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:630 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:630 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:630 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:16:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1283us
47:16:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:631 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3936
47:16:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11508us
47:16:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:659 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3936
47:16:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8121us
47:16:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:659 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:659 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:660 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +726us
47:16:660 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:661 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:662 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3603us
47:16:662 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:662 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:16:662 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 921)
47:16:662 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 610, 465, 610, 465)
47:16:662 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:662 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:662 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:16:662 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:662 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
47:16:662 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:662 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:662 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:662 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:662 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:662 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3937
47:16:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2789us
47:16:662 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:662 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:662 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:662 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:16:662 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:16:662 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:662 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:662 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:664 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3937
47:16:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5173us
47:16:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:665 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9478us
47:16:665 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:665 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3938
47:16:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2029us
47:16:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:692 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +271us
47:16:692 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:692 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:16:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:692 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3938
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:694 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:694 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:694 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:694 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:694 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12907us
47:16:695 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:695 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3939
47:16:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3503us
47:16:695 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:695 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:695 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:695 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:16:695 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:16:695 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:695 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:695 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:696 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3939
47:16:696 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4502us
47:16:696 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:696 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:696 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:696 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:696 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +162us
47:16:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:696 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +76us
47:16:696 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:696 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:696 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:697 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:697 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:697 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:697 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:697 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:697 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:697 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:697 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:16:697 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3940
47:16:697 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:726 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3940
47:16:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:728 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:728 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +23386us
47:16:728 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 091b5fd0, 768, 0)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 834)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3517, 2907, 3517, 2907)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 834)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1044, 851, 1044, 851)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:728 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:729 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:729 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +44us
47:16:729 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:729 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2255us
47:16:729 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:729 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:729 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3941
47:16:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1252us
47:16:729 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:729 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:729 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:729 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:16:729 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:16:729 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:729 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:729 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:730 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3941
47:16:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5145us
47:16:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:731 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3942
47:16:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11535us
47:16:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:759 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3942
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +884us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:759 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:759 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:762 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 834)
47:16:762 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1044, 851, 1044, 851)
47:16:762 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:762 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:762 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10398us
47:16:762 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:762 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3943
47:16:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3475us
47:16:762 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:762 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:762 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:16:762 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:16:762 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:763 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3943
47:16:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5145us
47:16:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:764 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2269us
47:16:764 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:16:764 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:16:764 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:764 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:16:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:765 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3944
47:16:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6965us
47:16:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:792 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3944
47:16:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:794 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 834)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1044, 851, 1044, 851)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2666, 1959, 2666, 1959)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 091be9d0, 2288, 0)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 3437, 2762, 3437, 2762)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 091ba1d0, 1792, 0)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1485)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 3437, 2762, 3437, 2762)
47:16:794 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:16:795 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1485)
47:16:795 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1734, 1397, 1734, 1397)
47:16:795 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12943us
47:16:795 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1005us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:16:795 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:16:795 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:795 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3945
47:16:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +812us
47:16:795 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:795 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:795 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:795 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:16:795 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:16:795 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:795 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:795 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:796 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3945
47:16:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5144us
47:16:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:16:798 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3946
47:16:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:826 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3946
47:16:826 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +15336us
47:16:826 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:826 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:826 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:826 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:16:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:828 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 834)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1044, 851, 1044, 851)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1013)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 433, 578, 433)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1485)
47:16:828 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1734, 1397, 1734, 1397)
47:16:828 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:829 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6691us
47:16:829 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:829 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3947
47:16:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3890us
47:16:829 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:829 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:829 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:829 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:16:829 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:16:829 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:829 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:829 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:830 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3947
47:16:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5143us
47:16:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5187us
47:16:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:832 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:16:832 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:16:832 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:16:832 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3948
47:16:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:859 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3948
47:16:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 834)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 1044, 851, 1044, 851)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1485)
47:16:861 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1734, 1397, 1734, 1397)
47:16:861 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:861 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17313us
47:16:861 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:861 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3949
47:16:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3797us
47:16:861 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:861 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:861 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:16:861 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:16:861 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:863 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +180us
47:16:863 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:16:863 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3949
47:16:863 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:16:863 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:863 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +2660us
47:16:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:16:864 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3950
47:16:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11540us
47:16:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:893 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3950
47:16:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6713us
47:16:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:893 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:893 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:894 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:896 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:896 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:16:896 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe5=sceSasGetEndFlag(08c00840)
47:16:896 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:896 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:16:896 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1485)
47:16:896 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1734, 1397, 1734, 1397)
47:16:896 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4278us
47:16:896 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:896 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3951
47:16:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3766us
47:16:896 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:896 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:896 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:16:896 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:16:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:897 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3951
47:16:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5143us
47:16:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:898 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8102us
47:16:898 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:898 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:16:898 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:898 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:16:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:899 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3952
47:16:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1134us
47:16:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:926 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3952
47:16:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:928 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe5=sceSasGetEndFlag(08c00840)
47:16:928 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:928 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:16:928 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:928 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:16:928 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1485)
47:16:928 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1734, 1397, 1734, 1397)
47:16:928 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12887us
47:16:928 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:928 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3953
47:16:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3795us
47:16:928 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:928 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:928 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:928 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:16:928 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:16:928 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:930 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3953
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3096us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:930 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +121us
47:16:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:931 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3954
47:16:931 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:16:959 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3954
47:16:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:959 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:960 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:961 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +24387us
47:16:961 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:16:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:961 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:961 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:16:961 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:961 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:16:961 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1485)
47:16:961 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1734, 1397, 1734, 1397)
47:16:961 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:961 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:16:961 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:961 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2261us
47:16:961 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:961 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:16:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:16:961 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3955
47:16:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1534us
47:16:961 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:16:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:962 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:962 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:962 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:16:962 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:16:962 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:16:963 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3955
47:16:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5143us
47:16:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:16:964 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11017us
47:16:964 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:16:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:964 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:964 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:16:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:964 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:964 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:16:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:964 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3956
47:16:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +40us
47:16:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:16:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:16:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +199us
47:16:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:16:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:16:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:16:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:993 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3956
47:16:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:16:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:993 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:16:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:16:993 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:16:993 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:16:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:16:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:16:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:16:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:16:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:16:995 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:16:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:16:995 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:16:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:16:995 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:16:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11427us
47:16:995 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:16:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:16:995 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3957
47:16:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3852us
47:16:995 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:16:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:16:995 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:16:995 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:16:995 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:16:995 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:16:995 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:16:995 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:16:995 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:16:997 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3957
47:16:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5144us
47:16:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:16:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:16:997 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +865us
47:16:997 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:16:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:16:997 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:16:997 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:16:998 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:16:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:16:998 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3958
47:16:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +8371us
47:16:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:026 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3958
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12802us
47:17:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:028 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:17:028 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:17:028 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:17:028 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:17:028 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff5=sceSasGetEndFlag(08c00840)
47:17:028 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:17:028 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +201us
47:17:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:028 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:028 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:029 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:029 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3959
47:17:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1958us
47:17:029 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:029 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:029 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:029 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:17:029 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:17:029 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:031 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3959
47:17:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5144us
47:17:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:17:032 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3960
47:17:032 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:059 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3960
47:17:059 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +13930us
47:17:059 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:059 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:17:059 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:059 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:17:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:061 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:061 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:17:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:17:061 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:17:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:17:061 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8138us
47:17:061 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:061 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3961
47:17:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3849us
47:17:062 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:062 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:062 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:062 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:17:062 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:17:062 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:062 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:062 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:063 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3961
47:17:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5145us
47:17:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:063 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3778us
47:17:063 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:063 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:063 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:064 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:064 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:064 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:17:064 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3962
47:17:064 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:093 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3962
47:17:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:094 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:095 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 966)
47:17:095 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 626, 449, 626, 449)
47:17:095 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:17:095 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:17:095 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18642us
47:17:095 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:095 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2648us
47:17:095 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:17:095 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3963
47:17:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1225us
47:17:095 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:095 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:095 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:095 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:17:095 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:17:095 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:097 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3963
47:17:097 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1074us
47:17:097 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:097 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:17:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4069us
47:17:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:17:098 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3964
47:17:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11537us
47:17:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:126 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3964
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5307us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:126 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:126 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:127 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:127 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:127 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:128 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:128 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1047)
47:17:128 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1879, 1509, 1879, 1509)
47:17:128 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5458us
47:17:128 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:129 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3965
47:17:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3992us
47:17:129 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:129 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:129 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:129 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:17:129 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:17:129 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:129 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:129 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:130 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3965
47:17:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5145us
47:17:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:131 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6692us
47:17:131 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:131 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:17:131 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:131 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:17:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:132 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3966
47:17:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2543us
47:17:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:159 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3966
47:17:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:159 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:160 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918e5d0, 3952, 0)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2714, 2313, 2714, 2313)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:161 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:17:161 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12809us
47:17:161 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:161 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3967
47:17:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3873us
47:17:161 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:161 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:161 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:17:161 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:17:161 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:163 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3967
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1689us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:163 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:17:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1533us
47:17:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:164 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3968
47:17:164 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:193 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3968
47:17:193 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +19756us
47:17:193 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:195 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:195 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4504us
47:17:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:17:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:195 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:196 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:196 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:17:196 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:17:196 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:196 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3969
47:17:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3919us
47:17:196 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:196 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:196 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:196 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:17:196 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:17:196 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:197 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3969
47:17:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5213us
47:17:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +9539us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:198 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:198 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:199 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:199 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:17:199 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3970
47:17:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:226 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3970
47:17:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:228 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:228 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:228 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12742us
47:17:228 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:228 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3971
47:17:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3945us
47:17:228 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:228 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:228 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:228 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:17:228 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:17:228 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:229 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3971
47:17:230 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4604us
47:17:230 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +606us
47:17:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:230 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1691us
47:17:230 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:230 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:17:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:231 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3972
47:17:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +9777us
47:17:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:259 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3972
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:261 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12858us
47:17:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:261 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:261 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:261 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:17:261 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
47:17:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:262 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:262 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3973
47:17:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1902us
47:17:262 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:262 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:262 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:262 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:17:262 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:17:262 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:263 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3973
47:17:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5482us
47:17:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:264 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3974
47:17:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:293 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3974
47:17:293 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +12186us
47:17:293 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:293 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:17:293 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:293 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:17:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:295 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:296 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:296 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:296 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:296 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9675us
47:17:296 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:296 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3975
47:17:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3718us
47:17:296 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:296 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:296 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:296 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:17:296 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:17:296 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:297 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3975
47:17:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5598us
47:17:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1918us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:298 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:298 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:299 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3976
47:17:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:326 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3976
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:328 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:328 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:328 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20230us
47:17:328 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:328 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1061us
47:17:329 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:17:329 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:17:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:329 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:17:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:329 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3977
47:17:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +331us
47:17:329 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:329 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:329 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:17:329 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:17:329 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:330 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3977
47:17:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5804us
47:17:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:332 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3978
47:17:332 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:360 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3978
47:17:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14778us
47:17:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:360 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:360 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:361 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:361 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:361 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:361 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:363 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:363 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:363 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:363 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7106us
47:17:363 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:363 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3979
47:17:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3751us
47:17:363 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:363 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:363 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:363 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:17:363 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:17:363 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:363 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:363 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:364 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3979
47:17:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5830us
47:17:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:365 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4601us
47:17:365 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:366 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:17:366 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:366 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:17:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:366 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3980
47:17:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3949us
47:17:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:393 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3980
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:395 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:395 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:395 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:396 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13747us
47:17:396 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:396 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3981
47:17:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2935us
47:17:396 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:396 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:396 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:396 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:17:396 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:17:396 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +283us
47:17:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:397 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3981
47:17:398 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:398 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:398 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:398 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:398 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:398 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:398 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:398 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:398 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:398 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:398 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:398 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:398 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:398 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:17:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3414us
47:17:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:399 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3982
47:17:399 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:426 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3982
47:17:426 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +17875us
47:17:427 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:430 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +7230us
47:17:430 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:430 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:17:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:430 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:430 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:430 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:17:430 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:430 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3983
47:17:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2602us
47:17:430 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:430 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:430 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:430 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:17:430 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:17:430 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:430 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:430 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:432 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3983
47:17:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bcc->08000000, interrupt) +5387us
47:17:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bcc, left interrupt) +1us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7958us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:433 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:17:433 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3984
47:17:433 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:460 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3984
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:463 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:463 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:463 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:463 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14559us
47:17:463 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:463 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3985
47:17:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3534us
47:17:463 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:463 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:463 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:463 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:17:463 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:17:463 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:463 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:463 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:464 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3985
47:17:464 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3197us
47:17:465 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1880us
47:17:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:17:465 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +417us
47:17:465 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:465 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:17:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:466 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3986
47:17:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11185us
47:17:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:493 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3986
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12935us
47:17:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:495 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:495 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:495 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091b5cd0, 640, 0)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 886)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2345, 2698, 2345, 2698)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 886)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 674, 787, 674, 787)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091ba9d0, 2576, 0)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3132, 3453, 3132, 3453)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:496 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:496 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +55us
47:17:496 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +184us
47:17:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:496 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:496 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3987
47:17:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1826us
47:17:496 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:496 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:496 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:496 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:17:496 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:17:496 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:498 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3987
47:17:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4992us
47:17:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:499 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11268us
47:17:499 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:499 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3988
47:17:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +420us
47:17:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:526 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3988
47:17:526 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1879us
47:17:526 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:526 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:17:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:528 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 886)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 674, 787, 674, 787)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 0918ddd0, 1920, 0)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 2345, 2714, 2345, 2714)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:529 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:529 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:529 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10867us
47:17:529 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:529 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3989
47:17:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3935us
47:17:529 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:529 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:529 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:529 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:17:529 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:17:529 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:530 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3989
47:17:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4931us
47:17:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1179us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:531 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:531 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:532 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3990
47:17:532 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:560 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3990
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:563 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +21339us
47:17:563 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 886)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 674, 787, 674, 787)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:563 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:563 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:563 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:17:563 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:563 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2259us
47:17:563 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:563 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:17:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:563 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3991
47:17:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1689us
47:17:563 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:563 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:563 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:563 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:17:563 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:17:563 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:563 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:563 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:565 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3991
47:17:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4917us
47:17:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:566 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3992
47:17:566 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:593 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3992
47:17:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +14257us
47:17:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:593 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:593 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:594 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:594 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:594 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:17:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:17:596 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 886)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 674, 787, 674, 787)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:597 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:597 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8914us
47:17:597 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:597 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3993
47:17:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3350us
47:17:597 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:597 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:597 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:597 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:17:597 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:17:597 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:598 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3993
47:17:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4933us
47:17:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:17:599 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4090us
47:17:599 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:599 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:17:599 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:599 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:17:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:600 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3994
47:17:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5355us
47:17:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:627 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3994
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:629 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 0918ddd0, 1920, 0)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 2345, 2746, 2345, 2746)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:630 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:630 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:630 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12610us
47:17:630 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2947us
47:17:630 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:630 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:630 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:630 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:630 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:630 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3995
47:17:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +163us
47:17:630 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:630 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:630 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:630 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:17:630 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:17:630 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +77us
47:17:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:631 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3995
47:17:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:631 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3874us
47:17:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:633 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3996
47:17:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +12008us
47:17:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:660 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3996
47:17:660 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5408us
47:17:660 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:660 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:17:660 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:660 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:17:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:662 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:663 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:663 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:663 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4801us
47:17:663 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:663 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3997
47:17:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4172us
47:17:663 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:663 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:663 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:663 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:17:663 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:17:663 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:663 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:663 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:664 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3997
47:17:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4672us
47:17:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7266us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:665 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:665 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:665 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3998
47:17:665 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:693 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3998
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:693 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:694 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:695 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:695 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:695 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15286us
47:17:695 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:695 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 3999
47:17:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4215us
47:17:695 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:695 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:695 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:695 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:17:695 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:17:695 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:695 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:695 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:696 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 3999
47:17:696 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1791us
47:17:697 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:697 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:17:697 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:697 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:17:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +581us
47:17:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:698 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4000
47:17:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +12008us
47:17:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:727 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4000
47:17:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8584us
47:17:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:729 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3809us
47:17:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:729 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:729 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:729 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:17:729 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +199us
47:17:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:730 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:730 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:730 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:730 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4001
47:17:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2607us
47:17:730 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:730 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:730 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:730 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:17:730 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:17:730 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:730 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:730 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:731 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4001
47:17:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4593us
47:17:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:732 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +10261us
47:17:733 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:733 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4002
47:17:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1826us
47:17:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:760 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +473us
47:17:760 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:760 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:17:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:760 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4002
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:762 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1007)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 546, 642, 546)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:763 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:763 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:763 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12167us
47:17:763 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:763 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4003
47:17:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4042us
47:17:763 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:763 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:763 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:763 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:17:763 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:17:763 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:763 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:763 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:764 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4003
47:17:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4592us
47:17:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +111us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:765 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:765 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:766 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4004
47:17:766 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:793 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4004
47:17:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:795 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:795 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +22608us
47:17:796 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:796 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:796 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:796 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1099)
47:17:796 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 449, 530, 449, 530)
47:17:796 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:796 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:796 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:796 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:17:796 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:796 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2260us
47:17:796 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:796 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:17:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:796 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4005
47:17:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1827us
47:17:796 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:796 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:796 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:796 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:17:796 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:17:796 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:796 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:796 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:797 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4005
47:17:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4543us
47:17:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:17:798 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4006
47:17:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:827 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4006
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +13225us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:827 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:827 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffeb=sceSasGetEndFlag(08c00840)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918ddd0, 1920, 0)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2489, 2827, 2489, 2827)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffea=sceSasGetEndFlag(08c00840)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091d2ad0, 2688, 0)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3212, 3469, 3212, 3469)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe8=sceSasGetEndFlag(08c00840)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 5)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 5, 091ba1d0, 1792, 0)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1520)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 5, 15, 40000000, 00000000, 00000000, 10000000)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 3212, 3469, 3212, 3469)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 5)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1520)
47:17:830 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 995, 1076, 995, 1076)
47:17:830 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:830 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9131us
47:17:830 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:830 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4007
47:17:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4539us
47:17:830 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:830 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:830 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:830 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:17:830 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:17:830 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:830 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:830 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:831 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4007
47:17:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4543us
47:17:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:17:832 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3075us
47:17:832 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:832 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:17:832 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:832 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:17:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:833 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4008
47:17:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6761us
47:17:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:860 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4008
47:17:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:862 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1520)
47:17:862 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 995, 1076, 995, 1076)
47:17:862 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12057us
47:17:862 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2094us
47:17:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:862 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:862 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:863 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:863 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:863 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:863 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:863 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:863 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:863 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:863 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:863 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4009
47:17:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +609us
47:17:863 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:863 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:863 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:863 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:17:863 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:17:863 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:864 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4009
47:17:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4544us
47:17:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:865 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4010
47:17:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:893 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4010
47:17:893 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +16138us
47:17:893 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:17:893 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:17:893 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:893 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:17:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1118)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 481, 562, 481, 562)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1520)
47:17:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 995, 1076, 995, 1076)
47:17:895 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5781us
47:17:895 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:895 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4011
47:17:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4598us
47:17:895 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:896 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:896 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:17:896 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:17:896 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:897 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4011
47:17:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4544us
47:17:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5988us
47:17:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:897 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:897 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:898 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:898 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:898 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:898 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4012
47:17:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:927 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4012
47:17:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:929 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1520)
47:17:929 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 995, 1076, 995, 1076)
47:17:929 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:929 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16404us
47:17:929 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:929 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4013
47:17:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4502us
47:17:929 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:929 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:929 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:929 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:17:929 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:17:929 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:930 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +383us
47:17:931 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:931 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4013
47:17:931 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:17:931 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:931 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:17:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1859us
47:17:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:932 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4014
47:17:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +12136us
47:17:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:17:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:960 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4014
47:17:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6916us
47:17:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:17:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:17:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:17:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:960 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:17:960 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:17:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:961 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +723us
47:17:961 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:17:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:962 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3652us
47:17:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:17:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffd8=sceSasGetEndFlag(08c00840)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1520)
47:17:963 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 995, 1076, 995, 1076)
47:17:963 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +43us
47:17:963 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +196us
47:17:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:17:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:963 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:17:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:17:963 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:17:963 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:17:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:17:963 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4015
47:17:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3948us
47:17:963 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:17:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:963 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:963 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:963 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:17:963 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:17:963 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:963 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:963 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:17:964 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4015
47:17:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +4545us
47:17:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:17:965 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8902us
47:17:965 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:17:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:17:965 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:17:965 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:17:965 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:17:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:966 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4016
47:17:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +932us
47:17:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:17:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:17:994 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4016
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:17:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:17:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:17:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:17:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 805)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 674, 754, 674, 754)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 1520)
47:17:996 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 995, 1076, 995, 1076)
47:17:996 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:17:996 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11994us
47:17:996 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:17:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:17:996 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4017
47:17:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4688us
47:17:996 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:17:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:17:996 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:17:996 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:17:996 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:17:996 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:17:996 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:17:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:17:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:17:997 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4017
47:17:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3298us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +46us
47:17:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +192us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:17:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:17:998 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:17:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:17:999 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4018
47:17:999 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:027 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4018
47:18:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:029 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +23428us
47:18:029 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:029 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:18:029 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:18:029 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:18:029 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:18:029 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:029 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:18:029 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:029 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2262us
47:18:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:029 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:029 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4019
47:18:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2415us
47:18:030 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:030 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:030 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:030 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:18:030 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:18:030 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:030 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:030 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:030 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4019
47:18:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4548us
47:18:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:032 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11813us
47:18:032 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:032 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:032 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:032 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4020
47:18:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +79us
47:18:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +161us
47:18:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:060 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4020
47:18:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:060 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:060 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:060 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:062 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:062 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:18:063 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:18:063 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:18:063 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:18:063 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:18:063 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:18:063 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:063 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10312us
47:18:063 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:063 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4021
47:18:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4766us
47:18:063 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:063 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:063 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:063 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:18:063 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:18:063 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:064 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4021
47:18:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4548us
47:18:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:064 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1664us
47:18:064 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:065 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:065 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:18:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:065 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4022
47:18:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +8167us
47:18:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:094 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4022
47:18:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:096 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:096 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1111)
47:18:096 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 514, 594, 514, 594)
47:18:096 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:18:096 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:18:096 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11853us
47:18:096 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +891us
47:18:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:096 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:096 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:097 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:097 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4023
47:18:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2016us
47:18:097 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:097 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:097 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:097 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:18:097 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:18:097 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:097 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:097 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:098 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4023
47:18:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c14->08000000, interrupt) +4544us
47:18:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c14, left interrupt) +1us
47:18:099 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4024
47:18:099 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:127 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4024
47:18:127 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +14732us
47:18:127 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:18:127 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:18:127 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:127 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:18:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:129 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:129 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:18:129 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:18:129 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6906us
47:18:129 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:129 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4025
47:18:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4880us
47:18:129 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:129 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:129 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:129 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:18:129 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:18:129 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:129 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:130 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:130 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4025
47:18:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4546us
47:18:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4580us
47:18:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:131 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:131 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:132 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:132 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:132 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:132 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4026
47:18:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:160 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4026
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:161 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:161 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:162 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffd=sceSasGetEndFlag(08c00840)
47:18:162 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1201)
47:18:162 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1317, 1429, 1317, 1429)
47:18:162 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17318us
47:18:162 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:162 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3971us
47:18:162 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:18:162 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4027
47:18:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1022us
47:18:162 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:162 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:162 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:162 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:18:162 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:18:162 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:162 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:162 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:164 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4027
47:18:164 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1277us
47:18:164 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:164 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3268us
47:18:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:165 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4028
47:18:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +12135us
47:18:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:194 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4028
47:18:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5510us
47:18:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:194 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:194 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:195 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:18:195 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:18:195 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:196 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:18:196 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918e5d0, 3952, 0)
47:18:197 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:197 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:18:197 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2666, 2810, 2666, 2810)
47:18:197 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:18:197 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:197 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:197 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4324us
47:18:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:197 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4029
47:18:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4923us
47:18:197 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:197 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:197 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:197 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:18:197 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:18:197 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:198 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4029
47:18:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4546us
47:18:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:199 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +7494us
47:18:199 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:199 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:199 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:199 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:18:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:199 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4030
47:18:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2338us
47:18:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:227 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4030
47:18:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:229 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:229 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:229 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:18:229 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11665us
47:18:229 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:229 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4031
47:18:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5017us
47:18:229 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:229 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:229 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:18:229 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:18:229 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:230 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4031
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1892us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:231 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +731us
47:18:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:232 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4032
47:18:232 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:260 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4032
47:18:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:262 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +23732us
47:18:262 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:262 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:262 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:262 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:18:262 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:262 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2265us
47:18:262 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:262 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:18:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:262 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4033
47:18:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2784us
47:18:263 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:263 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:263 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:263 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:18:263 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:18:263 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:264 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4033
47:18:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4548us
47:18:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10407us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:265 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:265 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4034
47:18:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +42us
47:18:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:294 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +197us
47:18:294 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c50, blocking audio) +0us
47:18:294 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4034
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:296 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:296 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:296 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:296 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11460us
47:18:296 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:296 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4035
47:18:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5024us
47:18:296 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:296 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:296 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:296 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:18:296 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:18:296 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:297 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4035
47:18:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4548us
47:18:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:298 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +256us
47:18:298 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:298 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:298 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:298 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:299 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4036
47:18:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +9575us
47:18:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:327 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4036
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:329 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11535us
47:18:329 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:329 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:329 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:329 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:18:329 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
47:18:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:330 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:330 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4037
47:18:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3226us
47:18:330 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:330 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:330 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:330 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:18:330 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:18:330 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:331 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4037
47:18:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4546us
47:18:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:332 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4038
47:18:332 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:361 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4038
47:18:361 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +13323us
47:18:361 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:361 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:361 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:361 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:18:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:363 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:363 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:363 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:363 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8136us
47:18:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:364 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4039
47:18:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5055us
47:18:364 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:364 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:364 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:18:364 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:18:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:365 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4039
47:18:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c50->08000000, interrupt) +4692us
47:18:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c50, left interrupt) +1us
47:18:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3026us
47:18:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:365 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:365 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:366 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:366 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4040
47:18:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:394 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4040
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:396 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:396 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:396 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:396 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:396 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18698us
47:18:396 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:396 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2593us
47:18:396 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:18:396 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:18:396 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:396 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:18:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:397 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4041
47:18:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +129us
47:18:397 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:397 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:397 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:18:397 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:18:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:398 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4041
47:18:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4743us
47:18:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:399 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4042
47:18:399 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:427 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4042
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +16041us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:427 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:427 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:429 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:429 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:429 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:429 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5523us
47:18:429 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:429 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4043
47:18:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5132us
47:18:429 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:429 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:429 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:430 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:18:430 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:18:430 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:430 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:430 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:430 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4043
47:18:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4824us
47:18:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:431 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5810us
47:18:432 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:432 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:432 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:432 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:432 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4044
47:18:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3744us
47:18:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:461 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4044
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:463 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:463 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:463 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:463 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:463 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11585us
47:18:463 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:463 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4045
47:18:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5096us
47:18:463 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:463 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:463 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:463 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:18:463 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:18:463 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:464 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:464 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +486us
47:18:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:464 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:464 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4045
47:18:464 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:465 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2412us
47:18:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:466 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4046
47:18:466 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:494 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4046
47:18:494 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +18877us
47:18:494 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:497 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +5477us
47:18:497 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:497 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:18:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:497 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:497 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:497 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:18:497 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:497 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4047
47:18:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4152us
47:18:497 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:497 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:497 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:497 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:18:497 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:18:497 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:498 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4047
47:18:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4881us
47:18:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8668us
47:18:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:499 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:499 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:500 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:500 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:500 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:500 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4048
47:18:500 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:527 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4048
47:18:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:527 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:18:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:18:529 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:530 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:530 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:530 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:530 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14725us
47:18:530 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:530 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4049
47:18:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3165us
47:18:530 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:530 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:530 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:530 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:18:530 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:18:530 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:530 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:530 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:531 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4049
47:18:531 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3400us
47:18:532 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1500us
47:18:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:532 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +799us
47:18:532 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:532 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:18:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:533 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4050
47:18:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10981us
47:18:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:561 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4050
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12139us
47:18:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2280, 2329, 2280, 2329)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:563 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:563 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:563 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +42us
47:18:563 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +197us
47:18:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:564 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:564 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:564 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:564 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:564 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:564 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:564 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:564 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:564 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:564 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:564 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4051
47:18:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2622us
47:18:564 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:564 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:564 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:564 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:18:564 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:18:564 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:564 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:564 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:565 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4051
47:18:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5543us
47:18:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:566 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10920us
47:18:567 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:567 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4052
47:18:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +217us
47:18:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:594 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4052
47:18:594 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2083us
47:18:594 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:594 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091ba9d0, 2576, 0)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3260, 3341, 3260, 3341)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:18:596 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:597 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:597 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10078us
47:18:597 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:597 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4053
47:18:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4520us
47:18:597 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:597 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:597 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:597 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:18:597 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:18:597 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:598 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4053
47:18:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5582us
47:18:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:18:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +730us
47:18:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:598 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:598 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:599 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:599 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:599 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:600 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4054
47:18:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:627 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4054
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:627 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:629 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:629 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:629 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:629 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:629 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:629 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:629 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:629 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20892us
47:18:629 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:629 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +398us
47:18:630 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:18:630 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:18:630 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:630 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:18:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:630 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4055
47:18:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1535us
47:18:630 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:630 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:630 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:630 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:18:630 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:18:630 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:631 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4055
47:18:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5582us
47:18:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:18:632 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4056
47:18:632 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:661 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4056
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13795us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:661 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:661 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:664 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:664 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:664 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:664 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:664 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:664 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:664 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:664 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7577us
47:18:664 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:664 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4057
47:18:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4485us
47:18:664 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:664 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:664 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:664 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:18:664 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:18:664 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:664 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:664 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:665 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4057
47:18:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5574us
47:18:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:666 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3653us
47:18:666 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:666 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:666 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:666 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:18:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:667 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4058
47:18:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5152us
47:18:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:694 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4058
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:696 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:696 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:696 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:696 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:696 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:696 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:696 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:696 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12097us
47:18:696 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:696 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3663us
47:18:697 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:697 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:697 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:697 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:697 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:697 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:697 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:697 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4059
47:18:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +201us
47:18:697 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:697 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:697 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:697 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:18:697 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:18:697 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:697 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:697 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +39us
47:18:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:698 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4059
47:18:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:698 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4613us
47:18:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:700 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4060
47:18:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11067us
47:18:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:728 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4060
47:18:728 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5611us
47:18:728 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:730 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +6525us
47:18:730 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:730 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:730 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1171)
47:18:731 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 578, 546, 578)
47:18:731 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:731 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:731 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:731 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:731 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:18:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:731 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4061
47:18:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4507us
47:18:731 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:731 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:731 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:731 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:18:731 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:18:731 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4061
47:18:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5726us
47:18:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6415us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:733 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:733 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:734 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:734 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4062
47:18:734 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:761 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4062
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff9=sceSasGetEndFlag(08c00840)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 091b5fd0, 768, 0)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 816)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 3389, 3517, 3389, 3517)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 816)
47:18:764 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 787, 819, 787, 819)
47:18:764 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:764 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14813us
47:18:764 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:764 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4063
47:18:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4485us
47:18:764 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:764 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:764 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:764 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:18:764 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:18:764 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:764 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:764 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:765 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4063
47:18:765 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1994us
47:18:766 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:766 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:766 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:766 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:18:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1430us
47:18:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:767 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4064
47:18:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10955us
47:18:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:794 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4064
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12037us
47:18:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:796 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:796 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:796 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:796 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:796 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 816)
47:18:796 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 787, 819, 787, 819)
47:18:796 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:796 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:18:796 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +201us
47:18:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:797 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:797 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:797 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4065
47:18:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2724us
47:18:797 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:797 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:797 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:797 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:18:797 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:18:797 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:797 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:797 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:798 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4065
47:18:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5739us
47:18:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:18:799 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9318us
47:18:800 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:800 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4066
47:18:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1623us
47:18:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:828 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +677us
47:18:828 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:828 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:18:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:828 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4066
47:18:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:832 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1107)
47:18:832 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 433, 449, 433, 449)
47:18:832 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:832 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:832 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 816)
47:18:832 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 787, 819, 787, 819)
47:18:832 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11486us
47:18:832 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:832 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4067
47:18:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4518us
47:18:832 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:832 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:832 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:832 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:18:832 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:18:832 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:834 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4067
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4908us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +188us
47:18:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +49us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:835 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:835 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:835 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4068
47:18:835 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:861 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4068
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:863 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +21932us
47:18:863 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:863 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:863 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:863 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 816)
47:18:863 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 787, 819, 787, 819)
47:18:863 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:863 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:18:863 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:863 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2263us
47:18:863 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:863 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:863 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4069
47:18:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2300us
47:18:864 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:864 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:864 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:864 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:18:864 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:18:864 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:864 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:864 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:865 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4069
47:18:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5818us
47:18:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:866 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4070
47:18:866 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:894 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4070
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12153us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:894 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:894 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:897 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff3=sceSasGetEndFlag(08c00840)
47:18:897 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:897 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:897 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 816)
47:18:897 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 787, 819, 787, 819)
47:18:897 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8867us
47:18:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:897 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4071
47:18:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4600us
47:18:897 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:897 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:897 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:897 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:18:897 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:18:897 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:898 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4071
47:18:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +5822us
47:18:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, left interrupt) +1us
47:18:899 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1999us
47:18:899 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:899 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:899 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:899 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:18:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:900 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4072
47:18:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6558us
47:18:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:18:928 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4072
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:930 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:930 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:930 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:930 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12419us
47:18:930 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:930 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1934us
47:18:930 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:18:931 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:18:931 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:18:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:18:931 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4073
47:18:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +406us
47:18:931 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:931 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:931 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:931 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:18:931 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:18:931 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:931 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:931 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:932 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4073
47:18:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6261us
47:18:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:18:934 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4074
47:18:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:18:961 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4074
47:18:961 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +14624us
47:18:961 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:961 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:961 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:961 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:18:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:963 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918ddd0, 1920, 0)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2570, 2794, 2570, 2794)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091be9d0, 2288, 0)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3276, 3453, 3276, 3453)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 091ba1d0, 1792, 0)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1484)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 3276, 3453, 3276, 3453)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1484)
47:18:964 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1718, 1815, 1718, 1815)
47:18:964 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:964 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5374us
47:18:964 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:964 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4075
47:18:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4801us
47:18:964 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:18:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:964 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:964 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:964 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:18:964 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:18:964 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:964 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:964 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:18:965 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4075
47:18:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5380us
47:18:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:18:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5355us
47:18:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:18:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:18:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:18:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:966 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:966 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:18:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:18:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:18:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:18:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:18:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:18:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:18:967 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:18:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:967 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4076
47:18:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:18:994 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4076
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:18:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:18:996 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:18:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:18:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:18:996 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:18:996 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:18:997 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:18:997 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:18:997 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:18:997 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:18:997 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1484)
47:18:997 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1718, 1815, 1718, 1815)
47:18:997 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:18:997 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15771us
47:18:997 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:18:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:18:997 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4077
47:18:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4933us
47:18:997 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:18:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:18:997 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:18:997 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:18:997 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:18:997 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:18:997 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:18:997 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:18:997 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:18:998 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +586us
47:18:998 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:18:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:18:998 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4077
47:18:998 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:18:998 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:18:998 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:18:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:18:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2399us
47:18:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:18:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:000 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4078
47:19:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11394us
47:19:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:028 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4078
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:029 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7406us
47:19:029 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:029 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4204us
47:19:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1484)
47:19:030 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1718, 1815, 1718, 1815)
47:19:030 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:030 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +41us
47:19:030 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +198us
47:19:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:031 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:031 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:031 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:031 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:031 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:031 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:031 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4079
47:19:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3390us
47:19:031 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:031 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:031 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:031 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:19:031 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:19:031 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:031 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:031 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:032 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4079
47:19:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5288us
47:19:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:033 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8361us
47:19:033 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:034 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:034 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:034 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:19:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:034 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4080
47:19:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +730us
47:19:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:061 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4080
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:062 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1484)
47:19:063 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1718, 1815, 1718, 1815)
47:19:063 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:063 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11566us
47:19:063 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:063 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4081
47:19:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5116us
47:19:063 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:063 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:063 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:063 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:19:063 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:19:063 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:065 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4081
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3500us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +103us
47:19:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +134us
47:19:065 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:065 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:065 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:066 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4082
47:19:066 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:095 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4082
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:096 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:097 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +22846us
47:19:097 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1484)
47:19:097 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1718, 1815, 1718, 1815)
47:19:097 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +41us
47:19:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:097 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2258us
47:19:097 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:097 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:19:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:097 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4083
47:19:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2794us
47:19:098 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:098 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:098 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:098 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:19:098 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:19:098 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:099 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4083
47:19:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5046us
47:19:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11519us
47:19:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:100 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4084
47:19:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +115us
47:19:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +124us
47:19:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:128 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4084
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:128 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:128 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:128 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:130 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:130 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:130 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:130 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:130 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:19:131 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:19:131 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1484)
47:19:131 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1718, 1815, 1718, 1815)
47:19:131 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9758us
47:19:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:131 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4085
47:19:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5115us
47:19:131 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:131 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:131 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:19:131 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:19:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:132 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4085
47:19:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5046us
47:19:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:132 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1368us
47:19:133 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:133 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:133 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:133 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:19:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:133 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4086
47:19:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +7964us
47:19:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:161 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4086
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:163 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:163 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:163 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:163 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:163 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 708)
47:19:163 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 658, 674, 658, 674)
47:19:163 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:163 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11558us
47:19:163 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:163 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1388us
47:19:163 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:164 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:164 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:164 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4087
47:19:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1813us
47:19:164 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:164 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:164 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:164 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:19:164 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:19:164 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:164 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:164 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:165 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4087
47:19:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5046us
47:19:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:166 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4088
47:19:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:195 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4088
47:19:195 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +14433us
47:19:195 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:195 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:195 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:19:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:197 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:197 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:197 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:197 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:197 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:19:197 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:197 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6417us
47:19:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:198 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4089
47:19:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5165us
47:19:198 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:198 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:198 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:198 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:19:198 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:19:198 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4089
47:19:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5237us
47:19:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4092us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:200 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:200 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:200 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4090
47:19:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:228 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4090
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:230 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:230 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:230 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:230 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:230 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:230 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:19:230 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:230 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16908us
47:19:230 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:230 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4382us
47:19:231 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:19:231 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4091
47:19:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +820us
47:19:231 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:231 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:231 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:231 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:19:231 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:19:231 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:231 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:231 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:232 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4091
47:19:232 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1480us
47:19:232 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:232 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:19:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +3803us
47:19:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:19:233 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4092
47:19:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11397us
47:19:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:261 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4092
47:19:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5713us
47:19:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:261 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:261 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:262 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +520us
47:19:262 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:263 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:264 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +4179us
47:19:264 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:264 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 987)
47:19:264 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 626, 562, 626)
47:19:264 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:264 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:264 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:19:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:264 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
47:19:264 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:264 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:264 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:264 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4093
47:19:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4827us
47:19:264 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:264 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:264 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:264 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:19:264 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:19:264 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:265 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4093
47:19:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5235us
47:19:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:266 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +7008us
47:19:266 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:266 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:266 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:267 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:19:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:267 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4094
47:19:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2136us
47:19:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:295 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4094
47:19:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:296 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:297 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1101)
47:19:297 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 1638, 1734, 1638, 1734)
47:19:297 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:297 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11209us
47:19:297 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:297 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4095
47:19:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5473us
47:19:297 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:297 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:297 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:297 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:19:297 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:19:297 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:297 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:297 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:299 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4095
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2094us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:299 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1592us
47:19:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:300 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4096
47:19:300 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:328 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4096
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:329 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:330 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +22288us
47:19:330 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918e5d0, 3952, 0)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2698, 2778, 2698, 2778)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:330 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:330 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:330 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +42us
47:19:330 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:330 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2257us
47:19:330 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:330 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:19:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:330 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4097
47:19:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3164us
47:19:330 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:330 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:330 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:330 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:19:331 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:19:331 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:332 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4097
47:19:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5769us
47:19:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9389us
47:19:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:333 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:333 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:333 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4098
47:19:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +81us
47:19:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +159us
47:19:362 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:362 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:362 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:362 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4098
47:19:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:363 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:19:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:364 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:19:364 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:364 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:364 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10928us
47:19:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:364 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4099
47:19:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5353us
47:19:364 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:364 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:364 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:19:364 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:19:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:366 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4099
47:19:366 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5009us
47:19:366 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +760us
47:19:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:367 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1538us
47:19:367 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:367 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:19:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:19:367 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4100
47:19:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +9374us
47:19:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:395 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4100
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:397 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:397 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:397 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11227us
47:19:397 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +313us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:397 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:397 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:397 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4101
47:19:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3220us
47:19:397 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:397 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:397 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:19:397 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:19:397 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:398 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:399 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4101
47:19:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5727us
47:19:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:400 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4102
47:19:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:428 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4102
47:19:428 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +12345us
47:19:428 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:428 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:428 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:428 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:19:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:431 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:431 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:431 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7807us
47:19:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:431 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4103
47:19:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5182us
47:19:431 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:431 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:431 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:431 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:19:431 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:19:431 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:432 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4103
47:19:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5790us
47:19:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2131us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:433 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:433 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:434 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4104
47:19:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:462 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4104
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:465 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:465 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:465 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18861us
47:19:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:465 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2430us
47:19:465 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:19:465 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4105
47:19:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2226us
47:19:465 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:465 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:465 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:465 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:19:465 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:19:465 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:465 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:465 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:466 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +74us
47:19:466 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:466 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:19:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:467 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4105
47:19:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5532us
47:19:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:468 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4106
47:19:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11074us
47:19:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:495 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4106
47:19:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4305us
47:19:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:495 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:495 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:496 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:496 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:496 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:498 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:498 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:498 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5198us
47:19:498 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:498 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4107
47:19:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5254us
47:19:498 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:498 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:498 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:498 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:19:498 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:19:498 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:498 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:498 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:499 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4107
47:19:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5461us
47:19:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:500 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5376us
47:19:500 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:500 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:500 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:500 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:19:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:501 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4108
47:19:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3542us
47:19:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:528 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4108
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091b5cd0, 640, 0)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 804)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2746, 2425, 2746, 2425)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 804)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 706, 610, 706, 610)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091ba9d0, 2576, 0)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3469, 3196, 3469, 3196)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:530 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:531 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11959us
47:19:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:531 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4109
47:19:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4723us
47:19:531 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:531 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:531 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:531 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:19:531 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:19:531 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:531 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:531 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +688us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:532 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4109
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:533 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2848us
47:19:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:534 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4110
47:19:534 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:562 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4110
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:564 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +22890us
47:19:564 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 804)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 706, 610, 706, 610)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 0918ddd0, 1920, 0)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 2762, 2425, 2762, 2425)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:565 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:565 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +47us
47:19:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:565 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2252us
47:19:565 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:565 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:19:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:565 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4111
47:19:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2712us
47:19:565 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:565 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:565 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:565 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:19:565 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:19:565 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:565 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:565 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:566 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4111
47:19:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c14->08000000, interrupt) +5447us
47:19:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c14, left interrupt) +1us
47:19:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8304us
47:19:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:567 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:567 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:568 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:568 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4112
47:19:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:595 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4112
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 804)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 706, 610, 706, 610)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:597 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:597 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:597 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12005us
47:19:597 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:597 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4113
47:19:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5682us
47:19:597 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:597 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:597 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:597 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:19:597 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:19:597 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:598 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4113
47:19:599 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3603us
47:19:599 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1844us
47:19:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:599 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +453us
47:19:599 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:599 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:19:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:19:600 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4114
47:19:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10780us
47:19:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:628 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4114
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:19:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11035us
47:19:630 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 804)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 706, 610, 706, 610)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:631 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:631 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:19:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +199us
47:19:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:631 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:631 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:631 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:631 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4115
47:19:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3725us
47:19:631 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:631 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:631 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:631 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:19:631 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:19:631 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:631 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:631 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:632 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4115
47:19:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5492us
47:19:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:634 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +11173us
47:19:634 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:634 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4116
47:19:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +14us
47:19:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:662 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4116
47:19:662 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2286us
47:19:662 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:662 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:664 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:664 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:664 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:664 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:664 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:664 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:664 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:664 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8660us
47:19:664 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:664 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4117
47:19:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5735us
47:19:664 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:664 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:664 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:664 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:19:664 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:19:664 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:664 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:664 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:666 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4117
47:19:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5492us
47:19:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1023us
47:19:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:666 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:666 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:667 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:667 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:667 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4118
47:19:667 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:695 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4118
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:697 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:19:697 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:697 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:697 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:697 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:697 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:697 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:697 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:697 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19172us
47:19:697 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:697 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2118us
47:19:698 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:19:698 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:19:698 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:698 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:19:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:698 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4119
47:19:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1333us
47:19:698 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:698 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:698 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:698 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:19:698 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:19:698 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:698 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:698 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:699 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4119
47:19:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5491us
47:19:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:700 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4120
47:19:700 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:728 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4120
47:19:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14089us
47:19:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:728 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:728 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:729 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:729 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:729 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:729 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:731 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:731 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:731 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:731 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:731 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:731 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:731 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6060us
47:19:731 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:731 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4121
47:19:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5799us
47:19:731 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:731 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:731 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:731 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:19:731 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:19:731 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4121
47:19:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5504us
47:19:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:19:733 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3925us
47:19:733 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:733 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:733 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:733 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:19:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:734 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4122
47:19:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4949us
47:19:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:762 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4122
47:19:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:764 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:764 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:764 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:764 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:764 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:764 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:764 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:764 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10842us
47:19:764 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5121us
47:19:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:764 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4123
47:19:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +238us
47:19:764 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +1us
47:19:764 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:765 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:765 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:765 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:765 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:19:765 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:19:765 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:765 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:765 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:766 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4123
47:19:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:766 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4299us
47:19:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:767 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4124
47:19:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11177us
47:19:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:795 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4124
47:19:795 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5813us
47:19:796 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:797 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4996us
47:19:797 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:797 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:19:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 1169)
47:19:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 546, 481, 546, 481)
47:19:798 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:19:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:798 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4125
47:19:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5832us
47:19:798 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:798 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:798 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:798 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:19:798 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:19:798 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:799 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4125
47:19:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5503us
47:19:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6840us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:800 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:800 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:801 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:801 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4126
47:19:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:829 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4126
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:831 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:831 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:831 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:831 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:831 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13210us
47:19:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:831 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4127
47:19:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5885us
47:19:831 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:831 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:831 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:831 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:19:831 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:19:831 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:833 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4127
47:19:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2196us
47:19:833 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:19:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1005us
47:19:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:834 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4128
47:19:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11177us
47:19:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:862 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4128
47:19:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10743us
47:19:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:864 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:864 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:864 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:864 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:864 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:19:864 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:864 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:19:864 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +201us
47:19:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:865 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:865 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4129
47:19:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4017us
47:19:865 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:865 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:865 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:865 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:19:865 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:19:865 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:867 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4129
47:19:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5515us
47:19:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:868 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9744us
47:19:868 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:868 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4130
47:19:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1421us
47:19:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:895 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4130
47:19:895 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +880us
47:19:895 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:895 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:19:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:897 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:897 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:897 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:897 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:897 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9914us
47:19:897 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:897 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4131
47:19:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5887us
47:19:897 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:897 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:897 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:897 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:19:897 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:19:897 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:899 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4131
47:19:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5111us
47:19:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +163us
47:19:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +74us
47:19:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:900 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:900 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:900 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:900 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4132
47:19:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:929 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4132
47:19:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:931 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:931 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:931 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1009)
47:19:931 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 626, 658, 626, 658)
47:19:931 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:931 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20366us
47:19:931 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:931 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +923us
47:19:931 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:19:931 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:19:931 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:932 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:19:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:932 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4133
47:19:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2739us
47:19:932 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:932 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:932 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:932 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:19:932 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:19:932 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:932 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:932 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:933 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4133
47:19:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5515us
47:19:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:19:934 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4134
47:19:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:19:962 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4134
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12659us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:19:962 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:19:962 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:19:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:965 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:965 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:965 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7284us
47:19:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:965 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4135
47:19:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5981us
47:19:965 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:19:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:965 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:965 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:965 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:19:965 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:19:965 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:965 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:965 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:19:966 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4135
47:19:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +5515us
47:19:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:19:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, left interrupt) +1us
47:19:967 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2508us
47:19:967 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:19:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:19:967 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:19:967 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:19:967 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:19:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:19:968 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4136
47:19:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6356us
47:19:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:19:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:19:995 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4136
47:19:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:19:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:19:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:19:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:19:997 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:19:997 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:19:997 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:19:997 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:19:997 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10676us
47:19:997 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:19:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:19:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3880us
47:19:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:19:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:19:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:19:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:997 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:997 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:19:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:19:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:19:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:19:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:998 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:19:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:19:998 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:19:998 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:19:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:19:998 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4137
47:19:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +204us
47:19:998 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:19:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:19:998 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:19:998 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:19:998 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:19:998 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:19:998 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:19:998 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:19:998 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:19:999 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4137
47:20:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5561us
47:20:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:000 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4138
47:20:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:029 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4138
47:20:029 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +15527us
47:20:029 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:031 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +6203us
47:20:031 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:031 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:032 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 804)
47:20:032 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 690, 626, 690, 626)
47:20:032 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:20:032 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:032 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4139
47:20:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6037us
47:20:032 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:032 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:032 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:032 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:20:032 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:20:032 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:032 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:032 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:033 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4139
47:20:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5561us
47:20:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5376us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:034 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:034 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:035 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4140
47:20:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:062 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4140
47:20:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:064 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:064 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14618us
47:20:064 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:064 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4141
47:20:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5883us
47:20:064 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:064 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:064 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:064 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:20:064 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:20:064 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:064 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:064 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:066 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4141
47:20:066 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +789us
47:20:066 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:066 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:066 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:066 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:20:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2471us
47:20:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:067 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4142
47:20:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11119us
47:20:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:095 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4142
47:20:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10564us
47:20:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:097 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(08c00840)
47:20:097 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +33us
47:20:097 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +206us
47:20:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:098 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:098 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:098 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:098 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4143
47:20:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4196us
47:20:098 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:098 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:098 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:098 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:20:098 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:20:098 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:099 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4143
47:20:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5561us
47:20:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:100 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8290us
47:20:100 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:101 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:101 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:101 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:20:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:101 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4144
47:20:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +527us
47:20:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:129 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4144
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:131 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10407us
47:20:131 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:131 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4145
47:20:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6275us
47:20:131 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:131 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:131 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:20:131 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:20:131 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:132 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4145
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3703us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +171us
47:20:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +67us
47:20:133 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:20:134 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4146
47:20:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:162 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4146
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:164 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +21429us
47:20:164 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:164 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:164 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:20:164 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:164 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2268us
47:20:164 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:164 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:164 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4147
47:20:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4008us
47:20:164 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:164 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:165 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:165 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:20:165 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:20:165 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:165 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:165 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:166 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4147
47:20:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5558us
47:20:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:167 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4148
47:20:167 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11208us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4148
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:196 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:196 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:198 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8236us
47:20:198 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:198 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4149
47:20:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6437us
47:20:199 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:199 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:199 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:20:199 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:20:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:200 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4149
47:20:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5552us
47:20:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:200 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1065us
47:20:200 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:201 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:201 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:201 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:20:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:201 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4150
47:20:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +7762us
47:20:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:229 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4150
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:231 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:231 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10206us
47:20:231 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2943us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:231 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:231 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:231 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4151
47:20:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1610us
47:20:231 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:232 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:232 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:232 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:20:232 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:20:232 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:232 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:232 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:233 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4151
47:20:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5552us
47:20:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:234 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4152
47:20:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:262 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4152
47:20:262 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +14130us
47:20:262 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:262 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:262 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:262 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:20:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:264 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4864us
47:20:264 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:264 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4153
47:20:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6515us
47:20:264 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:264 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:264 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:264 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:20:264 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:20:264 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:266 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4153
47:20:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5554us
47:20:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:266 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3977us
47:20:266 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:266 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:266 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:266 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:266 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:266 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:266 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:266 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:266 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:267 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:267 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:267 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:267 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4154
47:20:267 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:296 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4154
47:20:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:298 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15363us
47:20:298 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:298 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5927us
47:20:298 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:20:298 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4155
47:20:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +617us
47:20:298 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:298 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:299 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:299 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:20:299 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:20:299 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:300 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4155
47:20:300 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +1683us
47:20:300 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:300 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:20:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3869us
47:20:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:301 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4156
47:20:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11128us
47:20:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:329 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4156
47:20:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:330 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6235us
47:20:330 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3841us
47:20:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:331 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:20:331 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:20:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:331 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:332 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4157
47:20:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4924us
47:20:332 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:332 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:332 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:332 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:20:332 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:20:332 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:332 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:332 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:333 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4157
47:20:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5554us
47:20:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:334 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6892us
47:20:334 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:334 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:334 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:334 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:20:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:334 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4158
47:20:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1933us
47:20:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:362 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4158
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:364 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10085us
47:20:364 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:364 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4159
47:20:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6597us
47:20:364 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:364 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:364 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:20:364 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:20:364 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:365 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4159
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2297us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:366 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:366 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1331us
47:20:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:367 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4160
47:20:367 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:396 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4160
47:20:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:398 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +21161us
47:20:398 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:398 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:398 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:20:398 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:398 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2268us
47:20:398 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:398 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:20:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:398 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4161
47:20:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4350us
47:20:399 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:399 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:399 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:399 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:20:399 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:20:399 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:399 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:399 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:400 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4161
47:20:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5552us
47:20:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9808us
47:20:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:401 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:401 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:401 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4162
47:20:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +118us
47:20:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +121us
47:20:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:429 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:429 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:429 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:429 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4162
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:431 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:431 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9446us
47:20:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:432 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4163
47:20:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6633us
47:20:432 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:432 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:432 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:20:432 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:20:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:433 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4163
47:20:433 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5211us
47:20:433 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +341us
47:20:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:434 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1957us
47:20:434 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:434 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:434 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4164
47:20:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +9170us
47:20:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:463 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4164
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:465 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9998us
47:20:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1745us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:465 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:465 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:465 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4165
47:20:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3017us
47:20:465 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:465 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:465 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:465 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:20:465 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:20:465 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:466 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:466 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:467 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4165
47:20:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5552us
47:20:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:468 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4166
47:20:468 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:496 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4166
47:20:496 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +12722us
47:20:496 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:496 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:496 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:496 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:20:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:499 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6050us
47:20:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:499 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4167
47:20:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6736us
47:20:499 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:499 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:499 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:499 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:20:499 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:20:499 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:499 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:499 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:500 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4167
47:20:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5552us
47:20:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2571us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:501 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:501 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:20:502 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4168
47:20:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:529 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4168
47:20:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:531 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16520us
47:20:531 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:531 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4771us
47:20:531 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:20:531 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4169
47:20:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2024us
47:20:531 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:531 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:531 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:531 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:20:531 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:20:532 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:532 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:532 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:533 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +275us
47:20:533 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:533 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:20:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:533 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4169
47:20:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5277us
47:20:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:534 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4170
47:20:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11128us
47:20:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:563 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4170
47:20:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4508us
47:20:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:563 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:563 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:564 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +555us
47:20:564 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3820us
47:20:565 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:565 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:20:565 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:20:565 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:565 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:565 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4171
47:20:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6355us
47:20:566 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:566 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:566 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:566 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:20:566 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:20:566 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:566 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:566 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:567 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4171
47:20:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5594us
47:20:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:568 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5445us
47:20:568 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:568 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:568 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:568 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:568 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4172
47:20:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3339us
47:20:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:596 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4172
47:20:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:598 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9843us
47:20:598 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:598 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4173
47:20:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6839us
47:20:598 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:598 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:598 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:598 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:20:598 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:20:598 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:598 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:598 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:600 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4173
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +891us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:600 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2779us
47:20:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:601 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4174
47:20:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:629 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4174
47:20:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:631 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +20872us
47:20:631 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:631 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:20:631 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:631 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2268us
47:20:631 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:632 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:20:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:632 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4175
47:20:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4596us
47:20:632 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:632 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:632 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:632 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:20:632 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:20:632 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:632 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:632 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:633 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4175
47:20:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5594us
47:20:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:20:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8360us
47:20:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:634 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:634 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:635 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:635 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:635 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:635 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4176
47:20:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:663 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4176
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:663 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:665 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10562us
47:20:665 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:665 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4177
47:20:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6923us
47:20:665 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:665 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:665 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:665 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:20:665 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:20:665 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:665 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:665 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:666 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4177
47:20:666 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3805us
47:20:667 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1787us
47:20:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:667 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +510us
47:20:667 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:667 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:20:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:668 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4178
47:20:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10577us
47:20:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:696 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4178
47:20:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:698 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9768us
47:20:698 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +568us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:698 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:698 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:699 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4179
47:20:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4424us
47:20:699 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:699 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:699 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:699 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:20:699 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:20:699 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:700 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4179
47:20:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:20:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:701 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4180
47:20:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:729 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +11275us
47:20:729 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:729 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4180
47:20:729 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:729 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:729 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:731 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7192us
47:20:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:732 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4181
47:20:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7000us
47:20:732 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:732 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:732 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:732 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:20:732 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:20:732 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:732 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:732 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:733 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4181
47:20:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:20:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +1124us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:734 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:20:735 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4182
47:20:735 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:763 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4182
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:765 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17715us
47:20:765 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:765 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3574us
47:20:765 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:20:765 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:20:765 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:765 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:20:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:765 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4183
47:20:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1130us
47:20:765 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:765 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:765 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:765 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:20:765 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:20:765 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:765 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:765 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:766 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4183
47:20:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:20:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:768 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4184
47:20:768 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:796 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4184
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14189us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:796 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:796 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:797 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:797 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:798 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4600us
47:20:798 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:798 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4185
47:20:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7056us
47:20:798 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:798 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:799 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:799 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:20:799 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:20:799 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:800 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4185
47:20:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:20:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:800 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4039us
47:20:801 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:20:801 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:20:801 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:801 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:20:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:801 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4186
47:20:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4748us
47:20:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:829 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4186
47:20:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:831 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9591us
47:20:831 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6574us
47:20:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:831 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:831 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:831 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4187
47:20:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +35us
47:20:831 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:831 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:831 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:831 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:20:831 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:20:831 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +204us
47:20:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:833 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4187
47:20:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:833 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:20:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08b62074->08000000, interrupt) +4185us
47:20:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b62074, left interrupt) +1us
47:20:834 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4188
47:20:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11089us
47:20:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:863 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4188
47:20:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:865 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9534us
47:20:865 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:865 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:20:865 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:865 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2268us
47:20:865 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:865 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:865 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4189
47:20:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4847us
47:20:866 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:866 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:866 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:866 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:20:866 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:20:866 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:866 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:866 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:867 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4189
47:20:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:20:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +6953us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:868 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:868 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:20:869 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4190
47:20:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:896 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4190
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:896 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:898 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11743us
47:20:898 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:898 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4191
47:20:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7150us
47:20:898 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:898 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:898 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:898 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:20:898 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:20:898 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:899 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4191
47:20:899 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2399us
47:20:900 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:900 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:20:900 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:900 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:20:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +892us
47:20:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:901 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4192
47:20:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11087us
47:20:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:930 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4192
47:20:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9484us
47:20:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:20:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:932 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +31us
47:20:932 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +208us
47:20:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:20:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:20:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:20:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:20:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:20:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:20:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:933 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:20:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:20:933 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:20:933 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:20:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:933 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4193
47:20:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5276us
47:20:933 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:933 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:933 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:933 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:20:933 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:20:933 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:20:934 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4193
47:20:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:20:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:935 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9869us
47:20:935 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:20:936 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4194
47:20:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1218us
47:20:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:20:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:20:963 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4194
47:20:963 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1083us
47:20:963 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:963 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:965 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8412us
47:20:965 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:965 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4195
47:20:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7187us
47:20:965 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:20:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:965 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:965 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:965 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:20:965 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:20:965 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:965 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:965 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:20:966 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4195
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5314us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:20:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +39us
47:20:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +199us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:967 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:20:967 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:20:967 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:20:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:20:968 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4196
47:20:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:20:996 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4196
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:20:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:20:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:20:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:20:998 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:20:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18872us
47:20:998 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:20:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:20:998 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2418us
47:20:998 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:20:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:20:998 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:20:998 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:20:998 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:20:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:20:998 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4197
47:20:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2537us
47:20:998 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:20:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:20:998 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:20:998 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:20:998 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:20:998 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:20:998 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:20:998 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:20:999 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:000 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4197
47:21:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:21:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:001 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4198
47:21:001 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:030 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4198
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12783us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:030 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:030 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:21:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:033 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5791us
47:21:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:033 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4199
47:21:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7271us
47:21:033 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:033 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:033 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:033 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:21:033 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:21:033 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:034 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4199
47:21:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5593us
47:21:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:035 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2633us
47:21:035 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:21:035 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:21:035 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:035 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:21:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:035 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4200
47:21:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +6154us
47:21:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:063 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4200
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:21:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0930afb0, 1536, 0)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 3838, 465, 3838, 465)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:065 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 562, 64, 562, 64)
47:21:065 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9368us
47:21:065 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5390us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:066 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:066 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:066 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4201
47:21:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1us
47:21:066 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:066 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:066 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:066 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:21:066 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:21:066 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:066 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:066 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:067 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4201
47:21:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5485us
47:21:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:068 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4202
47:21:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:096 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4202
47:21:096 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +15806us
47:21:096 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:21:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:098 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +4694us
47:21:098 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:098 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:21:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 883, 96, 883, 96)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffe=sceSasGetEndFlag(08c00840)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3084, 2923, 3084, 2923)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:098 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:098 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:098 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +43us
47:21:098 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:098 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4203
47:21:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7334us
47:21:098 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:098 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:098 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:098 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:21:098 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:21:098 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:099 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4203
47:21:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5437us
47:21:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +5703us
47:21:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:100 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:100 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:101 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:101 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:101 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:21:101 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4204
47:21:101 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:130 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4204
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:132 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:132 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:132 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 947, 112, 947, 112)
47:21:132 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:132 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:132 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12851us
47:21:132 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:132 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4205
47:21:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7447us
47:21:132 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:132 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:132 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:132 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:21:132 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:21:132 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:133 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4205
47:21:133 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +992us
47:21:133 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:21:134 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:21:134 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:134 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:21:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2107us
47:21:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:135 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4206
47:21:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11281us
47:21:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:163 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4206
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9419us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:165 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:165 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:165 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 899, 112, 899, 112)
47:21:165 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:165 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:165 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +37us
47:21:165 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +202us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:165 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:165 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4207
47:21:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5341us
47:21:165 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:165 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:165 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:165 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:21:165 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:21:165 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:165 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:165 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4207
47:21:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5351us
47:21:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:168 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +8703us
47:21:168 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:21:168 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:21:168 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:168 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:21:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:168 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4208
47:21:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +325us
47:21:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:197 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4208
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:199 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:199 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:199 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 851, 112, 851, 112)
47:21:199 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:199 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:199 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9228us
47:21:199 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:199 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4209
47:21:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7454us
47:21:199 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:199 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:199 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:21:199 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:21:199 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:200 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4209
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +3906us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +139us
47:21:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +99us
47:21:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:201 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:202 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4210
47:21:202 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:230 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4210
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:232 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:232 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:232 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 787, 96, 787, 96)
47:21:232 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:232 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:232 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20131us
47:21:232 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:232 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +1159us
47:21:232 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:21:232 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:21:232 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:232 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:21:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:232 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4211
47:21:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3943us
47:21:232 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:232 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:232 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:232 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:21:232 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:21:232 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:233 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:233 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:234 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4211
47:21:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +5557us
47:21:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, left interrupt) +1us
47:21:235 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4212
47:21:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +11412us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4212
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:263 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:263 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:265 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:265 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:265 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 738, 112, 738, 112)
47:21:265 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:265 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:265 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7008us
47:21:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:266 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4213
47:21:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7461us
47:21:266 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:266 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:266 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:266 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:21:266 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:21:266 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:267 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4213
47:21:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5546us
47:21:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:21:267 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1272us
47:21:268 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:268 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:21:268 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:268 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:21:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:268 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4214
47:21:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +7560us
47:21:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:297 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4214
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 706, 112, 706, 112)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091b5fd0, 768, 0)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1029)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3549, 3694, 3549, 3694)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1029)
47:21:299 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 514, 546, 514, 546)
47:21:299 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9190us
47:21:299 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +4162us
47:21:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:299 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:299 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:300 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:300 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:300 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:300 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4215
47:21:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1408us
47:21:300 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:300 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:300 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:300 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:21:300 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:21:300 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:300 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:300 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:301 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4215
47:21:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5515us
47:21:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:302 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4216
47:21:302 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:330 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4216
47:21:330 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +14370us
47:21:330 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:332 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +5842us
47:21:332 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:332 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:21:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:333 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:21:333 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:333 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 642, 112, 642, 112)
47:21:333 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1158)
47:21:333 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 642, 594, 642, 594)
47:21:333 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1029)
47:21:333 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 514, 546, 514, 546)
47:21:333 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:333 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:21:333 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:333 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4217
47:21:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7596us
47:21:333 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:333 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:333 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:333 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:21:333 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:21:333 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:333 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:333 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:334 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4217
47:21:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5557us
47:21:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4176us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:335 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:335 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:336 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4218
47:21:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:363 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4218
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 594, 112, 594, 112)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1029)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 514, 546, 514, 546)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffa=sceSasGetEndFlag(08c00840)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 0930afb0, 1536, 0)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 1461, 16, 1461, 16)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:365 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 208, 0, 208, 0)
47:21:365 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14099us
47:21:365 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:365 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7192us
47:21:365 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:21:366 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4219
47:21:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +414us
47:21:366 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:366 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:366 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:366 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:21:366 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:21:366 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:367 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4219
47:21:367 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1886us
47:21:367 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:367 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:21:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3513us
47:21:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:368 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4220
47:21:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11281us
47:21:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:397 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4220
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8882us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 546, 96, 546, 96)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1029)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 514, 546, 514, 546)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:399 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 353, 0, 353, 0)
47:21:399 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:21:399 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +199us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:400 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:400 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:400 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4221
47:21:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5878us
47:21:400 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:400 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:400 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:400 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:21:400 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:21:400 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:401 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4221
47:21:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5411us
47:21:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:402 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +7237us
47:21:402 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:21:402 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:21:402 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:402 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:21:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:402 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4222
47:21:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1731us
47:21:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:430 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4222
47:21:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:432 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:432 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:432 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:432 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 530, 96, 530, 96)
47:21:432 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:432 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 337, 0, 337, 0)
47:21:432 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8936us
47:21:432 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:432 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4223
47:21:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7746us
47:21:432 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:432 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:432 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:21:432 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:21:432 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:434 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4223
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +2500us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:434 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:21:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +988us
47:21:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:435 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4224
47:21:435 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:463 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4224
47:21:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:465 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:465 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:465 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:465 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 497, 96, 497, 96)
47:21:465 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:465 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:465 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 321, 0, 321, 0)
47:21:465 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20237us
47:21:465 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:465 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +63us
47:21:465 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:21:465 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:21:465 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:465 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:21:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:466 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4225
47:21:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5350us
47:21:466 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:466 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:466 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:466 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:21:466 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:21:466 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:466 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:466 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:467 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4225
47:21:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4974us
47:21:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +10589us
47:21:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:468 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:468 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:468 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4226
47:21:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +156us
47:21:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +84us
47:21:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:497 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:497 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4226
47:21:497 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:497 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:499 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:499 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:499 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:499 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 481, 96, 481, 96)
47:21:499 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:499 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 289, 0, 289, 0)
47:21:499 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8071us
47:21:499 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:499 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4227
47:21:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7805us
47:21:499 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:499 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:499 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:499 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:21:499 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:21:499 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:499 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:499 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:500 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4227
47:21:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4974us
47:21:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:501 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +438us
47:21:501 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:501 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:21:501 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:501 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:21:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:502 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4228
47:21:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +8966us
47:21:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:530 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4228
47:21:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:532 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:532 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:532 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:532 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 96, 465, 96)
47:21:532 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:532 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 273, 0, 273, 0)
47:21:532 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8826us
47:21:532 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3120us
47:21:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:532 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:532 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:533 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:533 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:533 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:533 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4229
47:21:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2814us
47:21:533 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:533 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:533 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:21:533 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:21:533 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:534 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4229
47:21:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4974us
47:21:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:535 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4230
47:21:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:564 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4230
47:21:564 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +13503us
47:21:564 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:21:564 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:21:564 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:564 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:21:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:566 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:566 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:566 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:566 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 433, 96, 433, 96)
47:21:566 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:566 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 257, 0, 257, 0)
47:21:566 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4705us
47:21:566 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:566 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4231
47:21:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7880us
47:21:566 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:566 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:566 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:566 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:21:566 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:21:567 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:568 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4231
47:21:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4974us
47:21:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3353us
47:21:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:568 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:568 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:569 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:569 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4232
47:21:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:597 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4232
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:599 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:599 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:599 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:599 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 417, 96, 417, 96)
47:21:599 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:599 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 224, 0, 224, 0)
47:21:599 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15232us
47:21:599 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:599 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6058us
47:21:599 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:21:599 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4233
47:21:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1821us
47:21:599 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:600 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:600 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:600 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:21:600 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:21:600 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:601 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +480us
47:21:601 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:601 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:21:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:601 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4233
47:21:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4494us
47:21:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:602 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4234
47:21:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11706us
47:21:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:630 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4234
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:630 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5065us
47:21:630 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3731us
47:21:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:632 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:632 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:632 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:632 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 401, 96, 401, 96)
47:21:632 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:632 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 208, 0, 208, 0)
47:21:632 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:21:632 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +201us
47:21:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:632 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:632 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4235
47:21:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6203us
47:21:632 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:633 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:633 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:21:633 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:21:633 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:634 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4235
47:21:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4976us
47:21:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:21:634 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6266us
47:21:635 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:635 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:21:635 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:635 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:21:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:635 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4236
47:21:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3137us
47:21:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:664 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4236
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:666 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:666 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:666 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:666 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 385, 96, 385, 96)
47:21:666 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:666 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 192, 0, 192, 0)
47:21:666 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8834us
47:21:666 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:666 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4237
47:21:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7847us
47:21:666 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:666 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:666 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:666 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:21:666 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:21:666 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:666 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:666 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:667 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4237
47:21:667 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1092us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:668 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1958us
47:21:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:669 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4238
47:21:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:697 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4238
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:699 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +20504us
47:21:699 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:699 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:699 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:699 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:699 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 353, 80, 353, 80)
47:21:699 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:699 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 176, 0, 176, 0)
47:21:699 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +39us
47:21:699 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:699 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2260us
47:21:699 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:699 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:21:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:699 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4239
47:21:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5583us
47:21:699 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:700 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:700 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:700 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:21:700 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:21:700 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:700 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:700 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:701 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4239
47:21:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4976us
47:21:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9180us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:702 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:702 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:702 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4240
47:21:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:730 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4240
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 337, 80, 337, 80)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918ddd0, 1920, 0)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2329, 2971, 2329, 2971)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091be9d0, 2288, 0)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3100, 3517, 3100, 3517)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 176, 0, 176, 0)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 091ba1d0, 1792, 0)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1501)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 3100, 3517, 3100, 3517)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1501)
47:21:732 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 690, 787, 690, 787)
47:21:732 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9332us
47:21:732 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:732 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4241
47:21:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7951us
47:21:733 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:733 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:733 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192483 enqueued.
47:21:733 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=49ef271c)
47:21:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:734 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4241
47:21:734 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +4008us
47:21:734 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:21:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +967us
47:21:734 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:21:734 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1331us
47:21:734 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:734 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:21:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:735 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4242
47:21:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10374us
47:21:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:764 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4242
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 305, 64, 305, 64)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 160, 0, 160, 0)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1501)
47:21:766 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 690, 787, 690, 787)
47:21:766 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8654us
47:21:766 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1885us
47:21:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:766 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:766 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:767 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:767 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:767 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:767 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4243
47:21:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4221us
47:21:767 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:767 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:767 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:767 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192484 enqueued.
47:21:767 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=49ef271c)
47:21:767 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:768 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4243
47:21:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4976us
47:21:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:21:769 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4244
47:21:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:797 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +12096us
47:21:797 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3c88, atrac decode data) +0us
47:21:797 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4244
47:21:797 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2300us
47:21:797 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:797 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:21:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 289, 64, 289, 64)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 160, 0, 160, 0)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1501)
47:21:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 690, 787, 690, 787)
47:21:799 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +5977us
47:21:799 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:799 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4245
47:21:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8014us
47:21:799 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:799 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:799 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:799 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192485 enqueued.
47:21:800 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=49ef271c)
47:21:800 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:800 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:800 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:801 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4245
47:21:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4974us
47:21:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1946us
47:21:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:801 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:801 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:802 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:802 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:802 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:802 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4246
47:21:802 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:831 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4246
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 257, 48, 257, 48)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 144, 0, 144, 0)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1501)
47:21:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 690, 787, 690, 787)
47:21:833 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16534us
47:21:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4755us
47:21:833 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:21:833 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:21:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:833 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:21:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:833 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4247
47:21:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +927us
47:21:833 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:833 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:833 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:833 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192486 enqueued.
47:21:833 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=49ef271c)
47:21:833 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:835 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4247
47:21:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4974us
47:21:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:836 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4248
47:21:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:864 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4248
47:21:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b41220, rotatethreadreadyqueue) +15011us
47:21:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:864 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3c88->08b42334, rotatethreadreadyqueue) +240us
47:21:864 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3c88, sas core) +0us
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:865 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +579us
47:21:865 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:866 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +3844us
47:21:866 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 240, 48, 240, 48)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 128, 0, 128, 0)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1501)
47:21:866 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 690, 787, 690, 787)
47:21:866 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:21:866 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +194us
47:21:867 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:867 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:867 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:867 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4249
47:21:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7511us
47:21:867 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:867 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:867 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:867 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192487 enqueued.
47:21:867 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=49ef271c)
47:21:867 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:868 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4249
47:21:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4974us
47:21:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:869 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4861us
47:21:869 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:869 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:21:869 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:869 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:21:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:869 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4250
47:21:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4544us
47:21:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:897 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4250
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 224, 32, 224, 32)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 128, 0, 128, 0)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 1501)
47:21:899 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 690, 787, 690, 787)
47:21:899 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8733us
47:21:899 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +7635us
47:21:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:899 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:899 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:899 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4251
47:21:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +73us
47:21:899 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:899 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:899 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:899 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192488 enqueued.
47:21:899 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=49ef271c)
47:21:899 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +167us
47:21:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:901 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4251
47:21:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:901 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:901 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:901 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3802us
47:21:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:902 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4252
47:21:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11269us
47:21:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:931 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4252
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:933 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8706us
47:21:933 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 208, 32, 208, 32)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 112, 0, 112, 0)
47:21:933 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +43us
47:21:933 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:933 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2256us
47:21:933 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:933 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:21:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:21:933 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4253
47:21:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5675us
47:21:934 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:21:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:934 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:934 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:934 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192489 enqueued.
47:21:934 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=49ef271c)
47:21:934 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:21:935 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4253
47:21:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5413us
47:21:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7337us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:21:936 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:21:936 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:21:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:936 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4254
47:21:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:21:964 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4254
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 192, 32, 192, 32)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1179)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 449, 578, 449, 578)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 96, 0, 96, 0)
47:21:966 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:966 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10749us
47:21:966 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:966 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4255
47:21:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7940us
47:21:966 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:21:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:21:966 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:21:966 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:21:966 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192490 enqueued.
47:21:966 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=49ef271c)
47:21:966 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:21:966 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:21:966 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:21:967 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4255
47:21:968 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2601us
47:21:968 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:21:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:21:968 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:21:968 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:21:968 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:21:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:21:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +468us
47:21:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:21:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:21:969 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4256
47:21:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11310us
47:21:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:21:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:21:997 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4256
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:21:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:21:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:21:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 160, 16, 160, 16)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:21:999 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 96, 0, 96, 0)
47:21:999 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:21:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8691us
47:21:999 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +441us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:21:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:21:999 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:21:999 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:000 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:000 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:000 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4257
47:22:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5628us
47:22:000 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:000 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:000 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192491 enqueued.
47:22:000 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=49ef271c)
47:22:000 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:001 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4257
47:22:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5372us
47:22:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:22:002 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10292us
47:22:002 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:002 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4258
47:22:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1016us
47:22:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:031 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4258
47:22:031 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1284us
47:22:031 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:031 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 144, 16, 144, 16)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff2=sceSasGetEndFlag(08c00840)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1166)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 1365, 1558, 1365, 1558)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 80, 0, 80, 0)
47:22:033 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7379us
47:22:033 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:033 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4259
47:22:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8018us
47:22:033 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:033 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:033 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:033 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192492 enqueued.
47:22:033 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=49ef271c)
47:22:033 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:035 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4259
47:22:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5372us
47:22:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +141us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:035 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:035 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:036 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:036 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4260
47:22:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:064 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4260
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:064 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:066 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:22:066 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:22:066 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:066 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 112, 16, 112, 16)
47:22:066 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:066 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 80, 0, 80, 0)
47:22:066 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +17767us
47:22:066 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:066 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3523us
47:22:066 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:22:066 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:22:066 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:066 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:22:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:066 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4261
47:22:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2334us
47:22:067 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:067 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:067 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:067 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192493 enqueued.
47:22:067 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=49ef271c)
47:22:067 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:068 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4261
47:22:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5359us
47:22:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:069 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4262
47:22:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:097 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4262
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13219us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:097 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:097 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 96, 0, 96, 0)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff6=sceSasGetEndFlag(08c00840)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 0918e5d0, 3952, 0)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 2698, 3035, 2698, 3035)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:099 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 64, 0, 64, 0)
47:22:099 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +4839us
47:22:099 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:099 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4263
47:22:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8022us
47:22:100 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:100 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:100 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192494 enqueued.
47:22:100 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=49ef271c)
47:22:100 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:101 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4263
47:22:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5518us
47:22:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:102 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2911us
47:22:102 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:102 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:102 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:102 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:22:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:102 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4264
47:22:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5950us
47:22:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:131 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4264
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 64, 0, 64, 0)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:133 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 64, 0, 64, 0)
47:22:133 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8627us
47:22:133 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6335us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:133 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:133 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:134 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4265
47:22:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +39us
47:22:134 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:134 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:134 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:134 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192495 enqueued.
47:22:134 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=49ef271c)
47:22:134 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:135 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +201us
47:22:135 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:135 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4265
47:22:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5316us
47:22:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:136 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4266
47:22:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11163us
47:22:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:164 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4266
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:166 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8588us
47:22:166 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 48, 0, 48, 0)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:166 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 48, 0, 48, 0)
47:22:166 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:22:166 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:166 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2259us
47:22:166 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:166 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:22:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:166 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4267
47:22:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5794us
47:22:166 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:166 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:166 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:166 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192496 enqueued.
47:22:166 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=49ef271c)
47:22:166 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:167 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4267
47:22:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5519us
47:22:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5824us
47:22:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:169 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:169 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:169 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:169 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4268
47:22:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:198 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4268
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 16, 0, 16, 0)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:200 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 32, 0, 32, 0)
47:22:200 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +12032us
47:22:200 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:200 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4269
47:22:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8063us
47:22:200 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:200 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:200 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:200 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192497 enqueued.
47:22:200 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=49ef271c)
47:22:200 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:200 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:200 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:201 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4269
47:22:201 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1195us
47:22:202 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:202 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:202 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:202 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:22:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2023us
47:22:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:203 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4270
47:22:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11161us
47:22:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:231 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4270
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:231 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8535us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:233 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 32, 0, 32, 0)
47:22:233 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:22:233 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +199us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:233 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:233 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:233 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:233 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4271
47:22:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6226us
47:22:233 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:233 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:233 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:233 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192498 enqueued.
47:22:233 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=49ef271c)
47:22:233 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:233 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:235 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4271
47:22:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5494us
47:22:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:236 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8764us
47:22:236 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:236 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:236 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:236 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:22:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:236 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4272
47:22:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +121us
47:22:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:264 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4272
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:266 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 16, 0, 16, 0)
47:22:266 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8558us
47:22:266 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:266 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4273
47:22:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8124us
47:22:266 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:266 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:266 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:266 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192499 enqueued.
47:22:266 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=49ef271c)
47:22:266 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:267 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4273
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4109us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +181us
47:22:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +57us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:268 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:268 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:268 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:269 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4274
47:22:269 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:298 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4274
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2714, 2923, 2714, 2923)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:300 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:300 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19195us
47:22:300 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:300 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2095us
47:22:301 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:22:301 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:22:301 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:301 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:22:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:301 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4275
47:22:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3741us
47:22:301 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:301 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:301 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:301 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192500 enqueued.
47:22:301 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=49ef271c)
47:22:301 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:301 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:301 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:302 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4275
47:22:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5616us
47:22:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:303 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4276
47:22:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11557us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4276
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:331 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:331 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:335 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:22:335 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:22:335 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:335 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:335 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:335 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff0=sceSasGetEndFlag(08c00840)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 4)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 4, 093111b0, 9280, 0)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 4, 15, 40000000, 00000000, 00000000, 10000000)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 3389, 3405, 3389, 3405)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 4)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:336 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:336 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6864us
47:22:336 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:336 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4277
47:22:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7402us
47:22:336 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:336 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:336 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:336 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192501 enqueued.
47:22:336 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=49ef271c)
47:22:336 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:338 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4277
47:22:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5521us
47:22:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:338 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1500us
47:22:338 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:339 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:339 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:339 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:22:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:339 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4278
47:22:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +7357us
47:22:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:364 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4278
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:368 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:368 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:368 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:368 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +10338us
47:22:368 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3216us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:368 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:368 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:368 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4279
47:22:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1205us
47:22:368 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:368 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:368 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:369 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192502 enqueued.
47:22:369 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=49ef271c)
47:22:369 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:369 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:369 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:370 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4279
47:22:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5641us
47:22:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:371 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4280
47:22:371 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:398 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4280
47:22:398 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +14445us
47:22:398 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:398 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:401 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +6624us
47:22:401 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:401 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:22:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:401 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:401 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:401 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:22:401 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:401 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4281
47:22:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6606us
47:22:401 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:401 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:401 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:401 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192503 enqueued.
47:22:401 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=49ef271c)
47:22:401 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:401 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:401 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:403 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4281
47:22:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5652us
47:22:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4284us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:404 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:404 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:405 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4282
47:22:405 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:431 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4282
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:433 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:433 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:433 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffe0=sceSasGetEndFlag(08c00840)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 5)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 5, 091b63d0, 4352, 0)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 5, 15, 40000000, 00000000, 00000000, 10000000)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 3405, 3517, 3405, 3517)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 5)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:434 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14819us
47:22:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:434 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6471us
47:22:434 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:22:434 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4283
47:22:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +212us
47:22:434 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:434 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:434 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:434 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192504 enqueued.
47:22:434 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=49ef271c)
47:22:434 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:435 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4283
47:22:435 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2088us
47:22:436 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:436 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:22:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +3565us
47:22:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:437 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4284
47:22:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11027us
47:22:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:464 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4284
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:466 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9734us
47:22:466 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:466 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:466 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:466 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:467 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +47us
47:22:467 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +192us
47:22:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:467 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:467 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:467 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:467 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4285
47:22:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5026us
47:22:467 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:467 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:467 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:467 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192505 enqueued.
47:22:467 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=49ef271c)
47:22:467 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:469 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4285
47:22:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5662us
47:22:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:469 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +7190us
47:22:470 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:470 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:470 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:470 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:22:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:470 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4286
47:22:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1527us
47:22:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:498 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4286
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:498 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:500 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:501 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9664us
47:22:501 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:501 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4287
47:22:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7018us
47:22:501 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:501 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:501 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:501 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192506 enqueued.
47:22:501 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=49ef271c)
47:22:501 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:502 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4287
47:22:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2703us
47:22:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:502 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:502 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:503 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:503 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:503 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1031us
47:22:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:504 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4288
47:22:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:531 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4288
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:533 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +20576us
47:22:534 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:534 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:534 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:534 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +47us
47:22:534 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:534 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2252us
47:22:534 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:534 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:22:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:534 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4289
47:22:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4828us
47:22:534 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:534 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:534 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:534 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192507 enqueued.
47:22:534 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=49ef271c)
47:22:534 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:534 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:534 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:535 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4289
47:22:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5659us
47:22:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +10107us
47:22:536 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:536 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:537 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:537 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:537 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4290
47:22:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +193us
47:22:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +46us
47:22:565 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:565 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:565 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:565 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4290
47:22:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:565 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:565 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:565 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 1040)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 578, 626, 578, 626)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:568 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:568 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:568 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8554us
47:22:568 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:568 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4291
47:22:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7118us
47:22:568 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:568 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:568 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:568 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192508 enqueued.
47:22:568 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=49ef271c)
47:22:568 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:569 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4291
47:22:569 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +5617us
47:22:569 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +85us
47:22:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:22:570 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2214us
47:22:570 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:570 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:22:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:570 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4292
47:22:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +8764us
47:22:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:598 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4292
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc0=sceSasGetEndFlag(08c00840)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:600 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9463us
47:22:600 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +2685us
47:22:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:600 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:600 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:601 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:601 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:601 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:601 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4293
47:22:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2612us
47:22:601 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:601 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:601 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:601 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192509 enqueued.
47:22:601 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=49ef271c)
47:22:601 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:602 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4293
47:22:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5265us
47:22:602 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:603 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4294
47:22:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:631 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4294
47:22:631 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +13415us
47:22:631 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:22:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:633 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +7475us
47:22:633 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:633 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:22:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:633 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:634 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:634 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:634 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:634 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:634 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +47us
47:22:634 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:634 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4295
47:22:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7160us
47:22:634 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:634 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:634 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:634 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192510 enqueued.
47:22:634 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=49ef271c)
47:22:634 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:634 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:634 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:635 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4295
47:22:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5241us
47:22:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3288us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:636 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:636 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:637 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4296
47:22:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:665 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4296
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:22:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:22:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:667 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:667 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +15515us
47:22:667 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:667 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +5775us
47:22:668 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:22:668 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4297
47:22:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1618us
47:22:668 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:668 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:668 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:668 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192511 enqueued.
47:22:668 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=49ef271c)
47:22:668 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:669 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +681us
47:22:669 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:669 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:22:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:669 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4297
47:22:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4355us
47:22:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:22:670 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4298
47:22:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11645us
47:22:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:698 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4298
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9168us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 1058)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 514, 594, 514, 594)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:700 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:700 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +45us
47:22:700 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +194us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:700 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:700 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:701 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:701 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4299
47:22:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5593us
47:22:701 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:701 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:701 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192448 enqueued.
47:22:701 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=49ef271c)
47:22:701 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:702 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4299
47:22:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5025us
47:22:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:702 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6419us
47:22:703 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:703 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:703 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:703 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:22:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:703 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4300
47:22:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2935us
47:22:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:731 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4300
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc4=sceSasGetEndFlag(08c00840)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 145)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 0, 0, 0, 0)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:733 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:733 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9200us
47:22:733 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:733 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4301
47:22:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7482us
47:22:733 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:733 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:733 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192449 enqueued.
47:22:733 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=49ef271c)
47:22:733 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:734 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4301
47:22:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1295us
47:22:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:734 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:734 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:735 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:735 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:735 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:735 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:735 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1796us
47:22:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:736 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4302
47:22:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:765 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4302
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:767 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +20831us
47:22:767 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc6=sceSasGetEndFlag(08c00840)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc6=sceSasGetEndFlag(08c00840)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc6=sceSasGetEndFlag(08c00840)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:767 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:767 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +42us
47:22:767 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:767 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2256us
47:22:767 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:767 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:22:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:767 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4303
47:22:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5216us
47:22:767 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:767 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:767 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:767 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192450 enqueued.
47:22:767 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=49ef271c)
47:22:767 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:768 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4303
47:22:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5043us
47:22:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9315us
47:22:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:770 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:770 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:770 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:770 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4304
47:22:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:798 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4304
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc7=sceSasGetEndFlag(08c00840)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc7=sceSasGetEndFlag(08c00840)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 170)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 0, 0, 0, 0)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:800 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:800 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9616us
47:22:800 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:800 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4305
47:22:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7465us
47:22:800 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:800 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:800 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:800 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192451 enqueued.
47:22:800 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=49ef271c)
47:22:800 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:800 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:800 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:802 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4305
47:22:802 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4211us
47:22:802 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1034us
47:22:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:22:802 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1264us
47:22:802 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:802 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:22:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:803 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4306
47:22:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10170us
47:22:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:831 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4306
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffc7=sceSasGetEndFlag(08c00840)
47:22:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:833 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:833 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9324us
47:22:833 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +1418us
47:22:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:833 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:833 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:834 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:834 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:834 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:834 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4307
47:22:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4018us
47:22:834 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:834 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:834 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192452 enqueued.
47:22:834 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=49ef271c)
47:22:834 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:835 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4307
47:22:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5251us
47:22:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:836 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4308
47:22:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:865 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +12024us
47:22:865 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:865 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4308
47:22:865 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:865 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:865 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:22:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:867 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffcf=sceSasGetEndFlag(08c00840)
47:22:867 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:867 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:867 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:867 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:868 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6355us
47:22:868 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:868 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4309
47:22:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7432us
47:22:868 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:868 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:868 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:868 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192453 enqueued.
47:22:868 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=49ef271c)
47:22:868 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:869 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4309
47:22:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ae0cd4->08000000, interrupt) +5688us
47:22:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ae0cd4, left interrupt) +1us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1436us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:870 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:870 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:871 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4310
47:22:871 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:898 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4310
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:900 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:900 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:900 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:900 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:900 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:900 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +16932us
47:22:900 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:900 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +4357us
47:22:900 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:22:900 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:22:900 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:900 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:22:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:900 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4311
47:22:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +725us
47:22:900 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:900 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:900 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192454 enqueued.
47:22:900 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=49ef271c)
47:22:900 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:902 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4311
47:22:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5688us
47:22:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:903 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4312
47:22:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:932 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4312
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:932 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +14871us
47:22:932 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:22:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +5464us
47:22:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:22:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:934 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:934 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:934 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:934 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:934 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:22:934 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
47:22:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:22:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:22:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:934 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:934 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:22:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:22:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:22:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:935 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:22:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:935 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:22:935 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:22:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:22:935 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4313
47:22:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5659us
47:22:935 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:22:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:935 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:935 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:935 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192455 enqueued.
47:22:935 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=49ef271c)
47:22:935 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:935 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:935 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:22:936 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4313
47:22:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5688us
47:22:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:22:937 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +4350us
47:22:937 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:22:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:22:937 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:22:937 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:22:937 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:22:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:938 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4314
47:22:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4341us
47:22:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:22:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:22:965 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4314
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:22:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:22:967 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 4, 2287)
47:22:968 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 4, 1959, 1975, 1959, 1975)
47:22:968 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:22:968 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:22:968 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:22:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +9607us
47:22:968 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:22:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:22:968 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6964us
47:22:968 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:22:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:22:968 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4315
47:22:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +110us
47:22:968 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:22:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:22:968 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:22:968 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:22:968 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192456 enqueued.
47:22:968 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=49ef271c)
47:22:968 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:22:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:22:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:22:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +129us
47:22:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:22:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:22:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:22:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:969 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4315
47:22:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:22:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:22:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:969 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:969 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:22:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:970 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:22:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:22:970 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:22:970 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:22:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:22:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +3872us
47:22:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:22:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:22:971 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4316
47:22:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c80->08000000, interrupt) +10995us
47:22:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:22:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c80, idle) +617us
47:22:998 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4316
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:22:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:000 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9431us
47:23:001 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:001 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:23:001 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:23:001 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:23:001 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:001 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2265us
47:23:001 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:001 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:23:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:001 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4317
47:23:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4333us
47:23:001 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:001 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:001 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:001 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192457 enqueued.
47:23:001 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=49ef271c)
47:23:001 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:001 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:001 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:002 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4317
47:23:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5688us
47:23:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +7264us
47:23:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:003 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:003 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:004 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:004 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:004 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:004 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4318
47:23:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:032 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4318
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:034 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffdf=sceSasGetEndFlag(08c00840)
47:23:034 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:23:034 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:23:034 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11649us
47:23:034 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:034 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4319
47:23:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6838us
47:23:034 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:034 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:034 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192458 enqueued.
47:23:034 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=49ef271c)
47:23:034 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:036 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4319
47:23:036 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2803us
47:23:036 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:036 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:23:036 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:036 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:23:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +579us
47:23:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:23:037 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4320
47:23:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +10996us
47:23:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:065 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4320
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +9349us
47:23:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:067 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:23:067 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:23:067 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +34us
47:23:067 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +205us
47:23:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:067 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:067 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:068 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:068 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:068 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:068 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4321
47:23:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5412us
47:23:068 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:068 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:068 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:068 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192459 enqueued.
47:23:068 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=49ef271c)
47:23:068 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:069 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4321
47:23:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +5683us
47:23:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:070 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +10183us
47:23:070 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:071 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4322
47:23:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +814us
47:23:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:098 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4322
47:23:098 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +1487us
47:23:098 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:098 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:100 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:23:100 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:23:100 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8713us
47:23:100 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:101 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4323
47:23:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6481us
47:23:101 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:101 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:101 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:101 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192460 enqueued.
47:23:101 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=49ef271c)
47:23:101 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:101 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:101 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:102 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4323
47:23:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5246us
47:23:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:23:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +470us
47:23:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:102 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:102 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:103 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:103 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:103 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:103 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4324
47:23:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:132 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4324
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:135 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:135 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:23:135 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:23:135 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +18241us
47:23:135 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:135 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +3050us
47:23:135 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:23:135 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:23:135 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:135 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:23:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:135 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4325
47:23:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2131us
47:23:135 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:135 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:135 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:135 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192461 enqueued.
47:23:135 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=49ef271c)
47:23:135 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:136 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4325
47:23:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4944us
47:23:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:138 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4326
47:23:138 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:165 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4326
47:23:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +13838us
47:23:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:165 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:165 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:166 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +635us
47:23:166 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:167 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +5131us
47:23:167 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 0)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 0, 0918e5d0, 3952, 0)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 0, 15, 40000000, 00000000, 00000000, 10000000)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 2618, 2634, 2618, 2634)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 0)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 5, 928)
47:23:167 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 5, 2377, 2457, 2377, 2457)
47:23:168 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +42us
47:23:168 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +197us
47:23:168 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:168 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:168 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:168 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4327
47:23:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7371us
47:23:168 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:168 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:168 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192462 enqueued.
47:23:168 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=49ef271c)
47:23:168 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:169 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4327
47:23:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4879us
47:23:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:23:170 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +3752us
47:23:170 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:170 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:23:170 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:170 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:23:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:171 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4328
47:23:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +5747us
47:23:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:199 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4328
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffde=sceSasGetEndFlag(08c00840)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 1)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 1, 091ba9d0, 2576, 0)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 1, 15, 40000000, 00000000, 00000000, 10000000)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 3421, 3421, 3421, 3421)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 1)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:201 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:201 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8745us
47:23:201 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +6419us
47:23:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:201 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:201 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:202 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:202 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:202 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4329
47:23:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +76us
47:23:202 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:202 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:202 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:202 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192463 enqueued.
47:23:202 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=49ef271c)
47:23:202 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:202 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:202 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +164us
47:23:203 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:203 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:203 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:203 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4329
47:23:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4473us
47:23:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:204 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4330
47:23:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11802us
47:23:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:232 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4330
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:234 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8690us
47:23:234 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:234 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:234 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:234 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:234 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:234 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:23:234 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +38us
47:23:234 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:234 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2261us
47:23:234 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:234 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:23:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:234 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4331
47:23:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5691us
47:23:234 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:234 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:234 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:234 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192464 enqueued.
47:23:234 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=49ef271c)
47:23:235 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:236 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4331
47:23:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4798us
47:23:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:236 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +6748us
47:23:236 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:237 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:237 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:237 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4332
47:23:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:265 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4332
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:267 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:267 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:267 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:267 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:267 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:267 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:267 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +11935us
47:23:267 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:267 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4333
47:23:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7958us
47:23:267 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:267 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:267 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:267 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192465 enqueued.
47:23:267 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=49ef271c)
47:23:267 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:267 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:267 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:268 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4333
47:23:268 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +1397us
47:23:268 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:269 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:23:269 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:269 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:23:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +1098us
47:23:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:270 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4334
47:23:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11884us
47:23:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:299 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4334
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11529us
47:23:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:302 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:302 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:302 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:302 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:302 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:23:302 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
47:23:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:302 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:302 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:303 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:303 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:303 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:303 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4335
47:23:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3232us
47:23:303 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:303 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:303 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:303 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192466 enqueued.
47:23:303 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=49ef271c)
47:23:303 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:304 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4335
47:23:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4842us
47:23:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:305 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +9618us
47:23:305 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:305 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4336
47:23:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2220us
47:23:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:332 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +81us
47:23:332 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:332 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:332 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4336
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:334 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:334 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:334 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:334 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:334 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8633us
47:23:334 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:334 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4337
47:23:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7968us
47:23:334 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:334 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:334 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:334 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192467 enqueued.
47:23:334 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=49ef271c)
47:23:335 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:335 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:335 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:336 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4337
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +4312us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +48us
47:23:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +190us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:336 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:336 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:336 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:337 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4338
47:23:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:365 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4338
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:367 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:367 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:367 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +19136us
47:23:367 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:367 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +2154us
47:23:367 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:23:367 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:23:367 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:367 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:23:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:367 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4339
47:23:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +3538us
47:23:368 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:368 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:368 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:368 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192468 enqueued.
47:23:368 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=49ef271c)
47:23:368 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:368 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:368 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:369 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4339
47:23:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4770us
47:23:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:370 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4340
47:23:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +12605us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4340
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:399 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:399 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:402 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:402 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:402 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +6071us
47:23:402 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:402 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4341
47:23:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7993us
47:23:402 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:402 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:402 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:402 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192469 enqueued.
47:23:402 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=49ef271c)
47:23:402 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:403 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4341
47:23:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4770us
47:23:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:403 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +2454us
47:23:404 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:404 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:23:404 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:404 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:23:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:405 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4342
47:23:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +7155us
47:23:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:432 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4342
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:434 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:434 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:434 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8748us
47:23:434 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +5009us
47:23:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:434 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:434 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:435 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:435 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:435 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:435 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4343
47:23:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1002us
47:23:435 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:435 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:435 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:435 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192470 enqueued.
47:23:435 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=49ef271c)
47:23:435 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:435 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:435 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:436 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4343
47:23:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4818us
47:23:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:437 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4344
47:23:437 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:465 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4344
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:467 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +20597us
47:23:467 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:467 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:467 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 091b5cd0, 640, 0)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 865)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 3565, 3565, 3565, 3565)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 865)
47:23:468 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 963, 963, 963, 963)
47:23:468 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:468 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +44us
47:23:468 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:468 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2255us
47:23:468 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:468 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:23:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:468 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4345
47:23:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5648us
47:23:468 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:468 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:468 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:468 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192471 enqueued.
47:23:468 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=49ef271c)
47:23:468 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:468 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:468 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:469 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4345
47:23:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4818us
47:23:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +5320us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:470 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:470 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:470 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4346
47:23:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:499 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4346
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 865)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 963, 963, 963, 963)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 3)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 3, 091b5fd0, 768, 0)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 796)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 3, 15, 40000000, 00000000, 00000000, 10000000)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 3581, 3581, 3581, 3581)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 3)
47:23:501 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 796)
47:23:502 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:23:502 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +13383us
47:23:502 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:502 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +7907us
47:23:502 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:23:502 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4347
47:23:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +9us
47:23:502 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:502 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:502 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:502 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192472 enqueued.
47:23:502 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=49ef271c)
47:23:502 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:503 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4347
47:23:503 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2291us
47:23:503 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:503 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:23:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +2527us
47:23:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:504 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4348
47:23:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11863us
47:23:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:532 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4348
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:534 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8775us
47:23:534 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 865)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 963, 963, 963, 963)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 796)
47:23:535 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:23:535 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +40us
47:23:535 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +199us
47:23:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:535 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:535 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:535 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:535 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4349
47:23:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5986us
47:23:535 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:535 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:535 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:535 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192473 enqueued.
47:23:535 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=49ef271c)
47:23:535 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:536 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4349
47:23:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4818us
47:23:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:537 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +8236us
47:23:537 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:538 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:23:538 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:538 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:23:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:538 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4350
47:23:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1324us
47:23:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:565 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4350
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 865)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 963, 963, 963, 963)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 796)
47:23:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:23:567 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8800us
47:23:567 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:567 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4351
47:23:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7882us
47:23:567 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:568 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:568 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:568 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192474 enqueued.
47:23:568 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=49ef271c)
47:23:568 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:568 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4351
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +2906us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:569 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +228us
47:23:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:569 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +10us
47:23:569 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:570 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4352
47:23:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:599 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4352
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(293, 1, 0)
47:23:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(293, 1) (count: 0 -> 1)
47:23:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:601 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:601 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:601 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:601 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:601 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 796)
47:23:601 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:23:601 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +20613us
47:23:601 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:601 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +676us
47:23:602 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:23:602 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2300us
47:23:602 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:602 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:23:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:602 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4353
47:23:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +4945us
47:23:602 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:602 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:602 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:602 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192475 enqueued.
47:23:602 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=49ef271c)
47:23:602 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:602 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:602 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:603 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4353
47:23:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4897us
47:23:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:23:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +11071us
47:23:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:604 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:604 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:604 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4354
47:23:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +231us
47:23:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +9us
47:23:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:632 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4354
47:23:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:632 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:632 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:632 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:635 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff4=sceSasGetEndFlag(08c00840)
47:23:635 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 3, 796)
47:23:635 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 3, 803, 803, 803, 803)
47:23:635 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +7512us
47:23:635 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:635 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4355
47:23:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +7958us
47:23:635 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:635 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:635 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:635 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192476 enqueued.
47:23:635 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=49ef271c)
47:23:635 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:636 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4355
47:23:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +4897us
47:23:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:23:636 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +920us
47:23:636 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:637 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:23:637 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:637 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:23:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:637 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4356
47:23:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +8561us
47:23:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:666 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4356
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:668 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:668 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:668 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:668 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:668 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8692us
47:23:668 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b41220, idle) +3658us
47:23:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:668 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:668 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:669 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:669 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:669 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:669 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4357
47:23:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +2409us
47:23:669 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:669 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:669 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:669 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192477 enqueued.
47:23:669 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=49ef271c)
47:23:669 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:670 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4357
47:23:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4899us
47:23:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:671 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4358
47:23:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:699 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4358
47:23:699 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +13984us
47:23:699 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:699 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:701 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +6377us
47:23:701 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:701 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:23:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(08c00840)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(08c00840, 2)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(08c00840, 2, 0918ddd0, 1920, 0)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(08c00840, 2, 15, 40000000, 00000000, 00000000, 10000000)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 2827, 2827, 2827, 2827)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(08c00840, 2)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 738, 738, 738)
47:23:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffff8=sceSasGetEndFlag(08c00840)
47:23:702 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +46us
47:23:702 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:702 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4359
47:23:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8055us
47:23:702 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:702 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:702 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:702 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192478 enqueued.
47:23:702 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=49ef271c)
47:23:702 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:703 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4359
47:23:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3b34->08000000, interrupt) +4899us
47:23:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3b34, left interrupt) +1us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +3833us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:704 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:704 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:705 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4360
47:23:705 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:732 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4360
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:734 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 0, 1112)
47:23:734 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 0, 465, 481, 465, 481)
47:23:734 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:734 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:734 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:23:734 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 738, 738, 738)
47:23:734 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +14597us
47:23:734 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:734 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08b41220, idle) +6693us
47:23:734 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca99a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08adb9a0->08000000, atrac decode data) +0us
47:23:734 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4361
47:23:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +1416us
47:23:735 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:735 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:735 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:735 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192479 enqueued.
47:23:735 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=49ef271c)
47:23:735 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:735 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:735 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:736 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4361
47:23:736 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3c88->08adb9a0, rotatethreadreadyqueue) +884us
47:23:736 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:736 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca99a0)
47:23:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3c88, blocking audio) +0us
47:23:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4015us
47:23:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:737 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4362
47:23:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +11782us
47:23:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:766 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4362
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +8631us
47:23:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bec740)
47:23:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:768 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 1, 698)
47:23:768 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 1, 722, 722, 722, 722)
47:23:768 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:23:768 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 738, 738, 738)
47:23:768 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:23:768 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +203us
47:23:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becb40)
47:23:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:768 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:768 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08becf40)
47:23:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed340)
47:23:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bed740)
47:23:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedb40)
47:23:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bedf40)
47:23:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:769 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee340)
47:23:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b42334->08000000, sas core) +0us
47:23:769 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Sample thread (272->295, pc: 08000000->08b42334, idle) +240us
47:23:769 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bec740)
47:23:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> idle0 (295->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:769 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4363
47:23:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +6129us
47:23:769 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:769 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:769 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192480 enqueued.
47:23:769 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=49ef271c)
47:23:769 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:770 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4363
47:23:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3bac->08000000, interrupt) +4902us
47:23:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3bac, left interrupt) +1us
47:23:771 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +6744us
47:23:771 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09cab9a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:771 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08adb9a0, interrupts resumed) +2301us
47:23:771 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:771 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09cab9a0)
47:23:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:771 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4364
47:23:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +2732us
47:23:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00000000
47:23:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, rotatethreadreadyqueue) +0us
47:23:799 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4364
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
47:23:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:802 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:23:802 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:23:802 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 738, 738, 738)
47:23:802 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +8560us
47:23:802 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:802 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4365
47:23:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +8122us
47:23:802 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
47:23:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:802 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:802 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:802 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192481 enqueued.
47:23:802 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=49ef271c)
47:23:802 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:802 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:802 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00000000: 480 x 272 x 3 
47:23:803 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4365
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b41220, interrupts resumed) +1498us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bee740)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beeb40)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beef40)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef340)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bef740)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08befb40)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08beff40)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(08c00840, 08bf0340)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b42334->08ab3bac, sas core) +0us
47:23:803 Sample threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Sample thread (276->295, pc: 08ab3bac->08b42334, interrupts resumed) +240us
47:23:803 Sample threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08bee740)
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Sample thread -> user_main (295->276, pc: 08b41220->08ab3bac, blocking audio) +0us
47:23:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> idle0 (276->272, pc: 08ab3c88->08000000, interrupt) +1536us
47:23:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08b2faec
47:23:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08ab3c88, left interrupt) +1us
47:23:804 user_main    D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4366
47:23:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1061 Displaying FBO 00088000
47:23:832 user_main    D[DISP]: HLE\sceDisplay.cpp:628 Leave VBlank 4366
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(280, 1, 0)
47:23:832 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(280, 1) (count: 0 -> 1)
47:23:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(296, 1, 0)
47:23:835 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> Stream thread (276->306, pc: 08ab3bac->08b41220, interrupts resumed) +20498us
47:23:835 Stream threa D[ME]: HLE\sceAtrac.cpp:702 00000000=sceAtracDecodeData(0, 09ca79a0, 0bfaea74[00000800], 0bfaea78[00000000], 0bfaea70[-1])
47:23:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> user_main (306->276, pc: 08adb9a0->08ab3bac, atrac decode data) +0us
47:23:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(296, 1) (count: 0 -> 1)
47:23:835 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffb=sceSasGetEndFlag(08c00840)
47:23:835 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(08c00840, 2, 949)
47:23:835 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(08c00840, 2, 738, 738, 738, 738)
47:23:835 user_main    D[SCEGE]: HLE\sceGe.cpp:486 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
47:23:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: user_main -> CheckExitGame (276->281, pc: 08a9a0fc->08ab3000, vblank start waited) +36us
47:23:835 CheckExitGam D[KERNEL]: HLE\sceKernelThread.cpp:2586 sceKernelDelayThreadCB(10000 usec)
47:23:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: CheckExitGame -> idle0 (281->272, pc: 08ab3000->08000000, thread delayed) +0us
47:23:835 Stream threa D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> Stream thread (272->306, pc: 08000000->08adb9a0, idle) +2263us
47:23:835 Stream threa D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
47:23:835 Stream threa D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000005, 00006380, 00006380, 09ca79a0)
47:23:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: Stream thread -> idle0 (306->272, pc: 08b41220->08000000, blocking audio) +0us
47:23:835 idle0        D[DISP]: HLE\sceDisplay.cpp:532 Enter VBlank 4367
47:23:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3204 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a9a0fc, idle) +5606us
47:23:835 user_main    D[DISP]: HLE\sceDisplay.cpp:665 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
47:23:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:456 1=sceCtrlReadBufferPositive(0bfff590, 1)
47:23:835 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeListEnQueue(addr=49ef2700, stall=49ef2700, cbid=00000000, param=08b76820)
47:23:835 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef2700
47:23:835 user_main    D[SCEGE]: HLE\sceGe.cpp:434 List 889192482 enqueued.
47:23:835 user_main    D[SCEGE]: HLE\sceGe.cpp:473 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=49ef271c)
47:23:835 user_main    D[G3D]: GPUCommon.cpp:661 Okay, starting DL execution at 09ef2700 - stall = 09ef271c
47:23:835 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
47:23:835 user_main    D[SCEGE]: GLES\Framebuffer.cpp:858 Switching render target to FBO for 00088000: 480 x 272 x 3 
47:23:844 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 58 fs 37
47:23:844 user_main    W[G3D]: GLES\GLES_GPU.cpp:1823 Unknown GE command : b6fc3f48 
47:23:844 user_main    W[G3D]: GLES\GLES_GPU.cpp:1756 Unsupported Vertex Screen Coordinate Y : 050000
47:23:844 user_main    W[G3D]: GLES\GLES_GPU.cpp:1761 Unsupported Vertex Screen Coordinate Z : 80bcad
47:23:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 0
47:23:844 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
47:23:844 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 36, aligned to biggest 4
47:23:849 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=2 MC=1
47:23:849 user_main    D[G3D]: GLES\VertexDecoder.cpp:830 SVT : size = 36, aligned to biggest 4
47:23:850 user_main    D[G3D]: GLES\ShaderManager.cpp:73
47:23:851 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = 0.0;
}


47:23:858 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 80 fs 81
47:23:862 user_main    W[G3D]: GLES\GLES_GPU.cpp:1766 Unsupported Vertex Texture Coordinate S : 6cbd93
47:23:862 user_main    W[G3D]: GLES\GLES_GPU.cpp:1786 Unsupported Vertex Alpha and Primitive : b20000
47:23:862 user_main    W[G3D]: GLES\GLES_GPU.cpp:1066 Unsupported alphatest mask: 00
47:23:862 user_main    W[G3D]: GLES\GLES_GPU.cpp:1781 Unsupported Vertex Color Value : b1bf28
47:23:862 user_main    E[G3D]: GLES\GLES_GPU.cpp:896 Bad bounding box data: bd0000
47:23:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 0x272, region : 1x1 , scissor: 1x193, stride: 512, 0
47:23:864 user_main    I[SCEGE]: GLES\Framebuffer.cpp:824 Creating FBO for 00f90000 : 480 x 272 x 3
47:23:890 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
  fragColor0.a = 0.0;
}


47:23:895 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 83
47:23:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 0x272, region : 1x1 , scissor: 1x193, stride: 512, 0
47:23:907 user_main    D[SCEGE]: GLES\Framebuffer.cpp:611 viewport : 0x272, region : 1x1 , scissor: 1x193, stride: 512, 0
49:05:838 user_main    E[COMMON]: EmuThread.cpp:66 Wait for EmuThread timed out.
49:05:838 user_main    E[*]: MsgHandler.cpp:54 Warning: Wait for EmuThread timed out.
49:07:443 user_main    E[COMMON]: EmuThread.cpp:66 Wait for EmuThread timed out.
49:07:443 user_main    E[*]: MsgHandler.cpp:54 Warning: Wait for EmuThread timed out.
